Some time before The Gifting
It was the beginning of a new trial as Perdita awoke after a long night of dreams. As the world came into focus and the light around you dispelled the shadowy corners of 'the Dream', she spotted something beside her bed.
It was placed delicately atop whatever was usually beside where she slept and had a bow on top, with a little note that read...
"Me taught yuh might find dis 'elpful far de coming season. Jost make share yuh use dis far yuh gift an don't tell anyone dat dis did nat come fram yuhself. Jost fallow de instrucshuns included an de siute will turn all de colours af de ting yuh put en its pocket."
Included in the box was enough of the mixture to soak one single outfit and details instructions regarding how to soak the clothes and how to mark the pocket that will trigger the colour colour to change.
The specifics of the item above
A special shampoo that will change the colour of clothing Once a siut has been soaked for 24 breaks, it will then be gifted with the ability to turn any colour of the rainbow, simply by placing something of that colour into one of its pockets.
An emerald will turn it green, a sapphire, blue, a gold coin, yellow and so on.
This is delivered at some time that would be convenient for you and the acquisition of the gift you are giving.
I know you might have powers that might prevent people sneaking up on you etc., so please assume that this gift appears in such a way that either it a) does not trigger defences as there's no ill intent or b) only serves to wake them to see the gift (as it's not there one moment but is the next).
An emerald will turn it green, a sapphire, blue, a gold coin, yellow and so on.
This is delivered at some time that would be convenient for you and the acquisition of the gift you are giving.
I know you might have powers that might prevent people sneaking up on you etc., so please assume that this gift appears in such a way that either it a) does not trigger defences as there's no ill intent or b) only serves to wake them to see the gift (as it's not there one moment but is the next).
Gifting Trial Arrives!
In the run-up to the Gifting, one Winston Millar had all but become a recluse as he spent his trials ferreting away at the preparations for what would come. A great many trials went by as his forge was operated by Cho as the Cadouri was nowhere to be seen. "Yup, dere... Noh, jost to de right a lit... STAP!" He commanded
Smokie
with an excitable energy he could barely contain.As the gifter and giftie both passed through the doorway they chose to use to get to the Gifting, a world of enchantment was revealed as they stepped into what appeared to be the grand, stone-walled hall of a castle. A kaleidoscope of colors greeted them. The air was thick with the sweet scent of their favorite foods and the gentle melody of ethereal music played by invisible musicians.
For those able to see them, Fairies (Spirits) fluttered all around, placing decorations and plucking at musical instruments in a way that made the music feel like it was coming from the walls themselves.
The banquet hall stretched out before them, a dazzling display of festive joy. Glistening crystal chandeliers made of green and gold leaves hung from the ceiling, casting a warm, golden glow upon the room from their luminescent bulbs. The walls were adorned with tapestries depicting scenes of ancient legends and mythical creatures from Idalos and the Dreaming, making unleavable scenes of heroism and gift-giving.
A long, banquet table stood in the center, covered with a rich, emerald-green velvet cloth that cascaded to the floor. On the table, an array of dishes awaited them. Plates were made of delicate leaves, and glasses were of sparkling daffodil cups with an otherworldly iridescence. The air was filled with the tempting aroma of dishes both familiar and exotic – Cascading slices of watermelon and underwatermelon, each piece a burst of red, were arranged in a mesmerizing pattern. The fruit, kissed by the dew of enchanted mornings, offered a refreshing contrast to the bold and spicy symphony that surrounded it.
Adjacent to the succulent watermelon, dishes adorned with swirls of flame-red sauces and aromatic herbs tempted the daring palates of the guests. A concoction of hot Faldras salsa breathed a daring heat that awakened the senses. Each bite promised a journey through the realms of spice, leaving trails of magic in its wake.
Watermelon cake, crackers and hot spicy bread was commonplace across the spread.
At the head of the table, a ferret known to some as Winston stood, placing some finishing touches to one of the many dishes.
"Welcome, nobal guests, tuh de Gifting!" he declared, his voice full of a thick accent of the tiny creature's upbringing. "Com-com! Com en! Feast, dance, sit or talk. Dis place es yars totrial, as we celebrate de magic that binds us all and builds relashunships new an' old trough 'giving'." He gestured to the room around them. "Once yuh are done, yuh cun return 'ome, noooh prablem. Ontil den, yuh jost let meh know ef dere es anyting me cun doh tuh 'elp."
The words were undoubtedly practiced
, but delivered with the most genuine joy and intent. He was obviously uncontainable excited to be here, but with that, without leaving the room, Winston adeptly made himself seem politely busy as his guests meet and greet each-other without his interference
.Just then, the banquet hall erupted into a symphony of laughter and giggles. The fairies (should you be able to see them) gathered around the table, watching and listening as events unfolded. The air was alive with the fluttering of wings, the tinkling of laughter, and the soft susurrations of a great many playful beings.
As all of this sunk in, a figure made themselves apparent, a very finely dressed butler of impeccable manor bowed slightly to one side. They held a tray with daffodil glasses filled with delightful nectar and bowed.
Shinwa
gestured towards the tray to indicate that a drink could be taken, if so desired, after which he offered to unburden their guests of their coats or cloaks.