Seafaring



Skill Scale Down 2021

This skill has been impacted by the Skill Scale Down. The impact of this for this skill is as follows:

  • This skill remains.
  • All knowledge is left as is.
  • For how to deal with XP, please see the page Skill Scale Down 2021 for links, information, and a player guide.
  • The scope of this skill has not changed. Please ensure that you take this into account going forward.

Overview

This skill is still in development. Any players interested in developing this skill may visit the Creating The World forum.

Skill Ranks

Novice (0-25)

This represents the point where the character has truly entered the field of this interest. He has discovered, to his dismay, that it was only because those he has seen do this before are so good at it that they made it look easy. Still, he has an innate disdain for quitters, and pushes through his many early failures to enjoy a few successes. These give him the confidence to keep trying. He has also learned to be ready, in the more likely event of failure, to safeguard himself against the backlashes and pitfalls that result from his failures. He may have even been lucky to get this far.

Competent (26-75)

Now it is decision time. Does the character continue to branch off into learning low levels of whole new aspects of the skill, or develop more fully those he has already begun to grow familiar with? He can either secure the knowledge he has gained thus far, and enjoy frequent success therein, or he can gather new concepts, and continue failing more often than not. The former is more commercially viable, but the latter, while more risky, has the greater payoff in the long run.

Expert (76-150)

There is no longer any established branches of this skill that are difficult for this character to succeed at, provided he is still meticulous and acquires all the right materials. As long as he keeps within the accepted parameters of the skill, he pretty much enjoys consistent success. But groundbreaking ideas occasionally distract him. And these pursuits, while innovative and sure to eventually generate great interest, are going to set him back while he develops them. There will be frequent returns to the drawing board with these efforts.

Master (151-250)

It's almost as if the skill was originally developed just for this character to flaunt. He succeeds at everything he does in relation to this skill. Characters come from far and wide to get his endorsements and advice. It is only when he is supremely cocky and overconfident that he might make a mistake. But even then, it has almost the sense of being something he did on purpose, as a gag. It has probably been some time since he had a new idea to develop that was even in the realm of mortal possibility. But such ideas may still be out there. Perhaps an Immortal may even approach him with an idea.


Progressing Seafaring

Seafaring Knowledge

The collapsible below has examples of Skill Knowledge for this skill. If you are unsure of what Knowledge is, please check the Knowledge Primer for details. Please remember that our Peer Reviewers will be checking to make sure that your Knowledge claim is appropriate to what you have learned in the thread and ensuring that you are not duplicating knowledge.

A guide to knowledge can be found here (this link takes you to the site) and the person reviewing your thread will do so following the steps laid out in the Peer Reviewer Guide. If you wish to use one of these knowledge in your request, please ensure that it is appropriate to your thread.

Seafaring

  • Seafaring: How to jury rig a storm anchor
  • Seafaring: Heaving-to in a storm
  • Seafaring: Basic Knots
  • Seafaring: Unfurling Sails
  • Seafaring: Using the boom to increase speed

Subcategories

This category has only the following subcategory.