Qit'ria

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Qit'ria
Approved Character
Posts: 812
Joined: Mon Sep 18, 2017 1:58 am
Race: Undead (Ghost)
Profession: Huntsman
Renown: 344
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Plot Notes
Personal Journal
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Point Bank Thread
Wealth Tier: Tier 5

Contribution

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Qit'ria

Qit'ria


Image
Name: Qit'ria

Race: Ghost (Echo)

Gender: Female

Date of Birth: Saun 24, 693 arc

Date of Death: Cylus 10, 719

Marks: none

Magic: Becoming - Master

Factions Joined: none

Languages Spoken: Xanthea - Fluent and Common - Broken

Partners: Faith (Sister), Oonah (Sister)

Ghost Anchors: Faith, Oonah, Caz'aria, Lake Lovalus in Rharne

Titles: Sister of the Lori





Appearance

Qit'ria is of middling height, shorter than most men, but on par with most women. Her skin is bronzed by the sun, a large tree tattoo sprouting upward from her groin and branching out over her small bosom. This was the tattoo she received at birth, and she considers it her link back to home. Her hair is jet black, kept long, unkempt strands, without a single hint of a curl in them. She is thin in waist, a bit wide in the hips, with thick thighs. Her eyes are deep, dark brown, like the sands of her home right after a heavy rain. She is often found in furs and leathers, carved into or painted upon by her own hand, and has a penchant for bone and feather adornments.

However, after Cylus 10, 719, she has become a ghost. All of her magical mutations fell away, and she looks just as she did in life, albeit faded and transparent when visible.

History
Qit'ria was born and raised to Lat'ora and Flek'ack in Desnind, a healer and a huntsman. Qit'ria followed her mother into the forest to provide food, furs, bones, and the like for her people. Her older brother, Hork'alin followed their follow into healing. Their small family lived a simple life, until Qit'ria began to feel she would never hear the call from her familiar. She'd never received any dreams, hints, nothing from it to indicate what it might be or where it could be located. Eventually, Qit'ria wouldn't stand for it, and decided to leave home, to try and find it, without help.

She traveled for years, mostly through the Eastern Region. In more recent times, she arrived in Scalvoris, and found it quite to her liking. She made a few friends, hunted, until she became impregnated by the man known as Noth. Because of this, she left Scalvoris for Desnind, with her friend, and one time lover Enrick. Now in Desnind, her story begins anew with the birth of her first child Caz'aria.

However, it was not meant to be. At the end of Saun 718, her father was kidnapped by the Mantis of Rynmere. She pursued him there, savage in her attempts to rescue him. When she found him, his mind had been broken due to the removal of his spark. He begged her to end his suffering, and she did. That sent her into a spiraling vindictive rampage against the Mantis and Rynmere. Eventually, she returned to Rharne, to live with her friend and sister, Faith Augustin.

Personality
Qit'ria is a passionate woman, in all aspects of her life. If she enjoys a task at hand, she immerses into it. If she makes a friend, they are lifelong friends in her eyes. If she is crossed, she unleashes a fury that often isn't expected from the woman. She doesn't let the language barrier stop her from expressing her enthusiasm or rage. She loves food, especially anything spicy, or she's never tried before. She prefers smaller villages, and avoiding large cities and crowds altogether. She's hard headed and unless her curiosity is piqued, often won't change her mind on things. Qit'ria is touchy feely, talking just as much with her hands, if not more, than her mouth.
Last edited by Qit'ria on Mon May 13, 2019 7:08 am, edited 3 times in total. word count: 617
User avatar
Qit'ria
Approved Character
Posts: 812
Joined: Mon Sep 18, 2017 1:58 am
Race: Undead (Ghost)
Profession: Huntsman
Renown: 344
Character Sheet
Plot Notes
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

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Re: Qit'ria

Skills
Skills Ledger, Magic Point Ledger, and Ghost Skills Ledger found Here
Mundane (Master)
Name - Points - Knowledges Count
Hunting (FT) - 76/100 - 48
Unarmed Combat (Inner Beast) - 151/250 - 41

Mundane (Expert)
Name - Points - Knowledges Count
Acrobatics - 76/250 - 36
Detection - 76/250 - 66
Discipline - 76/250 - 52
Endurance - 76/250 - 70
Field Craft - 76/250 - 37
Meditation - 121/250 (+6) - 28
Stealth - 76/250 - 42
Strength - 76/250 - 35
Tactics - 76/250 - 41
Thrown (javelin,chakram,stone) - 76/250 - 40 (34,3,2,1)

Mundane (Competent)
Name - Points - Knowledges Count
Blades (shortsword) - 26/250 - 18
Climbing - 26/250 - 16
Flying - 26/250 - 14
Intimidation - 26/250 - 21
Resistance - 26/250 - 15
Running - 26/250 - 16
Swimming - 26/250 - 15
Trap Making - 26/250 - 15

Mundane (Novice w/ Points)
Name - Points - Knowledges Count
Leather Working - 2/250 - 0
Medicine - 2/250 - 21
Poisons - 26/250 - 1
Polearms (Spear) - 26/250 - 7
Ranged Combat(Longbow) - 26/250 - 0
Seafaring - 26/250 - 6

Mundane (Novice w/o Points)
Name - Points - Knowledges Count
Animal Husbandry - 0/250 - 1
Animal Training - 0/250 - 1
Butchering - 0/250 - 3
Carpentry - 0/250 - 1
Caregiving - 0/250 - 30
Cooking - 0/250 - 10
Dancing - 0/250 - 11
Deception - 0/250 - 1
Drawing - 0/250 - 3
Etiquette - 0/250 - 17
Intelligence - 0/250 - 8
Interrogation - 0/150 - 1
Investigation - 0/250 - 7
Jewelrycrafting - 0/250 - 2
Leadership - 0/250 - 18
Logistics - 0/250 - 2
Navigation - 0/250 - 5
Negotiation - 0/250 - 4
Persuasion - 0/250 - 5
Psychology - 0/250 - 5
Research - 0/250 - 2
Sculpting - 0/250 - 3
Seduction - 0/250 - 9
Socialization - 0/250 - 9
Teaching - 0/250 - 2
Magic Skills


Total Points (26,76,151,250)
Knowledges Count (11,22,33,60)


Name - Points - Tier - Knowledges Count
Becoming - 195/250 - Master - 52
Dreamwalking - 26/100 - Tier 3 - 11
Ghost Skills


Name - Points - Tier - Knowledges Count
Hex - 45/250 - Novice - 0
Materialization - 100/250 - Competent - 19
Possession - 105/250 - Competent - 11
Syphon - 50/250 - Novice - 0


Last edited by Qit'ria on Sat Oct 26, 2019 7:08 pm, edited 34 times in total. word count: 329
User avatar
Qit'ria
Approved Character
Posts: 812
Joined: Mon Sep 18, 2017 1:58 am
Race: Undead (Ghost)
Profession: Huntsman
Renown: 344
Character Sheet
Plot Notes
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

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Re: Qit'ria

Knowledges
Skill Knowledges

A - M

A-D
Acrobatics
► Show Spoiler

Animal Training
► Show Spoiler

Animal Husbandry
► Show Spoiler

Becoming
► Show Spoiler

Blades
► Show Spoiler
Butchering
► Show Spoiler

Caregiving/Caretaking
► Show Spoiler

Carpentry
► Show Spoiler

Climbing
► Show Spoiler

Cooking
► Show Spoiler

Dancing
► Show Spoiler

Deception
► Show Spoiler

Detection
► Show Spoiler

Discipline
► Show Spoiler

Drawing
► Show Spoiler

Dreamwalking
► Show Spoiler
E-G
Endurance
► Show Spoiler

Etiquette
► Show Spoiler

Field Craft
► Show Spoiler

Flying
► Show Spoiler
H-J
Hunting
► Show Spoiler

Intelligence
► Show Spoiler

Interrogation
► Show Spoiler

Intimidation
► Show Spoiler

Investigation
► Show Spoiler
Jewelry Crafting
► Show Spoiler
K-M
Leadership
► Show Spoiler

Logistics
► Show Spoiler
► Show Spoiler

Medicine
► Show Spoiler

Meditation
► Show Spoiler

N-Z

N-P
Navigation
► Show Spoiler
Negotiation
► Show Spoiler

Persuasion
► Show Spoiler

Poisons
► Show Spoiler

Polearms
► Show Spoiler

Possession
► Show Spoiler

Q-S
Psychology
► Show Spoiler

Research
► Show Spoiler

Resistance
► Show Spoiler

Running
► Show Spoiler

Sculpting
► Show Spoiler

Seafaring
► Show Spoiler

Seduction
► Show Spoiler

Socialization
► Show Spoiler

Stealth
► Show Spoiler

Strength
► Show Spoiler

Swimming
► Show Spoiler
T-Z
Tactics
► Show Spoiler

Teaching
► Show Spoiler

Thrown
► Show Spoiler

Trapmaking
► Show Spoiler

Unarmed Combat
► Show Spoiler
Non-Skill Knowledge

Other

People
Faith
► Show Spoiler

Zipper
► Show Spoiler

Noth
► Show Spoiler

Nightshade
► Show Spoiler

Nalin
► Show Spoiler
Aeon
► Show Spoiler

Sephira
► Show Spoiler

Enrick
► Show Spoiler

Tio Silver
► Show Spoiler

Padraig
► Show Spoiler

Arlo and Vega
► Show Spoiler
Places
Scalvoris
► Show Spoiler

Dreamscapes
► Show Spoiler
Things
Things
► Show Spoiler
Other
Languages
► Show Spoiler

Cultures
► Show Spoiler

Spirits
► Show Spoiler

Magic
► Show Spoiler
Other
► Show Spoiler

Last edited by Qit'ria on Sat Oct 12, 2019 1:39 pm, edited 17 times in total. word count: 8516
User avatar
Qit'ria
Approved Character
Posts: 812
Joined: Mon Sep 18, 2017 1:58 am
Race: Undead (Ghost)
Profession: Huntsman
Renown: 344
Character Sheet
Plot Notes
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Re: Qit'ria

Magic and Ghost Stuff

Becoming Totems and Forms


Form - Totem - Link - Threads for Harmony
Self Form - Necklace - Here - Too many
Aye Aye Mouse - Bracelet - Here - 2
Ganditlip/Sword Nose Dolphin - Sword - Here - 0
Bumble Bear - Cloak - Here - 0
Gasping Skitterer - Mask - Here - 0
Tim the Cat - Bracelet - Here - 8
Aidọgba Eairo (Bat Panther) - Earring Totem - Here - 2
Class 3 Mer - Necklace - Here - 0
Thiussum Ithecal - Bracelet - Here - 0
Yeye - Necklace - Here - 0

Magic Mutations


NOTE - While Qit is a Ghost, her mutations/spark are inactive.

Witchmark - Initiation Thread

And as she sat there, she felt her skin tingling as her Brand formed. It grew from the base of her Sev'ryn tree tattoo. Vines, with animals in lieu of flowers, with thorns upon it, wrapped around her tree, mingling with her tattoo. The vines snaked down her thighs, ending at her knees, and wrapped around her hips, slithering about on her back before it finally stopped.

Competent Awakening - PN Link

Totemic Scaling: Whatever form Qit is in, the nature of that form is inexorably linked to her Self Totem. This manifests by the fact that, when she Becomes, the form she takes is at the same state (proportionally) in terms of physical attributes. Therefore, if Qit'ria Becomes a form, it is as close to it's peak of physical strength - as an example of its species - as Qit'ria's Strength skill is to maximum. This linking of form and Self is true for Endurance, Agility (as measured against Qit's Acrobatics) and Speed (as measured against Qit's Running, Swimming or Flying as necessary). Qit'ria's forms can not exceed the physical attributes of their race, but how close, or how far away, they are from maximum is linked to her Self. Please note that, even if Qit's skills exceed the 100 point maximum, this does not translate over.


Expert Awakening - PSF Link

Totemic Relics - Every Unique species Totem Qit'ria has will leave a permanent Relic on her Self Form, and other humanoid forms, in the form of a physical feature, trait, or other such feature. This excludes magical abilities and things of such nature. These cannot be changed back unless the totem providing the Relic is destroyed. These cannot be adjusted while in her Self form through the use of Echo or Blend. Qit'ria does not control what this relic is, nor does the Relic change so long as the totem associated with it is intact and uncorrupted.

1 Aye-aye mouse - Larger eyes in proportion to head, but weaker eyesight (mice are mostly smell and hearing based)
2 Ganditlip (sword dolphin thing) - increased desire to be swimming, but destructive around ships (these creatures tend to poke holes in them)
3 Bumble Bear - bear teeth and roar, difficulty with speech - increased protectiveness/overprotectiveness of child
4 Gasping Skitterer (very aggressive venomous turtle) - fingernails on left hand replaced by the venomous spines
5 Batpanther - Cat tongue
6 Tim the Cat - body hair replaced with white, soft cat hair. No increase in hair, simple a replace.
7 Cat 3 Mer - Right arm covered in Mer skin and scales.
8 Ithecal - Scales down her legs
9 Yeye - His head hair

Master Awakening 1 & 2
Qit died before acquiring these mutations.

Corruption Mutation

Earned Here

A Spirit's Touch - Having learned to open up her soul to the ether around her, as well as her bonding with the Induk of the Lori, has led to a mutation to let her mimic what she experienced in the fracture. Qit'ria is able to absorb life force from the domains that a friendly spirit exists within and convert it to ether. For instance, while she's within the Forest of the Lori, she can absorb that lifeforce, but while outside of it, she loses that ability, unless there is another domain connection to that spirit.

Ghost Things


Death Remnant
viewtopic.php?f=363&t=16288

Tattoos On the Soul - Anytime Qit'ria possesses a being that has a soul, her Sev'ryn Tree Tattoo and her Becoming Witchmark is shown upon the person's body just as they would appear on her own in life. However, the longer she stays within a Standard Possession, a painful wound begins to form in the chest of the body. This wound is illusionary but the pain is very real. This wound is visible in Symbiotic Possession, but causes no pain. The wound does not appear in Static Possession. Whenever Qit'ria leaves the possession, the wound and the tattoos disappear.

Anchors
Faith
Oonah
Caz'aria
Lake Lovalus

Psychic Split
Upon becoming a Phantom, Qit'ria's psyche split into four distinct parts. All of her knowledge has been split up, categorized into only one of these four personalities. While she's in one personality, she takes on a specific physical representation of that personality as her mind views it, and only has access to the knowledge and memories associated with that one. Certain things or people will trigger her to switch to one of the other personalities, and she is not consciously able to do so herself.

The Mother - Most commonly found while with her child, the Mother is who Qit'ria was when she was pregnant with Caza. She is very protective and maternal in this state, often finding pleasure in being around other children and mothers.

The Healer - Most commonly found around the Order of Adunih or people who are injured, the Healer is who Qit'ria wishes to become in order to honor her father. She is inquisitive and eager to learn in this state, and first to rush to the aid of others.

The Sister - Most commonly found around Oonah and Faith, the Sister is the more social and personable aspect of Qit'ria, thanks in part to her relationships with Faith and Oonah. This is her most calm state.

The Huntress - Most commonly found in the wilds, the Huntress is Qit'ria's primal state. Her only goal is to be a predator in this state.
Other Special Things


Mark of the Spirit Walker - Qit'ria's traditional Sev'ryn tree tattoo has become bound to the Beneath during her time as a ghost. This mark allows her to meditate with an Anak, Diri, Echo, or Phantom to form a bond with them. This is a highly personalized ritual and must be entirely consensual for both parties. Upon completing the long meditative ritual, a leaf with markings indicating the spirit or ghost she's bonded with will form in her tree tattoo. This allows Qit'ria to call on the spirit or ghost once per season per spirit/ghost to come to her from anywhere in Idalos. This summoning requires the other to accept it before traveling to Qit'ria. If they decline, it does not use up the once per season summoning. The summoned spirit or ghost can only stay at Qit'ria's side for a single trial before returning back from whence they came.

There is no communication formed through this, in either direction.

For the case of ghosts, Qit'ria would act as a temporary anchor for them while summoned. There is no damage to them for losing her as a temporary anchor as the trial runs out.

PSF Approval: viewtopic.php?f=368&t=19990

Last edited by Qit'ria on Fri Oct 25, 2019 3:09 pm, edited 5 times in total. word count: 1224
User avatar
Qit'ria
Approved Character
Posts: 812
Joined: Mon Sep 18, 2017 1:58 am
Race: Undead (Ghost)
Profession: Huntsman
Renown: 344
Character Sheet
Plot Notes
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Re: Qit'ria

NPCs

Caz'aria

Image
Name: Caz'aria
Race: Half Sevryn, Quarter Human, Quarter Avriel
Date of Birth: Yimiden 72, 718
Skills:
Acrobatics - 90
Climbing - 75
Detection - 75
Endurance - 75
Resistance - 75
Strength - 75
Swimming - 75
Unarmed Combat (Baby Brawling) - 50
Appearance: 7lbs, 6 ounces, 20 inches long. She has crimson red eyes, just like her father Noth. Her head is covered in grey, downy feathers that will later grow into dark feathery hair-like structures (as shown in the image included). Her skin is darker than her mother Qit'ria's, as Noth's blue hued skin mixed with her mother's brown. She rarely smiles, and her eyes seem to be studying everything around with fierce intent.
Personality: Especially quiet, stoic. Also a baby.
Relationship to PC: The child of Qit'ria and Noth
Anything: Special Note concerning these skills: These are simply a guide for as she grows up. They might display themselves currently as her climbing outta cribs more often, having a strong grip (for a baby), not crying during teething, etc. They are all still applied to a baby's body after all.
Image

NPC Skill up request - here +25 to many skills
NPC Skill up request - here +40 Acrobatics
Kashehino


Kashehino, Ghostly Panther - Link - Can't physically interact with anything. Can only communicate with Qit. A bit of a whiner. When with someone she finds attractive, the ghost-panther is likely to say things to Qit and bombard her senses. This might lead to her getting awkward, shouting at nothing at all or repeating what the panther is saying. It's meant as a fun RP device and shouldn't stop you pursuing relationships![/td][/tr]
Kashehino, Upgrade - here From this point onwards, the Ghostly Panther who travels with Qit will start making more and more reckless suggestions. Think of it as though the Panther is a sort of repressed PTSD hallucination which is starting to break down but is, in fact, fighting to stay. PM me with any questions!


Last edited by Qit'ria on Mon Oct 28, 2019 12:02 am, edited 3 times in total. word count: 333
User avatar
Qit'ria
Approved Character
Posts: 812
Joined: Mon Sep 18, 2017 1:58 am
Race: Undead (Ghost)
Profession: Huntsman
Renown: 344
Character Sheet
Plot Notes
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Re: Qit'ria

Belongings

Wealth Ledger found Here
Extra Special Items

Vines of Lori
The Vines of Lori: These vines are a gift from the Induk of the Makubwa Lori. There are a lot of things that it can do, Qit only needs to learn how to use it. It will change it's shape to whatever form that she takes. Right now the only ability she know's that the Vines of Lori has is "The Shell" which is a cocoon like protection form that the Vines of Lori creates and will leave a partial shell as a strong protective fortress.

Tier 1 (Eclipse) - The Vines of Lori: These vines are a gift from the Induk of the Makubwa Lori. There are a lot of things that it can do, Qit only needs to learn how to use it. It will change it's shape to whatever form that she takes. Right now the only ability she know's that the Vines of Lori has is "The Shell" which is a cocoon like protection form that the Vines of Lori creates and will leave a partial shell as a strong protective fortress. (I suggest making a whole spot for it on your sheet, there will be many more abilities that this thing has to come.. Trust me)

Tier 2 - Qit'ria gains the ability to call out and control a single vine from the bracelet. This vine remains the same thickness as the bracelet itself, however, it can extend up to 5 meters in length from the bracelet. She can control this vine through the bond with the spirit through the bracelet, but it will take concentration and practice to develop this control, represented by her Whips (Vines of Lori) skill. This vine is only as strong as a jungle-esque vine would naturally be. Should it be damaged or cut, Qit will feel the pain as though her own limb was cut off, as well as the emotional pain from her connection to the Induk of the Lori. A full severing of the vine will require twenty trials to heal on its own, or one trial of intense meditation (Must be done IC). During this time it takes to heal, the vine is unusable, but the bracelet will still adjust in size to shapeshifting. Using this to attack will utilize a Whips (Vines of Lori) skill.

Tier 3 - The vine Qit'ria could summon from Tier 2 can now grow razor sharp leaves. In addition to enhancing the attacking power of the whip, she can also "throw" the leaves from the whip by utilizing the skill Thrown (Leaves of Lori) in conjunction with her Whip (Vines of Lori) skill, with the final skill level being determined by the lesser of both. Once thrown, the leaves will take several (3-5) trials to regrow and cannot be sped up.

Tier 4 - The leaves of the vine can now excrete poison along their edges. This poison can only be plant based poisons. In order to apply them, Qit must consume or apply the poison to herself and then meditate heavily with the vines while under the poison's effects. This can be done with any number of plant based poisons, but each must have its own dedicated thread in order to be "stored" in the vines. Once stored, she can apply one of them per half trial at a time to the leaves.

Tier 5 - The vine can now have its thickness grown to a maximum of the width of Qit'ria's wrist. Additionally, Qit's bond with the Induk of the Lori has grown to the point where she can communicate with it through the vines at any distance across Idalos, albeit in the way of expressing emotions and not direct communication. This bond also summons aspects of the Lori while Qit is in meditation, causing plants to sprout, or further grow, at random around her and small animals, insects, and appropriate nature spirits to be drawn to her location.

PSF Link viewtopic.php?f=363&t=14899



Other items

Items kept in Faith's House (under Qit's bed)
  • Rabbit-foot-eternal-candle x1 - Earned - Having been completely spun out by the sight of a dead flunny ear still moving, Qit and Kali both found a lucky rabbits foot (one each). For whatever reason it might be, that rabbit foot seemed to be completely immune to fire - although whoever held it, isn't. However, that meant that they gained a rabbit-foot-eternal-candle which burns at about the brightness of 2 or 3 normal candles. Poor bunny.
  • Snowcrystal x1 - Earned [
  • Magic Mist Logs, 1 armload - Earned - Always stay warm
  • Bag of Pirate Coins x1 - Earned - Valued at 200gn
  • Statue x1 - Earned - A small statue of a "red fox-wolf thing". It is of masterwork standard and seems to follow you with its eyes.
  • Pretty Dress x1 - Earned - It is worth about 70gn and is of a very good quality.
  • Gold Earring x1 - Earned - Plain Loop. It is recognizable by pirates and might be used to get her out of trouble or bartered for a pirate favour.
  • A small blank journal x1 - Earned - This is a book of riddles
  • Stinky undead chicken feather x1 - Earned - This makes an excellent quill and never seems to get blunt or smudge ink or anything. It remains a bit stinky, though.
  • Small pirate coin x1 - Earned - Whilst they are in proximity of another person with a coin like it (in the same room, line of sight etc), they are able to send one telepathic message. This is to all others with a coin in the vicinity and can be no more than ten words. It works once a trial.
  • Scaltoth Jungle Treasure Map x1 Earned
  • The Indigo Belt x1 - Earned
  • Domain Bag x1 - Earned
  • Echo Box (Faith) x1 - Earned
  • Mother's Longbow x1 - Prized Possession (SP)

Items kept in Domain Bag
  • Parrot Feather x1 - Earned - It looks like a perfectly normal feather but is weighted and balanced as a thrown weapon of your choice
  • Arrowroot x3 Uses (1 used) - Earned - A small piece of arrowroot, chewable although vile tasting. When chewed and for a quarter break afterwards, Qit'ria has a one level boost to her stealth. So, if she's expert, she becomes master, etc. This is due to it making shadows seem to cling to you. The piece of root has three uses.
Real Estate

Image
A bit of a fixer upper, but what an opportunity! With heaps of character and tons of potential this place is just perfect as a project! Ideal for those who can see the potential for this to be, one trial, a truly beautiful property. Viewing highly recommended!
Details: 5 bedrooms, 3 receptions, large garden and in an isolated location.Reference: Property 01
Price:3,200gn
Player Note: This is a run down, ramshackle place which will require a LOT of work. It looks haunted and is near (of course) an old, abandoned graveyard. There is a lot of ground with it and it is in an isolated location. If your pc is interested in buying this property, pm one of the Scalv mods, and we'll talk it through. South of Beacon, across from the river right in the crux of the two rivers. Due east of Scalvtown Proper on the way to Sweetwine woods
Last edited by Qit'ria on Thu Feb 07, 2019 4:01 pm, edited 2 times in total. word count: 1228
User avatar
Qit'ria
Approved Character
Posts: 812
Joined: Mon Sep 18, 2017 1:58 am
Race: Undead (Ghost)
Profession: Huntsman
Renown: 344
Character Sheet
Plot Notes
Personal Journal
Templates
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Re: Qit'ria

Thread List

Cold Cycle, 719

Vhalar 1st - The Roof, the Roof, the Roof is on Fire - In progress
Vhalar 16th - Returning Home - Completed
Vhalar 17th - The Call of the Aye-Aye

Past Active Seasons
Ashan 719

  1. Ashan 90 - Memory in Cycle - Completed
  2. Ashan 90 - A Reflection of a Soul - Completed
Cylus 719

  1. Cylus 1st - At the Lakeside - Ongoing
  2. Cylus 10th - End of the World as We Know It - Completed
  3. Cylus 10th - Love is a Battlefield - Completed
  4. Cylus 10th - Take On Me - Ongoing
  5. Cylus 10th - The Sound of Silence - Ongoing
  6. Cylus 21 - Wutchya Doin? - Ongoing
  7. Cylus 25 - A Wolf, a Ghost, and a Baby - Ongoing

Zi'da 718

  1. Zi'da 56 - Cassander, Let My People Go - Ongoing - (Tim the Cat 8)
  2. Zi'da 60 - The Final Dawn - Ongoing
  3. Zi'da 60 - A Pound of Flesh - Ongoing
Vhalar 718

  1. Vhalar 16th - The Sister of Wrath - Pending
  2. Vhalar 17th - Shopping on the Mountain - Ongoing
  3. Vhalar 27 - Medicinal Madness - Ongoing
  4. Vhalar 36th - The First Victim - Completed
  5. Vhalar 42nd - She's a Beauty - Completed - (Tim the Cat 7)
  6. Vhalar 42nd - Thick as Thieves - Completed - (Tim the Cat 6)
  7. Vhalar 42nd - Long Live the King - Completed - (Tim the Cat 5)
  8. Vhalar 42nd-43rd - The Broken Queen and Her Knight - Completed - (Tim the Cat 4)
  9. Vhalar 44th - The Sanctuary - Completed - (Tim the Cat 3)
  10. Vhalar 45th - The Cat, the Cradle, and the Silver Spoon - Completed - (Dream 13)
  11. Vhalar 46th - Return of the Queen - Completed - (Tim the Cat 2)
  12. Vhalar 47 - The End of the Beginning - Completed
  13. Vhalar 50 - Get Outta My Head - Completed
  14. Vhalar 60th - The Fire of One's Soul - Completed
  15. Vhalar 60 - Thelma and Louise - Ongoing
  16. Vhalar 61 - Cool Cats - Ongoing - (Tim the Cat 1)
  17. Vhalar 90th - Saving Private Rey'na - Ongoing
Saun 718

  1. Saun 1st - Faces, New and Old - Pending
  2. Saun 2nd - Arnabari or Arnabar-we? - Completed
  3. Saun 2nd - What Could Have Been... - Ongoing - (Dream 12)
  4. Saun 4 - It's a Bird... - Completed
  5. Saun 5 - I Believe I Can Fly - Completed (Batpanther 2)
  6. Saun 5 - I Can Touch the Sky - Completed - (Batpanther 1)
  7. Saun 11th - Trees Above and Seas Below - Completed - (Dream 11)
  8. Saun 23rd - Careless Whisper - Completed
  9. Saun 23 - A Mother's Duty - Completed
  10. Saun 23 - I am the Wild Side - Completed
  11. Saun 23 - Blue is the Warmest Color - Completed
  12. Saun 23 - The Heart of a Sev'ryn - Completed
  13. Saun 38 - The Lost Smile - Completed
  14. Saun 40th - When Worlds Collide - Completed
  15. Saun ??? - The Culling - Completed
Ymiden 718

  1. Ymiden 20th - Into the Storm - Completed
  2. Ymiden 25th - Cast Away - Completed
  3. Ymiden 25th - Water Dancing - Completed
  4. Ymiden 72nd - The Harbinger Arrives - Completed
  5. Ymiden 80th - The Place of Nightmares - Completed - (Dream 10)
Ashan 718

  1. Ashan 12th - The Call of the Sea - Completed
  2. Ashan 35th - Shimfin Flimflam Whimwhom - Completed
  3. Ashan 36th - "I'm Pregnant" - Completed
  4. Ashan 55th - The Hunger - Completed
  5. Ashan 60th - The Intrepid Windrunner - Completed
  6. Ashan 62nd - Who's the Father? - Completed - (Dream 9)
  7. Ashan 62nd - The Prophecy of Maury - Completed - (Dream 8)
  8. Ashan 81st - Who Haunts Who? - Completed - (Dream 7)
Cylus 718

  1. Cylus 1st - Let's Get Down to Business - Completed
  2. Cylus 5th - Cat's Eye Sapphire - Completed - (Dream 6)
  3. Cylus 7th - A Roar Under the Moons of Cylus - Completed
  4. Cylus 14th - The Cost of Freedom - Completed
  5. Cylus 16th - Finding Meno - Completed
  6. Cylus 17-22nd - Doctor, Doctor, Gimme the News - Completed
  7. Cylus 25th - Lowly Scavenger - Completed
  8. Cylus 26th - Fangs and Scars - Completed
  9. Cylus 30th - Heaven and Hell (Part 1) - Completed - (Dream 5)
  10. Cylus 30th - Heaven and Hell (Part 3) - Completed - (Dream 4)


Zi'da 717

  1. Zi'da 20th - Happenstance - Completed
  2. Zida 22nd - Angry Turtle - Completed
  3. Zi'da 25th - Oh No! - Completed
  4. Zi'da 30th - Treasure Hunting We Shall Go - Completed
  5. Zi'da 35th - Bumbling 'Bout for Food - Completed
  6. Zi'da 39th - Pies and Pints - Completed
  7. Zi'da 40th - The Curse Eater - Completed
  8. Zi'da 41st - An Untouched Paradise - Completed
  9. Zi'da 74th - When the Cat's Away, the Mice Will Play - Completed
  10. Zi'da 74th - Waste Not, Want Not - Completed
  11. Zi'da 74th - No Pain, No Gain - Completed - (Aye Aye Mouse 1)


Vhalar 717

  1. Vhalar 1, 717 - Trees are People Too - Completed
  2. Vhalar 2, 717 - Only the Finest Dishes - Completed
  3. Vhalar 7, 717 - Upon Darkened Sands - Completed
  4. Vhalar 8, 717 - What Lies Below - Completed
  5. Vhalar 10, 717 - Pest Control - Completed
  6. Vhalar 12th, 717 - Are You Sure Stones Sharpen Blades? - Completed
  7. Vhalar 14th, 717 - What's Wrong with Eating Horses? - Completed
  8. Vhalar 14th, 717 - From the Mud, a New Beast Arises - Completed
  9. Vhalar 14th, 717 - A Curious Meeting - Completed
  10. Vhalar 15th, 717 - Look What the Cat Dragged In (Ep. 1) - Completed
  11. Vhalar 18th, 717 - Unseen Enemy - Completed
  12. Vhalar 19th, 717 - The Wilding Room - Completed - (Dream 3)
  13. Vhalar 20th, 717 - Seaside Fishing - Completed
  14. Vhalar 21 - Well That's New - Completed
  15. Vhalar 28th, 717 - Twin Serpents - Completed
  16. Vhalar 35th, 717 - Not All Who Wander Are Lost - Completed
  17. Vhalar 35th, 717 - Thwarted at Every Turn - Completed
  18. Vhalar 38th, 717 -Hello Darkness - Completed (Dream 2)
  19. Vhalar 40th, 717 -In This Place of Wrath and Tears - Completed
  20. Vhalar 58th-61st, 717 - Far Too Civilized - Completed
  21. Vhalar 62nd 717 - I Never Axed for This Life - Completed
  22. Vhalar 62nd 717 - Stringing Her Along... - Completed
  23. Vhalar 62nd 717 - Finally Getting a Handle on Things - Completed
  24. Vhalar 100th, 717 - Hunters Become the Hunted - Completed - (Dream 1)
  25. Vhalar 100th, 717 - Look What the Cat Dragged In, Again - Completed
  26. Vhalar 119th, 717 - A Debt is Due - Completed


Saun 717

  1. Saun 5th, 717 - Give it Hafrein a Chance - Completed
  2. Saun 23rd, 717 - This isn't my camp... - Completed
  3. Saun 34th, 717 - Promises of the Season's Turning - Completed
  4. Saun 36th, 717 - One Animal, Many Customers - Completed
  5. Saun 38th, 717 - Together, the Hunt is Better - Completed


Memories

  1. Respect the Spear pt 1 - Saun 24, 696 - Completed
  2. Into Blue - Ashan 13th, 717 - Completed

Starting Quest
You've had a pretty smooth transition as you moved to Scalvoris. Everything's been rather straightforward and you've acclimatized yourself well to the environment with few to no significant hiccups, challenges or obstacles to stand in your way. Perhaps a little unusual, in retrospect, but that all started to change very recently. For reasons unknown, beasts of prey have become preternaturally aware of you and your passing through the wilderness surrounding Scalvoris Town, seeming to avoid your steps and the trails you leave behind. You feel as if you're observed, eyes on you from the brush and canopy alike. Each time you strike out to hunt, you find your traps untouched and the tracks left by the beasts old and fading, as if they sensed your coming and moved out of your way. All of this culminated into the appearence of an old, grey-furred creature in your personal cave. You awoke to find a badger watching you from the cave's mouth. Attempts to scare it off promptly failed, and upon closer inspection, you find that the badger appears to be sick and injured, a blind eye and bloody scar over its face telling of a violent alteraction with another beast. All eyes are on you, it seems. None of this makes a lick of sense, even to your Sev'ryn ancestry. It had struck you as odd, perhaps as a Familiar reaching out, but... Something about it seems off. What will you do? It seems something, somewhere is quite interested in what happens next.
word count: 1213
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