Daianya, the Mark of Daia



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The Blessing of Daia

After Daia's resurrection on Ashan 30, 719, any and all previous marks of her faded away. From that date onward, she only gives out this new version of the mark. She's extremely particular about who she gives the mark to, for she was betrayed by Faldrun. This betrayal has inspired the current version of the mark's appearance. The Favored Mark appears in the center of the chest as a gaping scar with flames erupting from it, to symbolize Faldrun's betrayal and for all of her new followers to know the truth. The Adored, Exalted, and Champion marks have not yet been unlocked by Daia and her followers. No tattoo, magic, divine power, or similar such things may cover this mark, for Daia does not wish to hide her influence from the world, and the mortals she marks should be proud to carry it.

Daia is particular about who she chooses as followers now. She will not mark anyone who currently carries a mark from any Immortal who wishes to subjugate, enslave, or destroy any mortals, regardless of reason. This is because, despite being slain by the hand of a mortal, she is still the champion of mortals and will protect them with her newly given life. She will never mark mortals who are cruel, who torture or slay their fellow mortals in cold blood. She will never mark those who betray those they love. Finally, if an individual is not excluded because of these reasons, they must also show an affinity within Daia's domains, and a willingness or desire to work against the forces that wish to destroy mortals.

Note on Daia's Progression

Having been recently resurrected, Daia is not at what is considered full strength for an Immortal. She currently can only give out the Favored mark and the 9 abilities associated with it, as well as the first tier of curse. PCs may not gain more marks or abilities beyond what Daia herself has unlocked. She cannot create new Mortalborn. The growth of Daia will be handled through player driven efforts and plots, more information of which can be found here. Daia's Advancement Tracker

Favored Abilities

Ability Name Ability Description
Sentiment The Favored has the unique ability of being able to pluck a shimmering, silvery hair from their head, regardless of whether or not they have actual hair. This hair may be tailored into anything that the Favored might make from Needlecraft. While the tailoring, as a whole, is being done, the Favored may focus on a memory or strong emotion, and weave it into the object. Once it is finished, the silvery hair will change color and appearance to fit the object made. Following that, anyone who makes contact with the object will either be able to see the memory as a vision or feel the emotions as strongly as the Favored imparted into the object. These things can be resisted easily if so desired by those who touch it.
Invigorate The Favored has the ability to generate more Lifeforce than they need while dancing. Passively, this keeps the Favored young and vigorous, staving off the effects of aging. However, when used in the presence of decay, decrepit, or anything past the prime of its life (as this only applies to living things), this ability will turn back the biological clock, returning them to their peak, and never younger. This is strictly physical, and does not affect the mind, memories, etc. For simple things such as plants and small animals, this affect kicks in over the span of a few minutes. For more complex beings, such as older animals and people, it requires roughly one hour of dance per year of invigoration. This ability does not affect time, so it does not remove scars, injuries, etc.
Trusted Gaze The Favored must lock eyes with a person and activate this ability. The Favored's own eyes will change to look like the eyes of someone that person trusts or believes in. This change includes eye color, shape, and other such details of the eyes. This is only visible to that person, and it can be done with multiple people in order to overlap the effect. This effect lasts for up to one hour. It cannot be used on the same people twice in one day.
The Beat of Your Own Drum The Favored will find themselves able to improve in all aspects of their life simply by dancing. No matter what it is the Favored is doing, if they do it while dancing, they will find themselves better at it. This reflects itself in the Skills they use.

If the Favored's dancing skill is of higher tier than the target skill they are improving, that target skill may be utilized at one tier higher than it currently is. If the dancing skill is of equal or lower tier than the target skill, the Favored will find smaller improvements to the skill that makes what they are doing easier and more efficient.

Daianya Skills The character is granted an extra three skill points which may be spent only on the following skills: Dancing, Needlecraft, Leadership, Caregiving, and Endurance. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
The Snitching Stitch The Favored may pluck a golden, shimmering hair from the tip of a finger, regardless of whether or not they have actual hair. This hair may be tailored into anything that the Favored might make from Needlecraft. During the process of creating the item, the Favored may focus on their emotions or memories, though it is important to pick one, as failure to do so renders the ability moot. The created item must be given to a person in order to activate the next part of the ability.

If the item was created with emphasis on emotions, and is held or worn by the person it was gifted to, the ability activates. If the person's emotions are being manipulated, either by mundane, magical, or divine means, it will alert the Favored that created the item. This alert is a different sensation for each Favored, but it will always indicate who the alert is coming from. It does not indicate what the source of the manipulation is nor the protected person's location.

Creating the same item with an emphasis on memory, and is held or worn by the person it was gifted to, the ability activates. If the person's memory or intelligence are being manipulated, either by mundane, magical, or divine means, it will alert the Favored that created the item. This alert is a different sensation for each Favored, but it will always indicate who the alert is coming from. It does not indicate what the source of the manipulation is nor the protected person's location.

The Favored cannot gift these items to themselves. They can maintain 3 of these gifts at Favored, 6 at Adored, 9 at Exalted, and 12 at Champion.

The Gift of Life Once per season, the Favored can help two people establish a bond together. This bond requires completely willing consent on the part of both parties, and will not activate if there's any form of coercion or force in play. The Favored can only be the third party in this ritual, they cannot apply this to themselves.

The ability requires the Favored to touch the skin of both people who wish to utilize it. Over the course of an hour, the Favored will cycle and mingle the Lifeforce from both people. While tiring and draining for the Favored, this is refreshing and invigorating for the other two people. Once it is completed, one of the two people will experience their stomach glowing briefly for a couple of days.

That individual has become pregnant, with a child born of the two participants in this ritual. The individual that has become pregnant does not need to be female. If the individual is a male, the mark will temporarily alter their body to allow for the child to grow within them, changing back to normal after the child is born.

The parents do not need to be of compatible genders or races to form a child through this method. However, if the races are not compatible under normal circumstances, the child will be born as completely one or the other of the two parents' races, not a mixed breed. The pregnancy will always take roughly 270 days, regardless of the races involved.

The child is always born through the stomach if created through this ability. The stomach and womb will glow when it is time to give birth. It will split open, to allow the child to be pulled out. It will then reseal and heal, completely, over the course of two to three days, returning the parent's body back to how it was prior to being impregnated.

Inner Voice Once activated, the Favored has the ability to make themselves heard clearly by any and all in a radius around the Favored, without having to yell or scream. If they do yell or scream, the radius doubles. This ability is active for up to one hour a day. The radius on this is roughly the size of a tavern at Favored, a village at Adored, a castle at Exalted, and a city at Champion.
A Dancer's Call While dancing, the Favored can close their eyes. This lets them astral project themselves into the Grand Ballroom of Daia's Emean Domain. To onlookers, this changes nothing, nor will they notice anything beyond the closing of the eyes. The Grand Ballroom is filled with other dancing projections, and is always as large as it needs to be to accommodate.

All the projections are of people that are currently dancing, anywhere in Idalos. They don't know their projections are there, and the projections are simply dancing just as they are dancing. Should the person stop dancing, the projection leaves The Grand Ballroom.

The Favored is able to dance among these people, and can see them as they appear, albeit a bit transparent. Should the favored begin dancing with one of these people, the pair will begin sharing a sympathetic and telepathic connection. This can be severed by either party, at any time by stopping the dance.

During this connection, all thoughts and emotions are shared, but only that which is given. Thoughts and emotions not explicitly withheld will be shared. Nothing can be forced from either party. However, during this connection the Favored can establish the person as a Dancing Partner. If so established, anytime either of the Dancing Partners begin to dance, the other will know, often described as their legs yearning to boogie. This is a bond that lasts until the Favored wishes to break it. But in order to break it, there must be a dance off, with rules established by both dancers. Whoever wins gets to determine the fate of the bond. In the event that both dancers are marked by Daia, either can initiate a dance off.

Adored Abilities

Ability Name Ability Description
Daianya Skills II The character is granted an extra six skill points which may be spent only on the following skills: Dancing, Needlecraft, Leadership, Caregiving, or Endurance. Any skill points granted by this Mark can break the 250 (or 100 if Fast Track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
Companion's Honesty Honesty is a rare commodity. Honest words can cut to the heart of a matter, and bring about resolution. When words are both true and kind, they change the world. And there is no better companion than one who is willing to share the truth with their fellows. When the Daianya speaks honestly to another, they will without failure be believed. A person may deny the Daianya's honesty all they like, but they will feel deep down that what they heard is true. This power can be mitigated or overpowered by an Empath of Expert if the Daianya is only adored, or else by a marked individual with an opposing power, of adored level or better. At Exalted, it would take a master Empath or Exalted opposing Immortal Mark to mitigate the effects. At Champion, Revealed Empaths and Champions of other Immortals are able to mitigate this effect.

This power cannot be used to deceive someone. Intent to speak honestly is required in order for this power to have any weight.

Golden Child The Daianya is granted a small familiar, in the form of one of her Lion Cubs. This Lion Cub is about the size of a small dog. It's mostly non-combative, providing companionship and a dancing partner for the Adored. So long as the Daianya dances in the company of their Lion Cub, the Daianya and the Lion Cub can walk over treacherous and hazardous terrain. Moving over lava, deep water, etc.

The Lion cub remains a cub and grows with the mark. At Exalted it becomes an adult lion, capable of providing hunting and combat support, although it's not inclined to violence. At Champion, it becomes one of Daia's Collosal Lions

From Whole Cloth The Daianya has a special connection to the domain of Tailoring. By calling upon Daia's aid, they can materialize an entire outfit twice a season. By taking a small cut of cloth of that piece of fabric or their own outfit, they are able to apply an outfit from the same fabric to another individual. The outfit is of quality consistent with their skill in Needlework. They must be either clothed themselves or else holding a source of fabric in order to produce this effect.
Companionship Bracelet The Daianya can stitch a bracelet of any fabric, imbuing it with the thoughts and kindness they feel toward a specific individual. With an act of concentration, they can then create a perfect duplicate of this bracelet, for themselves. As long as both their companion as well as their self wears the bracelet, no matter where they are, they can pull the Companion to their location once a cycle. The Companion can refuse the summons, but if they do their bracelets will break, and it will take a cycle before the Daianya can stitch another bracelet for that person. If for any reason the other person isn't wearing the bracelet when they are called upon, the bracelet will break.
Wild Dance When Daia was resurrected, she was infused with a portion of Moseke's boundless life force and reverence for things that grow from the earth. This has spilled over into Daia's domain of dance, in that the Daianya is able to help plant life around them grow without hindrance, in the absence of any additional maintenance, as if they were growing in their natural habitat. They can do this once a season, and the effect lasts the rest of the cycle. It doesn't mean the plant life that grows will necessarily be of better quality than the original gardener brought to the table, but it does mean they won't have to spend nearly as much time caring for the plants, feeding them, or protecting them from pests. The Daianya must spend the better part of the Trial, during the daylight hours, dancing for the plants, in their presence. Mechanically, this must be the focus of a thread in order for the intended effect to take place.
The Heart of Prosperity Success and good fortune are the hallmarks of prosperity. The Adored of Daia will find with the revelation of this ability, that they can extend Daia's good fortune on their companions. Once a cycle, so long as the adored is accompanied by friends and companions, their friends will enjoy good fortune and success.

The Daianya may identify a stated goal once per cycle - which must be identified in the thread review request - dedicating it to Daia, which must involve one or more companions. The task itself may need to be agreed to by the city mod. This means that their efforts when directed toward the accomplishment of this goal (which cannot be aggressive or harmful to the prosperity of a community or region) will produce effects that are a full skill level in excess of what they'd otherwise be capable of. This doesn't increase the effective skill levels of those involved, but merely produces an effect consistent with greater ability/skill.

Vivid Step The Daianya is able to produce a general healing effect that takes hold for every bit they dance. Every bit they spend dancing, they can produce a healing effect that heals one minor wound per bit for a group of companions who witnesses the dance in close proximity. At Exalted, this dance heals moderate wounds, and at Champion it heals Major wounds.
Halcyon Days While some may rely on wealth or material success in order to mitigate life's misfortunes and sustain their livelihoods, the Daianya brims with optimism that effuses and spreads to their companions, uplifting them even in the midst of one would consider abject poverty. The world regularly seems to drop good fortune and success into their lap. Not only will they enjoy better fortune in their general endeavors, but they will also spread prosperity to all of their neighbors as well. Neighborhoods, where the Daianya resides for more than a season will begin to enjoy a general upgrade in the standards of living, so long as those neighbors have lived there for at least a season as well. Drifters and visitors are not so affected.

They will not need to work as hard or as long in order to achieve a successful result. They will find things are easier in general, lowering the difficulty of tasks by a full skill level. In order to benefit from this effect, one must own residence within the neighborhood and reside there for a full season before the Halcyon Days take effect, or else contribute positively to society in some way.

Criminals and those detracting from the prosperity of a neighborhood are not affected by this skill. At adored this ability affects those who contribute positively toward a society in the neighborhood or town where the Daianya generally resides. At Exalted, it extends to an entire city. At Champion, it extends to an entire region.

Exalted Abilities

Ability Name Ability Description
Daianya Skills III The character is granted an extra nine skill points which may be spent only on the following skills: Dancing, Needlecraft, Leadership, Caregiving, or Endurance. Any skill points granted by this Mark can break the 250 (or 100 if Fast Track) point cap on skills. Within these skills, the points may be spent how the pc chooses.
Dancer’s Form The Daianya no doubt has engaged in their share of the most favored activity of their Immortal, which is that of dance. As such, while this power does not render the Dancer impervious to harm or death, they cannot be crippled or broken by any form of binding or injury. The injury will eventually heal, but never will their freedom of movement when it comes to dance be impaired. Even if confined in a tiny space, they will find their ability to dance shall not be impeded, through any means short of breaking out of the confines.
Golden Companion The Lion that has become the Daianya’s companion has grown to full-on adult lion size. It is capable of not only fighting and hunting with the Daianya, but it also has a nose for prosperity, having a good sense of whether someone is well-off or a person of great means. In addition should the Daianaya offers to accompany someone of a certain wealth tier, the Daianya can enjoy their Wealth Tier availability of goods and consumables if it's higher than their own. If their wealth tier is lower, they can share their own wealth tier availability so long as they're together. This power works on passing acquaintances as well as good friends, so long as the Daianya offers to accompany the target, and the target accepts their company.
Share the Prosperity The Daianya is a beacon of prosperity to all they share a living area with. So long as they reside within an individual population center (whether as big as a city, village, or settlement. It can extend no further than the bounds of that individual population center) all others in that population center will enjoy the same wealth tier and prosperity as the Daianaya if they are normally at a lower tier. The benefits of this ability vary as not all Daianya are wealthy, but it is certainly a comfort to those who would be considered poor under any other circumstances. In any event, even if the Daianya is at tier 1 at least the poor will not lack for good company.
With Every Fiber Sometimes a Daianya will come across an obstacle that will slow or hinder their path. When traveling through deep brush, spider webs, or any other form of obstruction that could conceivably be made of cloth, the Daianya can manipulate that material to form a cloth of a form and function of the Daianya’s choosing. This is an at-will power, that can be invoked so long as the fibrous material is obstructing or binding the Daianya’s free movement. They must, of course, dance as they use this power. The transformed cloth will return to its original form when the Daianaya ceases contact with it. The quality of cloth transformed is anything from the lowest quality cloth available to the Daianya's wealth tier, to the highest quality. In addition, those Daianaya who know how to work cloth, with Textile Production or Needlecraft, can utilize their special capabilities to improve even further upon the product produced.
Tapestry The Daianya’s movements bend and flow with every little motion. They will find in addition, that the fibers of any textiles or cloth structures will also part and close for them, to help the Daianya or to hinder their enemies. For once a trial, the Daianya can command the movements of any textile or fibrous matter to move as they will it. To either bind their enemies, or to free their selves or their companions. Their command over cloth is near absolute for at least a bit per level of the mark. Up to four bits for Daia’s Champion.
Moseke’s Companion In thanks to Moseke for her gift of life given during the events of The Call, Daia feels a great sense of gratitude, and thus has reformed her final exalted power to give back to nature a little bit of her own wonder and sense of good will. Once a cycle, the Daianya is capable of turning a tree into a source of cloth, any form of cloth which the Daianya is aware of. From sackcloth to silk to velvet, no textile is off limits so long as it’s swell known to the Daianya. From then on, the chosen tree will grant a source of abundant cloth, to the point where anyone with good-will toward mortal-kind may take a single measure of cloth from it, twice a cycle. The measure of cloth is enough to produce one product. Whether armor, weapon, or outfit.

Champion Abilities

Ability Name Ability Description
Safety Dance With an invocation in the Ancient Language, pronouncing Daia’s commitment to spreading companionship and prosperity to her cherished friends, the Champion of Daia is able to conjure a long length of cloth. The cloth rope produced is around two meters long for every companion that is in the Daianya’s company at the moment of invocation. This length of fine cloth rope winds its way in contact with all the Daianya’s companions, and so long as the Daianya dances it will protect all those touched by the length of cloth safe from any form of harm. This lasts so long as nobody touching the rope engages in any hostile activity toward anyone other individual or group. It’s a powerful protective ability that is meant to safeguard the health and well-being of those companions the Daianya holds dear at the moment of invocation. This power can be invoked twice a cycle.
Golden Giant The Colossal Lion of Daia that is her Champion’s companion having grown to such great proportions as a result of their devotion to their mistress, has taken on a greater responsibility toward the particular domains of Daia. Prosperity blooms wherever it roams, leading to a massive boost to the quality of the crafts, works, and efforts of the Daianya’s chosen companions. The Daianya may choose up to five companions, one for every level of the mark plus one more for Daia. These companions will be the beneficiary of the Golden Lion so long as they live in the same neighborhood or city as the Daianya and her Colossal Lion. The effect of this power is an increase in productivity, to the point of doubling output for the resources consumed in an effort. This also applies to Wealth Threads and wages, doubling the output for the Daianya and her chosen companions. This doubling of output is not cumulative should the Champion choose another Champion of Daianya as their companion.

The Curse of Daia

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Daia's curse manifests as a pair of glowing red dancing shoes, of any style, with glowing red ribbon wrapped up the calves of the cursed's legs. These shoes can never be removed, and they will destroy any objects that are used to attempt to cover them. These shoes, while perfectly fitted, do not protect the cursed's feet whatsoever.

Hated

The hated of Daia will find that their legs can never stop dancing, no matter how hard they try, whether or not they are awake, asleep, or otherwise unconscious. They will forever be locked into dance until they are able to redeem themselves with Daia or they die.

Despised

Locked. Not available to players.

Condemned

Locked. Not available to players.

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