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Vega
Posted: Sun Jan 08, 2017 5:55 am
by Vega
Age: 27 arcs
Birthday: ~~~ Zi'da 79th 696
Race: ~~~ Mortalborn
Languages Spoken: Linguistics: Expert
Common (Fluent), Xanthea (Fluent)
Rakahi (Fluent), Common Sign (Conversation)
Banumi (Conversation), Murnasian (Conversation)
Pailtic (Broken), Scalveen (Conversation).
Injuries & Scars
Thread | Injury/Scar | Status |
The Warmth of Death | An intricate, rose-shaped scar on the palm of Vega's left (dominant) hand. | Gone |
Open Seas, Dark Skies | Concussion leading to headaches etc throughout Cylus 718. | Active |
Molten Musings | Slash like scar along the left side of Vega's neck, from a molten thorn slicing through and cauterizing the wound.Various small specks of burns upon Vega's body from the spray of lava upon her. | Permanent |
Titles
Title | Link | Description |
Vega Truetongue | Derbyton Derby | Vega will find that those who truly value life giving her more respect |
Vega Stonefall | Derbyton Derby | When stories of the Derby are told, Vega will be remembered most for causing the rock slide |
Favours
Location | Link | Description |
Scalvoris | Derbyton Derby | Vega will find that the businesses associated with Cornel and the Logging Consortium will refuse to do business with her |
Scalvoris Wilderness | Derbyton Derby | Vega will find that the Darbyton Rangers, particularly the older members, will approach her to converse while in the wilds |
Scalvoris Rangers | Derbyton Derby | Sighor, the leader of the Mountain Rangers will grant Vega one favor of her choice within his capabilities. |
Vega
Posted: Sat Jan 28, 2017 7:03 pm
by Vega

Fieldcraft Links
PSF Approval:
here
Gateway Plot Tracker:
here
Gateway Approval:
here
Fieldcraft Abilities
Gateway Ability:
Tribal Chief
Vega is all about clan - the people around her. This ability allows those who are resident in the place she is currently (her settlement, her boat, etc) and her focus is on helping them to survive. This ability allows those who are residing in the same place as her to utilise her Fieldcraft Capstones. There are restrictions on this, and these are:
It must be a place that Vega considers "home" - eg: it would work in Sweetsong, but not in an Inn or another Settlement.
It must be outside / in the wilderness. This does not work in buildings.
The people must be either part of the community / clan or have been welcomed in there specifically by Vega.
Clan members need not have Vega present or looking over their shoulder in order to establish and function as campers/Field Crafters at her GM capacity as long as they're all nominally part of the 'clan'.
Long term clan members (anyone who has been actively in the clan for over a year) gain a skill advantage. Faceless Settlement NPCs gain +5 to their Fieldcraft skill each cycle after the 1st year. Named Settlement NPCs, personal NPCs and PCs gain 10XP in Fieldcraft per cycle, after the first year..
Sword Links
PSF Approval:
here
Gateway Plot Tracker:
here
Gateway Approval:
here and
here
Sword Abilities
Gateway Ability:
Sword-Dancer (Defence):
Vega is so in tune with the sword in her hand, and the rhythm of combat that she blocks a blow before it begins. She is able to defend herself - and those around her - from up to four opponents (one for each element) effortlessly. They must be close enough to her that they can hit her, but if they could reach her, even if they are attacking someone right next to her, Vega can defend, flawlessly. This is effortless and her sword is in place seemingly before they move, be it with hand to hand or weapon.
Fiddle Links
PSF Approval:
here
Plot Tracker:
here
Achieved Tier 2:
here
Fiddle Abilities
Gateway Ability:
Tune-bound:
Following on from her capstone, this ability allows Vega to effective 'buff' a group who hear her play. So inspiring is her music that, when she is attempting to instill any emotion linked with the Domains of Xiur or Qylios, she gives them the ability to fight together, as though they are bonded as per the Qylios mark. Whole groups can function together, fighting as one with each individual having full knowledge of what is going on in the battle. All of the people who are bonded in this way must have heard Vega play at the same time, and within the last trial. This applies to herself, as well.
Leadership Links
PSF Approval:
here
Gateway Approval:
here
Leadership Abilities
Gateway Ability: WWVD
WWVD (What Would Vega Do?)
Vega's leadership of Sweetsong has been, thus far, very successful. Therefore, I propose that with this ability she extends that by being a leader so good that her presence is no longer needed.
Should a PC or NPC be working under Vega's leadership the benefits from any bonuses from her Leadership skill (Capstones and future Leadership Tier 2 stuff) still happen as though she was there, even if she isn't. PCs (and NPCs) can choose to accept this - and in order for it to work they will need to consider / think about how Vega would deal with the situation / what she would say if she was there. It needs to be either a task Vega has specifically given or a situation where they are operating under her leadership anyhow (so, the people in Sweetsong would - when she was in Storm's Edge, the people there would have, too).
Tactics Links
PSF Approval:
here
Gateway Approval:
here
Tactics Abilities
Gateway Ability: Group Tactics:
Group Tactics:
Vega has a focus on clan, this shines through in her threads and her skills. Tactics is no different. From the Siege of Storm's Edge to the Pirate Lord attacks on Sweetsong, Vega has been able to work on tactics on a large scale and using the skills and resources of large groups of people. As she moves into Tier 2 of the skill, she becomes able to share her tactical knowledge and skill with those around her. With this ability, Vega is able to share the benefits from any bonuses from her Tactics skill (Capstones and future Tier 2 stuff, although always at 1 level below what she is - so at getting Tier 2, she can share her cappies, when she gets to competent, she can share the Gateway / Novice, etc) with anyone who is in the same situation as her - this can be shared remotely (during the pirate attacks, for example) but Vega MUST be in contact with those people. Therefore, in the pirate attacks, Hopetoun would have got the benefit as she was writing to them, but Haven wouldn't have as she wasn't writing to anyone there. This contact needs to be every post if it is remote, but covers only where she could reasonably communicate if not.
Vega
Posted: Sat Jan 28, 2017 9:31 pm
by Vega
~~
"I'm not jus' elbows an' knees no more"
~~
Vega
Posted: Sat Jan 28, 2017 9:39 pm
by Vega
~~
Blessings, Curses, Mortalborn
~~
Vega
Posted: Sat Jan 28, 2017 9:49 pm
by Vega
Vega
Posted: Sat Jan 28, 2017 9:53 pm
by Vega
Vega
Posted: Mon Apr 03, 2017 7:34 pm
by Vega
Vega
Posted: Sat Aug 19, 2017 3:06 pm
by Vega
Link | Adjustment | Points | Rank |
Initiation ~ in Saoire's Realm. | +14 | 14 | Principales |
Diri Name: Jeff
Appearance:
Jeff is a strange and alien-looking creature who is some kind of weird mix between a biqaj, a snake and a giraffe. Long green hair falls in much the same level of chaotic as Vega's own and the giraffe marking add to the feeling of otherworldly from this bizarre little fella. Jeff's neck (which is also his body) is a few inches long, and his head is a small little blob on top of that. With eyes of black and biqaj ears, he's a very strange looking diri indeed.
Personality:
Personality: Jeff is a deeply emotional diri who will cry at the drop of a hat. He is caring and wishes to look after everyone, but he's also rather shy and awkward. He never speaks, but he always sings and his voice is beautiful. He loves telling stories and tales and would like nothing more than to feel useful. He sings to accompany Vega in her playing and he is very pleased to be the friend of someone so very musical. He is overly emotional and not only does he cry a lot, but he's prone to dramatic gasps and high-pitched screams of terror, especially when he sees a spider. Jeff hates spiders.
Forged Abilities
Reforged
Forged are not named as they are for no reason. By accepting an Induk's deal their body is filled with their power and tempered by it, making it tougher than it was before. A Forged will find that their skin is like a leather armour and their bones like iron rods, making them more resistant to blunt physical damage.
Light Hearted
Light Hearted: Music is special to the Songforged. It is an expression not just of the wonders of the air, but also of the inner thoughts and feeling of the one who plays it. With this ability the Songforged is able to replicate the sounds of any instument without needing the instument itself. They still require skill in the insturment in order to make this sound effective, but simply by moving their fingers through the air in the right way they can replicate the sounds of a flute, harp, drum, or any other instrument they have heard before.
Vega
Posted: Mon Jan 22, 2018 10:50 am
by Vega
Diri Name: Snuffle
Appearance:
Snuffle is roughly two inches in length, from head to the tip of her tail. She is an electric blue and purple dragon, with wings and a long forked tail - she can, with a lot of effort, breathe bubbles out of her mouth like dragons are supposed to be able to breathe fire. Her eyes are disproportionately large and she appears - fundamentally - cute.
Personality:
Snuffle is a fierce fighter of injustice. "I am dragon rawr!" is something she'll often say. Unfortunately, she's tiny, cute, and has a high squeaky voice so very few people take her seriously. She's protective of Vega, loyal and determined. So long as she feels she's being useful she's happy. She's always visible to others, as she wants them to know that she's there. Her self-image is robust - in her own eyes she's a scary fierce dragon who protects her Warden.
Warden Abilities
Flameborn’s Bane
You are all now fairly resistant to the fire of a Flameborn and you are capable of injuring them with your weapons. The power within you will grant you a burst of endurance and strength when in the presence of one of these creatures. This ability will also apply somewhat to any servant of Faldrun, you will be some more resistant to their flames and will be given a cool burst of endurance when combating them.
Brightgleam Oasis
It is in the purview of the Induk of Lake Lovalus to call water and life into existence anywhere. Once per trial a Warden may summon forth a magically infused spring that will eventually form a small pool over the next five bits. The water that is summoned has healing abilities and will slowly heal anyone touched with it’s water while in a fifty foot proximity to the spring. The water will have a faint turquoise glow and will rapidly heal flesh wounds that are soaked or doused in the water within five bits. This water can also be weaponized as weapons dipped in it will be highly effective against Flameborn and any other servants of Faldrun. Arrows will sink deeper, and blades or bludgeons touched by the Brightgleam waters will burn and scald opponents that are cut or hammered by them. The Oasis can also be planted and used like a trap to lure enemies of Faldrun into, this will cause intense scalding pain and will weaken them.
Font of Life
Brightgleam Oasis may now be enhanced by the Warden by placing a drop of their own blood within it. When this is done the Oasis will expand over the next trial into a pool that is a couple feet deep and that will begin growing plants and trees around it. The healing effect of the waters will vanish once the blood is added and instead will cause the growth of plant-life nearby allowing a Warden to slowly transform a dry and lifeless area into a beautiful oasis over the course of the next thirty trials. This ability is used to restore land that has been harmed by the forces of destruction. Font of Life may be used once a trial.
Spiritborn Armor
Due to the bonding between the Warden and their Diri via the Heart of Lovalus, the Diri now gains useful ability of growing and shape-shifting into a suit of armor for their bonded. The Warden can still hear and speak with their Diri but they will become a suit of armor that is almost a second skin across the Warden’s entire body. The Armor will appear like plate mail that is crafted from raw spiritual ephemera often possessing icy embellishes around the helm and shoulders depending on the tastes of the Warden. It will possess the strength to dull physical strikes and reduce the effect of magical attacks by half, making the Warden far more resilient in combat. After five bits the Spiritborn Armor will begin to crack if continually attacked. The Warden may take cover for another five bits in order to give the Diri time to regenerate its strength. This will allow the armor to continue functioning for another five bits before requiring time to recharge. If continually attacked for over five bits the armor will begin to fracture before shattering. If this happens the Diri will go silent, unable to be contacted for at least three trials. During this time the Warden will have a great deal of difficulty using their abilities, some may even be impossible to use. During these three trials the Diri is healing and recouping its strength. The Spiritborn Armor may be dismissed at any time prior to it breaking and the Diri will take their original form. It takes one bit for the Diri to transform into the Armor.
Spiritborn Weapon
The bond with between the Warden and the Diri have now become seamless. The Diri can now physically shift into any weapon that the Warden needs or desires. This weapon will behave as if it is made of masterwork material, blades will seem as if made of adamantite as they will cut cleaner and sharper than steel. Bows, arrows, and the like will be equipped with an endless supply of equally sharp arrows that appear out of thin air. These projectiles seem to be made of spiritual energy. Bludgeoning weapons will also feel light as feathers but hit opponents like they are made of solid metal. One weapon may be summoned at any given time and any of these weapons will seem to cause an additional searing pain to those struck by them that are enemies of the Warden. If dropped the weapon will vanish into thin air and the Diri will reappear in their normal form. They can transform into a new weapon once ten trills have passed. The Warden must hold out their open hand in order to summon the weapon. You may use Spiritborn Armor and Spiritborn Weapon at the same time as the Diri is still connected to the body of the Warden the entire time.
Boon of Lovalus: Another Day, A New Dweeb
Twice a season, Vega can stop someone from being a Dweeb. Sadly, they have to agree to this, which means they have to be more self-aware than your average dweeb. In order to do this, she has to douse the Dweeb in water (this can be throwing a cup of water over them, pushing them into a lake, whatever - as long as water touches them). This water washes away their identity and starts them anew. It physically changes them, reverting them to an 18 arc old (same sex and race as they were), with a new face - it resets them. They will remember their past life over the course of the next 2 seasons, but in a fuzzy sort of way - like they're seeing someone else's memories. This does not mean that those memories cannot one day be recovered. This ability can only be used once on any pc. They retain non-magic skills but lose any and all marks and magic.
Approved
here
Vega
Posted: Tue Jul 17, 2018 5:18 pm
by Vega
Link | Adjustment | Points | Rank |
Vega gets made a Knight Justicar | NA | 00 | Wayfarer |
Cylus 720 | 12 points | 12 total | Wayfarer reward12 points: “Silverwind”: A “Good” quality sharp edged weapon made from Cobalt ingots (This can include but is not limited to swords, polearms, daggers, axes, and the like. Let the Prophet know what you prefer.) The hilt or grip is wrapped in fine gray leather and there is a round piece of Lapis Lazuli set in the pommel. |
Vega gets made a Ranger | NA | -- | Ranger |
September 2020 | +59 | 71 total | Sentinal |
Answers, Burned Away | +13 | 84 | Peacekeeper |