[Approved by Pig Boy] Kotton

This is where CSes are moved to when they are marked as "Approved". If this accidentally locks your CS, don't worry, just PM a prophet and we'll unlock it straight away!

Moderators: Pegasus Pug!!!, Staff, Peer Reviewer, Wiki Worker

User avatar
Kotton
Posts: 480
Joined: Sat May 13, 2023 1:10 am
Race: Mixed Race
Profession: Scribe
Renown: 235
Character Sheet
Character Wiki
Plot Notes
Templates
Wealth Tier: Tier 5

Featured

Contribution

Milestones

Miscellaneous

Kotton

Basics

Name: Kotton Azberdiel

Race: Mixed Race (Eidisi, Biqaj, Human)

Date of Birth: 94th of Vhalar, 696

Languages Spoken: Fluent | Common Sign
Fluent | Common
Broken | Scalveen (Multilinguistic racial bonus)


Appearance

Colour-changing eyes dependent upon mood. The neutral colour of his eyes are a mixture of honey and deep brown. Many flecks of gold catch the sunlight which gives them a shimmer if looked upon closely. When he is sad, his eyes change to a shade of dark brown. When happy, his eyes lighten to almost an entirely amber fire. When angry, his eyes darken until they almost pitch black. Any other emotion has yet to be properly recorded with an appropriate shade.

In areas where his veins are prominent, it can be seen a slight blue-green discoloration that represents his Eidisi heritage; otherwise he is fairly pale with a slight olive complexion. His left upper arm is covered in ragged, but faded, scars that reach from above his collar bone to mid-humerus area. These are from a dark past he does not wish to discuss.

He has a small mole a few centimeters below his left eye, just beside his nose. Often seen with some stubble, he has never been able to grow a full beard or mustache. His hair is a dark brown with highlights of shimmery bronze that is often kept unkempt, bordering on shoulder length. The natural expression his lips choose to form is a subtle smirk- a smirk one might make when they don't find something funny but want to seem polite.

He was a lucky child to have straight teeth without the need for medical intervention, and they shine as bright as a freshly fallen snow. He has no piercings, nor tattoos, though someday he wishes to go under the needle.

Height: 5'8
Weight: 170 lbs
Build: Moderately lean
Scars: A long straight scar on his forearm that is still pink with healing - acquired here.


Personality

Kotton is an individual of immense dualism. On the outside he is soft-spoken (hence the origination of his name), polite, empathetic and hardworking. On the inside, he is troubled and slightly hypocritical, easily finding frustration in the monotony of life and the arrogance of silly decisions. He was raised to upstand moral traditions, and does so with ease, but always does he doubt himself, think twice, and wonder what other side of him there is.

He tends to subconsciously people please, always hopeful that he gains the favour of an individual and not their wrath. When given a task, he will perform said task until it is his version of perfect. His efficiency knows no bounds and sometimes his self worth is defined by what he is and is not able to do.

Kotton believes that everyone was raised with a good heart, and that it is society and upbringing that converts people and embellishes them with an evil edge. He tries his hardest to see the good in people and will often supplant himself in terrible situations simply to ensure justice is met. If someone is in need of help, he will step in to help; if someone is becoming aggressive, he will motion to subdue the rage within them. His melancholy, yet 'go with the flow' attitude prompts his desire for peace and prosperity. And his upbringing requires him to behave civil and respect every individuals' thoughts and emotions.

Kotton can be funny, but either in an extremely smart or sardonic way. He has to test the waters with someone before cracking a joke for fear the hilarity would be taken the wrong way. He is intelligent, yearning to learn more and more of any topic that is brought to his attention.

He can be clumsy and definitely does not have a way with girls. His lisp brings a large hindrance to the aforementioned issue, and it is one that never ceases to cross his mind. While he has a silly way about him, he can also be quite serious, for he knows trauma, and the stoic nature that some situations require. He has always been a good 'listener' in a sense and offers help only when he feels the circumstance calls for it. He knows that not everyone wants advice; he, himself, does not always want someone to tell him what he should and should not do to better his state of mind. It takes experience to truly feel what others feel and understand what others are going through.

Above all, Kotton is a down to earth man. He troubleshoots every aspect to ensure the greatest outcome. Perhaps it's a bit of anxiety, or his perfectionism, or maybe it's because his intense knack for empathy has entitled him with the ability to overthink, absorb, and create. Whatever it is, Kotton can be one of the greatest guys to meet. Always aware of emotions, thoughts, and feelings; sensitive, he is. Whether that is a blessing or a curse, or both, he doesn't seem to care. He is who he is and until he desires to change his character, this is who he shall be.


History

Kotton was born without the ability to hear. It is suggested that that is why he was given such a name. Or perhaps it was because he was soft spoken and had garbled language. Or it was simply because he couldn’t hear a damn thing- almost as though there was too much cotton in his ears. Maybe the name had been given to him as a cruel joke, one the poor boy was going to live with for the rest of his life.

Regardless of the reason, his mother did not keep him for very long. Once she started having doubts about his prolonged development, she took him to see a physician. It was there where she was given the bad news. Kotton was not able to hear and he would never be able to. Distraught, and slightly annoyed that she could not bear a normal child, she gave her son up for adoption.

It was at the orphanage where Kotton spent several years of his life. It wasn’t until he was the age of six that a kindred young man took him under his wing. His new father was great- everything a parent should be. He housed Kotton, gave him proper meals, taught him subjects such as science and history until he was able to attend a public school. The man even took it upon himself to learn and teach Kotton sign language so he would be able to have a way of understanding others. Yet, even though he knew the truth of Kotton’s history, he dared not tell him until he was older.

Once the time came, the day did not make for the greatest of memories. The news was heartbreaking to the young man. Whilst he knew his birth mother for only a short time, and his father for none, it still hurt learning that his own flesh and blood had given him up all because he was one sense short of normal.

For whatever reason (be it puberty or depression or other) his anger was directed toward his father, an action he regrets to this day. But it was better he knew rather than conjuring up some whimsical façade of a fabulous woman who died too soon or who gave him away because she was in the throes of depravity. Instead, Kotton soon loathed the woman, pressing on and attempting to forget her very existence.

As he continued to grow, he became quite talented at the ability to read others’ lips- an important tool for those who do not know sign language. He seemed to thrive as any normal young man would, making his father proud, and serving his mother right. More of his history remained to be fleshed out in current time, but for now, hopefully this will do.

NPCs

NPC Type: Personal NPC
Name: Worick Zhure
Race: Human
Date of Birth: 10th of Saun, 695
Skills: Medicine (50/100), linguistics (26/100), intelligence (26/100), science (26/100), research (12/100), teaching (10/100), leadership (10/100)

Image

Personality: Worick is a very academic individual. He thinks in a way that solely resonates with the colours black and white. He strives to help others, including his best friend, regardless of the fact that Kotton hates it. Worick is intelligent, book smart, and incredibly considerate. He is logical, and seems to be more mentally responsible and mature than Kotton even though they are practically the same age. Worick is easy to please. He is also easy to communicate with because he understands things without overthinking. He is also a great individual to request advice from. Worick strives to be everyone’s friend, even if it means befriending assholes; but when it comes to respecting those he loves most, he puts his foot down and defends the ones he loves. Worick is also wishing for something more, but he is also pressured to be the best by his father, a contingency that Kotton can resonate with all too well. Worick has many things about him that are to be further investigated, but for now, he remains a treasure, with only a singular map leading to its location.

Relationship to PC: Best friend

Anything else you would like us to know: Kotton also works with Worick at Worick’s fathers’ medical office. Worick is under his fathers’ tutelage as a medical practitioner. Kotton and Worick have been friends for many years. Kotton only feels confident speaking in front of Worick for fear that his lisp and inability to hear could garner hateful comments and associated mocking. Worick does not have long to live, which undoubtedly creates a major sense of devastation in Kotton’s heart. He doesn’t want to lose his best friend.



NPC type: Magic Mentor
Approved here

Name: Ardell Lucious
City Location: Viden
Date of Birth: 11th Ashan, 663
Race: Mixed Race (Biqaj, Human)
Organization (if any): N/A
Skills: Glamour 51/100, Graft 51/100, Empathy 51/100, Teaching 51/100, Meditation 46/100

Image

Biography: Ardell was raised in prosperous conditions by father and two mothers. His father was a member of the caste of masters, fulfilling the role by being a senior member of the Academy after a chance of luck gave him the position by one of the previous members retiring. One of his mothers was a well-renowned artisan who had mastered the art of basket weaving and made a livelihood out of selling her products, and his other mother was nothing more than a precariat whom his father took a liking to for ‘recreational purposes’. Ardell’s family never had more than one child. This meant he was given great amounts of attention. Most of the attention came from his father who was a magic professor at the Academy. It was from him that Ardell was initiated into magic and became the mage he is today. Ardell was torn between wanting to fill his father’s footsteps and setting out on his own to pave his own way in life. In the end, he compromised and started lecturing at the Academy but without all the bells and whistles that came with the title his father had. That being said, he has no strong impact on the world of the organization of the Academy; his purpose in life is to teach to those who are new at magic so they are more prepared for how to defend against the magical abilities presented to them in the real world. Ardell is only seeking one student to initiate at the moment. It was originally supposed to be his own son, but since his son wanted nothing to do with magic, it turned out to be his grandson.

Relationship to PC: Ardell’s son (Kotton’s adoptive father) was never interested in magic; it just wasn’t for him. And this weighed heavily on him. Since Ardell had become a father, he cherished the idea of sharing his knowledge with his son; he wanted nothing more than for him to grow up and become wise and as helpful as he once had been. So when he had heard of Kotton, he immediately grew joyful at the prospect of having a potential apprentice. The only thing that stood in his way was both time (Kotton had been adopted when he was merely five or so arcs old) and his son’s blessing. The former proved to be mundane but propitious had it not been for the arcs it took to wait- nevertheless, it was rather easy. The latter gave him pause; it necessitated strategy and demanded a sizable boat load of hope. Fortunately, gaining his son’s blessing to have Kotton become initiated in any discipline of magic turned out to be less strenuous and exacting than what he had originally set out to believe. It was up to Kotton as to whether or not he wanted to learn the ways of magic. Ardell’s son had no other stipulations other than the need to ensure that Kotton was given full warning about what it was he was stepping into. Besides that, it was his decision if he wanted to follow in his adoptive grandfather’s footsteps or not. So Kotton was initiated into Glamour during a time when Ardell was living in Scalvoris. After a few arcs, he moved to Viden where he spent several arcs making something of himself before becoming a professor who teaches students on how to defend themselves against mages with the ability to Graft. He has never disclosed his ability to use Glamour or Empathy, nor will he ever, for fear of being charged a criminal.



Name: Endler
Date of Birth: 24 Zida, 710
Race: Mixed Race (Qi’ora, Human)
Approved here

Description: Endler is a small, sprite (athletically agile), mute (cannot speak) who is timid but naturally curious. She has a unique way of thinking that separates her from the average populace of teenage girls, and reminds Kotton a lot of himself. She is thin, but strong with a well-rounded mind who absolutely loves learning.

Image

Relation to PC: Adoptive daughter/mage apprentice

Skills: Mathematics 51/100, Ensorcelling 26/100, Musical Instrument (Viola) 31/100, Psychology 26/100, Navigation 26/100
No magic at the moment, because through storytelling/character creation, Kotton will initiate her into magic
*
Can gain 5 xp for every active cycle where they are used in one thread, for up to 20 xp for four threads in a cycle.
Can gain N xp (non-magic) per thread where the PC is teaching them (teaching must be the focus of the thread), max 20 per cycle, where N depends on their teaching skill (N is 1 at comp, 2 at expert, 3 at master, 4 at GM, 5 at T2.)
Can only gain magic XP when following the process laid out in Mage Apprentice NPCs Guide.


Name: Luellyn Halsgaard
Date of Birth: Saun, 700
Race: Mixed Race (Lothorro, Human)
Approved here

Description: Luellyn can sometimes be regarded as reckless and temperamental. He knows what he wants and is stubborn about changing his ways. He likes taking risks, figuring out where the line is between safety and punishment, and has a way with people that many would find strange. How can someone so outspoken, sometimes rude, and hardheaded be so seductive and conversational? He is extremely attractive, focused and determined when his mind is set on accomplishing something. He takes criticism poorly and often hides his negative emotions for fear of appearing weak or “less than”.

Image

Relation to PC: Blood-related sibling

Skills: Seduction 51/100, Deception 26/100, Athletics 31/100, Intelligence 26/100, Combat (Bullwhip) 16/100
*
Can gain 5 xp for every active cycle where they are used in one thread, for up to 20 xp for four threads in a cycle.
Can gain N xp (non-magic) per thread where the PC is teaching them (teaching must be the focus of the thread), max 20 per cycle, where N depends on their teaching skill (N is 1 at comp, 2 at expert, 3 at master, 4 at GM, 5 at T2.)


Name: Tisthel Menoia
Date of Birth:Vhalar 13, 699
Race: Mixed Race (Qi'ora, Sev’ryn)
Approved here

Description: Tisthel is a beautiful young woman without a filter. She speaks what’s on her mind and whilst considerate and empathetic, tends to forget how others’ might react to her unapologetic nature. She’s inquisitive, curious and downright smart, but suffers from air-headedness on occasion. She loves listening to music, crocheting and gossip. She is slender and tall and to anyone who doesn’t know her, appears to be emaciated- but that’s just how she is. She strongly believes in communication and values relationships.

Image

Relation to PC: Romantic partner

Skills: Crafting Skills 51/100, Dancing 26/100, Mount (horse) 26/100, Cryptography 26/100, Socialization 31/100
*
Can gain 5 xp for every active cycle where they are used in one thread, for up to 20 xp for four threads in a cycle.
Can gain xp (non-magic) from PB points.
Can gain N xp (non-magic) per thread where the PC is teaching them (teaching must be the focus of the thread), max 20 per cycle, where N depends on their teaching skill (N is 1 at comp, 2 at expert, 3 at master, 4 at GM, 5 at T2.)


Name: Nyveah (Nih as in Nicky - Vay - Uh) Fi’nylla
Date of Birth: Ashan 51, 699
Race: Human (Ghost)
Approved here

Ghost type: Tier I - Echo
Skills: Materialization: 34/100 (+25 ghost skills courtesy of Winston)
Possession: 26/100
Hex: 15/100
Psychology: 26/100
Navigation: 51/100
Gardening: 26/100
Singing: 51/100
Dancing: 6/100

Appearance: Nyveha assumes the manifestation of a 5'6 young woman, the physical vessel of the woman she died in. She weighs no more than any ghost would, and presents herself without any obvious scars apart from a large mark on her lower left leg from when something or someone(?) bit her. Her irises are the shade of deep ocean blue and her hair colour can be compared to that of dying Vhalar leaves. Any other relevant features are for Kotton to observe during his time spent with her.

Personality: From all Kotton has been able to discover, Nyveah is an anxious, curious, persistent individual with a stubborn mindset who holds equally as stubborn points of view. She's energetic, risky, sometimes careless, and often neurotic when it comes to regular conversations. She always has something to say; her mind is always working through things. She's sometimes tactless, blunt, and is in need of counselling but that's probably all due to the fact that she's just recently experienced death. Looking through all those negative takes on her personality, Nyveah is contemplative, inquisitive, impulsive in the sense that any sign of boredom necessitates the means of action, and overall analytical, just as like the anchor she has attached herself to. She can be dramatic, easily frustrated and disgusted but genuinely impressed by the things she finds value in.

Relationship to PC: Primary anchor
Anything else you would like us to know:
This NPC will have very poor control of their powers for the first season
Last edited by Kotton on Tue Nov 05, 2024 9:38 pm, edited 9 times in total. word count: 3236
User avatar
Kotton
Posts: 480
Joined: Sat May 13, 2023 1:10 am
Race: Mixed Race
Profession: Scribe
Renown: 235
Character Sheet
Character Wiki
Plot Notes
Templates
Wealth Tier: Tier 5

Featured

Contribution

Milestones

Miscellaneous

Housing, Skills & Lore

Housing

A small, three room house on the outskirts of downtown Scalvoris. There is a bedroom, a bathroom and a large space that accommodates a small kitchen and an average sized living room. A small garden is located directly outside the front door. (City Dweller’s Pack)
Skills

Animal Husbandry (8/250), Appraisal (7/250), Art (40/250), Athletics (11/250), Brewing (20/250), Caregiving (37/250), Combat: Unarmed Combat (47/250), Cooking (30/250), Deception (3/250), Detection (64/250), Discipline (75/250), Dreamwalking (97/250), Endurance (2/250), Engineering (5/250), Etiquette (45/250), Field Craft (23/250), Gambling (27/250), Glamour (71/250), Intelligence (8/250), Intimidation (17/250), Investigation (67/250), Leadership (18/250), Linguistics (73/250), Logistics (33/250), Mathematics (18/250), Medicine (128/250), Meditation (52/250), Mining (15/250), Mount (10/250), Navigation (8/250), Needlecraft (10/250), Politics (29/250), Psychology (195/250), Research (45/250), Resistance (10/250), Science (72/250), Seafaring (10/250), Seduction (46/250), Socialization (43/250), Stealth (3/250), Storytelling (40/250), Strength (5/250), Teaching (1/250), Torture (5/250), Writing (112/100) FT

Lores
Non-skill Knowledges
Location: Scalvoris
Layout: Scalvoris
Laws: Scalvoris
Race: Eidisi
Race: Biqaj
Immortals: Pier and Pre
Worick: A Friend Until the End
Worick: A Man of Medicine
History: Scalvoris
Racial History: Eidisi
Jorge: A Strange, Hoarding, Uncle
Jorge: Doomsday Prepper
University of Scalvoris: Writing Class
Sesori Denota: A Gorgeous Writing Teacher
Trisha: A Sad Young Girl Who Loves Butterflies
Worick: Confident and Decisive in Diagnosing and Treating Patients
Fysha: A Unique Woman with Peculiar Taste in Appearance
Fysha: A Woman of Dominating Nature
Fysha: A Great Companion in a Game of Riddles
Fysha: Doesn’t Know How to Swim, But Will in the Name of a Game
Scalvoris: The Immediate Outskirts of Town
Jarusha: A Long Lost Seafaring Friend
Jarusha: A Woman With Newfound Larceny Skills
Fysha: Intelligent When it Comes to Solving Riddles
Language: Scalveen
Game: Gin Rummy
Thom: A Helpful Tutor of the Basics Mechanics of Gin Rummy
Aelig: An Immortal of the Domains Illusion, Chaos, and Mimicry
Qylios: An Immortal of the Domains Bonds, Leadership, Light, and Courage
Pier and Pre: Also Known as the ‘Merciless Maidens’
Pier and Pre: Immortals of Justice, Equality, Truth and Lies
Pier and Pre: Twins Who Often Bicker About Who’s Theory is Right
Scalvoris: The Scholar’s Nook
Scalvoris: Tradition: Soul’s Meal | An Annual Tradition of Dedicating a Meal to Vri and the Dead
Vri: Immortal of Death and Sadness, but Also Remembrance and Love
Immortals: As Defined by the Name, Do Not Die
Outskirts of Scalvoris: The Sweetwine Woods
Breen: A Spirit of Sorrow
Woe: A Fantastical Dreamwalker With the Alter Ego of a Crow
Almund: Has a Dark History Filled with Crime
Almund: Prospect Tavern | The Rumour of Familial Murder (Times Two!)
Scalvoris: A Melting Pot of Unique Opinions Regarding the State of Current Governance
Scalvoris: Once a Place of Debauchery and Anarchy, Now a Place of Law and Educational Refuge
Scalvoris: A Present-day Society of Scholars and Study
Gwelliph: Utilizing Both ‘This Is the Truth’ and ‘Hear No Evil’ to Influence the Choices of Another
Elio: A Helpful Science Classmate
Stanz: A Trained Stranger in the Ways of Unarmed Combat
The Decked Halls: Membership Requires Fighting Ten Other Members
The Decked Halls: An Underground Training Area for the Tough Spirited
U'frek: An Immortal of Navigation and Water
Scalvoris Tradition | Gifts of Love: Symbolising Your Love for Someone
Scalvoris: The Public Library
Scalvoris: Local Tradition | Night of Letters
Location: The Knight's Rest and Inn | An Establishment of Good Food and Equally Good Rooms
Location: Gregorio’s Glassware | A Place Holding Many Illuminated Pieces of Artistry
Location: Siren's Embrace | A Sophisticated Brothel in the Middle of Almund
Location: Scalvoris | Little Korlasir
Location: The Four In Hand | A Casino That is a Popular Venue in Scalvoris Town
Game: Russian Roulette
Card Game: Blackjack

Magic Initiation

Kotton’s dad’s father (whom he can’t really call grandfather since he wasn’t truly related to him or his father) was a disciple of magic. He was specifically talented in the magic of Glamour. Kotton’s father had suggested he learn from his grandfather about the magic ability as a way to enhance his inability to hear well. Perhaps understanding this ability and honing it would allow him to do things he wouldn’t normally be able to do. Perhaps it would increase those senses he was already in tune with and give a little help in the one he lacked. Kotton’s father made several good points, his enthusiasm becoming all too contagious. So Kotton ventured to his grandfather’s house with the expectation that he would be initiated into the magic of Glamour.

His grandfather was a rather young looking individual with soft eyes as much as a soft heart, he would come to know. He welcomed Kotton with a warm embrace and a twinkle in his eye. He sat the young man down before explaining to him the details that entailed Glamour.

Kotton had just recently turned twenty one, an age that gave way to many new things, and he felt that this initiation was one of those things- a rite of passage almost. He watched his grandfather’s lips as they wove tales and spat facts and detailed concepts Kotton had yet to learn about.

While his grandfather’s eyes remained soft, his body grew tense as he described the initiation process. It was grueling, terrifying, and one that was almost too intense for any soul to transcend. He told Kotton how the process was painful, and toyed with the hidden fears of those who underwent the process as though the process itself was aware of where the initiate’s weaknesses lied. Kotton swallowed a large lump in his throat upon receiving this information but reasoned with himself. He was already short of one of his senses and he had adapted quite well over time. While he did not underestimate the procedure, he was well aware of his strength. While he was sad, his sadness made him stronger, more attune to the miseries of life. He wasn’t often fazed with depressing topics or disappointing scenarios. Frankly, he had become rather immune to them. He recognized them obviously, but his ‘pain threshold’ so to speak had been heightened more so than the normal folk’s.

Learning that he would be without all of his senses was startling, he would admit, but he knew that to play with fire, one needed to be equally as hot. The destination far outweighed the journey as he had come to learn from many prospects of his upbringing. He was already preparing himself, steeling his mental health before he had even knocked on his grandfather’s front door. This was not new to him. Everything in life worth meaning was difficult. Life was difficult; hell, life even sucked. That wasn’t new to him. And his breech through the drowning waters of ignorance made him better than the average soul. He was ready.

His grandfather acknowledged Kotton’s verbal agreement and slowly closed his eyes. Kotton, too, mimicked his guardian’s action. After several long moments of no excitement, Kotton opened his eyes again. He found himself looking directly into his grandfather’s eyes who had somehow turned a stone cold black. He was slightly taken aback, but after recalling the entire concept of Glamour and its ability to alter perception, he found his breath again.

Okay…

He watched as his grandfather spoke, his lips pressing together, his tongue coming out between his lips, his teeth glowing in a light that he couldn’t recognize. Suddenly, Kotton felt an unwavering sadness so deep, he felt his organs tearing inside of him. With his guardian’s help, he was creating a wound within him that was swiftly destroying his sense of touch. The sensation he felt was agonizing, as though he were lit on fire. His lungs burned, his stomach ached, and he coughed what he swore was a clot of blood onto the floor in front of him. In the deep recesses of his mind, however, he could perceive a sense of warmth. HIs grandfather’s guidance perhaps? Kotton blinked rapidly, retaining whatever sense of self composure he had at the moment and held his focus. He began to channel the sensation of burning, singing, ravaging pain throughout his body. He allowed himself to be ensconced within a transparent cloak of ether. He had dug deep to find this essence, deeper than he had ever gone before, even as someone who was always enthralled in the philosophical, the immaterial, the unseen. He fought long and hard, holding on to whatever might that coursed through his veins. The pain was unimaginable, it cause tears to fall from his eyes, it made his skin redden and blotch with unknown cysts and calluses, it gave way to the lack of feeling in his right leg as though it had been cut off and cauterized before being bandaged with the tightest wrapping. But he continued to hold the line long enough, forcing his body and mind to withstand the fear, the raging terror that persisted around and within him. And suddenly, he could not see. He could not taste. He could not touch nor smell. He could not hear, but obviously that wasn’t something new. Yet, the lack of other senses chilled him to the bone. He swallowed the brief beginnings of hyperventilation by closing his eyes to ensure that the inability to see was understandable. He held his hands out in front of him so that touching nothing made sense. He held his breath so that the lack of taste did not scare him. Smelling didn’t seem like much of an issue because he often went about his day desensitized by certain scents.

Fortunately, as soon as the immense torture had begun, it dissipated, and all his senses, apart from hearing, returned. He felt his chest constrict and release, a deep breath exhaling from out his mouth. His abdomen felt warm. He opened his eyes and found his grandfather again before him telling him that within him his grasp of reality was being reborn, a spark manifesting inside, taking hold of both his body and soul.

Kotton couldn’t help but smile. He reached for his grandfather’s hand and was met with a warmth that rivaled the warmth of his eyes.

“Thank you,” he said with a newfound confidence that leaked through his pores.

His grandfather nodded in return and exchanged his smile.


Witchmarks/Mutations

The Warmth of Pleasure:
Upon being touched, a person will feel an unnatural warmth and pleasant feeling from Kotton's skin.
Aquired here.
Last edited by Kotton on Mon Mar 03, 2025 9:49 pm, edited 91 times in total. word count: 1799
User avatar
Kotton
Posts: 480
Joined: Sat May 13, 2023 1:10 am
Race: Mixed Race
Profession: Scribe
Renown: 235
Character Sheet
Character Wiki
Plot Notes
Templates
Wealth Tier: Tier 5

Featured

Contribution

Milestones

Miscellaneous

Blessings, Posessions, Weath & Ledger  [Approved CS]

Blessings

Mark Ability Name Ability Description
Gwelliph This Is The Truth (Minor) The Blessed is able to influence someone’s perception of truth. When looking at an individual, the Gwelliph must concentrate on the words they say. They then attempt to inject their own truth ~ be that of a person, situation, etc ~ into an individual before ending with, "This is the truth." If the character is successful in convincing the individual of their "truth", the individual will respond back by saying, "This is the truth." At this level, it is hard for the character to convince anyone of their "truths". It is recommended that characters start with small forms of manipulation such as, "You want to buy me an ale, this is the truth." If the words the Gwelliph speaks are true to them, this strengthens the ability; at Favored this ability only works with statements which are true to the Gwelliph and can be deflected with expert level of meditation, deception, or discipline. When the Gwelliph reaches Adored, they can work in less absolute truths, and can only be defended against by someone of Master levels skill. Exalted Gwelliph can impart truth or lies with equal strength and the Champion of Pier and Pre may only be resisted by someone with Grandmaster levels of skill. When using this ability over the course of several days, the character will become mentally exhausted. Continued use will deteriorate the mental health of the character until they began to confuse their forced truths with reality.
Gwelliph Justified Skills The character is granted an extra three skill points which may be spent only on the following skills: Socialization, Detection, or Investigation. Any skill points granted by this Mark can break the 250 (or 100 if fast track) point cap on skills. Within these skills, the points may be spent how the PC chooses.
Gwelliph Hear No Evil This ability allows the character to decipher what is the truth and what are lies when communicating with other individuals. Regardless of language, the character will be able to tell lie from truth when they concentrate on the words someone else is saying. This is a kind of sense that the mark grants the character, the exact sensation of which is up to the PC. However, this sense has little effect on the dead or Wisps. This ability cannot work if the speaker is convinced of the lie itself. At Favored, the PC can be fooled by Expert levels of Deception. At Adored, it takes Master and Exalted are only blinded by those with Grandmaster of Deception. The ability is activated by the Blessed’s intent, and so happens immediately, and lasts for a break.
.
Obtained here
Approval to remain mostly deaf here

Prized Possession

A cat gifted to him by his great grandfather right before he died. She is his best companion. A tabby, with one green eye and one brown eye. Kind and talkative but weary of strangers. Love pets.

Items list

4 outfits of average quality, kitchenware, dishes, and utensils, candles, lanterns and oil, soap, two pillows, a set of sheets, and several blankets. Basic gardening tools. A journal and many writing utensils, a modest collection of books. Map of Scalvoris. Average quality skill kits for writing and medicine. 1 free course of study up to the Certificate level. 2 average-quality weapons (a dagger and crossbow with several arrows).

1 Uncut Tourmaline
1 Uncut Citrine
1 Uncut Zircon

Wealth Tier

4 (64 points)

Ledger

Character creation: 66 WP
-4 WP (charter in science): 62 WP
+1 WP (work thread): 63 WP
+3 WP (work thread): 66 WP
Last edited by Kotton on Fri Oct 04, 2024 8:23 pm, edited 8 times in total. word count: 604
User avatar
Kotton
Posts: 480
Joined: Sat May 13, 2023 1:10 am
Race: Mixed Race
Profession: Scribe
Renown: 235
Character Sheet
Character Wiki
Plot Notes
Templates
Wealth Tier: Tier 5

Featured

Contribution

Milestones

Miscellaneous

Re: Kotton

Discontinued
word count: 1
Post Reply Request an XP Review Claim Wealth Thread

Return to “Approved CSes”