Difference between revisions of "Category:Travel Times"


(Other Assumptions)
(World Size and Shape)
Line 60: Line 60:
  
 
Although the world is round, there are magical barriers at the eastern/western edge which make crossing it difficult. As such, travel times by sea assume that these crossings are not made.
 
Although the world is round, there are magical barriers at the eastern/western edge which make crossing it difficult. As such, travel times by sea assume that these crossings are not made.
 +
 +
In general, Idalos is smaller compared to Earth. Some terrain anomalies are as a result of Immortal interference or major fractures (such as the frozen temperatures surrounding Treidhart, and the mild or even jungle terrain in Scalvoris).
  
 
==Travel Speeds==
 
==Travel Speeds==

Revision as of 14:16, 19 April 2020

World Map

Image of 2 world maps, simplified
- Land and sea routes
- Flying routes

Template for City Travel Times

Western Continent

More detailed western continent map showing land features (e.g. mountains and forests), plus land/sea routes (flying would be too messy for appearance)

Travel Times by City (with links):
Melrath
Uthaldria
Argos
Sirothelle
Valaris
Hiladrith
Etzos
Ne'haer
Rhakros
Strosdyn


Eastern Continent

More detailed eastern continent map showing land features (e.g. mountains and forests)

Travel Times by City (with links):
Andaris
Viden
Scalvoris
Rharne
Cahryst
Korlasir
Avaern
Nekhet
Volanta
Yaralon
Nashaki
Athart
Ivorian


Southern Continent

More detailed southern continent map showing land features (e.g. mountains and forests)

Travel Times by City (with links):
Doliene
Quacia
Desnind
Niomyr
Augiery
Port
Treidhart
Solaero

Travel Assumptions

World Size and Shape

On the "Trade Routes" map, each square is a 20 mile x 20 mile square.

Although the world is round, there are magical barriers at the eastern/western edge which make crossing it difficult. As such, travel times by sea assume that these crossings are not made.

In general, Idalos is smaller compared to Earth. Some terrain anomalies are as a result of Immortal interference or major fractures (such as the frozen temperatures surrounding Treidhart, and the mild or even jungle terrain in Scalvoris).

Travel Speeds

By foot: 15 miles/day
By mount: 30 miles/day
By boat (small): 40 miles/day
By boat (medium-large): 65 miles/day
By flight: 60 miles/day
Mer swimming: 15 miles/day
Mer on sea mount: 30 miles/day

Other Assumptions

Small boats can be manned by a single PC, but need to hug the coast or travel along rivers. When traveling to an island, small boats can only be out of sight from land for 1-2 days. Medium to large boats need a much larger crew and can cross open water. Medium to large boats can still travel along main rivers, but they go at the speed of small boats due to reduced winds and navigating frequent meanders of the river. The main rivers are ones that can be seen on the Idalos world map, and range from 1-2 miles wide.

Flying beings can do a 60 mile 'sprint' to reach an island by traveling 30 miles/hour for two hours. Anything beyond 60 miles is out of reach for a flying being. They need to be at least expert level flying and expert level endurance to accomplish this.

Most travel times by land are assumed to have a road or cleared path. Jungle, forest, and swamps will require additional time to travel through if dense vegetation needs to be cleared or navigated around.

Subcategories

This category has the following 17 subcategories, out of 17 total.

Pages in category "Travel Times"

This category contains only the following page.