Rozkia's Plotnotes

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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Rozkia's Plotnotes

> RDev: Links


To-Do List
  • Fix images for: Locations & Factions

Links
Last edited by Rozkia on Sun Oct 13, 2024 11:34 pm, edited 1 time in total. word count: 20
Language Key:
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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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Wealth Tier: Tier 5

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Rozkia's Plotnotes

> RDev: NPCs

TBA
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Last edited by Rozkia on Sun Oct 13, 2024 11:37 pm, edited 1 time in total. word count: 3
Language Key:
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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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Wealth Tier: Tier 5

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> RDev: Flora

TBA
Last edited by Rozkia on Sun Oct 13, 2024 11:36 pm, edited 1 time in total. word count: 3
Language Key:
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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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Wealth Tier: Tier 5

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Rozkia's Plotnotes

> RDev: Fauna

TBA
Last edited by Rozkia on Sun Oct 13, 2024 11:36 pm, edited 1 time in total. word count: 3
Language Key:
"Common!" | "Grovokian!" | 'Euthic Sign'
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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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Wealth Tier: Tier 5

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Rozkia's Plotnotes

> RDev: Locations


River Lane
River Lane: Rharnian Docks
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The River Zynyx - or River Lane as the dockmaster affectionately refers to it - is the most used for boat travel. Four different ports have settled on River Lane, each with designs unique to the land of their port. For most, travel through the river Zynyx is pleasant unless you anger the dockmaster. There are wide variety of people who help make the docks tick, and of them the Dockmaster holds sway over jobs and such in their respective ports. Overseeing travel and monitoring entry, the work with the Lightning Knights though they are a sperate entity all together. Boats of all sizes can fit into the river, but most personal boats are vetted by shipwrights in Volta before they can move further in on River Lane. For boats crafted deeper in they must get approval from a relevant portmaster before the can be used to travel freely.

Port Volta

The opening port to the seas that lead into Rharne, Port Volta is where the magic happens. Electricity hums in the soil and boats of brigands have been known to end horribly as their weapons react to the static port. Voalt port is best used vet boats entering River Lane - they're the best equipped to stop any trouble that may have found it way in. The Volta portmaster, Huwicc, leads his dockhands and personally takes care of incoming and outgoing boats. He also leads the repair team for volta, helping out those ships he deems in need of repairs. The most scrutinized by the dockmaster as he has the first eye that looks over aside from Stermin.

Port Zynyx

The second port of the river Zynyx, this port is the most simply adorned. Most of its design is practicality over appearance - and even then the least eye-catching the better. The hunters base - the market is sometimes called that - is known for their hunting and adventuring expertise. Thier port is the most functional, despite the fact that it rare has many boats docked near it. The waters are slow and calm on the Zynyx port, as the portmaster prefers it. Most boats in this port are only there for overnight stops, and the dock is the least active of the four.

Port Mistral

Port Mistral is like Zynyx, which favors functionality. Their port is the least liked by the Dockmaster, and Adman doesn't seem to care. He maintains that the port meets bare minimum and that's all that's necessary, but at times the port barely makes that. Some parts of the port are clearly in need of repairs - mostly where the ships anchor. The portmaster spends most of his days arguing with his fellows, but no matter how sorry he sees nothing really changes. Port mistral is very much disliked, but the townsfolk don't seem to mind - its simple and too the point and doesn't affect their livelihoods so they couldn't care less. Walden is probably the only person who can keep Adman in check...

Port Rharne

Port Rharne is the busiest and the most booming aside from Port Volta. Where as Volta focuses on appeal in more... delicate ways, Port Rharne is an obvious tourist trap to some. Welmen is responsible - he likes things to make a statement - and his port is no different. Grandiose engravings and neatly carved wood are everywhere you look. The port is up to code too, using only the best materials and crafters for repairs and the like. The port is always full of people going in and out and is the last stop before Lake Lovalus itself. The port is rich in resources and nel, often hyping travels and filled will musicians and other performers to keep those on its docks entertained. A group of shipwrights have made a small business with the portmasters approval, and will do repairs and the like for a pretty nel.

Dockmaster and Portmaster NPCs

Moderator's Note: Players are welcome to use these NPCs if they're writing about this location.

Stermin

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Race: Biqaj
DoB: Ymiden 15th, Arc 668 (54)
Title: Zynyx River Dockmaster
Skills: Leadership (Master), Intimidation (Competent) Seafaring (Expert), Navigation (Expert), Socialization (Competent), Business Management (Expert), Detcetion (Competent)
The quiet but imposing sort, Stermin likes order above all else. He tries his best to be understanding of all situations (things happen, he is aware) but once he'd been pushed into anger he's quite the force. He has little use for slackers and shirkers, which is why he and Adaman are constantly at odds. Despite his imposing form, he is a sweetheart, he just really wants things to go smoothly so that the River Lane (he calls the river Zynyx this fondly) will be prosperous. He's proud of what he's built, he doesn't want to lose it easily.

Huwicc

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Race: Human
DoB: Saun 30th, Arc 683 (39)
Title: Volta Portmaster
Skills: Business Management (Expert), Seafaring (Expert), Navigation (Competent), Socialization (Competent), Intelligence (Competent), Engineering (Competent), Discipline (Novice), Leadership (Expert)
The all work and no play type, Huwicc is married to his job. He has no children, no spouse, and his family is deeper in Rharne. Still, he's not too upset about it - he prefers it this way so he has no distractions. All the workers under him know that Huwicc runs a tight ship and a tighter dock. He takes safety seriously and rarely has time for games in his mind. If he isn't doing his job, no one is, and as far as he'd concerned that means the end of the port. Like Stermin he doesn't get along with Adaman, unlike Stermin, Huwicc hates him. He is all in favor of having Adman replaced, except when he does do his job he executes it perfectly. Sigh...

Lorens

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Race: Mixed (Biqaj/Human)
DoB: Vhalar 93rd, Arc 692 (30)
Title: Zynyx Portmaster
Skills: Seafaring (Expert), Navigation (Competent), Seduction (Competent), Storytelling (Expert), Socialization (Expert), Singing (Competent), Leadership (Competent)
Lorens is another woman that takes pride in her work. She hates the flashiness that Welmen seeks - it proves that his focus is misguided. She proves time and time again that women of the sea are battle hardened and ready for everything, and her relationship with the dockmaster is a good one. That said, she isn't all work like Huwicc - she's very playful and encouraging, the mother hen some would say, to her team. Often the only time she loses her cool is when someone is purposely slowing things down, but she's kind even then. Lorens made a name for herself on the farm, but soon found herself taking to the sea as her Biqaj blood settled. One of the only portmaster's who tolerates Adaman.

Adaman

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Race: Human
DoB: 1st Zi'da, Arc 699 (23)
Title: Mistral Portmaster
Skills: Seafaring (Competent), Seduction (Expert), Socialization (Competent), Navigation (Novice) MI: Flute (Expert), Dancing (Novice), Leadership (Competent)
The youngest and most disliked, Adaman is the free spirit type. He has a frightful amount of energy and even more still once he's motivated to do something. He's a skirt chaser, but he preys on all manner of people - subjecting them to classless flirting and quips. He's more often than not doing this unrelated to his job - but he does it well once he's put in a good mood and given the reason to work. Of all of them, Portmaster Adaman makes his port fun with laughter and teasing, often embarrassing himself in the process. But he laughs it off and doesn't seem to mind as long as his port isn't ceaselessly boring like Huwicc's or how Stermin prefers.

Welmen

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Race: Lotharro
DoB: 15th Ashan, Arc 680 (42)
Title: Rharne Portmaster
Skills: TBD
Welmen is a businessman and all the part of a nel-pincher as he appears. He's the greedy sort, often doing what it takes to live a lavish life among the Rharnian population. He's out for money first and foremost, and his port reflects his extravagant tastes. Any opportunity to line his pockets is a god one, though he stays on the side of the law surprisingly. What few know is that Welman came form poverty and jis deepest desire is to never go back. he acts high and mighty to hide his insecurity and self pity - a fact only Stermin is aware of.
Credit: Rozkia
Thunders’ Forge
Thunders' Forge
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Situated in the earth quarter is a smithy few pass by without awe. It's a rather large smithy - the building is rounded off on its edges into a nice oval shape with vents on the roof. Upon entering its clear why, as the displays and the forge on on the same floor make the building quite hot. Ironheart maintains that if you can't handle the heat you have no right to own his creations. Shape and comments aside, the place gives off an air of sophistication - displays are neat and the kept in top shape with isles for easy browsing. Iron heart mines his own material but welcomes customers who bring their own. There's abasement where Ironheart keeps ores and the like but its locked up heavily. The second floor is where Ironheart lives. He takes orders from no one, but appreciates the help of his apprentice, Gallent, who mans the counter when not practicing on the forge.

Pricing

See the Shoppe: Armor/Metal/Weapons sections for pricing.

Location NPC List

Moderator's Note: Players are welcome to use these NPCs if they're writing about this location.

Ironheart

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Race: Lotharro
DoB: 4th Ashan, Arc 665 (57)
Title: Forgeman and Smithy
Skills: Smithing (Master), Mining (Expert), Engineering (Competent), Cryptography (Expert), Art (Competent), Strength (Expert), Appraisal (Competent), Combat: Warhammer (Expert), Business Management (Competent), Endurance (Competent)
Ironheart is the no nonsense sort - he prides himself on respect earned not given and runs his smithy accordingly. He's not one to speak a lot, preferring to let Gallent lead the social endeavors of the shop. Ironheart, despite his size, is not mean - he's a very big softie once you get to know him, passionate as well. He cares for his clients wishes, and strives to spread his skill with satisfaction and word of mouth than advertisement. If he can achieve his dream to become known in all of Rharne he'd gladly let fate take its course. Despite that, he is very set in his ways and stubborn old goat. He means well in any situation, and if that means he gets a cut from it all the better.

Gallent Strober

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Race: Human
DoB: 40th Zi'da, Arc 693 (29)
Title: Smithy's Apprentice
Skills: Smithing (Competent), Strength (Competent), Mathematics (Competent), Socialization (Expert), Business Management (Compentent), Logistics (Competent), Endurance (Novice)
Often mistaken for a woman with his voice, build, and demeanor , Gallent has had his fare share of explaining his gender to others. Because of being teased so often as a child he decided to take a physically demanding career path just to spite them. While he did regret it at first, smithing has become something like his passion. He does it for the same reasons, but he gladly takes the knowledge Ironheart has given him since his early apprenticeship. Gallent tries his best to grow nowadays, often handling the shop registers and customers before relaying the details of the request to Ironheart. Very eager and curious, but easy to anger - Gallent is working on it tough, promise!
Credit: Rozkia
Craft HQ
Craftsmen Headquarters
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Situated in the glass quarter, the Craftsmen Guild headquarters is quite the impressive building. Both flat and long, the majority of the building is underground to keep resources safe. The is sizable, fitting multiple rooms. First of, it should be noted that it is somewhat like an apartment - their are living quarters for essential staff and a multitudes of rooms and workshops for each members related crafting requirements. It the inside is nicely decorated, and it seems organization and ease of accessibility was in mind with the design. Light filters in from high glass windows and there is a common area/lounge for members in the very back. The cleaning staff do regular sweeps and inventory checks every five or so breaks of the trial. It's always bustling inside, with people going or out, working or not.

Services

Resource Gathering: Tier 5+ | Resource Dependent
Material Appraisals - Tier 5+ | Material Dependent
Exploration - Tier 6+ | Locale Dependent

Location NPC List

Moderator's Note: Players are welcome to use these NPCs if they're writing about this location.

Rodrigue

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Race: Cadouri
DoB: 23rd Ashan, Arc 668
Title: Guildmaster
Skills: Navigation (Master), Field Craft (Expert), Mining (Competent), Business Management (Competent), Research (Competent), Endurance (Competent), Engineering (Expert), Appraisal (Expert)
Description of NPC here.

Calibur

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Race: Mixed (Human/Biqaj)
DoB: 18th Saun, Arc 674
Title: Guildmaster's Assistant
Skills: Business Management (Master), Logistics (Expert), Mathematics (Expert), Field Craft (Competent), Combat: Blades (Competent), Smithing (Competent), Socialization (Master)
Description of NPC here.
Credit: Rozkia
Last edited by Rozkia on Sun Oct 13, 2024 11:36 pm, edited 1 time in total. word count: 2166
Language Key:
"Common!" | "Grovokian!" | 'Euthic Sign'
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Rozkia
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Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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> RDev: Factions

Craftsmen Guild
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Overview: The average craftsman is a seeker by trade - he or she dabbles in rare, common, and newly discovered materials in the hopes of creating something unique or eye-catching. Around the time the Merchants guild was formed, some brave adventurers broke off in search of riches. While not at first a united front, the Craftsman's Guild sought to find all manner of raw goods to form into things of extravagant nature. Eventually united on the goal and under the banner of working with new materials, they align with adventures of all kinds to find new source materials.
The Craftsman's guild is under a confusing name which they acknowledge because while there are a number of capable shipwrights, sculptors, artists, etc,, the focus of the guild is exploring for new resources. The guild has more miners, cartographers, and researchers than actual craftsmen. They're a non-profit faction and all their resources come from the members themselves. The head of the Craftsman guild is elusive - he’s rarely present (always off exploring areas of Rharne with his personal team) and when he is, his time is money.
While they have distinguished themselves form their mother branch, the Craftsman and Merchant’s guild work in relatively peaceful harmony. Often the merchant’s guild will buy their discoveries or give them a stable source to sell too with the research that is gathered along the way. They may sometimes partner with the Institute for expeditions along with the Hunter’s base.
Headquarters: Rharne, Glass Quarter
Goals and Ideologies: At base, the Craftsman's guild members are adventurers. They believe in progress and moving forward by way of learning the word around them and the materials that it naturally produces. The want to explore, examine, and learn. They seek to map the world and its resources so that they in turn may build on them.
How to Join: They are open and accepting of everyone, but joining requires the applicant to prove they have a thirst for new and exciting things - often by way of bringing a sample of something foreign to the guild for examination. At minimum applicants should have Competence in a related Crafting or Research skill.
Last edited by Rozkia on Sun Oct 13, 2024 11:36 pm, edited 1 time in total. word count: 372
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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
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Renown: 125
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> RDev: Traditions & Folklore

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Last edited by Rozkia on Sun Oct 13, 2024 11:35 pm, edited 1 time in total. word count: 4
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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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Wealth Tier: Tier 5

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> RDev: Drinks

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Last edited by Rozkia on Sun Oct 13, 2024 11:35 pm, edited 1 time in total. word count: 3
Language Key:
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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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Wealth Tier: Tier 5

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> RDev: Wares

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Last edited by Rozkia on Sun Oct 13, 2024 11:35 pm, edited 1 time in total. word count: 3
Language Key:
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Rozkia
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Posts: 231
Joined: Mon Dec 21, 2020 1:23 pm
Race: Naerikk
Profession: Shady Mercenary
Renown: 125
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Wealth Tier: Tier 5

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Rozkia's Plotnotes

> RDev: Misc.,

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Last edited by Rozkia on Sun Oct 13, 2024 11:35 pm, edited 1 time in total. word count: 3
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