Overview: The average craftsman is a seeker by trade - he or she dabbles in rare, common, and newly discovered materials in the hopes of creating something unique or eye-catching. Around the time the Merchants guild was formed, some brave adventurers broke off in search of riches. While not at first a united front, the Craftsman's Guild sought to find all manner of raw goods to form into things of extravagant nature. Eventually united on the goal and under the banner of working with new materials, they align with adventures of all kinds to find new source materials.
The Craftsman's guild is under a confusing name which they acknowledge because while there are a number of capable shipwrights, sculptors, artists, etc,, the focus of the guild is exploring for new resources. The guild has more miners, cartographers, and researchers than actual craftsmen. They're a non-profit faction and all their resources come from the members themselves. The head of the Craftsman guild is elusive - he’s rarely present (always off exploring areas of Rharne with his personal team) and when he is, his time is money.
While they have distinguished themselves form their mother branch, the Craftsman and Merchant’s guild work in relatively peaceful harmony. Often the merchant’s guild will buy their discoveries or give them a stable source to sell too with the research that is gathered along the way. They may sometimes partner with the Institute for expeditions along with the Hunter’s base.
Headquarters: Rharne, Glass Quarter
Goals and Ideologies: At base, the Craftsman's guild members are adventurers. They believe in progress and moving forward by way of learning the word around them and the materials that it naturally produces. The want to explore, examine, and learn. They seek to map the world and its resources so that they in turn may build on them.
How to Join: They are open and accepting of everyone, but joining requires the applicant to prove they have a thirst for new and exciting things - often by way of bringing a sample of something foreign to the guild for examination. At minimum applicants should have Competence in a related Crafting or Research skill.