Template Plot Notes
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Template Plot Notes
Last edited by Jinyel on Sun Feb 16, 2025 10:31 am, edited 7 times in total. word count: 9
- Jinyel
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Re: Template Plot Notes
Thread Tracker
Origins and Flashbacks
Arc 724
Arc 725
Planned Schedule Cylus
3rd - Combat: Ranged practice, in the dark. Uses a torch to illuminate target.13th - After soaking in quicklime solution and then being dried out for a few days, Jinyel brain-tans the warthog hide
14th - Jinyel cuts a few strips from his new hide and fashions the warthog tusks into two necklaces.
15th - Feast of the Empress, calendar event.
Planned Schedule Ashan
7th - Hang out with ragdila, focus Animal Husbandry/Mount11th - A trade caravan passes through HQ, Jinyel sees the jewelrycrafter has raw jade. Shows his own, and is taught to identify some raw gemstones. Appraisal/Fieldcraft
Territory Expansion
73rd - The Blooming event. A pregnant slave asks Maguon to end her pregnancy so she can escape with the baby she already has. Jinyel teaches her to make mugwort tea and helps her escape. (Ashan mark progression?)
110th - Egg Day event. A child runs into the forest in search of eggs, Jinyel must rescue them
Undetermined Dates
- To bolster the war efforts, a herd of wild horses is rounded up, and a particularly clever mare escapes. Jinyel tracks her down and tames her to replace the lost Ajan. (For mark progression, possibly releases the herd as well?)
- Jinyel is commissioned by a militairy thairoch breeder to capture a specific wild thairoch before it bonds with a mate. In preparation, trains Jinyel on Thairoch care and riding. Mount/Animal Husbandry/Animal Training
- Jinyel captures the requested thairoch, and perhaps an additional one for himself? Hunting/Tactics
Last edited by Jinyel on Wed Mar 05, 2025 5:20 am, edited 48 times in total. word count: 929
- Jinyel
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Re: Template Plot Notes
Magic Tracker
Graft
Rupturing
Drafting table
Drafting table
Bit of a complicated one, but ask Bask about the possibility of a mage mentor as an antagonist, who uses master level deception to either enslave Jinyel or to sign him up for the mage corps in the Eternal Empire. Specifically, see if it would be possible to write a plot where Jinyel, while trying to antagonize his mentor, betrays the interests of the Empire by deliberately messing up a job, and what reprecussions that would have. Am particularly interested in this mentor using the Singing Scrublands as a training ground, which, in his mind, is a deadly and torturous punishment. Meanwhile Jinyel falls in love with the scrublands, and practices deception solely to convince his mentor he's terrified of the place so he'll be "punished" and sent back there again.
Whether this entire plot would conclude in the mentor being court martialed, or his deception being so high that he has Jinyel court martialed, I love the idea of two people who want to kill each other, but they have the ability to look through each other's eyes. And also teleport. Fascinating way to sharpen Jinyel's ninja skills.
Last edited by Jinyel on Sun Feb 16, 2025 10:52 am, edited 3 times in total. word count: 1004
- Jinyel
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- Race: Human
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- Character Sheet
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- Wealth Tier: Tier 2
- Jinyel
- Peer Reviewer
- Posts: 153
- Joined: Fri Jul 26, 2024 2:23 pm
- Race: Human
- Profession: Hunter
- Renown: 45
- Character Sheet
- Character Wiki
- Plot Notes
- Templates
- Letters
- Storybook
- Wealth Tier: Tier 2
- Jinyel
- Peer Reviewer
- Posts: 153
- Joined: Fri Jul 26, 2024 2:23 pm
- Race: Human
- Profession: Hunter
- Renown: 45
- Character Sheet
- Character Wiki
- Plot Notes
- Templates
- Letters
- Storybook
- Wealth Tier: Tier 2
Re: Template Plot Notes
Keha'al
The Keha’al do not lead others. On the contrary, they much prefer the role of wandering guests. They are a friendly people who love to collect and share interesting items and stories, and the more settlements they visit, the more opportunities they have to share. To peaceful settlements, the Keha’al are usually a welcome sight, and everyone has at least a few friends they know by name.
Although they are not leaders, the Keha’al often function as advisors in times of strife. When a settlement suffers danger, the Keha’al will know if any neighboring settlements are experiencing the same thing. If a problem has occurred before, chances are the Keha’al will know a story about it. If a bandit tribe grows too large for one settlement to handle by itself, the Keha’al will serve as diplomats to neighboring settlements for aid, and often coordinate logistics. Every settlement has been their host at some point, and the Keha’al always feel obligated to ensure their hosts are happy.
They are usually human, but will adopt members of any race who prove themselves both capable and honorable. Plenty of children have mixed traits from various races. The Keha’al follow a strict code of hospitality, wherein hosts are to treat all guests as members of their own family, and guests are to treat their hosts the same. To knowingly harm one’s guest or host is a serious offense, which can be punished anywhere between being stripped of possessions to being exiled.
The tribe is guided by a pair, the Loktul and the Keha, both of which can be either male or female. The Loktul is a daughter or nephew of the previous leader who has been raised for the role since birth. The Loktul leads the tribe, chooses their travel routes, settles disputes, and manages food supply. The Keha is the shaman and doctor, chosen as an apprentice in childhood. The Keha is trained in medicine, meditation, and dreamwalking, so they can look after the dreams of the tribe as well as communicate with various spirits the Keha’al encounter. Though the Keha doesn’t make decisions, they understand the psyche of the tribe much more intimately than the Loktul, and whenever they make a suggestion, the Loktul almost always follows. Conflict between the Loktul and Keha is seen as a terrible omen.
Aside from the leaders, ordinary Keha’al are much like any nomadic tribe. They hunt and gather, they raise kahrun elk as mounts and milk animals, and almost every Keha’al has both a kahrun mount and a personal pet. They love beautiful things, and will craft, trade, and dye their possessions into as many colors as possible. Even away from their tribe, a Keha’al can be recognized by their clothing, which is usually a soft leather loincloth layered over with beads, cloth, feathers, and fur of every color. Keha’al love decorations, and it is considered an accomplishment to collect every color of the rainbow. Families are egalitarian, but tracked through the mother's line, and each family lives in a large communal tent. Marriage is nonexistent, as every child will stay with their maternal family throughout their life, and men and women are both free to mingle with anyone from another tent. Some will fall in love and choose a preferred partner as they get older, but it isn't expected, and childcare is shared by everyone in the family. Men and women can perform any job within the tribe. Both male homemakers and female warriors are common enough to be unremarkable.
Imperial Expansion
With Artere's presence in the west, Raskalarn's invasion from the east, and bandit tribes thick between the two, the Keha'al are frustrated and fearful. Currently, they see Raskalarn and Artere as equal threats to their independence, and the bandits as a natural consequence. Some of their scouts have been lost to the hive mind, and although the Keha can identify drones with dreamwalking, she has no idea how to save them. They are distrustful of Raskalarn, though not currently aggressive. That could change for better or worse depending on which side makes an effort to interact with them. Because of their reputation, the opinion of the Keha'al has potential to influence the opinion of ungoverned settlements, and to spur them either to peaceful assimilation or to open resistance.
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