Mer Pack


MerSPBanner.jpg

Introduction

A starting package designed to help players whose choose to create a Mer character. This pack is designed for the specifically for the Mer, as they as a race face unique circumstances that land based races do not need to worry about.


Wealth Tier

When choosing this Starter Pack you are at Wealth Tier 5 (or below if you choose). This must be noted on your CS. Whichever Wealth Tier you start on, you have the minimum Wealth Points for that Tier.

Housing

A Mer PC may either choose to have a grotto or sea cave within the territory claimed by their tribe or one close to the shore of their chosen area to begin. It is assumed that this home will be chosen near an area plentiful with fish. Beware, if you're too close to shore it's likely your spot might be poached by local fishermen.

In addition to normal “seabased” furniture, a Mer will also start with the following for their Home:

  • 2x Underwater Scent Traps (Simple Pouches, designed of seabased materials that house unappetizing predators pheromones that diffuse the water around the home. These traps are used to ward off water based predators and the material inside must be replaced every few trials)
  • 2x Sea Barrels (Especially well crafted and lightweight, these barrels seal objects and prey inside without leaving a scent trail for a predator to follow. Easily hidden under the sand, the waterproofing seal lasts for years)
  • 1x Airskin (Easily inflatable to allow a Mer to secure something hanging from a floating buoy. Some will fill them with air to release in case of attack for a momentary bubble screen or to use the force of the air to quickly propel them away from weapons or waiting jaws)

Skill And Knowledges

Considering their environment, a mer is uniquely exempt from many needs of the surface races. While the kind of mer created often has some bearing on what sort of package can be selected, this is meant to be an encompassing reward to beginning Mer.

A +10 skill points can be applied to Fieldcraft, in addition to all other skill points that are given as part of the normal Starting Package. In addition, one lore related to the Ocean terrain and another knowledge related to Fieldcraft will be granted to the starting Mer. [Put MP by skill points and lore to make it clear to graders]


Starter Items

You may have any items from your Wealth Tier or below upon startup - this includes clothing and furniture, but please note the restrictions on number etc per category. Please also note that, since you start with the minimum number of Wealth Points in your Tier, if you choose to buy anything using Wealth Points you are forcing your pc down a Tier automatically.

As a Mer, you also have access to the following:

  • 1x Weapon from Wealth Tier 6
  • 1x Compass from Wealth Tier 5
  • 200 Feet of Kelp Rope
  • 2x Strapped packs (worn around the front and back, these packs allow a mer to carry objects on long journeys while keeping their hands free)
  • 1x aquatic animal companion (Subject to approval from mods and can not be bigger than the character).


Pick one of the following:

  • 1x Trapper Kit from Wealth Tier 5
  • 1x Crab Cage from Wealth Tier 5

    Or

  • 2x Long Hook from Wealth Tier 5
  • 1x Mer Hook Net (designed to capture prey underwater, the net ends cascade hooks which dig into the prey as they frenzy trying to escape, weakening them and aiding only in tangling them further.)

    Or

  • 1x Sea Crossbow or Harpoon Launcher from Wealth Tier 5
  • 60x Crossbow Bolts or 20 Harpoons (Depending on which is selected)

Heirloom Item

You may have ONE item at up to TWO Wealth Tiers above your own as part of this Pack. However, this can not be sold or given away and must be of emotional significance to your PC

Credits

Massive thanks to Prongs for creating this starter pack!!