Thread or Skill Name |
Points Adjustment |
Running Total |
Starter XP |
+50 |
50 |
Domain: Defiance |
-10 |
40 |
Domain: Rupture |
-10 |
30 |
Polearm: Quarterstaff |
-5 |
25 |
Discipline |
-10 |
15 |
Persuasion |
-5 |
10 |
Intelligence |
-5 |
5 |
Research |
-5 |
00 |
Seeking a Path of Your Own (Defiance) |
+10 |
10 |
Paving the Path (Defiance) |
+10 |
20 |
Walking the Path Part 1 (Defiance) |
+10 |
30 |
Walking the Path Part 2 |
+10 |
40 |
A Flayer in the Fields Part 1 (Defiance) |
+ 10 |
50 |
Domain: Defiance |
-20 |
30 |
Unarmed combat: Martial Arts |
-30 |
00 |
A Flayer in the Fields Part 2 (Defiance And Rupture) |
+10 |
10 |
A Flayer in the Fields Part 3 (Defiance and Rupture) |
+10 |
20 |
Domain: Rupturing |
-10 |
10 |
Only Fools Run Part 1 (Defiance and Rupture) |
+10 |
20 |
Only Fools Run Part 2 (Defiance and Rupture) |
+10 |
30 |
Only Fools Run Part 3 (Defiance and Rupture) |
+10 |
40 |
A Friend of Flame Is A Friend of Mine (Defiance) |
+15 |
55 |
Domain: Defiance |
-35 |
20 |
Unarmed Combat (Ustrina) |
-10 |
10 |
Endurance |
-05 |
05 |
Intelligence |
-05 |
00 |
Over the hills, and through the woods, into the Fracutre we go... (Defiance) |
+15 |
15 |
Domain: Defiance |
-10 |
05 |
Endurance |
-05 |
00 |
Bottled Rage Part 1 |
+10 |
10 |
Bottled Rage Part 2 |
+10 |
20 |
Balthazar Black vs The Hallway Part 1 |
+10 |
30 |
Balthazar Black vs The Hallway Part 2 |
+10 |
40 |
Balthazar Black vs The Hallway Part 3 |
+10 |
50 |
Leadership |
-25 |
25 |
Endurance |
-13 |
12 |
Unarmed Combat (Ustrina) |
-12 |
00 |
Balthazar Black vs The Hallway Part 4 |
+10 |
10 |
Unarmed Combat (Ustrina) |
-10 |
00 |
Balthazar Black vs The Hallway Part 5 (Defiance and Rupture) |
+10 |
10 |
Domain: Defiance |
-04 |
06 |
Domain: Rupturing |
-06 |
00 |
The Widowmaker Part 1 (Rupture) |
+10 |
10 |
The Widowmaker Part 2 |
+10 |
20 |
The Widowmaker Part 3 (Defiance) |
+10 |
30 |
The Widowmaker Part 4 (Defiance) |
+10 |
40 |
Domain: Rupture |
-10 |
30 |
Domain: Defiance |
-20 |
10 |
Intelligence |
-10 |
00 |
The Bastard of Bastard's Grove (Defiance) |
+15 |
15 |
Domain: Defiance |
-15 |
00 |
Elemental Exercises (Defiance and Rupture) |
+15 |
15 |
Domain: Defiance |
-10 |
05 |
Domain: Rupturing |
-05 |
00 |
Grey Sea |
+15 |
15 |
Balthazar's School of the Elements (Defiance) |
+15 |
30 |
Unarmed Combat (Ustrina) |
-15 |
15 |
Domain: Defiance |
-15 |
00 |
Cleaning My City Part 1 |
+10 |
10 |
Unarmed Combat (Ustrina) |
-10 |
00 |
Song of The Elements: Prelude (Defiance and Rupture) |
+15 |
15 |
Defiance |
-10 |
5 |
Rupture |
-05 |
0 |
The Three Handed Battle-Axe (Defiance) |
+15 |
15 |
Defiance |
-05 |
10 |
Unarmed Combat (Ustrina) |
-10 |
00 |
Cleaning My City Part 2 |
+10 |
10 |
Intelligence |
-10 |
00 |
A Trip to The Library |
+15 |
15 |
Research |
-10 |
05 |
Discipline |
-05 |
00 |
Cleaning My City Part 3 (Defiance and Rupture) |
+10 |
10 |
Defiance |
-05 |
05 |
Rupture |
-05 |
00 |
The Kingdom of The Mind |
+10 |
10 |
Intelligence |
-10 |
00 |
Combat, Dreams of |
+15 |
15 |
When Sound Falters (5 Points Defiance) |
+15 |
30 |
Defiance |
-05 |
25 |
Discipline |
-11 |
14 |
Unarmed Combat (Ustrina) |
-14 |
00 |
The Nature of Magic (Rupture) |
+15 |
15 |
Discipline |
-05 |
10 |
Domain: Rupture |
-05 |
05 |
Alchemy |
-05 |
00 |
A Guest In The Castle |
+15 |
15 |
Meditation |
-05 |
10 |
Endurance |
-05 |
05 |
Socialization |
-05 |
00 |
A Ship To Warmer Waters Part 1 |
+10 |
10 |
A Ship To Warmer Waters Part 2 |
+15 (10 for Rupture) |
25 |
Domain: Rupture |
-10 |
15 |
Socialization |
-10 |
5 |
Persuasion |
-5 |
0 |
The Winds of Progress (Defiance) |
+10 |
10 |
Dark Sails, Dark Souls (Defiance and Rupturing) |
+10 |
20 |
Domain: Defiance |
-5 |
15 |
Domain: Rupture |
-10 |
5 |
Endurance |
-3 |
2 |
Seafaring |
-2 |
0 |
Flashpoint Catatonia |
+15 |
15 |
Investigation |
-5 |
10 |
Acrobatic |
-10 |
0 |
Apology to Fire (Defiance) |
+10 |
10 |
Domain: Defiance |
-10 |
0 |
Nellies' Girls: Brute Squad (1) |
+10 |
10 |
Nellies' Girls: The Weak Link |
+10 |
20 |
Deception |
-15 |
5 |
Detection |
-5 |
0 |
Dusk Festival: Almund Nights |
+10 |
10 |
The Debate of The Season |
+10 |
20 |
Enter The Frequency (Attunement Initiation) |
+10 |
30 |
Domain: Attunement |
-10 |
20 |
Deception |
-10 |
10 |
Strength |
- 10 |
0 |
Nellies' Girls: A Rumor and A Cynic |
+10 |
10 |
Strength |
- 05 |
05 |
Intelligence |
- 05 |
0 |
The Mage and The Mounts: Sea of Lights (1) |
+10 |
10 |
The Mage and The Mounts: Sea of Lights (2) |
+10 |
20 |
Mount |
- 15 |
5 |
Meditation |
- 05 |
0 |
Unfeathered Account |
+15 |
15 |
Discipline |
- 09 |
6 |
Deception |
- 03 |
3 |
Socialization |
- 03 |
0 |
The Mage and The Mounts: Vigil for the Missing (1) |
+10 |
10 |
The Mage and The Mounts: Vigil for the Missing (2) |
+10 |
20 |
Mount |
- 15 |
5 |
Animal Husbandry |
- 05 |
0 |
Nellies' Girls: The Hand That Feeds (1) |
+10 |
10 |
Nellies' Girls: The Hand That Feeds (2) (Rupture) |
+10 |
20 |
Domain: Rupture |
-10 |
10 |
Deception |
-05 |
05 |
Strength |
-05 |
0 |
Nellies' Girls No Longer (Defiance) |
+10 |
10 |
Domain: Defiance |
-05 |
05 |
Meditation |
-05 |
00 |
Lost in the Glasslands |
+15 |
15 |
Socialization |
-02 |
13 |
Acrobatics |
-10 |
03 |
Physics |
-03 |
00 |
I'll Make A Man Out Of You (1) (Attunement) |
+10 |
10 |
I'll Make A Man Out Of You (2) (Attunement, Rupture, and Defiance) |
+10 |
20 |
Domain: Attunement |
-10 |
10 |
Polearm (Quarterstaff) |
-10 |
00 |
Clue! Murder at Sea (1) (Attunement and Defiance) |
+10 |
10 |
Clue! Murder at Sea (2) (Attunement) |
+10 |
20 |
Clue! Murder at Sea (3) |
+10 |
30 |
Domain: Attunement |
-20 |
10 |
Intelligence |
-10 |
00 |
The Fields of Flatulence |
+15 |
15 |
Acrobatics |
-06 |
09 |
Strength |
-06 |
03 |
Unarmed Combat (Ustrina) |
-03 |
00 |
Immortal Kombat: Treid |
+15 |
15 |
The Man With The Plan (Attunement) |
+15 |
30 |
Domain: Attunement |
-15 |
15 |
That's Not What Mercy Means! (Attunement and Defiance) |
+10 |
25 |
Domain: Attunement |
-10 |
15 |
Cupid Without A Bow (Attunement and Defiance) |
+15 |
30 |
Domain: Attunement |
-10 |
20 |
Discipline |
-10 |
10 |
Strength |
-10 |
00 |
A Birthtrial To Forget |
+10 (5 Defiance) |
10 |
Well I Need My Fingers Back So... (Defiance) |
+10 |
20 |
Meditation |
-05 |
15 |
Socialization |
-10 |
05 |
Domain: Defiance |
-05 |
00 |
Proving Your Worth (Attunement) |
+15 |
15 |
Domain: Attunement |
-05 |
10 |
Polearm (Quarterstaff) |
-10 |
00 |
Balthazar Black! Kid Magician! (Defiance) |
+10 |
10 |
Pride Castle: The Dojo |
+15 |
25 |
Domain: Defiance |
-10 |
15 |
Unarmed Combat (Ustrina) |
-05 |
10 |
Strength |
-10 |
00 |
The Night She Left |
+10 |
10 |
Persuasion |
-05 |
05 |
Deception |
-05 |
00 |
Immortal Kombat: Ilaren |
+10 |
10 |
Unarmed Combat (Ustrina) |
-10 |
00 |
An Unorthodox Investigation (Defiance) |
+15 |
15 |
Domain: Defiance |
-10 |
05 |
Intelligence |
-05 |
00 |
Immortal Kombat: Faldrun |
+10 |
10 |
Unarmed Combat (Ustrina) |
-10 |
00 |
Cleaning Up The Vermin (Rupturing) |
+15 |
15 |
An Unorthodox Interrogation (Rupturing) |
+15 |
30 |
Domain: Rupturing |
-20 |
10 |
Meditation |
-10 |
00 |
Immortal Kombat: Delroth |
+10 |
10 |
Polearm (Quarterstaff) |
-05 |
05 |
Unarmed Combat (Ustrina) |
-05 |
00 |
Jailbroken Souls |
+15 |
15 |
Meditation |
-15 |
00 |
Just Don't Get Caught (Attunement) |
+15 |
15 |
Meditation |
-06 |
09 |
Domain: Attunement |
-09 |
00 |
Suffer The Children: Schrodinger's Cabin Boy (Attunement and Defiance) |
+10 |
10 |
Blades (Short Sword) |
-5 |
05 |
Domain: Attunement |
-05 |
00 |
At Last I See The Light (Defiance and Rupturing) |
+15 |
15 |
Domain: Defiance |
-05 |
10 |
Domain: Rupture |
-05 |
05 |
Flying |
-05 |
00 |
They Haven't Caught Us Yet (Attunement) |
+15 |
15 |
Training the Blind (Attunement) |
+10 |
25 |
Resistance |
-05 |
20 |
Domain: Attunement |
-10 |
10 |
Detection |
-10 |
00 |
Meat Grinders |
+15 |
15 |
Unarmed Combat (Ustrina) |
-10 |
05 |
Endurance |
-05 |
00 |
Immortal Kombat: Moseke |
+10 |
10 |
Immortal Kombat: Edasha |
+10 |
20 |
Detection |
-15 |
05 |
Discipline |
-05 |
00 |
Immortal Kombat: Qylios |
+10 |
10 |
Blades (Short Sword) |
-05 |
05 |
Discipline |
-05 |
00 |
Immortal Kombat: Lisirra |
+10 |
10 |
Discipline |
-06 |
04 |
Strength |
-04 |
00 |
Immortal Kombat: Karem |
+10 |
10 |
Discipline |
-10 |
00 |
Immortal Kombat: Chrien |
+10 |
10 |
The First Meeting of The Council of Balthazars |
+10 |
20 |
Runaway Reunion |
+15 |
35 |
Leadership |
-05 |
30 |
Tactics |
-30 |
00 |
Till We Meet Again |
+10 |
10 |
Hello There (+5 for Defiance) |
+10 |
20 |
Defiance |
-05 |
15 |
Persuasion |
-15 |
00 |
Well One Of Us Has To Change... (Attunement) |
+10 |
10 |
Attunement |
-05 |
05 |
Unarmed Combat |
-05 |
00 |
Hey You! Teach Me Alchemy! |
+10 |
10 |
Ladies and Gentlemen: Trooper Black! |
+15 |
25 |
Alchemy |
-10 |
15 |
Tactics |
-10 |
05 |
Leadership |
-05 |
00 |
I Found You! |
+15 |
15 |
Waking Up In a Den Of Iniquity (Attunement) |
+10 |
25 |
What's a Melrath? (Attunement) |
+10 |
35 |
One More Time, With Clothing! |
+10 |
45 |
A Curious Celebration (Attunement) |
+15 |
60 |
Learning By Doing (Attunement) |
+15 |
75 |
Attunement |
-42 |
33 |
Alchemy |
-20 |
13 |
Intelligence |
-13 |
00 |
Balthazar Blacksmith |
+10 |
10 |
Paid in Blood (Attunement) |
+10 |
20 |
An Attuner's Guide to Privacy Invasion (Attunement) |
+10 |
30 |
It Was The Yludih! (Attunement and Rupturing) |
+10 |
40 |
Rupturing |
-10 |
30 |
Attunement |
-15 |
15 |
Intelligence |
-05 |
10 |
Persuasion |
-10 |
00 |
Si Vis Pacem, Para Bellum (Rupturing and Defiance) |
+10 |
10 |
Rupturing |
-10 |
00 |
Almund's Missing Children (Defiance) |
+15 |
15 |
Defiance |
-05 |
10 |
Tactics |
-10 |
00 |
And The Winner Is... |
+20 |
20 |
Fire Forged: Basecamp |
+10 |
30 |
Forged In Fire: Fighting (Defiance and Attunement) |
+15 |
45 |
Suffer The Little Children |
+15 |
60 |
Boom! |
+10 |
70 |
The Busiest Bar In Viden (Attunement) |
+15 |
85 |
Defiance |
-10 |
75 |
Attunment |
-20 |
55 |
Investigation |
-40 |
15 |
Alchemy |
-15 |
00 |
The Origin of The Blind Swordsman |
+10 |
10 |
The World is Gone, Let Us Go With It (Attunement) |
+15 |
25 |
We DID Start The Fire (Defiance and Rupturing) |
+10 |
35 |
We Could Have Been Thieves |
+10 |
45 |
Attunment |
-05 |
40 |
Rupturing |
-10 |
30 |
Endurance |
-20 |
10 |
Stealth |
-10 |
00 |
A Mage Keeps His Promises |
+15 |
15 |
I Know His Name |
+15 |
30 |
The Miracle Mage (Rupturing) |
+10 |
40 |
Rupturing |
-10 |
30 |
The Letter |
+10 |
40 |
A 'Necessary' Foundation |
+15 |
55 |
Chemistry |
-26 |
29 |
Detection |
-20 |
09 |
Intelligence |
-09 |
00 |
One More Time, With Magic (Defiance) |
+15 |
15 |
A Proper Burning in Viden |
+10 |
25 |
Defiance |
-15 |
10 |
Blades (Katana) |
-10 |
00 |
Fire-Forged Group C (Attunement, Defiance, Rupturing) |
+20 |
20 |
The First Battle of the Three Blade Tournament |
+15 |
35 |
Blades (Katana) |
-20 |
15 |
Defiance |
-01 |
14 |
Rupturing |
-10 |
04 |
Intelligence |
-04 |
00 |
Collecting Coins in the Dust |
+10 |
10 |
Collecting Coins in the Earth |
+10 |
20 |
A Shot in The Dark (Transmutation) |
+15 |
35 |
Transmutation |
-15 |
20 |
Ash Be-Gone |
+15 |
35 |
Politics |
-26 |
09 |
Intelligence |
-09 |
00 |
A Song of Love and Death (Rupturing and Defiance) |
+15 |
15 |
Intelligence (+6) |
-00 |
15 |
I Feel Pretty |
+15 |
30 |
Hey, Remember The Fire Forged? |
+15 |
45 |
Strength |
-26 |
19 |
Blades |
-05 |
14 |
Unarmed Combat |
-14 |
00 |
A Defiant Mummer |
+15 |
15 |
The Lost Dream |
+10 |
25 |
Books, Brawls, and the Unexpected |
+15 |
40 |
In Somnis Veritas |
+15 |
55 |
Enlightenment |
+15 |
70 |
Deathkeepers Skills 1 |
+?? |
70 |
A Nasty Surprise (Rupturing) |
+15 |
85 |
Battle Buddies |
+15 |
100 |
Forged in Fire: Lone Wolves |
+15 |
115 |
Remnants |
+15 |
130 |
The Art of War (Partial Transmutation) |
+15 |
145 |
Initiationem |
+15 |
160 |
The Mummer's Ball (Partial Transmutation/Attunement) |
+30 |
190 |
Saoire Event 720: Woe and Balthazar |
+15 |
205 |
The Mountain King |
+20 |
225 |
Light It Up |
+15 |
240 |
The Mage and His Woes |
+15 |
255 |
Unarmed Combat |
-77 |
178 |
Transmutation |
-15 |
163 |
Alchemy |
-40 |
123 |
Blades |
-40 |
83 |
Investigation |
-35 |
48 |
Resistance |
-30 |
18 |
Endurance |
-18 |
00 |
The First and The Last |
+15 |
15 |
Who Are You? |
+15 |
30 |
The Morning Of (Rupturing, Attunement, Defiance) |
+20 |
50 |
All Alone (Rupturing, Attunement, Defiance) |
+20 |
70 |
Blades |
-20 |
50 |
Attunement |
-20 |
30 |
Rupturing |
-10 |
20 |
Leadership |
-10 |
10 |
Tactics |
-10 |
00 |
Reluctant Reunion |
+15 |
15 |
Hey! Remember the Baby Snatcher? |
+15 |
30 |
Homeward Bound |
+20 |
50 |
Leadership |
-31 |
19 |
Detection |
-14 |
05 |
Resistance |
-05 |
00 |
Flames & Faith |
+15 |
15 |
The Copper Prince's Champion |
+15 |
30 |
The Rise of Rhaum, The Fall of Rharne (Rupturing and Attunement) |
+20 |
50 |
The Marked Men (Attunement) |
+15 |
65 |
Endurance |
-20 |
45 |
Detection |
-20 |
25 |
Tactic |
-20 |
05 |
Of Brushfires and Weed-Whackers |
+15 |
20 |
Forged in Fire: Way Down Deep |
+15 |
35 |
Mutually Assured Destruction |
+15 |
50 |
La Casa De Black (Partial Transmutation) |
+15 |
65 |
Cylus Dusk |
+20 |
85 |
Persuasion (Bonus +5) |
+00 |
85 |
Psychology |
-40 |
45 |
Transmutation |
-05 |
40 |
Stealth |
-30 |
10 |
Acrobatics |
-10 |
00 |
The Trial of Balthazar Black |
+20 |
20 |
Somewhere Only We Know |
+10 |
30 |
For Whom The Wind Blows |
+10 |
40 |
The Storm (Attunement) |
+20 |
60 |
I See Chains |
+10 |
70 |
Attunement |
-10 |
60 |
Logistics |
-30 |
30 |
Meditation |
-15 |
15 |
Discipline |
-15 |
00 |
I'm Not Into Chains |
+10 |
10 |
I'd Hammer In The Evening |
+15 |
25 |
A Child With Scissors |
+15 |
40 |
I'd Hammer Out Danger |
+15 |
55 |
I'd Hammer Out A Warning |
+15 |
70 |
Meditation |
-15 |
55 |
Discipline |
-15 |
40 |
Leadership |
-30 |
10 |
I'd Hammer In The Morning |
+10 |
20 |
The Pirate's Bust |
+10 |
30 |
Balthazar Bazaar |
+10 |
40 |
Teaching |
-30 |
10 |
Snow Falls (Rupturing) |
+15 |
25 |
If I Had A Hammer |
+15 |
40 |
Warning Shots |
+15 |
55 |
Red Alert |
+15 |
70 |
Acrobatics |
-20 |
50 |
Logistics |
-20 |
30 |
Psychology |
-20 |
10 |
Animal Husbandry |
-10 |
00 |
Arming The Unarmed |
+15 |
15 |
Similarities |
+15 |
30 |
The Sword of The Evening |
+15 |
45 |
The Clam Queen |
+15 |
60 |
Construction |
-20 |
40 |
Logistics |
-15 |
25 |
Acrobatics |
-20 |
05 |
Sweetwine Song: Basecamp |
+20 |
25 |
Sweetwine Song: Widow's Valley |
+15 |
40 |
Salting the Wound |
+15 |
55 |
Alone in the Garden |
+10 |
65 |
Detection |
-30 |
35 |
Leadership |
-35 |
00 |
Looking Into The Black |
+10 |
10 |
An Unexpected Guest |
+15 |
25 |
Rivers of Molten Red (Non-Canon) |
+15 |
40 |
Finding Von Smooglenuff (Non-Canon) |
+15 |
55 |
FBI Open Up! (Non-Canon) |
+15 |
70 |
Psychology |
-16 |
54 |
Logistics |
-11 |
43 |
Leadership |
-10 |
33 |
Bare Necessities and Hobbies |
+10 |
43 |
Do All Leaders Get Hand Cramps? |
+10 |
53 |
One Bad Day |
+10 |
63 |
Make Yourself Useful or Leave |
+15 |
78 |
As It Is Written |
+20 |
98 |
Serenity & Serendipity |
+09 |
107 |
Leadership |
-99 |
08 |
Low Flying Clouds |
+10 |
18 |
Breaking the Surface (Non-Canon) |
+08 |
26 |
A Trial to Remember - Volume 2 |
+15 |
41 |
Cut Open |
+10 |
51 |
I See Dead People |
+15 |
66 |
A Fence In Need of Mending |
+10 |
76 |
Persuasion |
-40 |
36 |
A Night Without Stars |
+15 |
51 |