The Reason

10th of Cylus 724

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Almund is a thriving township with a dark side. With houses made from the wooden bodies of decommissioned ships, there are many opportunities here, coupled with many dangers.

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Balthazar Black
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Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
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The Reason


10 Cylus 724
Sometimes Balthazar wished that his magic journal was wrong. This was one of those times despite the overwhelming evidence to the contrary. The tunnels existed. The stockpiles of weapons and poisons existed. What other fresh horrors would they find down in the dark beneath the streets of Almund. Balthazar was fortunate enough that his Rupturing and Attunement sparks helped him keep his sense of direction despite the complete lack of recognizable signs.

He knew where they were moving in Almund as they moved through the tunnel system because he knew where they'd began. They could retrace their steps but the odds were that they would find another exit to use rather than go back to the one they'd started from. The tunnels were designed somewhat like the streets but not exactly. There were a lot more turns and diverging directions than the streets above but that made sense given that the tunnels also ran under the buildings.

About half a break into exploring the world beneath Almund they found their first signs of life. If Balthazar's estimate was correct they were directly underneath the bazaar when they heard two voices echoing off the walls ahead of them. Balthazar dispelled the light immediately and they hid behind a rack of barrels like the ones that they had seen beneath the Kennels. They couldn't quite make out what the voices were saying but they faded off in the distance. They weren't alone anymore but they also weren't close to anyone.

Only after the voices were long gone did Balthazar realize that the barrels lining the walls beneath the bazaar were different than the barrels beneath the Kennels. Some of the barrels had a red slash painted across the lid and others didn't. The ones at the Kennels certainly weren't marked that way. Balthazar gestured for Lyanna to come help him as he pulled one of the marked barrels free from the rack and set it upright. It was far heavier than the barrels holding weapons and it sloshed around. Maybe they were lucky and it was just extra wine storage for the merchants above ground?

As soon as the lid came off that hope was crushed. A strong stench filled the air and Lyanna covered her mouth but Balthazar did not. Even if not for his own familiarity with explosives and the materials to make them, he saw the purpose in the fluid. It was made to bring death.Shadow of Demise - This ability marks the Death on any person or object, revealing them to the marked. The Bellinos is instantly aware if any object has brought death, is intended to bring death, or has been created to bring death. While weapons are obviously made to slay, this ability allows a Bellinos to instantly recognize poison or a disguised concealed weapon. Magical items designed to kill will also immediately reveal themselves beneath the Bellinos' perceptions. A Bellinos can sense the amount of life any person they look upon has taken, measuring the shadows behind them or the blood dripping from their hands that only they can see. This ability cannot be ignored or nullified. Some Bellinos see this as a curse, forced to look on the active agents of death in the world, while others see it as an advantage to know whom to avoid and what items may promise unexpected peril.

"Well that's not grape juice." Lyanna whispered.

"It's boom juice." Balthazar's voice failed to mask his surprise. His eyes shifted up to count the marked barrels along the walls. There were too many of them and they went too far into the tunnel. If they all had the same explosive in them...

Almund could be turned to ash on a whim.

Balthazar pulled his bag around his body again and took out a vial he'd brought with him for this very purpose. He filled the vial with the liquid explosive and sealed it carefully. He didn't know what would trigger it but he assumed it required a spark like his own bombs had- especially if so much of it was being stored beneath the city. They resealed the barrel and put it back as they had with all the other things that they touched. Two turns later they'd arrived at a wooden ladder leading up and out of the tunnels.

"This should let you out a little bit away from the bazaar." Balthazar held out the vial of explosive liquid and the vial of iocane powder to Lyanna, "Take these back to the headquarters. They're evidence of what we found down here. I'm going to keep looking. If they're using more than one type of explosive, I don't want to put all our focus into counteracting just that one."

"No." Lyanna said firmly. "We have what we wanted, don't get greedy. That's where every job goes wrong."

"There is still more to-"

"How long has all this sat here? It will sit for a few more trials. We don't want them to know we have access." Lyanna was shaken by what she'd seen and she wanted to regroup before they did anything else. She didn't want Balthazar to make any rash decisions.

"No. We know about this now. Things have changed." Balthazar's tone was unwavering. "Take the samples to my office and regroup with Robin and Croft. I'm not leaving until I've seen everything and I will not be seen. Pass carefully, I will see you back at the headquarters." The mage turned and was off down the tunnel again before Lyanna could protest. She escaped the tunnels without being noticed and went to do as instructed.

Balthazar continued his search for answers.
Last edited by Balthazar Black on Thu Feb 08, 2024 11:47 pm, edited 3 times in total. word count: 972

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Balthazar Black
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Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
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Wealth Tier: Tier 5

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Re: The Reason


10 Cylus 724
Not many people could claim that they knew exactly how long it took to walk the entirety of Almund. To claim that they had visited every single location and recorded what was seen. Would it take breaks? Trials? Seasons? Evidently the world might never never know because again, not many people could claim they had walked the entirety of Almund.

Balthazar couldn't either but he had to have a close guess.

It had felt like a few breaks since Balthazar sent Lyanna back and continued on his own. He'd followed through with the routine that the two of them had adopted to avoid leaving a trace. Balthazar's own experience in hunting down even the smallest clue helped him cover up his own actions. It was a little more difficult to move the crates and check them on his own but he managed it without making any extra noise.

He had come to think he enjoyed people more then when he was younger but there was something simpler about moving through the tunnels on his own. He didn't have to worry about anyone else seeing his diri. Plus he could process his thoughts with them and didn't have to worry about being overheard. He and two diri stopped at as many significant places as they could. He never felt lost due to the enhancements granted by Vri's mark and his sparks but whenever he wanted to be more sure about where he was he would check the journal again for any instructions to guide him. Even without that, there were noticeable signs intended to guide those who used the tunnels. Balthazar might not have been able to understand the code they used, but he had the common sense to put two and two together given all his mystical advantages.

In the end the searching was worthwhile. Balthazar learned things that he wouldn't have been able to gather from the journal alone. All of Almund was set to go. If one cache went off it might very well set off the other caches in the city. That wouldn't have been clear from the journal alone. Neither would the specifics that suggested alignment. The journal was vague, presumably because its magic was heavily impacted already by whatever caused its delayed activation, but searching the tunnels in person made implicit things a lot clearer. In many places it seemed that the rumors were true.

In the grand scheme of the journey Balthazar managed to intentionally visit four more businesses and two other locations he considered significant, as well as one on accident before he decided he had enough information to make informed decisions about the rest of the stockpiles. The businesses were ones he had personal connections to. He visited Dukharn's Medical Facility first. Well, that's untrue. The first place he visited was the Witchwood Graveyard because it happened to pass between the two locations. He didn't realize he was passing through it until he began to find recesses in the walls with bones and other haunting shades. The graveyard only seemed to have weapons. The stockpile here was meant to arm whoever had filled it. Destroying the graveyard served no purpose tactically so there were no barrels with the alchemical mix inside.

When he reached the tunnels underneath Dukharn's Medical Facility his heart sank immediately. It was terribly ironic. His heart sank because he didn't see the same mass of explosives that they had found underneath the bazaar. Instead they had weapons like The Kennel. It hurt. He had saved Dukharn's. He had rebuilt their facility after the pirates attacked them. He had build a relationship with them that he felt included some trust. It wasn't the same trust he gave the Black Cats or even the Albarech but it was trust. Now he was just... disappointed.

From Dukharn's he eventually made his way beneath the area where the Scalvoris Council Halls were. By now the pattern was becoming repetitive enough that Balthazar had his suspicions before he arrived and they were confirmed again. Beneath the Council Halls sat enough barrels of explosives to decimate the landscape. Fortunately, it was the same type that he had found everywhere else. It had the same smell and consistency. He took a vial as a sample from each place he visited and kept them in the small pockets of his enchanted bag so that they didn't have enough space to rustle around as he moved.

The Element Hall was the same. There were no weapons, just the liquid explosives in dozens of different marked barrels. The explosives seemed to be placed beneath locations and businesses that Balthazar wouldn't have thought complicit in the scheme. He understood why. Central leadership could be entirely taken out if the explosives were set off at the correct time. All of the Element leadership in their main headquarters would be wiped away. Anyone recovering in an Order facility too. Anyone who would support the current system would go boom.

So why did he find a mix of weapons and explosives beneath the Merchant Guild headquarters? He was making is was to the nearest exit and it happened to be beneath the Merchant's Guild. He was surprised to find both weapons and explosive barrels but he noted the placement. The weapons and poison crates were all closer to the ladder leading out of the tunnels than the explosives. Whatever supporters the conspirators had in the Guild would be able to arm themselves and escape before setting off the bombs if they needed to. It was similar to the distribution of barrels beneath the bazaar. Weapons were close to the exits and explosives were further in. Intriguing but not very helpful when it came to figuring out who had put it all there.

The time and exhaustion spent moving like a ghost beneath Almund gave Balthazar the ability to attune with the entire city. He'd attuned to Scalvoris Town once and Haven after that. Almund was easier because the time was spent fully engaged. Every sense was dedicated to his surroundings whereas the first few times it had only been his magic reaching out. He wasn't sure whether his spark would be limited to the world above or the world below when he attempted to project but the theory was that he would be able to project his senses to any of the stockpiles and examine them for changes. Projection limited him in some ways. He wouldn't be able to touch them himself but he'd be able to make sure nothing was added or taken and nobody would be able to see him. Alas that was forward thinking, he had to get out of the tunnels first. He didn't know it didn't work that way. The cities frequency would give him a broad image, but projection was limited to specific large buildings.

Across the entire journey through the tunnels under Almund there were deviations but some things remained consistent. Shady businesses and shady areas had weapons underneath them. Well intentioned and supportive groups had explosives planted beneath them. Areas where you might find both types of people had barrels with both beneath them. His headquarters was safe. It was built too recently for any tunnels to run underneath it. That wasn't an assumption either, he had to exit near the Merchant Guild because the tunnels didn't lead back to the Black Cats. It was good to know his building wouldn't blow up from underneath him but it wouldn't make much of a difference if the rest of the stockpiles went off. The Black Cats would burn like everything else.

If they were ever going to stop the liquid in the barrels from being used, they were going to need to take control of everything in one swift strike... or they were going to need to render everything entirely useless.

He was going to need to run some tests. If he could figure out how to reproduce the explosive he could figure out how to nullify it. Hm. The Elements had alchemists. He'd almost gotten into contact with them while he worked there. Perhaps they'd have someone more suited to creating something to counteract the explosive? Then again, perhaps some of them had been involved in creating the liquid. Including them might tip off whoever was in control of all this.

Even that was an unsubstantiated fear. There was no proof that one group was in control of everything. Proof. Evidence. It was evidence enough for Balthazar that all the barrels had the same markings. It had to be connected. Even if whoever made the stockpiles hadn't made the tunnels.

Balthazar emerged from the depths in the alley behind the Merchant's Guild and he covered his tracks well. He was amazed he'd never accidentally stumbled across any of the entrances in his arcs. Amazed and upset by his own lack of senses. If anyone knew the ground beneath them was hollow, it should have been Balthazar. He slipped his black cloak back into the larger pocket of his bag and turned his mask into an eyepatchThis acts as a "duplicity" item for your head /hat / eypatches / etc. Any accessory which would be worn on your head, it's for that! before slipping it into a smaller pocket.

In some ways it was fortunate that he had discovered the tunnels during Cylus. So many people remained indoors during the dark season that sneaking around became a lot easier. He was back at his headquarters within half a break of emerging. Robin and Lyanna were fully dressed for battle in the middle of the gymnasium when Balthazar arrived and both seemed relieved to see him.

"We were just about to-" Robin began explaining but Lyanna cut him off.

"Where have you been?" She demanded, "We thought you'd been captured! We thought-"

"Really?" Balthazar said bluntly, "You've seen me fight. If I was caught, Almund would probably be ashes right now."

"That's what Croft said." Robin chimed in to Lyanna's annoyance.

"Shut up." She told Robin before turning back to Balthazar "Are you sure you weren't seen?"

"It wouldn't have taken so long if I wasn't being careful." Balthazar insisted. "Now we have work to do and no time to waste. Let's find somewhere to set off an explosive."


Last edited by Balthazar Black on Thu Feb 08, 2024 11:37 pm, edited 2 times in total. word count: 1757

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
User avatar
Balthazar Black
Approved Character
Posts: 2136
Joined: Fri Jan 18, 2019 1:15 am
Race: Human
Profession: Leader of The Black Cats
Renown: 1885
Character Sheet
Character Wiki
Plot Notes
Letters
Point Bank Thread
Wealth Tier: Tier 5

Featured

Contribution

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Re: The Reason

Rewards Requested

Notes/Warnings: This thread is part of The Pirate Finale and further expands on what Balthazar was doing during the timeframe. It uses information provided by the city mods and is directly connected to this. It features Balthazar's personal NPCS and the mercenary company. Not claiming full knowledges for this one. Edited to adjust dates. Leave for Pegasus?


Thread: The Reason
City/Area: Almund

Renown: No, the goal was not to be noticed here.
Wealth Points: None.
Collaboration: No
Local Language Thread? No
 ! Message from: Doran
Done!
word count: 129

Visible Mutations/ Marks

Mutations
Defiance: Skin always glows faintly and he is warm to the touch. His is also the center of a field of static electricity so people get shocked touching him on occasion.
Rupturing: Orange etheric cracks spider-web up his arms to his elbows. His eyes and the glowing cracks going down his cheeks glow dark blue.
Transmutation: He has a series of emerald, glowing cracks on his right pectoral.
Marks
Bellinos: His fingernails are always black. The color fades into his fingers.
Celarion: A dim glowing ring surrounds his left forearm.
Palenon: A silver lightning shaped mark about the size of a hand stretching up towards his torso.

Scars

  • Oops, Oops, Ouch: Balthazar Black has twenty scars across his back from a lashing as well as scars on his hands and arms from jagged rocks on Faldrass. There are two scars on the sides of his abdomen from being stabbed and a slash across his back which blends in with the whip scars.
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Doran
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Posts: 3806
Joined: Sat Sep 03, 2016 3:43 am
Race: Mortal Born
Profession: Alchemist
Renown: 1192
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Wealth Tier: Tier 10

Re: The Reason

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Balthazar:

Knowledge:
Attunement: The Frequency of Almund

Loot: 3 Vials Of The Explosive Liquid Under Almund
Language -
Losses: -
Wealth: -
Injuries: -
Renown: -
Skill Review: Appropriate to level.
Points: 10
- - -
Comments: I really enjoyed Balthazar’s exploration of the world beneath Almund. You described the tunnels very well in my opinion. Just like Balthazar I hoped – in vain – that the barrels he and his companions found just contained wine. It wasn’t grape juice though. It was boom juice!

I like how you had Balthazar piece together the clues. Whoever put the explosives there, was clever. If they explosives were set off at the correct time, anyone supporting the current system would go boom. You kept me wondering how Balthazar and his people would prevent that the entire time!

I’m really looking forward to reading the sequel! There will be one, right? This was an exciting read!

As you wrote in the review request, the goal in this thread was not to be noticed, so there’ll be no renown for you this time. If this goes as I hope, there’ll be a lot of renown for you at the end of this plot though!

Enjoy your rewards!
word count: 198

Mutations

N/A

Blessings

N/A

Worn Items

Ring of Reversal
Ring of Immunity

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