[Immortals' Tongue] In this place of wrath and tears

A small group return to Immortals' Tongue. What will they find? Seasonal event Vhalar 717

40th of Vhalar 717

From Tried's Mouth to the mysterious Tower, the waters around Scalvoris and the island itself hold a vast array of secrets, just ripe for discovery. Here are landmarks, jungles, mountains, forests and islands of note.

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[Immortals' Tongue] In this place of wrath and tears

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The Review
Please find the review below. If you've got any queries, feel I've missed anything or would like to "trade in" any of your items for cash, please just let me know. Thanks!!
Qit'ria

Overview

Thank you so much for Qit'ria's part in this thread. She is such a quirky, unique, fun pc and I love the way you play her. She sticks to her guns, no matter what and her way of looking at / understanding the world is fabulous. I love the way you write her, from her inner dialogue to her spoken language, she's just fab. If you feel I've missed anything, please let me know.

Points

XP: 20

Fame: +20

Loot

No one listens to me!A small piece of arrowroot, chewable although vile tasting. When chewed and for a quarter break afterwards, Qit'ria has a one level boost to her stealth. So, if she's expert, she becomes master, etc. This is due to it making shadows seem to cling to you. The piece of root has three uses.
I'll bite yer anklesHaving been completely spun out by the sight of a dead flunny ear still moving, Qit and Kali both found a lucky rabbits foot (one each). For whatever reason it might be, that rabbit foot seemed to be completely immune to fire - although whoever held it, isn't. However, that meant that they gained a rabbit-foot-eternal-candle which burns at about the brightness of 2 or 3 normal candles. Poor bunny.
Teamwork Works! As a reward, and with thanks for her part in this, Qit'ria is given 200gn credit in the weaponsmith and can choose weapons up to that amount. Please let me know and I'll amend this review.Combat Spear - (40gn Base, Extravagant x4) - 160 GN + Javelin x4 - (5gn Base, Good x2) - 40 GN
Special Snowflakes! You get a snowcrystal

Knowledge

Acrobatics: Keeping your balance when slipping on animated flunny corpse
Blades (Shortsword): Drawing whilst moving
Blades (Shortsword): Holding the sword without wobble
Blades (Shortsword): Take aim to avoid damaging friends
Blades (Shortsword): Slice
Blades (Shortsword): Thrust and pin
Detection: Studying to topography of a place
Discipline: Keep functioning even when afraid
Discipline: Focus on what you need to in order to keep moving
Endurance: Sea sickness
Fieldcraft: Communicating in a storm
Fieldcraft: Surviving a sudden super-storm
Medicine: Cleaning wounds
Medicine: No point being slow about something, be efficient
Medicine: How to bandage a shoulder
Medicine: Keep infection out
Running: Exiting a ship as fast as possible
Tactics: Front and back are exposed in a group
Tactics: Weigh up all arguments
Tactics: Consider how an individual can break off from the group with good effect.
Tactics: Planning how to get rid of moss as a team
Tactics: Considering your place in a team effort
Thrown Weapon (Javelin): Aiming for flying creatures is harder
Thrown Weapon (Javelin): Take care when firing into groups.
Thrown Weapon (Javelin): Throw from your hips
Thrown Weapon (Javelin): Ensure appropriate distance

Tio

Overview

What I love about the trips to Immortals' Tongue is how they bring out a darker, more sombre side to Tio ~ and what I really love about that is how even that can't keep him down for long! I really enjoy how you play Tio, how he continues to develop as a pc and very much how he interacts with those around him. Awesome writing.

Points

XP: 20

Fame: 20

Loot

No one listens to me!A small piece of arrowroot, chewable although vile tasting. When chewed and for a quarter break afterwards, Tio has a one level boost to his stealth. So, if he's expert, he becomes master, etc. This is due to it making shadows seem to cling to you. The piece of root has three uses.
Putting the fire in friendly fire Tio has gained in reputation, especially among the Fire Element Troops. His reputation increase means that he is able to call in support / help from the Fire Element Troops one time. This is a favour, fundamentally, and is a one-time deal. The favour must be run past a Scalvoris prophet but certainly might be nefarious in nature.
How'd you make a mosster go 'woof'? Tio has gained a reputation as a bit of a nutter. Someone on the edge, so to speak. Likely to burn down an entire forest, should he feel so inclined. He is able to intimidate up to two people to get information out of them. In OOC terms this means unlocking two "Secrets to Discover" which are scattered around Scalvoris Flora / Fauna / Material or up to two guaranteed leads in the rumours board. This will need, of course, to be discussed with me.
Teamwork Works! As a reward, and with thanks for his part in this, Tio is given 200gn credit in the weaponsmith and can choose weapons up to that amount. Please let me know and I'll amend this review. 500 throwing daggers.
Special Snowflakes! You get a snowcrystal

Knowledge

Bladed Combat: Cutlass: Draw and prepare
Detection: Noting things about the people around you
Discipline: Remaining focused
Discipline: Forcing yourself to act
Discipline: Ensuring that you stay focused on now, not the past.
Fieldcraft: Lighting a torch under pressure
Fieldcraft: Tinder boxes are very useful
Fieldcraft: Communicating in a storm
Fieldcraft: Surviving a sudden super-storm
Intelligence: Gather information via observation.
Intelligence: Watch how group decisions are made
Leadership: Clear directions can be shouted
Leadership: State what you do not want to do
Medicine: Cleaning wounds
Medicine: Using bandages
Necromancy: Using necromancy against cursed individuals
Persuasion: Going with the majority to speed up decision making.
Running: Running through a fiery forest!
Tactics: Preparing is easier when you know what you're facing
Tactics: Risk the non-injured group members first
Tactics: Working together to increase the chance of success.
Tactics: Think about consequences, before acting
Tactics: Always consider the worst case scenario
Tactics: You know that phrase "Careful when you play with fire...?"
Tactics: Planning how to get rid of moss as a team
Tactics: Considering your place in a team effort
Thrown Weapons (Firebombs): Aiming, as best you can
Unarmed Combat: Kick


Pash

Overview

From the moment Pash set foot on Immortals Tongue the first time, this place has been a place of challenge for him. I love how he dealt with it this time, from the calm beginning to the final words, he was completely and utterly himself and showing just how much change he had been through - and continues to go through. Great writing!

Points

XP: 20

Fame: 25

Loot

We did it my way!A small mushroom with one stalk and three caps. When a cap is eaten and for a quarter break afterwards, Pash has a one level boost to his leadership. So, if he's expert, he becomes master, etc. This is due to it giving a chemical boost to confidence. There are three uses.
Well, you don't see that every trial!Pash's incredible bravery earned him a +5 to fame and three extra knowledges in a skill of your choice, taught to you by a very impressed member of the Elements, who had heard of what you did out there. Please PM me to confirm them and I will amend this review.Blades (Dagger): Pinning an enemy with your weapon, Blades (Dagger): Adjusting swing for a larger opponent & Blades (Dagger): Aim for the vitals
Heroic & Critical DecisionThese moments in and of themselves granted Pash an Elithem ability.
ROUS Technique! Pash is rewarded with a trained animal companion of his choice from the Scalvoris Menagerie up to the value of 500gn. Please consult with me re: what he'd like or if he'd rather take the money Pash took the money!
Critical Decision Made!For acting in a moment of crisis, Pash, Kali and Kura are rewarded by the Scalvoris Council. They are each given a different item. Pash is given an Egilrun-glass lute. It is red glass, crafted from the blue sand and produces achingly beautiful music. (Info on the sand etc here)
Special Snowflakes! You get a snowcrystal
A song of Ice and Fire Thanks to the extreme breath control training he received here, trying to shout above the storm and fire and ice, Pash is now able to hold a note for longer ~ he can sing an unwavering tone for the absolute maximum of mortal ability. His voice also takes on a haunting quality, if he chooses to use it.


Elithem:
For bravery and strength in your fight against the mossters, Zanik rewards you:
► Show Spoiler

Knowledge

Detection: Watching others to prepare
Endurance: Staying firm against physical attack
Endurance: Not giving in to the desire to pull back
Endurance: Feeling your own stitches
Fieldcraft: Communicating in a storm
Fieldcraft: Surviving a sudden super-storm
Investigation; Small details can be incredibly important clues
Medicine: Triage on the field is difficult
Medicine: Infection is vital to spot
Medicine: Treating slash wounds on the field
Medicine: Using Moseke's moss to treat wounds.
Meditation:Can be practiced when still
Persuasion: Putting forward a cohesive counter argument
Resistance: Resisting moss-infection
Resistance: Previous exposure can aid resistance.
Surgery: Basic stitching
Surgery: Stitching in the field
Tactics: Care for the dead, but do so safely
Tactics: Planning how to get rid of moss as a team
Tactics: Considering your place in a team effort
Unarmed Combat: Maintain a strong stance.
Unarmed Combat: Swinging punch
Unarmed Combat: Ducking out of the way
Unarmed Combat: Twisting your body to give extra leverage
Unarmed Combat: The "charge in" maneuver
Unarmed Combat: Keeping a larger, faster creature distracted

Kali'rial

Overview

Kali'rial is such a good pc! I love how deeply complex she is, how she thinks things through so carefully. She's a really well written worshipper of Karem, it has to be said - concerned with the pack and all in it. Strong and gentle all in one - expertly written, great pc. Thanks for taking part in this!

Points

XP: 20

Fame: 25

Loot

We did it my way!A small mushroom with one stalk and three caps. When a cap is eaten and for a quarter break afterwards, Kali'rial has a one level boost to her leadership. So, if she's expert, she becomes master, etc. This is due to it giving a chemical boost to confidence. There are three uses.
Flinging a flunnyKali'rial's flunny flinging earned her a +5 to fame and three extra knowledges in a skill of your choice, taught to you by a very impressed member of the Menagerie, who had heard of what you did the time you flung a flunny. Please PM me to confirm them and I will amend this review. Three to hunting: Weighing up the odds for a kill, Taking the time to know your prey, Not over estimating your skill
I'll bite yer anklesHaving been completely spun out by the sight of a dead flunny ear still moving, Qit and Kali both found a lucky rabbits foot (one each). For whatever reason it might be, that rabbit foot seemed to be completely immune to fire - although whoever held it, isn't. However, that meant that they gained a rabbit-foot-eternal-candle which burns at about the brightness of 2 or 3 normal candles. Poor bunny.
Teamwork Works! As a reward, and with thanks for her part in this, Kali'rial is given 200gn credit in the weaponsmith and can choose weapons up to that amount. Please let me know and I'll amend this review. Master craft cobolt push dagge
Critical Decision Made!For acting in a moment of crisis, Pash, Kali and Kura are rewarded by the Scalvoris Council. They are each given a different item. Kali is given a beautiful masterwork skinning knife. Not only is it functional, it has in it's pommel a large rainbowstone. It makes for a very unique item, but the stone could be removed and made into a piece of jewelry if Kali desires. Rainbowstone info: here)
Special Snowflakes! You get a snowcrystal
Velduris:
Kali is granted the following abilities:
► Show Spoiler
Scar to her shoulder.
Flunny-bite to her sternum.

Knowledge

Blunt Weapon (Torch!): Aim for the legs
Blunt Weapon (Torch): Sweep
Caregiving: Looking after injured companions
Caregiving: Being a source of support for a loved one
Detection: Check on all others in your group
Endurance: Breathing in a smoke-filled area
Fieldcraft: Communicating in a storm
Fieldcraft: Surviving a sudden super-storm
Leadership: Reminding others of the past.
Leadership: It's important to know where others are
Leadership: Few words, shouted orders
Medicine: Adding comfrey to salve
Medicine: Making healing tea
Meditation: Maintain a focus on your breathing
Persuasion: Provide a backup to a strong argument
Persuasion: Be clear about the strengths in all viewpoints
Ranged Weapon (Bow): Aiming in a large melee
Ranged Weapon (Bow): Use past experience to make judgements
Ranged Weapon (Bow): Use your environment to enhance your shot
Ranged Weapon (Bow): Ignore distractions
Surgery: Basic stitching
Surgery: Observe others technique
Tactics: There is no "I" in team.
Tactics: Working together is more efficient
Tactics: Make the most of the situation you have
Tactics: Go with the most tactically sound solution
Tactics: Planning how to get rid of moss as a team
Tactics: Considering your place in a team effort

Kura

Overview

Kura is just so calm and yet fierce, she's really focused on doing what needs to be done, but with compassion and she's a leader whilst still being a real team player. Fabulous, interesting character who is well written and

Points

XP: 20

Fame: 25

Loot

Name, Rank & Serial Number!Kura has found three small nuts. They are tasteless, but when one is eaten, and for a quarter break afterwards, Kura has a one level boost to her interrogation. So, if she's expert, she becomes master, etc. This is due to them giving a chemical boost to her mind, making her questioning sharper. There are three uses.
Natural Leader This provided +5 to fame, above
Possibly the most important question of all Kura has gained significant reputation with the Elements. This positively impacts her job and allows her to have more sway with the Militant. OOC this means that you have a one use "favour" to pull in with any one Council member on Scalvoris. This will be a small favour with most, but anything to do with the military and the favour can be a biggie. Requires prophet ok.
Close, but no cigarNo cigars here - instead Kura comes across a very rare, unusual, tobacco plant which is a particularly nice aroma / taste and seems to just always replace any leaves she takes from it. Like, it grows leaves every trial. Weird. Just that one, cuttings from it don't have the same affect, but that one seems to have been touched by Immortals Tongue.
Heroic As a reward, and with thanks for her part in this, Kura is given 200gn credit in the weaponsmith and can choose weapons up to that amount. Please let me know and I'll amend this review. Masterwork Warpick
Critical Decision Made!For acting in a moment of crisis, Pash, Kali and Kura are rewarded by the Scalvoris Council. They are each given a different item. Kura is given a beautiful set of glasses and decanter. There are six each of four different types of glass (wine, spirit etc). They are crafted from glass made with rainbow sand and so constantly shifts and change colour. They make for a very unique set, sure to be a hit at all those official dinners. Rainbow sand info: here)
Special Snowflakes! You get a snowcrystal
Velduris:
Kura is granted the following abilities:
► Show Spoiler

Knowledge

Acrobatics: Drop and roll
Axe: Quick draw during roll
Axe: Forward lunge lacks power
Axe: Duck to get closer in
Discipline: Remaining calm in the face of death
Discipline: Sounding calm even when you're not
Endurance: The pain of a wound in combat
Fieldcraft: Communicating in a storm
Fieldcraft: Surviving a sudden super-storm
Endurance: Being healed in the field can be very painful
Intelligence: Gather information from as many sources as possible
Intelligence: Gather information about allies skills and abilities
Persuasion: Putting forward an alternative viewpoint
Politics: Gather help and form alliances
Politics: Clearly stated boundaries of role help political discussions
Ranged Weapon (Bow): Take aim whilst taking stock
Ranged Weapon (Bow): Aim for the face to debilitate and kill
Ranged Weapon (Bow): Heart shot
Ranged Weapon (Bow): Aiming at a torch held by a companion
Tactics: Take things slow and smart.
Tactics: Using fire safely involves planning
Tactics: Ensure that you consider the possibility for friendly fire
Tactics: Planning how to get rid of moss as a team
Tactics: Considering your place in a team effort
word count: 3041
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~~Red in hoof and claw... ~~


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Wealth Tier: Tier 1

[Immortals' Tongue] In this place of wrath and tears

Review Amended!
word count: 2
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~~Red in hoof and claw... ~~


Focusing on my PCs. Replies will be slow!
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