Nir'wei


Nir'wei.png

Introduction

  • PC full name: Nir'wei
  • CS link: here
  • Notable Events: here
  • Race: Mortalborn
  • Date of Birth: 46th of Zi'da, Arc 694

CS Approval Rewards

CS Approved by: Basilisk

  • Skill Points
    • Fletching: +5 (BK)
    • Hunting: +3 (BK)
    • Animal Husbandry: +2 (BK)
  • Knowledge
    • Hunting: Basic tracking skills (BK)
    • Animal Care: Common Universal Ailments (BK)
    • Spirit Animals: The loss of one can break a person completely. (BK)
  • Starting Renown: +30 Fame (Grandfathered) (BK)


Renown

317 Renown


  • 50 = 50 PB points.
  • 100 = +3 to Animal Husbandry.
  • 150 = 50 PB points
  • 200 = +3 to Animal Husbandry.
  • 250 = Large Reward: Item Approval
  • 300 = 50 PB points
  • 350 = +3 to Animal Husbandry.
  • 400 TBD
  • 450 = +3 to Animal Husbandry.
  • 500 - Large Nationally Renown Reward: Signature Item, Tier 8, Moderate Enchantment.
Charm of Life Detection.
A small charm made of old wood, woven into an intricate knot that feels faintly warm to the touch, as if itself is constantly alive. While Nir'wei wears this, the charm 
will grow suddenly warmer if he comes within 50 feet of any mortal being or animal. It also allows him to sense the general shape and size of the creature (i.e., if the 
creature is two or four-legged, if it is small or medium sized, etc)
  • 550 - 50 Point Bank points.
  • 600 - +3 in a skill (Tactics)
  • 650 - 50 Point Bank points.
  • 700 - +3 in a skill (Tactics)

Blessings

Karem

Favored

  1. Favored - Pack Bond - Acquired with Mark - Basilisk
  2. Favored - Sense of Prey - Acquired with Mark - Basilisk
  3. Favored - Velduris Skills I - Acquired with Mark - Basilisk
  4. Favored - Predatorial Instincts - https://www.standingtrials.com/viewtopic.php?f=270&t=9192 - Basilisk
  5. Favored - Taste of Prey - https://www.standingtrials.com/viewtopic.php?f=270&t=9192 - Basilisk
  6. Favored - Sense of Survival - https://www.standingtrials.com/viewtopic.php?f=270&t=9192 - Basilisk
  7. Favored - Regulate Temperature - https://www.standingtrials.com/viewtopic.php?f=365&t=16498 - Ghoul
  8. Favored - Lupine Senses - https://www.standingtrials.com/viewtopic.php?f=365&t=16498 - Ghoul
  9. Favored - Alpha - https://www.standingtrials.com/viewtopic.php?f=365&t=16498 - Ghoul

Adored

  1. Adored - Loyalty of the Pack - | Here - Aegis
  2. Adored - Soft Tread - | Here - Aegis
  3. Adored - Velduris Skills II | +6 to Animal Training- | Here- Aegis
  4. Adored - Enhanced Senses here - Basilisk
  5. Adored - Form of the Wolf here - Basilisk
  6. Adored - Tough Skin here - Basilisk
  7. Adored - Scent of the Alpha here - Pig Boy
  8. Adored - Tracking Shot here - Peg
  9. Adored - Pack Mirage here - Peg

Exalted

  1. Exalted - Mastery of the Pack - gained on level up - Peg
  2. Exalted - Natural Camoflage - gained on level up - Peg
  3. Exalted - Velduris Skills III - gained on level up - Peg
  4. Exalted - Weathered - Gained - Peg
  5. Exalted - Werewolf - Gained - Peg
  6. Exalted - Enhanced Capability - here - Peg
  7. Exalted - Spirit Shot - here - Peg

Champion

  1. The Wild Hunt here - Basilisk
  2. Part of the Pack here - Basilisk

Cassion

Favored

  1. Favored - Ready For Adventure (prev Blood Son) gained with mark - Peg
  2. Favored - Hunger's Bane (prev. Journey's Meal) gained with mark - Peg
  3. Favored - Skills of the Road (prev Travellers Skills) gained with mark - Peg
  4. Favored - Surrounding Area (prev. Cassion Compass) - here - Peg
  5. Favored - Journeyman (prev. Road-Kissed) - here - Peg
  6. Favored- Safe Camp Approved - Peg
  7. Favored- Heroes Meal (prev. Souvenir) Approved - Peg
  8. Favored- Minor Plot Twist here - Jackalope
  9. Favored- Tales to Tell here - Jackalope

Adored

  1. Favored - Hidden Tale here - Pig Boy
  2. Favored - Shared Adventure I here - Pig Boy
  3. Favored - Skills of the Road II here - Pig Boy

Daia

Favoured

Link to mark approval: here

  1. Sentiment- gained with mark approval - Pig Boy
  2. Invigorate - gained with mark approval - Pig Boy
  3. Trusted Gaze - gained with mark approval - Pig Boy

Saoire

Favoured

Link to mark approval: here

  1. Mentor’s Boon - gained with mark approval - Peg
  2. Turtle Shell - gained with mark approval - Peg
  3. School Gateway - gained with mark approval - Peg
  4. Mentor's Assistant - here - Basilisk
  5. Gift of Cheer - here - Basilisk
  6. Catch and Return - here - Basilisk
  7. Turtle's Home - here - Basilisk
  8. Mentor's Knowledge - here - Basilisk
  9. Turtle's Skin - here - Basilisk

Xiur

Favoured

Link to mark approval: here

  1. Optimism - gained with mark approval - Peg
  2. Flow of Morale - gained with mark approval - Peg
  3. Calming Overcast - gained with mark approval - Peg
  4. Night Torch- here - Basilisk
  5. Fog Bank - here - Basilisk
  6. Shooting Star - here - Basilisk
  7. Cooling / Warming Trend - here - Basilisk
  8. Eyes of Dusk - here - Basilisk
  9. Dry Ice Cloud - here - Basilisk

Son of Ashan

Nir'wei is Ashan's Mortalborn son.

PSF Approval here

Mortalborn Parent Story

Shortly after Tau'sith reached her nineteenth birthday, she felt the first tug of her familiar. Out in the world, waiting for her to find it. Like many others, she packed up her things and ventured out into the world on a grand adventure to find her other half, changing direction as her dreams guided her forward. She went east to Nashaki and the Eternal Empire, to find the fire and passion that would light her soul. She went north, as far as Viden, to look for the curiosity and drive to focus her energy. A journey of epic self-discovery, spanning arcs, across the world. Eventually she'd end up in Ne'haer, searching for the balance to unite these conflicting orders in the sanctity of religion, a pilgrim of spiritual harmony. Her visions were stronger; she knew that at last she was close. But they came too few and far between, muddled and dwindling. Her arcs of travel and personal growth had taken a heavy toll on the familiar's body.

Ashan masqueraded as a wandering hermit in those days, a faceless nobody peddling small wares across the Western continent. Their paths crossed many times around Ne'haers outer territories, mostly through accidents or happenstance. From time to time, they would even spend long evenings together, questioning the mysteries of the world and venting their worries to one-another, as only two poor and unknown souls could. It was from here that Ashan first learned of her struggles, and where his interest sparked. Her devotion to finding her other half soon led to research into the spirits themselves, their world and its people, their very nature and their vast and complex history. Idle curiosity piqued, Ashan provided her the materials to continue delving deeper, further... and their talks together only grew longer and more intimate.

It wasn't long before the two finally came to understand what was happening. She loved him for his deep existential thoughts, mindfulness, comfort in his own skin and a sense of independence both physically and mentally that made him refreshingly unique in so many ways. He loved her for her determination, inner strength, optimism and her one unmitigated desire: "To become a spirit one day myself. Perhaps a Diri. Wandering the world forever." They left the city together and traveled across the wilds of the west for a time, enjoying the peace it brought them to eschew the constricting grasp of civility. For a time, Ashan found a like-minded soul. She became pregnant with their child; he could tell there was something different about this one, different to the feel of an ordinary infant, even one with his blood, but knowing they would be together, it didn't worry him much. They'd have time to raise the child together and teach it of their ways, out in the wilds as it was meant to be. For a brief snatch of time, he was happy. He never understood the cost of this pleasure until it came time for Tau'sith to pay it.

Exploring the world with Ashan was not what her familiar needed. She could only choose one - the other half of her life, or the other half of her soul. She chose wrong. The day her familiar died, her scream of agony tore a hole through Ashan's heart, but what truly dealt the killing blow was knowing that, even knowing how much this meant to her, he'd been the cause that she'd fallen so far from her path. Though he tried - and he did, almost desperately so - he could not repair the damage that the loss had caused her. It only steered her deeper still into a growing pit of loss, bitterness, and eventual hatred. Her adventurous spirit fizzled and ebbed; her strength waned, her curiosity ebbed. Everything that he had once loved about her sloughed off the shambling corpse beneath, and soon he could take no more, waking up every morning to look upon his own mistake.

He sent her back to where she came from, still pregnant and broken, back to her homeland to live out the rest of her days with her family. He would not be shackled by the needs of a child, and so he left that too, hoping that it would grow up among its own people and become strong and fierce in its own way. But before she left, he imparted two gifts. A lock on his powers and true heritage to keep him safe during his time away, from those that would prey upon his kind for powers and sustenance, and other things, if his suspicions of the child's domains were to be believed. Made from a deal struck with a powerful Anak, to protect him until such a time that he was ready to begin learning. The other, a cryptic message imparted upon his to-be familiar Archailist, to help him discover the way back to his father, should he choose to follow it.


Affinity

Disclosure

Understanding and acceptance are the first and most important aspects of gaining true affinity with another person. A comprehension that goes beyond words or actions, but goes down to the root, the cause of it all. This is why the Mortalborn of Affinity holds this source with such high regard - and why he must first see a person for all of what they are. He must feel the relationships that they hold, not just with other people, but with things and concepts. The affinities they feel.

Once every five trials, at a touch and with intense concentration, the Ashanborn can feel a person's soul and the aspects acting on it at that given moment by initiating skin contact and holding it as they channel their power through the subject. Since this ability lacks refinement, so only the most powerful forces will be felt. These can be aspects such as love for another person, if the individual is thinking about that person or they are nearby, but only if this is a deep, true, intense love, such as soulmates, married partners or close family members; these can be intense passions for a particular skill or profession, if the person is thinking about, currently performing, or has recently performed said skill or profession; these can be goals, aspirations or intense drives, as long as the person is thinking about those drives or currently acting out those drives. Due to the nature of the Spark and Immortal Marks and their actions on the soul, the Ashanborn is able to feel the presence of a Spark or an Immortal Mark, but cannot discern the Domain of this Spark or the Immortal of the Mark unless he has used the same ability on an individual with this Spark or Mark and is aware of it (has knowledges specifically relating to its feel under Disclosure) nor can he determine the strength of their Spark or Mark.

These aspects appear to the Ashanborn in sensations, as he touches each link to the soul in turn and shares in the feeling. The longer the touch, the more information can be pulled, but the longer each subsequent connection will take to decipher (i.e., the first connection may take only one bit to understand, but the second will take two bits, the third will take three, and so on) as the Ashanborn's body struggles to keep his own affinities and those of the subject separated. The order in which the Ashanborn will discover the affinities of the subject is mostly random, however significantly powerful affinities take priority over others (a smith at work will be thinking more about their love of smithing at that given moment than the love of their wife, and therefore the Ashanborn will interpret their smithing affinity before their wife).

This ability does not require the consent of the subject, and the ability can be stopped by breaking skin contact. However, it is also extremely uncomfortable for the subject, often causing flashes of memory and vivid hallucination with every connection felt, along with a general powerful sense of nakedness and exposure as their very essence is scrutinized.

Should the Ashanborn spend longer than approximately fifteen bits (minutes) attempting to understand the subject's soul, their affinities will become entangled. From this moment, for the rest of the season, the Mortalborn will suffer with bouts of memory loss and confusion, as his soul is tugged with an intense love for a person he has never met before, or a love of a craft he has never practiced. These affinities, powerful as they are, will compel him to perform for them, constantly pressing on his thoughts and filling him with melancholy, depression and restlessness while he does not act on the enthralling tugs at his soul.

Loyalty

Stalwart Companion

Nir'wei is able to place his hands upon those he is truly loyal to, and draw any ailment that they are suffering from within them to himself instead. This can include wounds, up to fatal wounds but not removing the effect of death upon the original recipient, poisons or toxins, diseases, effects derived from magic, oreffects derived from Immortal Marks. When these effects are transferred to him, he feels them in full - meaning that removing a fatal injury will cause that same injury to open on Nir'wei, or removing poisons or toxins will mean that the full dosage of those poisons or toxins are removed from the subjects body and enter his own instead. Nir'wei is also able to have these effects removed from himself by those that hold true loyalty to him in exactly the same fashion.


Unity

Coalescence

Nir'wei no longer exists as an individual within his own body, but as a network of individuals unified under a gestalt identity known as Nir'wei, that shares the body of each being that makes up its network equally. Nir'wei does this by creating a special link to others known as an Alignment. All beings that are Aligned to Nir'wei are also Nir'wei in every sense of the word. Aligned beings do not lose their independence or personality, and are still capable of full independent movement and thought, but become a part of the collective identity of Nir'wei - meaning that Aligning a violent individual will cause Nir'wei to become more violent in a way that cannot be merely suppressed by himself or other parts of his consciousness, but can be soothed via Meditation, Discipline, or through conflict resolution and rational thinking under pressure.

Beings that Nir'wei shares a permanent, direct and complete mental and/or spiritual link with naturally gain Alignment to Nir'wei. This includes spirit familiars such as those granted by Immortals and Immortal Marks (but not the Immortals themselves unless they create a permanent mental link of their own), spirit familiars (but not the Induk granting those spirit familiars unless they create a permanent link of their own) or beings linked to Nir'weis mind and soul through other supernatural means. Temporary links, for example those made through the magics of Attunement or the Immortal Marks of Celarion or Yvithia, will not create Alignment, as an Alignment can only be permanent.

As Nir'wei is considered to be all Aligned individuals, Nir'wei also gains the supernatural abilities of all beings that he is Aligned with, barring abilities that are granted to the Aligned by other sources, such as Immortal Marks, Domain Magics, spirit powers, etc. These abilities must be specifically outlined in the write-ups before they can be utilised. These abilities follow the same rules and restrictions as those the Aligned is bound to, and using time-gated abilities such as once-per-season use abilities will count as using the ability for both Nir'wei and the Aligned.

Conjunction

Nir'wei is able to create an Alignment with other living beings, adding them to his collective consciousness. In order to do create this bond, Nir'wei and the chosen being must create symmetrical thought patterns, sharing for a brief moment the same goals, aspirations, fears and loves - essentially, Nir'wei and the being in question must understand one-another intimately enough that the differences between them begin to disappear. Sentient beings are significantly more difficult to create an Alignment with to non-sentient beings, for this reason - and willing or unresisting beings are much easier to Align with.

Gestalt Soul

Nir'wei shares his mind across many bodies. With a chosen few, his bonds become so strong, the essence of his soul is changed by them. Under the consent of both parties, Nir'wei is able to form a permanent connection that modifies his own soul to include aspects of them. For example, should he do this with a willing Immortal, he would become their Mortalborn, as though he had always been conceived of their body. If he forms this bond with a wolf, it will be as though he was always partially wolf, from birth. These are accompanied by appropriate changes of physical form and mental state to match the being he has unified with, and he gains whatever innate physiological or supernatural abilities that comes with them - such as attaining the racial abilities of other races, or a faster running speed should he form a bond with a cheetah.

This ability can only be used on beings that Nir'wei is able to form an Alignment with (via his second Unity ability, Conjunction), and requires an Alignment to already be made with this being to be activated (via his first Unity ability, Coalescence). Since it is a powerful ability, it can only be performed after a storyline of significant length and value (to be determined by a moderator) to form a close and personal bond with the being, and its use requires moderator oversight, or a PSF approval.

Each activation places massive strain on his body and mind, and significantly reduces his lifespan, earning a Fracture scar. He can only use this power four times in his life. He is incapable of using it a fifth time, but if it was to ever happen, he would Shatter. Approved here

Skill Achievements

Animal Training

Capstones

  1. Heart of the Pack
  2. Master of Monsters
  3. Friend to All
  4. One Of Us

Animal Husbandry

Capstones

  1. Dire Evolution
  2. Alpha Evolution
  3. Unshakeable
  4. A True Family

Mount

Capstones

  1. Mounted Proficiency

Tactics

Capstones

  1. Manhunt
  2. Feral Insight
  3. Rabid

Detection

Capstones

  1. Predation
  2. Wild Walker


Tier 2 Skills

Animal Husbandry

  • Nir'wei has been approved as achieving Tier 2 in Animal Husbandry
  • There is a completed Gateway Plot for this skill

Animal Training

  • Nir'wei has been approved as achieving Tier 2 in Animal Training
  • There is a completed Gateway Plot for this skill

Detection

  • Nir'wei has been approved as achieving Tier 2 in Detection
  • There is a completed Gateway Plot for this skill

Tier 2 Plots

Faction Abilities

Wardens of the Lake

Nir'wei is a member of the Wardens

Fire Forged

Nir'wei is a member of the Fire Forged

Custom Abilities

Subcategories

This category has the following 5 subcategories, out of 5 total.