Eliza Soule


Eliza Soule.jpeg

Introduction

  • PC full name: Eliza Soule
  • CS link: here
  • Notable Events: here
  • Race: Mortalborn
  • Date of Birth: 15th of Ymiden, Arc 483

CS Approval Rewards

CS Approved by: Aegis

  • Skill Points
    • Drawing: +2 (AG)
    • Painting: +2 (AG)
    • Singing: +2 (AG)
    • Linguistics: +2 (AG)
    • Research: +1 (AG)
    • Politics: +1 (AG)
    • Ranged Combat - Pistol Crossbow: +1 (AG)
    • Blades - Shortsword: +1 (AG)
    • Unarmed Combat - Brawling: +1 (AG)
  • Knowledge
    • Linguistics: Repeating back what is heard (AG)
    • Research: Not adding personal experiences to findings (AG)
    • Singing: Counting your breaths (AG)
    • Politics: What works in one city will not work in another (AG)
    • Unarmed Combat - Brawling: Nobody wins in a headbutt (AG)
  • Starting Renown: +26 (AG)

Starter Quest

Her name is Faraluhna. She is a homely woman that wasn't well known beyond her small circle of clientele. She worked as a personal tutor for the children of Etzos whose parents needed them to work with them instead of being taught formally. She never charged the parents for her services, and never denied the children her attention. She operated on donations alone. Faraluhna, in name and in face, is the spitting memory of someone from Eliza's past. Someone who should've been long dead and buried.

And the moment Faraluhna spotted Eliza at a distant, she was in the wind. Gone without a chance for explanation. All that was left of her was an abandoned home, one that was small, simple, and tidy, and the glowing reviews of her pupils and parents. Who was she? Was she the same woman Eliza knew all those arcs ago? Why did she flee? And where did she go?

Blessings

Vri

Favored

  1. Favored - Final Moment - Ability Acquired with Mark - Pegasus
  2. Favored - Death's Pallor - Ability Acquired with Mark - Pegasus
  3. Favored - Deathkeeper's Skills I - Ability Acquired with Mark - Pegasus
  4. Favored - Eidetic - Acquired here - Peg
  5. Favored - Genetic Memory (Minor) - Acquired here - Peg
  6. Favored - Durge's Stain - Acquired here - Peg

Pre & Pier

Favored

  1. Favored - This is the truth: (Minor) - Ability Acquired with Mark - Pegasus
  2. Favored - Justified Skills - Ability Acquired with Mark - Pegasus
  3. Favored - Hear No Evil - Ability Acquired with Mark - Pegasus
  4. Favored - Self Reflection - Acquired here - Peg
  5. Favored - Show Yourself - Acquired here - Peg

Ymiden

Favored

  1. Favored - Early to Rise - Ability Acquired with Mark - Pegasus
  2. Favored - Painted Sunrise - Ability Acquired with Mark - Pegasus
  3. Favored - Ray of Sunlight - Ability Acquired with Mark - Pegasus
  4. Favored - Eye of the Beholder - Ability Acquired with thread - Pig Boy
  5. Favored - Dawn Sweeper - Ability Acquired with thread - Pig Boy
  6. Favored - Warming/Cooling Trend Acquired with Thread - Pig Boy
  7. Favored - Bright Eyes Acquired with Thread - Pig Boy
  8. Favored - Shimmering Blank Acquired with Thread - Pig Boy
  9. Favored - Focus of Forgiveness Acquired with Thread - Pig Boy

Adored

  1. Adored - Morning Watch - Acquired here - Peg
  2. Adored - Updraft - Acquired here - Peg

Daughter of Ymiden

Eliza Soule is Ymiden's Mortalborn daughter.

PSF Approval here

Mortalborn Parent Story

Eliza's mother Meg was the youngest daughter of Cornelius and Maritje Soule, a local merchant and his wife who were attempting to climb the social and political ladder in Rymere, albeit slowly. Meg had two older sisters were plain looking and dull of wit. But not Meg. From the moment she was born she was her father's favorite as well as her mother's. Her blonde hair fell in natural golden waves round her heart shaped face, and her large blue eyes framed by dark lashes could ensnare even the most cynical of mortals and as it turned out, at least one Immortal. She had a sweet and pure singing voice that could both charm and inspire. From the time she was very young, Cornelius and Maritje viewed Meg as a meal ticket of sorts, if only they were able to arrange a beneficial marriage for her. From their perspective, no prospect was too far beyond their reach.

Meg wasn't just beautiful and talented. Due to her appearance and the indulgence of her parents, she migh have been forgiven had she been spoiled, haughty or cynical. And yet somehow those lesser traits escaped her. She deeply loved her two sisters who weren't afforded the same level of affection that had been heaped upon her, and they loved her in return. She was kind and full of empathy for others less fortunate than her. Charity wasn't something she engaged in for any other reason than simply being who she was. She was quick to smile, to forgive and to help wherever she could.

Still, she was beautiful, and it wasn't just mortal men who turned their eyes Meg's way. One trial when the young woman visited a nearby market with her sisters Lorelei and Alice, she caught the attention of Ymiden himself. Not that she'd have known it of course. If she'd suspected, she might have dismissed the thought, since she'd have believed that this particular Immortal would be more at home in the forests than in the middle of a bustling market in Rynmere. And that was probably true enough.

He was dressed like any other common laborer in the market, albeit a much more attractive one, and perhaps he'd only been there in order to look in one one of his followers. But once Meg caught his eye, the Immortal was interested in little else. Unlike other men however, he saw more than a pretty face and a shapely figure. He'd first spotted her with her sisters, helping an old woman put a stall back to rights that had been upended by a group of disorderly youth. The woman was poorly dressed in a dingy frock, but Meg didn't seem to make anything of it.

He followed her at a distance then, watching her interact with others as she went, and he began to see that the young woman embodied in a sense many of those things that fell loosely within his own domain. It was only when he thought that she might leave the market and return home, that he chose to approach her. Of course, judging by the way he was dressed, Meg's older sisters believed that their parents wouldn't approve of even a brief exchange. But their affection for her was so great, that they smiled and went on their way, resolving between themselves that what their mother and father didn't know, wouldn't bother them a bit.

Meg was charmed by Ymiden, who introduced himself as Michael. Why he chose to do it then was a mystery known only to him, or at least the answer has been lost over time. Meg might never have realized during her lifetime, that it was an Immortal she was keeping company with. But that trial in the market was only the beginning. A handful of ten trials passed during which they met in secret, with the knowledge that had her parents known she was keeping company with what they'd believe was a poor laborer, they would have flatly forbidden it.

But as often happens, eventually the evidence could no longer be hidden, not long after Ymiden had gone on his way. Naturally Meg's parents were furious and fearful of losing the opportunity to rise in society. So Cornelius secreted her away for the duration with an old family friend off in Viden.

As it happened, Ymiden did return to Rynmere at least twice after that. Perhaps he missed her or maybe he felt badly that he'd never revealed to Meg who he was. Maybe, he even knew or suspected she was with child. But when he returned, she'd already been sent away. He went to the market during that first return to Rymere, hoping to see her there, but instead he happened across Lorelei. And when he asked about Meg, she revealed that Meg had been sent away. But though he might have pressed or caused her to tell him more than that, for reasons known only to him, Ymiden opted not to.

Meanwhile in Viden, Meg was compelled to pose as a lady's maid in Viden, for her father's wealthy acquaintance, and to stay hidden away from prying eyes once her pregnancy could no longer be hidden. Nathaniel and Esther Hoyer after all had ulterior motives for keeping her condition a secret. A relatively young couple at the time, they'd nonetheless failed to produce any children of their own. The pair, then in league with Cornelius, had devised a scheme whereby Esther would put on the appearance of a pregnancy, and once Meg's child was born and surrendered to them, Meg would return to her family, and Nathaniel and Esther would have their so called legitimate child. Of course what no one knew yet, perhaps not even Meg, was that the child born of the scheme would be a mortalborn one.

Dormancy

Eternal Child

This ability is latent and means that Eliza ages incredibly slowly. During her childhood and up to the relative age of twenty, for instance, she aged roughly one arc for every fifty arcs that she's lived. If this continues along a similar vein, it will have no impact on her overall lifespan. Use of her MB abilities will still decrease her lifespan and also accelerate her aging process as it would any other mortalborn. The more immediate drawback of this ability, is that because of Eliza's slower metabolism, she recovers from illnesses or injuries more slowly than other mortals. About 1.25 the time for a minor injury or illness such as a cold, and up to one and a half times slower for more serious illnesses or injuries.

Healing

Healer's Song

Eliza is able to heal physical wounds in one individual, but only when she sings like her mother used to sing to her in the womb or just after birth. Without her realizing, she has inherited her mother's singing voice and as she sings, wounds slowly heal. It takes a full three bits for Eliza to heal either one person of a number of cuts, scrapes, burns and so on (nothing that would need stitches, would be life threatening or result in a lost limb, etc) or a single moderate wound (a deep cut that would require stitches, but would also not be life threatening) If she sings for ten bits she can cure one person of four moderate wounds (as above) or of a single life threatening wound (the kind that might bleed out within less than ten bits or might require amputation, etc) The ability is most effective if while she sings, she also administers first aid, especially for more serious wounds. Whenever she uses this ability, Eliza then loses her voice and is forced to speak in a croaky whisper for a full trial afterwards. She can use the ability once per trial for a maximum of ten bits, on one individual.

History

Deja Vu Ability

Eliza is able to look at a place or person and see their past. If she looks at a person or location for a full bit, she will receive glimpses of their full history. However, what she sees is condensed into fast moving scenes or flashes of a few trills each and she is unable to determine much detail. As a result, she risks becoming overwhelmed and subject to sensory overload. In order to make use of this ability, she must sketch, paint or draw the subject and must take her time in doing it. While doing this, she enters into a nearly trance-like state, which allows her to portray some aspect of the past. It isn't an aspect she chooses, but is a random moment instead. Using this ability takes a physical and emotional toll on Eliza. It leaves her feeling tired and emotionally vulnerable, the degree of which depends on the severity of the events she has witnessed.

Deja Vu mechanics: PC chooses a random moment in a solo thread with a place or npc. The moderator would choose in a moderated thread and the other player would if Eliza uses it on another pc. If the ability is used more than once on the same place or person then it "resets" and another random moment is chosen. She can use this power once a trial, maximum, and cannot use it again on the same person / place until at least the next season.

Creativity

Approved here

Heartwork Ability

Similar to bringing imagination to life in Emea, but bringing the ability into the waking world; by using her skills as an artist, primarily painting and drawing, Eliza is able to paint or draw a subject, be it a person, animal or other living creature, or an object. Then by focusing on what she's painted or drawn, she is able to cause it to leap off the page and into reality for a limited amount of time. This cannot be a specific person (pc or npc, sentient or animal) who she already knows, but one straight from her imagination that might be useful in dealing with whatever circumstances she is currently facing. For instance, if she finds herself surrounded by danger, she might draw a skilled man or woman who can fight beside her. Or a lion or wolf that can help guide her through the wilderness when she is lost. The appearance of the person, animal or object that she brings to life, will always resemble that which she has drawn or painted. For instance, a quick sketch of a dog will look like a three dimensional, animated sketch, and so on.

This ability grows as her art skill does - what it creates is at the level of skill of the artist who created it. If she paints a warrior to help her, that warriors rough skill set is equivalent to her painting skill. If it is a lion that she draws a sketch of, and her drawing is expert, then it is an excellent, healthy, large and robust lion. What is created lasts for one break or until destroyed, has no magic or additional abilities. If the creature or person that Eliza draws or paints into being is injured or cut as in simply damaged, it will begin to bleed or slough off paint, ink, or powdery charcoal at a rate relative to the extent of the injury. If the injury is severe enough to have killed a real life counterpart, then it will also 'kill' the drawn or painted figure, and upon dying it will disappear in a cloud of charcoal, or a splash of ink or paint.

Subcategories

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