Apprentice NPC's

Bugs which have been dealt with, suggestions which have been responded to!

Moderators: Staff, Peer Reviewer, Wiki Worker

User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Apprentice NPC's

Currently it's a bit awkward for mage PC who want to RP teaching an NPC apprentice since personal NPCs can't hold magic, but mage mentor NPCs require permissions to use. With the release of the rare new Schism spark into the world, which will require the PCs who earned it to pass it on in order to spread it about the world, I was wondering if now might be a good time to consider making magic apprentice class NPCs with their own rules to govern them.
word count: 88
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 10497
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Office
Templates
Point Bank Thread
Wealth Tier: Tier 1

Re: Apprentice NPC's

Hmmm. I really hadn't considered that at all. I mean. It makes total sense, but equally, hadn't considered it. I think for the moment I'm going to say that we'd have them as City NPCs, but you negotiate with your city mod to make sure that you're both on the same page? THat seems to me to make most sense. What do you think?
word count: 69
Image
~~Red in hoof and claw... ~~


Focusing on my PCs. Replies will be slow!
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: Apprentice NPC's

Sorry I must have missed the reply to this.

Making them city NPC's work to an extend, but it makes it difficult to show their progression without constantly poking the local mod to update their skill levels every season.

Could there not be a way to make them a sub-type of personal NPC, putting the onus on the player to keep track of their growth, but with special rules in place to prevent them from being used as consequence-free magic batteries? For example that they can't have a higher magic level than the player? Or that mods decide their mutations and can award seriously problematic ones for players who abuse this system?
word count: 116
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Pegasus Pug!!!
City Moderator
City Moderator
Posts: 10497
Joined: Sun Sep 11, 2016 1:08 am
Race: Prophet
Renown: 666
Plot Notes
Office
Templates
Point Bank Thread
Wealth Tier: Tier 1

Re: Apprentice NPC's

And I totally missed this! I'm putting this up for discussion.
word count: 12
Image
~~Red in hoof and claw... ~~


Focusing on my PCs. Replies will be slow!
User avatar
Maltruism
General Staff
Posts: 2430
Joined: Thu Feb 26, 2015 10:57 pm
Race: Prophet
Profession: "Mastermind"
Renown: 0
Plot Notes
Office
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 1

Featured

Contribution

Milestones

RP Medals

Staff

Miscellaneous

Events

Re: Apprentice NPC's

Maybe I'm just a Sith Lord at heart, pining for the ol' "Rule of Two" dynamic.
I can see that the apprentice could overtake the mentor if it was consistently played and made justifiable advancements IC.

So obviously, it should take some time, even for a player that truly devotes the time to do it.

I can see not wanting to leave it up to the mod to stay on top of the apprentice's advancement, as the mod may step down.
Frankly, while understanding why it was ruled so, I did not really agree with personal NPCs being denied magic.
I know it was fear of power-gamer exploitation that motivated this decision, and I usually agree with that concern.
(*cough* Alistair's revenant NPCs *cough*)
But I guess I always kind of figured this would come up eventually.

I'm not up on Schism, so I'm not sure if there is some dynamic of that particular domain that really connects with this question, but I am generally in favor of personal NPCs being able to encompass this role.

So....how to keep it under control......hmmmm. I'm sort of insulting myself here....lol....but I don't think it can be left up to mods alone, because I tend to be more permissive than others and would undoubtedly set a precedent that would annoy someone else. a PSF ticket approach, perhaps?The same as advancing a magic to its next tier?

I will say though that once the apprentice overtakes the master, he WILL become a city NPC.
word count: 263
User avatar
Praetorum
Approved Character
Posts: 1425
Joined: Sun Jan 20, 2019 11:08 am
Race: Ithecal
Profession: Mercenary
Renown: 1020
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Re: Apprentice NPC's

I would say just make them personal NPCs, and say that they have to be of a lower skill rank than the player, not just lower skill level. Awakenings have to be superficial, and corruption mutations can be given by mods and peer reviewers if it seems a player is abusing the NPC.

I'd also suggest that unless an apprentice is awarded by a mod, they have to take up one of the PCs 6 initiation slots. If you want to limit them further, say that they have to be NPCs bought with either PBP or renown rewards.
word count: 99
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
User avatar
Pig Boy
City Moderator
City Moderator
Posts: 6656
Joined: Wed Feb 06, 2019 9:54 pm
Race: Prophet
Profession: Rharne City Moderator
Renown: 666
Office
Templates
Point Bank Thread
Wealth Tier: Tier 1

Featured

Contribution

RP Medals

Staff

Events

Re: Apprentice NPC's

word count: 6
Post Reply Request an XP Review Claim Wealth Thread

Return to “Completed!”