Capstones



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Overview

A Capstone ability is one which is developed by a PC who has achieved Grandmaster in a particular skill. Capstone abilities are specialist techniques and abilities which go beyond Mastery of a skill. See the Grandmaster Skill link for a full description.

What Is It?!

A Capstone ability seems beyond the skill level currently set, almost supernatural. If someone were to witness something beyond their understanding, it might appear to be magic. That is what the Capstone abilities represent; a player's individual technique or practice so advanced that even others in their field might consider it magic. It is the very top extreme of mortal ability. Those who exceed even this develop Tier 2 Skills and go beyond what is possible. To give a real life example, a Capstone may be performed in the apparently impossible act of the Cirque du Soleil, or the impossibly fast movements of a martial artist. Effectively, something which may appear impossible but is, in fact, only so difficult that maybe one in a hundred masters of the skill could manage it.

Examples of Capstone Abilities:

You can find examples of capstones in the following places:

  • In the skill write up. Every skill has a link to the capstones for that skill in the "Progressing <skill name>" section. However, not all skills have capstones developed for them yet as they are developed by PCs as they progress. A full skill list is here.
  • By clicking on "Subcategories" at the bottom of this page, which will show you a list of capstones by skill.
  • On the individual PC Character Wiki - go to the full list of PCs and click on the name of the PC you're looking for.
  • In the PSF, on site. Approved capstone requests are visible to all in the PSF. Completed Capstone Requests can be found here

Of course - you can also use the left-hand menu to navigate to any of these areas on the wiki.

Notes

Capstone abilities are special to each player character. They can choose to teach their Capstone ability to another Grandmaster in the same skill. In addition, two players can design a technique that does the same thing, but may achieve the result in their own unique ways.

Acquiring New Capstone Abilities.

New Capstone abilities can be bought through two means:

  • Additional skill points gained via Renown or Blessings.
    • When using Renown or Blessings, 5 points over the usual 250 or 100 skill point cap (normal/fast track) will get you a new capstone ability.
  • Via RP. We base this on the number of knowledge you have in that skill - as these represent you using it. Additional capstones can be earned by acquiring skill knowledges beyond the 60 required for the initial capstone. This will work on a progressive system of knowledges beyond the base 60. This extends indefinitely.

These extra capstones are separate from and additional to the capstones that were grandfathered in, as well as capstones earned through additional skill points.

    • 60 Skill Knowledge = Skill becomes GM and has a single capstone (assuming 250/250 xp)
    • 85 Skill Knowledges = First additional capstone
    • 110 Skill Knowledges = Second additional capstone
    • 135 Skill Knowledges = Third additional capstone
    • 160 Skill Knowledges = Fourth additional capstone
    • 185 Skill Knowledges = Fifth additional capstone
    • 210 Skill Knowledges= Sixth additional capstone ETC
    • This continues onward at a rate of Previous Capstone Amount + 25

Subcategories

This category has the following 70 subcategories, out of 70 total.