alchemy
[something about alchemy, hot 717]
1. Alchemy: Imbues a property from one object into another
2. Alchemy: Binders: Slug slime binds the required reagents together
3. Alchemy: Binders: How to procure slug slime
4. Alchemy: Mediums: Various types of cloth can be used as an alchemical base
5. Alchemy: Reagents: Mirrordust makes an alchemical product reflective like a mirror
6. Alchemy: Reagents: How to procure mirrordust
7. Alchemy: Reagents: Iron fillings make an alchemical product hard like metal
8. Alchemy: Triggers: Used to turn an alchemical property on and off
9. Alchemy: Requires the balancing of an alchemical equation
animal husbandry
1. Animal Husbandry: Caring for a dog (kg)
2. Animal Husbandry: Caring for chickens (kg)
[something about alchemy, hot 717]
3. Animal Husbandry: Handling slugs
4. Animal Husbandry: Slugs eat leaves
art
[meeting the oakleigh venoras, hot 717]
1.
Art: Drawing: Sketching with charcoal
2.
Art: Drawing: Drawing from life
3.
Art: Drawing: Speed drawing
4.
Art: Drawing: Starting with vague shapes to indicate a subject's form
5.
Art: Drawing: Refining detail from memory
[cassion's gambit: round two, fight!, cold 717]
6.
Art: Drawing: A Crude Map in Motion
7.
Art: Drawing: Marks on a Crude Map as Indication of Location
athletics
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
1.
Athletics: Climbing: Is difficult
2.
Athletics: Climbing: Requires excellent hand-grip
3.
Athletics: Climbing: Speed is extra difficult
4.
Athletics: Climbing: Debris is an added complication
[the road to truth, hot 717]
5.
Athletics: Running: Avoid sticks and stones while running with bare feet
6.
Athletics: Running: Running without proper shoes can cause blisters
[the forging: souls, rebirth 721]
7-8. +2 athletics
blades: one-handed
[the call: the pure, rebirth 719]
1. Blades: Rapier: Very long and thin, and usually only sharp at the point
2. Blades: Rapier: A lightweight sword used for stabbing, not slashing
3. Blades: Rapier: Has a guard to protect the hand whilst in use
4. Blades: Rapier (Flamberge): A sword with waves in the blade
5. Blades: Rapier (Flamberge): Used to catch an opponent's blade
6. Blades: Rapier: A simple sword to learn to use
7. Blades: Rapier: Best against unarmored opponents
8. Blades: Rapier: Used often in close quarters, such as in city streets
9. Blades: Rapier: Used often in duels
10. Blades: Rapier: An extremely deadly weapon
[the mummer's ball: rewards!, cold 720]
11. +1 blades: one-handed
brewing
[the road to truth, hot 717]
1.
Brewing: Mixology: Amber moon, a drink that serves as a hangover remedy, made with vodka, hot sauce, and a raw egg
business management
[do you wanna build an ice rink?, rebirth 718]
1. Business Management: Defer to someone with more skill
2. Business Management: Giving instructions to employees
3. Business Management: Taking out a loan
[eihr: lost souls, cold 719]
4. business management: using business etiquette
5. business management: managing the front counter
6. business management: bartering goods
7. business management: "flies with honey"
9. business management: determining price
caregiving
[the pyre of the king, rebirth 718]
1.
Caregiving: Using your ability to bring another peace
[the maze: hart, cold 718]
2. Caregiving: It's nice to be nice.
[the maze: round 5: sephira and hart, cold 718]
3. Caregiving: A gentle voice to a traumatized individual
4. Caregiving: Slow movements are less threatening
[the call: trial of the blind, rebirth 719]
5. Caregiving: Holding a newborn baby
6. Caregiving: Swaddling a baby
7. Caregiving: Lulling a baby to sleep
8. Caregiving: Managing a small child's crying
9. Caregiving: Preparing a baby's bottle
10. Caregiving: Changing a diaper
11. Caregiving: Changing a small child's clothes
12. Caregiving: Soothing a sick child
13. Caregiving: Soothing a child's loneliness or sadness
14. Caregiving: How to talk to small children
[i. d'ogne virtute / e d'ogni pene: leaving, rebirth 721]
15. Caregiving: The amount of time for a child to get used to living in a new location
[iii. d'ogne virtute / e d'ogni pene: vega lei'nox, rebirth 721]
16. Caregiving: Getting a suitable guardian for a child, when you're not able to care for them
17. Caregiving: Informing a child's new guardian about the child's history and needs
18. Caregiving: Informing a child that they will need to be cared for by a new guardian
19. Caregiving: Removing a child from an unsafe situation
20. Caregiving: Crying when you need to cry
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
21. Caregiving: Tell a frightened child who you are
22. Caregiving: Tell a frightened child what you are going to do
23. Caregiving: Soft and sure tone of voice.
24. Caregiving: Murmur in a low voice
[a beacon for hope, rebirth 721]
25-29. +5 caregiving
[saoire's heroes: the fire table, hot 721]
30-34. +5 caregiving
cartography
[a map of ice and snow, rebirth 718]
1. Cartography: A finished map may require more than one draft
2. Cartography: Include what information is relevant
3. Cartography: Using a system of measurement is essential
4. Cartography: Include a key
cooking
[the pyre of the king, rebirth 718]
1. Cooking: The smell of human flesh cooking
[eihr: recipe for success, cold 719]
2-6. +5 cooking: baking
[eihr: lost souls, cold 719]
7. cooking: baking: working as an assistant
8. cooking: baking: do prep in the mornings
dancing
[the mummer's ball, cold 720]
1-11. +11 dancing
[the mummer's ball: rewards!, cold 720]
12-15. +4 dancing
deception
[the war of death and souls: ring around the rosie, hot 719]
1.
Deception: Pretending to be someone you're not
2. Deception: Using a false name
3. Deception: Looking the part lends credence to the lie
[the call: the pure, rebirth 719]
4. Deception: Making up a lie quickly
5. Deception: The best lies are close to the truth
6. Deception: Use what you know
7. Deception: Consider the target of the lie
8. Deception: Anticipate how the lie will be received
9. Deception: Determining when a lie is not successful
10. Deception: Understand when to stop the facade
11. Deception: Disguising your true intentions
12. Deception: A calm / emotionless expression
13. Deception: Smiling when you don't want to smile
[the king in his counting-house, counting out his money, cold 719]
14. Deception: Answering questions without really answering
15. Deception: Lies of omission
16. Deception: Not knowing the answer yourself
detection
[deep is the fog, memory hot 707]
1.
Observation: Detection: Knowing when someone is dead
[the pyre of the king, rebirth 718]
2. Detection: Taking note of your surroundings
[the maze: round 4: sephira, amaris, and hart!, cold 718]
3. Detection: When visual information makes no sense.
4. Detection: There's something wrong here.
5. Detection: Seeking the familiar in someone changed
[citw: the aftermath, rebirth 719]
6.
Eihr: Detection: Ability to sense other Mortalborn.
[the king in his counting-house, counting out his money, cold 719]
7. Detection: Surveying a room
8. Detection: Questioning someone's motives
9. Detection: Getting a bad vibe
[eihr: the smell of buns in the morning, cold 719]
10. Detection: Understanding when someone is following you
11. Detection: Observing without sight
12. Detection: Making deductions based on context
13. Detection: Identifying a bakery by smell
[eihr: the broken and the damned, cold 719]
14. detection (sight): detecting a person's outline
15. detection (people): asking a person to identify themself
16. detection (people): identifying when someone is angry
17. detection (touch): identifying familiar objects by touch
18. detection (touch): locating an object by touch
[eihr: recipe for success, cold 719]
19. +1 detection
[eihr: the morning after with a venora, cold 719]
20-21. +2 detection
[eihr: with a venora, two, cold 719]
22-25. +4 detection (observing without sight)
[eihr: lost souls, cold 719]
26. detection (touch): determining denominations of nel by feel
[the river's daughter, rebirth 720]
27-31. +5 detection
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
32. Detection: The feeling of being watched
33. Detection: Recognising when you are no longer dreaming
34. Detection: Noting small details
35. Detection: Watching what a man says
36. Detection: Listening not just to words, but to how they are spoken
37. Detection: Drip - drip - drip
[the forging: life forged, death forged, rebirth 721]
38. Detection: Noticing when half of your group seem "out of reality"
39. Detection: Spotting changes in the environment.
40. Detection: Noting tiny details which are very important
41. Detection: Looking around, assessing and evaluating
[the forging: souls, rebirth 721]
42-46. +5 detection
[saoire's heroes: the fire table, hot 721]
47-51. +5 detection
discipline
[the pyre of the king, rebirth 718]
1. Discipline: Keeping your hands to yourself
2. Discipline: Maintaining focus in the chaos of the crowd
3. Discipline: Watching someone burn alive
[replacement duke, rebirth 718]
4. Discipline: Only having one glass of wine
[the maze: hart, cold 718]
5. Discipline: Sometimes, it takes effort not to lose your mind.
[the maze: round 2 and 3: eric and hart, cold 718]
6. Discipline: Not freaking out when the mirror doesn't do what it should!
[the maze: round 5: sephira and hart, cold 718]
7. Discipline: Not being yourself... losing part of who you are.
[eihr: the broken and the damned, cold 719]
8. discipline: ignoring anger
9. discipline: ignoring fear
10. discipline: disregarding emotion in favor of logic
[eihr: with a venora, two, cold 719]
11-14. +4 discipline (discussing difficult topics)
[eihr: unveil, rebirth 720]
15-20. +6 discipline (disciplining emotion)
[i. d'ogne virtute / e d'ogni pene: leaving, rebirth 721]
21. Discipline: Do small tasks to manage difficult emotions
[iii. d'ogne virtute / e d'ogni pene: vega lei'nox, rebirth 721]
22. Discipline: Disciplining your emotions to be a better carer in an emotional situation
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
23. Discipline: Small steps can help
24. Discipline: Remind yourself why you're there.
25. Discipline: Bravery requires fear.
26. Discipline: Give your fear name
[the golden rule, rebirth 721]
27-29. +3 Discipline
[the forging: life forged, death forged, rebirth 721]
30. Discipline: Standing in the presence of Induks
31. Discipline: Standing in the presence of Immortals
32. Discipline: Not being overwhelmed by Cassion's story
33. Discipline: Not making a choice can be an act of discipline
[the forging: souls, rebirth 721]
34-36. +3 discipline
[saoire's heroes: the fire table, hot 721]
37-41. +5 discipline
dual wielding: rapier x rapier blades x blades
[the call: door of death, rebirth 719]
1. Dual Wielding:
Rapier x Rapier Blades x Blades
2. Dual Wielding:
Rapier x Rapier: Blades x Blades: Switching between dominant hands / weapons
3. Dual Wielding:
Rapier x Rapier: Blades x Blades: Defend with one sword, attack with the other
4. Dual Wielding:
Rapier x Rapier: Blades x Blades: Good when dueling multiple opponents
5. Dual Wielding:
Rapier x Rapier: Blades x Blades: Best used for personal defense, not in battle
endurance
[thou shalt not betray, thou shalt be just, hot 717]
1. Endurance: Enduring Saun's heat
2. Endurance: Enduring punishment with a staff
[cassion's gambit: round two, fight!, cold 717]
3. Endurance: Fighting Through the Pain
[deep is the fog, memory hot 707]
4. Endurance: Sleeping in an uncomfortable position
5. Endurance: Sacrificing your needs to care for another
[the pyre of the king, rebirth 718]
6. Endurance: Withstanding the Cylus chill
[the road to truth, hot 717]
7. Endurance: Riding a horse for hours upon end
8. Endurance: Resisting a magical compulsion
[the maze: round 5: sephira and hart, cold 718]
9. Endurance: Constantly blaming yourself for everything is exhausting!
10. Endurance: The pain of being "re-formed"
[the king in his counting-house, counting out his money, cold 719]
11. Endurance: Being tired and hungry
[eihr: the broken and the damned, cold 719]
12. endurance (physical): enduring chronic pain
13. endurance (mental): disregarding physical reactions to trauma
[the river's daughter, rebirth 720]
14-18. +5 endurance
[it is the bitter potion, hot 720]
19. endurance (physical): traveling by foot
[ignorance is bliss, rebirth 721]
20. Endurance: Working long hours
21. Endurance: Lifting and moving crates
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
22. Endurance: Damaged legs
23. Endurance: Long term pain
24. Endurance: Walking with a hurt leg
[the forging: life forged, death forged, rebirth 721]
25. Endurance: The Forging
26. Endurance: Standing in a maelstrom
27. Endurance: The wrath of Qylios
28. Endurance: Dealing with conflicting extremes happening simultaneously
29. Endurance: The toll of a very long day!
[the forging: souls, rebirth 721]
30-32. +3 endurance
[while some on earnest business bent, rebirth 721]
33. Endurance: Vomiting from a terrible smell.
34. Endurance: Walking all day on an investigative spree.
etiquette
[unasked for alliance, rebirth 717]
1. Etiquette: Offer Help to Women
2. Etiquette: Resisting a Whore
[meeting the oakleigh venoras, hot 717]
3. Etiquette: Memorizing names
4. Etiquette: Recognizing your station
[the maze: hart, cold 718]
5. Etiquette: Be polite, even when speaking to a talking animal.
[the mummer's ball, cold 720]
6-15. +10 etiquette
[ignorance is bliss, rebirth 721]
16. Etiquette: Arriving at work early to impress your employers
17. Etiquette: Looking presentable for work
18. Etiquette: When to talk, and when to be quiet
[the golden rule, rebirth 721
19-21. +3 Etiquette
[the forging: life forged, death forged, rebirth 721]
22. Etiquette: Addressing an Induk
23. Etiquette: Addressing Immortals
[saoire's heroes: the fire table, hot 721]
24-28. +5 etiquette
fieldcraft
[unasked for alliance, rebirth 717]
1. Fieldcraft: Layers Protect Against the Cold
2. Fieldcraft: The Damage of Extreme Cold
[it is the bitter potion, hot 720]
3. fieldcraft: the difficulty of starting a fire in the rain
4. fieldcraft: rationing food
[i. d'ogne virtute / e d'ogni pene: leaving, rebirth 721]
5. Fieldcraft: Assembling a tent
6. Fieldcraft: Building a campfire
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
7. Fieldcraft: Taking down a camp
8. Fieldcraft: Preparing basic equipment
[the forging: souls, rebirth 721]
9-12. +4 fieldcraft
gambling
[replacement duke, rebirth 718]
1. Gambling: What's the point of having money, if not to spend it
gardening
[mushrooms and thorns, hot 717]
1. Gardening: How to properly pick mushrooms
[liquid purple, hot 717]
2. Gardening: How to make a spore print/how to collect a mushroom's spores
3. Gardening: Parts of a mushroom
intelligence
[cassion's gambit: round two, fight!, cold 717]
1. Intelligence: Noting the Qualities of Other Races
2. Intelligence: Testing the Ability of the Emean Maze
[the war of death and souls: what slumbers beneath, hot 719]
3. Intelligence: A simple code to identify oneself
4. Intelligence: Report in frequently
5.
Intelligence: Pretending to be someone you're not
[eihr: sing a song of sixpence, cold 719]
6. Intelligence: Soren Kvistson was involved in the torture of Hart Eda'quoat
7. Intelligence: The winged woman was involved in the torture of Hart Eda'quoat
intimidation
[the maze: round 5: sephira and hart, cold 718]
1. Intimidation: Stating your demand clearly.
investigation
[meeting again, rebirth 717]
1. Investigation: Putting together clues to determine actions
2. Investigation: Deciphering motives
3. Investigation: Consider the worst case scenario
[replacement duke, rebirth 718]
4. Investigation: Brothels are an excellent source of information
5.
Investigation: Asking the right questions
[the maze: hart, cold 718]
6. Investigation: Even in the midst of really weird, it usually comes down to just being about people.
[the maze: round 4: sephira, amaris, and hart!, cold 718]
7. Investigation: Ask, and ask again to make sure.
[the maze: round 5: sephira and hart, cold 718]
8. Investigation: Putting together random clues
9. Investigation: Identify the bad guys
[ignorance is bliss, rebirth 721]
10. Investigation: Some information needs to be discussed in private
[ii. d'ogne virtute / e d'ogni pene: dreaming, rebirth 721]
11. Investigation: Using an emeyan as a source of information / to confirm information in the dreaming world
12. Investigation: Using multiple sources to confirm information
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
13. Investigation: Note details of your environment
14. Investigation: Try and make sense of what you're told
15. Investigation: Consider your environment
16. Investigation: Biqaj eyes give clues to emotions
17. Investigation: Consider all options, ignore none.
18. Investigation: Listen to every detail
19. Investigation: Working out when someone can't see you.
20. Investigation: Using a game to check a child can see.
[the maze: hart, cold 718]
21.
Investigation: Interrogation: Ask persistent, logical questions.
[the forging: life forged, death forged, rebirth 721]
22. Investigation: Putting together pieces
23. Investigation: Not accepting the obvious
24. Investigation: Ensuring that you understand each aspect, as much as you can
[the forging: souls, rebirth 721]
25-29. +5 investigation
[while some on earnest business bent, rebirth 721]
30.
Investigation: Asking the right question is important.
31. Investigation: Going to the right place to find out information.
language: Common
1. Common: Conversational grammar (sp)
2. Common: Conversational vocabulary (sp)
[liquid purple, hot 717]
3. Common: Placebo, a false drug given during a drug test
4. Common: Saline, salty water
5. Common: Teaser release, an initial release of a product to test the product's reception
6. Common: Pipette, another name for a small glass dropper
language: Common sign
[the road to truth, hot 717]
1. Language: Common sign
2. Common sign: The sign for help
3. Common sign: The sign for danger
4. Common sign: Raised eyebrows turn a statement into a question
5. Common sign: A stiff middle finger is universal
6. Common sign: Signs about horses (for example: stable, horse, saddle, etc)
7. Common sign: The sign for goodbye
language: Ulehi
[meeting the oakleigh venoras, hot 717]
1. Ulehi: The sound of the Yludih language
leadership
[the forging: the war of slags deep, exposition iv, rebirth 721]
1. Leadership: Making your voice heard in a large group.
2. Leadership: Working in a team.
3. Leadership: Ensure that everyone in your group knows what your strengths are.
[a beacon for hope, rebirth 721]
4-8. +5 leadership
[the forging: souls, rebirth 721]
9-11. +3 leadership
linguistics
[the pyre of the king, rebirth 718]
1. Linguistics: Language - Rahaki Pidgin
[the road to truth, hot 717]
2. Linguistics: The words used in a language are based largely upon the culture surrounding it (ie a sea-based culture will have a sea-based vocabulary)
3. Linguistics: Comparing words between languages
logistics
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
1. Logistics: Gather your resources
[the forging: the war of slags deep, exposition iv, rebirth 721]
2. Logistics: Dealing with large groups of people
3. Logistics: Organising expeditions
4. Logistics: Ensuring that everyone has appropriate equipment.
magic: attunement
[the call: door of death, rebirth 719]
1. Magic: Attunement: Initiation
2. Magic: Attunement: The magic of observation and classification
3. Magic: Attunement: Observing frequencies
4. Magic: Attunement: Identifying one's own frequency
5. Magic: Attunement: Separating out specific notes
mathematics
[do you wanna build an ice rink?, rebirth 718]
1. Mathematics: Just the basics
2. Mathematics: Know enough math to deal with coin
3. Mathematics: Division and multiplication
medicine
1. Medicine: Basic first aid (sp)
[thou shalt not betray, thou shalt be just, hot 717]
2. Medicine: Healing time for extensive bruising
3. Medicine: Healing time for heat sickness
4. Medicine: How to treat heat sickness
5. Medicine: Drink lots of water when outside in Saun
[mushrooms and thorns, hot 717]
6. Medicine: Unidentified mushrooms could be poisonous
7. Medicine: Wear gloves to protect the skin from poison
8. Medicine: Don't touch your face with contaminated gloves
[the call: trial of the blind, rebirth 719]
9. Medicine: Treating minor wounds
10. Medicine: Apply pressure to stop the bleeding
11. Medicine: Clean wounds with water and soap
12. Medicine: Bandage wounds if necessary
13. Medicine: Change bandages often to keep the wound clean
14. Medicine: Chest compressions for drowning
15. Medicine: Clearing the mouth and throat
16. Medicine: Finding a pulse
17. Medicine: Identifying consciousness / responsiveness
18. Medicine: Monitor a drowning victim
[cassion's gambit: round two, fight!, cold 717]
19.
Medicine: Poisons: The Effect of Scarf Rot
[while some on earnest business bent, rebirth 721]
20. Medicine: Cleaning up after yourself.
meditation
[eihr: sing a song of sixpence, cold 719]
1. Meditation: Meditating while in pain
2. Meditation: Ordering a confused mind
[eihr: the morning after with a venora, cold 719]
3-6. +4 meditation
mount: air
[the forging: souls, rebirth 721]
1-4. +4 mount: air
mount: horse land
[the road to truth, hot 717]
1. Mount:
Horse: Land: Press your heels to a horse's sides to make it go
2. Mount:
Horse: Land: A well-trained horse can make riding easier
3. Mount:
Horse: Land: Move with the horse to keep your balance
4. Mount:
Horse: Land: Proper riding posture
5. Mount:
Horse: Land: Use the reins to steer
navigation
[mushrooms and thorns, hot 717]
1. Navigation: Keeping track of where you are in inclement weather
2. Navigation: Follow known paths
[deep is the fog, memory hot 707]
3. Navigation: Terms for directions on a ship, starboard, port, bow, stern, etc.
[the road to truth, hot 717]
4. Navigation: Nautical miles are different than miles on land
5. Navigation: The city of Welles is north and west of Oakleigh
6. Navigation: The major roads in Oakleigh
7.
Navigation: Three trials on horseback from Welles to Oakleigh
8. Navigation: Port Town is due east of Pyke
[a map of ice and snow, rebirth 718]
9. Navigation: The layout of Rynmere
10. Navigation: Figuring out routes from A to B
[the maze: round 2 and 3: eric and hart, cold 718]
11. Navigation: Direction is important
12. Navigation: Mazes are confusing
[the war of death and souls: ring around the rosie, hot 719]
13. Navigation: The layout of the city of Pyke
[the call, rebirth 719]
14. Navigation: Arranging transportation through a blockade
15. Navigation: Crossing border check points
16.
Navigation (Eastern Settlement): About five breaks / hours from Pyke to Welles by ship
17.
Navigation (Eastern Settlement): About three breaks / hours from Pyke to Welles by air
18.
Navigation (Eastern Settlement): Two and a half trials / days from Welles to Oakleigh by mount
19.
Navigation (Eastern Settlement): Two trials / days from Welles to Oakleigh by air
20.
Navigation (Eastern Settlement): Four and a half trials / days from Oakleigh to Berwick by mount
21.
Navigation (Eastern Settlement): Three trials / days from Oakleigh to Berwich by air
22. Navigation (Eastern Settlement): The route from Tristan's Estate in Oakleigh to the capital of Oakleigh
23. Navigation (Eastern Settlement): The layout of the capital city of Oakleigh
[eihr: the smell of buns in the morning, cold 719]
25. Navigation: Navigating while blind
26. Navigation: Navigating city streets
27. Navigation: Feeling your way in unfamiliar terrain
28. Navigation: Asking a local for directions
29. Navigation: Avoiding passerby
[eihr: unveil, rebirth 720]
30-31. +2 navigation (navigating Emea)
[it is the bitter potion, hot 720]
32. navigation (wilderness): navigating in the wilderness
33. navigation (Melrath): the general layout of the Melrathi region
34. navigation (Melrath): four trials to Alivilda from Raelia by foot
[a beacon for hope, rebirth 721]
35-39. +5 navigation
[the forging: souls, rebirth 721]
40-42. +3 navigation
politics
[replacement duke, rebirth 718]
1. Politics: Surround yourself with good advisors
2. Politics: Consider the effects of your actions
3. Politics: Might makes right?
4. Politics: Seek peaceful solutions
5. Politics: Prohibiting trade as a sanction
6. Politics (Rynmere): Oakleigh has a trade deal with Andaris
[the war of death and souls: what slumbers beneath, hot 719]
7. Politics (Eastern Settlement): The political state of the Eastern Settlement
[the war of death and souls: ring around the rosie, hot 719]
8. Politics (Eastern Settlement): The Oakleigh Thorns are the medical authority in the Eastern Settlement
9. Politics: The use of check points during a state of emergency
[the call, rebirth 719]
10. Politics: The basics of ruling
11. Politics: Asserting political control
12. Politics (Eastern Settlement): The merchant houses of Pyke
13. Politics (Eastern Settlement): The merchant houses of Welles
14. Politics (Eastern Settlement): The merchant houses of Oakleigh
15. Politics (Eastern Settlement): The merchant houses of Berwick
16. Politics (Eastern Settlement): The state of Oakleigh's coffers
17. Politics: Balancing a duchy's budget
18. Politics: Determining where money is most needed
19. Politics: Understanding a duchy's wealth relative to its neighbors'
[eihr: the morning after with a venora, cold 719]
20-23. +4 politics
[the forging: the war of slags deep, exposition iv, rebirth 721]
24. Politics: Political leaders are not the only type of leaders
25. Politics: Make sure that everyone knows what is expected of them.
26. Politics: Tell people what their roles are, and what to expect.
psychology
[cassion's gambit: round two, fight!, cold 717]
1. Psychology: Knowing One’s Downfalls
[the maze: round 2 and 3: eric and hart, cold 718]
2. Psychology: The art and science of being REALLY hard on yourself.
[the maze: round 5: sephira and hart, cold 718]
3. Psychology: Empathy is more than just magic.
4. Psychology: Taking someone out of what defines them can be uncomfortable.
[eihr: sing a song of sixpence, cold 719]
5. Psychology: Ego death
[eihr: the smell of buns in the morning, cold 719]
6. Psychology: "How do I understand any person?"
[eihr: with a venora, two, cold 719]
7-9. +3 psychology (identity and the self)
[iii. d'ogne virtute / e d'ogni pene: vega lei'nox, rebirth 721]
10. Psychology: Letting yourself be vulnerable emotionally
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
11. Psychology: Recognising the hint of madness
[the pyre of the king, rebirth 718]
12.
Psychology: Sociology: The effects of a mob mentality
13.
Psychology: Sociology: Group efforts to turn the tide
[the forging: life forged, death forged, rebirth 721]
14. Psychology: Induk psychology is different.
15. Psychology: Immortal psychology
16. Psychology: Understanding how things work
17. Psychology: Sometimes, physical pain can be comforting when it reminds you you're alive.
resistance
[while some on earnest business bent, rebirth 721]
1. Resistance: Exposure to terrible tannery smells.
seafaring
1. Seafaring: Basic sloop maintenance (sp)
2. Seafaring: How to sail a sloop (kg)
3. Seafaring: How to ankle a boat (kg)
[deep is the fog, memory hot 707]
4. Seafaring: Bring tonic for when someone is ill
5. Seafaring: Terms for things on a ship, galley, bunk, cabin, etc.
[the call: door of death, rebirth 719]
6. Seafaring: Sailing the trade routes
7. Seafaring: Sailing courtesy / right of way
8. Seafaring: Sailing in shallow waters
9. Seafaring: Keeping a watch out for sandbars and reefs
10. Seafaring: Using a sand anchor for a long boat
11. Seafaring: Navigating a port
12. Seafaring: Docking
13. Seafaring: Tying the mooring lines
14. Seafaring: The bowline knot
15. Seafaring: The bowline knot makes a fixed loop on the end of a line
singing
[the pyre of the king, rebirth 718]
1. Singing: Keeping your place whilst being jostled
[a beacon for hope, rebirth 721]
2-6. +5 singing
socialization
[the mummer's ball: rewards!, cold 720]
1-5. +5 socialization
[ignorance is bliss, rebirth 721]
6. Socialization: Introduce yourself, and inquire their name
7. Socialization: Interpreting spoken as well as unspoken cues
[meeting the oakleigh venoras, hot 717]
8.
Socialization: Persuasion: Knowing when to concede a point
9.
Socialization: Persuasion: Being empathetic
[cassion's gambit: round two, fight!, cold 717]
10.
Socialization: Persuasion: Getting Something to Do Your Bidding
[the king in his counting-house, counting out his money, cold 719]
11.
Socialization: Persuasion: Offering different options
12.
Socialization: Persuasion: Attempting to find a resolution
[eihr: unveil, rebirth 720]
13-14. +2 socialization: persuasion
[iv. d'ogne virtute / e d'ogni pene: ruari, rebirth 721]
15.
Socialization: Persuasion: Beg, if necessary
16.
Socialization: Persuasion: Point out what you've done already
[saoire's heroes: the fire table, hot 721]
17-21. +5 socialization
storytelling
[the mummer's ball, cold 720]
1-4. +4 storytelling
[the forging: life forged, death forged, rebirth 721]
5. Storytelling: Stories have power
6. Storytelling: Watching Cassion's story
swimming
[the river's daughter, rebirth 720]
1-5. +5 swimming
tactics
[cassion's gambit: round two, fight!, cold 717]
1. Tactics: Keeping with a Pattern
2. Tactics: Running Towards a Fight
3. Tactics: Hiding Important Items Before a Fight
4. Tactics: Restraining an Unconscious Foe
5. Tactics: Removing Items from an Unconscious Foe to Hinder Progression
[the maze: round 5: sephira and hart, cold 718]
6. Tactics: Be prepared for unforeseen consequences.
[the war of death and souls: no haven for the guilty, rebirth 719]
7-16. +10 tactics
[the war of death and souls: what slumbers beneath, hot 719]
17. Tactics: Coming up with multiple plans of action
18. Tactics: Prepare appropriate equipment
19. Tactics: Understanding the risks
20. Tactics: Making hard choices
[the forging: life forged, death forged, rebirth 721]
21. Tactics: Taking individual parts and making them into a whole.
22. Tactics: Aiming for peace.
23. Tactics: Creation balances a Diri of Destruction
24. Tactics: Understanding the big picture is vital
25. Tactics: Refusing to acknowledge that two bad choices are the only choices can be very good.
torture
[eihr: sing a song of sixpence, cold 719]
1. Torture: Torn muscles
2. Torture: Dislocated joints
3. Torture: Being made blind and deaf
4. Torture: Flayed / scratched face
5. Torture: Causing self harm
unarmed combat
[cassion's gambit: round two, fight!, cold 717]
Unarmed Combat: The Basic Tackle
woodworking
[eihr: lost souls, cold 719]
1. woodworking: design: offering suggestions
2. woodworking: design: collaborating on a design
3.
Woodworking: Shipbuilding: Basic ship repair (sp)
writing
[cassion's gambit: round two, fight!, cold 717]
1.
Writing: Jotting Down Notes for Later
[while some on earnest business bent, rebirth 721]
2. Writing: Charcoal as a writing utensil.
3.
Writing: jotting down quick notes.