Peg legs and parrots (Woe, please)

123rd of Ashan 723

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The shallow bay Egilrun is situated upon is used, these trials, for crafts and crafting. From boatmakers to weaponsmiths, glassblowers to metalworkers, the sound of hammers and saws can be heard almost every break of the trial, with crews working in shifts to produce the beautiful craftsmanship which they might, one trial, become famous for.

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Faith Augustin Champion
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Peg legs and parrots (Woe, please)

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Pirate Attack, Cylus 723: Egilrun


This was bad.

Faith, at this point, didn't know much about exactly what was happening, but she knew enough to know that this was bad. There were three cover-of-darkness ships, large ones, making their way towards Egilrun. As much as Faith was an optimist by nature, large dark stealth-ships seemed to her to be something that she didn't want to ignore. Putting her hand on her kaldvind's neck, she considered that there were three places she needed to be, immediately and simultaneously.

Raising one pale hand to touch the plain necklace on her chest, Faith didn't hesitate. She activated the necklace and glanced around to ensure that everyone except her was frozen, still, in time. It bought her an hour. A full hour which no one else had. What she had to do now, she knew, was to use it. Tactically, she knew, she had two major advantages now and she used them both to her fullest advantage. She couldn't forget anything she saw, assuming that she didn't lose the memory from the necklace because she messed up. But, technically speaking, having an eidetic memory meant that she was less likely to make a change and not recall it. She noted where she was standing, exactly, and then she started to move.

She considered going to the Order of the Adunih outpost, but Faith knew that she could make no difference there, do nothing which would help. Any change while time was frozen would result in the change not happening, so she knew that the best thing she could do here was to gather information . Her mind moved quickly and she considered that, if she was attacking Egilrun with bloody big ships, she'd have people on the ground here, watching and signalling and reporting.

So, she went to find them. Reaching into her Domain Bag, she first put on a beautiful, if rather incongruous for the moment, crown and then pulled out her Stone Horse and she rode. It was at times like this, Faith thought, that she needed to move as quickly as she could . Faith knew that she had limited time and she pushed the stone horse as fast as she could. In terms of where she went, on this hunt for the lookouts, Faith followed her instincts, making her way to gather as much information as she could. If her hunch led her to a place or to people, Faith would spend all the time she could finding out about them. She would search their pockets - making sure to put them back exactly as they were - and she would use her ability to truly pick out fine details and notice things as well as her ability to spot clues in order to gather military and tactical intelligence on these people.

In this time, Faith was gathering as much information as she could. She did that for two reasons and with two purposes. Firstly, she wanted to work out their tactics and plans, and secondly she wanted to find their weaknesses

Faith made sure that everything was in exactly the place and everyone was in exactly the state they should be once that hour was up, she was back standing where she had been - her crown was no longer on her head and it was with the stone horse in her Domain bag and, once the hour was done, she once again moved quickly.

This time, she flew on her kaldvind and she made her way first to the Order of the Adunih outpost. There, she quickly checked that they were well-stocked and she got them prepared. She also used her heart-ring to dedicate this place as a "safe hearth". It would protect the people and it would mean that they could come here and be sure of safety. She also grabbed supplies and, in this too, she followed her instincts. She had her Domain Bag with her, but she had learned to understand that sometimes her subconscious gave her ideas - and when it did she went with them.

It didn't take long, but it needed doing. At that point, Faith once again flew, but this time she made her way to Woe. He was here, she knew him and she knew that he was both a recipient of a dragon effigy like her and also a member of the Order. He had an unfortunate tendency to share his life story with her, but right now she was sure that he'd be all business.

So, Faith made her way as quickly as she could to Woe. As luck had it, she got there just about five minutes before midnight.


ooc I'm thinking that we might do this, then a second thread for the actual fighting bit? Whatcha think?

Image
[
Actions in order, with links
1. Faith activates her necklace
When activated, this necklace freezes time for all except the wearer. Time is frozen for exactly one break when time resumes, everything must be in the exact same position they were in at the moment time froze. Should this not happen, the item is used but has no effect and the user will have no memory of what they saw / did during the break. If the wearer interferes with an object or person, they must return them to the state they were before in order for time to resume. This ability can be used twice in any given season.

2. Then, she uses her capstone, "Hunch" -
Any investigator develops an instinct but Faith has honed this to the point of super human. As in the All-Taverns Tournament, Faith is able to spot when something is not right no matter how busy or crowded the place may be. Where there is a plot to be investigated, or a crime to be solved, where there is a dodgy person or an unusual thing - Faith will have a hunch and go to it. This is not a passive ability, but it is one where she has to look around / investigate / consider and then, to her, her hunch kicks in. When looking at a crowd of 200 people, considering the city of Rharne or wondering about the whole of Idalos, Faith just knows where to start, and who (in priority order) she needs to speak to first.

3. She puts on her crown (from Ruin's Dawn) and gets on her stone horse and goes in the direction that her instinct takes her in order to gather as much information about these attacks as she can.
I've put in lots of conditionals, and leave that information to you!
Crown:
Queen's Crown - A silver circlet belonging to the late Queen, on loan until the Princess, named Hope Arkenstone, comes of age in 739th arc. It grants an ability to sense mages on sight. She will know what domain they practice, but not the level of the mage in question.

4. When she gets back, she first heads to the Order of the Adunih (once time has restarted) and dedicates it as a "Safe Hearth"
This is a simple gold ring which fits around and matches her wedding ring. Faith may designate up to three areas as "Safe Hearths". The area is roughly the size of a large estate (eg: it would cover her home, which is set in 5 acres) and it has two properties. First, if anyone enters that area with violent intention / intention to harm then Faith will know about this - and will have an idea of how many people and in which general direction. The main power, however, is that anyone who actively seeks to enact violence, be it against Faith or anyone else, will become the centre of a dreadful storm, with ice shards and violent winds buffering them. The temperature around them drops to way below zero, freezing them in their tracks and encasing them. This is targeted at those who are attempting to act violently - including using damaging or controlling marks or magics. It is enough that, should the person be unprepared and they continue to fight, it would kill within a few moments. If the Storm power is "tripped" then it needs to be re-activated. Only three areas may be active at any time.

5. She grabs supplies
Logistics Tier 2:
Faith has developed her skill to the point where she can plan for the worst-case-scenario in the most efficient way possible and make logistical decisions which may seem to be unusual or extreme but which are, in fact, exactly what's needed. This leads to her having something on hand which could help against even the most obscure and difficult turn of events. So, to give an example, the gut instinct to bring a beautiful bird along for company on the voyage is directly helpful when a priest of Delroth seeks to impede their progress.
word count: 1494
Life, Death and the In-Between .

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Woe
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Re: Peg legs and parrots (Woe, please)

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One Crisis Ushers in Another


It seemed that sometimes the Island's troubles were neverending. There was always something else on the horizon, and with Woe's domestic and personal challenges, added to the panoply of challenges of government, he barely had the time to devote to his duties as Egg. To that end, he'd all but abandoned his house in Scalvoristown, hollowed it out of most useful treasures and belongings and occupants. He'd gathered his 'family' as it was, to his home in Egilrun at least until he could figure out what to do, to ensure their security. He'd fetched Lacrima from the Bones some ten-trials ago. Although the establishment was protected by Chamadarst's invocation of Neutral Ground, as all of Woe's owned properties were, he couldn't save the occupant if external forces undermined its structural integrity or in the case of another weather disastser.

Whatever fallout had occurred from the rest of the Snowstorm however was in the past. Now he had another issue, on top of the snowfall which had yet to thaw. The obvious approach of three ships, colored darkest black in hull and sail. Knowing well enough that no ship would make such an approach if they wished to be spotted, he assumed the worst. That they were either smugglers, pirates, or a foreign invasion force.

He got to moving quickly, rousing
Sage
from wherever she was. He had her, after some explanation, get on her Sigh mount and to fetch the Elements from the Outpost, to notify officer Golly specifically so that she could lead the Elements and send for help if she deemed it necessary. Next, he got Gloom out of his bed, and told him to make his way by stealth, to the Ranger HQ north of Egilrun. "I need you to make your way in secret,
Gloom
. Be careful but don't play the hero."

Gloom gloomily nodded his head, and then set off, silent as a shadow.

Then, having arranged for those runners to be sent along, Woe saw to his family.

Blodwen was the first to be awoken. And really the last point of contact for Woe with his family. It was her task to see that the family would be taken care of, in the worst case scenario. "Blodwen, I need you to take the rest, and hole up in the cellar. There are ships approaching, and I fear they may mean harm. If it is an invading force, they may bombard. In that case, take your mother, and Iago and Toutouye and hole up deep in the cellar. There's a back entrance there, that you can escape if need be, but unless they start firing on the house, don't leave. Anyone who enters cannot commit violence without being ejected from the premises."

Woe said nothing else, but left her with that. He had to trust she would follow his instructions, or else made her own best judgments. It was around then that they heard a knock on the door. Woe by this time had already called for his dragonling and dragonet to make their way back from the shores to his Cabin, where he might saddle and ride them out to meet the threat in shadow. He had to wonder who was calling at this hour.

When he went to answer the door, as he made his way a
knife of shadowy energy formed in his hand
,
imbued with toxins
. Couldn't be too careful.

Yet when he opened, he was surprised by who he saw there, "Faith?" But then of course she'd be on top of things. He was of course aware that she'd been in Egilrun, ostensibly to look over and check on the local Order outpost. He didn't know if she had other business about the city, but counted himself fortunate to have her here nonetheless. "You know about the ships." He stated in no uncertain terms. He knew she had a dragonling at her command, that would be able to inform her through the link they shared.

"We have no time to waste. I can sneak aboard one of the ships. The one leading the other two, and find out more about what they're planning without
being noticed
..."

word count: 718
Words Like Violence, Break the Silence
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Re: Peg legs and parrots (Woe, please)

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Pirate Attack, Cylus 723: Egilrun

She had found out as much information as she could and Faith took it to the person she thought could help her do something with it. What was it about Scalvoris, she wondered. What was it that made it the centre of attention for every Dudley-Doo-Bad with a tendency to over dramatic self-aggrandisement? The psychology of such people would be a fascinating study and a complete waste of time, she thought, but then she pushed her attention completely to the situation in hand. She grabbed the fireplace ash and a map of Egilrun from her supplies, and made her way. Time was precious in this situation, every single moment was needed so, as the stone horse made it's way to Woe's house, she marked the map. It wasn't neat, but it was effective. It would do and right now "it would do" would have to do.

Woe answered the door and Faith looked up at him and smiled. "Yes," she said quietly. "And I know that they have people watching in these places," she handed him the map. "They're watching the Element and Ranger stations between Egilrun and Slag's Deep, Woe." It was clear, she thought, from the map markings, but just in case.

Then, he said he could get there and be stealthy and Faith considered it for just a few seconds. It was all that they had, after all . "How sure are you that you can be entirely unseen?" She asked that for a specific reason. "I think they're targeting Slag's Deep, or trying to cut you off from it. I can make all the water in the place go away," she said, softly. Thinking about it, it was a relatively easy task as a Warden of Lovalus. "The ships will fall, if I do. Or, I can make it so that it literally won't let them move." That would take more of a focus on the physics of things, but she could easily consider it, having the water use the laws of physics to keep the ships where they were.

"But since it only lasts for twenty minutes maximum, the removal of the water is best. Once the boats are on the bottom of the sea, we get their surrender." Faith considered it. "The other option I have is that I can freeze the water. They'll be able to just get off and walk, of course, but I can also re-melt it, so that won't be helpful." Looking at Woe she raised an eyebrow.

"What do you think? I believe we need to scupper this before it starts, but gathering information on what's happening would be good. Are you able to get there quietly, hide, and then grab hold of a key player and get back while I take all the water away?" That way they'd have someone for questioning. What they did would need to be decided quickly, but the few moments taken now would help. They had only a few minutes advantage, so she wanted to make sure it counted.


Image
[
Actions in order, with links
1. Faith activates her necklace
When activated, this necklace freezes time for all except the wearer. Time is frozen for exactly one break when time resumes, everything must be in the exact same position they were in at the moment time froze. Should this not happen, the item is used but has no effect and the user will have no memory of what they saw / did during the break. If the wearer interferes with an object or person, they must return them to the state they were before in order for time to resume. This ability can be used twice in any given season.

2. Then, she uses her capstone, "Hunch" -
Any investigator develops an instinct but Faith has honed this to the point of super human. As in the All-Taverns Tournament, Faith is able to spot when something is not right no matter how busy or crowded the place may be. Where there is a plot to be investigated, or a crime to be solved, where there is a dodgy person or an unusual thing - Faith will have a hunch and go to it. This is not a passive ability, but it is one where she has to look around / investigate / consider and then, to her, her hunch kicks in. When looking at a crowd of 200 people, considering the city of Rharne or wondering about the whole of Idalos, Faith just knows where to start, and who (in priority order) she needs to speak to first.

3. She puts on her crown (from Ruin's Dawn) and gets on her stone horse and goes in the direction that her instinct takes her in order to gather as much information about these attacks as she can.
I've put in lots of conditionals, and leave that information to you!
Crown:
Queen's Crown - A silver circlet belonging to the late Queen, on loan until the Princess, named Hope Arkenstone, comes of age in 739th arc. It grants an ability to sense mages on sight. She will know what domain they practice, but not the level of the mage in question.

4. When she gets back, she first heads to the Order of the Adunih (once time has restarted) and dedicates it as a "Safe Hearth"
This is a simple gold ring which fits around and matches her wedding ring. Faith may designate up to three areas as "Safe Hearths". The area is roughly the size of a large estate (eg: it would cover her home, which is set in 5 acres) and it has two properties. First, if anyone enters that area with violent intention / intention to harm then Faith will know about this - and will have an idea of how many people and in which general direction. The main power, however, is that anyone who actively seeks to enact violence, be it against Faith or anyone else, will become the centre of a dreadful storm, with ice shards and violent winds buffering them. The temperature around them drops to way below zero, freezing them in their tracks and encasing them. This is targeted at those who are attempting to act violently - including using damaging or controlling marks or magics. It is enough that, should the person be unprepared and they continue to fight, it would kill within a few moments. If the Storm power is "tripped" then it needs to be re-activated. Only three areas may be active at any time.

5. She grabs supplies
Logistics Tier 2:
Faith has developed her skill to the point where she can plan for the worst-case-scenario in the most efficient way possible and make logistical decisions which may seem to be unusual or extreme but which are, in fact, exactly what's needed. This leads to her having something on hand which could help against even the most obscure and difficult turn of events. So, to give an example, the gut instinct to bring a beautiful bird along for company on the voyage is directly helpful when a priest of Delroth seeks to impede their progress.
[/quote]
word count: 1211
Life, Death and the In-Between .
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Re: Peg legs and parrots (Woe, please)

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Before Faith had arrived, Woe received the missive from Vega, and it became clear that there were other attacks elsewhere as well. From the sounds of things, they were no ordinary pirate raiders. They had large ships and sizeable compliment of crew. Three ships in Sweetstone, and three ships in Egilrun. He nodded to Faith, "There are other attackers, at other parts of the island. They're everywhere, it seems. And if what you're saying is true, they have specific objectives."

"The population centers are merely a distraction, I would wager. Whatever they want, might be in Slag's Deep, if they are watching the way."

When Faith asked if he was confident he could be entirely unseen, he shook his head, "Not at all. I can do better. I can board and pass for one of them. As long as I don't talk much or draw attention to myself. One soot-faced swabby won't stand out much from another." indeed, Faith would notice that Woe himself seemed very unremarkable and didn't stand out much even to her own eyes as he stood before her. Like he was covered in a permanent shade.
Shadow Cloak
ensured that he could interdict any negative attention he received. And he had other tricks, even if that rather potent one failed.

Having parlayed long enough with Faith, Woe took some charred ash from his oven in the kitchen, and smeared it over his eyes and face. When he came back, he had the echo scroll tucked into his domain bag, which hung like a satchel from his side. His clothing at this hour wasn't anything too fancy, although there were concessions to jewelry made. But then, pirates weren't all known for their austere fashion sense. He'd probably pass for one of them. He wore a wrist-length and knee-length flaxen brown tunic. His breeches were of wool fabric with flaxen inner lining. They were loose-fitting and colored green, tucked into black leather shin-wraps. His feet were bare, save for some brown fur coverings that draped over and under his feet. Around his shoulders, a mantled sash of navy blue wrapped over his torso, cinched in place by a pewter broach in the shape of a hound. "Unless you think different?"

"We should leave now, but now I sent a flier to the Element guard post, and Gloom to the Ranger's Outpost. He's a good sneak, he'll be able to go unseen."

"But now, your plan sounds good. And don't worry about me, but do what you need to do with regards to the water. I can always fly out of there, if need be." Woe nodded, and a pair of dragon wings sprouted from his back, solid shadowy wings that folded behind him. "Should we go then?"

While waiting as she gave her answer, he contacted his diri, Sod. The plodding, ponderous ape-like diri that bonded him to Scaltoth. Sod, would you warn Scaltoth that pirates are on the move everywhere? I suspect treachery against the domains of the Induks. Warn Scaltoth, and tell her to make ready for their invasion into her domain.
Actions Taken

1. Woe solidifies his shadowy wings, which give him ability to fly and glide at novice skill level.
2. Woe invokes shadow cloak, which works as described in the spoiler text, basically makes him less noticeable or stick out less.
3. Woe sends Sod off to warn Scaltoth about the pirate attack.
word count: 589
Words Like Violence, Break the Silence
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Strong Shadow
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Shadowscar
Ignorance Domain
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Faith Augustin Champion
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Re: Peg legs and parrots (Woe, please)

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Pirate Attack, Cylus 723: Egilrun

Woe was all business at the moment, and Faith entirely approved. "Excellent" she said, when he described what he could do and that decided it for her. He assured her that he would get himself out of there at a moment's notice, if needs be, and Faith nodded. "Good," she said firmly. "Please do. I wouldn't want to live with having harmed you. My attack may come from above, so be prepared and respond quickly" So saying, she watched him go and gave him what time she could. In the meantime, PB - her Diri of Death - went and observed those who were watching the Rangers and Element outposts. Were they signalling to the ships, or receiving signals, were they ready to send signals? These were the kind of things that PB was checking and sending back to Faith.

In that time, she checked her Domain Bag and her Echo Scrolls. There was one from the joint scroll shared by all who had attended Saoire's Feast, and there was a separate one from Eiisabeth. Faith cast her mind back and with her perfect memory she knew that Elisabeth was connected to the group one, so she replied to that. She wrote in as shorthand a manner as possible, cutting out letters and so on in order to minimise the amount of time she wasted writing.

Eg'run: Faith and Woe.

3 ships (NME)- cover o' darkness - Pirate Lord Flags:
Th Falcon: Cap' Th Swift.
Th Slit Thr't: Cap' Th.Knife.
HEAD SHIP: Th Wckd Reaver: Cap' - Ageless. But THAT WAS WARDEN.

NME lookouts b'ween Egilrun and Slag's D --> watch'g Elem't / Ranger HQ / move'nt
Adunih o'post here is protected. No violence. Fall back position for us.

This likely diversion.

Stay alive first. Write later.
It took only a moment or two, but it was enough. Assuming that Woe was both efficient and speedy, she then used the ability granted to her as a Grand Warden of Lovalus. She controlled all the water in a mile radius, and what she did was hold the water at the edge of her powers back so that it did not flood in and then she literally parted the waters beneath the ships, hopefully crashing them to the ocean bed and tipping them over. She parted the water and directed it over the ships, so it was a watery roof above them.

If, by some strange quirk of over-preparedness on their part, that did not drop them then Faith would spend a few seconds being impressed and then, she would realise one thing and do two things simultaneously. Faith had fought in a war, she had commanded armies and she knew that the level of preparedness they were showing was indicative of just how determined they were. She wanted to believe that they could be talked down, but she knew that this was a simple, well-meaning and fundamentally selfish lie. Because if they were so prepared that they were bringing multiple ships that were ready for this kind of defence? Then they weren't kidding. Frankly, Faith knew, if they were that damn prepared, then they were here to kill.

And, since she didn't have the luxury of being that prepared - as she had been during the Ellasin war - she knew what her responsibility was.

So, if the ships fell and toppled, that would be something that Faith allowed. People would be hurt, but they would not all die and she would try and save as many of them as she could, once they were suitably subdued. However, if that didn't work, then she simultaneously first used her Effigy power to freeze the water she held above the ships, freezing it solid and then, she let go both of it and the water a mile out which she had been holding back. Water would rush in as the ice fell on the ships themselves and she would turn the water which was pouring in into a maelstrom.

And if that didn't work, she'd be ready with the next thing. And the next. Because this place was going to be protected, and that was that.
Image
[
Actions in order, with links
1. Woe goes. Faith sends PB to watch the people observing the Elements / Rangers. His orders to find out if they're signalling back to the ships, or what.

2. Faith reads the Echo Scrolls- replied to the Joy-Scroll.

3. Faith then uses her Warden of Lovalus ability to control the water. She's got a high Science skill, so she drops the ships onto the ocean floor by the expedient of parting the water and then holding it above them.

4a. If that works, she'll judge what to do next depending on how well it works / the outcome.

4b. If that doesn't work - if they are like magic floating ships or in some other way uber prepared, then Faith will freeze the water above them and then let it go and let all the water in that she's been holding back. .
Last edited by Faith Augustin Champion on Fri Mar 03, 2023 6:22 pm, edited 1 time in total. word count: 859
Life, Death and the In-Between .
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Re: Peg legs and parrots (Woe, please)

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Woe nodded to Faith, there was little else to say then, except to leave the lines of communication open after he'd sent Sod to warn Scaltoth. He flipped an onyx nel in the air, letting it hit the ground. Where it landed, a great
golden peacock
sprouted, and fluffed its golden wings. As Woe flew off into the distance, the peacock introduced itself to Faith, "Cheerio darling. I'm Radburn Salvatore. Diri of Commerce. Woe has pledged a certain amount of wealth to my cooperation. Which means I am to stay with you, and relay whatever messages he sees fit."

The peacock tilted its head, and then nodded. It would follow her, and she'd find it well able to keep up regardless of her speed, either on the air or on the ground.

Woe for his part, flew up into the air. The wings of the Kutzeldaur on his back, solidified by the power of his effigy, were surprisingly buoyant, lifting him easily into the air though he was but a novice at flight. At any rate, he was able to intercept Soz in the air, and land onto her back.

Then they were off with full speed for the Wicked Reaver. Woe wanted to know who captained that ship, given they'd already intelligence on the others. The Warden was dead. Whoever captained this one, could only be his successor, and surely someone to maintain tabs on, whoever they were.

Woe was careful not to fly against the light of the moons, lest his shadow betray his location. He flew low on the water, Soz breathing darkness before herself as she moved in stealth toward the Wicked Reaver.

At the final moment, Soz soared above the castle of the great ship, and Woe loosened his stance on the dragonling, falling down with the wings once more solidified behind him, to glide onto the upper deck.

He fell softly on the edge of the bannisters. And folded the wings back into his shadow as he maintained his cloak, to try and stay as inconspicuous as possible.

Without waiting, without even bothering to consider how absurd his sudden appearance might seem to those around him, he got to work moving about the ship, copying the behavior of the rest of the crew. Thus he blended in, as if he was one of them.

Those that did notice him, would find him strangely familiar. Enough that he wouldn't seem any more remarkable than the other swabbies on board.

While Voices carried from the castle of the ship, or wherever the one in charge of the crew was holed up, And Woe would listen, and report back telepathically to Radburn, and thus Faith with the information he was able to glean.

He would maintain his neutrality and calm in all this act of infiltration, and if forced to defend himself, siphon the wealth of whoever would dare attack him to produce as durable and well-crafted a coin armor as he was capable of draining from his enemy's wealth. Then it would be his turn to respond with aggression if need be, or flight.

Soz continued to fly overhead.
Actions Taken and orders given

Gloom is heading to the Ranger Station under stealth. He's master at stealth.

Sage is heading for the Element Outpost on the wings of her Sigh. She should be quite stealthy with high mount skills.

Radburn is staying near Faith to relay all the thoughts and communique that Woe has to relay from the Wicked Reaver.

Woe has shadow cloak active while on the ship.

Woe used his Shadow Wings and Solidified shadows to manifest those wings with which he's flying. He rides Soz toward the ship and then glides down onto its deck.

He uses several capstones to pretend he belongs there, and to defray any suspicion at his presence. He uses Voices Carry capstone to isolate any sounds coming from the man in charge's position, whoever that appears to be. Woe should be good at picking out where commands are coming from.
word count: 682
Words Like Violence, Break the Silence
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Mutations/Scars/Markings

Merged Shadow
Poison Blood
Strong Shadow
Horned Shadow
Winged Shadow
Shadowscar
Ignorance Domain
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Woe
Approved Character
Posts: 2603
Joined: Sun Feb 05, 2017 6:46 am
Race: Mortal Born
Profession: Unemployed
Renown: 1630
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Wealth Tier: Tier 8

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Re: Peg legs and parrots (Woe, please)

Rewards Requested

Notes/Warnings: nope


Thread: Peg legs and parrots (Woe, please)
City/Area: Egilrun

Renown: Probably some
Collaboration: Yes
Local Language Thread? yes Scalveen
 ! Message from: Basilisk
Done!
word count: 183
Words Like Violence, Break the Silence
Image*Image*Image

Mutations/Scars/Markings

Merged Shadow
Poison Blood
Strong Shadow
Horned Shadow
Winged Shadow
Shadowscar
Ignorance Domain
/tabmenu]
User avatar
Basilisk Snek
Developer - Staff (TL)
Developer - Staff (TL)
Posts: 1746
Joined: Fri Oct 10, 2014 3:41 am
Race: Prophet
Renown: 10
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Wealth Tier: Tier 1

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Re: Peg legs and parrots (Woe, please)

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  • Language: Scalveen

Faith Augustin


Welp, they didn't expect that! I'm excited to see where you go next, and whether Foof will squish the pirates or not. Good luck with that fireplace ash.
  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)
  • Renown: 15
  • XP: 15
  • Knowledges:
    • Investigation T2: Use extra time for information gathering when time is frozen
    • Mount: Maximising speed
    • Intelligence: Using additional skills to help in the gathering of intelligence on the ground
    • Investigation T2: Sometimes, you have to plan on the fly
    • Science: The physics of controlling a boat by controlling water
    • Writing: Using shorthand effectively
    • Tactics: Stay alive first, write later
    • Tactics: Knowing when your enemy is so prepared you have no choice but to put everything in place

Woe


Well done, you've got defenses mobilizing in Egilrun and you're spying on pirates. You've got some information now, so whatcha gonna do with it? I look forward to finding out.
  • Points Bank: +10 - Participate in, and Complete, a City Event (Seasonal Events run by mods)
  • Renown: 15
  • XP: 15
  • Knowledges:
    • Mount: Landing on a mount's back in mid-air.
    • Deception: Pretending to belong behind enemy lines
    • Socialization: Strangely familiar: Presenting oneself as a comrade to the enemy.
    • Detection: Voices Carry: Using one's sharp hearing to isolate and overhear specific sounds coming from a specific locale.
  • Forged Faction Points: 5
word count: 239
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