Balthazar Black

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Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
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Wealth Tier: Tier 5

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Balthazar Black

Balthazar Black
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Name: Balthazar Black

Race: Human

Date of Birth: 21st of Ashan 695

Marks: Bellinos, Palenon, Celarion

Factions Joined:
  • The Elements (Scalvoris) - Fired
  • Fire Forged (Scalvoris)
  • The Black Cats (Mercenary Company)
Languages Spoken: Fluent = Common, Conversational = Scalveen, Broken = Yari


Appearance

Despite his name, Balthazar sports a long white hair and the makings of a white beard on his sharp jaw. He doesn’t know why but at some point shortly after his first initiation his hair turned white. A witch mark turned his eyes golden and he can generally be found in relatively simple clothing. Balthazar's white hair is a witchmark of his initiation into Defiance and his golden eyes are a witchmark of his initiation into Rupturing. He stands at roughly six feet and one inch tall with a lean build.
Last edited by Balthazar Black on Wed Jul 05, 2023 1:30 pm, edited 13 times in total. word count: 149

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Personality


Balthazar is a man with great aspirations and many, many questions. It is his curiosity that has guided him but the curiosity has always been laced with a desire for power and fame. Balthazar has a deep-seated desire for power but he is aware of the desire and frequently tries to resist it. He has become a man of calculated, careful action. But he is still a man of action. Balthazar truly understands that the world is not one way or another and that there are multiple sides to every conflict. Furthermore he understands that ignoring the reasoning of one side condemns all sides. He admires loyalty and hard work but he is also very fond of harmless, clever shortcuts. It is when the shortcut comes at the expense of others that he takes issue. Most seem to find Balthazar to be very agreeable. A small burden of his magic is that Balthazar is rarely comfortable in one place for an extended period of time and he is innately fond of nature. Particularly fire.
Last edited by Balthazar Black on Sun Jan 20, 2019 3:40 am, edited 5 times in total. word count: 176

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

History


Balthazar was born in the middle of an adventure. His parents were hunters and they were in the middle of a hunt when his mother felt Balthazar coming. He was born and the hunt was abandoned so his father could take care of his mother. Unfortunately they had been contracted to hunt a pack of wolves in the forest that was terrorizing travelers and the wolves remained alive. That night a family was eaten while passing from one village to the next and blame fell on Balthazar's parents. An angry mob came for them. His father fought well but his parents were a team and his mother was too weak to fight. She was killed and Balthazar's father was gravely wounded but he repelled the mob. His father died while crawling towards Balthazar's bed due to blood loss. Balthazar would have died too if not for a farmer who realized that they'd done something horrible. The farmer took Balthazar in but his generosity came at a cost. Balthazar was not embraced as another son but instead as a worker. The farmer put Balthazar to work the first day he was old enough to work. Balthazar spent much of his younger days working on the farm for his ward (the farmer certainly didn't earn the title of father) but at the age of ten his ward's farm burned down and his ward moved the family to a nearby city.

The farmer took his family and Balthazar to a city with a name Balthazar never learned to pronounce. All he remembered specifically of it was that is was always cold or raining and all of the buildings had a warm hearth. The farmer and his family obtained jobs around the city. Horribly mundane jobs but they were jobs and as such they began to expect Balthazar to get a job. When they'd been living on the farm Balthazar's role had been easy to define but without the abundance of labor to perform the farmer didn't know what to do with Balthazar so at the age of eleven years old Balthazar became an apprentice to Xanax the Wise, a local sorcerer who needed help with his research. Xanax was a strict but fair master. He expected things to be done to the highest standard but he also rewarded Balthazar for a job well done. Xanax was an oddity of sorts and had only been called "the Wise" because he was the only practitioner of magic in the city at the time. As a result many people came to him for information or simple remedies. They thought magic would solve all their problems and while Xanax did solve many of the problems presented to him, not all solutions required spells. Xanax had become chair-bound following a violent battle in which an arrow his Xanax in the lower section of his back and took his legs from him which is why he required an assistant. He created a puzzle box and offered the position to anyone who could give him what was inside the box. Balthazar used his head where others did not and so Balthazar smashed the box with a hammer rather than try to solve it. Xanax approved of the method, most likely because it humored him and Balthazar was young enough to make a good aid. Balthazar served as Xanax's research assistant for four years and during that time the two slowly built a friendship. During that time Balthazar was given lodging in the attic of Xanax's home. He cooked, cleaned, and picked things up after Xanax. He even took out the trash on rainy days if he had to. Yet nothing good lasts forever and Balthazar's curiosity developed into a desire to perform the same feats Xanax told him stories about. He began to petition his master for that power and Xanax refused... at first. Balthazar was still Xanax's assistant and his performance began to reflect his dissatisfaction. Eventually Xanax confronted him about it and they came to an agreement. Xanax explained the danger of the initiation but Balthazar was still of the age that he skipped over the warning sections in books. So, despite Xanax's dread, the two went out into the nearby forest one night to perform the ritual.

Xanax took Balthazar deeper into the forest than he'd even been before- well Balthazar took him because he was rolling the chair Xanax sits in- and Xanax explained the nature of a Defier's magic. He explained the complex relationship between the mage and the elements that Balthazar would be unable to ignore. He explained, but Balthazar thought he already knew. He hadn't spent for years working with magic practices without picking up a thing or two about the nature of magic. Balthazar thought he knew, but he was wrong. Xanax had bonded most closely with the element of earth and so Balthazar's initiation had to reflect that. They found a clearing and Balthazar spend the entire day digging a pit into the ground to perform the initiation. It was hard work. By sundown his arms ached so greatly that he could not lift the shovel to throw even one more speck of dirt. It was then that Xanax began the initiation. Words were spoken that will remain between the master and the apprentice present, then Xanax buried Balthazar in the dirt he'd spent the day displacing. At first it felt like you'd expect a ton of dirt being dropped on you to feel. It was crushing and Balthazar felt all the air leave his lungs. He tried to close his eyes but the dirt had already found them. He struggled against the earth, clawing and fighting it so that he could escape but he didn't. He didn't escape the earth. He was exhausted and weary when he was buried, he would never make it out on his own. Balthazar surrendered to that truth and accepted that he'd made a mistake in seeking the power. He surrendered to the earth and the pain stopped. Suddenly the earth began to feel more liquid than solid and Balthazar climbed out of the ground with ease. When his head broke the surface of the ground he felt all of the elements in a way he never had before. The wind felt like it was caressing him and welcoming him into the world. The earth felt smooth and soft beneath his hands as he pushed out of it. The water Xanax offered him calmed Balthazar's nerves in an unfamiliar way. The fire Xanax conjured called to Balthazar like a siren to a sailor. Balthazar did not understand that that calling was truly the spark that had it's own plans for him.

Following his initiation, Balthazar refocused his studies with Xanax and worked with a passion he hadn't ever had before. He wanted to know more, to see more, and to feel more connected to the elements. Xanax tried to regulate Balthazar's passion for the work by giving him more mundane tasks to complete. Xanax hoped that the tasks would occupy Balthazar's idle hands and keep him out of trouble but unfortunately for Xanax, one of the tasks he added to Balthazar's workload required him to visit a witch who'd come into the city a few months prior and set up the Huntsman's Rest. It was an inn where the fire was always warm and the majority people were always drunk. Needless to say it was one of the best places to spend any down time and Balthazar had been completely unaware of it because it had not been part of his chores. The woman who ran it was named Morgan Lafeyette and she provided Xanax with a herb he needed for his experiments. Over time Balthazar and Morgan developed a friendly relationship. Then one day Balthazar asked Morgan to dinner with him. He was doing well in his Defier studies and felt bold. She said yes. The night started in a different tavern but ultimately ended up back at the Huntsman's Rest. Nothing was ever the same after that night. In the morning, Balthazar was late to begin his work with Xanax due to a surprise Morgan had for him. Xanax was not happy. For the first time since he'd brought Balthazar into his home, Xanax felt like he was not in control of his apprentice. Xanax valued few things more than control which is something he and Morgan had in common. Things only spiraled from there as Xanax became more and more overbearing and Balthazar began to desire independence. Morgan only made things worse. She was the voice whispering in Balthazar's ear telling him that he deserved more than Xanax had given him. Balthazar was not skilled in deception, he could not see the writing on the walls. When Morgan told him about the smuggling and insisted it was to keep her Inn afloat, he believed her. When she asked him to help he refused but he was young and enticed easily by power. She promised to initiate him in another type of magic a type of magic his mentor Xanax had never placed any interest in. Rupturing. Balthazar was torn between his commitments to his master and his desire- no his lust (because it truly was a lust at this point in his life)- for power. He chose poorly and promised to help Morgan. So she initiated him. Balthazar never found out why Morgan was so willing to initiate someone she had known for so little time but given the end results, it is likely she was simply doing it to get to Xanax. One day Balthazar would wonder if she'd agreed to initiate him as part of a plan to kill him.

Morgan took Balthazar into a backroom in the Huntsman's rest and explained how the initiation would proceed based on how she'd experienced it. Unlike Xanax, Morgan had not devoted her life to the study of magic, she had only focused on the parts that helped her smuggle and escape danger. As a result her process was a little less refined. She asked Balthazar some prodding questions about his past to fill in the things she did not already know and then began. It was nothing like the first time had been. He felt this spark bond with him the moment it did and then he suddenly felt the air ripped from his lungs again (okay so a little bit like last time). Suddenly he was standing outside a ruined cabin outside the hoods. A small hunting shack that Balthazar struggled to recall his connection two until he saw the skeletons on the floor. He didn't know if it was sadness or rage or confusions but many different emotions washed over him and Morgan provided little help. In the end it was Xanax's teachings that helped Balthazar control his feelings. They were taken to a few other locations but each one had slightly less meaning to Balthazar. When the initiation was done Balthazar's eyes turned a subtle shade of gold. It was the second witchmark he'd have to grow accustomed to and it is the reason Balthazar hasn't served as a lookout in a long time.

Balthazar did not have long to learn from Morgan but he'd spent years learning and learning how to learn so he learned fast. He helped her move her shipment of Pray into the city and when Xanax found out he was furious. He shouted that Balthazar was too short sighted and didn't understand the true consequences of what he and Morgan were doing. Moreover, he was furious that Morgan had initiated Balthazar in Rupturing. Balthazar disregarded his mentor's anger and assumed that Xanax would get over it. He was wrong again. So that night Morgan's home, the Huntsman's Rest, was seized by the city guard. They found some of the Pray that they hadn't been able to sell yet and a couple of poisons. Morgan was arrested but mundane men couldn't hold her and she escaped. It was no great mystery to Morgan who had sold her out, the only other person in the city so bold was Xanax. Once Balthazar got word that Morgan had escaped he returned to his lodging to warn Xanax but he was too late. Morgan had stormed into Xanax's home late at night and tried to do the one thing she knew would destroy this man she had grown to loath. She began to Flay him. Balthazar walked in on her performing the act and it shattered him. Two people he cared for- a true father and a lover- were at each other's throats and he could do nothing. Balthazar tried to stop her but it was too late. Xanax was dead. In his rage Balthazar learned a valuable lesson. When a Defier is angry, the elements that care for him are as well. The flame from a candle on Xanax's desk leapt from the wick to the wall and burned the building down with Morgan inside. Balthazar didn't watch her burn but Balthazar hasn't seen her since. He left the city not long after and paid only one visit. He went to see the farmers who had brought him here. He wanted to thank them for the life they'd given him. He never got the chance. Their minds had been addled by the very drug he helped bring into the city. Pray.

Today Balthazar has much greater respect for the mystical. He knows it is more than a tool for conquest and his actions reflect that. Balthazar travels frequently but has set up shop in Yaralon for the time being. He works as a fixer of sorts in that when someone has a problem, he does what is within his power to fix it.
Last edited by Balthazar Black on Sun Jan 20, 2019 8:13 pm, edited 4 times in total. word count: 2353

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Skills & Knowledges


Skills
Skill Total Points Proficiency
Domain: Defiance (250/250) Master
Domain: Attunement (250/250) Master
Domain: Rupturing (250/250) Master
Domain: Transmutation (76/250) Expert
Unarmed Combat: Ustrina (256/250) Tier 2
Intelligence - FT (109/100) Grandmaster
Leadership (250/250) Grandmaster
Investigation (250/250) Grandmaster
Detection (250/250) Tier 2
Socialization (250/250) Grandmaster
Endurance (PB) (256/250) Grandmaster
Tactics (250/250) Grandmaster
Meditation (RB) (206/250) Master
Discipline (166/250) Master
Athletics (156/250) Master
Strength (156/250) Master
Stealth (155/250) Master
Blades (Katana) (155/250) Master
Alchemy (90/250) Expert
Psychology (76/250) Expert
Logistics (76/250) Expert
Dreamwalking (78/250) Expert
Polearm (Quarterstaff) (76/250) Expert
Intimidation (77/250) Expert
Smithing (90/250) Expert
Deception (PB) (40/250) Competent
Mount (60/250) Competent
Resistance (40/250) Competent
Teaching (30/250) Competent
Science (26/250) Competent
Politics (50/250) Competent
Flying (30/250) Competent
Animal husbandry (45/250) Competent
Engineering (30/250) Competent
Research (28/250) Competent
Axes and Bludgeons (15/250) Novice
Fieldcraft (15/250) Novice
Woodworking (15/250) Novice
Seafaring (02/250) Novice
Dancing (05/250) Novice
Knowledge

Supernatural

  • Defiance: 87
  • Defiance - Flaying Specialization: Fire
  • Defiance - Initiation
  • Defiance - Earth Bound
  • Defiance - Maintaining a flame with only ether
  • Defiance - Controlling the speed a flame burns
  • Defiance - Manipulating multiple elements
  • Defiance - Manipulating Fire from an existing source
  • Defiance - Overstepping
  • Defiance - Work with small steps, not big ones.
  • Defiance - Manipulating Water from a Source
  • Defiance - Cleaning the air
  • Defiance - Movement aids control
  • Defiance - Scorn Doesn't Last
  • Defiance - Mutation
  • Defiance - Projecting flames from spinning kicks
  • Defiance - Shooting fire with jabs
  • Defiance - Moving earth with uppercuts
  • Defiance - Trapping limbs with earth
  • Defiance - Small flame for a torch
  • Defiance - Scouting with a flame
  • Defiance - Getting a shale ceiling to cave in
  • Defiance - My Spark demands use regardless of my ether
  • Defiance - Earth gauntlets
  • Defiance - Hardening earth
  • Defiance - Movement to build up a wind blast
  • Defiance - Quickly changing elements drains ether faster
  • Defiance - Using earth to bury a sword
  • Defiance - Using wind to move objects
  • Defiance - Propelling flames in a roll
  • Defiance - Defying earth while being tripped
  • Defiance - Switching elements rapidly is taxing on ether
  • Defiance - Using earth to trip a charging opponent
  • Defiance - Softening Earth for walking
  • Defiance - Elements feel different in Emea
  • Defiance - Raising an earth wall
  • Defiance - Propelling a continuous flame
  • Defiance - Flaming fists
  • Defiance - Deference protects from the elements
  • Defiance - Wind blast
  • Defiance - Manipulating Bloodwater
  • Defiance - Smoothing the earth to sit on
  • Defiance - Blow drying yourself
  • Defiance - Altering another Defier’s element
  • Defiance - Using fire to hide movement
  • Defiance - Moving the wind in a controlled pattern to spin targets
  • Defiance - Focusing the force of your punch, and therefore the fire you manifest
  • Defiance - Controlled motions with the wind
  • Defiance - The elements do not like to be played against each other
  • Defiance - Wind's embrace, flight
  • Defiance - Conjuring a breeze to warm up your spark
  • Defiance - Using wind to cool down a blade
  • Defiance - Refinement, lightning
  • Defiance - Enhancing your jump with a rising stone
  • Defiance - Caressing a dagger with fire
  • Defiance x 1
  • Defiance x 2
  • Defiance x 2
  • Defiance x 1
  • Defiance x 1
  • Defiance (Guardian) - Your kin leaps to defend you
  • Defiance (Refinement) - Movement aids refining lightning
  • Defiance (Support) - Turning a portion of your body into fire
  • Defiance (Support) - Healing with fire
  • Defiance (Dancing) - Moving the Elements with you
  • Defiance (Embrace) - Cooking a steak
  • Defiance - Raising a stone pillar then weaponizing chunks of it with punches
  • Defiance (Embrace) - Melding into the earth
  • Defiance x 5
  • Defiance - Manifesting water from nothing
  • Defiance x 4
  • Defiance (Dancing) - Manipulating a cloud of ash through a portal
  • Defiance - Initiation by fire
  • Defiance x 5
  • Defiance (Support) - Reforming a hand with fire
  • Thrown Combat x 1 (Reassigned after Thrown skill was dropped)
  • Thrown x 2 (Reassigned after Thrown skill was dropped)
    _______________________
    Rupturing: 65
  • Rupturing - Initiation
  • Rupturing - Blink while running
  • Rupturing - Seeing through motion
  • Rupturing - Booming Cough
  • Rupturing - Portholes
  • Rupturing - Motion sensing
  • Rupturing - Measuring distance with eyes
  • Rupturing - Jumping blink
  • Rupturing - Runner's Low
  • Rupturing - Bending space is loud
  • Rupturing - Breaking the edge of a portal closes it quietly
  • Rupturing - Maintaining a porthole to play catch
  • Rupturing - Forming an Ingress
  • Rupturing - Forming an Egress
  • Rupturing - You can only blink where you can see
  • Rupturing - Collapsing portals don't cut organic material
  • Rupturing - Remember to make portals larger for taller people
  • Rupturing - Motion sensing when blinded by dirt
  • Rupturing - Locations have etheric signatures
  • Rupturing - Mutation, dyslexia
  • Rupturing - Blinking while falling
  • Rupturing - You can't hold open another Rupturer's portal
  • Rupturing - Maintaining a full portal
  • Rupturing x 2
  • Rupturing x 2
  • Rupturing (Blink)
  • Rupturing (Snapshot)
  • Rupturing x 1
  • Rupturing (Roar) - Scaring a dog
  • Rupturing - Maintaining a stable portal for someone to go through
  • Rupturing - Forming an egress as far up as you can see
  • Rupturing (Porthole) - Cutting a cigar
  • Rupturing (Snapshot) - Throwing Nimue's anchor
  • Rupturing x 5
  • Rupturing (Pushing/Pulling) - Creating a loop trap
  • Rupturing - Creating a portal to bridge fifteen miles
  • Rupturing x 4
  • Rupturing (Blink) x 2
  • Rupturing (Scrying) x 2
  • Rupturing (Roar) - Better not to center in your room
  • Rupturing x 5
  • Rupturing x 3
  • Rupturing x 3
  • Rupturing (Pushing/Pulling) - Pulling yourself up through a portal
  • Rupturing (Splintering) - Moving your whole body through a door
  • Rupturing (Splintering) - Splintering is much quieter than opening portals
    _______________________
    Attunement: 110
  • Attunement - Initiation
  • Attunement - Things have frequencies
  • Attunement - The frequency of a man in combat
  • Attunement (Compass) - Tracks attuned targets in combat
  • Attunement (Compass) - Tracking Attuned things
  • Attunement - Attuning to a location requires you to walk around the area
  • Attunment x 2
  • Attunement: Note - Anger
  • Attunement: Note - Pride
  • Attunement: Note - The Mundane Human
  • Attunement: Note - Triumph
  • Attunement: Note - Murder
  • Attunement: Note - Deception
  • Attunement: Note - Panic
  • Attunement: Note - A Transmutation Spark
  • Attunement: Note - Blessed by Delroth
  • Attunement: Note - Ambition
  • Attunement: Note - Duty
  • Attunement: Note - Ghost (Echo)
  • Attunement: Note - Defiance Mage
  • Attunement: Note - Rupture Mage
  • Attunement: Note - Attunement Mage
  • Attunement: Note - Violence
  • Attunement: Note - Death
  • Attunement: Note - Ghost (Empty)
  • Attunement: Note - Sev'ryn
  • Attunement: Note - Flameborn
  • Attunement: Note - Faith
  • Attunement: Note - Biqaj
  • Attunement: Note - Discipline
  • Attunement: Note - Empathy Mage
  • Attunement: Note - Authority
  • Attunement: Note - Theocratum
  • Attunement: Note - Creepborne
  • Attunement: Note - Inebriated
  • Attunement: Note - Adamantite
  • Attunement: Note - Necromancy Spark
  • Attunement: Note - Fear
  • Attunement: Note - Hickory Wood
  • Attunement: Note - Transmutation Spark
  • Attunement: Note - Hone Spark
  • Attunement: Note - Becoming Spark
  • Attunement: Note - Graft Wood
  • Attunement: Note - Geminite
  • Attunement - Edward Ketchum's Frequency
  • Attunement - The Frequency of Devin the Bard
  • Attunement - The Frequency of Victor Amielle
  • Attunement - The Frequency of Nimue the Ghost
  • Attunement - The Frequency of Kalortah
  • Attunement - The Frequency of Cobalt
  • Attunement - The Frequency of Copper
  • Attunement - The Frequency of a Dead Carowa
  • Attunement - The Frequency of Nir’wei (As Bishop)
  • Attunement - The Frequency of Scalvoris Town
  • Attunement - The Frequency of Silas Para Bellum
  • Attunement - The Frequency of a Possessed Person
  • Attunement - The Frequency of Zemos
  • Attunement - The Frequency of a Magnim
  • Attunement - The Frequency of Elisabeth
  • Attunement - The Frequency of Vito Rossau
  • Attunement - The Frequency of Yeva of Rharne
  • Attunement - The Frequency of Haven
  • Attunement - The Frequency of Simon Mickelson
  • Attunement - The Frequency of Gaul Jundland
  • Attunement - The Frequency of a Colossithecus
  • Attunement - The Frequency of Henri Wagstaff
  • Attunement - The Frequency of The University Mining Camp in the Scalvoris Mountains
  • Attunement: The Frequency of The Black Cats' Headquarters
  • Attunement: The Frequency of Rakvald
  • Attunement: The Frequency of Almund
  • Attunement - Searching for notes similar to your own is easier
  • Attunement (Omnivision) - Feeling your surroundings
  • Attunement (Omnivision) - Projecting your senses through hollow ground
  • Attunement (Dousing) x 3
  • Attunment (Onmivision) x 2
  • Attunement - Overstepping tinnitus
  • Attunement - Soothing Rupture spark mutations
  • Attunement - Soothing weakens the magic
  • Attunement - Soothing Defiance spark mutations
  • Attunement (Synchronize) - Hard to hold if one linked fears death
  • Attunement (Omnivision) - Looking through the floor beneath your feet
  • Attunement (Soothe) - Waking the sparks back up
  • Attunement x 5
  • Attunement (Soothe) x 3
  • Attunement (Jamming) - Can be used to suppress another mage's magic
  • Attunement (Jamming) - Requires most of your spark's focus
  • Attunement (Synchronize) - Partial Synchronization helps predict enemy movements
  • Attunement x 4
  • Attunement x 3
  • Attunement x 3
  • Attunement (Project) x 2
  • Attunement (Jamming) - Isolate the spark in a frequency then suppress it
  • Attunement (Jamming) - Requires you to find the frequency of the targeted spark first
  • Attunement (Compass) - Provides a vague sense of distance between you and the frequency
    _______________________
    Transmutation: 24
  • Transmutation - Allows mages to reshape objects
  • Transmutation - Can be weaponized into an ether missile
  • Transmutation - The initiation transmutes the initiate
  • Transmutation - Ether can corrode materials
  • Transmutation - Ether can bolster armor
  • Transmutation - Ether can be turned into light
  • Transmutation - Ether can restore transmuted items
  • Transmutation - It is important to study material's qualities
  • Transmutation - Sensations can be qualities
  • Transmutation - Transmuted items decay over time
  • Transmutation - Items are transmuted by being immersed in a field of ether
  • Transmutation - Transmuted items may have flaws
  • Transmutation (Quality) - The color of grave gold
  • Transmutation (Quality) - The durability of grave gold
  • Transmutation (Quality) - The strength of Adamantite
  • Transmutation (Quality) - The Sound of Silence
  • Transmutation (Quality) - The flexibility of hickory wood
  • Transmutation (Identity) - Exposes the durability of a material
  • Transmutation (Identity) - Exposed the weak points of an item
  • Transmutation (Identity) - Can indicate the age of items
  • Transmutation (Identity) - Can reveal the use of magical items
  • Transmutation (Brilliance) - Conjuring a ball of glowing ether
  • Transmutation (Brilliance) - Making ether glow brighter than usual
  • Transmutation (Corrosion) - Different materials decay at different rates
  • Transmutation (Corrosion) - Corroding wood to make a hand-sized hole
  • Transmutation (Corrosion) - Corroded material are destroyed beyond repair
  • Transmutation - Using Absorption on ether bolts
    _______________________
    Bellinos Mark
  • Bellinos (Eidetic) - You can recall anything you read
  • Bellinos (Genetic Memory) - Vri's mark allows you to step back generations in your family's life
  • Bellinos (Genetic Memory) - Guidance comes as visions, not as a direct memory
  • Bellinos (Memento) - You can put the willing memories of others into objects
  • Bellinos (Memento) - Putting an echo of a memory into an object
    _______________________
    Dreamwalking: 22
  • Dreamwalking x 22

Combat Skills

  • Unarmed Combat: 111 Total
  • Unarmed Combat (Imber) x 1
  • Unarmed Combat (Nomos) - Defying the wind is necessary for some dodges
  • Unarmed Combat (Solum) - Ready Stance
  • Unarmed Combat (Solum) - Two step rock throw
  • Unarmed Combat (Solum) - Root yourself in the earth
  • Unarmed Combat (Solum) - Rock-shattering punch
  • Unarmed Combat (Solum) - Three strike combo
  • Unarmed Combat (Solum) - Utilizing the earth behind a foe to trip them
  • Unarmed Combat (Solum) - Earthen fist form
  • Unarmed Combat (Solum) - Straight jab
  • Unarmed Combat (Solum) - Enduring strikes
  • Unarmed Combat (Solum) - Waiting for the right moment to strike back
  • Unarmed Combat (Solum) - Turn at your hip to add force to strikes
  • Unarmed Combat (Solum) - Turning your defense into offense
  • Unarmed Combat (Solum) x 2
  • Unarmed Combat (Ustrina) - Isolating an enemy weapon
  • Unarmed Combat (Ustrina) - Attacking opponent attacks
  • Unarmed Combat (Ustrina) - Disarming opponents
  • Unarmed Combat (Ustrina) - Dodging shortsword swings
  • Unarmed Combat (Ustrina) - Blocking punches
  • Unarmed Combat (Ustrina) - Defensive Kicks
  • Unarmed Combat (Ustrina) - Sizing Up opponents
  • Unarmed Combat (Ustrina) - Spinning Kick
  • Unarmed Combat (Ustrina) - Open-Palm Stance
  • Unarmed Combat (Ustrina) - Leg Stretches Help You Move
  • Unarmed Combat (Ustrina) - Spinning Leg Sweep
  • Unarmed Combat (Ustrina) - Balance Matters
  • Unarmed Combat (Ustrina) - Avoid your opponents strengths
  • Unarmed Combat (Ustrina) - Strike First, Strike Hard
  • Unarmed Combat (Ustrina) - Kick with Heel
  • Unarmed Combat (Ustrina) - No one wins with a headbutt
  • Unarmed Combat (Ustrina) - Attack limbs to loosen grip
  • Unarmed Combat (Ustrina) - Strong, rigid movements
  • Unarmed Combat (Ustrina) - If you can't stop the attack, direct it
  • Unarmed Combat (Ustrina) - Throat punch
  • Unarmed Combat (Ustrina) - Starfish kip up
  • Unarmed Combat (Ustrina) - Isolating a short sword
  • Unarmed Combat (Ustrina) - Disarming swordsmen who stab at you
  • Unarmed Combat (Ustrina) - Defiance aided kicks
  • Unarmed Combat (Ustrina) - Slipping past a jab
  • Unarmed Combat (Ustrina) - Defiance aided jabs
  • Unarmed Combat (Ustrina) - Rolling away
  • Unarmed Combat (Ustrina) - Attacking with elbows
  • Unarmed Combat (Ustrina) - Weakening the midsection
  • Unarmed Combat (Ustrina) - If an opponent falls, kick them
  • Unarmed Combat (Ustrina) - Under arm neck snap
  • Unarmed Combat (Ustrina) - Armpit punch
  • Unarmed Combat (Ustrina) - Attack with knees
  • Unarmed Combat (Ustrina) - Get close if you can't use Defiance
  • Unarmed Combat (Ustrina) - One hand chin, one hand top of the head neck snap
  • Unarmed Combat (Ustrina) - Quick Jabs
  • Unarmed Combat (Ustrina) - Wall Propelled Spinning Kick
  • Unarmed Combat (Ustrina) - Dodging mace swings
  • Unarmed Combat (Ustrina) - Fast jabs when legs are disabled
  • Unarmed Combat (Ustrina) - All limbs occupied? Headbutt
  • Unarmed Combat (Ustrina) - Attacking a thrown knife
  • Unarmed Combat (Ustrina) - High, low, and mid flame attack combo
  • Unarmed Combat (Ustrina) - Kicking the back of the knees
  • Unarmed Combat (Ustrina) - Strikes to feel out your opponent
  • Unarmed Combat (Ustrina) - Leg choke when being mounted
  • Unarmed Combat (Ustrina) - Flame and Wind Blast Jabs
  • Unarmed Combat (Ustrina) - Uppercut flurry combo
  • Unarmed Combat (Ustrina) - Flaming fist combat
  • Unarmed Combat (Ustrina) - Sliding leg sweep
  • Unarmed Combat (Ustrina) - Flurry of kicks to weaken opponent's grip
  • Unarmed Combat (Ustrina) - Strike with knees if arms are bound in a hug
  • Unarmed Combat (Ustrina) - Controlling an opponents sword arm to stab them
  • Unarmed Combat x 3
  • Unarmed Combat x 4
  • Unarmed Combat x 3
  • Unarmed Combat x 2
  • Unarmed Combat x 3
  • Unarmed Combat x 2
  • Unarmed Combat x 7
  • Unarmed Combat (Paralyzing Strike) - Your precise jabs can disable muscles
  • Unarmed Combat x 3
  • Unarmed Combat x 1
  • Unarmed Combat x 3
  • Unarmed Combat - Fighting while speed is magically enhanced
  • Unarmed Combat - Safely blocking attacks from armed opponents
  • Unarmed Combat - Basic throws
  • Unarmed Combat - Using legs to sweep a practice polearm's butt end.
  • Unarmed Combat x 7
  • Tier 2 Knowledge
  • Tier 2 XP
    _______________________
    Polearm: 24
  • Polearm (Quarterstaff) x 1
  • Polearm (Quarterstaff) x 4
  • Polearm (Quarterstaff) x 8
  • Polearm x 4
  • Polearm (Spear) - Attack with the pointy end
  • Polearm (Spear) - Keep it in motion to distract lesser opponents
  • Polearms (Spear) - Lower grip extends the range
  • Polearms (Spear) - Mid grip is more versatile, but shortens range
  • Polearms (Spear) - Chops are hard for your opponent to predict
  • Polearms (Spear) - Basic spear parries
  • Polearms (Spear) - Basic chop and jab combo
    _______________________
    Blades: 48
  • Blades (Two-Hand Focus) x 3*
  • Blades (Two-Hand Focus): Two-handed grip is more limiting*
  • Blades (Short Sword) x 2
  • Blades x 5
  • Blades x 6
  • Blades x 5
  • Blades x 6
  • Blades x 2
  • Blades x 4
  • Blades - Fluidly drawing the sword and striking in one motion
  • Blades x 2
  • Blades (Katana) x 6
  • Blades x 3
  • Blades x 3
  • Blades x 3
    _______________________
    Axes & Bludgeons: 4 (* = Specialization)
  • Thrown x 2 (Reassigned after Thrown skill was dropped)*
  • Axes and Bludgeons (Thrown) - Overhand war hammer throw*
  • Axes and Bludgeons (Thrown) - Overhead two hand lob*
  • Axes and Bludgeons (Two-Hand Focus) - Overhead swings are stronger with two hands*
  • Axes & Bludgeons x 2
  • Axes and Bludgeons - A hammer requires powerful swings
  • Axes and Bludgeons - A basic parry with a hammer

Physical Skills

  • Athletics: 62
  • Athletics: Acrobatics x 3
  • Athletics: Acrobatics x 1
  • Athletics: Acrobatics x 4
  • Athletics: Acrobatics x 1
  • Athletics: Acrobatics x 3
  • Athletics: Acrobatics x 2
  • Athletics: Acrobatics x 2
  • Athletics: Acrobatics x 3
  • Athletics: Acrobatics - Falling with style
  • Athletics: Acrobatics - Landing on a tree branch.
  • Athletics: Acrobatics - Balancing on a tree branch to enjoy the view
  • Athletics: Acrobatics - Walking while really drunk
  • Athletics: Acrobatics - Catching a sheathed knife
  • Athletics: Acrobatics x 3
  • Athletics: Acrobatics x 2
  • Athletics: Acrobatics x 3
  • Athletics: Acrobatics x 2
  • Athletics: Acrobatics x 2
  • Athletics: Acrobatics x 4
  • Athletics: Running x 1
  • Athletics: Running x 6
  • Athletics x 5
  • Athletics x 1
  • Athletics x 3
  • Athletics - Running back and forth in a gym
  • Athletics x 2
  • Athletics - Keeping your balance when being teleported by strange mist
  • Athletics x 2

    _____________________
    Endurance: 109
  • Endurance - Hard Days Work, At an Early Age
  • Endurance - Mind Over Matter
  • Endurance - Ripping out hair with a war hammer
  • Endurance - Working through pain
  • Endurance - Pulling a leg muscle
  • Endurance - Bodied by an Ithecal with a tower shield
  • Endurance - Having your spark searched
  • Endurance - Kicked out of Emea
  • Endurance - Taking a punch
  • Endurance - Body punches
  • Endurance - Backhanded
  • Endurance - Hitting a table mid-fall
  • Endurance - Drinking tainted purple whiskey
  • Endurance - Rope burn on the wrists
  • Endurance - Thrown onto the floor
  • Endurance - Leg stomp
  • Endurance - Fighting with a wounded leg
  • Endurance - Headbutting a hard head
  • Endurance - Fighting while drugged
  • Endurance - Hit by a defier’s rock scythe
  • Endurance - Smacked on the back of the legs
  • Endurance - Hit with a tower shield
  • Endurance - Being choked, and not in a fun way
  • Endurance - Whipped on the back
  • Endurance - Knuckle bruises
  • Endurance - High-fiving the ground with your back
  • Endurance - Greeting an elbow with your jaw
  • Endurance - Scratch by claws, in a kinky way
  • Endurance - Receiving a bear hug
  • Endurance x 3
  • Endurance x 1
  • Endurance x 1
  • Endurance x 2
  • Endurance x 2
  • Endurance x 2
  • Endurance x 2
  • Endurance x 2
  • Endurance x 2
  • Endurance x 1
  • Endurance - Choked by a ghost tendril, not in a kinky way
  • Endurance - Naked in the Viden cold
  • Endurance - Walking in middle of a storm
  • Endurance - Physical strain of the Untold
  • Endurance x 3
  • Endurance - Cut by an arrow
  • Endurance x 6
  • Endurance x 3
  • Endurance - Being struck by an ether missile
  • Endurance x 1
  • Endurance x 2
  • Endurance x 3
  • Endurance x 2
  • Endurance x 3
  • Endurance x 3
  • Endurance x 2
  • Endurance x 5
  • Endurance x 3
  • Endurance x 5
  • Endurance x 2
  • Endurance - Days without sleep
  • Endurance - Eating a minimal amount for a prolonged period
  • Endurance - Being restrained for a prolonged period
  • Endurance x 7
  • Endurance x 3
  • Endurance x 3
  • Endurance x 2
  • Endurance: Being zapped by your own lightning
    _______________________
    Resistance: 29
  • Resistance x 2
  • Resistance x 2
  • Resistance x 3
  • Resistance x 8
  • Resistance x 4
  • Resistance x 4
  • Resistance x 3
  • Resistance x 3
    _______________________
    Strength: 54
  • Strength - Kicking down a door
  • Strength - Moving a bed
  • Strength - Kicking open a door
  • Strength - Smashing a head into a wall
  • Strength - A mighty hug
  • Strength - Fighting with stone covered arms
  • Strength - Trying to pull a scythe away from an Ithecal
  • Strength - Pulling hands off your neck
  • Strength - Punching a more durable opponent
  • Strength - Unarmed combat with metal gauntlets
  • Strength - A high jump
  • Strength - Working out the arms with repetitive stick grinding
  • Strength x 1
  • Strength x 2
  • Strength x 3
  • Strength x 4
  • Strength - Holding off an assassin's dagger
  • Strength - Heavy lifting
  • Strength x 3
  • Strength x 3
  • Strength x 2
  • Strength x 2
  • Strength x 4
  • Strength x 3
  • Strength x 5
  • Strength - Lifting heavy wood beams
  • Strength - Cutting down trees
  • Strength x 2
  • Strength x 1
  • Strength x 2
  • Strength - Hammering metal into a shape
    _______________________
    Stealth: 48
  • Stealth - Taking restricted books without being noticed
  • Stealth - Hiding from an Emeyan being that looks like a wolf
  • Stealth x 2
  • Stealth x 3
  • Stealth x 3
  • Stealth - Trying to blend in during a lecture you showed up late too
  • Stealth - Don't knock things over
  • Stealth - If someone spots you, knock them out
  • Stealth - Shutting up surprise guests
  • Stealth - Spying on your ghost-friend
  • Stealth x 2
  • Stealth x 2
  • Stealth - Doran's necklace hides a user from ghosts
  • Stealth - A good distraction to get in place
  • Stealth - Hiding under a wagon to get somewhere
  • Stealth - Lifting a chair to avoid making noise.
  • Stealth - Walking lightly to try not to be heard.
  • Stealth x 2
  • Stealth - Moving when the target is not looking
  • Stealth - Sneaking up on a distracted target
  • Stealth - Concealing recognizable mutations
  • Stealth - A hood can divert a lot of attention
  • Stealth - Sudden movements will startle animals
  • Stealth x 2
  • Stealth - Dark clothing helps conceal you at night
  • Stealth - Hiding behind an inward opening door
  • Stealth - Silently approaching a large animal
  • Stealth - Sneaking onto a pirate ship
  • Stealth - Railings are good for obscuring yourself from view
  • Stealth - Staying still in a dark spot to avoid being seen
  • Stealth - Using your friends to distract workers while you talk in private
  • Stealth - Infiltrating an occupied shop unnoticed
  • Stealth - Avoiding proper names to hide information in a crowd
  • Stealth x 3
  • Stealth - Never leave a trail to follow
  • Stealth - Opening containers quietly
    _______________________
    Dancing: 8
  • Dancing x 4
  • Dancing x 2
  • Dancing x 2
    _______________________
    Mount (Sea): 17 (* = Specialized/Not In Total)
  • Mount (Merquestrian) x 4 (Sea)
  • Mount (Merquestrian) x 3 (Sea)
  • Mount (Scalvwing Steed) x 4 (Air) *
  • Mount (Sea) x 10 (PC Startup Change)
  • Mount (Air) - Flying a Scalvwing in bad weather*
  • Mount (Air) - Landing on a Flying Mount*
  • Mount (Land) - Going from a trot to a gallop*
  • Mount (Land) - Sitting comfortably in a saddle*
  • Mount (Land) - Reins control the steed, keep your hands on them*
    _______________________
    Flying: 15
  • Flying x 2
  • Flying - Navigating in the air with extra weight
  • Flying - Manipulating air currents to keep yourself afloat
  • Flying - A gentle landing
  • Flying x 10(PC Startup Change)
    _______________________
    Swimming: 1
  • Swimming x 1
    _______________________
    Detection: 147
  • Detection - Finding Wells in a Fracture
  • Detection - Noticing non-verbal signals in conversation
  • Detection - Assessing a situation
  • Detection - Hearing faint noises
  • Detection - Seeing others in a dim room
  • Detection - Identifying a talker
  • Detection - Hearing twigs snap
  • Detection - Measuring the reach of a scythe
  • Detection - Spotting a moving figure in an Emeyan forest
  • Detection - Finding raw wells in a dark Emeyan forest
  • Detection x 2
  • Detection x 2
  • Detection x 3
  • Detection x 4
  • Detection x 3
  • Detection x 3
  • Detection - Examining an ally's attire
  • Detection - Enjoying the view from up high
  • Detection - Spotting far off lights
  • Detection x 4
  • Detection x 6
  • Detection - Noticing a metal 'button' on a cloth
  • Detection - Recognizing handwriting
  • Detection x 4
  • Detection x 3
  • Detection - Feeling the difference between two fabrics
  • Detection x 3
  • Detection - Elisabeth's necklace protects itself from Attunement
  • Detection x 3
  • Detection x 5
  • Detection x 4
  • Detection x 2
  • Detection x 2
  • Detection x 3
  • Detection x 5
  • Detection x 2
  • Detection x 2
  • Detection - Sensing eyes on you.
  • Detection - Pay attention to the layout of a building
  • Detection - Noticing when Elisabeth is behaving differently to usual.
  • Detection - Pick up on small clues in phrases
  • Detection - Examining items shown to you
  • Detection x 3
  • Detection - Memorising faces
  • Detection x 4
  • Detection - Noticing a change in eye color
  • Detection - Using alternative senses to see things
  • Detection - Feeling wind shift on your skin
  • Detection - Noticing a shift in eye color
  • Detection - Spotting things which are unusual
  • Detection - Surveying an area
  • Detection - Attending to strange music
  • Detection - Noticing a familiar immortal mark
  • Detection - Identifying important features to faces in a crowd
  • Detection - Hearing a familiar sound through a door
  • Detection x 7
  • Detection x 7
  • Detection - Sometimes you smell before you see
  • Detection - Noticing dried blood on the underside of surfaces
  • Detection x 3
  • Detection x 4
  • Detection - Finding evidence in a poorly lit dugout
  • Detection x 6
  • Detection x 2
  • Detection x 2
  • Detection x 5
  • Detection: Some fairy wings give off perceivable noise
  • Detection x 5
  • Tier 2 Knowledge
  • Tier 2 XP
    ______________________

Social Skills

  • Etiquette: 80
  • Etiquette x 2
  • Etiquette - It is rude to leave without telling your friends
  • Etiquette - Keeping promises looks good.
  • Etiquette x 2
  • Etiquette - Getting the proper outfit for an event
  • Etiquette - It is unusual for a man to wear a single color to an event
  • Etiquette x 4
  • Etiquette x 3
  • Etiquette x 2
  • Etiquette - People consider Necromancy completely taboo
  • Etiquette x 3
  • Etiquette - Don't tell a senior officer to "chew sand"
  • Etiquette - Angry behaviour puts you at a disadvantage when you don't hold the power.
  • Etiquette - Scalvoris legal system.
  • Etiquette - Politely correcting someone who said your name wrong
  • Etiquette - Providing a detailed report of events to superiors
  • Etiquette - Walking a guest out
  • Etiquette - The social graces of receiving a visitor
  • Etiquette - Keeping the right people informed
  • Etiquette - Showing respect for the dead
  • Etiquette x 4
  • Etiquette x 2
  • Etiquette x 3
  • Etiquette - Standing down when instructed without argument
  • Etiquette x 4
  • Etiquette x 6
  • Etiquette x 2
  • Etiquette x 2
  • Ettiquette x 4
  • Ettiquette x 5
  • Ettiquette x 5
  • Etiquette: Ol' Tuck is the induk of the Sweetwine
  • Etiquette: It is rude to ask why a fairy looks the way they do
  • Etiquette: Don't talk during someone's speech
  • Etiquette: Refusing fairy cake as politely as possible while in wolf form
  • Etiquette x 5
  • Etiquette x 3
  • Etiquette - Fairies take parties very seriously
    _______________________
    Psychology: 41
  • Psychology - Interpreting judgement from a statement
  • Psychology - Silas's offender profile
  • Psychology - Recognizing your own bias
  • Psychology - Trying to calm a panicked person
  • Psychology - Recognizing fear in a person
  • Psychology - Traumatized individuals can have 'triggers'
  • Psychology - Social cues can lead to confusion.
  • Psychology - Power relationships can be more complex than they seem.
  • Psychology x 3
  • Psychology - Why would someone sell out?
  • Psychology - Why did they never ask you to sell out?
  • Psychology - Behavior modification begins with subtle nudges
  • Psychology - Assessing the reactions of a crowd during a speech
  • Psychology - Group dynamics
  • Psychology - Personality types make teamwork more - or less - effective.
  • Psychology - Sparks instill urges that make mages harder to predict
  • Psychology - People can easily be rallied against necromancers
  • Psychology - Serial killers follow a pattern unique to them
  • Psychology - Therapists can use conversation to hide analysis
  • Psychology - A subject shifting their weight can indicate deeper discomfort
  • Psychology - Self-reflection is a good thing
  • Psychology - Too much reflection can be destructive.
  • Psychology - Immortal psychology can present in a similar manner to mortal
  • Psychology - Worry is a powerful force.
  • Psychology - Interpreting meaning behind a gift
  • Psychology - People enjoy the feeling of control
  • Psychology - It's harder to read the facial expressions of an owl
  • Psychology x 1
  • Psychology x 5
  • Psychology - Fairies prefer Ol' Tuck to people.
  • Psychology x 5
    _______________________
    Leadership: 82
  • Leadership - Knowing when to mend fences
  • Leadership - Giving orders
  • Leadership - Knowing when to split the party
  • Leadership - Adjusting to accommodate nervous allies
  • Leadership - Getting a group's attention
  • Leadership - Encouraging others to experiment to learn
  • Leadership - Listen to feedback
  • Leadership - Leading an investigation
  • Leadership - Knowing when to ask for help
  • Leadership x 3
  • Leadership - Delegating tasks to friends
  • Leadership - Showing appreciation for service
  • Leadership - Giving a call to action
  • Leadership - Make sure no one is left in the dark
  • Leadership - Picking the right person for the job
  • Leadership x 4
  • Leadership x 5
  • Leadership - Leading a mob to burn a building
  • Leadership - Leading from the front
  • Leadership x 2
  • Leadership - Taking safety into consideration
  • Leadership x 4
  • Leadership x 4
  • Leadership x 5
  • Leadership x 3
  • Leadership x 4
  • Leadership - Act on problems swiftly to help maintain confidence in your abilities
  • Leadership - Leaving your people with orders in case something bad happens
  • Leadership - Quelling the doubts in others despite your own.
  • Leadership - Culling rumors about you to maintain confidence in your ability
  • Leadership - Responding to a sudden crisis quickly and decisively
  • Leadership - Managing the line between personal and professional relationships
  • Leadership - Running a private meeting with trusted allies.
  • Leadership - It is important to be honest with your trusted allies
  • Leadership - Considering the advice of your council can inspire confidence.
  • Leadership - It is important to make sure everyone understand the plan before launching it
  • Leadership - Not all leading is done from the frontlines
  • Leadership - Opposing viewpoints can reveal your shortcomings
  • Leadership - Telling people what you need, clearly
  • Leadership - Loyalty through fear is not firm
  • Leadership x 9
  • Leadership - Performing a transition of power
  • Leadership x 2
  • Leadership - If your presence makes the team better, don't leave the team
  • Leadership - Ensure your team solves the conflict, don't assume they did
  • Leadership x 2
  • Leadership - Leading a covert mission beneath a city
    _______________________
    Socialization: 150
  • Socialization - Talking to a stranger in a library
  • Socialization - Talking about magic with a stranger
  • Socialization - Revealing you're a mage
  • Socialization - Learn societal rules before entering society
  • Socialization - Making someone repeat themselves
  • Socialization - Knowing when to fight, not talk
  • Socialization x 3
  • Socialization x 4
  • Socialization x 5
  • Socialization x 2
  • Socialization x 5
  • Socialization x 2
  • Socialization x 2
  • Socialization x 2
  • Socialization x 6
  • Socialization x 2
  • Socialization x 2
  • Socialization x 3
  • Socialization: Persuasion - Getting Your Way
  • Socialization: Persuasion - Trading service for information
  • Socialization: Persuasion x 2
  • Socialization: Persuasion x 1
  • Socialization: Persuasion x 2
  • Socialization: Persuasion x 2
  • Socialization: Persuasion x 2
  • Socialization: Persuasion - A sad story to make them feel like they should help
  • Socialization: Persuasion x 4
  • Socialization: Persuasion x 3
  • Socialization: Persuasion - Convincing an Ex to watch your stuff
  • Socialization: Persuasion - Trying to sway a crowd to your side
  • Socialization: Persuasion x 2
  • Socialization: Persuasion x 2
  • Socialization: Persuasion - Persuading a professor to talk about explosives
  • Socialization: Persuasion - Most people can be talked down from their initial demand
  • Socialization: Persuasion - Throwing around a little wealth to grease wheels
  • Socialization: Persuasion - Distracting someone from their pain
  • Socialization: Persuasion x 3
  • Socialization: Persuasion x 2
  • Socialization: Persuasion x 4
  • Socialization: Persuasion x 2
  • Socialization: Persuasion x 2
  • Socialization: Persuasion - Persuading someone by telling partial truths
  • Socialization: Persuasion - Being genuine makes you more persuasive
  • Socialization: Persuasion - Putting forward your case in the best light.
  • Socialization: Persuasion - Leaving out details which incriminate
  • Socialization: Persuasion - Talking a young person off of a ledge
  • Socialization: Persuasion - Appealing to the general confusion
  • Socialization: Negotiation x 2
  • Socialization: Negotiation - Offering something you consider disposable when persuasion fails
  • Socialization: Negotiation - There is always a cheaper price for goods
  • Socialization: Negotiation - Trading one magical favor for another
  • Socialization: Negotiation - Stating non-negotiable parts of the deal
  • Socialization: Negotiation - Clear terms help make good deals
  • Socialization: Negotiation - Be willing to change your terms
  • Socialization: Rhetoric x 2
  • Socialization: Rhetoric x 3
  • Socialization - Building a good rapport with a server
  • Socialization x 6
  • Socialization x 2
  • Socialization x 2
  • Socialization x 3
  • Socialization x 4
  • Socialization x 2
  • Socialization - Convincing a witness to give away a memory
  • Socialization x 6
  • Socialization x 2
  • Socialization - Playing nice with an outfit designer
  • Socialization x 5
  • Socialization x 2
  • Socialization x 5
  • Socialization x 3
    _______________________
    Seduction: 19
  • Seduction x 3
  • Seduction x 4
  • Seduction x 3
  • Seduction x 4
  • Seduction x 3
  • Seduction - Sometimes the attractive thing to do is apologize
  • Seduction x 1
    _______________________
    Storytelling: 33
  • Storytelling - A fun recap
  • Storytelling x 4
  • Storytelling x 3
  • Storytelling x 5
  • Storytelling - Recapping for late arrivals
  • Storytelling x 3
  • Storytelling x 3
  • Storytelling x 3
  • Storytelling x 6
  • Storytelling - A lack of details can lead to a negative reception
  • Storytelling x 3
    _______________________
    Intimidation: 30
  • Intimidation - Looming over someone
  • Intimidation x 3
  • Intimidation x 2
  • Intimidation x 4
  • Intimidation x 4
  • Intimidation x1
  • Intimidation - Tell them who you are
  • Intimidation - It helps if you believe it yourself
  • Intimidation - Trying to draw a suspect from a crowd using fear
  • Intimidation - Easier after asserting physical dominance
  • Intimidation x 8(PC Startup Change)
  • Intimidation - Using numbers to diffuse violence
  • Intimidation - Telling archers to wait at a distance
  • Intimidation - Using your reputation to intimidate
    _______________________
    Deception: 48
  • Deception - Pretending to be a servant
  • Deception - Give them what they want
  • Deception - Lying to protect a mentor
  • Deception - Tricking someone into correcting you
  • Deception - Play possum to lure an opponent
  • Deception x 3
  • Deception x 2
  • Deception x 2
  • Deception x 3
  • Deception x 2
  • Deception x 2
  • Deception x 4
  • Deception x 3
  • Deception - Lying about your name to an innkeeper
  • Deception x 3
  • Deception x 2
  • Deception x 3
  • Deception x 2
  • Deception x 4
  • Deception - Using words a certain way to send messages to a companion
  • Deception - Consider where it failed - when it does
  • Deception - Telling an abbreviated version of events to intentionally make someone look bad
  • Deception - Tricking someone into thinking an enchanted coin is normal
  • Deception x 2
  • Deception - Pretending not to notice someone reacting
    _______________________
    Teaching: 36
  • Teaching - Prepare multiple exercises
  • Teaching - Demonstrate for the students
  • Teaching x 2
  • Teaching x 4
  • Teaching x 3
  • Teaching - A large unarmed class works best in rows
  • Teaching - Unarmed combat students need to start with the basics
  • Teaching - A basic move for new students is a good punch
  • Teaching x 2
  • Teaching - Providing a reward for performance motivates students
  • Teaching - Organizing a safe way for students to practice their skills
  • Teaching - Use dull weapons to practice techniques
  • Teaching x 1
  • Teaching - Helping those with less field experience understand the process
  • Teaching x 2
  • Teaching - Find ways to engage your student
  • Teaching - Guiding your student to draw conclusions for themselves
  • Teaching - It is easier if you know your student's strengths
  • Teaching - Recognizing when students need help
  • Teaching x 3
  • Teaching - Setting a student's expectations
  • Teaching - Theory and Practice are very different
  • Teaching - Giving a lesson on magic physicality
  • Teaching - Students who focus make teaching easier
  • Teaching - Finish the lesson quickly for social students
  • Teaching - Don't assume competency in your students, show them everything
    _______________________
    Intelligence: 88
  • Intelligence - Vet your sources.
  • Intelligence - Playing a role to get information
  • Intelligence - Protect your sources
  • Intelligence - Knowing when to question, when to keep quiet
  • Intelligence - Developing contacts
  • Intelligence - A book on Emea
  • Intelligence - Search drawers
  • Intelligence - If they think they are in control, they talk
  • Intelligence - Ask for location names
  • Intelligence - Tavern workers know things
  • Intelligence - The Temple of Raskalarn Library
  • Intelligence - Location: The Temple of Raskalarn in Yaralon
  • Intelligence - Judith, a server at The Fractured Shield
  • Intelligence - A Network of Informants can protect you
  • Intelligence - Rocco, a barber in Yaralon
  • Intelligence - Doran, Alchemy Professor at Viden's Academy
  • Intelligence - Hadrian, Eidisi guard in The Prime Atheneum
  • Intelligence x 3
  • Intelligence x 1
  • Intelligence x 1
  • Intelligence x 2
  • Intelligence x 2
  • Intelligence - Edward Ketchum, Public Relations
  • Intelligence - The Crafters
  • Intelligence - Lorraine collects and keeps the dead for her magic
  • Intelligence - The Shrine of Delroth
  • Intelligence - Devin the Bard
  • Intelligence - Friell owns the Spirit of Adventure
  • Intelligence - The Spirit of Adventure has many things
  • Intelligence - The Menagerie has mounts for Elements
  • Intelligence - Natalie/Abigail is... friendly.
  • Intelligence - The Decked Halls in Scalvoris
  • Intelligence - Bars in Scalvoris
  • Intelligence - Devin’s House
  • Intelligence - The Cold Shoulder is haunted
  • Intelligence - Silk, An Flame Trooper In Scalvoris
  • Intelligence - Marcus Needwell, Flame Deputy of Scalvoris
  • Intelligence - Doran is a Transmutation Mage
  • Intelligence - Lair is a den of iniquities
  • Intelligence - Even people on the street know something useful
  • Intelligence - Wesley works for the Office of Natural Affairs
  • Intelligence - The Central Garrison in Viden
  • Intelligence - Doran will trade for magic blood
  • Intelligence - Zemos studies poisons
  • Intelligence - Best places to get supplies in Quacia
  • Intelligence - Quacia has access to Pray
  • Intelligence - Yeva works for the Order of Adunih
  • Intelligence - Nimue knows how ghosts work
  • Intelligence - Tavern Token System in Rharne
  • Intelligence - Raven Hound works at the Harlot 'n' Hound
  • Intelligence - The Faldrass Resort used Slave labor prior to Arc 720
  • Intelligence x 3
  • Intelligence - Yeva's Diri is Baskara
  • Intelligence - The Order of Adunih helped with the Faldrass fallout
  • Intelligence - Augustine's Boutique donates it's profits to charity
  • Intelligence - Faith Augustine owns a store in the Glass Quarter
  • Intelligence - Faith Augustine can produce unique clothing
  • Intelligence - The Types of Flameborn
  • Intelligence - Elisabeth knows a lot about Flameborn
  • Intelligence - There is a play in Quacia about the Creep
  • Intelligence - Quacia's Theocratum
  • Intelligence - Pay attention to the number of people guarding a place.
  • Intelligence - Note names and places
  • Intelligence - It's important to note when someone isn't surprised by something which should be odd.
  • Intelligence - Learn hierarchy to know where the best source of information is.
  • Intelligence - A loyal populace is a valuable information resource.
  • Intelligence x 3
  • Intelligence x 2
  • Intelligence x 2
  • Intelligence - Element patrol routes around the Council Offices
  • Intelligence - Places: The Fairy Ring is a popular artist hangout
  • Intelligence - Dukahrn's has four primary staff
  • Intelligence - Owners don't always know more than employees
  • Intelligence - Nurses have a large breadth of information
  • Intelligence - Almund's arc 723 strengths and weaknesses
  • Intelligence - The Liberator's Journal is an invaluable resource
  • Intelligence x 5
    _______________________
    Politics: 30
  • Politics - Quelling a opposing group
  • Politics - Allies in the Viden military
  • Politics (Terrorism) - Stealing wealth from a local power
  • Politics (Diplomacy) - Ensuring you can deliver on your promises to everyone
  • Politics (Diplomacy) - Building a reputation for delivering on promises
  • Politics - Doran, a supporter in the Viden Academy
  • Politics (Patronage) - Providing a blood magic practitioner with blood
  • Politics (Patronage) - Assisting in a test at the Academy
  • Politics x 2
  • Politics - Being seen helping out is best
  • Politics - Supporting businesses who support the people
  • Politics x 2
  • Politics (Governance) - Personally helping each of your subordinates will make them loyal
  • Politics (Governance) - Some people just can't be pleased
  • Politics (Governance) - Reassuring your subordinates in hard times
  • Politics (Governance) - Assuring the people that there is no need to be concerned
  • Politics (Revolution) - Discretely commenting on the failings of the government in their own capital
  • Politics (Governance) - Keeping your people informed is important to building trust
  • Politics (Revolution) - Showing people what they could have if their government did not interfere
  • Politics (Governance) - Support the people first, yourself second
  • Politics (Diplomacy) - Offering a potential ally aid in a hard time
  • Politics (Diplomacy) - Being charitable can build positive partnerships
  • Politics - Supporting both sides of a friendly rivalry to improve the overall community
  • Politics x 6
    _______________________
    Discipline: 123
  • Discipline - Practice makes perfect
  • Discipline - Not letting your anger drive you
  • Discipline - Committing to an attack
  • Discipline - Keeping one's opinion to them self.
  • Discipline - Maintaining calm in the face of powerful forces
  • Discipline - Obeying a city's custom
  • Discipline - Not flinching
  • Discipline - Letting an attack hit
  • Discipline - Continuing after some have lost interest
  • Discipline - Waiting for students to arrive
  • Discipline - Reacting fast under pressure
  • Discipline - Remembering to ask everyone
  • Discipline - Staying calm when questioning annoying people
  • Discipline - Putting books back where you got them
  • Discipline - Giving up a book you want to read to follow rules
  • Discipline - Staking out a location
  • Discipline - Trying to stay awake when bored
  • Discipline - Not using your magic in Emea, even though it would make things easier
  • Discipline - Functioning off a few breaks of sleep
  • Discipline x 2
  • Discipline x 2
  • Discipline x 2
  • Discipline x 2
  • Discipline x 1
  • Discipline x 3
  • Discipline x 3
  • Discipline x 3
  • Discipline x 2
  • Discipline - Focusing on your goal in the Untold
  • Discipline x 2
  • Discipline x 4
  • Discipline x 2
  • Discipline - Resisting an impulsive desire
  • Discipline x 3
  • Discipline x 4
  • Discipline x 2
  • Discipline x 5
  • Discipline x 3
  • Discipline x 5
  • Discipline x 2
  • Discipline - Maintain your calm to avoid giving away any secrets.
  • Discipline - Mask your emotions
  • Discipline x 3
  • Discipline - Containing your fury
  • Discipline x 2
  • Discipline - Committing to a task you consider boring
  • Discipline - Feeling emotions which are out of place
  • Discipline - Focusing on what you are doing.
  • Discipline - Not giving in to your darker thoughts
  • Discipline - Not asking questions to which you don't want to think about the answer.
  • Discipline x 3
  • Discipline x 6
  • Discipline x 4
  • Discipline x 1
  • Discipline x 3
  • Disicpline x 2
  • Discipline - Attending a fitting you do not want to be at
  • Discipline x 5
  • Discipline - Suppressing negative feelings towards fairies
  • Discipline - Taking a step back and thinking things through
  • Discipline - Resisting the temptation to use a mark in an unknown place
  • Discipline x 10
    _______________________
    Meditation: 52
  • Meditation - Movement as meditation
  • Meditation - Pull in calmness, push out tension
  • Meditation - Maintaining a clear mind
  • Meditation - Stretching to aid meditation
  • Meditation - Deep breaths in
  • Meditation - Deep breaths out
  • Meditation - Slow movement is best
  • Meditation - Remaining calm in a spar
  • Meditation - Moving with and coaxing the wind
  • Meditation - Taking a breath to try and calm down
  • Meditation x 3
  • Meditation x 1
  • Meditation x 4
  • Meditation x 2
  • Meditation x 5
  • Meditation x 1
  • Meditation x 3
  • Meditation x 4
  • Meditation x 3
  • Meditation x 2
  • Meditation - Create a happy place to push aside negative emotions
  • Meditation - Sometimes, privacy is as good as meditation
  • Meditation x 5
  • Meditation - Visualize a place to organize your thoughts
  • Meditation x 3
  • Meditation - Running to clear your mind
  • Meditation x 2
    _______________________
    Investigation: 133
  • Investigation x 2
  • Investigation x 3
  • Investigation x 2
  • Investigation x 1
  • Investigation x 2
  • Investigation x 2
  • Investigation - Examining a very burnt body
  • Investigation - Consider how the body got there
  • Investigation x 3
  • Investigation - Asking the bartender for information
  • Investigation - Watching for a suspect's reaction
  • Investigation - Some trails are more urgent than others
  • Investigation x 8
  • Investigation x 2
  • Investigation x 6
  • Investigation x 3
  • Investigation x 2
  • Investigation x 3
  • Investigation x 6
  • Investigation - Go to the person in charge in order to be the most efficient
  • Investigation - Sometimes, more subtle works better.
  • Investigation - Give clues to companions by clever use of words
  • Investigation x 4
  • Investigation - Waiting for a suspect to take the bait
  • Investigation - Gathering witness accounts as soon as possible after a crime
  • Investigation: Interrogation x 4
  • Investigation: Interrogation x 3
  • Investigation: Interrogation - Tell some known truths to help people trust you.
  • Investigation: Interrogation - Questioning someone doesn't have to be an interrogation.
  • Investigation: Interrogation - Give examples to prove understanding
  • Investigation: Interrogation x 4
  • Investigation: Interrogation - Dividing involved parties to prevent them from coordinating a story
  • Investigation - Examining a body damaged by time underwater
  • Investigation - Comparing details about victims to look for a pattern
  • Investigation - Casing a suspects location
  • Investigation - Prolonged interrogation can break stubborn suspects
  • Investigation x 3
  • Investigation x 5
  • Investigation - Recognizing signs of a struggle
  • Investigation - Don't reveal your hand in interrogations
  • Investigation - Check all sides of all surfaces for clues
  • Investigation - Enter interrogation with a strong hypothesis about the crime
  • Investigation - Making an interrogation seem casual
  • Investigation - Dirt on clothing indicates where subjects have been
  • Investigation - Comparing soil to surroundings to determine if it belongs
  • Investigation x 3
  • Investigation x 1
  • Investigation - Hair is important forensic evidence
  • Investigation - Signs of magic don't always indicate a mage
  • Investigation - What was left alone is as important as what was not
  • Investigation - Circulate sketches of victims around town to find leads
  • Investigation x 6
  • Investigation x 2
  • Investigation - Comparing hand writing on multiple letters
  • Investigation x 5
  • Investigation: Noticing contradictions in fae logic
  • Investigation: Confirming your account with other witnesses
  • Investigation: Ask the source before witnesses
  • Investigation x 5
  • Investigation x 10
    _______________________
    Navigation: 18
  • Navigation x 4
  • Navigation - The streets of Scalvoris Town
  • Navigation - Moving through the Veil into the Untold
  • Navigation - Moving through the Untold
  • Navigation - The Cold Streets of Viden
  • Navigation - Finding Doran’s office
  • Navigation - The Streets of Lair in Quacia
  • Navigation - The Untold does not adhere to cardinal directions
  • Navigation x 3
  • Navigation - Plotting a journey
  • Navigation - Modes of transport make a difference
  • Navigation x 2
    _______________________
    Logistics: 36
  • Logistics x 3
  • Logistics x 4
  • Logistics - Considering how many people you'll need to do a job
  • Logistics - Planning a settlement layout to maximize a small source of heat
  • Logistics - Dedicating a small team to a task to avoid losing focus on the bigger picture
  • Logistics - Improvising when you have a shortage of resources to overcome a task
  • Logistics - Using all available hands to gather resources
  • Logistics - Planning a short trip to maximize your work time
  • Logistics - Utilizing the entire population to get different tasks done
  • Logistics - Balancing multiple tasks simultaneously to support growth
  • Logistics - Adjusting housing to account for an expanding settlement
  • Logistics - Planning for a dinner gathering
  • Logistics - Assigning a lead for a project can help lighten the load
  • Logistics - Planning an expedition
  • Logistics - Giving equipment for a group outing.
  • Logistics - Planning a coordinated attack
  • Logistics - Consider the long term plan for resources.
  • Logistics - Outsourcing seeds to get a farm running
  • Logistics - Planning to set up a research station
  • Logistics - Planning to set up a clam farm
  • Logistics - Planning a logging operation
  • Logistics - Organizing and preparing a resource donation
  • Logistics - Dividing resources based on who will use them best
  • Logistics x 4
  • Logistics x 1
  • Logistics x 2
  • Logistics - Running multiple investigations at the same time
    _______________________
    Tactics: 127
  • Tactics - Tower shields obstruct lower field of vision
  • Tactics - Tangle opponent in their weapons
  • Tactics - Stopping an enemy from drawing their longsword in close range
  • Tactics - Human Shield
  • Tactics - Stick them with the pointy end
  • Tactics - Control the elements your opponent can access
  • Tactics - Scythes have one blade and then a lot of non-lethal space
  • Tactics x 3
  • Tactics x 2
  • Tactics x 4
  • Tactics x 5
  • Tactics x 4
  • Tactics: Prevent them from drawing their sword
  • Tactics x 4
  • Tactics - Divide and conquer for large searches
  • Tactics - Firing from cover with portals
  • Tactics - Using your ally's strengths
  • Tactics x 4
  • Tactics x 6
  • Tactics - Saving the vulnerable first
  • Tactics - Employ overwhelming force
  • Tactics - Attack a ghost's anchor, not the ghost
  • Tactics - Getting permission from the local garrison
  • Tactics x 4
  • Tactics x 4
  • Tactics x 2
  • Tactics x 3
  • Tactics x 2
  • Tactics x 5
  • Tactics x 5
  • Tactics x 2
  • Tactics x 3
  • Tactics - Consider the odds.
  • Tactics - Note your environment
  • Tactics - Disable the strongest opponent first
  • Tactics - Tangling multiple opponents in their own limbs
  • Tactics - Flying opponents don't always remember to mind their wings
  • Tactics - Plan who travels where.
  • Tactics - Use the strengths of your people.
  • Tactics - Overwhelming force can take down a small, poorly defended target
  • Tactics - Take your opponent's greatest strength from them
  • Tactics x 8
  • Tactics x 2
  • Tactics x 2
  • Tactics - Fighting against far superior numbers
  • Tactics - When outnumbered, divide your enemy
  • Tactics - Use your opponents moves against them
  • Tactics - Don't let massive predators get close
  • Tactics - Knowing when to abandon the fight
  • Tactics x 2
  • Tactics x 2
  • Tactics: Evaluating the effectiveness of a group
  • Tactics: Line up shots so allies are not hit
  • Tactics: Planning to move a group through a distant portal
  • Tactics x 7
  • Tactics x 10
    _______________________
    Caregiving: 6
  • Caregiving - Traumatized children do not respond well to orders
  • Caregiving x 4
  • Caregiving - Trying to comfort a potentially frightened Diri
    _______________________
    Business Management: 7
  • Business Management - Trying to establish partnerships
  • Business Management - Consider the local demand for your service
  • Business Management - Promoting your business through word of mouth
  • Business Management - Pitching a your business to potential allies
  • Business Management - Recognizing the pros and cons of a business idea
  • Business Management - Outsourcing tasks in places where your presence might not be welcome
  • Business Management - Presenting a business opportunity to the Merchant's Guild
    _______________________
    Writing: 2
  • Writing - Basic letter structure
  • Writing - Individual touches make letters more personal
    _______________________
    Linguistics: 1
  • Linguistics x 1
    _______________________
    Rhetoric: 3
  • Rhetoric x 5

Crafting Skills

  • Medicine: 1
  • Medicine: Poisons possess a wide range of qualities
    _______________________
    Brewing: 3
  • Brewing: Mixology - Using Fungus in a Drink
  • Brewing: Mixology - Watering down a strong drink to increase supply
  • Brewing:Mixology - The robust taste of The Copper Prince beer
    _______________________
    Alchemy: 32
  • Alchemy x 2
  • Alchemy - The Empowering Agent
  • Alchemy - The Receiving Material
  • Alchemy - Applying oil to leather can make it waterproof
  • Alchemy - Gives Things Magical Effects
  • Alchemy - On an item is good, in the item is better
  • Alchemy - Effects come by reducing reagents to different forms
  • Alchemy - Crafting skills help to improve results
  • Alchemy - Wear gloves and a lab coat for safety
  • Alchemy - Try to avoid accidentally mixing reagents
  • Alchemy - Crushed Carowa Beak is an effective primer
  • Alchemy - Melting-point Lowering Powder
  • Alchemy - Binders prevent reagents from negating each other
  • Alchemy - Primers prepare material for reagents
  • Alchemy - Primers are not always necessary
  • Alchemy - How to imbue a cloth with the strength of metal
  • Alchemy - Mage blood can be used as a reagent
  • Alchemy - The mage must be casting when drawing the blood
  • Alchemy - Reagents can be combined to create explosives
  • Alchemy - A background in chemistry is helpful
  • Alchemy - Explosives can come in powder form
  • Alchemy - Blood magic is not permenant
  • Alchemy - Items imbued with blood magic require triggers
  • Alchemy - You can improve the power of an explosion by adding more fuel
  • Alchemy - Gas explosives are the least stable
  • Alchemy - Powder explosives are the most stable
  • Alchemy - Magical blood should be kept cold to preserve it
  • Alchemy - Backlash can be like overstepping
  • Alchemy - Backlash can cause the spell to go off on you
  • Alchemy - Saltpeter is most effective in explosives
  • Alchemy - The formula for black powder explosives
  • Alchemy: The combination of specific Videnese ingredients and specific Scalvorian sand creates drainglass
    _______________________
    Science: 14
  • Science: Chemistry - Exothermic reactions are caused by combining materials
  • Science: Chemistry - Charcoal, Sulfur, and Saltpeter have a volatile reaction when burned together
  • Science: Chemistry - Useful for advancement in Alchemy
  • Science: Chemistry - Tells you the properties of things
  • Science: Chemistry - Magnesium has the highest burn temperature
  • Science: Chemistry - Magnesium creates a bright white light when it burns
  • Science: Chemistry - Black powder is made of charcoal, sulfur, and saltpeter
  • Science: Chemistry - Different amounts of each chemical in a mixture can produce different reactions
  • Science: Chemistry - Explosions are caused by an oxidizing reaction
  • Science: Chemistry - Saltpeter is an effective catalyst
  • Science: Chemistry - Fuel for a reaction includes more of everything in measured amounts
  • Science: Physics x 3
    _______________________
    Gardening: 3
  • Gardening - Taking cuttings
  • Gardening - Techniques for storing plants
  • Gardening: Agriculture - Windbreaks help to redirect powerful winds
    _______________________
    Hunting: 3
  • Hunting: Fishing - Clams can be seen best at low tide
  • Hunting: Fishing - Mounds with small depressions on the top indicate the presence of clams
  • Hunting: Fishing - Not all fishing is done with hooks and bait
  • Hunting: Following a trail of blood
    _______________________
    Animal Husbandry: 15
  • Animal Husbandry x 2
  • Animal Husbandry x 3
  • Animal Husbandry - Scalvwings eat plants
  • Animal Husbandry - Brushing a Scalvwing keeps it clean, if it lets you
  • Animal Husbandry - If your Scalvwing is panicking, more people can make it nervous
  • Animal Husbandry - It is important to form a bond with your animals
  • Animal Husbandry - Wind Walkers eat leaves from trees.
  • Animal Husbandry - Stroking your Scalvwing's mane can calm it down
  • Animal Husbandry x 3
  • Animal Husbandry - Make stops to keep your Scalvwing from getting exhausted
    _______________________
    Engineering: 16
  • Engineering: Construction - Using Defiance to make stone pillars that don't collapse
  • Engineering: Construction - Prefabricated walls make for a faster build
  • Engineering: Construction - You need a foundation to put prefabricated walls on
  • Engineering: Construction - Measure twice, cut once
  • Engineering: Construction - Some walls can be assembled on the floor before being erected
  • Engineering: Construction - Easier with proper tools, not a warhammer
  • Engineering: Construction - Building onto a frame is sturdy
  • Engineering: Construction - Basic hammering nail safety
  • Engineering: Construction - Wood beams can split if you are not careful
  • Engineering x 3
  • Engineering - How a spring loaded dagger functions
  • Engineering x 3
    _______________________
    Fieldcraft: 5
  • Fieldcraft - Creating a windbreak out of stone pillars
  • Fieldcraft - Anchoring your tents deeper into the earth can help resist strong winds
  • Fieldcraft - Starting a fire with flint and steel
  • Fieldcraft - Dry materials burn best
  • Fieldcraft - Hang supplies from trees to protect them
    _______________________
    Woodworking: 8
  • Woodworking x 3
  • Woodworking - There are two main types of wood, hardwood and softwood
  • Woodworking - Woods in the same type can have different traits
  • Woodworking - Ebony is a durable, dark wood
  • Woodworking - Heartwood in the darker, harder middle of a tree
  • Woodworking - Sapwood is the lighter, softer outside of a tree
    _______________________
    Mining: 5
  • Mining - The Room and Pillar method
  • Mining - How to visually identify ore veins
  • Mining - Differences between hard-rock and soft-rock mining
  • Mining - The dangers of underground mining
  • Mining - Applications of explosives in mining
    _______________________
    Smithing: 27
  • Smithing - Tongs are great if you can't hold hot stuff
  • Smithing - Anvils have many uses
  • Smithing - Quenching hardens the sword
  • Smithing - Hammering is more complicated than just hitting metal
  • Smithing - Cobalt is a durable metal
  • Smithing - Dull blue is the right heat for quenching blades
  • Smithing - Blades should be quenched in oil
  • Smithing - Overcooking your metal causes stress to build in it
  • Smithing - Bright white means the metal has been heated too much
  • Smithing - Metals should be dull orange/yellow before hammering
  • Smithing - It is important to heat metal evenly
  • Smithing - How to maintain a forge's temperature
  • Smithing - Forging a dagger from an ingot
  • Smithing - Pay attention to metal in the forge at all times
  • Smithing - Using bellows to heat up a forge
  • Smithing - How to taper the end of an iron nail from a rod
  • Smithing - How to cut and flatten to form a nail's head
  • Smithing - Iron is softer than steel
  • Smithing - Rotation is important when forging from a rod
  • Smithing - Hammering causes heat to leave the metal over time
  • Smithing - Quenching in water is faster but can make metal brittle
  • Smithing - Quenching in oil is slower but hardens metal better
  • Smithing - Some steel is soft and some steel is hard
  • Smithing - Descaling metals is important for the quality of the final product
  • Smithing - Using a crucible to create a copper/steel alloy
  • Smithing - Drawing out the length of a blade without warping
  • Smithing - Ashes are a good flux to prevent oxidation
    _______________________
    Sculpting: 4
  • Sculpting x 4
    _______________________
    Research: 18
  • Research - Careful Testing on Yourself
  • Research - Learning Through Assisting
  • Research - Viden's library, The Prime Atheneum
  • Research x 4
  • Research - Not all books are created equally
  • Research - Reading about ghosts
  • Research x 2
  • Research x 3
  • Research - Write down observations
  • Research - Techniques for gathering evidence.
  • Research - Reread primary sources to ensure accurate interpretation
  • Research x 1
  • Research x 1
    ______________________
    Cartography: 2
  • Cartography - Maps can be of varying quality
  • Cartography - Maps give some - not all - information
    ______________________
    Appraisal: 13
  • Appraisal - Examining your surroundings to determine a situation
  • Appraisal - Appraising a person to gauge their worth.
  • Appraisal x 5
  • Appraisal x 2
  • Appraisal x 4
    _______________________
    Seafaring: 6
  • Seafaring x 2
  • Seafaring x 1
  • Seafaring x 1
  • Seafaring x 2
    ______________________
    Design: 1
  • Design - Measurements are important to make comfortable clothing
    ______________________
    Cosmetology: 5
  • Cosmetology - Cutting your own hair
  • Cosmetology x 4
    ______________________
    Torture: 9
  • Torture x 2
  • Torture x 3
  • Torture - The throat is a weak spot for most people
  • Torture - Ithecal can feel it when you hurt their tail
  • Torture x 2
    ______________________
    Cooking: 2
  • Cooking x 2

Non-Skill

  • (SP) Location: Yaralon
  • (SP) Laws: Yaralon
  • (SP) Layout: Yaralon
  • (SP) Customs & Festivals: Yaralon
  • (SP) Layout: Desnind
  • (SP) Customs & Festivals: Desnind
  • (SP) Customs & Festivals: Volanta
  • (SP) Immortal: Ashan
  • Dreamwalking (Escorting) - Taking items with you to the Untold
  • Dreamwalking (Crossing) - Turning a door into a door to the Veil.
  • The Scholar's Nook in Scalvoris hosts events
  • Caz works at the Scholar's Nook
  • Flea works at the Scholar's Nook
  • (Insert Fire Forged Non-Skill)
  • (Insert Fire Forged Non-Skill)
  • Dreamwalking (Brand) - Dreamwalker Isabella
  • Ophelia - Member of the garrison in Viden
  • Ophelia - Has a scar on the right side of her face
  • Central Garrison - Military of Viden
  • Ghosts - Need an anchor
  • Ghosts - Disappear when there is no anchor
  • Viden - Known for its knowledge
  • Dreamwalking (Brand) - Elisabeth
  • [Haven Settlement]- Is a loyal center of information

Last edited by Balthazar Black on Fri Aug 23, 2024 7:48 am, edited 181 times in total. word count: 8978

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Skill Point Ledger

Thread or Skill Name Points Adjustment Running Total
Axes and Bludgeons -15 69
Fieldcraft -15 54
Woodworking -15 39
You Know The Saying +10 49
More Questions Than Answers +15 64
Meditation -20 44
Discipline -20 24
Politics -24 00
An Inquiry +10 10
A Little Polish +10 20
An Idea +10 30
One For The Road +15 45
Stubborn People, Stubborn Solutions +10 55
One Out Of A Herd +10 65
The Path To Sorrow +10 75
The Forest of The Dead +10 85
Gift Giving +10 95
Proposals and Purpose +15 110
Meditation -30 80
Discipline -30 50
Investigation -25 25
Socialization -25 00
People Watching +10 10
The Unforgettable Sound +10 20
The Raskbuck Burns Tonight +10 30
Saoire's Heroes: The Spirit Table +20 50
Ruin's Dawn: Conquering Hive +50 100
Peek'A'BOO +10 110
Disarmed At Sea +10 120
Investigation -50 70
Mount -30 40
Socialization -40 00
Now His Watch Has Ended +10 10
Devotion and Duty +15 25
The Little Things +10 35
The Awakening +15 50
The Night Market +20 70
Investigation -40 30
Socialization -10 20
A Ship In The Night +15 35
The Trail on the Road +15 50
Investigation -50 00
PC Startup Change +32 32
Flying -05 27
Intimidation -27 00
Saoire's Heroes +15 15
Unarmed Bonus (Added to Skill, Not total) +6 15
The Quiet Moments Between +15 30
A Moment To Breathe +15 45
Discipline -10 35
Meditation -10 25
Detection -25 00
Help Not Wanted +10 10
Candles, Lanterns and Thieves Oh My! +10 20
Of Explorations and Expirations +20 40
The Eternal Band +20 60
Knock, Knock (5 for Transmutation) +10 70
Transmutation -05 65
Reflex Job +15 80
Detection -40 40
I Saw Bodies By The River +10 50
Flying -20 30
Engineering -10 20
Research -10 10
All-Tavern's Tournament: Balthazar vs The Slicker +15 25
Days Off? What Are Those? +15 40
Evil is Live Spelled Backwards +15 55
Spectacular Spear Sparring +15 70
Hits, Hooks, and Haymakers +15 85
Detection -75 10
Stolen Moments, Saved Lives +10 20
When You Were Here Before... +10 30
Catching Up +15 45
Couldn't Look You In The Eye... +10 55
You're Just Like An Angel... +10 65
Preparing For An Expedition +10 75
Welcome to the Jungle +10 85
The Heart Burns +15 100
Journey To The Center Of The Mind +10 110
Stealth -50 60
Athletics -50 10
Fright Night! +15 25
Dance Bonus! +05 and -05 25
I See Dead People, Part 2 +15 40
Black and The Beast (Attunement) +10 50
An Offer Of Services +15 65
Of Chapels and Wedding Bells +15 80
All-Tavern's Tournament: Victor's Hall +15 95
Athletics -30 65
Attunement -10 55
Meditation -40 15
I Saw The Signs +10 25
Council Meeting: Cold Cycle 721 +20 45
A Man of War (Rupturing) +10 55
Rising Threats +10 65
A Trip Into Town +10 75
Not to Be +10 85
A Small Step Forward +10 95
The Plan +10 105
Strength -80 25
It Takes Two +15 40
Dress To Impress +15 55
Taken Apart +10 65
Dreams On Fire +10 75
Quarter Finals: Balthazar vs The Glass Pillar +15 90
Fine, I'll Do It Myself +10 100
A Little Odd, Innit? +10 110
Your Skin Makes Me Cry... +10 120
A Mountain of Metal +10 130
What's In The Box? +10 140
Smithing -40 100
Intimidation -50 50
Endurance -30 20
The Chapel +15 35
Grand Finale: Fury's Gauntlet +15 50
The All-Tavern's Tournament +20 70
The Collapse +10 80
More Than One Way To... +10 90
Socialization -40 50
What Does Love Do... +20 70
Socialization -50 20
A Path Forward +10 30
Old Cat, New Tricks +10 40
Renown Intelligence Bonus +03 (to skill) 40
Cat's Broken Cradle +10 50
Here, There Be Monsters +10 60
I Did Say Monsters, Plural +10 70
Smithing -30 40
Tactics -40 00
Foul Pay is Fair Play +10 10
Every Last Fang +10 20
The Ghost of Almund +10 30
The Prize +10 40
Twilight Masquerade +20 60
Stealth -20 40
Tactics -30 10
Blackberry Picking +20 30
The Guild Has Eyes +15 45
The Not-Sleepover +15 60
A Promise to Vri +10 70
Bringing Together the Past and Future... +15 85
Nothing to Prove +10 95
Three Strikes To Win (1/2 Transmutation) +10 105
Transmutation -05 100
Beaten To The Ground +10 110
The Promise Fulfilled +10 120
Stealth -45 75
Combat (Blades) -50 25
Something Wicked This Way Comes.... +20 45
Black Masses +10 55
Transmutation -31 24
The Third Battle of The Three Blade Tournament +15 39
Almund: Fire and Ash +15 54
Into the Storm +15 69
The Ghastly Grotto +10 79
We Didn't Start The Fire +10 89
Why Writing Matters +10 99
The Medical Question +10 109
Dark Hearts Redux +20 129
Revenge of the Hollow Queen +15 144
Endurance -123 21
Palenon and Celarion Bonus to Endurance (+6) -0 21
What Now Remains? +15 36
Duty and The Feast +15 51
The One With Fire, Ice, Song, Soul...and a Ferret? +15 66
These Ships Don't Lie +10 76
Islands Collide +10 86
A Temporary Home +10 96
Here At The Wall +10 106
Stone and Blood +10 116
Animal Husbandry -30 86
Combat: Polearms -49 40
The Heart of Scalvoris +15 55
Listlessness Inverted +10 65
Cat Calling +10 75
The Spaces Between +15 90
The Alchemical Deviation +15 105
Smithing -20 85
A floaty-boaty +15 100
An Idea Is Hatched +10 110
Libertalia +15 125
Pirate Booty +20 145
Letting Go... +15 160
Attunement -18 142
Rupturing -79 63
A Little Rusty +15 78
A Bounty Heavy As To Sink U'Frek Himself +15 93
Saoire Event 723: Balthazar to Kisaik +20 113
Why is Almund Always Blowing Up? +10 123
The Boomjuice Plot +10 133
The Reason +10 143
All That Goes Boom In The Night +10 153
Deep Troubles +15 168
Ultima +15 183
The Thrice Crossed +15 198
The Pirate Finale +25 223
Tactics -96 127
Skills Spent Pre Skill Revamp
Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Domain: Defiance -10 40
Domain: Rupture -10 30
Polearm: Quarterstaff -5 25
Discipline -10 15
Persuasion -5 10
Intelligence -5 5
Research -5 00
Seeking a Path of Your Own (Defiance) +10 10
Paving the Path (Defiance) +10 20
Walking the Path Part 1 (Defiance) +10 30
Walking the Path Part 2 +10 40
A Flayer in the Fields Part 1 (Defiance) + 10 50
Domain: Defiance -20 30
Unarmed combat: Martial Arts -30 00
A Flayer in the Fields Part 2 (Defiance And Rupture) +10 10
A Flayer in the Fields Part 3 (Defiance and Rupture) +10 20
Domain: Rupturing -10 10
Only Fools Run Part 1 (Defiance and Rupture) +10 20
Only Fools Run Part 2 (Defiance and Rupture) +10 30
Only Fools Run Part 3 (Defiance and Rupture) +10 40
A Friend of Flame Is A Friend of Mine (Defiance) +15 55
Domain: Defiance -35 20
Unarmed Combat (Ustrina) -10 10
Endurance -05 05
Intelligence -05 00
Over the hills, and through the woods, into the Fracutre we go... (Defiance) +15 15
Domain: Defiance -10 05
Endurance -05 00
Bottled Rage Part 1 +10 10
Bottled Rage Part 2 +10 20
Balthazar Black vs The Hallway Part 1 +10 30
Balthazar Black vs The Hallway Part 2 +10 40
Balthazar Black vs The Hallway Part 3 +10 50
Leadership -25 25
Endurance -13 12
Unarmed Combat (Ustrina) -12 00
Balthazar Black vs The Hallway Part 4 +10 10
Unarmed Combat (Ustrina) -10 00
Balthazar Black vs The Hallway Part 5 (Defiance and Rupture) +10 10
Domain: Defiance -04 06
Domain: Rupturing -06 00
The Widowmaker Part 1 (Rupture) +10 10
The Widowmaker Part 2 +10 20
The Widowmaker Part 3 (Defiance) +10 30
The Widowmaker Part 4 (Defiance) +10 40
Domain: Rupture -10 30
Domain: Defiance -20 10
Intelligence -10 00
The Bastard of Bastard's Grove (Defiance) +15 15
Domain: Defiance -15 00
Elemental Exercises (Defiance and Rupture) +15 15
Domain: Defiance -10 05
Domain: Rupturing -05 00
Grey Sea +15 15
Balthazar's School of the Elements (Defiance) +15 30
Unarmed Combat (Ustrina) -15 15
Domain: Defiance -15 00
Cleaning My City Part 1 +10 10
Unarmed Combat (Ustrina) -10 00
Song of The Elements: Prelude (Defiance and Rupture) +15 15
Defiance -10 5
Rupture -05 0
The Three Handed Battle-Axe (Defiance) +15 15
Defiance -05 10
Unarmed Combat (Ustrina) -10 00
Cleaning My City Part 2 +10 10
Intelligence -10 00
A Trip to The Library +15 15
Research -10 05
Discipline -05 00
Cleaning My City Part 3 (Defiance and Rupture) +10 10
Defiance -05 05
Rupture -05 00
The Kingdom of The Mind +10 10
Intelligence -10 00
Combat, Dreams of +15 15
When Sound Falters (5 Points Defiance) +15 30
Defiance -05 25
Discipline -11 14
Unarmed Combat (Ustrina) -14 00
The Nature of Magic (Rupture) +15 15
Discipline -05 10
Domain: Rupture -05 05
Alchemy -05 00
A Guest In The Castle +15 15
Meditation -05 10
Endurance -05 05
Socialization -05 00
A Ship To Warmer Waters Part 1 +10 10
A Ship To Warmer Waters Part 2 +15 (10 for Rupture) 25
Domain: Rupture -10 15
Socialization -10 5
Persuasion -5 0
The Winds of Progress (Defiance) +10 10
Dark Sails, Dark Souls (Defiance and Rupturing) +10 20
Domain: Defiance -5 15
Domain: Rupture -10 5
Endurance -3 2
Seafaring -2 0
Flashpoint Catatonia +15 15
Investigation -5 10
Acrobatic -10 0
Apology to Fire (Defiance) +10 10
Domain: Defiance -10 0
Nellies' Girls: Brute Squad (1) +10 10
Nellies' Girls: The Weak Link +10 20
Deception -15 5
Detection -5 0
Dusk Festival: Almund Nights +10 10
The Debate of The Season +10 20
Enter The Frequency (Attunement Initiation) +10 30
Domain: Attunement -10 20
Deception -10 10
Strength - 10 0
Nellies' Girls: A Rumor and A Cynic +10 10
Strength - 05 05
Intelligence - 05 0
The Mage and The Mounts: Sea of Lights (1) +10 10
The Mage and The Mounts: Sea of Lights (2) +10 20
Mount - 15 5
Meditation - 05 0
Unfeathered Account +15 15
Discipline - 09 6
Deception - 03 3
Socialization - 03 0
The Mage and The Mounts: Vigil for the Missing (1) +10 10
The Mage and The Mounts: Vigil for the Missing (2) +10 20
Mount - 15 5
Animal Husbandry - 05 0
Nellies' Girls: The Hand That Feeds (1) +10 10
Nellies' Girls: The Hand That Feeds (2) (Rupture) +10 20
Domain: Rupture -10 10
Deception -05 05
Strength -05 0
Nellies' Girls No Longer (Defiance) +10 10
Domain: Defiance -05 05
Meditation -05 00
Lost in the Glasslands +15 15
Socialization -02 13
Acrobatics -10 03
Physics -03 00
I'll Make A Man Out Of You (1) (Attunement) +10 10
I'll Make A Man Out Of You (2) (Attunement, Rupture, and Defiance) +10 20
Domain: Attunement -10 10
Polearm (Quarterstaff) -10 00
Clue! Murder at Sea (1) (Attunement and Defiance) +10 10
Clue! Murder at Sea (2) (Attunement) +10 20
Clue! Murder at Sea (3) +10 30
Domain: Attunement -20 10
Intelligence -10 00
The Fields of Flatulence +15 15
Acrobatics -06 09
Strength -06 03
Unarmed Combat (Ustrina) -03 00
Immortal Kombat: Treid +15 15
The Man With The Plan (Attunement) +15 30
Domain: Attunement -15 15
That's Not What Mercy Means! (Attunement and Defiance) +10 25
Domain: Attunement -10 15
Cupid Without A Bow (Attunement and Defiance) +15 30
Domain: Attunement -10 20
Discipline -10 10
Strength -10 00
A Birthtrial To Forget +10 (5 Defiance) 10
Well I Need My Fingers Back So... (Defiance) +10 20
Meditation -05 15
Socialization -10 05
Domain: Defiance -05 00
Proving Your Worth (Attunement) +15 15
Domain: Attunement -05 10
Polearm (Quarterstaff) -10 00
Balthazar Black! Kid Magician! (Defiance) +10 10
Pride Castle: The Dojo +15 25
Domain: Defiance -10 15
Unarmed Combat (Ustrina) -05 10
Strength -10 00
The Night She Left +10 10
Persuasion -05 05
Deception -05 00
Immortal Kombat: Ilaren +10 10
Unarmed Combat (Ustrina) -10 00
An Unorthodox Investigation (Defiance) +15 15
Domain: Defiance -10 05
Intelligence -05 00
Immortal Kombat: Faldrun +10 10
Unarmed Combat (Ustrina) -10 00
Cleaning Up The Vermin (Rupturing) +15 15
An Unorthodox Interrogation (Rupturing) +15 30
Domain: Rupturing -20 10
Meditation -10 00
Immortal Kombat: Delroth +10 10
Polearm (Quarterstaff) -05 05
Unarmed Combat (Ustrina) -05 00
Jailbroken Souls +15 15
Meditation -15 00
Just Don't Get Caught (Attunement) +15 15
Meditation -06 09
Domain: Attunement -09 00
Suffer The Children: Schrodinger's Cabin Boy (Attunement and Defiance) +10 10
Blades (Short Sword) -5 05
Domain: Attunement -05 00
At Last I See The Light (Defiance and Rupturing) +15 15
Domain: Defiance -05 10
Domain: Rupture -05 05
Flying -05 00
They Haven't Caught Us Yet (Attunement) +15 15
Training the Blind (Attunement) +10 25
Resistance -05 20
Domain: Attunement -10 10
Detection -10 00
Meat Grinders +15 15
Unarmed Combat (Ustrina) -10 05
Endurance -05 00
Immortal Kombat: Moseke +10 10
Immortal Kombat: Edasha +10 20
Detection -15 05
Discipline -05 00
Immortal Kombat: Qylios +10 10
Blades (Short Sword) -05 05
Discipline -05 00
Immortal Kombat: Lisirra +10 10
Discipline -06 04
Strength -04 00
Immortal Kombat: Karem +10 10
Discipline -10 00
Immortal Kombat: Chrien +10 10
The First Meeting of The Council of Balthazars +10 20
Runaway Reunion +15 35
Leadership -05 30
Tactics -30 00
Till We Meet Again +10 10
Hello There (+5 for Defiance) +10 20
Defiance -05 15
Persuasion -15 00
Well One Of Us Has To Change... (Attunement) +10 10
Attunement -05 05
Unarmed Combat -05 00
Hey You! Teach Me Alchemy! +10 10
Ladies and Gentlemen: Trooper Black! +15 25
Alchemy -10 15
Tactics -10 05
Leadership -05 00
I Found You! +15 15
Waking Up In a Den Of Iniquity (Attunement) +10 25
What's a Melrath? (Attunement) +10 35
One More Time, With Clothing! +10 45
A Curious Celebration (Attunement) +15 60
Learning By Doing (Attunement) +15 75
Attunement -42 33
Alchemy -20 13
Intelligence -13 00
Balthazar Blacksmith +10 10
Paid in Blood (Attunement) +10 20
An Attuner's Guide to Privacy Invasion (Attunement) +10 30
It Was The Yludih! (Attunement and Rupturing) +10 40
Rupturing -10 30
Attunement -15 15
Intelligence -05 10
Persuasion -10 00
Si Vis Pacem, Para Bellum (Rupturing and Defiance) +10 10
Rupturing -10 00
Almund's Missing Children (Defiance) +15 15
Defiance -05 10
Tactics -10 00
And The Winner Is... +20 20
Fire Forged: Basecamp +10 30
Forged In Fire: Fighting (Defiance and Attunement) +15 45
Suffer The Little Children +15 60
Boom! +10 70
The Busiest Bar In Viden (Attunement) +15 85
Defiance -10 75
Attunment -20 55
Investigation -40 15
Alchemy -15 00
The Origin of The Blind Swordsman +10 10
The World is Gone, Let Us Go With It (Attunement) +15 25
We DID Start The Fire (Defiance and Rupturing) +10 35
We Could Have Been Thieves +10 45
Attunment -05 40
Rupturing -10 30
Endurance -20 10
Stealth -10 00
A Mage Keeps His Promises +15 15
I Know His Name +15 30
The Miracle Mage (Rupturing) +10 40
Rupturing -10 30
The Letter +10 40
A 'Necessary' Foundation +15 55
Chemistry -26 29
Detection -20 09
Intelligence -09 00
One More Time, With Magic (Defiance) +15 15
A Proper Burning in Viden +10 25
Defiance -15 10
Blades (Katana) -10 00
Fire-Forged Group C (Attunement, Defiance, Rupturing) +20 20
The First Battle of the Three Blade Tournament +15 35
Blades (Katana) -20 15
Defiance -01 14
Rupturing -10 04
Intelligence -04 00
Collecting Coins in the Dust +10 10
Collecting Coins in the Earth +10 20
A Shot in The Dark (Transmutation) +15 35
Transmutation -15 20
Ash Be-Gone +15 35
Politics -26 09
Intelligence -09 00
A Song of Love and Death (Rupturing and Defiance) +15 15
Intelligence (+6) -00 15
I Feel Pretty +15 30
Hey, Remember The Fire Forged? +15 45
Strength -26 19
Blades -05 14
Unarmed Combat -14 00
A Defiant Mummer +15 15
The Lost Dream +10 25
Books, Brawls, and the Unexpected +15 40
In Somnis Veritas +15 55
Enlightenment +15 70
Deathkeepers Skills 1 +?? 70
A Nasty Surprise (Rupturing) +15 85
Battle Buddies +15 100
Forged in Fire: Lone Wolves +15 115
Remnants +15 130
The Art of War (Partial Transmutation) +15 145
Initiationem +15 160
The Mummer's Ball (Partial Transmutation/Attunement) +30 190
Saoire Event 720: Woe and Balthazar +15 205
The Mountain King +20 225
Light It Up +15 240
The Mage and His Woes +15 255
Unarmed Combat -77 178
Transmutation -15 163
Alchemy -40 123
Blades -40 83
Investigation -35 48
Resistance -30 18
Endurance -18 00
The First and The Last +15 15
Who Are You? +15 30
The Morning Of (Rupturing, Attunement, Defiance) +20 50
All Alone (Rupturing, Attunement, Defiance) +20 70
Blades -20 50
Attunement -20 30
Rupturing -10 20
Leadership -10 10
Tactics -10 00
Reluctant Reunion +15 15
Hey! Remember the Baby Snatcher? +15 30
Homeward Bound +20 50
Leadership -31 19
Detection -14 05
Resistance -05 00
Flames & Faith +15 15
The Copper Prince's Champion +15 30
The Rise of Rhaum, The Fall of Rharne (Rupturing and Attunement) +20 50
The Marked Men (Attunement) +15 65
Endurance -20 45
Detection -20 25
Tactic -20 05
Of Brushfires and Weed-Whackers +15 20
Forged in Fire: Way Down Deep +15 35
Mutually Assured Destruction +15 50
La Casa De Black (Partial Transmutation) +15 65
Cylus Dusk +20 85
Persuasion (Bonus +5) +00 85
Psychology -40 45
Transmutation -05 40
Stealth -30 10
Acrobatics -10 00
The Trial of Balthazar Black +20 20
Somewhere Only We Know +10 30
For Whom The Wind Blows +10 40
The Storm (Attunement) +20 60
I See Chains +10 70
Attunement -10 60
Logistics -30 30
Meditation -15 15
Discipline -15 00
I'm Not Into Chains +10 10
I'd Hammer In The Evening +15 25
A Child With Scissors +15 40
I'd Hammer Out Danger +15 55
I'd Hammer Out A Warning +15 70
Meditation -15 55
Discipline -15 40
Leadership -30 10
I'd Hammer In The Morning +10 20
The Pirate's Bust +10 30
Balthazar Bazaar +10 40
Teaching -30 10
Snow Falls (Rupturing) +15 25
If I Had A Hammer +15 40
Warning Shots +15 55
Red Alert +15 70
Acrobatics -20 50
Logistics -20 30
Psychology -20 10
Animal Husbandry -10 00
Arming The Unarmed +15 15
Similarities +15 30
The Sword of The Evening +15 45
The Clam Queen +15 60
Construction -20 40
Logistics -15 25
Acrobatics -20 05
Sweetwine Song: Basecamp +20 25
Sweetwine Song: Widow's Valley +15 40
Salting the Wound +15 55
Alone in the Garden +10 65
Detection -30 35
Leadership -35 00
Looking Into The Black +10 10
An Unexpected Guest +15 25
Rivers of Molten Red (Non-Canon) +15 40
Finding Von Smooglenuff (Non-Canon) +15 55
FBI Open Up! (Non-Canon) +15 70
Psychology -16 54
Logistics -11 43
Leadership -10 33
Bare Necessities and Hobbies +10 43
Do All Leaders Get Hand Cramps? +10 53
One Bad Day +10 63
Make Yourself Useful or Leave +15 78
As It Is Written +20 98
Serenity & Serendipity +09 107
Leadership -99 08
Low Flying Clouds +10 18
Breaking the Surface (Non-Canon) +08 26
A Trial to Remember - Volume 2 +15 41
Cut Open +10 51
I See Dead People +15 66
A Fence In Need of Mending +10 76
Persuasion -40 36
A Night Without Stars +15 51
2021 Skills Revamp Adjustments
Skill Point Expenses past this point are in list above the spoiler.
Thread or Skill Name Points Adjustment Running Total
Physics Removed +03 54
Persuasion, Negotiation, and Socialization Merged +30 84
Last edited by Balthazar Black on Fri Aug 23, 2024 7:49 am, edited 192 times in total. word count: 3360

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Marks


Bellinos Progress Abilities Learned Running Total
Mark of Bellinos First Three Abilities (Final Moment, Death's Pallor, Deathkeeper Skills I)
The Rise of Rhaum, The Fall of Rharne Next Four Abilities (Eidetic, Genetic Memory (Minor), Durge's Stain, Memento)
As It Is Written Next Ability (Lament's Judge)
Ruin's Dawn: Conquering Hive Bellinos to Adored +6 (Love's Caress, A Vision of Demise, Death's Companion, Deathkeeper Skills II, Love's Embrace, Minor Muscle Memory, Stolen Moments)
What Does Love Do? Final Three Abilities in Adored (Untouched by Death, Shadow of Demise, Thoughtweave)
The Pirate Finale First Three Abilities in Exalted (Interrupted Fate, Death's Guardian, Deathkeeper's Skills III)
Celarion Progress Abilities Learned Running Total
Mark of Celarion First Four Abilities (Bond (Minor), Illustrious Skills I, Bound in Battle, Brilliant Weapons (Minor))
The Pirate Finale Next Three Abilities (Bound Tongue (Minor), "Hold The Line!", Guiding Light)
Palenon Progress Abilities Learned Running Total
Mark of Palenon First Three Abilities (Elemental Manipulation - Lightning (Minor), Sparked Interests I, Life of the Party, Rolling Thunder)
Last edited by Balthazar Black on Fri Aug 23, 2024 7:53 am, edited 6 times in total. word count: 174

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

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Contribution

Milestones

RP Medals

Miscellaneous

Events

Possessions

Housing
Old House
After selling his Scalvoris Town home, Balthazar built a new house in his settlement (Haven) on Faldrass. The house has three rooms, one large and two average size with a satellite small building to serve as a workshop and a second satellite building to serve as a barracks for Balthazar's guards.
New House
With Haven's downfall, Balthazar has moved to Almund. He resides in an unnotable house fitting his wealth tierA Tier 6 building includes one small room, three average rooms, and two large rooms with average+ quality furnishings. Tier 6 buildings are big in size and are much more complex, not only in design but in aesthetics. They have an ample amount of room to live in, even with a big family. They are usually located within the upper-middle-class districts of a city. only a short distance from the Black Cat headquarters. One of his average sized rooms has been converted into a small stable for his Scalvwing and horse. One of his average rooms has been converted into a forge.
Last edited by Balthazar Black on Fri Aug 23, 2024 7:56 am, edited 41 times in total. word count: 989

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Wealth Ledger



Here, you record all your purchases - keeping a track of money going in and out of your character's account.
Item Adjustment Total
Starting Package +66 wp 66 wp
Suffer The Children: Schrodinger's Cabin Boy +03 wp 69 wp
And The Winner Is... +10 wp 79 wp
2 Masterwork Outfits -1 wp 78 wp
1 Season Worth of Good Alcohol -3 wp 75 wp
20 Trials Worth of Average Food -1 wp 74 wp
Golden Pumpkin +5 wp 79 wp
Now His Watch Has Ended +9 wp 88 wp
Candles, Lanterns and Thieves Oh My! +11 wp 99 wp
Welcome to the Jungle -1 wp 98 wp
Rising Threats +12 wp 110 wp
Joining the Library -1 wp 109 wp
Masterwork+ Gardening Skill Kit -10 wp 99 wp
Outdoor Forge Addition to Workshop (Average Room) -4 wp 95 wp
Scalvoris Bank Loan (Cylus 723) +40 wp 135 wp
The Black Cats Startup Fees (Cylus 723) -47 wp 88 wp
The Guild Has Eyes +5 wp 93 wp
Three Strikes to Win +3 wp 96 wp
A Little Rusty +20 wp 116 wp
When you need to put another row in there, just put this code in below the last /tr] and before the /table]

Code: Select all

[tr]
[td] Link to thread / Item [/td]
     [td] Adjustment [/td]
          [td] Total  [/td]
[/tr]
Last edited by Balthazar Black on Thu Feb 15, 2024 7:18 pm, edited 9 times in total. word count: 224

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Renown Ledger


Useful Information : The Renown System Guide: here
Item/ Thread Renown Total
Starting Renown +20 20
Walking the Path Part 2 +5 25
Bottled Rage Part 1 +5 30
Bottled Rage Part 2 +10 40
Balthazar Black vs The Hallway Part 2 +05 45
Balthazar Black vs The Hallway Part 3 +05 50
Balthazar Black vs The Hallway Part 4 +10 60
Balthazar Black vs The Hallway Part 5 +15 75
The Widowmaker Part 3 +5 80
The Widowmaker Part 4 +10 90
Balthazar's School of the Elements +10 100
Cleaning My City Part 1 +05 105
The Three Handed Battle-Axe +05 110
A Trip to The Library +05 115
Cleaning My City Part 3 +05 120
When Sound Falters +05 125
A Ship To Warmer Waters Part 1 +05 130
A Ship To Warmer Waters Part 2 +05 135
The Winds of Progress +05 140
Dark Sails, Dark Souls +15 155
Dusk Festival: Almund Nights +10 165
The Unfeathered Account +05 170
The Mage and The Mounts: Vigil for the Missing (2) +05 175
Nellies' Girls: The Hand That Feeds (1) +10 185
Nellies' Girls: The Hand That Feeds (2) +10 195
Nellies' Girls No Longer +15 210
Scalv-enger Hunt +10 220
I'll Make A Man Out Of You (1) +10 230
I'll Make A Man Out Of You (2) +10 240
Clue! Murder at Sea (1) +5 245
Clue! Murder at Sea (3) +10 255
The Man With The Plan +05 260
That's Not What Mercy Means! +05 265
A Birthtrial To Forget +05 270
Proving Your Worth +05 275
Balthazar Black! Kid Magician! +05 280
Suffer The Children: Schrodinger's Cabin Boy +10 290
At Last I See The Light +05 295
They Haven't Caught Us Yet +10 305
Meat Grinders +10 315
Runaway Reunion +10 325
Ladies and Gentlemen: Trooper Black! +10 335
Waking Up In a Den Of Iniquity +05 340
A Curious Celebration +10 350
Balthazar Blacksmith +05 355
It Was The Yludih! +05 360
Si Vis Pacem, Para Bellum +15 375
Almund's Missing Children +15 390
Forged In Fire: Fighting +15 405
And The Winner Is... +20 425
Fire Forged: Basecamp +05 430
Suffer The Little Children +15 445
The World is Gone, Let Us Go With It +05 450
We DID Start The Fire +15 465
A Mage Keeps His Promises +05 470
I Know His Name +10 480
The Miracle Mage +15 495
A Proper Burning in Viden +5 500
Fire-Forged Group C +20 520
Collecting Coins in the Dust +05 525
Collecting Coins in the Earth +05 530
A Shot in The Dark +05 535
Ash Be-Gone +05 540
A Song of Love and Death +20 560
I Feel Pretty +05 565
Books, Brawls, and the Unexpected +10 575
A Nasty Surprise +15 590
The Mummer's Ball +30 620
Saoire Event 720: Woe and Balthazar +05 625
The Mountain King +20 645
The Morning Of +20 665
All Alone +20 685
Hey! Remember the Baby Snatcher? +05 690
Homeward Bound +10 700
The Copper Prince's Champion +10 710
The Rise of Rhaum, The Fall of Rharne +25 735
Of Brushfires and Weed-Whackers +05 740
Forged in Fire: Way Down Deep +05 745
Mutually Assured Destruction +10 755
Cylus Dusk +15 770
The Trial of Balthazar Black +15 785
Somewhere Only We Know +10 795
For Whom The Wind Blows +05 800
The Storm +15 815
I'm Not Into Chains +05 820
I'd Hammer In The Evening +05 825
I'd Hammer Out Danger +10 835
I'd Hammer Out A Warning +05 840
The Pirate's Bust +10 850
I'd Hammer In The Morning +05 855
If I Had A Hammer +05 860
Arming The Unarmed +05 865
Sweetwine Song: Basecamp +10 875
Sweetwine Song: Widow's Valley +10 885
Salting the Wound +15 900
An Unexpected Guest +10 910
Bare Necessities and Hobbies +05 915
Do All Leaders Get Hand Cramps? +15 930
One Bad Day +05 935
Make Yourself Useful or Leave +10 945
As It Is Written +15 960
A Fence In Need of Mending +05 965
You Know The Saying +10 975
An Inquiry +05 980
Stubborn People, Stubborn Solutions +05 985
The Path To Sorrow +05 990
The Forest of The Dead +05 995
Gift Giving +05 1000
Proposals and Purpose +05 1005
People Watching +10 1015
The Unforgettable Sound +05 1020
The Raskbuck Burns Tonight +10 1030
Saoire's Heroes: The Spirit Table +30 1060
Ruin's Dawn: Conquering Hive +60 1120
Peek'A'BOO +10 1130
Disarmed At Sea +10 1140
Now His Watch Has Ended +05 1145
The Little Things +05 1150
Devotion and Duty +10 1160
The Night Market +10 1170
Saoire's Heroes +05 1175
A Moment To Breathe +15 1190
Of Explorations and Expirations +20 1210
The Eternal Band +25 1235
Knock, Knock +10 1245
All-Tavern's Tournament: Balthazar vs The Slicker +10 1255
Days Off? What Are Those? +05 1260
Evil is Live Spelled Backwards +15 1275
Hits, Hooks, and Haymakers +05 1280
Spectacular Spear Sparring +10 1290
Stolen Moments, Saved Lives +05 1295
When You Were Here Before... +05 1300
Catching Up +05 1305
Welcome to the Jungle +05 1310
Journey To The Center Of The Mind +10 1320
Fright Night! +10 1330
Black and The Beast +15 1345
An Offer Of Services +05 1350
Of Chapels and Wedding Bells +05 1355
All-Tavern's Tournament: Victor's Hall +05 1360
I Saw The Signs +05 1365
Council Meeting: Cold Cycle 721 +10 1375
Council Meeting: Cold Cycle 721 +10 1375
Dreams On Fire +05 1380
Quarter Finals: Balthazar vs The Glass Pillar +10 1390
Your Skin Makes Me Cry... +10 1400
The Chapel +05 1405
Grand Finale: Fury's Gauntlet +20 1425
The All-Tavern's Tournament +30 1455
More Than One Way To... +05 1460
What Does Love Do... +15 1475
Old Cat, New Tricks +05 1480
Here, There Be Monsters +05 1485
I Did Say Monsters, Plural +05 1490
Foul Pay is Fair Play +10 1500
Every Last Fang +15 1515
The Ghost of Almund +10 1525
The Prize +05 1530
Twilight Masquerade +15 1545
Blackberry Picking +15 1560
The Guild Has Eyes +10 1570
The Not-Sleepover +05 1575
A Promise to Vri +05 1580
Bringing Together the Past and Future... +10 1590
Nothing to Prove +05 1595
Three Strikes To Win +10 1605
Beaten To The Ground +05 1610
The Promise Fulfilled +05 1615
Something Wicked This Way Comes.... +05 1620
Black Masses +05 1625
Almund: Fire and Ash +15 1640
Into the Storm +10 1650
We Didn't Start The Fire +15 1665
The Medical Question +15 1680
Dark Hearts Redux +20 1700
What Now Remains? +05 1705
Islands Collide +15 1720
A Temporary Home +05 1725
Stone and Blood +15 1740
The Heart of Scalvoris +15 1755
Listlessness Inverted +05 1760
Cat Calling +05 1765
Libertalia +10 1775
Pirate Booty +15 1790
Letting Go... +10 1800
A Little Rusty +15 1815
Saoire Event 723: Balthazar to Kisaik +15 1830
Deep Troubles +20 1850
Ultima +10 1860
The Thrice Crossed +10 1870
The Pirate Finale +15 1885
Small Renown Reward x 6: 300 Point Bank Points
Medium Renown Reward x 4: +4 WP
Medium Renown Reward x 2: +6 to Intelligence
Medium Renown Reward x 2: +6 to Unarmed Combat
Large (Locally): The Ring of Renown
Large (Regionally): Grabthar's Hammer
Large (Nationally): Bag of Requirement
Large (Internationally): Transformers Timepiece
~Past 1000 Renown ~
1100 - Access to Metal One Tier Above His Own
1200 - +3 to Intelligence
1300 - NPC Followers, group of 10.
1400 - Lyanna of Wytchwood
1500 - The Liberator's Journal
1600 -
1700 -
1800 -

Code: Select all

[tr]
[td] [/td]
    [td] Amount Rec'd [/td]
          [td] Total  [/td]
[/tr]
Last edited by Balthazar Black on Fri Aug 23, 2024 7:26 am, edited 94 times in total. word count: 1306

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Threads


- 34 Vhalar 713 The Kingdom of The Mind (Dream)
- 40 Ashan 717 The Bastard of Bastard's Grove
- 8 Ymiden 717 When Sound Falters (Dreamwalking initiation)
- 7 Cylus 718 The Three Handed Battle-Axe
- 1 Cylus 719 Over the hills, and through the woods, into the Fracture we go...
- 1 Ashan 719 Seeking A Path of Your Own
- 3 Ashan 719 Paving the Path
- 10 Ashan 719 Walking The Path Part 1
- 10 Ashan 719 Walking The Path Part 2
- 14 Ashan 719 A Flayer in the Fields Part 1
- 14 Ashan 719 A Flayer in the Fields Part 2
- 14 Ashan 719 A Flayer in the Fields Part 3
- 31 Ashan 719 Only Fools Run Part 1
- 31 Ashan 719 Only Fools Run Part 2
- 31 Ashan 719 Only Fools Run Part 3
- 43 Ashan 719 A Friend of Flame Is A Friend of Mine
- 43 Ashan 719 Elemental Exercises
- 72 Ashan 719 Balthazar's School of The Elements
- 2 Ymiden 719 Bottled Rage Part 1
- 2 Ymiden 719 Bottled Rage Part 2
- 30 Ymiden 719 Balthazar Black vs The Hallway Part 1
- 30 Ymiden 719 Balthazar Black vs The Hallway Part 2
- 30 Ymiden 719 Balthazar Black vs The Hallway Part 3
- 30 Ymiden 719 Balthazar Black vs The Hallway Part 4
- 31 Ymiden 719 Balthazar Black vs The Hallway Part 5
- 39 Ymiden 719 The Widowmaker Part 1
- 39 Ymiden 719 The Widowmaker Part 2
- 39 Ymiden 719 The Widowmaker Part 3
- 39 Ymiden 719 The Widowmaker Part 4
- 42 Ymiden 719 The Fields of Flatulence (Dream)
- 45 Ymiden 719 Grey Sea (Dream)
- 47 Ymiden 719 Cleaning Up The Vermin
- 49 Ymiden 719 An Unorthodox Investigation
- 49 Ymiden 719 An Unorthodox Interrogation
- 53 Ymiden 719 Song of The Elements: Prelude
- 80 Ymiden 719 Cleaning My City Part 1
- 80 Ymiden 719 Cleaning My City Part 2
- 81 Ymiden 719 Cleaning My City Part 3
- 1 Vhalar 719 Flashpoint Catatonia (Dream)
- 3 Vhalar 719 Pride Castle: The Dojo (Dream)
- 16 Vhalar 719 A Trip to The Library
- 17 Vhalar 719 The Nature of Magic
- 66 Vhalar 719 Combat, Dreams of (Dream)
- 98 Vhalar 719 A Ship To Warmer Waters Part 1
- 98 Vhalar 719 A Ship To Warmer Waters Part 2
- 107 Vhalar 719 The Winds of Progress
- 123 Vhalar 719 Dark Sails, Dark Souls
- 4 Zi'Da 719 Apologizing to Fire
- 13 Zi'Da 719 A Guest In The Castle (Dream)
- 17 Zi'Da 719 Nellies' Girls: Brute Squad (1)
- 17 Zi'Da 719 Nellies' Girls: Brute Squad (2)
- 18 Zi'Da 719 Nellies' Girls: The Weak Link
- 21-24 Zi'Da 719 Nellies' Girls: A Rumor and A Cynic
- 32 Zi'Da 719 Nellies' Girls: The Hand That Feeds (1)
- 32 Zi'Da 719 Nellies' Girls: The Hand That Feeds (2)
- 36 Zi'Da 719 Nellies' Girls No Longer
- 43 Zi'Da 719 Almund's Missing Children
- 72 Zi'Da 719 The Unfeathered Account
- 1 Cylus 720 Dusk Festival: Almund Nights
- 3 Cylus 720 Jailbroken Souls (Dream)
- 7 Cylus 720 The Debate of The Season
- 9 Cylus 720 Enter The Frequency (Attunement Initiation)
- 10 Cylus 720 The Mage and The Mounts: Sea of Lights (1)
- 10 Cylus 720 The Mage and The Mounts: Sea of Lights (2)
- 13 Cylus 720 I'll Make A Man Out Of You (1)
- 13 Cylus 720 I'll Make A Man Out Of You (2)
- 13 Cylus 720 Clue! Murder at Sea (1)
- 14 Cylus 720 Clue! Murder at Sea (2)
- 14 Cylus 720 Clue! Murder at Sea (3)
- 15 Cylus 720 Suffer The Little Children
- 20 Cylus 720 The Runaway Reunion
- 22 Cylus 720 Suffer The Children: Schrodinger's Cabin Boy
- 23 Cylus 720 Libertalia
- 28 Cylus 720 Lost in the Glasslands (Dream)
- 30 Cylus 720 A Curious Celebration
- 1 Ashan 720 Immortal Kombat: Treid (Dream)
- 3 Ashan 720 The Man With The Plan
- 3 Ashan 720 That's Not What Mercy Means!
- 5 Ashan 720 Immortal Kombat: Ilaren (Dream)
- 8 Ashan 720 The Mage and The Mounts: Vigil for the Missing (1)
- 8 Ashan 720 The Mage and The Mounts: Vigil for the Missing (2)
- 12 Ashan 720 Immortal Kombat: Faldrun (Dream)
- 16 Ashan 720 Immortal Kombat: Delroth (Dream)
- 18 Ashan 720 Ladies and Gentlemen: Trooper Black!
- 21 Ashan 720 A Birthtrial To Forget
- 24 Ashan 720 Balthazar Black! Kid Magician!
- 24 Ashan 720 I Know His Name
- 25 Ashan 720 The Night She Left
- 26 Ashan 720 Well I Need My Fingers Back So...
- 26 Ashan 720 Hey! Remember the Baby Snatcher?
- 30 Ashan 720 Training the Blind
- 30 Ashan 720 A Song of Love and Death
- 33 Ashan 720 At Last I See The Light
- 34 Ashan 720 Proving Your Worth
- 35 Ashan 720 Cupid Without A Bow
- 35 Ashan 720 The Mountain King
- 43 Ashan 720 Just don't Get Caught
- 43 Ashan 720 They Haven't Caught Us Yet
- 65 Ashan 720 FBI Open Up! (Non-Canon)
- 90 Ashan 720 And The Winner Is...
- 91 Ashan 720 Meat Grinders
- 120 Ashan 720 Fire Forged: Basecamp
- 120 Ashan 720 Forged in Fire: Lone Wolves
- 120 Ashan 720 Fire-Forged Group C
- 120 Ashan 720 Forged In Fire: Fighting
- 120 Ashan 720 Forged in Fire: Way Down Deep
- 1 Ymiden 720 Immortal Kombat: Moseke (Dream)
- 2 Ymiden 720 Immortal Kombat: Edasha (Dream)
- 3 Ymiden 720 Immortal Kombat: Qylios (Dream)
- 3 Ymiden 720 The First Meeting of The Council of Balthazars (Dream)
- 4 Ymiden 720 Rivers of Molten Red (Non-Canon)
- 4 Ymiden 720 Immortal Kombat: Lisirra (Dream)
- 5 Ymiden 720 Finding Von Smooglenuff (Non-Canon)
- 5 Ymiden 720 Immortal Kombat: Karem (Dream)
- 6 Ymiden 720 Immortal Kombat: Chrien (Dream)
- 6 Ymiden 720 Hey, Remember The Fire Forged?
- 7 Ymiden 720 Ash Be-Gone
- 7 Ymiden 720 We Could Have Been Thieves (Dream)
- 8 Ymiden 720 Well One Of Us Has To Change...
- 12 Ymiden 720 The Origin of The Blind Swordsman (Dream)
-12 Ymiden 720 The Heart Burns
- 13 Ymiden 720 Battle Buddies (Dream)
- 14 Ymiden 720 Salting the Wound
- 20 Ymiden 720 The Miracle Mage
- 32 Ymiden 720 Balthazar Blacksmith
- 32 Ymiden 720 An Attuner's Guide to Privacy Invasion
- 32 Ymiden 720 It Was The Yludih!
- 32 Ymiden 720 Si Vis Pacem, Para Bellum
- 39 Ymiden 720 Till We Meet Again (Dream)
- 39 Ymiden 720 Hello There
- 41 Ymiden 720 Hey You! Teach Me Alchemy!
- 41 Ymiden 720 I Found You!
- 41 Ymiden 720 Learning By Doing
- 41 Ymiden 720 Paid in Blood
- 46 Ymiden 720 The Busiest Bar In Viden
- 48 Ymiden 720 A Mage Keeps His Promises
- 49 Ymiden 720 A 'Necessary' Foundation
- 50 Ymiden 720 A Proper Burning in Viden
- 51 Ymiden 720 We DID Start The Fire
- 57 Ymiden 720 One More Time, With Clothing! (Dream)
- 57 Ymiden 720 Waking Up In a Den Of Iniquity
- 57 Ymiden 720 Of Brushfires and Weed-Whackers
- 58 Ymiden 720 Boom!
- 59 Ymiden 720 The First Battle of The Three Blade Tournament
- 59 Ymiden 720 The Mage and His Woes
- 60 Ymiden 720 The Third Battle of The Three Blade Tournament
- 63 Ymiden 720 The World is Gone, Let Us Go With It
- 66 Ymiden 720 The Morning Of
- 66 Ymiden 720 All Alone
- 83 Ymiden 720 What's a Melrath?
- 3 Saun 720 The Storm
- 4 Saun 720 One More Time, With Magic
- 24 Saun 720 A Shot in the Dark
- 30 Saun 720 The Letter
- 20 Vhalar 720 Collecting Coins in the Dust
- 24 Vhalar 720 Collecting Coins in the Earth
- 25 Vhalar 720 The Lost Dream (Dream)
- 26 Vhalar 720 Books, Brawls, and the Unexpected
- 27 Vhalar 720 Enlightenment
- 27-31 Vhalar 720 The Copper Prince's Champion
- 38 Vhalar 720 The Rise of Rhaum, The Fall of Rharne
- 40 Vhalar 720 Similarities
- 51 Vhalar 720 A Nasty Surprise
- 56 Vhalar 720 I Feel Pretty
- 59 Vhalar 720 The First and The Last (Non-Canon)
- 61 Vhalar 720 Who Are You? (Non-Canon)
- 61 Vhalar 720 A Defiant Mummer
- 61 Vhalar 720 The Mummer's Ball
- 67 Vhalar 720 In Somnis Veritas
- 67 Vhalar 720 Remnants
- 67 Vhalar 720 The Art of War
- 67 Vhalar 720 Light It Up
- 20 Zi'da 720 Flames & Faith
- 25 Zi'da 720 Saoire Event 720: Woe and Balthazar
- 26 Zi'da 720 Initiationem
- 40 Zi'da 720 Snow Falls
- 43 Zi'da 720 The Marked Men
- 44 Zi'da 720 Reluctant Reunion
- 56 Zi'da 720 La Casa De Black
- 65 Zi'da 720 As It Is Written
- 1 Cylus 721 Cylus Dusk
- 3 Cylus 721 Homeward Bound
- 4 Cylus 721 Somewhere Only We Know
- 4 Cylus 721 For Whom The Wind Blows
- 4 Cylus 721 I See Chains
- 10 Cylus 721 Balthazar Bazaar
- 10 Cylus 721 Mutually Assured Destruction
- 10 Ashan 721 The Trial of Balthazar Black
- 12 Ashan 721 If I Had A Hammer
- 13 Ashan 721I'd Hammer In The Morning
- 14 Ashan 721 I'd Hammer In The Evening
- 15 Ashan 721 A Child With Scissors
- 15 Ashan 721 I'm Not Into Chains
- 15 Ashan 721 Warning Shots
- 15 Ashan 721 Alone in the Garden
- 15 Ashan 721 Red Alert
- 16 Ashan 721 Looking Into The Black
- 17 Ashan 721 The Pirate's Bust
- 17 Ashan 721 Serenity & Serendipity (Parts Non-Canon)
- 18 Ashan 721 I'd Hammer Out Danger
- 18 Ashan 721 I'd Hammer Out A Warning
- 18 Ashan 721 Arming The Unarmed
- 18 Ashan 721 The Sword of The Evening
- 19 Ashan 721 Do All Leaders Get Hand Cramps?
- 19 Ashan 721 Make Yourself Useful or Leave
- 19 Ashan 721 The Clam Queen
- 19 Ashan 721 A Ship In The Night
- 20 Ashan 721 Cut Open (Dream)
- 20 Ashan 721 Breaking the Surface (Non-Canon)
- 21 Ashan 721 A Trial to Remember - Volume 2
- 28 Ashan 721 Low Flying Clouds
- 29 Ashan 721 Bare Necessities and Hobbies
- 29 Ashan 721 An Unexpected Guest
- 30 Ashan 721 One Bad Day
- 30 Ashan 721 A Fence In Need of Mending
- 42 Ashan 721 More Questions Than Answers
- 48 Ashan 721 A Night Without Stars
- 71 Ashan 721 I See Dead People
- 79 Ashan 721 You Know The Saying
- 100 Ashan 721 Of Explorations and Expirations
- 121 Ashan 721Sweetwine Song: Basecamp (Non-Canon)
- 121 Ashan 721Sweetwine Song: Widow's Valley (Non-Canon)
- 1 Ymiden 721 Devotion and Duty
- 1 Ymiden 721 Duty and The Feast
- 2 Ymiden 721 One For The Road
- 2 Ymiden 721 The Trail on the Road
- 4 Ymiden 721 A Little Polish
- 4 Ymiden 721 Stubborn People, Stubborn Solutions
- 5 Ymiden 721 One Out Of A Herd
- 10 Ymiden 721 Gift Giving
- 10 Ymiden 721 A Moment To Breathe
- 12 Ymiden 721 The Eternal Band
- 16 Ymiden 721 Proposals and Purpose
- 19 Ymiden 721 An Inquiry
- 19 Ymiden 721 An Idea
- 19 Ymiden 721 Hits, Hooks, and Haymakers
- 20 Ymiden 721 The Path To Sorrow
- 21 Ymiden 721 The Forest of The Dead
- 22 Ymiden 721 People Watching
- 22 Ymiden 721The Unforgettable Sound
- 22-25 Ymiden 721 The Raskbuck Burns Tonight
- 25-26 Ymiden 721 Disarmed At Sea
- 39 Ymiden 721 The Awakening
- 39 Ymiden 721Saoire's Heroes
- 39 Ymiden 721 Saoire's Heroes: The Spirit Table
- 39 Ymiden 721 The Quiet Moments Between
- 43 Ymiden 721 Peek'A'BOO
- 58 Ymiden 721 Now His Watch Has Ended
- 60 Ymiden 721 The Night Market
- 23 Saun 721 The Little Things
- 35 Saun 721 Ruin's Dawn: Conquering Hive
- 1 Vhalar 721 Council Meeting: Cold Cycle 721
- 3 Vhalar 721 Reflex Check
- 7 Vhalar 721 I See Dead People, Part 2
- 10 Vhalar 721 An Offer Of Services
- 19 Vhalar 721 Days Off? What Are Those?
- 19 Vhalar 721 Spectacular Spear Sparring
- 25 Vhalar 721 Help Not Wanted
- 29-31 Vhalar 721 Fright Night!
- 32 Vhalar 721 Catching Up
- 35 Vhalar 721 Preparing For An Expedition
- 40 Vhalar 721 Welcome to the Jungle
- 42-43 Vhalar 721 Journey To The Center Of The Mind
- 43-50 Vhalar 721 Black and The Beast
- 98 Vhalar 721 I Saw Bodies By The River
- 102 Vhalar 721 Stolen Moments, Saved Lives
- 103 Vhalar 721 When You Were Here Before...
- 103 Vhalar 721 Couldn't Look You In The Eye...
- 105 Vhalar 721 You're Just Like An Angel...
- 8 Zi'da 721 All-Tavern's Tournament: Balthazar vs The Slicker
- 8 Zi'da 721 All-Tavern's Tournament: Victor's Hall
- 8 Zi'da 721 Quarter Finals: Balthazar vs The Glass Pillar
- 8 Zi'da 721 Grand Finale: Fury's Gauntlet
- 8 Zi'da 721 The All-Tavern's Tournament
- 14 Zi'da 721 Your Skin Makes Me Cry...
- 30 Zi'da 721 Evil is Live Spelled Backwards
- 35 Zi'da 721 Candles, Lanterns and Thieves Oh My!
- 35 Zi'da 721 Knock, Knock
- 53 Zi'da 721 Of Chapels and Wedding Bells
- 3 Cylus 722 Dress To Impress
- 3 Cylus 722 Bringing Together the Past and Future...
- 16 Cylus 722 A Man of War
- 17 Cylus 722 Rising Threats
- 21-24 Cylus 722 I Saw The Signs
- 28 Cylus 722 Not to Be
- 28 Cylus 722 The Plan
- 3 Ashan 722 A Trip Into Town
- 3 Ashan 722 Dreams On Fire
- 5 Ashan 722 A Small Step Forward
- 15 Ashan 722 What's In The Box?
- 48 Ashan 722 It Takes Two
- 50 Ashan 722 Taken Apart
- 58 Ashan 722 The Chapel
- 62 Ashan 722 Letting Go...
- 73 -78 Ashan 722 A Little Odd, Innit?
- 81 Ashan 722 Fine, I'll Do It Myself
- 84 Ashan 722 A Mountain of Metal
- 84 Ashan 722 The Collapse
- 85 Ashan 722 More Than One Way To...
- 99 Ashan 722 The Not-Sleepover
- 100 Ashan 722 What Does Love Do...
- 102 Ashan 722 The Promise
- 103 Ashan 722 The Alchemical Deviation
- 122 Ashan 722 Twilight Masquerade
- 13 Ymiden 722 A Path Forward
- 16 Ymiden 722 Old Cat, New Tricks
- 18 Ymiden 722 Cat's Broken Cradle
- 38 Ymiden 722 Here, There Be Monsters
- 39 Ymiden 722 I Did Say Monsters, Plural
- 39 Ymiden 722 Every Last Fang
- 39-40 Ymiden 722 The Prize
- 42 Ymiden 722 Foul Pay is Fair Play
- 54 Ymiden 722 The One With Fire, Ice, Song, Soul...and a Ferret?
- 68 Ymiden 722 The Guild Has Eyes
- 22 Saun 722 The Ghost of Almund
- 38 Saun 722 Blackberry Picking
- 1 Vhalar 722 A Promise to Vri
- 19 Vhalar 722 Nothing to Prove
- 19 Vhalar 722 Beaten To The Ground
- 19 Vhalar 722 Three Strikes To Win
- 25 Vhalar 722 The Promise Fulfilled
- 31 Vhalar 722 Something Wicked This Way Comes....
- 55 Vhalar 722 The Spaces Between
- 93 Vhalar 722 Almund: Fire and Ash
- 105 Vhalar 722 Revenge of the Hollow Queen (Dream)
- 1 Cylus 723 Into the Storm
- 1 Cylus 723 The Ghastly Grotto
- 42 Ashan 723 The Thrice Crossed
- 123 Ashan 723 Black Masses
- 123 Ashan 723 Dark Hearts Redux
- 1 Ymiden 723 We Didn't Start The Fire
- 3 Ymiden 723 Why Writing Matters
- 4 Ymiden 723 The Medical Question
- 4 Ymiden 723 These Ships Don't Lie
- 5 Ymiden 723 What Now Remains?
- 6 Ymiden 723 Islands Collide
- 8 Ymiden 723 A Temporary Home
- 15 Ymiden 723 Here At The Wall
- 21 Ymiden 723 Stone and Blood
- 40 Ymiden 723 The Heart of Scalvoris
- 2 Saun 723 A Little Rusty
- 19 Saun 723 A floaty-boaty
- 33 Saun 723 An Idea Is Hatched
- 19 Vhalar 723 Listlessness Inverted
- 22 Vhalar 723 Cat Calling
- 66 Vhalar 723 A Bounty Heavy As To Sink U'Frek Himself
- Zi'da 723 Saoire Event 723: Balthazar to Kisaik
- 1 Cylus 724 Why is Almund Always Blowing Up?
- 2 Cylus 724 The Boomjuice Plot (Parts Non-Canon?)
- 10 Cylus 724 The Reason (Dates Adjusted for Event Timeline)
- 10 Cylus 724 All That Goes Boom In The Night (Dates Adjusted for Event Timeline)
- 18 Cylus 724 Deep Troubles
- 21 Cylus 724 The Pirate Finale
- 24 Cylus 724 Ultima
Last edited by Balthazar Black on Fri Aug 23, 2024 7:24 am, edited 151 times in total. word count: 2651

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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