Settlement Progress Requests

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Vega Dweeb
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Re: Sweetsong

Thread: There'SnowPrivacy
Cycle, Season, and Arc: 3rd Cylus 723
Participants:Vega, NPCs
Brief description of thread: Vega builds a medical shelter and a shelter for the animals - also agrees that Huw is staying in the settlement and being a smith!
Survival Skill (Hunting) Used (What Level if so): No
Survival Skill Knowledge Claimed? :No
Focus Skill (Fieldcraft) Used (What level if so): Yes. GM
Focus Skill Knowledge Claimed? (How many): 2
Settlement Resources Used: ?
  • NPCs
  • Day to day stuff.
  • Emergency stuff, such as we have - pooling resources.
Intended Changes:See this guide.
    • The player completes an action that solves a problem +2 Order
    Thanks so much for looking
     ! Message from: Winston
    Accepted. Please amend your settlement profile accordingly.
    • +1 Order (+2 from claim & -1 from Pop)
    • +1 Population
    Notes:
    • Don't forget to claim your Pop stuffs :-) Having checked with the player over DM, there was no reason not to issue the pop/order changes, so this was done also :-)
    Enjoy!
word count: 161
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
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Re: Sweetsong

Thread: Sweetsong Strikes Back!
Cycle, Season, and Arc: 26th Cylus 723
Participants: Kisaik, Winston, Jasper, Vega
Brief description of thread: We splatter pirates!
Survival Skill (Hunting) Used (What Level if so): No
Survival Skill Knowledge Claimed? : No
Focus Skill (Fieldcraft) Used (What level if so): No
Focus Skill Knowledge Claimed? (How many): No
Settlement Resources Used: ?


Intended Changes:See this guide.
    • The player completes an action that directly protects the settlers from harm. (Does not stack with the above action.) +3% Order per thread
    • The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)
      Create an effect relevant to the change and add it to the settlement effects list.
    I genuinely have no idea what it should be, but I think we were collectively awesome. Also, I'd like to point out that really there should be (for this thread) +3 Order per PLAYER not per thread because frankly, they all did that thing and did it in different ways.

    Thanks!
word count: 262
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
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Re: Sweetsong

Thread: Gatherin' Supplies
Cycle, Season, and Arc: 2nd Cylus 723
Participants: Vega, Settlement NPCs
Brief description of thread: We go hunting - get some supplies!
Survival Skill (Hunting) Used (What Level if so): Yes (GM)
Survival Skill Knowledge Claimed? : Yes
Focus Skill (Fieldcraft) Used (What level if so): Ues (GM)
Focus Skill Knowledge Claimed? (How many): 2
Settlement Resources Used: ?


Intended Changes:See this guide.
    • The player completes an action that directly solves a problem the settlement is experiencing. (Does not stack with the above action.) +2% Order per thread - the problem here is that we're in the middle of a snow storm and food is going to run out. So, we go gatherin' supplies.
    • The player discovers a new resource that is mined, harvested, dug up or otherwise collected directly from nature, and instructs settlers on how to gether it.
      Include the resource in their Primary Resources section of the settlement profile
      • Deebra
      • Bakers' Wheatwort
      • Steppers .
    • An City NPC in the settlement assists the settlement leader in a way that would lead to them developing a skill they possess. (+ XP to the Gilna and Starr, please. )
    Thanks!
     ! Message from: Winston
    Accepted. Please amend your settlement profile accordingly.
    • +2 Order
    • New Primary Resource:
      • Deebra
      • Bakers' Wheatwort
      • Steppers
    • +5 XP Gilna
    • +5 XP Starr
    • If you demonstrate a few additional occasions where Common Sign is being taught/used in future claims, I would be happy to consider approving that for these NPC's also, or even other's if it's established that this is a 'programme' she might be running.
    Notes:
    • With Vega's Expert teaching, I decided teaching two NPCs at once would be quite trivial for her.
Enjoy![/mod]
word count: 280
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Kisaik
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Posts: 871
Joined: Fri Jan 18, 2019 4:58 pm
Race: Tunawa
Profession: Protagonist
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Re: Sweetsong

Thread: Spring's Bounty - Wiki page
Cycle, Season, and Arc: Whenever Kisaik is in residence. This is where he rests his head most of the time.
Participants: Kisaik and Ashan
Brief description of thread: The Loshova brings new life wherever they go. In the cities and towns in which they stay longer than a season, the crops will grow at an unprecedented rate. Life explodes around the Ashan Blessed, following them even into the cold of Cylus. Places they have dwelt longer than a few trials begin to show signs of their passage. Flowers, shoots, vines, and roots grow exponentially in the area closest to where they rest. While this power is muted in the colder months, it is far from absent. Even Tunawa can benefit from this aura, healing their bodies much swifter when in the presence of a Loshova.

Intended Changes:See this guide.
  • The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)
 ! Message from: Winston
Accepted. Please let Vega know to amend your settlement profile accordingly.
  • New effect that can be considered to be in full effect:

    The Loshova brings new life wherever they go. In the cities and towns in which they stay longer than a season, the crops will grow at an unprecedented rate. Life explodes around the Ashan Blessed, following them even into the cold of Cylus. Places they have dwelt longer than a few trials begin to show signs of their passage. Flowers, shoots, vines, and roots grow exponentially in the area closest to where they rest. While this power is muted in the colder months, it is far from absent. Even Tunawa can benefit from this aura, healing their bodies much swifter when in the presence of a Loshova.
Enjoy!
word count: 389
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Kisaik
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Re: Sweetsong

Thread: Green Lore - Capstone
Cycle, Season, and Arc: Cylus 723 roughly
Participants: Kisaik
Brief description of thread: Capstone Description: Green Lore: As a Tunawa, Kisaik is capable of producing a sprout of any plant that he's ingested in his hair. In a way these sprouts are as children to him. As such with his gardening skill having reached Grandmastery, he's become capable of determining all the hidden properties and lore of plants and fungi as soon as he ingests their flesh. For the purposes of hidden and undiscovered traits that are a moderator's purview, his knowledge can either be determined with the help of a local moderator or else PSF if one is not available.

Specific lore such as whether the plant has been used by a particular individual, or so on is not the purview of this capstone. This mainly is a way of learning all of the facts about the plant, such as what is located on their lore page. Physical traits, fruit properties, and so on, but not individual lore.

Intended Changes:See this guide. I believe this should lead to a greater understanding of vegetation surrounding the lands around Sweetsong.
  • The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)
 ! Message from: Winston
Accepted. Please let Vega know to amend your settlement profile accordingly.
  • New effect:

    While Kisaik is in residence, any settler in Sweetsong can consider it a trivial thing to gain a complete analysis of any Flora found around Sweetsong. This does require the Player or NPC to conceivably be able to visit Kisaik in the timeline require to get this analysis, i.e. it does not allow Characters to simply instantly identify plats while wondering around the wilderness.
Enjoy!
word count: 389
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Vega Dweeb
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Re: Settlement Progress Requests

Settlement Name: Sweetsong
Thread: Collective Livin'
Cycle, Season, and Arc: 2nd Cylus 723
Participants: Vega and Jasper
Brief description of thread: Vega raises the temperature for a day, she calls a meeting, gets bossy, we get everyone moving into the central camp, which we get built. Jasper oversees getting people shifting, Vega makes a covered walkway.
Survival Skill Used (What Level if so): No
Survival Skill Knowledge Claimed? (How many): NA
Focus Skill Used (What level if so): Yes (Field Craft: GM)
Focus Skill Knowledge Claimed? (How many): Yes: 2
Settlement Resources Used:
  • Wood, tents, NPCs.
Intended Changes:See this guide.
  • The player completes an action that directly protects the settlers from harm. (Does not stack with the above action.) = +3 Order - gets the settlers in a safe place, out of the storm and together. Since the storm is "kill you" weather, I figure that's protecting them from harm.
  • The player creates or acquires resources that will help their settlers gather a primary resource. (Shelter for the animals - which is something that will continue to be used) = +10 WP


Thanks so much for looking at this.
 ! Message from: Winston
Accepted. Please update your settlement profile accordingly.
  • +3 Order
  • +10 WP for establishing long-term shelters for the livestock and animals (as a result of reducing exposure related ailments).
Enjoy!
word count: 219
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
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Posts: 2823
Joined: Sun Jan 08, 2017 5:43 am
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Renown: 1849
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Re: Settlement Progress Requests

Settlement Name: Sweetsong
Thread: Snow Storm Tracker


Intended Changes:See this guide.
  • The player completes an action that would lead to a new cultural quirk, supernatural effect or other notable change to daily life, or aquires a grandmaster level skill or supernatural ability that would affect the day-to-day lives of their settlers. (Note: This must be a skill, capstone or magical ability that would enable the player to be a better leader, such as leadership or intelligence. Skills that improve the player but not their settlers, such as strength or smithing, should not be applied for unless they provide a capstone relevant to the settlement. When applying for this reward the player should suggest what effect they believe would be appropriate.)

Vega has got 2 new abilities from Daia which will, I believe, be pertinent.


1. The Heart of Prosperity - Success and good fortune are the hallmarks of prosperity. The Adored of Daia will find with the revelation of this ability, that they can extend Daia's good fortune on their companions. Once a cycle, so long as the adored is accompanied by friends and companions, their friends will enjoy good fortune and success.

The Daianya may identify a stated goal once per cycle - which must be identified in the thread review request - dedicating it to Daia, which must involve one or more companions. The task itself may need to be agreed to by the city mod. This means that their efforts when directed toward the accomplishment of this goal (which cannot be aggressive or harmful to the prosperity of a community or region) will produce effects that are a full skill level in excess of what they'd otherwise be capable of. This doesn't increase the effective skill levels of those involved, but merely produces an effect consistent with greater ability/skill.

2. Halcyon Days - While some may rely on wealth or material success in order to mitigate life's misfortunes and sustain their livelihoods, the Daianya brims with optimism that effuses and spreads to their companions, uplifting them even in the midst of one would consider abject poverty. The world regularly seems to drop good fortune and success into their lap. Not only will they enjoy better fortune in their general endeavors, but they will also spread prosperity to all of their neighbors as well. Neighborhoods, where the Daianya resides for more than a season will begin to enjoy a general upgrade in the standards of living, so long as those neighbors have lived there for at least a season as well. Drifters and visitors are not so affected.

They will not need to work as hard or as long in order to achieve a successful result. They will find things are easier in general, lowering the difficulty of tasks by a full skill level. In order to benefit from this effect, one must own residence within the neighborhood and reside there for a full season before the Halcyon Days take effect, or else contribute positively to society in some way.

Criminals and those detracting from the prosperity of a neighborhood are not affected by this skill. At adored this ability affects those who contribute positively toward a society in the neighborhood or town where the Daianya generally resides. At Exalted, it extends to an entire city. At Champion, it extends to an entire region.


So - Heart of Prosperity - I'll include a goal in my "Summary" post at the end of each cycle and state it IC dedicating it to Daia also. Mostly, that's an FYI so you know why I'm doing what I'm doing.

Halcyon Days: I think this is an effect in it's own right so thought I should post it. Thanks for looking!
 ! Message from: Winston
Done. Please update your settlement profile accordingly.
  • 1) There is nothing to issue at this time. Please see notes.
  • 2) Approved, please simply include the write-up for this power in the settlement affects. I'm not sure there is any value in us rewording the power's affects for this specific settlement, if that's OK? But I would assert that given the small size of the settlement, it would count as a single neighborhood and so be covered under this current power.
Notes:
  • Regards #1) As written, it "must be identified in the thread review request" and is once per cycle. Your suggestion of including a summary or notification in your summary claims of what you used this power for is a good idea, but as until we have a thread where this was used, I could not issue anything specific. I hope that's ok. :-)

    Please DM me to discuss if you do not agree or if I have not been clear on my rational.
Enjoy!
word count: 797
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
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Re: Settlement Progress Requests

Settlement Name: Sweetsong
Thread: Bears, Bees and Dweebs'
Cycle, Season, and Arc: 15th Vhalar 723
Participants: Vega and Shl'drea
Brief description of thread: Meet and greet, discussion of stuff. Another thread where we're gathering rainberries. They're a resource already, but I want to make sure that we're showing all the steps.
Survival Skill Used (What Level if so): No
Survival Skill Knowledge Claimed? (How many): NA
Focus Skill Used (What level if so): Yes (Field Craft: Tier 2)
Focus Skill Knowledge Claimed? (How many): Yes: 2
Settlement Resources Used:
  • NPCs.
Intended Changes:See this guide.
  • The player completes an action that proves they're trustworthy - use of resources with settlement NPCs = +1 Order (greeting new people, working for the settlement, gathering resources)


Thanks so much for looking at this. You rock and your time is really appreciated!
 ! Message from: Winston
Accepted. Please update your settlement profile accordingly.
  • +1 Order
Notes: I really liked seeing this reaffirmation of something previously established, reinforcing the work that is goign into these settlements. :-)

Enjoy!
Last edited by Vega Dweeb on Mon Jun 12, 2023 9:40 pm, edited 1 time in total. word count: 173
Reason: OOps
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Vega Dweeb
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Re: Settlement Progress Requests

End of Cycle Update:End of Rebirth 723



Focus Skill Use
Focus Skill: Fieldcraft.
Previous Total: Last Claim
Since then, we've had the following: I would like to spend 20 Focus points on +2 Military please.


Survival Skill Use +7 to Order, please (for Cold Cycle)
 ! Message from: Winston
Accepted. Please update your settlement profile accordingly.
  • +7 Order
  • +2 Military
  • 6 focus points left over
Notes: Military issued in accordance with this rule from teh settlements Wiki:
Focus Points: For every 10 Focus Points gained by a settlement, the settlement leader may claim +1 to either Order, Military, Population or WP. To claim this, the Settlement Leader must post in the tracker and clearly state what bonus they wish.
Enjoy!
word count: 318
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Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
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Jasper
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Profession: Aesir
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Re: Settlement Progress Requests


Diana Aznat, Siege Engineer
Settlement NPC

Name: Diana Aznat
Created by: Jasper
Race: Human
Birthday/Age: Ashan 31 693 (30 Arcs old, Physical 23 arcs due to the pirate statues)
Location: Sweetwine
Skills: Athletics 10 Novice
Combat (Siege) 50 Competent
Engineering 25 Novice
Mathematics 25 Novice
Seafaring 25 Novice
Appearance: Diana Aznat stands at 5 ft 4 inches but carries herself with confidence. Her blond hair is half wild and while kept long is secured to keep it from getting in the way during daily activities. Her skin seemed designed for the sun. Tanning beautifully she rarely burns in the sun. She actually wears loss clothing that is still practical for her work, but will avoid skin tight clothing. Her hands are heavily scared from her work on the ship and with the siege weaponry.
Personality: Diana is the daughter of Dianarv Aznat, the Pirate King. She was raised with both the protection and the expectation of her father. Her father’s relationship with her mother was public and continuous so when she was born he made sure she was watched over. Diana is a math genius and began learning how to use the siege weapons on the ship. She had proven herself part of the crew but thanks to her father she avoided the more disgusting habits of her fellow crew. So when the chance came to settle down she took the chance to depart the ship and take the chance to make a different life, though she brings her siege expertise to help setup confiscated siege weapons in the Sweetsong settlement. She is also excited to find young men whose habits don’t make her skin crawl.

 ! Message from: Winston
Approved. Needs RP to join the settlement
word count: 288
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