Finding fractures and wells

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Illuvia
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Finding fractures and wells

The purpose of this thread is to make sure I understand the process so I don't inadvertently break rules or screw up :D If something I said is wrong please correct me! My goal is to have Luvi happen across a fracture and gather some low level wells so she can start her ensorcelling journey.

So, from what I gather, minor fractures can occur just about anywhere and as writers we're allowed to 'create' them and have our characters find them. Finding them is made easier if you have some special skill like ethersight, but happening upon a fracture is possible as well.

Around the minor fracture there will be some class 1 wells. Entering the fracture itself is like entering a series of tunnels and getting near the heart allows one to find more powerful wells, but it's "dangerous".

If all that is correct, I had some questions...

1 - What kind of dangers would a mage face both outside the fracture and near the heart? I get the impression that using magic (and in Luvi's case, Runes) is not a good idea... so is there some kind of recommended skill set so that we can confidently gather without killing our characters?

2 - How many wells can we expect to get from a typical minor fracture? A handful of class ones or a couple class twos sounds fair to me... but I wanted to make sure I wasn't expecting too many/few

3 - Is ensorcelling basics be learned from books? I heard that most people get teachers (and I intend to use one, later) but I figured I'd ask.
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Re: Finding fractures and wells

For wells and fractures and how they relate, you also have to look at individual wells to see where they can forrm. So answering your questions first:
So, from what I gather, minor fractures can occur just about anywhere and as writers we're allowed to 'create' them and have our characters find them. Finding them is made easier if you have some special skill like ethersight, but happening upon a fracture is possible as well.
Yep
Around the minor fracture there will be some class 1 wells.

It depends on the well. Sometimes a class 2 well of a type that appears near minor fractures can occur, sometimes others. You have to check the well information to see what is appropriate to appear at a place.
Entering the fracture itself is like entering a series of tunnels and getting near the heart allows one to find more powerful wells, but it's "dangerous".
No, minor fractures are too small for any person to enter and typically don't have an entrance to Emea as such. For powerful wells such as found in the veins and hearts of fractures, you'd need to find a faultline, a major, or a Grand Fracture. These are usually specifically written up and cannot just be created off the cuff.

1 - What kind of dangers would a mage face both outside the fracture and near the heart? I get the impression that using magic (and in Luvi's case, Runes) is not a good idea... so is there some kind of recommended skill set so that we can confidently gather without killing our characters?

2 - How many wells can we expect to get from a typical minor fracture? A handful of class ones or a couple class twos sounds fair to me... but I wanted to make sure I wasn't expecting too many/few

3 - Is ensorcelling basics be learned from books? I heard that most people get teachers (and I intend to use one, later) but I figured I'd ask.
1. Emeyan Beings that are hungry for ether and ether-wielding mages. Various chaotic features in the fractures themselves. The Wells themselves (which are liable to explode if mishandle them or dig them out too forcefully) Casting magic in a fracture is what we call a 'Crazy idea'. Like lighting a match in a chamber filled with accelerant gas.

2. Here we tend to follow the gathering rules. Typicaly that means however you gathered the wells (digging them out of the earth would refer to mining. Finding them strewn about would more be fieldcraft.) Anything else would be anywhere from 1- 4 worth of classes of wells per thread per level of gathering skill per thread, if you want a mechanical ballpark that we've mostly stuck to here.

3. There'd probably be ensorcelling books and resources strewn about, but a teacher is much more important for learning a specific method. Because everyone has their own way of ensorcelling and reading a static resource like a book would naturally lead to some bad, skewed, or inert results, especially if your research skill is low.

From the Crafting Primer:
A Note on Gathering/Producing Edibles:

Typically the rule of thumb here, is to produce a measure of 4 materials/edibles per skill level in an individual thread. So at novice smithing/woodworking/field craft/textile production (respectively) you'll come up with 4 pieces of useable metal or wood or cloth if you're gathering/processing materials. Similarly, if brewing potions, at competent you'll be able to produce as much as 8 potions in a single thread.
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Illuvia
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Re: Finding fractures and wells

Emeyan Beings that are hungry for ether and ether-wielding mages.
Are these creatures special in any way? I couldn't find much about them on the wiki. I'm imagining a big fire breathing lizard in the desert with a firestone inside of it... is that plausible?
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Re: Finding fractures and wells

Sorry, Emeyans is what I meant. Emean Beings are a separate and broader category.

Emeyans can appear in dreams or in Emea itself IIRC. They have a set of different features one can draw from to make a unique creature. However if you want a recurring baddie as an Emeyan being, that'd be something you'd PSF or go the the Create the World forum.

You can read more about the kinds of creatures you can design here: Emeyans

I'd definitely note in the review or the thread itself in an ooc note that you're drawing these Emeyans from the guide linked above, and also specifically what traits you're giving them.

The main catch is that these beings don't typically occupy places outside of Minor Fractures for long if at all. So if you're not delving into a major fracture at least, you probably won't find them in significant numbers or great examples of them.

As for your example of a fire dino, it may well be that Emeyans can be found with a well in or on their body. In that case I'd consider hunting the gathering skill needed to properly remove it from their corpse. Otherwise it'd likely go up in smoke with the rest of the Emeyan if it were found outside a fracture.
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Re: Finding fractures and wells

Oh I see, so I probably won't need to worry about them, at least for the time being. I did have one last question...

Since it looks like the skill I need to use for what I'm planning is mining. Does the ability to use a pickaxe fall under the mining skill, or would I need to increase the axe skill as well?

ty again
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Re: Finding fractures and wells

The only skill you need for mining is mining. YOu don't need an associated weapon skill to use the tools of mining for that purpose.

Also for any other concerns related to Fractures, I'd refer you to: Fracture Primer

I wouldn't say that Emeyans are entirely out of the picture for minor fractures. Also please bear in mind that risk vs reward very much applies with the acquisition of wells. If there's a minor fracture nearby, Illuvia may well not be the only one attracted to it, and there may be other dangers associated with Emea there.
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Re: Finding fractures and wells

Pig Boy wrote: Sun May 26, 2024 12:06 pm For wells and fractures and how they relate, you also have to look at individual wells to see where they can forrm. So answering your questions first:


2. Here we tend to follow the gathering rules. Typicaly that means however you gathered the wells (digging them out of the earth would refer to mining. Finding them strewn about would more be fieldcraft.) Anything else would be anywhere from 1- 4 worth of classes of wells per thread per level of gathering skill per thread, if you want a mechanical ballpark that we've mostly stuck to here.

From the Crafting Primer:
A Note on Gathering/Producing Edibles:

Typically the rule of thumb here, is to produce a measure of 4 materials/edibles per skill level in an individual thread. So at novice smithing/woodworking/field craft/textile production (respectively) you'll come up with 4 pieces of useable metal or wood or cloth if you're gathering/processing materials. Similarly, if brewing potions, at competent you'll be able to produce as much as 8 potions in a single thread.
I feel compelled to post here again. This specific answer has not had the proper peer review by other staffers, and is therefore not considered for inclusion in the wiki.

Apologies for the mixup, but effective immediately there are no hard and fast rules on how many wells should or could be gained from a minor fracture or other source. We only ask that players consider the appropriately considerable risk of handling such materials and areas where thtey're found (wells in or around fractures).
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