Vega

79th of Zi'da 696

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Vega Dweeb
Approved Character
Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
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Wealth Tier: Tier 10

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Vega

Eva "Vega" Lei'nox

Forged in Fire
Vital Statistics

Age: 27 arcs

Birthday: ~~~ Zi'da 79th 696

Race: ~~~ Mortalborn

Languages Spoken: Linguistics: Expert
Common (Fluent), Xanthea (Fluent)
Rakahi (Fluent), Common Sign (Conversation)
Banumi (Conversation), Murnasian (Conversation)
Pailtic (Broken), Scalveen (Conversation).
Weirdness
Injuries & Scars
ThreadInjury/ScarStatus
The Warmth of DeathAn intricate, rose-shaped scar on the palm of Vega's left (dominant) hand. Gone
Open Seas, Dark Skies Concussion leading to headaches etc throughout Cylus 718. Active
Molten MusingsSlash like scar along the left side of Vega's neck, from a molten thorn slicing through and cauterizing the wound.Various small specks of burns upon Vega's body from the spray of lava upon her. Permanent
Titles
TitleLinkDescription
Vega TruetongueDerbyton DerbyVega will find that those who truly value life giving her more respect
Vega StonefallDerbyton DerbyWhen stories of the Derby are told, Vega will be remembered most for causing the rock slide
Favours
LocationLinkDescription
ScalvorisDerbyton DerbyVega will find that the businesses associated with Cornel and the Logging Consortium will refuse to do business with her
Scalvoris WildernessDerbyton DerbyVega will find that the Darbyton Rangers, particularly the older members, will approach her to converse while in the wilds
Scalvoris RangersDerbyton DerbySighor, the leader of the Mountain Rangers will grant Vega one favor of her choice within his capabilities.
Last edited by Vega Dweeb on Sat Aug 07, 2021 6:17 pm, edited 70 times in total. word count: 213
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega Dweeb
Approved Character
Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Vega

Skill Stuff

~~
Current Tier 2 Skills
~~
Image
Fieldcraft

Fieldcraft Links
PSF Approval: here
Gateway Plot Tracker: here
Gateway Approval: here
Fieldcraft Abilities
Gateway Ability:
Tribal Chief
Vega is all about clan - the people around her. This ability allows those who are resident in the place she is currently (her settlement, her boat, etc) and her focus is on helping them to survive. This ability allows those who are residing in the same place as her to utilise her Fieldcraft Capstones. There are restrictions on this, and these are:
It must be a place that Vega considers "home" - eg: it would work in Sweetsong, but not in an Inn or another Settlement.
It must be outside / in the wilderness. This does not work in buildings.
The people must be either part of the community / clan or have been welcomed in there specifically by Vega.
Clan members need not have Vega present or looking over their shoulder in order to establish and function as campers/Field Crafters at her GM capacity as long as they're all nominally part of the 'clan'.
Long term clan members (anyone who has been actively in the clan for over a year) gain a skill advantage. Faceless Settlement NPCs gain +5 to their Fieldcraft skill each cycle after the 1st year. Named Settlement NPCs, personal NPCs and PCs gain 10XP in Fieldcraft per cycle, after the first year..
Sword

Sword Links
PSF Approval: here
Gateway Plot Tracker: here
Gateway Approval: here and here
Sword Abilities
Gateway Ability:
Sword-Dancer (Defence):
Vega is so in tune with the sword in her hand, and the rhythm of combat that she blocks a blow before it begins. She is able to defend herself - and those around her - from up to four opponents (one for each element) effortlessly. They must be close enough to her that they can hit her, but if they could reach her, even if they are attacking someone right next to her, Vega can defend, flawlessly. This is effortless and her sword is in place seemingly before they move, be it with hand to hand or weapon.
Fiddle
Fiddle Links
PSF Approval: here
Plot Tracker: here
Achieved Tier 2: here
Fiddle Abilities
Gateway Ability:
Tune-bound:
Following on from her capstone, this ability allows Vega to effective 'buff' a group who hear her play. So inspiring is her music that, when she is attempting to instill any emotion linked with the Domains of Xiur or Qylios, she gives them the ability to fight together, as though they are bonded as per the Qylios mark. Whole groups can function together, fighting as one with each individual having full knowledge of what is going on in the battle. All of the people who are bonded in this way must have heard Vega play at the same time, and within the last trial. This applies to herself, as well.
Leadership

Leadership Links
PSF Approval: here
Gateway Approval: here
Leadership Abilities
Gateway Ability: WWVD
WWVD (What Would Vega Do?)
Vega's leadership of Sweetsong has been, thus far, very successful. Therefore, I propose that with this ability she extends that by being a leader so good that her presence is no longer needed.

Should a PC or NPC be working under Vega's leadership the benefits from any bonuses from her Leadership skill (Capstones and future Leadership Tier 2 stuff) still happen as though she was there, even if she isn't. PCs (and NPCs) can choose to accept this - and in order for it to work they will need to consider / think about how Vega would deal with the situation / what she would say if she was there. It needs to be either a task Vega has specifically given or a situation where they are operating under her leadership anyhow (so, the people in Sweetsong would - when she was in Storm's Edge, the people there would have, too).
Tactics

Tactics Links
PSF Approval: here
Gateway Approval: here
Tactics Abilities
Gateway Ability: Group Tactics:
Group Tactics:
Vega has a focus on clan, this shines through in her threads and her skills. Tactics is no different. From the Siege of Storm's Edge to the Pirate Lord attacks on Sweetsong, Vega has been able to work on tactics on a large scale and using the skills and resources of large groups of people. As she moves into Tier 2 of the skill, she becomes able to share her tactical knowledge and skill with those around her. With this ability, Vega is able to share the benefits from any bonuses from her Tactics skill (Capstones and future Tier 2 stuff, although always at 1 level below what she is - so at getting Tier 2, she can share her cappies, when she gets to competent, she can share the Gateway / Novice, etc) with anyone who is in the same situation as her - this can be shared remotely (during the pirate attacks, for example) but Vega MUST be in contact with those people. Therefore, in the pirate attacks, Hopetoun would have got the benefit as she was writing to them, but Haven wouldn't have as she wasn't writing to anyone there. This contact needs to be every post if it is remote, but covers only where she could reasonably communicate if not.



Last edited by Vega Dweeb on Tue Mar 08, 2022 7:08 pm, edited 112 times in total. word count: 880
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega Dweeb
Approved Character
Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Vega

Skill Stuff

~~
Current Capstones
~~
Image
~~
"I'm not jus' elbows an' knees no more"
~~

Athletics

Gazelle
Approval: here

Vega's athletics has developed largely from the navigation of difficult and changing terrain. Balancing, jumping from one place to another, all those sorts of things have really built up Vega's flexibility. With this capstone, she effectively capstones her ability to jump. She doubles the distance she can jump - be that straight up, horizontally, or in whatever direction and she is able to land from these double-distance jumps without hurting herself.
On Point
Approved: here

Vega is a dancer and she has developed her athletic ability in conjunction with that. This, combined with the feats of climbing and acrobatic manoeuvres she has performed (such as jumping off dragonlings on to mountains, etc) means that she has learned to control her center of balance perfectly. She can maintain her balance, no matter how small a space she is balancing on. Examples include being able to stand "en pointe" (balancing on her toes) on top of a pole in the wind, hold perfectly still while balancing on the knuckle of one finger, or being able to jump on to a tiny or narrow foothold, or jumping across a river by jumping on to tiny exposed stones, just big enough for her to balance on. The length of time she can do this is dependent on her strength and endurance skills.

Dance

All-Dance
For Vega, dance is many things. It is worship, it is celebration and it is a means of expressing herself through music. With this capstone, Vega is able to dance while performing any other skill - within the boundaries of what is physically possible, she can dance. Neither skill is impacted, no matter how difficult it is for her to dance. As long as it is physically possible for her to move her body, she is able to use the full extent of her dance skill with any other.

Approved: here
Dance of Hope
Vega has developed the ability to not just instil hope in others by her actions, but to also get them to act as ambassadors of hope, too. This capstone allows her to imbue those who see her dance ~ or who join her in doing so ~ find themselves energized and enthused for a full trial. They will feel awake, refreshed and filled with hope as though they had just slept an excellent night's sleep. This doesn't, of course, heal wounds or anything, it simply gives the people who dance a burst of adrenaline which lasts for the rest of the trial.

Approval here
Dance Party!
Vega understands, all too well, that sometimes life is just hard. People have worries, concerns, issues and lots of things that might be stopping them from being able to enjoy life. With this capstone, she draws on her own recent experiences of her father's death and the attacks in Sweetsong etc, developing her dancing to be a sort of therapy. For this to work, she has to be both actively dancing and actively focusing on helping people feel better. When those two conditions are met then the mere act of watching Vega dance helps to calm troubled minds and help people work through issues. If someone was to join her in the dance, then after just a few moments they will find themselves feeling better.

This doesn't solve whatever issues the individual is facing, it doesn't produce answers for them. What it does is:
when watching Vega dance and use this ability, it allows the individual a sense of calmness.
when dancing with Vega, a single dance allows the individual to work through their issues as though they'd had an hour long therapy session with her - as though she was the best therapist for them (Psychology is GM).

Approved: here

Detection

Why's It Whiffy?
Approved: here
Why's It Whiffy?
Vega spends by far and away the majority of her time in the wilderness / open air and spends a lot of her time hunting or exploring the wilderness. She is very aware of how different places smell - and with this capstone she demonstrates this. Vega is able to recognise the scents in a place and, from those scents she can differentiate who or what has been in this area. Of course, she needs to be able to recognise the smell - so if it's an animal she's hunted / knows well, then she can identify the specific creature. In terms of recognising people, Vega again needs to know and be aware of the specific individual - failing that she can only get a general sense. Scents will not linger for more than an hour, unless they're very pungent.

Depending on the weather conditions, etc, the range of this capstone is the effective range of her sense of smell. It will allow her to sense by smell whether there are animals nearby, what type of animal they are etc - but she might also smell if there's an unusual / out of place scent of a plant or something rotting, etc.

Discipline

Don't Thump Dweebs
Approved: here
Vega is a bad-tempered and cantankerous woman who speaks her mind. Nine times out of ten, she does this purely by choice and because she doesn't care enough not to. However, with this capstone she has learned not to speak her mind. To keep her opinions and thoughts to herself. In addition, when pressed either through magical abilities, torture, or conventional persuasion, Vega cannot be forced or compelled to say anything if she doesn't want to. unless the source is equal to or higher tier ability/power/skill than her own Discipline
Paperwork
Approved: here
In her life and job, Vega has to deal with paperwork. Due to her dyslexia (not that she knows she has it), she struggles with reading very slowly and paperwork being very difficult for her. With this capstone, she is able to maintain her focus for longer and undertake tedious / boring / difficult mental tasks as though she does not have dyslexia. While previously tasks such as writing a report would take her twice or three times as long as anyone else, she is now able to do them at the same speed as others. In addition to ordinary paperwork, Vega can do any sort of clerical (think writing, logistical record-keeping, mathematics, cryptography, etc) or written work with great focus as long as she sticks to task, up to Grandmaster Difficulty. If she would have normally hit a setback on a task that is equal to or less than grandmaster difficulty, she'll instead find a way to power through it at a pace that she would've done for a novice-level task. Quality of results notwithstanding.

Endurance

Approved: here
Power Nap
Vega has become so used to living and working without sleep that she now manages on the absolute bare minimum. Usually, in day-to-day living she sleeps for maybe four hours a night but in times of pressure or when under stress she can "power nap" - a 20 minute snooze counts as a night's sleep for her - and she can maintain this during pressure. However, when that pressure wears off (be it a ten-day-long siege or a month-long battle) - Vega will then "crash" and will need to sleep for 12 hours a night for half as long as she's just survived on power-naps (so 5 nights and 15 in the examples).
Speed Healing
Vega's endurance really came into it's own when she was shattered during the Scalvoris docks attack. Her focus on healing despite the odds and her stubborn determination throughout that means that she has pushed her body to an extreme of physical fitness. She heals faster than most people do, effectively cutting in half the time she would heal - without assistance or healing. This does not speed up, or make more efficient, any healing or medical interventions, nor does it make her less likely to get infections etc.
If You Can't Stand The Heat
Vega has experienced extremes of heat over the last few years. She was burned to death in the Scalvoris Docks collapse, she was overtaken by fire and her arms turned into lava in the Death-Forged Rose storyline and then, her Immortal father cursed her. She has been running a perpetual low fever and feeling like she's over-heating for well over a year now. Having endured heat for so long now, Vega has increased her ability to do so - she can endure heat which others would find unbearable. This does nothing to mitigate damage and it certainly doesn't make her immune to fire or smoke inhalation etc. However, it means that she could endure the heat of a burning building or the extreme heat of the desert at noon.
Approval
Fine Means Fine.
Fine Means Fine
Vega has been in a lot of fights and very often against large numbers. From the Pumpernickels in Rharne to the Pirate Lords who attacked Sweetsong, she has always ignored damage and carried on in the face of it. She has developed this ability to a fine art and thus only damage to her organs, arteries of the breaking of her bones will slow her down. Anything less than major damage will not impede her performance. She can still bleed out, be poisoned, etc - but this makes her a formidable opponent.

Approved here
Drop In The Ocean.
Fine Means Fine
During the snow storms in Scalvoris and in many other situations she's been in, Vega was faced with a moment where food and drink were, potentially, an issue. This capstone allows her to go without - or with a very bare minimum of food and water in order to survive. The amount of time that she can go without fluid or food is tripled. This has no impact on her appetite and she will feel hungry and thirsty - it just negates the side effects of deprivation.

Approved here

Fiddle

Song of Hope
Vega has developed her ability to the point that she can use sound as a means of increasing the skills of those around her. Her devotion to Xiur and Qylios is such that she is determined to be hopeful, and to always do her best. She can play and, when she plays, it gives a boost to the skills of those who hear it. When Vega focuses on a group and actively uses this ability - she is able to inspire them to be the very best version of themselves. Any and all who are in the room / area where she plays (so not someone that hears it in passing, they have to be listening) have a +1 level bonus on a non-magic skill for the next trial (so, novice becomes competent, competent becomes expert etc). This skill will be directly linked to the focus Vega has so - if it is in a camp preparing for battle, for the soldiers it will be a combat skill - but the cook for that camp would gain a bonus to cooking for the troops. No more than one bonus per day can be given.

Approved: here

Fieldcraft

Bamboo
Vega has lived in the wilderness, or on the oceans, all her life. During that time she's seen a lot of extreme weather conditions. She has learned the art of building a camp which withstands the elements. Like the bamboo bends in the wind, rather than snaps, Vega has learned to set up a camp - large or small - which protects against the elements. Wind, rain, sleet, snow - they are all protected against. By putting a windbreak in just the right place, by having hot stones or warm sand around, things don't get broken, spoiled, etc. The upshot of this is that, subject to her having the resources she needs, Vega can make a comfortable and functioning camp in even the most extreme of weather - the inhabitants will suffer no ill effects from the weather in all its forms. They may not be warm in snow - but they won't be cold, won't be wet, will not stay awake hearing the wind howl, etc. One camp protects against all potential elements / weather conditions.

If the camp is of the usual size (eg: Vega, Arlo + NPCs) - then it takes half the time it usually would to set the camp up.
Approved: here

Hunting

Maximum Resource
Due to the nature of Vega's hunting skill, she can get twice the usual amount of quarry from any single hunt. This might be from felling a very fat example of a deer, or a particularly feathered bird, or coming across a whole bunch of animals together.

Approved: here
Quality Prey
Due to the nature of Vega's hunting skill, the prey she hunts are always the best example of the creature / resource. They have the tenderest and most abundant meat, the shiniest and most perfectly-marked coats, the sharpest and most well-shaped teeth, etc. In mechanical terms, this means that the product of Vega's hunt will be of the highest quality possible for the resource and to the maximum amount possible.

Approved: here
Sustainable Hunting
Vega has learned the arts of hunting and has perfected it to the point where she can hunt and not deplete the numbers of prey. As long as she has time to plan and work together, this extends to those she is hunting with, also - even if they hunt in a single area for an extended length of time, Vega can do so in such a way that animal numbers maintain. If she has the time to work with others who are doing the same and they co-ordinate their efforts, this will impact those who work with her, too, and will mean that hunting around where she is currently living is sustainable indefinitely.

Approved here

Leadership

Irritatin' an' Chipper
Irritatin' an' Chipper
Vega is aggressively optimistic. Her time in Rharne during the Siege of Storm's Edge taught her that, no matter what, she had to keep up her own sense of optimism. This has allowed her to lead others by example, but specifically by making people happy in whatever task she is leading them in. If Vega is part of a group working to a common goal, then her enthusiasm and optimism mean that people are able to keep going just that bit longer, or perform just that bit better. This has an impact on the outcome of a task - when working together on a task which has a physical product (like rebuilding the walls in Storms Edge) then that outcome will be better than it would otherwise be, while the outcome of more abstract tasks (like exploring) will simply be more efficient.

Mechanically, this means that a physical outcome (like rebuilding the walls) will result in the job will either be finished in half the time, or at one quality level above what would be expected (eg: average will become good. If these criteria aren't in place, it'll need to be story-specific but will follow this format). Which of these outcomes it is will be dependent on whether Vega's pushing people to hurry, or to do their best. For more abstract tasks (eg: exploring) the task will simply be performed to the best capability in half the time.
Approved: here
Leadin' by example
During the Siege of Storm's Edge, Vega found herself in a number of positions where she had to make snap decisions and act on them. There were things which needed doing, jobs which had to be done. She has learned that one way to get things done is by the simple expedient of starting them. Rather than tell people what to do, Vega is very much an "in there and doing it" kind of leader. That means that, when she's working in a team - whether she's in an active leadership role or not - her very nature of leading by example, of getting right in there and getting her hands dirty makes people more inclined to do the same. This specifically means that teams work better when Vega is in them. Whether she's crew on a ship or a member of a military unit, they work smarter and harder and get things done. The outcome of this is that the group functions at peak efficiency - resources are used the best they can be, communication is at its best. The longer Vega is part of this team, the more they work like a well-oiled machine and the more efficient they become.

After working in a team once, this capstone starts to take effect. Thereafter, the multitude of tasks which need doing in any group situation get done more quickly and to a higher standard. Mechanically it means that they need less people to do a job than they might otherwise, freeing people up to do other tasks. If building a wall would take five people five days - if Vega is in the team then it'll take less people (maybe 3) to build it in 5 days. All five people would build it in 3 days.
Approved: here
When in doubt, shout
During her time at Storm's Edge, Vega gave help to anyone she could. The upshot of this is that she learned the importance of asking for - and giving - help. When she is part of a group, Vega's way of being in the group makes it more and more acceptable to ask for help. After working together once, this capstone will begin to take affect - and the more she works with people, the more comfortable they are with asking for, receiving, or offering, help. This means that they work together better, of course, but this capstone is about increasing efficiency. Mechanically it means that, after she's been part of a group and been bossing people about for that time (eg: The Lightning Knights of Storms Edge) for a full season, tasks will be performed at full efficiency in half the time in any task Vega is involved in. If this is combined with another capstone, the quickest it can be is one quarter of the time.
Approved here

Psychology

DSM-I: I Know Me
Dweeb Stupid Moment I: I know me.
Vega has grown up believing that she does not fit in. It is in this feeling of "disconnect" that she has built her identity. It has given her an indepth understanding and knowledge of herself and her own process. She knows what makes her tick, she knows what she likes and dislikes - namely, she knows herself better than most people ever do. This level of self-awareness means that Vega recognises when something is impacting her emotions in some way which is not natural. If she should be being externally manipulated to feel something (by marks, magic or other abilities) Vega will know that she is. This does not infer any ability to do anything about it, nor does it tell her the source it comes from. It simply means that she knows herself well enough to recognise what is her emotion - and what is not.

Approved: here
DSM-II: BLUF
"Bottom Line Up Front" is an expression which more or less sums up Vega's way of being. She is not a trained therapist, nor is she a learned academic - far from it. However, time and again Vega has simply broken through to the heart of the matter and spoken the truth. She would hate - truly hate - to be a therapist, but she doesn't need to be one. With her innate understanding of people - and her unique means of talking - if Vega is presented with a problem, then she cuts straight to the chase and says it how it is. Somehow, she manages to give advice in such an obstreperous manner that it works. The mechanical impact of this is that a PC or NPC who is experiencing a trauma or a situation where they would usually seek a therapist can, after a chat with Vega, somehow feel like their problem has been worked through with to the point of having a much greater insight. Fundamentally, one "BLUF" conversation with Vega is equivalent to intensive therapy or soul-searching.

Approved: here
DSM-III: Pumpernickels
PumpernickelsVega is a fundamentally hopeful person and, by virtue of that, she allows, expects, and demands, that others are hopeful too. Psychological theory is clear - people feel hopeful (or not) about themselves, the world, the future. The more of these one can feel hopeful and positive about - the better one feels. Vega understands that tiny shreds of hope are vital to people and she can find and exploit them even in the darkest situations. From ridiculous names for terrifying creatures, to being able to make things comfortable when previously they had been hopeless, people feel better when Vega is there. Her presence means that people feel hopeful about the world, about the future - and about themselves and therefore work harder and more cohesively. This promotes a sense of common purpose and a shared identity - akin to a biqaj clan. Mechanically, this means that any "clan-like" situation Vega is in (examples from play include the Lightning Knights, the Wardens of Lovalus, the Settlement of Hopetoun) simply functions in a more orderly and communal manner. People are cohesive and friendly, and they function as a group.

The impact of this capstone is situational and, as such, I'll include it in review requests etc.

Approved: here
DSM-IV: Shurrup an' Get On
Shurrup an' Get On
Vega has absolutely no interest in sitting down and talking things through. For her, the best therapy is time working on something. Intensely practical, Vega has found her therapy in helping out in Hopetoun, for example, as it allows her time and headspace to work things through. She is able to help people do the same and, as such, working with someone on a "project" (defined here as something which has a physical outcome, be it needlework, hunting, woodwork, or even building a wall - something physical, though not necessarily demanding) she is able to work with them psychologically. Thus, building a wall together (as an example) acts as therapy for the individual and helps them as much as a series of sessions of therapy would normally. It should be noted that this is not taking therapy outdoors - it's Vega's ability to get to the heart of the matter, say it how it is, and promote a sense of achievement at the end.

Approved: here

Strength

Strength Under Pressure
In moments of pressure or concern - Vega's nature kicks in and she becomes impassioned. This adds to her strength, effectively doubling it for the duration of her panic or fury. However, during this time she is very focused on the task she is doing / whatever is causing her to feel that way. Her ability to focus on anything else is lost to her, and effectively she works tirelessly until the situation is resolved. If this lasts for more than one hour in any 24-hour period, when the second hour wears off, Vega will get exhausted and need to rest for at least 12 hours.
Approved: here.

Sword

Songsword
Songsword:
When using her longsword, Vega is able to move it so effectively that it produces a high pitched resonating sound, something akin to the sound made when moving a damp finger over cut crystal. In order to produce this sound she must focus on keeping the sword moving in a specific manner - and this means that, whilst she is able to attack, she is unable to defend. However, the sound increases the effectiveness of the sword in shattering solid (not complex), dense non-living material such as metal, stone or wood. It does not make it more effective against a mortal body, but does make it more likely that Vega will be able to shatter a piece of armour. It does not work against Yludih as, although made of crystal, they are alive. A non-living, usual crystal would be shattered, but Yludih would not. Furthermore, if she were to slice a wooden chest filled with books, for example, this capstone would only work against the wood of the chest since the sword is vibrating at the correct pitch for that, not the books inside.
In a PvP situation, against armour especially (or other things, I guess - weapons, possibly, items etc) this capstone would require moderator oversight / input in order to ensure fairness, but the following factors would make it more or less likely to succeed.
  • The defender's skill in whatever means of defence they utilise vs Vega's longsword skill
  • The quality of the item - masterwork is far less likely to be shattered with a glancing blow etc
  • Whether the item carries any enchantments etc.
Approved: here
Airwaves
Airwaves:
Akin to the previous capstone, Vega has learned to utilise the air moved by the swinging of her sword in such a way that it is a bonus. By concentrating on her movements, Vega can use the sword to "push" air in front of her blade and therefore extend the reach of her sword by 2 inches. This effectively means that, when facing an opponent they might feel that she is about to miss them or that they are about to hit her as her parry is just short, when in fact the "pushed" air does the job. If Vega uses this for a strike, however, it does not cut but hits with blunt force, akin to a wooden sword. Because of the concentration required to perform this and to move the sword in this manner she can either focus on attack or defence, not both, when using this ability.
Approved: here

Tactics

Scavenger Tactics
Vega has been in many situations where she does not have the resources to carry out the tactical manoeuvres she would like to and she has worked to find a way around that. From the Siege of Storm's Edge, where she was literally rebuilding walls into the night, to the Mummer's Ball where she had a ballgown and a pair of high heels to fight an Immortal, she has had to learn to think on her feet and use what she can. This tactics capstone takes this ability and hones it to the point where she can create tactical advantage seemingly out of nothing. Should she be in a situation where she needs a wall built, or a pallisade constructed, she can scavenge what is needed from the environment and make it work. These "scavenged" constructions are - by virtue of this capstone - as effective as if she had all the resources needed. Of course, being able to get the resources doesn't mean that Vega can build thing - that requires the engineering skill but, with this capstone, she provides the resources even when none, seemingly, exist. The quality of the construction is partly dependent on the skill of the person actually building it but, due to the flimsy and sometimes downright odd nature of the parts, can not be at a quality level higher than average.
Approved here
Maximising Context
From the siege at Storm's Edge to every camp she has ever set up, Vega is used to working with the environment she is in to maximise her tactical chances and / or to weaken her opponents. In any given situation she is able to use the environment to give her maximum tactical advantage and to disrupt the enemy. Obviously, this will be dependent on the context and the time Vega has. When she has time to plan and prepare, she is able to prepare defences / sentries which provide absolute coverage of an area and also identify the most efficient places to put traps and alarms so that a surprise attack is near to impossible to achieve. In the heat of the moment, she can find the single most useful spot to stage an attack, or how the environment can be used to weaken an enemy's defences. The environmental context becomes a fundamental part of Vega's tactical arsenal here, and she uses it like a resource which both strengthens her position and weakens that of her enemy. She can, in the moment, make such changes and adjustments as necessary to make the landscape as favourable to her side as it can be. Examples might include things like: if she's leading a group of missile troops and archers, she can find a high ground with cover. Or if she's leading a group from danger, she can find an escape with plenty of cover. Equally, it might be that she picks an escape route which seems obvious but, as she does so, it draws the enemy into a tactical disadvantage because of some aspect of the environment which she had spotted.
Approved: here
Expansive Tactics
Vega has a focus on clan, this shines through in her threads and her skills. Tactics is no different. From the Siege of Storm's Edge to the Pirate Lord attacks on Sweetsong, Vega has been able to work on tactics on a large scale and using the skills and resources of large groups of people. With this capstone, she becomes even more efficient at that. Vega can plan out defences / offences/ attacks / traps / etc to cover twice the usual reasonable distance with the same amount of resources (including people). Mechanically, this means that Vega is able to cover 1 mile radius using the time and resources needed for a Master Tactitian to cover 2 miles.
Approved: here

Woodworking

Built to Last
: Vega has lived all her life outdoors and she has used her woodcrafting as an integral part of that life. The items Vega makes have had to withstand the elements and extremes of weather, and she has always planned for that and made them to be as resiliant and hard-wearing as possible. This capstone shows the logical continuation of this and leads to the items she crafts - be it a box or wooden house, a fence pole or a short bow - being durable and strong and - most importantly - resistant to the elements and weather. Wind, rain, snow or even extreme heat of Saun will not warp, rot, or in any way impact the items she makes - even a flood would find the items Vega crafted undamaged in the water. It does not make the wood (or the item) more resistant to direct damage than it otherwise would be (depending on the type of wood.). It prevents warping, weathering, rot and degradation from exposure to the elements.

So if a wood happens to be resistant to damage (like some kind of iron wood or whatever) it has its natural hardness/durability, but also is immune to warping and the elements.

Approved here
Wildwood
Vega has become very imaginative and creative with her woodworking and she combines the practical with the aesthetic and unique. With this capstone, she has learned how to carve wood in such a way that it takes on "special effects" - done by clever use of tricks of the light or carving wood in a particular way, she can make it seem to sparkle, or to be all the colours of the rainbow or even to shift through colour spectrums. If she carves reliefs or images into or with wood, she can make it look like the thing she creates is moving.

These are all purely visual tricks, but they allow for some stunning effects.
Approved here
Last edited by Vega Dweeb on Fri Mar 11, 2022 1:00 am, edited 372 times in total. word count: 5293
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
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Immortal Stuff

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Blessings, Curses, Mortalborn
~~
Image
Champion of Xiur
Xiur Mark

Links

Nalos here
Favored Mark: Here
Adored Mark: Here
Exalted Mark: here
Champion Gained: here!

Abilities

Favored
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Adored
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Exalted
► Show Spoiler

Champion
► Show Spoiler

Knowledge

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Exalted of Qylios
Qylios Mark

Links

Celarion here
Favored Mark: Here
Adored: here
Exalted: here

Abilities

Favoured
► Show Spoiler
Adored
► Show Spoiler
Exalted
► Show Spoiler

Knowledge

Exalted of Daia
Daia Marked

Links

Daianaya here
Gained Favored Mark: Here
Gained Adored Mark: here

Abilities

► Show Spoiler
► Show Spoiler
Exalted
► Show Spoiler
Favoured of Ilaren
Ilaren Marked

Links

Palenon here
Gained Favored Mark: here

Abilities

► Show Spoiler
Faldrun
Cursed & Mortalborn

Links

When Lightning Crashed The Sky here
Honeymoon Sweet here

Issues

Scent of Smoke:
After repeated harrowing encounters with fire, Vega finds that she occasionally experiences minor hallucinations nearby of fire or smoke. This can mean that she smells smoke that is not there or see’s illusionary flames that are a figment of her imagination.
While she will initially think this is a result of intense stress, what she does not realize is that Faldrun has gained an interest in her and has plagued her with this affliction to test her resolve. This condition will not abate until it is removed either by the Immortal of Fire or another Immortal with a vested interest in Vega’s sanity.

Cursed

Hated Curse: Honeymoon Sweet - because she punched the loser in the gob. Totes worth it.

MB

Mortalborn story: Approved: here
Lei'nox adored Jo'qan (Vega's father) with every ounce of her soul and there was no doubt in her mind. She knew that he was the one for her and she left with him without hesitation. For all that her temper was quick and her tongue sharp, she loved her husband with everything.

Which is why she never told him.

Lei'nox and Joq'an had been to a biqaj gathering; no one from Joq'an's former clan, of course, but still it was good for him to be among his own people, she knew. There were lots of biqaj there and Joq'an had been drawn into a game ~ some kind of card game or such. Lei'nox had gone to stand and look at the ocean, looking south to Desnind. She missed her home, her people, her family. She knew her place was here at her husband's side and she did not regret her decision, but still. She missed her home. Hearing a sound behind her, she turned to look as one of the biqaj males approached her. She'd seen him throughout the night, with his dark red hair and his eyes which seemed to almost flicker. He smiled at her ~ not a pleasant expression ~ and as his hand closed over her throat, he spoke the only two words she ever heard from him.

"Hello, pretty."

Joq'an had already lost so much and Lei'nox knew that he would end up tearing the world apart to find the man who forced himself on her that night, and so she never told him. Fear filled her when she found out she was pregnant, but she kept her secret and took it with her to her grave. She'd had no idea that the man who had raped her was Faldrun, she thought him to simply be a biqaj male. For his part, Faldrun saw, wanted, and took. Then, of course, he forgot.

Emotions

Fire-forged: Approved: here
When Vega looses her temper, she becomes immune to fire. She is able to walk on hot coals, or through flames, and whilst doing the latter would burn through her clothes, she would be untouched. As her skill in meditation increases (I've chosen this one, cos she's currently rubbish at it - she has a high Discipline), she'll be able to turn this ability on and off. At Expert, she'll start to gain some control, but not until she has mastered Meditation will she have complete control over this. When she does, it will last for 1 break maximum and, after she's used it she will be shaky and emotional. Small sparks of fire - like embers flying from a fire - will spark from her now and then for the break following using this power.

Children

Truth: Approved: here
Lullabye:
When she sings, Vega is able to heal children. This might be from a wound, or a disease but she must be singing and it must be a child (15 or under). The more complex the illness / issue, the longer she has to do this - a child who has died in the last ten minutes can be brought back but it must be no more than 10 minutes ago. Simple things such as a single cut will take five minutes of singing - whereas more complicated issues can involve up to an hour or more. The cost of this is that Vega takes on the pain the child was in and will have the physical sensation of the symptoms (although not the disease / cuts themselves) whenever she uses this ability. It will cause the physical pain the child was in and Vega will bleed from her nose, ears and / or eyes. If the child was dead, Vega will not die, but she will experience the death itself, and all the pain it caused.

Rhythm

Tempo: Approved: here
Unlike her father, the Immortal of Turmoil, Vega is able to see the rhythm in a given situation. In combat, in her innate musical talent, in dancing or even in her worship, Vega is able to see the patterns and sense the rhythm in any circumstance. However, in order to do that, she needs to step back and take a clear look at the situation. With this ability, Vega is able to slow the tempo of a situation down, so long as she is playing an instrument or singing. When she is doing this, she is able to manipulate the tempo of a combat. This impacts up to three people and allows Vega to either speed up the tempo, for them (thus making them faster moving) or slowing it down (thus, slower). In practical terms, it allows her to speed up or slow down up to three individuals in a combat by a factor of 50%. This must be either speeding up, or slowing down and can not be both at once.

Knowledge:
Mortalborn Ability: Tempo: Slows someone up or slows them down here
Mortalborn Ability: Tempo: Can not be used in increments.here
Last edited by Vega Dweeb on Fri Dec 11, 2020 8:41 pm, edited 319 times in total. word count: 8260
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
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Dragon Stuff

~~
Effigy
~~
Image
Vindecaldra

Links & Power 1


Effigy: here
Breath Power:
The starting power of the Effigy of Vindecaldra, this power allows the Bearer to breathe out a cone of golden flames. These flames are do not burn anything they come into contact with, and anyone caught in them will instead find them pleasantly warming and rejuvinating. While someone remains in these flames, they will quickly regain stamina, energy, and even ether. In addition, their wounds, from the mild to the severe, will began to recover at a very rapid rate. The more severe the wound, the longer one must stay within the flames. However, even the most severe wounds can be recovered in hours. The Bearer can keep these flames going for up to an hour at a time, by the end of which most flesh wounds and moderately broken bones will have closed and more severe wounds will be well on their way to healing, though it will cause scarring. Even fatal injuries will have improved to critical care, provided the patient was kept alive during the process. This power cannot restore lost limbs, though it can recover lost senses. The Bearer can use this on themselves, and this power does work on the dead and their specific energies.

Fire: Internal

2 -All those who bear Vindecaldra's Effigy are naturally warm to the touch, but this power allows the Bearer to increase that internal heat exponentially, allowing them to melt mundane metals with their touch alone. Supernaturally empowered metals may be more resistant to this touch, depending on the qualities of the metal. In addition, the sheer heat of the Bearer can also ignite wood or cloth, cause severe damage to living creatures, and if left active for long enough can scorch and distort stone. The Bearer can activate or de-activate this power at will. Substances that can melt will take their usual amount of time to melt, and the Bearer can cause first degree burns with a touch, though causing third degree burns takes a few minutes. The Bearer can kill with this power, though it's not a particularly efficient way to do so. here
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37

Fire: External

3
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Metal: Solid

4
5 - This power allows the Bearer to make instant use of any liquid metal they come across. With nothing more than a touch, the Bearer can instantly turn any liquid metal to a solid state, as if it had just been forged by a skilled smith, though only terms of metal quality. The Bearer will have to do any shaping themselves. here
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Metal: Liquid

6 - This power allows the Bearer to generate up their current body mass in liquid metal at a time. The Bearer can only use this power once per hour, and the metal they generate pools around their body at their feet. here
7 - Liquid metal isn't, by itself, very much use. This power allows the Bearer to form it into a more practical shape. By touching any liquid metal, they may form it any shape they are familiar with. The liquid metal will hold that shape as long as they are touching it, but will otherwise retain all the properties of a liquid metal. The Bearer needs enough metal to make the shape they want too, and any excess metal will not be affected by this power, remaining in its natural state. here
17 - When using this power, the Bearer surrounds their hands in a liquid metal replica of their Scaripteil's claws. Despite being liquid, these claws are as sharp as their Scaripteil's and have all the abilities of their Scaripteil's claws. These claws cannot be solidified, and disappear when not in use. here
24 - An alteration to the basic breath power, this power allows the Bearer to breathe out a cone of liquid metal, coating anything it touches in heavy, liquid metal which will be as hot or cool as the liquid form of the metal the Bearer chooses to breath. This liquid metal remains afterward and can be used however the Bearer desires. here
25 -
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Restoration

8 - Restorative Aura
With this power, either the Bearer or their Scaripteil can emit a restorative aura that allows anyone within five feet to recover their stamina and heal their wounds. This aura works slowly, but it helps to take the edge off exhaustion and injury, allowing both to be more easily and properly treated later. This power recovers stamina as though the people in the aura's range had stopped to catch their breath for a moment, and as if they had applied a poultice to an injury. here
9 - Sense Injury
All the healing power in the world can't do anything if you don't know someone's injured. This power allows the Bearer to tell when someone around them has been injured, whether it be an internal or external injury. This acts as a sixth sense and doesn't give much detail, only informing the Bearer that someone is injured. here
18 Repairing Breath
Healing living beings isn't all that Vindecaldra's restoration can be used for. This alteration to the basic breath power allows the Bearer to breath out a cone of grey fire that repairs damage to inorganic matter, such as brickwork, metal, or even woodwork, though it doesn't affect living plants. This power repairs damaged material, but does not create new material. So it can repair single bricks, but can't replace entire missing bricks. here
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Growth

10
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45
Last edited by Vega Dweeb on Mon Mar 14, 2022 2:44 pm, edited 392 times in total. word count: 951
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega Dweeb
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Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
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Other Stuff

~~
Wealth & Items
~~
Image

Wealth Points

Tier 10 Wealth: Transferred to wage-earning: here
levelsTier 1 0 Wealth Points
Tier 2 6 Wealth Points
Tier 3 26 Wealth Points
Tier 4 46 Wealth Points
Tier 5 66 Wealth Points
Tier 6 91 Wealth Points
Tier 7 116 Wealth Points
Tier 8 141 Wealth Points
Tier 9 196 Wealth Points
Tier 10 251+ Wealth Points
Wealth Table
Tier (Wealth Points) Adjustment Total Wealth Points
Tier 5 (75 WP) Initial Approval 75
5 (76) Renown Reward +1 76
5 (77) Renown Reward +1 77
5 (78) Renown Reward +1 78
5 (77) Purchase: 2 x Masterwork Outfits -1 WP 77
5 (78) Renown Reward +1 78
5 (79) Cylus 720 +1 79
5 (81) Ashan 720 +2 81
6 (94) Ymiden 720 +13 94
6 (108) Saun 720 +14 108
7 (123) Vhalar 720 +15 123
7 (139) Cylus 721+16 139
7 (129) Spending Spree! -10 129
7 (119) Spending Spree! -10 119
7 (124) +5 Saoire's Heroes 124
7 (137) Ashan 721 + 13 137

Clothing

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Weapons

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Camp/ Cabin

[*]Woodworkers Kit X
[*] Bert the bear
[*] Artists kit X
[*] Fiddle X
[*] Instruction Books for above X[/list]
[/spoil]

Transitory Stuff

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Skill Kits

The following skill kits were gained throughout her travels. They were last up-dated here when she sent her cousins shopping. At that time, she was Tier 7.
The Tier Level of the kits varies as per the shoppe rules where her skill level impacts the Tier she can purchase.
  • Woodworking: Tier 9 (Master skill so Tier +2)
  • Alchemy: Tier 7 (Wealth Tier)
  • Agriculture : Tier 7 (Wealth Tier)
  • Construction: Tier 8 (Competent Skill)
  • Cooking: Tier 7
  • Basket Weaving: Tier 7
  • Butchering: Tier 7
  • Construction: Tier 7
  • Engineering: Tier 8 (Competent Skill)
  • Ensorcelling: Tier 7
  • Field Craft: Tier 9 (GM Skill)
  • Gardening: Tier 7
  • Glassblowing: Tier 7
  • Hunting: Tier 9 (GM Skill)
  • Leather Working: Tier 7
  • Medicine: Tier 7
  • Needlecraft: Tier 8 (Competent Skill)
  • Ship Building: Tier 7
  • Smithing: Tier 7
  • Writing: Tier 7
  • Woodworkers Kit X
  • Bert the bear
  • Artists kit X
  • Fiddle X

Misc: Important

► Show Spoiler
Last edited by Vega Dweeb on Mon Mar 14, 2022 2:19 pm, edited 191 times in total. word count: 3973
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega Dweeb
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Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
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Wealth Tier: Tier 10

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Other Stuff

~~
NPCs
~~
With Vega

Noodle

Noodle
Image
Noodle is a snake-shaped Diri of Utility. As described here Helping Hands (A mini-diri of utility) A small spirit with the ability to help you handle tools with as much skill as you have. An extra set of hands, basically, that can take many forms.

Vega gained Noodle here and he is described thus in the thread:
Teq said, looking at a serpentine form that was coiling around in the air, like a snake-dragon, "It looks like one of our helpers has taken a shine to you."

The dragonlike serpent was small, but appeared to have prehensile coils that could be used to manipulate objects. It floated on the air as if it could fly, but only had small, colorful fins on its body, giving it the appearance of swimming through the air rather than flying. It grinned at Vega as it stuck out its tongue, as if to get her scent.


For reasons that she doesn't know - and most certainly isn't asking - Noodle appears each time with a different hat / scarf / accessory combo.

He is a very clever snake and he and Vega often find themselves talking about all sorts of strange things. It's one of the things she likes most about him.

Conlan & Akor

As per this thread
Name: Conlan Lei'nox-Creede. (Vega calls him "Qaunobo" or "small cute person I love")
DoB 25th Vhalar, 721
Race Mixed! Biqaj / Human / Sev'ryn, etc.
Sex Male
Skills None, he's a babeh. :)
Physical Appearance A mop of unruly brown curls frame his pale face and make his brown eyes stand out even more.
Personality Whoever he's following, it's not his Mama. He's a chilled out, relaxed baby who just enjoys life. He giggles a lot, laughs, is engaged with people.



Name Akor Lei'nox-Creede (Vega calls her "Lemmy" or "something really good")
DoB 1st Cylus 722
Race Aukari
Sex Female
Skill None, she's a babeh! ;)
Physical Appearance Bright red hair, lots of freckles, she looks like Vega!
Personality She's a placid, calm child but she has a screening cry that could scare goats.

Wren and Ru

As per this ticket Vega has guardianship of Wren and Ru while Hart is retired.
father Hart
relationship to Hart daughter
relationship with Hart tbd
dob 26th Ashan, 719.
Vega calls her "Rajo" meaning "Beautiful"
Though Ruari is Hart's daughter, Hart was not there for the first two years of her life.

When Ruari was kidnapped in Ashan, 721, the kidnappers contacted Hart and demanded he be her ransom. Hart gave into the kidnappers' demands, but despite this the kidnappers didn't let Ruari go. Both Hart and Ruari were locked in the Vault, and it was in the Vault that Hart met his daughter for the first time.

Now, Ruari lives with Hart.
relationship to Hart complicated
relationship with Hart complicated

Vega calls him "Little Bird" or "Toraqat" (Good man)
Though Hart loves Wren, his relationship with the boy is complicated. When Hart Wished for Wren to live in the Maze, on 1st Vhalar, 718, he made a promise to the boy and to the man Wren had been before his death, to be there for him. But during CITW and the Fall of Emea, Hart betrayed that promise.

Wren loves Hart. But because of Hart's betrayal, he doesn't want to admit it; not to Hart, and not to himself.

Joy

► Show Spoiler

Leona

► Show Spoiler

Escher

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Dec'd

Jo'qan
Image
Name:Joq'an Lei'nox
Race: Biqaj
Date of Birth: 1st Ymiden 667 (49)
Skills: Seafaring (60), Woodworking (60) Hunting(45), Caregiving (30), Bow (20)
Appearance: 6ft 2inches, tanned skin and long hair. Joq'an has a very weathered look and is often quite severe-seeming. He is usually serious and quiet.
Personality: A dour and taciturn man who is quick to temper and prone to some moodiness, Joq'an generally prefers solitude to company and would rather be out on the ocean rather than on land. He has never really recovered from the death of his wife and he is very prone to be melancholic. All of that disappears around his daughter, though, she is the reason he keeps going. In Vega (Eve, as he knows her), he sees her mother in her and he is very protective of her.
Relationship to PC: Father
Anything: else you would like us to know: He lives on the Wanderlust with Vega and Arlo Approved with cousins: here
  • +10 Seafaring (now 40) - X
  • + 10 Seafaring (now 50) - X
  • + 10 Seafaring (now 60) - X
  • + 10]Fletching (now 30)[- X
  • +15 Fishing (now 45) - here
  • Skills Scale Down: Fishing (45) becomes Hunting (45)
  • Skills Scale Down: Fletching (30) becomes Woodworking (30)
  • +60 XP
    • Caregiving +30 (now 30)
    • Woodworking +30 (now 60)
[/spoil]
Sev'ryn Familiar

Story Arc

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Familiar

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Last edited by Vega Dweeb on Fri Sep 25, 2020 8:59 am, edited 28 times in total. word count: 1995
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega Dweeb
Approved Character
Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
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Wealth Tier: Tier 10

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Faction Stuff

~~
Song Forged
~~
Fiesty Forged
Link Adjustment Points Rank
Initiation ~ in Saoire's Realm. +14 14 Principales
Image
Diri Name: Jeff
Appearance:
Jeff is a strange and alien-looking creature who is some kind of weird mix between a biqaj, a snake and a giraffe. Long green hair falls in much the same level of chaotic as Vega's own and the giraffe marking add to the feeling of otherworldly from this bizarre little fella. Jeff's neck (which is also his body) is a few inches long, and his head is a small little blob on top of that. With eyes of black and biqaj ears, he's a very strange looking diri indeed.

Personality:
Personality: Jeff is a deeply emotional diri who will cry at the drop of a hat. He is caring and wishes to look after everyone, but he's also rather shy and awkward. He never speaks, but he always sings and his voice is beautiful. He loves telling stories and tales and would like nothing more than to feel useful. He sings to accompany Vega in her playing and he is very pleased to be the friend of someone so very musical. He is overly emotional and not only does he cry a lot, but he's prone to dramatic gasps and high-pitched screams of terror, especially when he sees a spider. Jeff hates spiders.
Forged Abilities
Reforged
Forged are not named as they are for no reason. By accepting an Induk's deal their body is filled with their power and tempered by it, making it tougher than it was before. A Forged will find that their skin is like a leather armour and their bones like iron rods, making them more resistant to blunt physical damage.
Light Hearted
Light Hearted: Music is special to the Songforged. It is an expression not just of the wonders of the air, but also of the inner thoughts and feeling of the one who plays it. With this ability the Songforged is able to replicate the sounds of any instument without needing the instument itself. They still require skill in the insturment in order to make this sound effective, but simply by moving their fingers through the air in the right way they can replicate the sounds of a flute, harp, drum, or any other instrument they have heard before.
Last edited by Vega Dweeb on Sat Aug 07, 2021 6:28 pm, edited 53 times in total. word count: 428
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
Approved Character
Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
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Wealth Tier: Tier 10

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~~
Warden of Lovalus
~~
Argumentative Warden
Link Adjustment Points Rank
Warden Initiation ~ Varlum initiates her. NA 00 Initiate
Storms Edge Claim 1 44 44 Sage
Storms Edge Claim 2 30 74 Vanquisher
Answers, Burned Away 12 86 Keeper
Claim With Viv 16 92 Keeper
Storms Edge Claim 3 10 102 Grand Warden
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Diri Name: Snuffle
Appearance:
Snuffle is roughly two inches in length, from head to the tip of her tail. She is an electric blue and purple dragon, with wings and a long forked tail - she can, with a lot of effort, breathe bubbles out of her mouth like dragons are supposed to be able to breathe fire. Her eyes are disproportionately large and she appears - fundamentally - cute.

Personality:
Snuffle is a fierce fighter of injustice. "I am dragon rawr!" is something she'll often say. Unfortunately, she's tiny, cute, and has a high squeaky voice so very few people take her seriously. She's protective of Vega, loyal and determined. So long as she feels she's being useful she's happy. She's always visible to others, as she wants them to know that she's there. Her self-image is robust - in her own eyes she's a scary fierce dragon who protects her Warden.
Warden Abilities
Flameborn’s Bane
You are all now fairly resistant to the fire of a Flameborn and you are capable of injuring them with your weapons. The power within you will grant you a burst of endurance and strength when in the presence of one of these creatures. This ability will also apply somewhat to any servant of Faldrun, you will be some more resistant to their flames and will be given a cool burst of endurance when combating them.
Brightgleam Oasis
It is in the purview of the Induk of Lake Lovalus to call water and life into existence anywhere. Once per trial a Warden may summon forth a magically infused spring that will eventually form a small pool over the next five bits. The water that is summoned has healing abilities and will slowly heal anyone touched with it’s water while in a fifty foot proximity to the spring. The water will have a faint turquoise glow and will rapidly heal flesh wounds that are soaked or doused in the water within five bits. This water can also be weaponized as weapons dipped in it will be highly effective against Flameborn and any other servants of Faldrun. Arrows will sink deeper, and blades or bludgeons touched by the Brightgleam waters will burn and scald opponents that are cut or hammered by them. The Oasis can also be planted and used like a trap to lure enemies of Faldrun into, this will cause intense scalding pain and will weaken them.
Font of Life
Brightgleam Oasis may now be enhanced by the Warden by placing a drop of their own blood within it. When this is done the Oasis will expand over the next trial into a pool that is a couple feet deep and that will begin growing plants and trees around it. The healing effect of the waters will vanish once the blood is added and instead will cause the growth of plant-life nearby allowing a Warden to slowly transform a dry and lifeless area into a beautiful oasis over the course of the next thirty trials. This ability is used to restore land that has been harmed by the forces of destruction. Font of Life may be used once a trial.
Spiritborn Armor
Due to the bonding between the Warden and their Diri via the Heart of Lovalus, the Diri now gains useful ability of growing and shape-shifting into a suit of armor for their bonded. The Warden can still hear and speak with their Diri but they will become a suit of armor that is almost a second skin across the Warden’s entire body. The Armor will appear like plate mail that is crafted from raw spiritual ephemera often possessing icy embellishes around the helm and shoulders depending on the tastes of the Warden. It will possess the strength to dull physical strikes and reduce the effect of magical attacks by half, making the Warden far more resilient in combat. After five bits the Spiritborn Armor will begin to crack if continually attacked. The Warden may take cover for another five bits in order to give the Diri time to regenerate its strength. This will allow the armor to continue functioning for another five bits before requiring time to recharge. If continually attacked for over five bits the armor will begin to fracture before shattering. If this happens the Diri will go silent, unable to be contacted for at least three trials. During this time the Warden will have a great deal of difficulty using their abilities, some may even be impossible to use. During these three trials the Diri is healing and recouping its strength. The Spiritborn Armor may be dismissed at any time prior to it breaking and the Diri will take their original form. It takes one bit for the Diri to transform into the Armor.
Spiritborn Weapon
The bond with between the Warden and the Diri have now become seamless. The Diri can now physically shift into any weapon that the Warden needs or desires. This weapon will behave as if it is made of masterwork material, blades will seem as if made of adamantite as they will cut cleaner and sharper than steel. Bows, arrows, and the like will be equipped with an endless supply of equally sharp arrows that appear out of thin air. These projectiles seem to be made of spiritual energy. Bludgeoning weapons will also feel light as feathers but hit opponents like they are made of solid metal. One weapon may be summoned at any given time and any of these weapons will seem to cause an additional searing pain to those struck by them that are enemies of the Warden. If dropped the weapon will vanish into thin air and the Diri will reappear in their normal form. They can transform into a new weapon once ten trills have passed. The Warden must hold out their open hand in order to summon the weapon. You may use Spiritborn Armor and Spiritborn Weapon at the same time as the Diri is still connected to the body of the Warden the entire time.
Boon of Lovalus: Another Day, A New Dweeb
Twice a season, Vega can stop someone from being a Dweeb. Sadly, they have to agree to this, which means they have to be more self-aware than your average dweeb. In order to do this, she has to douse the Dweeb in water (this can be throwing a cup of water over them, pushing them into a lake, whatever - as long as water touches them). This water washes away their identity and starts them anew. It physically changes them, reverting them to an 18 arc old (same sex and race as they were), with a new face - it resets them. They will remember their past life over the course of the next 2 seasons, but in a fuzzy sort of way - like they're seeing someone else's memories. This does not mean that those memories cannot one day be recovered. This ability can only be used once on any pc. They retain non-magic skills but lose any and all marks and magic.

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Last edited by Vega Dweeb on Mon Feb 28, 2022 11:47 am, edited 23 times in total. word count: 1279
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
User avatar
Vega Dweeb
Approved Character
Posts: 2808
Joined: Sun Jan 08, 2017 5:43 am
Race: Mortal Born
Profession: Hat-Wearer
Renown: 1849
Character Sheet
Character Wiki
Plot Notes
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 10

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Vega

Faction Stuff

~~
Lightning Knight
~~
Bad-Tempered Knight
Link Adjustment Points Rank
Vega gets made a Knight Justicar NA 00 Wayfarer
Cylus 720 12 points 12 total Wayfarer reward12 points: “Silverwind”: A “Good” quality sharp edged weapon made from Cobalt ingots (This can include but is not limited to swords, polearms, daggers, axes, and the like. Let the Prophet know what you prefer.) The hilt or grip is wrapped in fine gray leather and there is a round piece of Lapis Lazuli set in the pommel.
Vega gets made a Ranger NA -- Ranger
September 2020 +59 71 total Sentinal
Answers, Burned Away +13 84 Peacekeeper
Last edited by Vega Dweeb on Wed Sep 29, 2021 6:52 pm, edited 128 times in total. word count: 137
Image

Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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