Alistair
Points
EXP: 15 points
These points may be used for magic.
Renown: None, sneaky bastard.
These points may be used for magic.
Renown: None, sneaky bastard.
Knowledge
Skill Knowledge:
Necromancy: Sap: Channeling Miasma
Necromancy: Sap: Potentially self-harmful if interrupted
Tactics: Killing the enemy with pure speed
Tactics: Mages ramp up; are weak to agile fighters
Tactics: Not wise to rouse the Coven
Running: Quickly moving from one target to the next
Running: Sprinting into a clean swipe
Stealth: Reducing a trace by properly disposing of bodies
Unarmed Combat: Kicking a sword out of trajectory
Unarmed Combat: Withering into a skull bash
Necromancy: Sap: Channeling Miasma
Necromancy: Sap: Potentially self-harmful if interrupted
Tactics: Killing the enemy with pure speed
Tactics: Mages ramp up; are weak to agile fighters
Tactics: Not wise to rouse the Coven
Running: Quickly moving from one target to the next
Running: Sprinting into a clean swipe
Stealth: Reducing a trace by properly disposing of bodies
Unarmed Combat: Kicking a sword out of trajectory
Unarmed Combat: Withering into a skull bash
Loot & Consequences
Items: None
Injuries/Overstepping: A migraine for two trials and sporadic uncontrollable vomiting for half a trial.
Injuries/Overstepping: A migraine for two trials and sporadic uncontrollable vomiting for half a trial.
Jonathan
Points
EXP: 15 points
These points may be used for magic.
Renown: None; you’re also a sneaky bastard.
These points may be used for magic.
Renown: None; you’re also a sneaky bastard.
Knowledge
Skill Knowledge:
Transmutation: Brilliance
Transmutation: Brilliance as a combat tool
Transmutation: brilliance can blind enemies
Transmutation: mages can fire bolts of concentrated ether.
Strength: hiking to a fracture.
Discipline: Ignoring a fracture-induced hallucination
Discipline: questioning reality near a fracture before reacting.
Discipline: Are foes really foes?
Discpline: Giving your enemy a chance
Discipline: Disgusted by death
Transmutation: Brilliance
Transmutation: Brilliance as a combat tool
Transmutation: brilliance can blind enemies
Transmutation: mages can fire bolts of concentrated ether.
Strength: hiking to a fracture.
Discipline: Ignoring a fracture-induced hallucination
Discipline: questioning reality near a fracture before reacting.
Discipline: Are foes really foes?
Discpline: Giving your enemy a chance
Discipline: Disgusted by death
Loot & Consequences
Items: None
Injuries/Overstepping: Fatigue for a trial.
Injuries/Overstepping: Fatigue for a trial.
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