Miscellaneous Things

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Alistair
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Miscellaneous Things

The Shrill Voices Do Sing


The plague spread quickly, and ruthlessly, through the tightly compact quarters of the Northern Kingdom, culling the unjust as much as the just; ripping through the urban quarters of all the Duchies, guided through filth and the festering wounds of those of abject means.

As millions lay dead upon the Kingdom’s soil, a funnel of souls swoon into the lips of the Ancestor Gods. Given great power by the commitment of these souls, the bonded vestiges of Rynmere speak, singing to the ears of their descendants through the harrowed lips of the Justicar, in a tone only deciphered by those of trueborn blood. The voices boom, echoing louder than anything - awakening even the forlorn nobles from across the sea, unable to be blocked even by the shrieking song of a scream. Their whispers rebound, shifting through seven voices. In explanation Cyrene’s voice echoes the loudest, followed by Brandt in moments of rage, and Warren in philosophical whispers, and Verne in commanding prose. Henry’s voice speaks with each word of valor, Oron in pragmatism, and Rahiko with the inciteful words of adventure.

Before the nobles who listened, an image of their Ancestor would appear before them; Cyrene in her flowery dress with the Crown of Thorns mounted upon her head… with streaks of shadow wisping from her shoulders, Verne with a blade and Jacadon scale armor…

Each would know. Each understood. This was their Ancestor speaking to them, and though their mind may have desired solace from the booming cries of the Great Shades, the blood that pumped from their heart would beckon them to consider.

The voices began…

T
here is no shame in the epithet of the boy King. The service of a child is most endearing, beloved most by all, as the Lady speaks fondly of the precocious wisdom of a child’s lips.

We will not remember Cassander as such. To call him a King at all would be to tarnish the principle upon which Our Eternal Kingdom was built. Cassander was a weed, one which waded into an unsuspecting bed of flowers. He was the Deceiver, born of a bastard’s infidelity, a betrayal to his Royal father who sought desperately to maintain his legacy.

We offer Stephen Renault the kiss of forgiveness, for his misdeeds. But not his son, for betraying our Kingdom, for turning our people into enemies… for inviting foreign ideologies into our lands, and giving them preeminence over our own descendants. For envenoming the name of Cyrene, who saw magic as more than vice.

For bespoiling our traditions. The Herald and King are never meant to be, for the Herald is our instrument, not our master. As the plague consumed the body of the Deceiver, a man you previously called your King, he cried out for our salvation. We did not offer it to him.

The Bloodless King has died. He has gone to the darkness, never to return beyond the Vale. He will never enter the Eternal Kingdom, nor will he leave its dark shadow. To all who opposed him, rejoice; rather than the unlearned accusations of treason, we offer you forgiveness. All of our blood who have been exiled, outlawed, and thrown bereft in the face of the Deceiver are forgiven, returned to the Faith, and restored their nobility.

The Herald has been dethroned, allured into the dark by the voice of a Witch who fears not our wroth. She has been cast to the wilderness; mock her, lodge stones into her flesh, and feed her blood to the forest.

There are greater illnesses that still fester; the Witch breathes life yet, and escapes our retribution. A King or Queen must be chosen, for the darkness lies across the isles. We feel the true disease. We know of its coming. Come back to us, our Children; find us in our Temples, and hear our commandments. To each of you, we carry a task. Each of you must again rule.


The Plague

Beginning to sweep through the country at the end of Zi'da, Arc 718, a plague of historical magnitude has spread rapidly through Rynmere. Though not common or public knowledge by any means, it is known to Rynmere's highest officials that the plague began from the confines of the University, around the middle of Zi'da. According to the University Board, two students seeking a Licentiate in the sciences began to develop an affordable and highly lethal rat poison, notable for its ability to infect other rats the victim came into contact with. Of course, what they had actually created - noted by the contagion - was a disease, and one of the two students developed the disease amidst working on the "poison".

They proceeded to dump the contents of what they'd been working on in a dilapidated farm outside of the city of Andaris, though with a number of the local livestock becoming infected with it. The poison then mutated with a mild but contagious bug mostly present within the city's surrounding animals, shifting into that of an airborne killer that quickly spread outside of the boundaries of the city by the end of Zi'da 718. The city went into quarantine to prevent the plague from entering into its population, but inevitably it snuck in through imported food shipments. Being that Andaris was the first major city hit by the plague, it has since devastated the Crown City, and with all of the trade routed through Andaris it spread across the Kingdom within a very short period of time. By mid Cylus, 719, much of the Duchies had become infected with the plague, with the southern ones hit the hardest due to their higher population density, greater number of livestock and more hospitable climates.

By the beginning of Ashan, a great number of nobles and high level officials within the Kingdom - including the Herald of Rynlism - were infected with the plague. The Duke of Warrick passed on, and multiple other Dukes have also shown symptoms of the plague developing within them. Even the noble Houses are in quarantine, and the healthy members of each House are largely avoiding the ducal capitals. It is estimated that by the end of the plague, Rynmere will likely lose around a third of its population, though notably the Eastern Settlements have seemingly managed to contain their own outbreaks. Generally, the Plague is most devastating in the more urban areas of the Kingdom, particularly in Andaris and Venora, and Warrick to a lighter degree. Many of the staple, large cities of Rynmere such as Dunwich, Starkender, Oxentide, Drakengard, Andaris and Sabaissant have entered a state of quarantine, and travel between cities has become entirely restricted for any with even minor symptoms of the plague.

Not far into Ashan, beginning around the 25th of the season, the burning of many densely compact towns has begun in order to cull the plague's hotbeds. Uniquely, the people of the Kingdom seem to generally favor the idea, perhaps because the plague seems to have had considerable more impact on impoverished, unemployed and other 'distasteful' communities, such as foreign ones.

Symptoms
The plague begins with cold-like symptoms, but quickly develops into a mess of red cystic bulbs growing all across the victim's skin, not dissimilar to shingles. This usually happens within five trials. At this point, the plague becomes extremely painful as the red bulbs appear to constantly sting with burning pain, as if they are the result of boiling water scalding the victim's flesh. By the seventh trial, the victim's tongue will become highly swollen and inflamed, and they will be unable to speak very well. The symptom that ultimately results in the death of the infected is the collapse of their throat, typically suffocating them by the ninth trial. Not all patients develop this symptom, however, as some immune systems seem to prevent the progression of the plague from arriving at this point. Of all of the infected, around eighty percent die, and twenty percent appear to recover entirely within fifteen to twenty trials.
Last edited by Alistair on Tue Mar 05, 2019 4:03 pm, edited 9 times in total. word count: 1352
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Alistair
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Posts: 3421
Joined: Thu Apr 21, 2016 6:12 pm
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Renown: 1000
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Wealth Tier: Tier 10

Re: Miscellaneous Things

Rynmere Player Council Rules


Rynmere's plot-based moderation is largely handled by what is known as the 'Player Council'. In that respect, some might consider it to be a player-run city, as staff involvement in Rynmere largely focuses on administrative duties and meta-plot related stories rather than regional plots and politics. However, it is very important for such a unique system of moderation to be understood by the players, mods and player council themselves, so here is a guideline as to how it works.

Moderator Involvement
1. Moderators can and will still be involved in the moderation of Rynmere. Wage and job requests are still handled by moderators, and moderators will be involved for Immortal-related plots, global plots, factional plots, etc at their discretion.
2. Moderators can join the Rynmere Player Council in order to be involved with or oversee Rynmere Player Council voting and discussions. They may also specifically be asked to intervene in any of the Player Council processes by either members of the council or concerned players, if there is belief that members of the PC council are either unfairly benefitting their PCs or unfairly disadvantaging other PCs.
3. The overseeing mods of the Rynmere Player Council can veto the outcome of votes made by the players if they feel the results are biased or unethical, but are asked to explain their reasoning for a better understanding in such cases.
4. Moderators still have the right to create consequences for PCs based on their in-thread actions.

Player Council Tasks
1. The Player council takes on a variety of different issues and tasks. The story, city development and PC progression side of the Kingdom falls entirely within the purview of the player council, and so such topics and any of their related issues are fair game to vote on and discuss. As such, we will list a typical number of tasks that may fall into this purview. As a note, the player council cannot, without support from the Storyteller TL, involve Immortals, powerful Spirits, Dragons, Originals, or any such lore defining entities within the plot of Rynmere.
2. The player council votes on rank-ups, allowing the player to run a storyline (collaborative, solo or GST) to increase their standing within their house (ie, Baron to Count, Count to Duke, etc). They also vote on who will be officially invited by the ducal council as a candidate for the Crown. This is not limited to nobles, and also includes military, faith and other rank-ups or acquisitions of power within Rynmere.
3. The player council will determine edits, revisions, additions and removal of Rynmere wiki and lore elements. It is asked that they do not ret-con important lore without considerable insight form overseeing moderators and valid reasoning, but they can smooth out small inconsistencies with simple votes. Additions - such as approved development from players - can also be edited in. The approval of such developments can be done via vote on a three to seven day period, depending on the importance of the development in question.
4. The player council can help determine plotlines and small or large arcs, though in this respect they act more as guides, helping to push the Kingdom forward a particular direction so that the players can help build around upcoming plot arcs. They can, in essence, direct the Kingdom towards a plotline and are allowed to post announcements and primers in this respect, after correct voting procedures have been followed. Please however note the IC impact section, as the player council cannot completely determine the 'outcome' of plot arcs or diminish the efforts of players by running over their plots.
5. The player council can develop Houses, in terms of lore, such as by adding further detail, lore and immersion elements, etc. They can also guide and direct ducal-specific plots. It is strongly recommended that the 'leader' of any given House be a member of the player council so they may run their ideas for the Duchy with the other players, allowing for a smooth and expedited effort in bringing forth PC-friendly plots for each Duchy.

Player Council Membership
1. The player council will generally be operated by a maximum of fifteen players. It is recommended of the highest ranking member of a family to be a part of the player council, as well as the King/Queen, the predominant PC within the Iron Hand, and the Herald and Justicar. All such PCs may join the council without issue, as one of the reasons it was created was to offer every active PC the ability to achieve their plot goals in a balanced and fair manner.
2. In order to become a player council member without this status, one must simply be voted in by a majority of the current player council members, after asking to be allowed in. The PC in question must have had at least three months of activity in Rynmere before requesting to join. It is recommended that the council does not exceed 15 PCs.
3. All members of the player council are equal and have an equal say as well as equal voting privileges. That being said, there are also Coordinators within the council that are entrusted with keeping the council on track to ensure that initiatives are progressing and players are remaining focused on their duties. The council discord chat - which is only allowed for council members - is not to be used primarily as a chatroom, especially if there are issues currently being voted on or discussed. As a note, Coordinators are chosen by the overseeing moderators of Rynmere.
4. A moderator can be a member of the player council, if they so wish. In this case, they are equal to everyone else in terms of voting and say.
5. A player may be removed from the council for a plethora of reasons. This will be voted on in private, with the votes being sent to an overseeing moderator via PM. Like any votes, an overseeing mod may veto this vote. This will typically be due to extended periods of inactivity, toxicity or other stifling factors. It is asked that these issues be discussed with the player in question before the vote is brought forward, however. In the case of extreme, belligerent toxicity or extremely disruptive behavior, they may simply be kicked by an overseeing moderator or coordinator without a vote. The rules of the chat still apply in the PC council chat, and must be followed.

Voting Process
1. Most issues in the council will be brought to a vote.
2. PC council members are typically given three days to vote on a new minor development piece, a week to vote on most issues (large development pieces, PC ascension, smaller plotlines), and two weeks to vote on major events, major plot arcs and other such things that will define the direction of the Kingdom.
3. In the case of an overwhelming majority (yes or no), a vote may be concluded early by a Coordinator or Moderator. An overwhelming majority must be over 60% of the player council voting yes on an issue; this is considering that not all PC council members will be active, making 60% a significant number.
4. Once a decision that will need to be edited into the Wiki has been made, such as a development/etc, it is asked that a Coordinator be the one to edit the Wiki, so that a large number of players do not overlap one another. Moderators can be asked to double-check a written article to ensure it is consistent with the lore and fair.
5. In the case of running large GST or moderated events, a player on the council may put themselves forward to run the thread(s) and can then either be formally or informally voted in to secure their ability to manage the event.

PC Impact
1. PCs still have the opportunity to lead the plot, whether or not they are a part of the player council. Players not a part of the PC council still have the opportunity to suggest ideas to be voted on, by PMing or DMing one of the coordinators and requesting that votes are brought into the council. Additionally, the PC council must acknowledge PCs and their impact and development when making decisions, and it is not acceptable to rigidly vote something in conclusively when there are PCs actively involved in such plots; their impact must be acknowledged and weighed into the decision. PCs can make their own plot impact and can change the course of plot developments, even those voted in by the council. It is important not to completely direct and force every decision in, as the city is moderated for the players and their development, rather than to fulfill the PC council's vision.
2. For IC development, such as Kingdom policy/etc, the *ducal* council will be involved in determining such plot developments. There are no OOC rules for the ducal council's vote, as it is entirely based on the Kingdom's IC traditions. The voting members of the ducal council are the Seven Dukes (or their representatives), the Herald, the Justicar, and the reigning monarch. The reigning monarch (King or Queen) has the power to veto any ducal council vote or force any ducal council vote to pass. The player council cannot intervene with IC decisions such as this and is asked to let the consequences play out IRP. If the King is upsetting the Dukes due to veto-ing all of their decisions, that is for the King to face the backlash of based on the IC feelings of the PCs. The player council cannot vote assertively on such affairs.
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