Mel'drin



Introduction

  • PC full name: Mel'drin
  • CS link: here
  • Notable Events: here
  • Race: Sev'ryn
  • Date of Birth: Zi'da 42nd, Arc 700

CS Approval Rewards

CS Approved by: (Pig Boy)

  • Skill Points
    • Athletics - 10 points
    • Endurance - 3 points
  • Knowledge
    • Endurance: Enduring the pain of a pair of initiations in short succession.
    • Athletics: Running away (Literally) from your old life.
    • Meditation: Communing with an ancient spirit soul-mate.
    • Athletics: x 3
  • Starting Renown: 10


Starter Quest

Mel'drin's path hasn't taken him to Scalvoris by accident, not at all it seems. Following a combination of opportunities, his own personal whims, and the urgency of his spirit familiar, Vespera, Mel'drin finds himself in Scalvoris. A place that is rife with immortal and spiritual influence, such that it can be overwhelming to a highly spiritual Sev'ryn.

The air is thick with the spiritual influences. As such, Vespera urges him at times to seek out these spiritual phenomenon, to investigate them. His path may take him the length and breadth of the island, as there are reportedly no less than four Induks that watch over the island. Ishallr, Faldrass, Scaltoth, and Sweetwine. Vespera wishes to make contact with the lesser spirits under these Induks. For what purpose may not be immediately clear.

Magic & Mutations

Transmutation

Initiation: At Character Creation.

  • There are mutations for Transmutation

Attunement

Initiation: At Character Creation.

  • There are mutations for Attunement

Mutations

All mutations listed at Magic Mutations Mel'drin

Pages in category "Mel'drin"

This category contains only the following page.