Difference between revisions of "Magic Mutations Llyr Llywelyn"
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==Spark Theme & Persona== | ==Spark Theme & Persona== | ||
− | + | '''Mistress Magpie''' | |
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+ | Aware of the greater worlds, Llyr - also known as Mister Magpie - has encountered acts of primitive conflict, territorial possession, and experienced the instincts of savage men. By trying to blend his body to act as a vessel for legacy, the spark has defined its purpose around creating indelible material change within Idalos. Mistress Magpie seeks to originate, transform, propagate, and subsequently evolve the design of her creations. | ||
==Witchmark== | ==Witchmark== | ||
− | + | '''Gossamer Tattoo''' | |
+ | |||
+ | A Becomer's witchmark on both sides of his torso along his waist and ribcage, translucent and iridescent in color, they shimmer in branching spirals of morphic design that resemble the venation of his gossamer wings. | ||
==Mutations== | ==Mutations== | ||
===Competent=== | ===Competent=== | ||
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+ | '''Crossbreed''' | ||
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+ | Swayed by the concept of blending totems together to create entirely new beings/creatures, Llyr acquires totems specifically for the purpose of blending them into something new, and then to propagate the successfully blended creatures for further evolutionary research and improvement. | ||
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===Expert=== | ===Expert=== | ||
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===Master=== | ===Master=== | ||
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+ | </div></div> | ||
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=Attunement= | =Attunement= |
Revision as of 19:16, 18 November 2020
Contents
Transmutation
Spark Theme & Persona
Ether Acrobat
From the darkness of ignorance, raised up through the illumination of a greater world provided to him by his mentor, Llyr has spiritually extended himself to become flexible in body, heart, mind, and soul. He has witnessed the dreamscape of Emea, he has spoken idealistic visions of the future, and he has challenged his body past its limits to bend further and further, yet never break.
Elegance defines the Ether Acrobat spark, an expression of grandiose beauty through swift adaptation. Defined by an unquenchable desire to reach lofty heights and contort in all ways unimaginable, limitations and obstacles merely represent stimulating challenges to surpass and overcome for the Ether Acrobat.
Witchmark
Based on suggested Transmutation brands/witchmarks and his pure Biqaj blood, when Llyr undergoes intensely dominant emotions (such as heightened rage, sorrow, fear, lust, etc.), the varying pigmented colors of the irises of his eyes become so saturated that they softly glow in the same hue. The white of his orbs shimmer and glitter while the glow is active. If the emotion becomes strong enough, the hue has the potential of breaking past the barrier of the iris and subsuming the entire shape of the eye until the emotion lessens.
Mutations
Competent
Crystalline Legs
Llyr’s legs have mutated with the appearance of quartz crystal and white marble instead of actual skin. They glitter with iridescent hue from the midpoint of his thighs down to his toes. The mutation results in greater momentum when it comes to jumps and increased resistance when it comes to landing, kicking; or anything in similar use of his legs. If he extends his legs beyond his endurance, the crystalline specks spread into thin, flat cracks. Beneath this split skin, it appears as if there is a second skin underneath made from pure crystal similar to quartz.
If his legs break, they take twice as long to recover. Once recovered, the limbs will have the appearance of heavy cracking (smooth to the touch, similar to glazed ceramic that has cracks under the glaze) in the place where the pressure/break occurred, thus exposing more of the crystal-like underskin. He still bleeds silver if sliced/cut, but the cuts must be deeper than on the rest of his body to break through the second layer of mutated skin. [Approval] [Update]
The Shape of Things
Llyr's ether is more than simple color or light. His unique iridescent ether is not only multicolored, but also consists of complex minuscule symbols and shapes that have the potential to give him insight into the science of material existence.
For those able to see his ether, these shapes will remain nearly imperceptible because they are so small (like trying to see individual water droplets in an ocean). They give his ether an exceptional quality of perpetual motion and is far more substantial than a common mage’s ether.
Llyr is aware of these symbols and shapes, and the more he uses his ether, the more he develops an obsessive need to discover what he can about them - which in turn, encourages a desire to use his ether more so he can study it. This mutation applies to any magical casting from Llyr that has to do with ether, even if it isn’t of the Transmutation domain. [Approval]
Expert
Gossamer Wings
Llyr’s spark has mutated further into the bound control of ether. He, now, has permanent gossamer wings that extend out from his shoulder blades. Through ether expenditure, he can temporarily expand the size, and adjust the shape, to adapt to what is needed.
By default shape, they extend into four transparent, narrow wings similar to a cross between flying ant wings and dragonfly wings with 2 fore wings and 2 hind wings with thin crossveins. They act as wings would, correctly proportioned to Llyr’s body, and controlled by conscious thought as any other limb. They can be folded similar to how flying-ant wings fold while resting.
He is capable of controlling each wing individually for a greater range of adaptive motion, similar to dragonflies. This provides him greater control in the speed of his momentum as well as adaptability in pivots and abrupt changes in his direction.
With Flying Skill directly related, he can properly fly with these wings as well as the potential to levitate and hover up to six feet. Both flying and levitation requires discipline and endurance to maintain. Actual flying tires him out the same as running would.
If his wings are severely damaged or torn, they will reconfigure slowly over several trials through reconstruction. In non-hostile interactions, just as his wings always go through his clothing without the need for alteration to the fabric, objects can pass through his wings due to being made of ether (e.g. during a hug, a person's arms passes through and the wings reform after). [Approval] [Update]
Sense of Wealth
Compelled to discover the world in all possible sensory ways, Llyr experiences impulses and cravings to explore and study the material world through hearing, scent, taste, touch, and otherwise.
Specifics depend on the material, but the more attention he places on a target, the more he derives sensory connections to the materials that make up the object. For instance, emerald gemstones might sing a different melody than rubies, silks might smell like mint, onyx might taste sweeter than candy while copper tastes bitter, etc.
The higher quality and refined a material is, the more pleasant the sensations will be. The cruder and more unrefined a material, the more distasteful and repulsive the sensations might be. (i.e. coal would be far more distasteful than a diamond). [Approval]
Master
Halo
At Llyr's discretion, ether can be channeled into the halo which allows him to transmute the qualities of light itself. He has discovered two simple uses for this:
Light Illumination: By focusing on the qualities of shine, he can transmute light around him into bright bursts of light. Similar to looking at a snow field for too long, or the sun on a clear day, this creates a disorienting visual that temporarily makes vision difficult for those looking at Llyr. This could also be used similar to Brilliance in darker locations to make Llyr a beacon for others to find.
Light Absorption: By focusing on the qualities of shade, he can bend light around him making him appear as if he's covered in darkness itself (the absence of light). This 'cloud of darkness' originates from the halo like a shroud or fog of darkness that comes down from it, obscuring him. On a sunny day, or in a well lit area, Llyr would stick out like... well, a pillar of darkness in a well-lit area. In darker locations though, this use of ether through the mutation would make him near-invisible to those with regular sight (those that can see through the dark would be unaffected). [Approval]
Rorschach Limbs
For his final master mutation, Llyr has gained the appearance of something both glorious and terrifying.
On its own, the mutation looks like a mesmerizing tattoo along the length of his spine. It is clearly visible, permanent, and inky-black. However, this tattoo signals him as either a marked or mage for any random observer because the pattern is not static. While there is often a vertical design along his spine, the ink-black moves outward over his entire back in constant, perpetual movement of changing designs (reference). These designs, if stared at and meditated on by the observer for more than 15 minutes, will begin to reveal certain things about Llyr. For the most disciplined and keen of minds, if the witness continues to observe the designs, they will be able to uncover Llyr's inner-most thoughts and emotions.
But when Llyr channels ether through his spine, the inky-black tattoo gathers in a vertical pillar along the length. Fissure cracking occurs and spindly insectoid leg-like limbs extend outward.
The length of these limbs are dependent on what is needed and the ether expended. These legs can be duplicated into many, and multiple variations of size simultaneously. By default, he is able to maintain four pairs of legs at a balanced use of ether. Beyond the initial four, every additional leg requires an increased expenditure of ether. Dependent on his ether capabilities, theoretically, the amount of limbs and size dimensions are infinite.
The legs are strong, able to lift his entire body up from the ground, fast, and can be used as weapons as they can pierce through flesh, bone, and skewer hard materials like stone for grip in steep environments. He is able to consciously control them, but they also are able to act based on his instincts without conscious thought. Llyr has the capability to apply any known Quality of his (up to 3 simultaneously) to these legs as well. This includes Light Illumination (the limbs take on the appearance of glittering bounded light. While moving fast, they leave streaks of rainbow-light in thin trails behind their path) and Light Absorption (the limbs take on the appearance of bounded darkness, absorbing any light that touches them. While moving fast, they leave shadows in dense trails behind their path).
If these legs are severed or injured, they retract and are replaced with another – requiring an additional expenditure of ether. Llyr’s nerves have mild connections to these legs, so he is capable of feeling pain through them but not as much as his own limbs. For instance, if someone grabs onto one of the legs, it will feel much as if his hair is being pulled (only through his spine rather than his scalp), and then he can retract the ether to recreate the leg, but freed.
There is a downside to using the limbs however; an emotional consequence wherein extended or extensive use causes him to lose touch with his humanity. The longer he maintains the limbs, and the more there are, the more pronounced this becomes. Where he would be kind, he becomes cruel. Where he might show mercy, he becomes ruthless. Where he might maintain patience, he becomes berserk. This can lead to a great deal of danger which limits his willingness to use them for extended periods, or to use too many, as theoretically if he overextends this ability – everyone around him becomes threatened, not just his enemies. [Approval]
Dance of Ether
As the mage channels ether through his Transmutation spark, he desires to move in graceful ways. A continual dance between body and soul, this can be expressed through dancing, flying, mount-riding, fighting, combinations of those and more - as long as his body is in literal physical motion. The more active, the more precise, and the more flexible that the chosen movement requires of him, the more connected he will feel to his Transmutation Spark. This often results in a greater sense of control, and thus increased ether efficiency, when using magic through this domain. [Approval]
Iridescent Aura
Around the Master etherist, the air thins and shimmer. When he actively channels ether, within a sphere of five feet around him, the atmosphere visually coalesces into translucent iridescence. This aura follows his motion similar to whorls of smoke, often spiraling, curling, and twisting. Ordinary people who approach him while he casts magic, often feel light-headed and sometimes enraptured. Some might be so fascinated that they request for him to perform more magic, so they can continue to watch this mutated effect. [Approval]
Becoming
Spark Theme & Persona
Mistress Magpie
Aware of the greater worlds, Llyr - also known as Mister Magpie - has encountered acts of primitive conflict, territorial possession, and experienced the instincts of savage men. By trying to blend his body to act as a vessel for legacy, the spark has defined its purpose around creating indelible material change within Idalos. Mistress Magpie seeks to originate, transform, propagate, and subsequently evolve the design of her creations.
Witchmark
Gossamer Tattoo
A Becomer's witchmark on both sides of his torso along his waist and ribcage, translucent and iridescent in color, they shimmer in branching spirals of morphic design that resemble the venation of his gossamer wings.
Mutations
Competent
Crossbreed
Swayed by the concept of blending totems together to create entirely new beings/creatures, Llyr acquires totems specifically for the purpose of blending them into something new, and then to propagate the successfully blended creatures for further evolutionary research and improvement.
Expert
Master
Attunement
Spark Theme & Persona
Blurb + Approval
Witchmark
Blurb + Approval
Mutations
Competent
Blurb + Approval
Expert
Blurb + Approval
Master
Blurb + Approval
Empathy
Spark Theme & Persona
Blurb + Approval
Witchmark
Blurb + Approval
Mutations
Competent
Blurb + Approval
Expert
Blurb + Approval
Master
Blurb + Approval