• Closed • Yet the Resolute Never Give in to Darkness

Arlo, Tio, Sephira, Kura, Vega, Max, Lavana

Once an isolated and dying township, an influx of academics, adventurers and thrill seekers have made Scalvoris Town their home. From scholars' tea shops to a new satellite campus for Viden Academy, this is an exciting place to visit or make your home!

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Max
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Yet the Resolute Never Give in to Darkness

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The horrors they'd endured were real. The memories of the event would no doubt be everlasting, and perhaps the tales of it would remain long after the eyewitnesses were dead and buried. Each that had rushed out of the warehouse had done so before they were brutally crushed beneath it. In a way it was possible that none of the women had truly escaped the amphitheater. The cultists had taken something, even a small something with their treachery. Immaterial as a sense of safety or trust in Scalvorian authority or as real as a bow or broken bones, no one was left completely without a loss. That tragedy was second only to the lives that had actually been lost that night.

The scene of Scalvoris Town had welcomed Max above ground with a rough bout of sensory overload. Plumes of smoke and debris filled the air along with the desperate, grievous wails of those missing their loved ones. People seemed to be rushing all about like confused ants, unsure which part of the devastation needed attention first. The Rusalka could hardly understand what happened since she'd all but fallen into Merces' arms. Explosions had gone off throughout the area and brought building after building down in their wake. She was tired. So tired. Even if she had the capacity to truly emphasize with the Scalvoris Town citizens thrown in disarray, her emotions at that point were too exhausted to do so. When they were a safe distance from the destruction, Max pried herself away from her lover to plop down in the midst of her fellow survivors. That quickly proved to be a mistake. When Max peeled her eyes away from her mangled foot, it was only to find the wave of Elements rushing toward them.

"Bastards!" Max snarled, the bone dagger coming down to leave a deep slash along the hand of the male Element that reached out to aid her. He staggered back with a yelp and any of his comrades that had approaching with similar ideas had come to an abrupt halt. "If one of you...fucking snakes...touches me or one of them..." Her dagger briefly gestured toward the women she'd fought alongside just bits before. "I'm going to make a new fucking corpse pile of you dickless Element traitors." Given her gory appearance and that wide, homicidal look in her eyes, it was a serious threat to be taken indeed. It was the only excuse the lot needed to quickly abandon her in favor of others in real need. Dagger in hand, her tired arm dropped when they vanished. Blinking, she did her best to take in her new, high-paced environment.

Despite all they'd just been through, Kura and Sephira welcomed the Elements' arrival with open arms. Maxine's eyes narrowed a bit when she realized the latter was an Element herself. The cultists' decision to kidnap an enlisted soldier and a Councilwoman meant that the group was more than just bold. They were disconnected. Fellowship and Scalvorian political figures meant nothing to them at all. The fact they were prepared to slay Raskalarn's own daughter suggested there might've been no line they wouldn't cross, no retribution they'd rightly fear. The revelations were enough to send a chill down Maxine's spine.

Her inability to walk had left her painfully immobile. While Max was no patient woman and the presence of Elements had put her on an incredibly dangerous edge, being temporarily stuck in place did not leave her without advantage. She had been listening and watching while she took that mental break. Oh, how there had been so much to learn by being sedentary for once. Between what she could actually catch between Sephira, Kura, the Militant, and the rest of the present Elements, Max had come to discover some interesting things indeed. And while she wished for nothing more than to rise like a phoenix to put down the rest of corrupted military in her midst, her body and mind had been exhausted beyond her own comprehension.

Maxine reluctantly went about finding her feet again. It was a slow process, and one that was filled with pain and expletives, but rise she did. She looked around with a weary expression. Her wide eyes swirled with suspicion and an anger she was too weak to properly express. A hand reached out toward Merces. "Please," she all but begged him. "Get me out of here."

OOC
Sorry I missed last round, everyone! This should satisfy my word count at least.
word count: 764
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Lavana Tharn
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Yet the Resolute Never Give in to Darkness

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Tharn
"What did I tell you two? Look this element isn't even a man, we are ok. Let's not get die before we get to the finish line.

Keep an Eye on this guy


Lavana had found herself in a rather uncomfortable position. The twins were getting out of hand keeping perceived danger away, but Lavana wasn't ok with them either as one hand held the water elements spear as she was using it to help herself get around and the other on a blade deeply pushed into the abducters throat as she stepped back to let the guards do what they had to do. As she sheathed the cultist dagger in her sack belt. Her regal regalia as it were as dainty bag of coins got tossed at her.

She knew it was a mess, and she knew not all the elements were to blame but it didn't stop the mortal born from thinking they were a joke.

But they'd come to far to throw there lives away now, before obtaining revenge.

Lavana was more concerned about the relief effort, and her friend Sephira was the only trustworthy one there. Bickering and killing each other kept them from what was ruly important and that was killing the people responsible; payback.

Even if it meant turning a blind eye to the pin she and they wore. It was once a symbol of security and authority, for public safety now that heraldic device only brought resentment, rage and hate.

That's what they were worth, his blood money not even enough to fully rest in the palm of her hand. She closed her eyes and smiled knowing with her luck it was probably a bag of onyx. But shed let it go regardless her desire to see a massacre was to strong; money no object for the price of revenge. And Shed put it in the hands of the only woman she felt capable, and trusted within the organization of the elements as she squeezed the satchel one last time before handing it for Sephira to take. "Take this, don't tell me what's in it I'm already going to have trouble sleeping. It's got a medallion on it and I haven't a clue what it means."

As she turned her attention to the smaller woman soldier or guardsmen.

"I can I identify him as the man that abducted me, look he even has my equipment in the back of his wagon. Flame Element Sephira can corroborate my story, shes seen me wear this armor before."

As she nodded in her direction.

She hoped her other friend was ok, but she hadn't seen her since the destruction of the building. But her eyes widened a bit, she knew that beat up saber anywhere, next time they'd meet shed return it.

But she needed to sit, she was in no condition to do anything anymore as she parked her rear on the end of the cart. It was over and she was tired, she needed to rest as her stab wound kept bleeding when it reopened. Her body ached and she was worn, there was nothing left to give at that point as she just hung onto the cart.
word count: 548
Credit To Pig Boy For The Posting Templet!
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Tio Silver
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Working together, Tio and his crew were able to shift quite a bit of the rubble covering the back alleys of the disaster zone. The majority of the people they uncovered from the wreckage had not made it out alive, and the sight of their crushed and battered bodies were images Tio would not soon forget, but among them four people were recovered who, although badly injured and unconscious, still clung on to life. When it seemed that they couldn’t manage any more without calling attention to themselves Tio ordered his lower ranked crewmembers to take the survivors to the Order of Adunih and then head home, leaving him, Teddie and Grace alone.

“The word going around is that a group of male Element soldiers were responsible for the kidnapping and the explosion.” Grace began, keeping her thoughts on the matter guarded like always. “All the male soldiers are being detained for questioning, and Deputy Fall has usurped command as Militant.”

“Rubbish! I don’t believe a word of it!” Teddie growled back, clearly outraged. “There’s a few rotten eggs, like there always are, but on the whole the men of the Elements are good, honest people! I still keep in touch with a lot of them, and I guarantee they’d never be involved in something like this.”

Grace frowned. “Well whether they’re innocent or not, trust in them is at a record low. And with half their staff suspended crime is going to be at an all time high. The vigilante problem is going to get worse, so we’re going to need to watch each others backs more than ever, but otherwise this presents a great opportunity for us. Without their interference we can make some serious nel. Not to mention that all the confusion will provide us with the perfect cover for this plan you’ve had everyone training for recently. How do you want to play this?”

Tio stayed silent for a while, staring at the rubble as if it held some kind of great secret. When at last he spoke, the words weren’t what they’d been expecting. “They teleported.”

Grace raised an eyebrow at him. “Excuse me?”

“There were these three Element troops who were blocking me from entering the alley I saw the kidnappers take the women down. All of a sudden one of them announced out of nowhere that there was trouble downstairs, and then they all… teleported away. Just up and vanished into thin air. And the bomb rigged up to the door made use of alchemy.” Tio looked over to Teddie. “It’s not common to find magicians amongst the Earth Troop, is it?”

“No, it’s hella unusual actually.” Teddie replied. “Anyone who shows special skills or abilities normally gets snapped up by the Fire Troop right away.”

“And the gossip among the people is that the Element Troop traitors were all magicians; people who could control the elements just like you Tio.” Grace added. “You think there’s a connection?”

“I think that the presence of so many different kinds of magicians all working together to infiltrate the Elements is a herald of disaster. Take it from me, when mages get together doom follows in one form or another. I’ve met one such group before, the Coven. It wasn’t a good day.”

“You think a group of mages is behind all this?” Teddie asked. “What do we do about it?”

“And more importantly why does it matter?” Said Grace. “Getting involved in a magician’s coup or whatever isn’t our business, making money is.”

Tio smirked. “No, but magic is synonymous with chaos. I’m willing to bet that this group with cause utter mayhem in the coming seasons, and then will either tear itself apart out of madness or overplay its hand and get taken down. Either way it’ll have to settle down one way or another, and when the dust clears there’ll be an opportunity for us to gain something sweeter than gold.”

Grace raised an eyebrow. “And what’s that?”

“Power.” Tio replied, a sharp-toothed grin growing across his face. “If tonight was any indication of what’s to come then people are going to get scared, and when they get scared they start to look for leaders to protect them. Let’s prepare ourselves, get ready to weather the coming storm. And when it passes we’ll be ready to snap up whatever power we can get our hands on.”

“Power? It attracts a lot of money, sure, but it also takes a lot of work to maintain. What do you want power for?” Grace asked. “Just what are you planning?”

Tio looked up to the sky, where the silvery light of the moon could be seen piercing through the line of grey clouds. “I’m planning to orchestrate my own promotion. Why settle for being a pirate captain when I could be so much more after all?” He reached out towards the moon with an open hand, as if he was trying to snatch it out of the sky. “What if I could become the new Pirate Lord?”
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word count: 867
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
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Kura Wolfsdotter
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Kura had overheard Militant Broson's decision regarding Deputy Fall and while she didn't personally agree, she could understand his logic. It was...problematic though, putting them at half strength like that. She wished she could call in Imperial Legions, but that would not be good right now, even if it would solve a lot of problems. So, for now, she focused on the Mauve Maiden. And, as luck would have it, the crew showed up just as she suggested going over to check things out. She nodded at Fall's invitation. "Yes, yes I would. I would also like to speak to Councilor Augustin before we dispose of any cultist bodies. Faith has some ability to call back the spirits of the dead. If they can give us answers, we'd be doin' ourselves no favors by not takin' that option." she said, before pausing as the world blurred and shifted around her. Shaking her head, Kura wobbled on her feet for a minute. "I...we need to search the Mauve Maiden. My familiars found two girls, in distress, when I had them search the ship before everythin' went south. The captain's missin' too, and she's the one I'm the most suspicious of." she said, wobbling on her feet again.

One of the healers came up to her at that point, telling her she needed to go to the Order of Adunih. "I'll get stitched up, rejoin you down here. Shouldn't take long, but don't wait for me." she said, her voice slurring. She let the healer help her away from the docks, up towards the order. Or at least, that was her plan, but the Mortalborn faint, slumping in the healers arms as they lowered her to the ground and called for a carrier. Clearly, Kura would not be joining any ship searches that night. The healers had standing orders regarding Kura, if she was ever found unconscious. Two healers brought some straps to tie her down to the plank they were carrying her on before they began to transport back to the Order.

Even once she was there, the protocols regarding Kura and her bad wake ups continued, as she was carried into a separate room. In addition, as soon as she arrived, they sent word to inform Councilor Faith Augustin that she had been brought in. By Faith's notice, she was to be informed if Kura was brought in, officially due to complicated medical history on Kura's part, though in reality it likely had to due with keeping her Mortalborn status. Once Kura was taken care of, the healers focused on the rest of the injured, since Kura would likely be handled by Faith.
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Mercedes
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Yet the Resolute Never Give in to Darkness

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The Elements were a pathetic breed of cowards who knew nothing but treachery. They were nothing beyond a massive proxy. They followed orders, and represented those who commanded them as opposed to being reliant on their own morals. Dogs were similar; they did not care about who or what they hurt. The only care such creatures possessed had been how they would go about pleasing their masters. Pathetic, all of the “Elements” were horrible people; save for Sephira who actively participated in the event. Why did they elect to betray the interests of their own people? Murrder would be the direct result of their actions. Mercedes would see to it that someone would pay for this; Max sustained quite an injury. She needed to leave, and Mercedes could not rely on anyone else to assist her.
The strong bunch of individuals who laid waste to the area were nowhere to be found. Scalvoris town had been absolutely gnarled.

Never before had Mercy seen Max in such a weakened state. Yet, she remained so determined to seek vengeance upon them. Max did not need to be concerned with the weak, but she did need to make headway toward a swift recovery. Why did the faction of murderers choose to lay waste to Scalvoris town? Could they not have selected a less populated target; had their motives been to unveil the Military for what it truly was? They were no different than the hounds of The Kennels, but they were paid far less. People truly were disgusting, and this event further proved the point. Humans, and other races alike had no true loyalty toward anyone or anything other than themselves. They wanted nothing beyond personal gain, and that was why they fought. Those who were among this group had the unfortunate displeasure of being in the wrong place at the wrong time.

Whereas the Male group had not sustained very many if any injury whatsoever; the females had all been left shaken. His love had been injured severely, and while the injury could have been worse, and result in an amputated foot he was thankful that it did not. She survived the encounter with whatever beast or man dealt the damage. The threats spewed from her lips did not fall on deaf ears, and when Max made threats she tended to follow through with them. Max reminded Mercedes of himself in several aspects. Mercedes wanted to stay, and offer aid to those too weak to assist themselves, but instead he spoke aloud as well.

“You are pathetic creatures, you Elements are no different than the others; save for the fact that none of you suffered alongside us. You are no military force, you are no Faction, you are Cowards in armor and should be treated, and addressed as such. The people have a right to believe you are weak; look at how little assistance you offered. “ The sorcerer concluded his speech with a sigh of disappointment.

The very forces forged on the ideal of protection failed to do that this trial, and Mercy parted his lips again. “My faith in Scalvoris has shifted drastically, and I see you for what you all are. It's mysterious how none of you showed up during the initial strike. How hardly any of you have sustained so much as a scratch..” Mercedes spoke aloud again as he assisted Max with her balance as she fought tooth and nail to stand on her own. Mercy grasped hold of her extended hand, and used his own body-weight to support her in a half-carry yet again. She had been tired, and the injury simply continued to drain her of strength and willpower.

The answer to the problems of the weak would come soon; in the form of a bond among common-folk for a single united cause. No longer would Mercedes sit idly and watch those incapable of self-defense suffer. There certainly were children, men and women alike slain with the events of the trial. The lives of other people were objective. They were numbers that would eventually be replenished, but in a case of mass destruction; one never truly knew how many casualties were suffered. The Elements needed to pay some sort of homage to the lost. If they were incapable of being on time to save lives; the least they could do was have someone take count of the bodies.

“You fucks better pay homage to the dead, and apologize for your mistakes. A suggestion from a commoner like myself would be to put up a sign with the amount of casualties. “ Mercedes made the suggestion and simply walked away with Max. She needed urgent medical care, and While Mercy had only been taken to the Order; she may have had another suggestion in mind.
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Aegis
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Yet the Resolute Never Give in to Darkness

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This was a terribly fun series of threads! I do hope you all enjoyed them as much or more than I did. I learned a lot from this, about you all as writers, about your PCs, and about being a moderator. This was a fantastic ride, and it is far from over. Please, if you have any questions, or would like any specific Non-Skill Knowledges added, drop me a message. I hope to do it again sometime!

Arlo Creede
Cassion watched from his seat atop a building as one of his favored worked tirelessly to rescue as many as he could. It was clear that he'd made a good choice selecting Arlo as one of his favored. The man was creating so many stories of his own, and keeping others' stories going. And he never shirked from adventure. Cassion bit into a large hunk of cheese, a gift from a man in Rharne by the name of Eraldo. Cassion's eyes wondered around the other rooftops, seeing several others of his kind looking down on these mortals. It was no surprise to the Immortal, whatever had happened here had attracted a lot of attention. This much magic in one place? The summoning of an Induk as old as that one? It was dangerous, yet exciting. Cassion knew this was the next chapter in so many stories. And Cassion could only smile, mortals truly do have all the best fun. With a nod of his head, he bestowed another boon upon Arlo, and found himself wondering if perhaps it was time to make more of the man who so dearly loved hats.

Reward Amount Comment
Skill Points 15 Because everyone got their 20 in the first stage of the event.
Magic Points available? N/A --
Renown 15 Saving people from the rubble in the eye of the public
Injuries -- As listed in Light
Sojourn Ability Rumour Mill Names hold power. In the language of stories, names are an encoded secret language that pass through tale to tale, even if that name is not openly spoken. Upon achieving this ability, a Sojourner may know deeds and stories of those they meet, even without hearing about it themselves. Upon hearing the name of another, the Sojourner may choose to ask the player or the storyteller for the three to five most prominent things that individual is known for. So long as the deed is associated with them and has been spoken about between more than three people, the Sojourner instantly becomes aware of the story, the general details, and the magnitude of its impact (how far it might have spread by word of mouth). This allows a Sojourner to know when someone gives them a false name, as no such trigger occurs, and also allows them a measure of knowledge about the people they associate with. The name does not have to be given willingly, but it must be spoken by the owner’s own voice or written in their own script for this ability to work.
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Knowledges
Skill Knowledge:
  1. Caregiving: Cleaning up someone after a tragedy
  2. Climbing: Scaling over rubble
  3. Discipline: Pushing through the pain and exhaustion when people need you most
  4. Endurance: Coughing up a lungful of dust
  5. Logistics: Using brightly colored markers to identify the location of buried people
  6. Strength: Carrying Vega
  7. Trapmaking: Cutting fuses to disarm an explosive


Non-Skill Knowledge:
  1. Leshli: Mother of the baby I rescued
  2. Leshli: Married to Element Orrick
Vega
Xiur stood with his arms crossed, his mouth a thin, disapproving line, upon the same building as his friend Cassion. Vega had been broken, had been killed, brought back, all by the reckless abandon of power hungry mortals. He'd heard her words as she'd fervently sought his help, her pleads to Pier and Pre while she was dead. And he wished he could've helped. Would've helped. But that wasn't how the world worked, or rather not how he worked within it. And still, Vega held out hope, all through it. She'd never given into the temptation of that dark power, born of their fallen creators. She'd stayed strong, and sought to spread the hope she held into others. He couldn't be prouder, and he wished her a speedy recovery. He knew she'd be fine, in time. Xiur looked to the heavens above, and watched as a single, subtle beam of light came down from one of his stars, falling upon a dusty garment in the rubble.

A little girl, having snuck off from her mother, an onlooker found it, and dusted it off. A hat made from a grizzly bee's hide. The girl put it upon her head, and that was when she was given a whisper in her ear from the Immortal. She smiled and nodded, scampering over to Vega, unconscious, "I t'ink tis is yours." And when she awoke, her hat was back upon her head, and with it, came some boons from Xiur, to help her through the troubling times ahead.


Reward Amount Comment
Skill Points 15 Because everyone got their 20 in the first stage of the event.
Magic Points available? N/A --
Renown 5 Being associated with the survivors
Injuries -- As listed in Shadow.
Nalos Ability Eyes of Dusk The Blessed can impose the stark contrasts of lighting that are typical of dusk on one target. Shadows are much darker and lights much brighter by comparison than at any other time of trial. The effect this has is to render an adversary stricken by visual impairment, as if their eyes are never truly able to get used to the light. In game terms, appropriate skills are reduced by a tier equivalent when used. For instance, if a PC in a fist fight has 10 points into Master Level Unarmed Combat, this will reduce his skill to being Expert instead. This lasts for as many bits as the Blessed's Psychology skill.
Nalos Dry Ice Cloud The cold of the void between the stars infuses this ground-level cloud with a near paralyzing cold. Joints grow stiff, hands grow numb on weapons, movements and communications are hindered by shivering, weapons and armor may become brittle. This has essentially the same game impact as "Eyes of Dusk", but is an Area-of-Effect power that covers 100 sq.ft. At Adored, it covers 200 sq.ft. At Exalted, it covers 300 sq.ft. The Blessed is unaffected by this cloud.
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Knowledges
Skill Knowledge:
  1. Discipline: Refusing to be drugged when you wish to keep your senses
  2. Endurance: Having your legs splinted
  3. Endurance: The nausea that comes with extreme pain
  4. Leadership: Commanding others to do what they would do anyways
  5. Leadership: Giving hope to those without
  6. Medicine: Mint helps with easing nausea
  7. Strength: Breaking a stone spear with your hands.


Non-Skill Knowledge:
Sephira
Sephira soon found herself accompanied by Thorst Fall as the female Elements began rounding up as many witnesses and survivors and suspects as they could manage, at least those not in extreme need of healing from the Order. The acting Militant was quiet for a moment, before speaking, "You best go get healed up Sephira Blackwood. And rest. Tomorrow morning, you will have a lot of work to do. More than any other among our ranks. Hold onto all of that you're feeling, the shame, the need for vengeance, the sorrow, and harness it. You are now a special assistant to me, in addition to your normal duties. This new rank will be for you to aid in the hunting down of those responsible. You will report to me once per tentrial. If you need resources, physical or people, fill a report and have it brought to me. Do not fail me Sephira. More failures among our ranks will not be tolerated."

And with that, Acting Militant Thorst Fall went back to work, coordinating with those around, for the logistics of cutting off half the military was an incredibly difficult one. And soon, a woman, sword at hip, shield upon her back came up to Sephira. The woman was silent for a long while, staring the Flame in the eyes, before grinning a bit. She stuck at her hand, and shook Sephira's. "You did well today. Truly. You fought well. And I hope you keep fighting, for the right reasons. So that none may be chained, so that none are unprotected, so that none are cast aside." The woman turned and disappeared, and a name stuck in Sephira's mind. 'Ethelynda' When she would look down at her dominant hand, there upon the back of it, a basic shield mark could be seen.


Reward Amount Comment
Skill Points 15 Because everyone got their 20 in the first stage of the event.
Magic Points available? N/A --
Renown 0 Due to association with the Elements
Injuries -- As listed in Shadow
New Job/Duties Special Assistant to Thorst Fall Pay Cap of 50, access to full resources of Elements, access to troops from all 4 branches.
Onyx Pin Signifies Special Assistant Rank See Above
Immortal Mark Taithir Mark of Ethelynda
Taithir Ability Serpents Hood Named for the technique many snakes use to appear more threatening, Serpents Hood generates an aura around the user that makes them appear like significantly bigger threat than the people around them, drawing the attention of enemy combatants towards the Shield-Bearer and away from more vulnerable targets. This ability lasts until the Shield-Bearer deactivates it or is rendered unconscious or dead.
Taithir Ability Enduring Scales The Shield-Bearer's skin takes on a scale pattern, allowing them to absorb more physical damage than they could before. Poisons and toxins also take longer to effect the Shield-Bearer. The effect only lasts for a single Bit, and takes a Break to recharge before it can be used again.
Taithir Ability Protective Skills I Add an extra three skill points to one of the following skills: Any Weapons Skill, Shield Use, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
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Knowledges
Skill Knowledge:
  1. Discipline: Maintaining calmness while explaining oneself to a superior
  2. Endurance: The dizziness associated with heavy overstepping
  3. Endurance: Walking on an injured leg
  4. Intelligence: Sharing the necessary information only
  5. Investigation: If he has evidence, he's a suspect
  6. Investigation: Taking in a suspect for questioning
  7. Investigation: Acquiring as many suspects, victims, and witnesses as soon as possible
  8. Leadership: The strength of your voice is key
  9. Leadership: Owning up to one's mistakes
  10. Persuasion: Using selfless words to achieve selfish goals


Non-Skill Knowledge:
Max
Hidden beneath the iced over bay, Chrien swam about, raking her claws gently on the underside of the ships still frozen there. She could feel the spite and anger from one of her own in this town, whatever it was called. She wished to see her Favored, but the ice was so thick, and while she was confident she could deal with the mortals here, she could sense others of her kind about. So beneath the ice she would stay, and there, she sang a song. A sad song, with unintelligible words, that most could not hear. But Max could. And as Max did, Chrien gifted the woman more of her boons, so that she might continue to wreak havoc upon those that slighted and pained her. Once the song was completed, the Immortal began the long swim back to where she'd come from.


Reward Amount Comment
Skill Points 15 Because everyone got their 20 in the first stage of the event
Magic Points available? N/A --
Renown 5 For association with the survivors
Injuries -- As Listed in Shadow
Rusalkis Ability Root of Dissent Like Seed of Spite, Root of Dissent is a subtle skill, mainly for use in information gathering. Root of Dissent allows the Rusalka to tell what the cause of any given grudge is at any time, as well as being able to tell when someone is holding a grudge. A skill with a myriad of uses, heroic Rusalka's have used such information to heal breaches, while more villainous Rusalka's have used the knowledge to cause entire families to tear themselves apart.
Rusalkis Ability Stormy Skies Stormy Skies is an ability that, when activated, surrounds the Rusalka with storm clouds that then flow out from the Rusalka in a wave, allowing for a brief way to hide. The ability can be be used once five times a break, but repeated uses will cause the Rusalka to feel increasingly light headed.
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Knowledges
Skill Knowledge:
  1. Detection: Recognizing a Becomer by the same mutation carried over forms
  2. Endurance: The little black dots in your vision from extreme pain
  3. Intelligence: Listening is more important than speaking
  4. Intimidation: Providing an example of the violence you threaten with
  5. Strength: Carrying your full weight on one side


Non-Skill Knowledge:
Lavana Tharn
The cart Lavana sat upon rocked heavily as an armored woman sat down next to the mortalborn. She was a tall woman, broad shoulders, light of hair. But nothing about her appearance gave off the vibe of being an Element. For she wasn't. Qylios looked somberly straightforward as people went to work, quiet for a bit, before speaking. "I know quite well what it feels like to have your creator to leave you in solace, no matter how hard you try to gain their approval and affection. I can see that pain within you as well. You were rather brave today, Lavana. I know you've made many a poor choice, but all great leaders do during their formative years. I hope you keep trying to improve, not just yourself, but the bond you have with your mother. It's been arcs since I've seen her. If you do, tell her hello from me."

She clasped Lavana upon the left shoulder, and a soft band of light formed around the bicep there. "Be well, Lavana." The large woman left, no one paying her any mind, for they were far too busy with their own problems. And Qylios' name was whispered into her mind.

Reward Amount Comment
Skill Points +15 Because everyone got their 20 in the first stage of the event.
Magic Points available? N/A --
Renown 10 Association with survivors and having captured a suspect
Injuries -- As listed in Shadow
Immortal Mark Celarion Mark of Qylious
Celarion Ability Bond (Minor) The Favored can Bond with 1 other person. In doing so the Bonded individual gains a single glowing band around their left forearm. The Bond remains as long as both the Favored and the Bonded allow it. The Bond only functions within 300 feet of the Favored, and dissipates shortly beyond that distance.
Celarion Ability Illustrious Skills I Add an extra three skill points to one of the following skills: Blades, Leadership, Discipline, or Endurance. Any skill points granted by this Mark can break the 100 point cap on skills.
Celarion Ability Bound in Battle The Favored and those Bonded with them are better able to fight together. Their tactics and movements flow almost seamlessly with little-to-no spoken communication. The Bond passes insights and slight thoughts between those Bonded while in combat together.
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Knowledges
Skill Knowledge:
  1. Acrobatics: Navigating over extremely unstable ground
  2. Detection: Recognizing a voice you'd heard before
  3. Discipline: Getting to work immediately after a job is done
  4. Discipline: Controlling one's desire to kill on a whim
  5. Discipline: Recognizing your own mistakes and moving past them
  6. Discipline: Cooperating with local authorities instead of only getting revenge
  7. Intimidation: A knife to the throat works wonders
  8. Leadership: Using religion as a tool to get those to do as you wish


Non-Skill Knowledge:
  1. Unknown Symbol: Crossed Hatchet and Saw
Tio Silver
Eventually after all plans were made, after work was given, many began to retire to their homes, if they still had them. When Tio eventually returned to his ship, there upon his bunk he'd find a White Tri-Cornered Hat, exactly the same as Liovah wore. Underneath it, a note, probably written from his own supplies.

"Ahoy Captain!

I believe we can work together to achieve some common goals. When the seas thaw, go to where compasses cease to work, find the man with the turnip nose, and present him a Doubloon of Old.

Pleasant waves and crisp winds"



Reward Amount Comment
Skill Points 15 Because everyone got their 20 in the first stage of the event.
Magic Points available? N/A --
Renown 15 For aiding heavily with his crew in the aftermath
Injuries -- As listed in Light
A White Tri-Cornered Hat and Note From Liovah PM me if you wish to follow up on this plot line. I will moderate it for you if so desired.
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Knowledges
Skill Knowledge:
  1. Endurance: The heavy blow back of an explosion
  2. Investigation: Remembering the small details
  3. Leadership: Recognizing that power is more valuable than money
  4. Leadership: Knowing when to play nice with local government
  5. Trapmaking: Cutting fuses to disarm an explosive


Non-Skill Knowledge:
Kura Wolfsdotter
Later that night, in the Order, as Kura rested and healed, she would sense someone in the room with her. Looking up, she would see a very familiar face. Raskalarn, in full regalia. "No worries, Kura. No one saw me, nor will they. Before I say anything, I must apologize for our last meeting. I forgot myself. I could blame it upon family matters, but it was simply poor judgment. I do hope you can forgive me, and I trust that one as skilled as yourself will be able to recover from the damage I wrought on your mission." She sat down, looking just a bit tired in the eyes, vulnerable, for only the slightest of moments before her normal visage regained its hardened look.

"You fought hard, Kura Wolfsdotter. You truly brought down the destruction upon those fiends. And I wish to see more of it from you." She stood up once more, staring down viciously at Kura, "This Age of Prophecy is upon us, as you well know. I'll need your strength. And you'll need more of it." With a cold turn of the shoulder, Kura could feel the Krorros Mark come into existence around her brow, a thin golden band.

Reward Amount Comment
Skill Points 15 Because everyone got their 20 in the first stage of the event.
Magic Points available? N/A --
Renown 5 association with the survivors
Injuries -- as listed in Shadow
Immortal Mark Krorros Mark of Raskalarn
Krorros Ability Might of the Conqueror A skill that is passive in nature, Might of the Conqueror provides the blessed with a small, but noticeable, boost to their strength and endurance, so that they might be able to more easily perform tasks they would otherwise struggle with.
Krorros Ability Mortal Foe The will of Raskalarn is one of the conqueror and equally strong individuals will stand in the way of such ambition. Mortal Foe allows the marked to identify a worthy opponent as their mortal foe, as someone who must be overcome at all costs. Once that foe is recognized, and only one may be active a time, a Marked will always be aware of when their mortal foe is near, or within the same city. They will always feel a tug toward that fated confrontation and when it occurs, fate intervenes in such a way as to separate the two for their duel. Once used, this ability cannot be again till Mortal Foe has been dismissed.
Krorros Ability Krorros Skills I Add an extra three skill points to one of the following skills: Any Weapons Skill (Including Seige Weapons), Unarmed Combat, Discipline, or Leadership. Any skill points granted by this Mark can break the 100 point cap on skills.
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Knowledges
Skill Knowledge:
  1. Etiquette: Not forgetting your manners no matter how horrible a situation
  2. Intelligence: Sharing the most important information
  3. Investigation: Not forgetting to follow up on those others may have forgotten
  4. Leadership: Recognizing when it is time to rest and let others work
  5. Mortalborn Abilities: Deadeye and Multi-Shot's energy can be reabsorbed


Non-Skill Knowledge:
Mercedes
While Mercedes waited on Max to be healed, several survivors, onlookers, and others having been associated with the aftermath approached him. Some came to admonish his cruel words in the time of tragedy, others to agree that he was right. But one stood out. One man, a small, slight of a man, pale of skin, dark of hair, approached the man. "Find us when you wish to actually do more than just speaking." The man flipped a coin at Mercedes, one side a fist, the other, a starburst. The man was gone as quickly and as silently as he'd arrived.


Reward Amount Comment
Skill Points 15 Because everyone got their 20 in the first stage of the event.
Magic Points available? N/A --
Renown 10 For rousing rhetoric against the Elements
Injuries -- As listed in Light
Anti-Elements reach out Plot Point If you wish, you can use this plot point to reach out to anti-Elements groups and people. They've heard of the words Mercedes gave at the site of the disaster, and wish to have him join them. You can PM me to work out a plot notes for such a story if so desired.
Coin of Fist and Starburst 1 --
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Knowledges
Skill Knowledge:
  1. Leadership: Taking charge of the care of your loved ones
  2. Rhetoric: Pointing out the flaws in public groups to the public
  3. Rhetoric: Useful for expressing outrage
  4. Rhetoric: Offering suggestions to authority publicly as a commoner
  5. Strength: Carrying Maxine


Non-Skill Knowledge:
Image
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