• Information • The House of Burhan

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The House of Burhan

History


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The Horde


Descended from voyagers who sailed across the world a long time ago before the fall of Sheor in Arc 178 - Rahiko Burhan, the man who became leader of the house of sails was the chieftain of a horde of Biqaj. They lived peacefully, sticking to the islands and outskirts of Sheor; fishing, working the land, building boats and enjoying island life.

Despite their capability for war it was not their way to be selfish. Hopeful that they could be civil with their neighbours, the Burhan Horde offered to take part in Sheor’s trade on the conditions Sheor would leave their lands alone and they would act as allies. This allowed them to continue their way of life and to be friends whilst not binding themselves to the city’s rigid structure and laws.

Eventually after a long series of negotiations a treaty to that accord had been made. Henceforth they were known among the Sheorians as a free and friendly people, with an archaic way of living that was simplistic, hardworking and didn’t interrupt with the Sheor way of life. Through trade and many fond talks, Rahiko Burhan became great friends with Verne Andaris, one of Sheor’s leaders. Together they created a festival to celebrate the sea, on Ymiden 32. On this day children would - and still - run wildly across the beaches playing, adults would come to admire the grand displays and as the sun set over the horizon all would settle for a feast. Bonded through this holiday the Burhan became friends with the Sheor citizens, it was this bond that formed the foundation of what would be a long lasting alliance and this bond that answered their call in a time of great need.

In the collapse of the great and magical Kingdom of Sheor, the Burhan gathered their fleets and sailed into the city for the first time; on a mission to rescue the fleeing populace from Galador’s wrath and guide them to a new homeland. The journey, riddled with obstacles and harsh consequences made it difficult for the Burhan to keep Andaris and his people from the rapid decay of starvation. Forced to fish for more mouths than they had accounted for, the Burhan had to ration the supplies they caught along the way. But where one problem was solved, another arose as a great storm settled over the seas and forced them to land.

In a combined effort the houses came together to gather food, build shelter and make a temporary lodging for themselves. They were fine for a while, at least until the Jacadon came. Rising up from beneath the ocean the giant winged creature tore through the Burhan fleet and with a slash of its mighty tail brought down many of the horde. Those lucky enough to have survived or remained on land, bravely stood to face against this mighty winged beast. With them stood the seven; Andaris, Warrick, Krome, Venora, Endor, Gawyne and Rahiko Burhan himself, each leader armed with a unique weapon or object of individual making. It was only with their help, the other artefacts and the Ghost Ship that had been passed down through the horde bloodlines for generations, did the Burhan stand a chance of survival.

A final stand in what would be the life and death of two entire civilisations; they fought a hard battle that suffered many losses. Through the mist and the fog of war Rahiko sailed the seven around the creature, taking orders from the foreign general Andaris in a battle of tactics as they used what little remained of the Sheor men and the Horde to cause a distraction.

Courageous in their determination to protect their family and friends the Burhan fought to buy time for the seven alongside those that dared to challenge the creature. But by the time the Jacadon fell in Arc 186 and all was said and done, what was once a horde of over three hundred had been reduced to nothing more but a mere five dozen.

Broken and scattered the horde that had sailed the Sheorian’s away from their crumbling homelands with the best of intentions instead found themselves amidst the darkest pits of despair they had ever known. Following the Jacadon's petrification the differences in their culture became known. While the armies of Sheor broke into solemn silence, the horde took to celebrating the lives of those that had passed. Joyfully they crafted small boats of flax and driftwood with shells from the beach and set them to sail back into the heart of the oceans to join their ancestors. Ceremoniously enjoying the life that they shared, the life that had been given to them by those that sacrificed their own; they danced, sang and gathered what they could to make a feast in honour of the fallen.

With little Horde and little of a home to return back to, it was in honour of their sacrifices Verne Andaris extended an invitation for Rahiko and his Horde to join them as the house of sails, centered in the heart of Rynmere.

A New Life In Rynmere

“Where one journey starts, another ends,”Rahiko Burhan, The Beginning of Rynmere

Rahiko had taken time in his decision to choose whether to join the settlement of Rynmere with the land that was offered to them. For although the centre of the island offered an endless opportunity to build ships, the sea they loved would be far away. Few and fearful the horde urged Rahiko to do something and eventually he agreed to Verne Andaris’s proposal.

Given a new home, new lands and new status; what remained of the Burhan horde became what was known as one of the seven duchies of Rynmere, and they became an official noble House in Arc 183. Rooted in the heart of nature and now in the heart of a place they didn’t quite understand, the house of sails found themselves in the most awkward of circumstances. Protected by their friends as they had tried to protect them, but locked into the land, the Burhan found the forest way of life challenging. Although they were used to harsh terrains, weather patterns and survival of the fittest, the forest was not a territory they knew well.

Aware of the differences between the people that surrounded them and their ways of live, Rahiko knew that to be able to live in the new society they would need to understand how it worked. Eager to understand, the biqaj chieftan lay down his pride and sought help from the Lady Cyrene Venora.

Without a distraction Rahiko and Cyrene knew both of their people would suffer great losses in morale when they needed it most, so they came up with a compromise. Gathering together the house Venora and the House Burhan a camp was held where the two houses would travel to a retreat in Burhan to learn about culture, do art, play, dance and sing away from the judgements of the other houses. Over time this tradition slowly became something for the two houses to look forward to and helped immensely for the Burhan integration.

Alliances were forged between old friends and old enemies to create peace and with this peace a thriving civilisation formed into the Rynmere of today. The decay of time took over what remained of old grudges and became a newly learned wisdom to be wary. New children were born, new elements were celebrated and new stories were told. Somewhere between the traditions of new and the traditions of their ancestors the Burhan remain free spirited and in touch with elemental aspects that surround them. Through the help of Venora, the Burhan over time learnt the ways of sophistication they needed to remain a part of Rynmere society.

In The Recent Past

A war by the making of what people saw to be Veljorn Burhan, but the house of sails knew to be someone other than the Veljorn they knew. What had been an endeavor to bring equality and fairness to the people, swiftly turned to bloodshed when the real Veljorn was killed and mimicked by a Champion of Syroa. The Queen once known as Freya, known to have vanished and rumoured to be dead; was very much alive. A demonic entity with a blessing that allowed her to change her shape, she impersonated the ambitious Burhan and became the forefront of a civil war in Arc 716.

United against Rynmere with the aid of a woman by the name of Ellasin, Freya successfully used her power to charm over the men that followed Veljorn in a plot to overtake it. Although the battle was bloody and Freya got hurt, through treachery and deceit Ellasin saved the champion for the sake of her own interests. It is unknown as to their whereabouts.

A subject of tension, to this day the Burhan clan remain unsure of the truth of this outbreak or why one of their own would try so hard to battle to break the peace and many are suspicious of what happened. Few are eager to get down to the bottom of it.

Please Note: The Knowledge Veljorn was acting strange is restricted to the heads of the Burhan household or those that knew him well. Many still believe the Burhan renounced him from their family, while the House of Sails speculate among themselves about the truth.

Credit: Lorena Burhan for the history!
Last edited by Alistair on Sun May 26, 2019 4:21 pm, edited 4 times in total. word count: 1581
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Re: The House of Burhan

House Burhan
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A seafaring, spirited people known for their lavish parties and great sense of humour, House Burhan are navigational experts, brilliant sailors, designers, and merchants. They are not afraid to travel, love wholeheartedly, and enjoy nothing more than a good story.

Key:
♚ = King
♛ = Queen
♔ = Duke/Duchess
✤ = Baron/Baroness

Baronies:
None yet

Baako Burhan (72, Duke of Burhan, biqaj male)
m. Paige Burhan (nee Howard, 70, Duchess of Burhan, biqaj female)
Pavoo Burhan (54, abdicated to Octavia, biqaj male)
m. Caelan Burhan (nee Summers, 50, human female)
- Edmund Burhan (27, excommunicated, mixed blood male)
- Elyna Burhan (inactive, 25, mixed blood female NPC)
Octavia Burhan (first in line, 49, biqaj female)
m. Gaius Burhan (nee Lael, 51, biqaj male)
- ________ Burhan (24, biqaj )
- ________ Burhan (24, biqaj)
- ________ Burhan (21, biqaj)
- ________ Burhan (19, biqaj)
Naoko Burhan (45, biqaj female)
m. Unn Burhan (nee Val, 47, biqaj male)
- ________ Burhan (23, biqaj)
- Lorena Burhan (inactive, 21, biqaj female)
- ________ Burhan (20, biqaj)
Raakel Burhan (43, biqaj female)
m. Jalen Burhan (nee Wayne, 47, human male)
- Valeria Burhan (inactive,22, mixed blood female)
- ________ Burhan (20, mixed blood)
- ________ Burhan (18, mixed blood)
Keiyiri Burhan (39, biqaj female)
m. Overyn Burhan (nee Kithaln, 41, deceased, human male)
- ________ Burhan (17, mixed blood)
- ________ Burhan (17, mixed blood)
- ________ Burhan (15, mixed blood)
Veljorn Burhan (37, deceased, biqaj male)
m. Zaeila Burhan (nee Ithera, 34, deceased, human female)
- Veiyro Burhan (17, deceased, mixed blood male)


Burhan and Rynmere
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Current Relationships
Andaris | Excellent
Warrick | Excellent
Venora | Good
Krome | Poor
Gawyne | Excellent
Endor | Good
The people of Burhan are famous for their ability to make ships and survive in an inhospitable habitat. The harsh nature of their surrounds somewhat simplify the general outlook on life. Drink, dance, be merry, see the world, lose yourself to love and live. The people of Burhan are the folk equivalent of carpe diem (“seize the day”), if the Noble line is not also somewhat tempered by the creed of silence and a desire to seek knowledge.

Burhan’s are generally considered to be easy going and with an excellent sense of humour and hold less stigma to lower social classes, given the necessity to rely on one another to survive. For this reason there is a certain level of expected friction between Burhan and Andaris. Nothing that has come to blows for several decades at least, but it’s an uneasy truce.

Since Rynmere’s creation House Burhan and House Warrick have had a strong alliance. They back each other in politics and war and it is said that the two houses are the powerhouses of Rynmere, Burhan with their shipbuilding and command over the majority of the Sailors in the country, and Warrick with their Skyriders and their champion livestock (horses).

Unfortunately, due to the events of the civil war in Arc 716, the remaining Burhan do not trust House Krome - who they believe to have assisted in dragging their House reputation through the mud.
Last edited by Alistair on Sun May 26, 2019 4:25 pm, edited 2 times in total. word count: 486
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Re: The House of Burhan

Realm
Summation of Territories
xx - Ducal Capital

xx
Counties
Counties are positions offered to nobles of exemplary service to their Houses, and it is not an inherited title, but granted, with the Duke or Duchess retaining the position for themselves until offered to another. These positions are not commonly offered, serving as stations of incredible might; Counts and Countesses will typically rule over hundreds of thousands of people, or even a million or more in the case of the more populous Duchies, such as Venora, Warrick and Andaris. There are typically three Counties per Duchy, and they comprise of many Baronies. One Barony - which the Count or Countess rules directly - serves as the seat of the County, and the reigning Count will rule from within that locality, directly. Ducal Capitals are not within the border of the Counties, and serve as a sole untouched center for the Duke or Duchess' rule.

Counts and Countesses are expected to be utterly loyal to the Duke and/or Duchess. It is the Counts and Countesses that are treated as the Duke's generals and advisers during times of conflict, and they are expected to provide a suitably large supply of soldiers to the ducal army, including their personal retinues. Gawyne's Counties will be listed here.

xx

More to come via player submissions.
Last edited by Alistair on Sun May 26, 2019 4:27 pm, edited 1 time in total. word count: 219
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Re: The House of Burhan

Significance
Obligations of the Sailors

Responsibilities and Duties
The house of Burhan is know most well for its force of navy. For this fact, Burhan is expected to provide nautical protection for a good portion of Rynmere. They're tasked with not only the production of seafaring vessels but also the training of sailors which are tasked with then using those boats in the name of defending Rynmere. They do their job terrifyingly well and those who aren't born in Rynmere know to fear a Burhan ship if they see it on the horizon. The ships that Burhan creates have often be called unsinkable on many occasions, and when one does eventually sink it's always a shock. Upon furthur investigation it's usually never a failure of the craftmanship but the failure of a sailor who wasn't trained in Burhan.

Another task of Burhan and shockingly enough production of food. While Warrick does carry the heaviest of the burden in this regard with its agricultural might, Burhan has access to many fishing vessels which go out often in order to lay claim to rare fish. Almost all high-quality fish are usually an export of Burhan, and many chefs have taken trips to Burhan in order to procure the best quality fish.

Resources
The Duchy-
They duchy holds immense power over its own lands. Thanks to the positioning of the capital, Brinedlith, Burhan has a very powerful and well-protected sea of control. The noble family has long inspired loyalty in those who follow them by treating many of the sailors and crafters living around them as equals. Due to this, many of those who live in Burhan strive to work their hardest in order to honor and protect their noble family. It would be nigh impossible to remove the Burhan family due to how deeply ingrained they are into the lands and people themselves. Something truly terrible would need to occur to turn the people against the Burhan family.

The Mariners-
Burhan, much like Warrick and the Skyriders, has its own battalion of Grimtide Mariners. These Mariners are thought to be the most ferocious and powerful throughout all of Rynmere. They are a major combat force and a large reason why Rynmere itself is so hard to invade. The protections provided by the Mariners of Burhan outweighs any other naval force of any other duchy. All Grimtide Mariner ships are equipped to be unstoppable forces and are often provided with top quality ships, the kind that Burhan most often keeps for itself. For these reasons, the Mariners of Burhan are the most terrifying to carry the name. Those from distant lands know to fear a Grimtide vessel that bears the symbol of Burhan on its sails.

In addition to Grimtide Mariners, Burhan also educates large swaths of normal mariners who are most commonly tasked with procuring fish for the duchy, as well as getting ahold of rare items that can only be found at sea. These sailors are known to make friends with Mer quite easily. They get top quality fish with a kind of ease that no other duchy has perfected in their sailors. In addition, even the most harmless looking of their group have a Viking nature at heart and could easily be trained to be Grimtides if there was ever a need for extra soldiers.

The Crafters-
Burhan crafters hold extraordinary skills when it comes to building and crafting ships. Burhan is the most well known for working with wood as a hold. Items and houses made by the hands of Burhan crafter are said to far outlast both their owner and their crafter as long as they're taken care of well. However, the crowning practice of the Burhan crafters is their skills with creating boats. Those boats created by these crafters are said to never sink if a competent sailor is on board. These boats are highly sought after by a great many of the more seafaring merchant houses in addition to the other noble houses. Even outside of Rynmere these boats are a hot commodity for the sake of bolstering the power of nautical ranks.

Religious Significance
Rahiko Burhan has often been called the patron of travelers, sailors, and adventurers. Those who sail the seas often give praises to the man before and after a journey. It's said that to those loyal children of Rynmere he gives easy seas and a kind journey while cursing with storms those who are disrespectful heretics. His worship is deeply ingrained into the Grimtide Mariners. During training, his praises are always offered up every morning. Those who are lost during training are often said to either be judged unworthy or seen as so powerful that Rahiko took them for his own so they could help him with his own fleet.

Aside from sailors, Rahiko is also highly important to those who plan on leaving Rynmere any time soon. As a patron of travelers and explorers, many will make offerings and prayers to him before leaving and during their travels so they will return home safely. While it's not a very common belief, it's said those loyal Rynlists who die abroad are often collected by Rahiko, however, he only makes his rounds every so often meaning there's often a waiting period for those who die outside of Rynmere, further encouraging many to return home when they think it may be their time.


Image

Family Artefact
Burhan's family artefact is an interesting one. One of Warren's more interesting creations, it has often gone by a very simple name of the Burhan Ghost Ship. Originally the name was intended to be the Crusader's Ship, however, with time the most common name for the boat shifted into the one more recognizable to the public today. The family still proudly addresses it as the Crusader's Ship. The ship can only be sailed by those who have Burhan blood, be it a small or a large amount, and those who aren't the Duke(ssa) need express permission for the ruling member of the family in order to sail.

Those members of the family without permission will often find that no matter how many people they convince to come to help them sail the boat, the thing will never leave the harbor. As though bound by the wills of those who came before them, the boat will remain completely in place and no amount of sailors will be able to convince the creation otherwise. For those who share no Burhan blood and still attempt to sail the boat, they'll often come to meet with a grisly fate. For those sharing not in the blood of Burhan then no amount of permission will save them. The spirits of crusaders long passed will appear and slay the intruders on the ship, throwing their mangled corpses from the side of the vessel.

The Crusader's Ship, when used properly, only needs a crew of one person, the Duke(ssa) or a trusted family member given permission to sail. Those spirits of crusaders who come to slay intruders will act as the crew for this single sailor, allowing the rather large ship to be sailed by a single person. Should the spirits be slain, then more shall come to fill their place. If the boat is attacked while at sea, then the crusaders shall defend it. Should Rynmere get attacked The Crusader's Ship can also quite effectively act as a war vessel should the current sailor be trained as a Grimtide Mariner.

If The Crusader's Ship is attacked, many will find it to be almost impossible to sink. Should the ship start to take on water, it will slowly force that water out over time. Boards and planks can be used as a temporary solution to holes and eventually, given the time to rest and the materials available, the ship will seemingly start to heal itself, moving the plank to line up with its design and miraculously sealing the cracks.

Last edited by Nightshade Eld on Mon Feb 11, 2019 9:36 pm, edited 9 times in total. word count: 1345
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Re: The House of Burhan

Leadership
The Duke(ssa) of Heartland Mooring

Many are rather content with the current leader of Burhan. Baako Burhan, the current Duke, was always a kind a loyal man. He was born with the sea in his eyes, or so many of his family had once said. For a large portion of his younger life he sailed the world, waiting out the moments until he was eventually made a Baron and not long after that made into a Duke. Due to his history, he's always been a good leader. Charaismatic with a good nature and a kind of warmth to him. Friendly in a way that most other nobles aren't. He always got along well with other sailors, perhaps that's one of the reasons that Brinedlith has seen an even larger spike in sailor and mer population than usual. This nature of his have made many sad to eventually see the man go, knowing that with him will end an era. However, they are still hopeful that the next leader will be just as kind and smart as he is.

For all those years he's still loyal to his wife and loves both her and his family with all his heart, and would do anything to properly serve as a noble. He's a bit worried about his impending retirement though. He knows well enough that he's starting to get up there in age. He won't live forever, he's aware of this face. He wishes that he could, but he wants to place trust in those who will eventually follow after him, trust in his children and his grandchildren. Because of this fact, he's been making a noticeable effort to get closer to a good many of them who might eventually end up in positions where they can hold power within the family. It's his hope that by doing so he can inspire them to act as he has in his own life. In addition to that, he's also been trying to inspire them to treat their most valuable allies well. The sailors.

Baako's most powerful resource as Duke has always been the people around him. During his youth time as a sailor, he learned many things and met many people. The one constant was his willingness to make friends and he won himself many loyal and powerful friends who would answer his beck and call to this day. For those of the Burhan family willing enough to look, he has left many friends who would be willing to answer the calls of his children and grandchildren just as quickly as they would answer to him.

Last edited by Nightshade Eld on Sat Feb 09, 2019 10:44 pm, edited 3 times in total. word count: 446
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Re: The House of Burhan

Nautical Enterprise in Burhan
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The Burhan Flagship, Marina Adora

It is a source of no great surprise to anyone that Burhan - above all other Duchies - holds the largest navy in the Realm, and though in sheer numbers of vessels it is followed not far behind by Venora and Andaris, the quality of Burhan's ships cannot be compared to. Though Burhan carries the largest number of trees of any Duchy, within a collective of smaller forests that make up the 'Heartland Arboreal', they do not expert their lumber and instead hone and refine the high quality wood into their vessels. For this reason, the number of privately owned ships within the Duchy nearly rivals that of all of the other Duchies combined, with a vast collective of merchants, sailors, fishermen and traders emerging from the Duchy and manning the many rivers that lead out into the ocean.

Burhan vessels have, for the longest time, been the global staple within Idalos and have often bled out into other realms. It is said that the first Frigate was developed within the Duchy, with many members of the family wielding their own such vessels as they venture out into the high seas. Beyond merely just the quality and quantity of their ships, one of Burhan's specialties is altering the hull with particular advancements that provide utility in a variety of different situations. For example, many of Burhan's scouting vessels carry large cauldrons on each side tipped over by a lever, that will pour a slick substance that seems to produce incredibly thick fog as it meets the water, so that they may escape.

Many others carry oil so hot that it ignites upon meeting less structurally integrated ships, and some of the newer models of Burhan vessels quite literally spray this oil from the sides, akin to a hose. Combined with fiery ballistae and other weapons typically uncommon to other ducal navies, and Burhan's naval battles are often culminated in the mass-burning of other, inferior navies.

Aside from this, the Duchy is renowned for its piracy. Being that Burhan is surrounded by rivers that allow it access to the entire coastline of Rynmere, it is capable of sending out ships in all directions and - equally - navigating back into national borders through one of the large rivers if being pursued for its pirated cargo. One of Rynmere's most common reasons for continued diplomatic isolation is the wealth brought by piracy, and Burhan brings in a great deal of this wealth. Their ships are said to go as far as the coasts of Ne'haer, privateering virtually every city surrounding them and leaving little remnants that might reveal their origin.

Burhan's navy is always on the move, and is always aware of the movements of other navies. Unsurprisingly they are regarded as being among the world's best navigators, and can seemingly always find their way home, even if adrift in the Orm'del Sea with little but the stars to guide them.
Last edited by Alistair on Sun Feb 10, 2019 12:14 pm, edited 1 time in total. word count: 504
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Re: The House of Burhan

Brinedlith
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Brinedlith, the ducal capital of Burhan, is a city well known among sailors. Even those who don't hail from Rynmere. The capital itself sits not quite in the center of the Burhan terrifying but instead sits next to the largest river in the territory. This river access is something that's been vital to the capital for centuries. Many say thanks to the geographical location of the capital, the only way to reach it is by taking the river up. Thick forests sits on all other sides of the city, making it impossible for large forces to make it through with any great speed or without getting caught.

The people of Brinedltih are very proud for all that they stand for. A city of sailors and a city of equals many who live there might say. Due to Burhan's nature of being on more friendly terms with the common people than most other nobles the citizens of Brinedlith are known to adore their noble family. This helps to strengthen the desire to protect said noble family. One might assume that sitting on a river would give easier access to those with strong naval forces, but the Burhan river is one that's impossible to get through. Impossibly strong sailors, educated through the tough lessons of reality, sit on this river often and are always at the ready in case of emergencies. For those who wish simply to come for trade then they're welcomed into the city on the grounds that they behave. Those with more malicious intent will be sunk without reservation, quickly and mercilessly.

In addition to the power which sitting on a river provides to the capital, there's also the surplus of sea-based products that the capital is able to bring in on a daily basis. Fish and various other ocean creatures are brought into the city in large amounts, allowing Brinedlith to be a little more self-sufficient than some of the other cities within Burhan which have to rely upon food imports. In addition, Brinedlith gets a very special kind of trade that few others get. A small population of mer live inside of the city, or at the very least in the waters that it sits against. This mer are usually willing to offer not only aid to sailors, but also they've been known to trade treasures for special services and treasures in return. Because of this, Burhan as a whole has access to some rare trade exports that can only be found in the deep ocean, Brinedlith itself having a monopoly.

Brinedltih's name in and of itself is symbolic, taking the word for brine. This was done by the original founder of the city in order to honor the sailors living there. These grizzled men who fought through storm and sea were Viking like in nature. They were the sons of the ocean and their demands for it to obey were usually answered before those of others. It was on the backs of these men that the city of Brinedlith was built, and it was from the hearts of these men that its name was taken. The descendants of these Viking like warriors of the sea still live in the city, congregating and group together so that they can take to the seas. These are the main defense for Brinedlith if all goes wrong, and they're also the ones who will sink any approaching vessel that means to do harm.

One wouldn't call it the 'crown jewel' of the city. That wouldn't be appropriate given the nature that the Burhan's have. However, the importance of Heartland Mooring is undeniable. Not only as the heartland of Rynmere, but as the heartland of Burhan. It's quaint compared to where many of the other nobles like to put their seat of power, but it's study and hard to knock over. Created from hardy woods and reinforced with old Burhan secrets, the building is said to be impossible to knock down.
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Re: The House of Burhan

Vesperén
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Vesperén ("the final evening prayer" in Draketh) is the 'Holy City' of Rynlism, though its building only began at the turn of Arc 719. Originally, the Herald and Justicar of Rynlism both remained together in the capital city, so that the Faith and Crown could remain in close proximity and share in their wisdom. However, due to the blasphemous marriage of Herald Emerson Sands and King Cassander Renault, Vesperén was built to serve as a place of leadership for the Herald, away from the Crown. The Justicar also resides in Vesperén when not directly advising the Crown, though generally matters of law are kept between the Justicar and King, and are not discussed within the Holy City's boundaries.

Instead, Vesperén acts as a place of Holiness, symbolism and unity between the people of Rynmere and their connection to the Fates. It serves as a refuge for all people to come and make pilgrimage, and even to join the Faith directly by pledging their life as a Prior, Monk, or otherwise. It is said that the Seven can be felt most strongly here, and those who wish to speak to the Ancestor Gods are best served within the halls of the Great Monastery, if not by the lips of the Justicar.

The city itself is opulent, and beautiful; surrounded by vast green forestry that never seems to winnow or wither, even in Cylus, with white spires and perfectly carved ivory structures that stretch for what seems like miles. As it serves as the heart of Rynlism's power, hundreds of the Faithful live within the many ivory structures, committing their life to the Faith and serving the will of the Herald. The city's production has been incredibly quick despite many setbacks by the plague, due in part to local volunteering, crown assets and the laboring of many Monks and Priors in its construction.

The city is located in the very heart of Rynmere, at the center of Burhan, a necessity in its mission to act as a place of refuge and pilgrimage. Still developing, it is surrounded by many miles of forestry, though it is united by roads and monuments pointing its direction. Previously, it acted as a place of worship for followers of Rahiko Burhan, and was already a somewhat significant temple before being appropriated by the Herald and thereafter expanded upon.
Last edited by Alistair on Sun May 26, 2019 4:26 pm, edited 2 times in total. word count: 400
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Re: The House of Burhan

Bastien
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Location: Burhan
Baron/Baroness: None
Appeal: x
Drawback: x

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Castle Emeric


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Location NPCs

Moderator's Note: Players are free to control NPCs in this location without moderation. However, keep in mind that these are NPCs involved in major events / plots and therefore they can only be used in a 'surface' manner. If in doubt, please check with a Ryn mod.

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NPC 4

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Credit: Alistair
word count: 105
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Re: The House of Burhan

1.1.0 History - The Horde
1.1.1 - Suggestion - Writeup for Rahiko Burhan as a Historical NPC. Doesn't need to be intensive, just something for fleshing out. Not required to move this on.
1.1.2 - Suggestion - Writeup for Verne Andaris as a Historical NPC. Doesn't need to be intensive, just something for fleshing out. Not required to move this on.
1.1.3 - Minor - What day does this holiday of Burhan and Andaris' bond fall on? Is it still celebrated?
1.1.4 - Minor - Include the time/date (whatever fits) with the bit on the fall of Sheor, just to maintain consistency.
1.1.5 - Minor - When was this final battle against the jacadon?
1.2.0 History - A New Life in Rynmere
1.2.1 Suggestion - Writeup for Cyrene Venora as a Historical NPC. Doesn't need to be intensive, just something for fleshing out. Not required to move this on.
1.3.0 History - In the Recent Past
1.3.1 Suggestion - Writeup for Veljorn Burhan as a Historical NPC. Doesn't need to be intensive, just something for fleshing out. Not required to move this on.

1.3.2 Suggestion - Writeup for Freya as a Historical NPC. Doesn't need to be intensive, just something for fleshing out. Not required to move this on.

1.3.3 Major - This states there was a civil war in 716. From what I can tell, PCs began posting in March 2016 in Rynmere. So unless this civil war was going on back then IC, this will need to be adjusted to before PCs started posting.
2.1.0 House Burhan
2.1.1 Minor - Just a clarification note for me, that could be included. Are the blank slots open for future players to fill as members of the house? Is this list of the current Burhans?

2.1.2 Suggestion - Writeup for all named NPCs that are alive here. These would be city NPCs and would need to fit that criteria.
2.2.0 Burhan and Rynmere
2.2.1 Minor - I believe a blurb on why Burhan and Krome have a poor relationship is needed, since it is sort of the standout.
3.1.0 Realm
3.1.1 - Strong Suggestion - Highly recommend having a county ready and usable for players, if only to serve as an example of what is expected. Additionally, make sure the numbers apply to the currently existing population numbers (though probably diminished after the plague.) The old lore states Burhan lands have 2.6 million people. So careful tossing about millions as a descriptor so loosely.
4.1.0 Significance
4.1.1 - Minor - Does the lumber for Burhan's ships come from its own lands or do they rely on others? ~~Ah, this is answered in 6.1

4.1.2 - Major - I was under the impression from the history section that the Burhan artifact was the bow Ettanui? Is this not the case or is that one of the other house's artifacts? If so, that wording could be cleaned up. Needs clarified before doing more feedback on Crusader's Ship
6.1.0 Leadership
5.1.1 Suggestion - Writeup for Baako Burhan as a City NPC. Seems most of this post could serve as his writeup, so really he'd just need a few more of the standard NPC details.
6.1.0 Nautical Enterprise in Burhan
No issues
7.1.0 Brinedlith
7.1.1 - Suggestion - Creation of the small mer tribe that deals with them

7.1.2 - Minor - Heartland Mooring, this sudden name drop is confusing to me. What is it? I thought this article was on Brinedlith?

7.1.3 - Using the existing Rynmere maps, can we drop a dot for this capital?
8.1.0 Vesperén
8.1.0 - Minor - Vesperén ("the final evening prayer") - In what language is this translated, since that was included?
9.1.0 Bastien
9.1.1 - Note - Since this isn't fleshed out, I won't be feedbacking it, so it effectively doesn't exist at this time.

Overall
Overall I'd say this is really well done, and is mostly ready. Several of the NPCs will need fleshed out, but so long as those get worked toward in the near future, this can be approved once the other concerns are addressed.
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