Difference between revisions of "Category:Woe"


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# [[:Category: Astral Diffusion | Astral Diffusion]]
 
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== Intelligence==
 
== Intelligence==

Revision as of 20:21, 22 December 2023


Woehone.jpg

Introduction

  • PC full name: Woe
  • CS link: here
  • Notable Events: here
  • Race: Mortalborn
  • Date of Birth: 5th of Cylus, Arc 687

CS Approval Rewards

CS Approved by: Rumor

  • Skill Points
    • Intimidation +3 (RM)
    • Negotiation +3 (RM)
    • Persuasion +3 (RM)
    • Psychology +2 (RM)
  • Knowledge
    • Location: Rynmere (RM)
    • Faction: Webspinners (RM)
    • Webspinner: Hatchling (RM)
    • Immortal: Sintra (RM)
    • Persuasion: How to appeal to greed (RM)
    • Negotiation: Anything can be acquired… for the right price (RM)
    • Psychology: Desperation is a strong motivator (RM)
  • Starting Renown: 10 (RM)

Starter Quest

You hear rumours of a poor family with five children living in Lowtown. Their father died fighting in the Saun 716 Civil War and their mother has grown increasingly desperate with the number of mouths she has to feed. Erastus sees this as another opportunity to profit, but has been unable to convince the woman to sell some of her children into slavery. He has asked for your help in taking at least three of the children - either by charm or force. Will you risk a run-in with the Iron Hand in order to fulfill his request?


Renown

  • 50 Renown: Small: 300 GN
  • 100 Renown: Medium: +3 Whip skill approval
  • 150 Renown: Small: 50% Discount on Tier 8 House (56 WP / 2 = 28 WP) approval
  • 200 Renown: Medium: +3 Whip skill approval
  • 250 Renown: Large: Diri approval
  • 300 Renown: Small: 50% Discount on Tier 10 House approval
  • 350 Renown: Medium: +3 Whip skill approval
  • 400 Renown: Small: 50% Discount on purchase of land/property/house approval
  • 450 Renown: Medium: +3 Whip skill approval
  • 500 Renown: Large: A Blanket approval
  • 550 Renown: Small: 50% discount on one item in the Shoppe approval
  • 600 Renown: Medium: +3 to Persuasion skill approval
  • 650 Renown: Small: 50 PB Points approval
  • 700 Renown: Medium: +3 to Persuasion skill approval
  • 750 Renown: Legendary Mount + Item

Opal (Destiar)

Short DescriptionThis elusive horse has been seen throughout the Unibor. It is said that the horse appears to recent heroes and cowards alike after a great test of their will. Those who have crumpled under adversity and mount this horse will sink into it and the cloak will wrap about and suffocate the rider to death. But those that are indeed worthy, who have fought hard, are served loyally by this horse 'til death. The destiar is known for its glowing white, wispy mane and tail; and its ethereal 'cloak', shrouding its bodies and covering its eyes. The blindfold does not seem to inhibit the horse's vision but is said to aid the horse's impartiality when judging. The shroud acts like wings that flutter about when it runs and also reduce its weight, allowing it to gallop at great speeds.

Opal has a special bond with Woe, and high levels of animal intelligence, as well as excellent training and conditioning. Her coat and cloak shimmers with gray and white, and more subtle colors that reflect her inner tangle. approval
  • 800 Renown: Small: Half-off discount (rounding up) for a set up for a business approval
  • 850 Renown: Medium: +3 to Discipline Skill approval
  • 900 Renown: Small: 50% Discount on Ship/Seafaring approval
  • 950 Renown: Medium: +3 to Discipline Skill approval
  • 1000 Renown: Large (Internationally Renown)- (1) NPC with 450 skill points approval

Magic and Mutations

Woe no longer has Empathy, Attunement, Hone or Abrogation

Blessings

Woe is marked by Chamadrast. Woe was formerly marked by Sintra.

Chamadrast

Woe is a Champion of Chamadrast.

Favored

  1. Favored - Pocket Change - A Penny Spent is a Penny Earned - OP
  2. Favored - Grifter's Eye - A Penny Spent is a Penny Earned - OP
  3. Favored - Merchant's Skills - A Penny Spent is a Penny Earned - OP
  4. Favored - Pass Unnoticed - Approved here - Strange
  5. Favored - Glass Touch - Approved here - SG
  6. Favored - Isolated Calm - Approved here - Peg
  7. Favored - Wealth Spirit - Approved here - Peg
  8. Favored - Commerce Spirit - Approved here - Peg
  9. Favored - Partisan Sense - Approved here - Peg

Adored

  1. Bottomless Chest - Gained - Peg
  2. Ostracism - Gained - Peg
  3. Merchants Skills II - Gained - Peg
  4. Fracture Touch - Approved here - Peg
  5. Coin Armor - Approved here - Peg
  6. Perfect Value - here - Peg
  7. Glass Blades - here - Peg
  8. Greed Loves Company - here - Peg
  9. Neutral Ground - here - Peg

Exalted

  1. Molten Glass - here - Peg
  2. Sought After Isolation - here - Peg
  3. Merchants Skills - here - Peg
  4. True Neutral - here - Peg
  5. Wealth Parasite - here - Peg
  6. Merchants Strength - here - Peg
  7. Shattertouch - here - Peg

Champion

  1. Neutrality Enforced - here - Peg
  2. Palace of Wealth - here - Peg

Ziell

Favoured

Link to mark approval: here

  1. Snow Falls Silently - Gained with mark approval - Pegasus
  2. Calm Before the Storm - Gained with mark approval - Pegasus
  3. Winter's Warmth - Gained with mark approval - Pegasus
  4. The Smell of Conflict - Gained with mark approval - Pegasus
  5. Chill Finger - Gained with mark approval - Pegasus
  6. Touch of Greatness - Approval here - Pegasus
  7. Peacefather's Skills - Approval here - Pegasus
  8. Safe Hearth (Minor) - Approval here - Pegasus
  9. Prophetic Insight (Minor) - Approval here - Pegasus

Adored

  1. Peaceful Intent - Approval here - Pegasus
  2. The Peacefather's Skills - Approval here - Pegasus
  3. Snow Steed - Approval here - Pegasus

Moseke

Favoured

Link to mark approval: here

  1. Willow's Sanctuary - Gained with mark approval - Pegasus
  2. Sevrath's Skills - Gained with mark approval - Pegasus
  3. Moseke's Light (Minor)- Gained with mark approval - Pegasus
  4. Sevrath's Will - here Approval - Peg
  5. Sru Al'busa - here Approval - Peg
  6. Calming Whispers - Approval - Peg
  7. Lemun Suma (Minor) - Approval - Peg
  8. Protective Spirits - Approval - Peg
  9. Prison - Approval - Peg

Adored

  1. Moseke's Light (Mod) - Approval - Peg
  2. Sevrath's Will (Mod) - Approval - Peg
  3. Sevrath's Skills - Approval - Peg
  4. Mother's Song - Approval - Pegasus
  5. Sru'Alubosa (Moderate) - Approval - Pegasus
  6. Divine Grace - Approval - Pegasus
  7. Lemun Suna (Moderate) - Approval here - Pegasus
  8. Ivy's Touch - Approval here - Pegasus
  9. Protective Spirits (Moderate) Approval here - Pegasus

Exalted

  1. Sevrath's Skills III - Approval - Peg
  2. Moseke's Light (Major) - Approval - Peg

Son of Sintra

Woe name is Sintra's Mortalborn son.

PSF Approval here

Mortalborn Parent Story

Eight wax candles were lit around Erastus, dyed with the blood of innocents. The ritual was perfect, the scene set. The young Leatherworker was ready to earn his way into the Webspinners.

Most webspinners were born into it, or rather abducted by the Lady of Crows, Labrae and indoctrinated as they grew. Erastus would be different, he was determined. A fair hand at bartering, persuasion, and psychology, perhaps he was exhibiting some hubris, in thinking his feeble skills would be enough to sway the Immortal of Manipulation. At the last, he had to adopt a sense of fatalism, what would happen, would happen.

I will not be turned away by my doubt. So saying this to himself, he proceeded with the ritual.

The squaling of a newborn babe issued from the dais that was encircled by those eight candles. It was a child that Erastus had abducted for just this purpose. He drove the young maggot's parents to ruin, in effect killing them. When the magistrate heard the child's case, and looked to those assembled if any would claim responsibility for the child, Erastus rose his voice. He'd already made a deal with the judge in case any others spoke for the child. There was something to be said for bribing low-level officials.

So he brought the babe here, never even bothering to give him to a wet nurse. He'd timed the ritual perfectly to the day that the parents died, and the child became his property.

In the depths of that Low-town basement, he was ready to kill a babe for Sintra's favor.

He lifted the athame in the air, chanting in a strange coded tongue only known to the Webspinners. That bit of knowledge had been difficult to extract. He didn't want to think of what he'd done to achieve it.

Taking a deep breath after the last incantation, he drove the athame down.

The tip barely nicked the child's skin before a swath of blackened webbing took hold of his arms, wrenching him backward. Erastus shouted in alarm, the child's squaling growing louder. Something was putting pressure on his chest. It was simply too dark to make out what was happening behind him, but he could see clearly the child on the dais, lit by candles. And the tall figure standing over it, gingerly picking it up and then smiling toward Erastus. In a moment, the child and Labrae were gone.

Leaving Erastus with whoever, or whatever was dragging him against the wall, toward the ceiling. His arms adhered to the ceiling, then his legs were bound. Finally, his neck was drawn backward. At the last moment, he noticed a pair of blood red eyes in the darkness.

Somehow he knew before she told him. Afterall, that was what this entire ritual had been dedicated to. But he never dared to expect...

"Sintra..." He rasped, barely breathing as the webbing dug into the skin of his neck.

She said nothing, but seemed to purr as she drew him into a kiss. He felt Lethroda on the bottom of his tongue as hers explored his mouth. He also felt a sudden sting in his lower abdomen. The rest was a haze, and he knew little apart from the fact that she was having her way with him. When he realized what that might mean, he nearly screamed into the kiss they were sharing.

She drew away from that kiss as she realized his thoughts, "Oh, don't worry Erastus. It won't be me that kills you, though we share our flesh now. But be warned, it will be your own flesh that will kill you one dark night, not unlike this. Take this as a warning and the only other boon I will ever give you, apart from my mark."

She smiled at him, and after the act was consumated, slowly drew away.

He rested then, bound to the ceiling by her darkened webbing.

When he awoke, he found himself in his own bed. A profound disappointment befell him then. Had that been a dream? He rushed to the nearest bronze mirror, and checked his tongue, the bottom of it. A sense of relief washed over him, when he spotted her mark. While the details of what had happened may have been a dream, he was most certainly alive, with Lethroda, and the ritual had been a resounding success.

Many Seasons later, he heard a knock at his shop, followed by the cawing din of a murder of crows. He opened the door to be greeted. Not by who he presumed would be there. Labrae, if she'd been there, was gone. And at the doorstep, was a young babe. Resembling the one that he'd nearly sacrificed seasons prior, only older. With a shock of dark brown, almost black hair on his head, and a sullen look. He knew then, that Labrae wanted him to raise this child as a Webspinner, perhaps as part of his initiation into their family.

So he did his best to guide the young Woe to adulthood, and at the right moment granted him a longer leash. It never occurred to him that he might have been the product of the union between himself and Sintra.

To the day he released Woe from his servitude, he never had a natural born child of his own, fearful that they would be his doom.


Ignorance

Ignorance: Agent Unknown

As a result of his distinct lack of personal magnetism and general dullness, he can make a person to forget meeting him, if he chooses. He must lock eyes with them, and concentrate. They will forget having associated with him. In his place, they will simply remember a person whose name they failed to catch for each instance of his involvement with them. As an added bonus, once per trial Woe can force them to forget a specific piece of information, detail, object, or person that he chooses. Depending on the strength of that person's association with the said object, detail, or subject, the memory will return within a few seasons or cycles or arcs. As a negative side to this domain, every time he chooses to remove the memory of himself from another person, he also loses his memory and knowledge of them in the same way. If for any reason the other regains their memory of the other person, the recovery of that knowledge is mutual.

Agent Unknown II : Electric Boogaloo

At will, Woe can become completely unrecognizable, even to those who know him well. This does not change any aspect of his appearance by itself. Any identifying features he currently possesses can of course be noted and remembered, but his identity will be obscured and unknowable while utilizing this ability. The main exception to this ability is that Immortals, Dragons, Induks, and beings that are bonded to his soul will recognize him. Otherwise, he's effectively a nobody while using this ability. He can turn this ability on and off twice a trial. There's no limit to the duration, otherwise.

For characters bearing Bellinos' power Eidetic memory, they'll know him if they have memories of who he was. In Gwelliph's case, they'll be able to tell the truth of things easier, but won't be able to associate what Woe does until such time as he switches the power off.

Fracture Scar: A fracture scar forms down the middle of Woe's tongue, on the underside of it. Usually not visible when he's talking, unless he elevates his voice. approval

Redemption

Divine Exorcism

Through the Forging Woe gave of himself. He gave up a large portion of his wealth and his power. He not only gave, however but also let go of aspects that were troublesome. Namely his magics and his mark of Lethroda. As such, this has turned his mortal-born domain of Hierarchy on its head. Instead of reinforcing the connection to greater powers, he can redeem an individual from any and all connections to external entities. He can remove one spark, one Immortal mark, or one Immortal curse from a person in their lifetime, without incurring fracturing. Should he stretch this beyond just one of those from the same individual, to multiples, he will fracture each time, to a maximum of 12 extraneous fractures before he is destroyed.

He cannot perform this action without the individual's explicit consent, both in character and out of character. Also, Champions and Revealed mages are beyond the scope of this power, as the mage has fused their soul to spark entirely. Champions are similarly beyond his reach, as they possess such a strong link as to be inextricable from the bond. Any level of curse, however (barring one given by Tio or a custom curse not part of the Immortal's mark), can be removed.

Scorpions

Scorpions: Sting and Claw

As the son of Sintra, Woe is the child of the queen of arachnids. This fact is made no clearer than when he is in combat and feels as though his life is threatened. The skin up to his upper arms shifts, turning a deep black and hardens, becoming like armor. It appears as though his arms have become coated in the glassy onyx chitin of a black scorpion. He becomes more resistant to damage and can tolerate heavy impact upon his freshly armored arms. Along with this transformation, his arms and hands become capable of moving much faster and his grip strength is enhanced substantially. Additionally his nails now produce a subtle venom that causes numbness to areas that are scratched. This venom lasts for three breaks before dissipating. String and Claw will last for a maximum of ten bits before the transformation begins to fade. It can be used once per trial.

Skill Achievements

Combat: Whips

Capstones

  1. The Tyrant's Reign
  2. Fallen Star
  3. True Lash
  4. Whip it Good!
  5. Shattering Coils
  6. Everything is a Whip
  7. Whispering Strike
  8. Stiff Resistance

Deception

Capstones

  1. Fact and Fiction
  2. Concealed Motives

Detection

Capstones

  1. Pain Inflection
  2. Voices Carry
  3. Pain Mapping

Discipline

Capstones

  1. Ace of Hearts
  2. Beyond Personal
  3. Domain Defiance
  4. Divine Focus
  5. Slow and Steady
  6. Unflinching

Dreamwalking

Capstones

  1. Astral Diffusion
  2. Fractured Dreams

Intelligence

Capstones

  1. Word of Mouth
  2. For My Eyes Only

Politics

Capstones

  1. Éminence Grise
  2. Anonymous Activism

Psychology

Capstones

  1. Tales of Anguish
  2. Dissociative Regulation
  3. Tales of Memoria
  4. Mesmerize
  5. Who Wears the Strings?

Socialization

Capstones

  1. It's an Argument, not a Fight
  2. Golden Tongue
  3. For Just Five Nels More
  4. Absence Makes the Heart Grow Fonder
  5. Onyx Compact
  6. Strangely Familiar
  7. Stealth Entendre
  8. It's a Gift
  9. Social Zealotry
  10. Alien Receiver

Tier 2 Plots

Dragon Gifts

Kuvarakh

Faction Abilities

Soul Forged

Woe is a member of the Soul Forged


Custom Abilities

Subcategories

This category has the following 5 subcategories, out of 5 total.

Pages in category "Woe"

The following 2 pages are in this category, out of 2 total.