Business Proposal - Mercenary Company
The Black Cats
- ABOUT THE PC
- Character Name: Balthazar Black
- Current Wealth Tier: 6
- Business Management Leadership Skill: Grandmaster.
- Profession's Main Skill: Investigation and Balthazar is Grandmaster
- ABOUT THE BUSINESS STARTUP Refer to the Business Guide
What is your target tier? Tier 8- Step 1: What is your startup wealth differential? 2
- Step 2: What is the base cost of set up for your business? 45 WP
- Step 3: What is the startup cost? (Step 2 - Step 1)? 47 WP
- Step 4: Is this business a small or large business? Normal Size Business
- How will this be funded? Will you lose the WPs or are you taking a loan? Please link to ledger or bank. 40 WP Paid for with Bank Loan, 7 WP Paid for by Balthazar
- ABOUT THE BUSINESS
- Business Name: The Black Cats
- Business Location: Scalvoris, Almund
- Business Description: The second mercenary company to operate under the name, these Black Cats primarily offer affordable protection, investigation, and acquisition services to the public.
- Number of Employees: 16 at startup, fluctuates as they gain more members. 10 Flavor NPCs, 3 Personal NPCs, 3 Business NPCs described below.
- Which Categories from the Shoppe does your business sell? The Black Cats sell mercenary services, but they're not included in the shoppe.
- Which non-Shoppe items / goods / services do you provide? Protection (escort services / area defense), investigation (robberies / interpersonal issues), tracking and hunting (bandits, pirates / other criminals), and most other tasks you would be willing to pay mercenaries for. Contracts with The Black Cats can be made for almost any purpose.
- Are there any exceptions (eg: Weapons, but not bows) No explicitly illegal activities and contracts may be terminated if it is discovered that they contribute towards illegal actions.
- Which Wealth Tier does your business target at? Tier 8
- What is your Business Management Skill Leadership Skill? Grandmaster
Goods & Services Available
Rules:- Since this is a PC run business, you may buy certain items here at a lower cost than the Shoppe.
- Only the goods & services identified in this post may be purchased.
- This location is open for you to post in: any and all purchases must be posted with time stamps below.
- You can make multiple purchases per season, but log only ONE purchase post
- If you make a thread out of your transaction, the link should be posted here.
The Black Cats Headquarters
The exterior of the headquarters for The Black Cats mercenary company, which was established in Vhalar of 722, looks like a ship that had a third taken off the bow before being flipped upside down and set in Almund. Hanging from a post just outside the building is a roughly made copy of the old company's sign. Constructed almost entirely of wood and designed to look like the inside of a ship, the front doors of the headquarters let into an average sized reception area with seating for those who did not make an appointment. The room is decently furnished and the receptionist's desk sits at the far side with a door on both the right and the left of it. All guests are greeted at the door by Dane and weapons are taken to ensure no conflict transpires within the shop.
All weapons are returned upon exiting the building.
After being greeted by Dane, guests are shown to Avery Fairchild who will further direct them depending on their needs. Customers who come for immediate services will be sent through the door on the left and customers who come to establish longer contracts are lead through the door on the right.
Both doors lead into a hallway with two doors on the left side and two doors staggered on the right side. Each of those doors leads into a smaller office where customers are asked to wait until a member of the company can come speak with them to figure out the details of the contract. Most often, the first person that they will be interviewed by is Elsa Ironsight and she directs them from there. The offices are fairly simple in design. Each one contains a desk with one chair behind the desk and two chairs in front of it. Some offices are more decorated but the interior decoration depends on who occupies the office the majority of the time.
There is another door at the end of the hallways which leads into a large gymnasium which can be used for training and meetings. The gymnasium is fairly open in design with weapon racks on the walls, a sand pit in the middle, and archery targets on the far wall. There are various rings drawn on the ground and lines that are used for different exercises. There are two doors out of the gymnasium on the right, one which leads to a barracks style housing area for members of the company and another which leads into a bathhouse. The last door in the gymnasium is along the far wall, safely away from the archery targets, and it leads into the head of the company's office.
Developed by: Balthazar Black
All weapons are returned upon exiting the building.
After being greeted by Dane, guests are shown to Avery Fairchild who will further direct them depending on their needs. Customers who come for immediate services will be sent through the door on the left and customers who come to establish longer contracts are lead through the door on the right.
Both doors lead into a hallway with two doors on the left side and two doors staggered on the right side. Each of those doors leads into a smaller office where customers are asked to wait until a member of the company can come speak with them to figure out the details of the contract. Most often, the first person that they will be interviewed by is Elsa Ironsight and she directs them from there. The offices are fairly simple in design. Each one contains a desk with one chair behind the desk and two chairs in front of it. Some offices are more decorated but the interior decoration depends on who occupies the office the majority of the time.
There is another door at the end of the hallways which leads into a large gymnasium which can be used for training and meetings. The gymnasium is fairly open in design with weapon racks on the walls, a sand pit in the middle, and archery targets on the far wall. There are various rings drawn on the ground and lines that are used for different exercises. There are two doors out of the gymnasium on the right, one which leads to a barracks style housing area for members of the company and another which leads into a bathhouse. The last door in the gymnasium is along the far wall, safely away from the archery targets, and it leads into the head of the company's office.
Developed by: Balthazar Black