Skills


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Here is a list of all skills available. Please click the individual links for the skill write up, where it exists.

Please ensure you read the Skills Primer.

Skills List

Skill Name Information
Acting The art and skill of being a thespian. This skill considers the techniques used in acting / performance and the technical skills of stage direction, etc.
Alchemy A mixture of magic and science which fundamentally takes the essence of one thing and transfers it onto another.
Animal Husbandry The skill of caring for animals. This skill allows you to tend to sick animals and also covers the specific knowledge of what each type of animal needs.
Animal Training The skill of training animals to behave in certain ways. A variety of techniques can be used to teach behaviours and this skill does just that.
Appraisal Determining the worth of something is the remit of Appraisal. It allows for the individual to appraise (asses) the quality of items, identifying flaws or strengths, historical or monetary significance.
Art Creating art via drawing or painting. This skill is for artists who work to create pieces of art on canvas or paper (although they might also paint walls, for example). It includes portraiture, still life, sketching, etc.
Athletics Physical fitness and flexibility are the remit of this skill. Acrobatic moves, flexibility, running and general fitness are all aspects of this skill.
Basket Weaving A crafting skill where one uses various kinds of long fibers or wire and weave them into useable objects, usually baskets.
Bookbinding A crafting skill that relates to the creation of physical books. Using binding, pages, and various kinds of writing stationery to create a full book.
Brewing A crafting skill where one may use various ingredients to create brewed beverages that are both tasty and nutritious. It also governs the creation and curation of alcohol.
Business Management A skill that governs the various aspects of doing business, everything from handling and managing money, to running an operation for profit, to dealing with patrons and customers.
Caregiving With this skill, the PC is able to care for other people. Whether this is looking after children or the sick or elderly, it is the art of meeting others' needs.
Cartography This is map-making. While anyone can give directions or draw a line between two points, this is the art of making detailed, clear, scaled maps of land or sea.
Combat The art of combat involves two things. Hitting and avoiding being hit. Yet, within that, there are a lot of ways to hit, things to hit with, and means of avoiding getting hit. Combat skill here (including unarmed).
Cooking This skill measures how adept the PC is at cooking. This includes sweet and savoury, baked goods and stove-top cooking and it also encompasses preparation and portioning, etc.
Cosmetology This skill governs the art of make up and dressing. Obviously, anyone can dress themselves, but this is about knowing what colour goes with your skin tones, what cut suits you, how to do your hair in that beautiful style and how to apply make up to its maximum effect. Basically, the skill and art of looking good!
Crafting Skills Not a skill write up in its own right, this is a list of all the "Craft Skills" which have been approved but which have no write up. In order to get a skill on this list (and thus, make it a skill which can be progressed), a proposal must be put forward to the PSF. As this is a list of not-yet-written skills, it is subject to change.
Cryptography Puzzle-solving, code-breaking, cipher-reading - these are the remit of the cryptography skill, which also covers the creation of these puzzles, codes and ciphers.
Dancing A skill that governs the artful, graceful, and rhythmic movement of one's own body for the purposes of entertainment and enjoyment.
Deception A skill that governs the ability to deceive people with intent to conceal or obfuscate the truth. The art of disguising one's identity falls under this skill's remit, as does impersonation.
Detection A skill that governs the five senses (Hearing, olfactory, taste, sight, and touch) that a person possesses in order to notice features, people, properties, and creatures existing in one's environment that may go unnoticed by those less skilled.
Discipline A skill that governs one's ability to resist temptation, fear, and attempts to manipulate. It may also contribute to certain forms of resistance to supernatural abilities, meant to undermine one's will.
Dreamwalking A skill that relates to the ability to dreamwalk through Emea, going beyond the Veil to explore the world of dreams. (Currently subject to a rework)
Endurance The physical ability to endure pain and fatigue. The endurance skill infers the body's trained ability to push oneself and to continue on despite physical difficulties.
Engineering Building things, designing things, constructing things; from widgets to gizmos, from whirligigs to flying ships - they are feats of engineering. Building houses, hovels, castles and manor houses require engineering to make sure they don't fall down.
Ensorcelling The art of utilising wells via a semi-magical process. Once a well has been "refined" it can be used to ensorcel items.
Etiquette Knowing what to say and do in any given situation, this skill deals with understanding the expectations on a pc because of the social cues and norms. From knowing which knife to use in which course during a banquet to understanding when it is appropriate to speak, or not, in a tense negotiation between two cultures, this skill allows the PC to know what is expected of them.
Field Craft Fieldcraft is a broadly defined skill that relates to one's ability to survive in various wilderness environments. Avoiding dangers, finding water, shelter, food, and tools, and making them out of what you have in the wilds is the remit of this skill.
Flying This skill relates to one's ability to fly, if one has the capability to fly. Whether one is able to turn into a being that is capable of flight, or using some form of magic to fly, this is the skill that allows one to do it well. Taking off, cruising on the wing, flight speed, gliding, and landing are all part of this skill.
Gambling Those skilled in Gambling are more capable of playing games and running odds for various forms of competition. Betting, determining the odds, and playing games of chance are all part of this skill.
Gardening A skill that allows one to care for and cultivate various forms of plantlife. Choosing a growth medium, knowing what a particular plant needs to survive in a cultivated situation, and even changing the way a plant develops by selective breeding are the province of this skill.
Glassblowing A crafting skill where one works with glass and the materials that can be used to make glass. Knowing the three furnaces furnaces of this craft, smelting and mixing sand with the necessary ingredients are important parts of glassblowing. Also included in this skill are the knowhow to color glass, and forming all manner of glass items, from window panes, to dinnerware, to glass sculptures.
Hunting Tracking down prey and catching them, either in a trap or with a rod and line or a bow and arrow, etc. This is tracking and capturing animals (including fishing), often for meat but not always. The tracking aspect of this includes the identification of tracks, understanding of habitat, etc.
Intelligence The skill of intelligence gathering. Intelligence is about gathering information (often from a network) on people, places, movement of goods etc. It is about knowing what's happening and can be used to predict behaviour (knowing that a merchant always buys cockles at the docks at 6am, for example), or to identify issues (knowing that there are unusual troop movements). Knowledge is power, so they say, and this is the skill of gathering knowledge about people and their movements.
Intimidation Being intimidating is the remit of this skill. Whether that is physically intimidating or just being scary by virtue of your behaviour, this skill allows the PC to focus on being intimidating to others. It combines an understanding of what makes people afraid with spotting individual weaknesses.
Investigation Investigation is the skill of investigating events which have occurred. While this is usually / often crimes, this skill can be used to ascertain what happened in any number of scenarios and can be used broadly. It might be investigating an abandoned building or the scene of a murder.
Jewelry Crafting This is a crafting skill that focuses on the creation of beautiful accessories and adornments, whatever material they happen to be crafted from, from ivory, bone, to metal or gems. Gem-cutting, stone polishing, and maintenance of these items are also within the remit of this skill.
Larceny Sleight-of-hand, pick-pocketing, all things nefarious are covered by the Larceny Skill which also includes lock picking and general thievery. Please note that this skill does not cover Stealth - as that is a separate skill.
Leadership Leadership is, basically, getting people to do what you want them to do. Whether you want them to work together in a team or storm a castle, leaders get people to follow them by a variety of means. From charismatic leaders to those who lead through fear, this is all the remit of Leadership.
Linguistics Understanding language and the art of speaking languages. This skill allows the PC to understand broader linguistic theory, as well as helping them to apply theory from one language to another and thus, learn multiple languages.
Logistics Logistics is the art of planning and implementing the movement and use of resources. From the head butler who plans out the requirements of a large manor house to the leader of a global faction moving resources between branches, to the head of a spy network who has to assign people to jobs, this is the skill which oversees efficient use of resources.
Mathematics Mathematics concerns the formulation and understanding of high-level mathematical concepts, and understanding the patterns that arrive from mathematics. Basic arithmatic can be presumed to be understood by most people in Idalos, but Mathematics skill concerns higher theories and concepts of mathematics such as pattern recognition in numbers, and complex formulae.
Medicine A broad skill that encompasses understanding of anatomy, how substances (such as poisons, medicines, and drugs) may affect a mortal body, and the ability to do surgery of varying complexity. It also concerns the creation of effective poisons, medicines, and drugs.
Meditation A skill that relates to the way one can maintain control over one's own thoughts, and general awareness of their own thought processes. Remaining calm in the face of stress or chaotic situations is within the remit of Meditation. Certain supernatural abilities may be mitigated by Meditation, abilities that have a potential to influence thought.
Mining The skill that concerns the proper, efficient, and safe removal of stone, ore, and other earthly materials from mines or the earth. Panning for precious metals is also part of this skill, as is finding or sourcing various kinds of stones or metal in the field.
Mount A skill that govern's one's ability to ride upon an animal or other form of personal conveyance. This skill's specializations are split into flying mounts, ground mounts, and aquatic mounts. It also affects one's capability to drive a wagon or any mode of conveyance that is driven and not a ship (for that, see Seafaring).
Musical Instrument The skill that governs the use of a specific type of musical instrument. With this skill, one can ensure that their performance and use of the instrument is pleasing to the ear. It also governs the ability to write line music.
Navigation This is the skill of plotting courses by land, sea or air, and doing so to maximum efficiency. It is also the ability to find one's way around places, like cities or open spaces. Reading maps, plotting courses and making changes as a journey continues all make up this skill.
Needlecraft A craft skill which allows the individual to produce items with sewing, knitting and crochet. Usually made with yarn or fabric, these items are often household things such as blankets or items of clothing from fine lace dresses to wooly hats.
Politics Understanding the reality of politics in Idalos is the remit of this skill. From shifting alliances to being clear on the consequences of siding with one person over another, or the ramifications of a policy decision, this is the art of understanding the underlying politics of a situation.
Psychology This skill considers what it is that makes individuals "tick". Those with a high psychology skill can be very insightful and understand nuance of tricky situation. Those who work as therapists also utilise this skill.
Research This skill governs the ability to find and curate information (usually from academic sources, but may also involve empirical/field research). High level researchers will often have a great memory for facts, and be high academic performers. They're not only well capable of finding out information that they need but also information that is accurate.
Resistance This skill governs the ability to resist various environmental and ingested substances that can be deleterious to one's health. A person with high resistance will find they are able to resist greater doses of various toxic materials, as well as disease and other environmental hazards such as temperature extremes.
Sculpting
Seafaring
Seduction
Ship Building
Shoemaking
Singing
Smithing
Socialization
Sociology
Stealth
Storytelling
Strength
Surgery
Swimming
Tactics
Tanning
Teaching
Textile Production
Torture
Trap Making
Vinting
Woodworking
Writing

Subcategories

This category has the following 7 subcategories, out of 7 total.

Pages in category "Works In Progress"

The following 8 pages are in this category, out of 8 total.