A Hot Mess of Ideas

The plot development forum is designed for players and groups to keep track of their plot lines, goals they wish their characters to complete in each season, and anything else that may tie into your character's past, present, and future. Please remember that this is not the Personal Journals forum and should not be treated as such. All information posted within this forum should be information that ties back to your character within the Standing Trials Roleplay.

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Shl'Drei
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Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
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A Hot Mess of Ideas

🐾 Index


Plot Organization and arrangement. Seeds/Ideas/Prompts/etc are recorded here as well as seasonal calendars and to-do lists. Lots of plotty stuffs in general.
Last edited by Shl'Drei on Sun Feb 12, 2023 8:17 pm, edited 45 times in total. word count: 75
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Shl'Drei
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Peer Reviewer
Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
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Wealth Tier: Tier 5

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Re: 'Drei's Notes

🐾 Shl'Drei As A Whole


Hmm, where to start... Ah, Shl'Drei was an impulsively made character with hastily strewn together details! He was my outlet for transitioning to a new site, but because I didn't think him through I quickly lost my muse for him- hence my two year gap in posting. I wanted something quick and easy, and Shl'Drei was convenient at the time. Beast tamer? Hella cool, lets go with that! Lets skim lore because we're lazy as sh**. Well, that ended poorly and as a result I abandoned ST. Coming back was an impulse too, but I need a way for my time to spill and people to specialize with. Logging in caused me great cringe- reading the few things I wrote riddled with spelling errors (ones that could've been fixed with proof reading mind you) and a contradictory character elements. That said, when I came back Shl'drei's concept was lost to me. What purpose did he serve? What story did I tell through him? So now I'm reevaluating him here lol.

At his core Shl'Drei is a extrovert, though he has introverted tendencies - He loves interacting and being sociable while at the same time remaining closed off and guarded. He's meant to be approachable and kind. He is also meant to be careful with who he gives his trust/loyalty, as he believes its earned, not automatically given. Why does he think that? His father was a cruel man. When he was growing up his father treated him like the immortals only gift - he saw his legacy and his reputation in Shl'Drei, not a child with his own dreams/needs/goals. Shl'Drei thought him the perfect being until he developed his personal sense of right in wrong. He trusted his father - but Azeraj broke that trust and stomped on it. He's meant to be a more passive PC, Shl'Drei. I want a normal approach - someone who's ordinary but gets pushed into the not so ordinary in slow steps while resisting the whole way. What is Shl'Drei resisting? Mostly the thought that he's his fathers son and will become his mirror image? Not clear yet on this one. He needs to feel like his own person, he wants to be better but separate form his fathers reputation. So does he disown the Novatt name? Not exactly. He wants no part of his fathers ways, yes. But he also longs to feel connection to 'family', clinging to the hope there's a place he belongs even when it doesn't seem like the right place morally.

He's a typical human honestly - he's a (intentional) contradiction. No person is simply one way - we have beliefs that clash with morals and such. Shl'Drei's no different. So what story does he tell? Still figuring that out, but it's something (at the moment anyway) about being ones own person, and the value in it. Maybe even a mixture with changing the expectation that comes with family legacy. Again, strive for him to cling to his sense of normality while simultaneously being forced away from said norm. So what are his beliefs then? Every creature and/or person is worthy of respect unless they prove otherwise. People judge right in wrong with their own eyes, it's not something that's taught but something that's gained through experience. He values honesty and life - though he has views on life worth, and while it seems he leans more towards every life is precious he is not above taking it (and feeling guilty later). So what is his current concept/mixture/etc? I'm going to pretend that he only recently started feeling the effects of getting his father killed (psyke, he's alive, not that shl knows). I want him to question himself. I want him to look at parts inside himself he's suppressed- his temper/anger, his mother, his guilt, his sadness, and his regret. Essentially he'd be a walking mass of angst. Does killing his father mean he's similar to the man? Is he becoming what he didn't like in his father? What, if anything, would lead to the 'redemption' he's seeking? -shrug- :P


Alignment: Chaotic Good (Chaotic Neutral Undertones)
Fitting Archetypes: The Everyman, The Caregiver, The ruler(?)

Character Plausible Occupations:
  • Animal Trainer
  • Hunter
  • Bounty Hunter
  • Bodyguard
  • Ranger
Religious Views: He's more neutral leaning, paying respects to Karem, Ashan, Daia, Qylios, and Moseke. His primary immortals are Karem and Moseke, with the remaining following secondary in no order. His views on immortals are basic- he feels like they should be respected for their power, much like wild beasts should. Though he reserves judgment of them by experience - if he deems a immortal 'evil' he won't advocate for them or anything similar, but the rest he will be more open to despite not caring much either way.

General Notes:
  • His speech is semi-causal
  • Tends to make eye contact
  • Very physically expressive
Last edited by Shl'Drei on Sun Feb 05, 2023 9:58 pm, edited 18 times in total. word count: 842
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Shl'Drei
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Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
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Re: 'Drei's Notes

🐾 Capstones

Animal Training
Creature Friend: At his core, Shl'drei is a lover. Maybe his time in hostile environments makes him more empathic, or perhaps his distaste for mistreatment is what drives him. Either way, Shl'drei is determined to see the best in animals that others deem hostile or unapproachable. For this, animals that Shl'drei comes across will be more amenable to being trained, tamed, or approached by him. Animals with volatile temperaments will be more open to being around him or will recognize his kindness and leave him alone, while docile or timid animals will see him as a non-threat and may even approach him themselves.
Animal Husbandry
Limitless: The animals cared for by Shl’drei are always well treated and equally loved. He gets them the best food and anything he can afford to make their lives enjoyable and healthy. In return, these animals he’s cared for will give their all for him in any situation. They can stave off starvation, fatigue and thrive at peak ability as long as they breathe, slowing only when they are near death in almost any environment, hostile or not.*Credit to woe for granting me his capstone <3
Field Craft
???: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc aliquam, nunc sit amet posuere elementum, sem lorem suscipit erat, a fringilla risus elit vel leo. Suspendisse tempor nunc justo, id placerat sapien varius et. Pellentesque efficitur pellentesque diam, eu maximus ex porta ut. Integer rhoncus neque id suscipit scelerisque. Sed augue nulla, tincidunt quis maximus et, vulputate accumsan sem. Praesent ut hendrerit orci. Nulla nunc ipsum, pellentesque et ex nec, tincidunt bibendum ligula. Nullam convallis nisi sed lectus pulvinar pharetra.
Last edited by Shl'Drei on Sun Feb 05, 2023 9:58 pm, edited 21 times in total. word count: 281
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Shl'Drei
Peer Reviewer
Peer Reviewer
Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
Character Sheet
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Wealth Tier: Tier 5

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Re: 'Drei's Notes

🐾 Legacy CS


Items
  • Maps
  • Clothing:
    • Black Shirt, Average (SP)
    • Black pants, Average (SP)
    • Boots, Basic (SP)
  • Weapons:
    • Bullwhip (SP)
    • Dagger (5) (SP)
  • Kits
    • Animal Trainers
  • Pets
    • Caracal, Trained - (SP)
      • Liam | 8 | Male Died here
    • Lumen Wolf, Trained (Poor) - (Acquisition)
      • Leora | 2 | Female


    Skills

    Skill Total Points Proficiency
    Athletics (10/250) Novice
    Animal Husbandry (31/250) Competent
    Animal Training (80/250) Expert
    Appraisal (10/250) Novice
    Combat: Shortsword (10/250) Novice
    Combat: Whips (RB) (25/250) Novice
    Detection (77/250) Expert
    Discipline (37/250) Competent
    Endurance (37/250) Competent
    Field Craft (10/250) Novice
    Investigation (25/250) Novice
    Leadership (5/250) Novice
    Linguistics (10/250) Novice
    Logistics (10/250) Novice
    Mediation (8/250) Novice
    Mount (Land) (15/250) Novice
    Navigation (26/250) Comptent
    Research (10/250) Novice
    Socialization (36/250) Competent
    Stealth (5/250) Novice
    Strength(FT) (10/100) Novice
    Tactics (5/250) Novice


    Knowledges

    Skill

    Athletics (6)
    • *Acrobatics: Weaving through a crowd
    • *Climbing x2
    • 1
    • 1
    • 1
    Animal Husbandry (15)
    • Animal Husbandry: Giving A Canine a Bath
    • Animal Husbandry: Basic Canine Grooming
    • Animal Husbandry: Speaking to your Animals
    • Animal Husbandry: Housing Animals Correctly
    • Animal Husbandry: Real Caracal kittens trump out human kittens (AG)
    • Animal Husbandry: Determining Gender
    • Animal Husbandry: Highly social animals need a lot of contact and reassurance from other group members
    • Animal Husbandry: Attaching a name to establish connection
    • Animal Husbandry: Even well known animals can behave oddly
    • Animal Husbandry: Being the Alpha
    • Animal Husbandry: Calming an animal with petting
    • Animal Husbandry: Carefully calming a stressed animal
    • 1
    • 2
    Animal Training (31)
    • Animal Training: Associating Actions with Verbal Commands
    • Animal Training: Associating Objects with Names
    • Animal Training: Giving Orders Calmly and Confidently
    • Animal Training: Using treats as rewards for desired behavior
    • Animal Training: Establishing dominance early to prevent problematic behaviors
    • Animal Training: Giving simple commands (AG)
    • Animal Training: Using A Punishment system for bad behavior
    • Animal Training: Training needs to be reinforced between sessions so the animal will recognize the commands
    • Animal Training: Establishing respect and trust with the animal you train to make sessions in the future easier
    • Animal Training: If you feel nervous the animals can sense it
    • Animal Training: Scalvwings are still horses in temperament
    • 5
    • Animal Training: Identifying stress in Wolves
    • 2
    • 5
    • 3
    • 4
    Appraisal (5)
    • Appraisal: Understanding the Worth of Ones work
    • Appraisal: Considering the Age of the owner for the pet
    • Appraisal: Judging Wealth by outward appearances
    • 2
    Caregiving (1)
    • Caregiving: How to wrap bandages
    Cartography (2)
    • Cartography: Maps can be of varying quality
    • Cartography: Maps give some - not all - information
    Combat: Shortsword (10)
    Combat: Whips (2)
    • Combat: Whips: Basic Gestures
    • Combat: Whips: Cause More Damage on Skin
    Cryptography (2)
    • Cryptography: Deciphering cards
    • Cryptography: Symbolism and its meaning
    Deception (1)
    • Deception: Hiding unease by staying silent
    Detection (27)
    • 5
    • Detection: Physical traits of shyness
    • Detection: Checking for signs of hostility between animals
    • Detection: Noticing when someone is (or appears to be) blind
    • Detection: Spotting interesting things in your environment.
    • Detection: Careful listening
    • Detection: Paying attention to things people try to hide
    • Detection: Spotting things which are unusual
    • Detection: Surveying an area
    • Detection: Attending to strange music
    • 1
    • 9
    • 3
    Discipline (12)
    • Discipline: Focusing on the task at hand
    • Discipline: Feeling emotions which are out of place
    • Discipline: Focusing on what you are doing
    • Discipline: Putting aside your emotions for the sake of getting things done
    • 6
    • 2
    Endurance (12)
    • 2
    • 2
    • Endurance: Going hungry while living in the wild (AG)
    • Endurance: Fighting off Motion Sickness
    • Endurance: Fighting off overexertion sting to keep working
    • Endurance: Trying to keep up with a bolting wolf
    • 2
    • 2
    Etiquette (6)
    • Etiquette: Presenting yourself properly with an eager introduction
    • Etiquette: Considering posture in the presence of others
    • Etiquette: It’s rude to stare.
    • 3
    Field Craft (4)
    • Field Craft: Marking one's territory with urine (AG)
    • 3
    Hunting (12)
    • Hunting: Following Tracks
    • Hunting: Keeping your eyes on the target while chasing
    • 10
    Investigation (12)
    • Investigation: Discreetly Asking Questions
    • Investigation: Following up on rumors
    • Investigation: Direct Questioning
    • Investigation: Put together clues in your environment
    • Investigation: Consider alternatives for behaviour.
    • Investigation: Noting small details in speech.
    • Investigation: Gathering information about a target to better understand them
    • 3
    • 2
    Intelligence (1)
    Leadership (5)
    • Leadership: Being firm with a crowd
    • 4
    Linguistics (3)
    • Language: Scalveen (2*)
    • Linguistics: Ancient Tongue
    Logistics (7)
    • 2
    • Logistics: Planning an expedition
    • Logistics: Giving equipment for a group outing.
    • 2
    • 1
    Meditation (1)
    • Meditation: Being mindful of yourself and your inner thoughts
    Mount (5)
    Navigation (11)
    • 1
    • Landmarks and Nearby Buildings
    • Navigation: Plotting a journey
    • Navigation: Modes of transport make a difference
    • 1
    • 2
    • 4
    Politics (2)
    Psychology (10)
    • Psychology: Some people believe that they are fortune tellers.
    • Psychology: Glimpsing the future is unnerving
    • Psychology: Group dynamics
    • Psychology: Personality types make teamwork more - or less - effective
    • Psychology: Empathizing a loss and anger at circumstances
    • Psychology: Sympathizing vs Empathizing
    • Psychology: Learning to forgive yourself
    • Psychology: Understanding that regrets can only be healthy when not held forever
    • Psychology: Seek out comfort in others
    • 1
    Research (4)
    • Research: Write down observations
    • Research: Techniques for gathering evidence.
    • 1
    • 1
    Socialization (25)
    • Socialization: Witty Comebacks and Banter
    • 1
    • Socialization: Ice breaking with a question?
    • Socialization: How not to ask to look around with a stranger
    • Socialization: Using Please and Thank you
    • Socialization: Ice breaking
    • Socialization: Saying your feelings out loud sometimes helps take the weight off
    • *Rhetoric x2
    • *Rhetoric: Aiding Confidence with Praise
    • 2
    • 1
    • 1
    • 4
    • 2
    • 3
    • 2
    Strength (4)
    • 2
    • Strength: Lifting awkward burdens alone
    • Strength: Shuttling heavy loads by hand over short distances.
    Tactics (12)
    • 2
    • 2
    • Tactics: Plan who travels where.
    • Tactics: Use the strengths of your people
    • 4
    • 2
    Writing (3)

    Magic

    Non-Skill

    Places
    • Scalvoris: Egilrun Docks
    • Location: Glass Temple
    • Menagerie: Layout
      Menagerie: What it does
    People
    • Stan: Head Priest of the Glass Temple
    • Larksong Willow: Dock Boss
    • Devin: A Quirky Doctor
    • Lyah Parka: Classmate and Friend
    • Eliza: An Artist
    • Eliza: Mortal Born of Ymiden
    • Darwin: Followed Eliza from Immortals Tongue
    • Lissie: Distracted Librarian
    • Harold Drumpf: Zoology Professor
    • Elisabeth: Lived in Viden
    • Elisabeth: A good listener
    • Elements: Branches and what they mean
    • Elements: Scalvoris Military
    Self
    • Shl'Drei: Gets Motion Sickness



    Point Ledger
    Skill

    Item +/- Balance Running Total
    Starting Package +50 50 0
    Racial Bonus +25 75 0
    Animal Husbandry -10 65 0
    Animal Training -10 55 0
    Navigation -10 45 0
    Strength -10 35 0
    Leadership -5 30 0
    Stealth -5 25 0
    Whips: Whip -25 0 0
    Aegis +3 Animal Husbandry, +3 Animal Training, +2 Field Craft, +2 Endurance 0 0
    Cat and Mouse +15 15 15
    Cruelty +10 25 25
    Tame and Train +10 35 35
    Arrival +10 45 45
    Curious Celebration +15 60 60
    Fireforged: Basecamp +10 70 70
    Fireforged: A +15 85 85
    Detection -10 75 85
    Animal Training -10 65 85
    Animal Husbandry -10 55 85
    Linguistics -10 45 85
    Socialization -10 35 85
    Negotiation -10 25 85
    Logistics -10 15 85
    Field Craft -5 10 85
    Endurance -10 0 85
    Sweet Home +10 10 95
    Research -10 0 95
    Worlds Away +10 10 105
    FF: On the Ground +15 25 120
    A Very Furry Decision +15 40 135
    Appraisal -10 30 135
    Acrobatics -10 20 135
    Discipline -5 15 135
    Tactics -5 10 135
    Investigation -10 0 135
    Past, Present, Future +15 15 150
    Sweet Home II +10 25 160
    The Goat Experience +15 40 175
    SS: Widows Valley +15 55 190
    SS: Basecamp +20 75 210
    Detection -16 59 210
    Conversational Scalveen -30 29 210
    Sweet Home III +10 39 220
    Rebirth Council Meeting 721 +10 49 230
    Animal Husbandry -5 44 230
    Animal Training -5 39 230
    Troubles +15 54 245
    Furry Friends +10 64 255
    It's Something +10 74 265
    Worlds Away II +10 84 275
    Furry Friends II +10 94 285
    Acrobatics +10 to Athletics 94 295
    Rhetoric +10 104 305
    Furry Friends III +10 114 315
    Socialization -16 98 315
    Mount (Land) -15 75 315
    Furry Friends IV +10 85 325
    Meditation -8 77 315
    In Perspective +10 87 335
    With Mischief, Botany +15 102 350
    RD: Lightning Gem +40 142 390
    Animal Husbandry (Velduris) +/- 3 142 390
    Investigation -15 127 390
    Animal Training -48 79 390
    Animal Training -4 75 390
    Detection -55 20 390
    Clearly it’s Hope +15 35 405
    Startup Reboot +32 67 405
    Discipline -32 35 405
    Endurance -25 10 405
    Shortsword -10 0 405
    An Ittie-Mittie Problem +10 10 415
    Navigation -10 0 415
    Navigation -6 4 415
    Field Craft -4 0 415
    Of Fur and Friends +10 10 425
    Negotiation to Socialization +/- 10 10 425
    Wealth
    Renown
Last edited by Shl'Drei on Sun Feb 05, 2023 9:58 pm, edited 10 times in total. word count: 1535
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Shl'Drei
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Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
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Wealth Tier: Tier 5

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Re: 'Drei's Notes

🐾 Bounties, Odd Jobs and Rumors (x)

  • TBA
Last edited by Shl'Drei on Tue Sep 17, 2024 5:31 am, edited 33 times in total. word count: 7
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Shl'Drei
Peer Reviewer
Peer Reviewer
Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
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Wealth Tier: Tier 5

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Re: 'Drei's Notes

🐾 Expeditions (x)

  • TBA
Last edited by Shl'Drei on Sun Feb 05, 2023 9:59 pm, edited 22 times in total. word count: 3
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Shl'Drei
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Peer Reviewer
Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
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Templates
Point Bank Thread
Storybook
Wealth Tier: Tier 5

Milestones

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Re: 'Drei's Notes

🐾 NPC Roster

NPC 1

Image
Name:
Created by: Your PC name here.
Race:
Birthday/Age:
Title: Or Rank if military.
Forum Location: Where in Scalv are they based? Do they travel?
Skills: Remember - usually 5 or 6 skills is more than enough and skill levels need to be realistic for this NPC.
RPG Details: - Include information here which others will need to know to play this NPC. Personality, quirks, etc.

NPC 2

Image
Name:
Created by: Your PC name here.
Race:
Birthday/Age:
Title: Or Rank if military.
Forum Location: Where in Scalv are they based? Do they travel?
Skills: Remember - usually 5 or 6 skills is more than enough and skill levels need to be realistic for this NPC.
RPG Details: - Include information here which others will need to know to play this NPC. Personality, quirks, etc.

NPC 3

Image
Name:
Created by: Your PC name here.
Race:
Birthday/Age:
Title: Or Rank if military.
Forum Location: Where in Scalv are they based? Do they travel?
Skills: Remember - usually 5 or 6 skills is more than enough and skill levels need to be realistic for this NPC.
RPG Details: - Include information here which others will need to know to play this NPC. Personality, quirks, etc.
Last edited by Shl'Drei on Sun Feb 05, 2023 9:59 pm, edited 8 times in total. word count: 200
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Shl'Drei
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Peer Reviewer
Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
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Wealth Tier: Tier 5

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Re: 'Drei's Notes

🐾 Placeholders


Cycle:
  1. TBA
Last edited by Shl'Drei on Sun Feb 05, 2023 9:59 pm, edited 10 times in total. word count: 3
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Shl'Drei
Peer Reviewer
Peer Reviewer
Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
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Wealth Tier: Tier 5

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Re: 'Drei's Notes

🐾 Interests

Last edited by Shl'Drei on Sun Feb 05, 2023 10:12 pm, edited 10 times in total. word count: 1
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Shl'Drei
Peer Reviewer
Peer Reviewer
Posts: 303
Joined: Tue Aug 28, 2018 6:38 pm
Race: Human
Profession: Animal Trainer
Renown: 170
Character Sheet
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Storybook
Wealth Tier: Tier 5

Milestones

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Re: 'Drei's Notes

🐾 Challenge Hall
Last edited by Shl'Drei on Sun Feb 05, 2023 10:02 pm, edited 4 times in total. word count: 2
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