Tio Silver

The Immortal of Curses.

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Tio Silver
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Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
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Wealth Tier: Tier 6

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Tio Silver

Tio Silver
"If you can fill the unforgiving minute with sixty seconds’ worth of distance run,
Yours is the Earth and everything that’s in it, and—which is more—you’ll be a man, my son!"
Image
Name: Tio
Tio Barabus Silver (Human name.)
Tuihobri (Yludih name. Means "He Who Is Silver" in Ulehi)
Captain Silver
The Devout of Scalvoris
Tio of the Tarnished Silver Crown (Title)

Age: 25 (+20 years trapped outside of time.)

Race: Immortal (Formerly Human, Yludih and Emean Being.)

Date of Birth: 12th of Ashan, Arc 695

Mark: Slyvein.

Domains: Curses.

Factions Joined: The Seekers (Sorcerer)

Languages Spoken: Fluent in Common & Scalveen, Broken in Ancient Language.

Profession: Swashbuckler. Politician. Thieves Guildmaster.



1. Appearance

2. Personality

3. History & Unique Abilities

4. Housing

5. Knowledge and Skills

6. Skill Point Ledger

7. Marks Section

8. Items

9. Ledger

10. Renown Ledger

11. Thread List

12. Magic Page

13. NPC's

14. Business

15. Dreams

16. Sylvein

17. Followers
Last edited by Tio Silver on Sat Feb 01, 2020 1:00 pm, edited 120 times in total. word count: 160
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Tio Silver

Appearance



Image
Originally born a Yludih, Tio used to have a crystalline body that remained hidden beneath a variety of illusions. After crossing Syroa and receiving a terrible curse, Tio was transformed into a human with a body created in the image of his favoured illusionary form, which he kept even after becoming an Emean being and later on an Immortal. He has caucasian skin and short, spiky light blonde hair. His physique is tall and slender, with little in the way of visible muscles sadly, and on his chin he has a small, stubbly blonde beard. His eyes are a metallic silver colour, like mercury, that often glow with an eerie silver light when he uses his divine powers. On the right side of his neck there is a golden circle tattoo, denoting his citizenship status in Yaralon.


Image
Tio wears a duplicity suit: a magical set of clothing that can change its form at a whim. It usually takes the form of black suit shirt and trousers with an aristocratic red and black waistcoat. He also wears a black pirate style coat, a black scalvwing feather cloak over it in cold weather, black suit shoes or boots depending on the terrain, and has magical items, such as his Domain Bag and Coin Purse, strapped to his belt beside his combat knife. Despite his suit often taking the form of very fine clothing he usually wears it sloppily, with the shirt untucked and the top buttons undone, and so generally looks a bit messy.
Image
Additionally Tio wears an assortment of jewelry and other items, most of which are magical in nature. These include:
  • Explodeibur. Tio's favourite weapon. An enchanted gauntlet created within the Eternal Empire, Explodeibur is enchanted with a power similar to the Krorros Wrath of the Conqueror ability. This item can generate a controlled explosion just in front of the palm of its hand, varying in size depending on the concentration of the user. This means that if the user focuses too hard on the skill, they can generate an explosion big enough to kill them. At the largest, the explosions can destroy a common house, though this will almost certainly kill the wearer. (Common house refers to the type of house given in the basic starting package.)
  • The Dread Pirate's Earring. Worn in his left ear. Many pirates or those who deal with them might recognize as the one once worn by the Dread Pirate Roberts and afford him a measure of respect.
  • Thieve's Accomplice. A magic ring worn on the middle finger of his right hand, which prevents people from noticing him unless they directly look at him as long as he stands completely still.
  • The Ring of the Three Seers and Ring of the Two Seers. Worn on his right ring finger, which allow him to foretell the future through drawings.
  • A Metal Morph in the form of a bracelet around his left wrist, which can morph into any other metal object of similar size.
  • The Chainbreaker. A gem made of a black, glass-like substance. It vibrates in the presence of spirits, and allows Tio to see them, no matter what the spirit is. They can hide, but they have to actively do so and, so long as he don't make a fuss about it, they usually don't. It is hung on an amulet around his neck
  • Defiance Wards (x8). Also attached to the amulet around his neck. Each one can negate a Defiance spell cast at him.
Mercury
Image
Tio sometimes appears in threads in the guise of his masked alter ego: Mercury, the leader of The Court of Miracles. When wearing the mask he changes his duplicity suit into a pure black suit with a fur-lined collar, and uses his Immortal shape-shifting ability to alter his eye colour to a muddy brown and set his voice at a lower timbre.
Last edited by Tio Silver on Mon Feb 24, 2020 2:00 am, edited 64 times in total. word count: 653
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Tio Silver

Personality




Tio lives by a simple philosophy; living is all about feelings. People amass money and power so they can get things that make them feel good, help people because it makes them feel good, and fight and kill each other because it makes them feel good. The best way to live life is to fill it with as many unique and pleasurable feelings as possible, and this philosophy is quite clearly reflected by Tio in everything he does.

When you first meet Tio, the thing that stands out about him perhaps the most is his bubbly enthusiasm. He is energetic and youthful, full of good cheer, ambition and adventurous spirit, and always seems to go with his own flow in a slightly childish manner, making jokes or other carefree remarks as he does his own thing. There is a touch of eccentricity in him, reflected in his flair for the dramatic and harmless love for his own appearance, which tends to make events he is a part of spiral out of control. His game is all about entertainment, and it shows in his fondness for mischief, lies and flirting as well as his adamant refusal to do anything that he believes will be even a little boring, such as honest work or attending lectures. It is also fairly obvious after just a few minutes in his company that Tio is the unfortunate combination of a fortune-seeker and a bit of a fool, which together grant him the uncanny ability to end up right in the middle of trouble, intentionally or not.

However if one gets the chance to really get to know him it slowly starts to become obvious that underneath his bright attitude lie some very dark desires. The touch of ambition and love of fortune that at first just seem to be a part of his charm are really just the tip of the iceberg of the intense greed hidden within him. Tio is a man of desire who covets everything the world has to offer; wealth, fame, sex, power, knowledge, he wants it all, and has dreams of one day becoming a king of undeniable power. His free-spirited nature and mischievousness is part of the insecurity over his identity and fear of persecution that came with being born a Yludih, and those two qualities have created inside of him a deep-seated jealousy for those with power or a clear, defined identify. With desires such as these it’s really no surprise that a fierce, cold anger sleeps behind his usual cheerfulness.

But despite these bad points Tio isn’t really a bad person, just a pretty chaotic one. He may not be particularly charitable or empathetic to the feelings of people he doesn’t know, but when he comes across people in need of aid will usually do something to help them out, even if it’s only a little. And though he’s not above fighting if the need arises he doesn’t wish to harm people, and will try to settle things peacefully if it seems like he can.

The experiences he went through before his apotheosis, particularly those brought about by the multitude of curses he once possessed, helped Tio to decide what sort of an Immortal he wants to be. He does not support any side in the Immortal's war, instead choosing to align only with himself and stay out of the conflict between his new race unless the opportunity to entertain himself emerges. He has also become far more fascinated with curses after discovering that they fall under his domain, and considers them to be opportunities for the people they afflict to grow stronger and wiser through the hardship of accepting or overcoming them. In light of this Tio takes a "tough-love" approach to those who follow or pray to him, refusing to ever directly solve their problems for them but instead helping, guiding or advising them on how to solve their problems on their own. As a rule he never gives his blessing to those who need it, saying that if they need his power to solve their problems they aren't worthy of it. Only those who are willing to stand up for themselves and act on their own will have his support.

Having achieved the eternal life he desired during his mortal years, Tio now seeks to realise his potential as an Immortal. Because of his domain over curses he believes that it is his duty to protect, guide or punish those who are cursed. His ambition is to create a haven where he and all who are forsaken by his kin can find safety, comfort and happiness. However such a haven requires money, and so Tio's plan is to amass an incredible sum of wealth in order to fund his newfound project.
Theme Music
Last edited by Tio Silver on Sat Dec 14, 2019 6:26 pm, edited 12 times in total. word count: 813
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Tio Silver

History




Tio was born on the 12th of Ashan to Mary Silver, a traveller favoured by Syroa who went from city to city using her Sesser abilities to seduce wealthy men, married or otherwise, into taking her as their mistress and providing for her and Tio. Mary was all about living for herself and enjoying the easy life, a philosophy she passed down onto her son, and as such didn't care that everywhere they went her work caused bad rumours about her to spread. What other people thought of her didn't change the fact that they all had to slave away at work all day whilst she got whatever she wanted on a silver platter, and whenever they sneered at her she responded with a smug smirk. However her bad reputation passed onto Tio, and so the boy's early years were dominated by loneliness since the other kids his age would tend to stay away from him too.

As he grew older Tio began to act out; stealing, cheating and causing mischief in order to get attention. It quickly became apparent to him though that even when he did something wrong he never got punished for it like the other kids did; his mother found the havoc he caused to be highly entertaining, and the other kids that tried to beat him up rarely succeeded because he had a far more fierce temper than them. As such Tio developed no proper concept of the importance of laws, and became more and more devious with time. As he grew into a teenager and realized that he was pretty damn smart his mind turned from violent pranks to the more cunning and subtle arts like trickery and stealth, and his brashness and temper became hidden underneath a mask of flirtatious snark and arrogance. He learnt to satisfy his desire for attention by joining acting troupes and basking in the glory of the stage, and learnt to sate his appetite for trouble by stealing from and tricking people without them ever realizing he was responsible.

He was 14 when his mother revealed to him that neither of them were in fact humans like he'd believed, but in fact members of the persecuted Yludih race. Her reasons for travelling so often weren't just because she didn't like people getting to know her but because she never wanted to be revealed as a Yludih, and by staying on the move she could stop people from knowing her long enough to begin suspecting. She'd been discovered for the race she really was before in her youth and had suffered for it, and had instilled in him the same independence and wariness of other people that she had in order to keep him safe. She showed him how to enter Uleuda, how to shift his form into that of another race, and told him more about the immortal Syroa and the power of Sesser.

At the age of 17 Tio, desiring adventure and the chance to see more of the world, decided to strike out on his own and parted ways with his mother to start travelling around Idalos. In his quest for fortune he has had a number of professions over the years; a smuggler, a pirate, and even a spy at one point, however his main "work" has always been as a thief under his masked persona "Taboo." It was during the start of the 717th arc that Tio met a peculiar old man, Zavious, quite by chance after attempting to steal a book from him whilst he slept. Tio hadn't realized the man was a necromancer until it was too late and had been caught during the theft by one of his skeletal servants, however instead of killing him Zavoius was impressed the Tio's resourcefulness and curiosity, and offered to instruct Tio in the arts of necromancy. After a few seasons of training Tio was initiated into necromancy on the island of Scalvoris, however due to his initiation taking too long Zavious believed his student to be dead and abandoned him, leaving Tio to start his new life as a necromancer alone in the city of pirates.


Image
Over the course of his adventures Tio has seen and done many incredible things, good and evil, which have had some form of effect on Tio's personality and perception of the world:
  • After the events of 'Digging in the Ruins' part 1 and 2, Tio developed a hatred Lisirra, and fully intends to make the Immortal pay for the deaths she caused. How exactly he's going to do this without earning the ire of Syroa and Aelig however remains to be seen.
  • During the events of The Fortune Teller Tio saw proof that destiny exists, and developed a respect for divination and prophecies. He treats prophecies told to him by credible sources very seriously, and heeds the 'advice' of tarot card readings and bones on important matters.
  • During the events of End Game Tio was horrified to learn that Immortals use their marks to possess the bodies of their champions should their old ones be destroyed. He has become very wary of all Immortals and in some regards could be considered an anti-Immortal activist.
  • During the events of Fading Away Tio received a number of curses from Syroa and Delroth. He was turned into a human, lost his reflection, and has a mask of white bone permanently fused to his face. The only way for the curses to be removed, according to the Immortals who bestowed them, is to kill Cassion.
  • After the finale of the Crack in the Wall series Tio destroyed Emea, but was himself transformed into an Emean being and trapped in the wreckage for twenty arcs. Due to time flowing different in Emea however the twenty years for him passed by on Idalos in a single season.
  • At the end of the New Chaos series Tio was transformed into an Immortal, loosing all of his sparks and god-given blessings and curses in the process.

Unique Abilities

Kitty

Ever since Digging in the Ruins Tio has started to notice things out of the corner of his eye. They never come to anything, but every now and then he'll get very cold, suddenly. Tio has a soul attached to him who he can't see but who makes themselves known in slight things - glimpses of movement out of the corner of his eyes, small items moving, sudden inexplicable breezes etc. If he pays attention to it, strange and noticeable things (slight movements etc) start happening if he's doing something... morally dubious. (Would he, though? Surely not!). This is an NPC you now can write, although Tio has no notion of it - but keep in mind that this soul would like it very much if Tio did good things, nice things, not "bad" or "morally dubious." The ghost is that of Kitty the slave girl.

Spectral Mist Breath

During the events of A Debt is Due, Tio swallowed some of the glowing fog. He has developed the ability to produce tiny amounts of mist from his mouth. With practice, he'll be able to produce smoke rings. The mist / smoke he produces does nothing, has no magical effects etc. He can just... puff smoke. Additionally since he touched the goblet, Tio will now attract more spirits and ghosts. He will experience this indirectly, through thinking he's glimpsing movement and then there being nothing there, cold spots in rooms, sudden shivers etc. Having voted to keep the goblet, the spirits around him are more likely to be malicious or malevolent. He will find that he is at the receiving end of a number of tricks and unkindnesses, things will go missing etc. It isn't one specific ghost, it's just... any that are around really don't like him.

Ramesses the Mountain King

During the events of Swift of Feet, Sharp of Mind Tio befriended a giant ram called Ramesses. While in the Scaltoth Mountains, Tio will find Ramesses willing to team up with him for whatever he needs.

Half Thy Life

During the events of the global plot End Game Tio gained a unique ability after making a deal with Avacer, the skeleton Tio found in Gilagrod. You have sworn an oath. Half your life to the man you brought from the Sepulcher. He is bound to you inextricably and when you dream, you will see him. Always, in your dreams, he will be manifested in some way. Always he will be out of reach and always he will be slumped on a golden throne. HOW that manifests (Inside a snowglobe, on a distant hill, under the sea, in the eye of a dragon) is up to you, only that he will ALWAYS be present in your dreams going forward, and you will never be close enough to reach him. To free him, we will have to have another modded quest at some point. No one else is able to see him if they wander into your dreams UNLESS you point him out. If so, communicate that they to will begin to see him in all their dreams distantly. This will be a point in the plot later on.

Coupled to Kura

During he events of Something in the Sweet(wine) Water Tio and Kura were the random couple and then, in the next post, they interacted. This has formed a unique bond between them. Once a season - at a time of your choosing - Tio will have a sudden flash of where Kura is and what she's doing at that moment. It will be completely random as far as Tio is concerned and will often seem to be at the most inconvenient moment possible. Please agree between yourselves and maintain PM contact as this is a permanent thing. If, for some reason, Kura's player is not able to be contacted, please pm a Scalvoris mod and point them to this (it's in your PNs). It is important that you note: the vision will last for two bits exactly and during that time Tio will see what Kura is seeing, feel what she is feeling and say what she is saying Kura will not know that Tio is doing this and her time of this happening will be on a different date each season.

Hand of Obsession

During the events of Something in the Sweet(wine) Water, because of their exposure to the strange ether-soaked winds of The Tree, Tio's hand will now glow a deep green whenever he is near someone who is feeling an obsessive emotion. When it does that, it looks like crystals and is transparent, which is just... weird.

Fred the Fox

Tio can summon a dream-version of Fred the Fox when in a dreamscape.

Mick The Magic Mackerel

Whenever Tio is on - or near - the water, he will realise that his friend Mick the Magic Mackerel is there. Mick is a magic talking mackerel - only Tio can hear him talk, and Mick's conversation is limited. However, should Tio ask Mick to find out things, listen in on conversations on boats etc - then Mick is more than happy to comply.
Last edited by Tio Silver on Sat Dec 14, 2019 5:23 pm, edited 22 times in total. word count: 1873
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Tio Silver

Housing



ImageThe Crimson Sanctum: A unique, semi-sentient emean dimension capable of altering its appearance according to Tio's every whim. It is impossible for any being short of an Immortal to locate or force their way into. Details: Entirely dependant on its current form. Note: Located in the Badlands outside Desnid.
ImageSilver Point: A quirky, fun, interesting property which is about as isolated as it's possible to be. Starting at the ground floor, where the small jetty provides the only access, this house winds up through the stone, with small windows throughout the interior. The massive winding staircase allows for four floors of single, circular rooms before entering the house proper. The above-ground house is large, open and beautifully decorated. Accessible only via boat or if you have access to a winged mount, this is an isolationists paradise.Details: 6 bedrooms, 4 receptions, 4 large circular rooms inside the rock, medium garden out the back and in an isolated location.Note: Beautiful house, if a little bit quirky. Lots of steps and often cut off in the colder seasons. Located off the coast of Almund, in view of Port Diablo.
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Windwing Stables: This is a unique business opportunity! A large stables, previously successfully run, this is an opportunity to pick up a property which allows for a horse breeder or trainer to simply move in and set up shop. None of the equipment remains but there are stables, yards, and all spaces required for a small horse breeding, stabling or rental business.Details: 2 bedrooms, 2 receptions, 1 x business property. Note: Beautiful house, very quirky. Located the coast of Almund, near Tio's other house.
ImageCrescent Cave Hovel: After the events of The House That Tio Built, Tio created a hovel in a cave inside the Goblin Sanctuary fracture. It is hidden from the goblins by a maze of tunnels and located by a crescent moon shaped lake of molten metal, from which it gets its name. The furnishing is either made by Tio or stolen from goblin villages and so is of pretty low quality, and the whole place in general is very messy.Details: 1 multipurpose room. 1 tree. 1 lake of molten metal.
Last edited by Tio Silver on Sat Dec 28, 2019 6:43 pm, edited 19 times in total. word count: 370
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Tio Silver




SKILL POINTS RANK
Acrobatics 35/250 Competent
Acting 35/250 Competent
Alchemy 160/250 Master
Appraisal 25/250 Novice
Blades (Cutlass) 35/250 Competent
Business Management 35/250 Competent
Chemistry 35/250 Competent
Dancing 35/250 Competent
Deception 100/100 Grandmaster
Detection 40/250 Competent
Discipline 35/250 Competent
Disguise 35/250 Competent
Dreamwalking 120/100 Grandmaster
Endurance 35/250 Competent
Engineering 35/250 Competent
Ensorcelling 25/250 Novice
Field Craft 35/250 Competent
Flying 0/250 None
Forgery 25/250 Novice
Gambling 25/250 Novice
Intelligence 250/250 Master
Investigation 35/250 Competent
Jewellery Crafting 25/250 Novice
Leadership 35/250 Competent
Lock Picking 25/250 Novice
Mathematics 5/250 Novice
Medicine 35/250 Competent
Meditation 25/250 Novice
Mount (Ram) 35/250 Competent
Persuasion 250/250 Grandmaster
Philosophy 2/250 Novice
Pick Pocketing 25/250 Novice
Politics 25/250 Novice
Ranged Combat (Throwing Knives) 35/250 Competent
Running 25/250 Novice
Seafaring 25/250 Novice
Seduction 35/250 Competent
Singing 0/250 None
Smithing 25/250 Novice
Storytelling 5/250 Novice
Stealth 35/250 Competent
Strength 35/250 Competent
Swimming 35/250 Competent
Tactics 250/250 (+6 Renown Bonus) Grandmaster
Teaching 35/250 (+6 Renown Bonus) Competent
Trap Making 10/250 Novice
Unarmed (Da'Riya) 160/250 Master


Capstone Abilities

Tactics: Controlled Chaos Tactics

A true embodiment of the phrase "all warfare is based on deception." An important aspect of tactics is the ability to figure out your opponents moves in order to counter them effectively. However Tio, half-mad as he is, is able to devise strategies so utterly bizarre, yet so effective, that not even other master tacticians can figure out what his end goal is right until the end play is in sight. The moves he makes seem so completely illogical on the surface, defy so much common sense, that it literally hurts people's brains to attempt to figure them out. Dirty tricks, brazen raids and plenty of distractions all add up to spin a noose around his opponent's necks that they never saw coming. Unless they have the power to read the plan directly from Tio's mind it is almost impossible for anyone to figure out what his goal is.

Deception: Double Bluff

There are many little tells that a person's brain picks up subconsciously in order to figure out if someone they are speaking to is lying to them, manifesting as a 'feeling' that they are being dishonest. As a true master of deception, Tio has learnt not only how to hide these tells but to completely control them. When in a conversation Tio can subtly but deliberately use these tells in order to induce an overwhelming intuitive feeling in everyone paying attention to him that what he just said was a lie (or in some other way not entirely honest), without realising that they have been tricked into feeling this way. Even if he tells them an entirely truthful and plausible story something about the way he says it will make those listening suspect that there is something amiss, even if they cannot consciously think of exactly what the falsehood could be. He might use this to distract attention away from the real lie he wishes to tell later on, or to subtly plant the seeds of suspicion into someone's mind without actually telling them anything but the truth.

Persuasion: Silver Tongued Devil

Tio has a beautiful voice. It is not particularly musical, seductive or frightening, but something about it commands the attention of any who hear it. There is something enchanting, hypnotic even, about the way he speaks when he is calm that cuts through background noise and makes people want to listen to him. The words he says fill people's heads, quashing their thoughts of disagreement and leading them into a strange trance where it becomes very hard to think of anything other than total agreement with what he is saying. The longer Tio spends talking to someone the more enthralled they become, and very soon they reach a point where only the most absurd and radical suggestions do not seem to be entirely logical in their minds. While he cannot literally control people's minds or make them do things entirely stupid or out of character like jump off a cliff to see if they can fly, Tio is able to very easily lead people into agreeing with what he says on even the flimsiest logic. This effect can be resisted to some extent by the discipline and meditation skills, and does begin to fade when Tio stops talking people. However even then people will rarely forget the things Tio says to them in such moments: his arguments haunting them at moments where their minds wander.



Skill Knowledges
Acrobatics x19
  1. Leaping a fence
  2. Rope Swinging
  3. The art of falling
  4. Climbing to the crows nest
  5. Leaping to Grab a Hovering Orb
  6. Balancing on ship railings
  7. Loosening up the body with a massage
  8. Avoid getting locked-up muscles
  9. Sprained shoulders affect mobility
  10. Diving to the side to avoid collision
  11. Swinging on a rope one-handed
  12. No matter how good you are, the cats are better
  13. Dodging a skeletal tiger
  14. Keep rollin' rollin' rollin' rollin'...
  15. Trying to land on the ground gracefully
  16. Failing to land on the ground gracefully
  17. Dodging Incoming Blows in Combat
  18. It's just a jump to the left...
  19. 1
Acting x37
  1. The World is a Stage [NH]
  2. Playing an angry boss
  3. Acting like a Knight
  4. Cheating? No sir, not me
  5. Pretending to be drunk
  6. Winging it
  7. Playing an Immortal
  8. Playing Lisirra
  9. Playing Thetros
  10. Pretending to have a beard
  11. The power of improvisation
  12. Pretending to be an old man
  13. Being loud and obnoxious to appear dumb
  14. Stepping on others feet to appear clumsy
  15. Playing Along Like Nothing is Wrong
  16. Person in authority
  17. Titles are important when taking a role
  18. Remember your character's name. Make it memorable
  19. Confidence makes up for a lot
  20. Bonus Knowledge 1
  21. Bonus Knowledge 2
  22. Bonus Knowledge 3
  23. Pretending to be hurt by something someone says
  24. Pretending you know someone
  25. Deliberately getting on peoples nerves
  26. Pretending to be an honest man
  27. A Commanding Voice Promotes Obedience
  28. Following a Partner's Lead
  29. Playing the Part of an Injured Guard
  30. Pretending to be stepdad forty four
  31. Putting emotion into your performance
  32. Putting a moral into your story
  33. Improvisation is hard when people don't know you're doing it
  34. Never work with children and animals
  35. Sounding sure of yourself when you are really (really) not.
  36. Sounding hopeful when you don't feel it.
  37. Blending in with a crowd
Alchemy x45
  1. The recipe for invisible flammable ink
  2. Using Purple Gamble flowers in alchemy
  3. Trigger reagents
  4. Cancelling reagents
  5. Making things that set alight
  6. Requires chemistry to be good at
  7. Requires maths to be good at
  8. Patience is key
  9. Alchemy tends to be flammable
  10. Making foul smelling smoke
  11. Refine your reagents
  12. Make use of layers
  13. Primer Reagents
  14. Consider opposing effects
  15. Making Siren Marbles
  16. Siren Light comes from luminescent patches
  17. Applying Siren Light to Glass
  18. Glass Bases
  19. Using Sponges in Alchemy
  20. Let things wait for a while
  21. Using only relevant fish parts
  22. The basics of strength potions
  23. Using muscles as reagents
  24. Animal testing
  25. "Bunny Blaster" potions
  26. Using Scalv Ziemia parts as reagents
  27. Using a binding step
  28. Using a preservation step
  29. Alchemically enhancing threads
  30. Alchemically enhancing metal
  31. Banshee Powder
  32. Using Yellow Dragon Wood in alchemy
  33. Using Wraithgrass in alchemy
  34. The quieting property of Wraithgrass
  35. How to make magical gunpowder
  36. Making an alchemical umbrella
  37. Using volcanic rock as a reagent
  38. Using oil as a reagent
  39. Using pig's trotters as a reagent
  40. Heat-resisting properties.
  41. 5
Animal Training x9
  1. Sharks have lots of sharp teeth
  2. Sharks are dangerous
  3. Cats are naturally evil
  4. A blown whistle will wake a hibernating bear into anger
  5. Conveying emotion through eye contact
  6. Not all seemingly domesticated animals wished to be touched by strangers
  7. Some animals can give permission to ride through a stare
  8. Back fiend, back!
  9. Throwing things often scares off animals
Appraisal x7
  1. Evaluating art
  2. Identifying Good Swords
  3. Identifying Good Armour
  4. Masterwork armour isn't made for looks
  5. Picking a good companion
  6. Checking gold nel
  7. Identifying fake gold nel
Attunement x19
  1. Initiation
  2. Initiation appears much more 'gentle' than other initiations.
  3. Very linked to your emotions
  4. Initiation much more intense than it seems.
  5. Static
  6. Compass
  7. Static counters detection abilites
  8. Compass guides a person to frequencies
  9. My frequency
  10. Frequency of Territe wells
  11. Omnivision
  12. Dousing
  13. Using Omnivision to identify openings
  14. Dousing is tricky to master
  15. Connecting to five other people about to wake
  16. The note of a Sev'ryn
  17. The note of a Becomer
  18. The note of a Defier
  19. Sensing people's presence
Axes and Bludgeons x3
  1. Axe: Readying your weapon
  2. Axe: Plant your foot for balance
  3. Axe: Putting your strength into your swing
Blades x17
  1. Aim for an opening
  2. Cutlass: Use speed to your advantage against heavy weapons
  3. Cutlass: Two blades are better than one
  4. Cutlass: Stabbing with a cutlass
  5. Cutlass: The knee is a weakness
  6. Cutlass: Testing a Cutlass' balance
  7. Cutlass: Draw and prepare
  8. Cutlass - Matching skill with strength
  9. Cutlass - Swordfighting while balancing
  10. Cutlass - Attacking all-out
  11. Cutlass - How to riposte
  12. Cutlass - It's a pain dueling ambidextrous people
  13. A killing blow
  14. Combat Knife: Stabbing bones
  15. Combat Knife: Aim for the skull
  16. Combat Knife: A desperate strike
  17. Combat Knife: Knives work best at close range
Brewing x1
  1. The taste of Ilaren’s wine
Business Management x17
  1. Hiring employees
  2. Recruiting a right hand man
  3. The importance of an accountant
  4. Having contacts in the right places
  5. A business philosophy
  6. Setting a strong first impression
  7. Stealing products to sell
  8. A Company Vacation
  9. Identifying an opportunity to make money
  10. Company Training Days
  11. Delegating training responsibility to an employee
  12. Regretting delegating training responsibility to an employee
  13. Taking risks is better that doing nothing
  14. Working without information can be difficult
  15. 3
Caregiving x6
  1. Delivering bad news
  2. Comforting the bereaved
  3. Trick your patients into relaxing
  4. Cover children's eyes from gruesome sights
  5. Reassuring someone whose face is melting
  6. Encouragement is a powerful motivator
Cartography x3
  1. Map drawing
  2. Map reading
  3. Symbols on maps
Chemistry x23
  1. Acids and Alkalis
  2. Reaction of pigments
  3. Helps to support Alchemy
  4. Lisarra's Blight Chemicals
  5. Separating chemicals with water
  6. Fizzing = Bad
  7. Beware of causing fires
  8. Always use proper safety equipment
  9. Stabilising Scalv Ziemia parts.
  10. Yellow Dragon Charchol
  11. Oil's water resistant properties.
  12. 4
  13. 8
Climbing x4
  1. Using a climbing rope.
  2. Climbing a cliff using a pick and hand holds
  3. Climbing up a house
  4. Harder in the snow
Cooking x1
  1. The sweet taste of Edasha’s fair
Cosmetology x1
  1. The Dress Maketh The Man
Dancing x11
  1. All about footwork
  2. Be enthusiastic
  3. Go with the flow
  4. It's tiring
  5. It's hot
  6. A nautical jig
  7. The Ashan Dance
  8. Clap your hands
  9. Flap your arms
  10. Wiggle your butt
  11. Have a good time
Deception x70
  1. Going along with someone else's lie
  2. Impersonation and employer
  3. Appearing chipper when you feel awful
  4. Not showing your worries
  5. Lying about your Profession
  6. Pretending to be a treasure hunter
  7. Pretending to be a Knight
  8. Sure... he wanted to study of his own free will...
  9. Offering More Reward Than You Can Afford
  10. Pretending to be an old man
  11. The false wooden shark
  12. Lying about a sea monster
  13. Pulling off a prank
  14. Don't give the game away
  15. Simulating movement in fake animals
  16. When the gig is up, retreat!
  17. Knowing when to stay silent
  18. Pretending to be in need of aid
  19. Covering up surprise
  20. Making excuses for staring
  21. Try to be underestimated by rivals
  22. "Sure... I'm a team player..."
  23. Trying to trick someone into becoming your meat-shield
  24. Tio the Trustworthy
  25. Claiming to be Harmless
  26. Definitely not a criminal
  27. A false reason for investigating
  28. Becoming suddenly ill
  29. Pretending to be an Eidisi
  30. Pretending to be a scholar
  31. Being a good person who isn't a bad person but isn't as good a good person as that person thinks. Is that wrong?
  32. You don't have to hide all your emotions to deceive
  33. A pleased smirk can be for all sorts of reasons.
  34. Sometimes, deception can be comforting
  35. Lying to give hope
  36. Lying about your name
  37. Lying about your profession
  38. Lying about your flag
  39. Lying about your parents tragic deaths
  40. Lying about types of fish
  41. Pretending to support the Coven
  42. Infiltrating the Coven
  43. I didn't start this fight...
  44. Playing tricks with magic
  45. Undermining Orrick.
  46. Who am I?
  47. What do I want?
  48. What is in my soul?
  49. Let loose the Eternals!
  50. War with the Immortals.
  51. Straw-man questions.
  52. Putting words in people's mouths.
  53. Rhetorical questions.
  54. Using hidden intentions.
  55. Playing an evil necromancer
  56. Actually being an evil necromancer
  57. Playing a treasure hunter
  58. No, I'm not a magician...
  59. Betrayed by an apprentice
  60. 6
  61. 5
Defiance x37
  1. Creating a change in the wind's direction
  2. The feeling of overstepping the first time
  3. Asking water to let you ride the waves.
  4. Using your spark when cold and afraid requires focus
  5. Kin to the Wind
  6. Hurricane Punch!
  7. Gets supercharged inside Fractures
  8. Difficult to control inside Fractures
  9. Breaking your fall with a gust of wind
  10. Naming a kin element
  11. The importance of a kin bond
  12. Using wind to help evade attacks
  13. Letting your spell fly out of control
  14. The consequences of letting your spell fly out of control
  15. Calling
  16. Caress
  17. Dancing
  18. My spark loves the wild
  19. Storms tickle me
  20. Building a hovel
  21. Double Wind Hammer Blow
  22. Calling to the wind in emergencies
  23. Blending into a stone wall
  24. Try not to forget you can do it
  25. Spilling drinks on people
  26. Magical pranks
  27. Using defiance subtly
  28. Fireball to the eyes
  29. Burn the legs.
  30. Playing with fire
  31. Playing with wind
  32. Mind your footing against earth defiers
  33. Feel the wind flow
  34. Dramatic wind
  35. Pretending to be a spirit
  36. Great for dramatic entrances
  37. Great for trickery
Detection x51
  1. Spotting items of worth
  2. Examining items for clues
  3. When people are behaving strangely
  4. Noting clues in your environment
  5. Noting fleeting facial expressions
  6. Clues to mood in facial expression
  7. Low buzzing sounds
  8. The sound of insects
  9. Use what light is available to you
  10. The moment the ground moves beneath you
  11. Looking for something which doesn't exist
  12. Trying to identify a "best fit" to a description
  13. Spotting obscure details
  14. Search for hidden stairways
  15. Smell of dust and decay
  16. Focusing on a Single Thing Makes Others go Unnoticed
  17. One Orb for Each Person Present
  18. Noting things about the people around you
  19. Knowing When Two Strangers Have Met Before
  20. Taking Note of Attire for Clues
  21. Hearing sounds from above
  22. Spotting when something looks dodgy in a crowd
  23. Looking for racial traits
  24. A familiar face in a crowd
  25. Spotting someone struggling
  26. Seeing someone shoot the person you're trying to save!
  27. Some things are hard to spot, others hard to miss
  28. The faint smell of apples
  29. The False Image was Betrayed by Graeslin's Voice
  30. Recognising What Must be a Magic Ward
  31. Hearing strange noises in the night
  32. Spotting a secret door / trap
  33. Noticing strange behaviour
  34. Making out specific sounds
  35. Spotting Clues
  36. Where is Wally?!
  37. Searching an image
  38. Self awareness
  39. 4
  40. 1
  41. 3
  42. 5
Discipline x57
  1. Putting Up With Uncomfortable Surroundings
  2. Staying calm in the face of infection
  3. Hide fear in sarcasm
  4. Being clear about what to do, even in a difficult situation
  5. Not looting when you really really want to
  6. Dealing with shock
  7. Remaining determinedly cheerful
  8. Considering what you should (and shouldn't) say aloud.
  9. The sight of ghostly ships
  10. Not being afraid of a giant, rotting chicken zombie
  11. Facing your fear
  12. Making the best decision, long term
  13. Clearing your thoughts when in blind panic
  14. Remaining focused
  15. Forcing yourself to act
  16. Ensuring that you stay focused on now, not the past
  17. Dealing with boredom
  18. Not letting the actions of others stay your course
  19. Forcing yourself to study
  20. Maybe don't take free candy from beautiful strangers?
  21. Acting when you are speechless
  22. Continuing on when you are in a place of doubt.
  23. Not allowing yourself to give in to a real downer
  24. Noticing things about people who are very distracting
  25. Speaking what you need, not what you want
  26. Not dying of fright when faced with a popfruit
  27. Not showing your envy of smoke-blowing rabbits
  28. Being cautious when very curious
  29. Causing Yourself Pain to Make Yourself Alert
  30. Have a Method of Identification Beyond Appearance
  31. Keeping a Cool Head When Plans go Awry
  32. Remain calm in the face of anger
  33. Think about your words, even in emotional moments.
  34. Do not show your despair
  35. Not allowing your rage to overwhelm you
  36. Sometimes, you have to take the dog
  37. Offering help even when you really don't want to
  38. Patience is a virtue. Virtues are hard.
  39. Speaking the truth.
  40. When the unusual has become mundane
  41. The sensation of excitement at what is to come.
  42. Not yelling at a crew member who is irritating you.
  43. Don't freak out in front of the Immortal of Death.
  44. Recognizing the sensation of power over life and death.
  45. Not cowering before an angry Immortal
  46. Not cowering before two angry Immortals
  47. How to receive multiple curses without crying
  48. Staying Focused
  49. Trying not to go mad
  50. Ignoring delusions
  51. Recognizing delusions
  52. 3
  53. 3
Disguise x19
  1. Impersonating an earth troop Element soldier
  2. Looking like a sailor
  3. Changing forms to avoid being caught
  4. Disguising oneself as an Order of Adunih member
  5. The use of handlebar moustaches
  6. Doctor Heimlich Schimmermimmerman
  7. Reward 1
  8. Reward 2
  9. Reward 3
  10. Reward 4
  11. Reward 5
  12. Changing clothes super quickly
  13. Dressing like a scholar
  14. Dressing like a hippie
  15. 3
  16. 2
Endurance x53
  1. Abandonment in the Jungle May be the Next Test
  2. A Long Walk Through a Hot Jungle
  3. The Birth of the Spark is Intense and Unique
  4. Resisting the cold
  5. The battering of standing under a waterfall
  6. Icy water
  7. Breath control (enforced)
  8. Dealing with stitches.
  9. Sudden drop of temperature to below freezing
  10. Very loud noises
  11. Bright lights
  12. The feeling of death
  13. Utter mental and physical exhaustion
  14. Painful Massages
  15. Fighting through overstepping to keep moving
  16. Naked in the snow during cold season
  17. Slamming bodily into a cliff
  18. Taking a harsh beating
  19. The pain of a broken face
  20. Freezing cold water
  21. The heavy blow back of an explosion
  22. “It will kill you” extremes of cold weather.
  23. Being pelted by balls of hailstone
  24. Long walks through Emea
  25. Pain like no other
  26. Phenomenal Cosmic Power!! Wheeeeee!
  27. Shocks from a Leviathan
  28. Standing against a whirlwind
  29. The blow from Cassion which took your eye.
  30. Burning, intense pain
  31. Farm work is hard work!
  32. Persistent freezing conditions
  33. The pain of your head exploding.
  34. Frozen toes
  35. A night without sleep.
  36. Fresh air helps to revitalize.
  37. A dagger to the throat
  38. Talons to the private parts
  39. Enduring complete bodily reconstruction
  40. Having a bone mask grow out your face
  41. A bright, glaring light in the eyes
  42. Hit by lightning.
  43. A flesh suit...
  44. 4
  45. 3
  46. 3
Engineering x17
  1. How to open a door without a key or lockpick
  2. Makeshift equipment
  3. Catapult Mechanics
  4. Using mackerel parts
  5. Siege weapons
  6. Mackerel catapults
  7. Using fish bones
  8. Using fish muscles
  9. Using fish skin
  10. Projectile weaponry
  11. Animal part weapons
  12. Siege mechanics
  13. Miniature catapults
  14. A fun hobby
  15. Alleviates boredom
  16. Substitute materials
  17. The many uses of a fish
Etiquette x19
  1. Don’t tell people they’re meat-shields
  2. The fine art of abysmal jokes
  3. Politely asking someone to be your meat-shield
  4. Invite your guests in, don't point swords at them.
  5. Offer drinks
  6. Proper introductions
  7. Introduce yourself to Immortals
  8. Some things are just beyond any rules of etiquette
  9. Be a helpful criminal
  10. Bonus Knowledge 1
  11. Bonus Knowledge 2
  12. Don't joke about kidnapping to a victim. They don't like it
  13. Seeker cells
  14. 4
  15. 2
Field Craft x18
  1. Avoiding Roots in the Dark
  2. Jungle Canopy Traps Heat
  3. Tents are not always stable
  4. Knowing when to head back to civilisation
  5. Basic paths
  6. Keep branches etc away
  7. Metal armour and heat are not a good plan
  8. Prepare for dehydration
  9. Pitfall traps
  10. Dangerous creatures live in caves
  11. Lighting a torch under pressure
  12. Tinder boxes are very useful
  13. Communicating in a storm
  14. Surviving a sudden super-storm
  15. Surviving out in a swamp
  16. 3
Forgery x2
  1. What a message from Seeker HQ looks like
  2. High-priority wax stamps
Gambling x2
  1. Drinking games
  2. The art of Cheating
  3. 5
Hunting x3
  1. Identifying tracks
  2. Working out numbers of people by footprints
  3. Tracking in caves
Intelligence x44
  1. Eavesdropping for information
  2. Tailing a target
  3. Listening to rumours
  4. Eavesdropping around a corner
  5. Prophesy of your own death?!
  6. Asking the right questions
  7. The layout of Almund's Streets
  8. How To Restore Needle Midge Bites' Confusion
  9. The Orbs Avoid Their "Target" Contestant
  10. Gather information via observation.
  11. Watch how group decisions are made
  12. Assessing Who Takes Others' Threats Seriously
  13. Every Recruit Must Have a Useful Skill
  14. Some Black Guard Wear 'Sovereign Ward' Armor
  15. Sovereign Ward' Armor Negates Kinetic Force
  16. Gather information on your enemy
  17. Someone can interfere without being present
  18. Understanding the nature of teamwork is important
  19. Getting a birds eye view
  20. Spying on unsuspecting worshippers
  21. Secret messages from the Seekers
  22. Magic ink is unnecessary for secret messages
  23. Criminal contacts
  24. A network of spy kids
  25. Always look for business ledgers
  26. Using a network of pickpockets
  27. Rewarding your spies
  28. Reading through someone's research
  29. 5
  30. 1
  31. 5
  32. 3
  33. 2
Interrogation x9
  1. Asking pertinent questions
  2. Clarifying own perception with others
  3. Staring down a cat
  4. Questions & coffee
  5. Rapid fire questions
  6. Questioning a talking fox
  7. Consider the cause of a curse
  8. Question for details of curser
  9. Barrage of questions
Intimidation x10
  1. Threatening a man at knifepoint
  2. The Threat of Revealing That You're a Yludih
  3. Threatening a hostage
  4. Maybe I won't kill you all, but I'll kill you
  5. Barely contained fury
  6. Pointing a crossbow with a smile.
  7. You know nothing about me.
  8. Can be time sensitive
  9. Threatening death is usually pretty effective
  10. 1
Investigation x50
  1. Check around first
  2. Think about what would or should be somewhere
  3. Determining the worth of clues
  4. Prioritising what you investigate
  5. Identifying actions which were not the brightest.
  6. Noting important differences in perception
  7. Use those who have knowledge as much as possible
  8. Putting together clues
  9. Piecing together strange information
  10. Putting clues together to come to the best response.
  11. Buttons for secret doors.
  12. Researching in underground secret lairs
  13. Ensuring that you have searched everywhere
  14. Asking the right questions
  15. Cold cases can be interesting
  16. Make sure to get all the details
  17. Probe for details
  18. Use racial traits to determine familial links
  19. Remembering the small details
  20. Coming to a conclusion in a "whodunnit"
  21. Consider each of your competitors
  22. Know your own strengths, and weaknesses
  23. Noting differences in triplets
  24. Work out the flaws in an argument
  25. Working out what should be somewhere and isn't
  26. Figuring out what noises mean when you can't see.
  27. Working out clues from long ago....
  28. Putting together mentions of the Logging Consortium
  29. Find out names
  30. Often, things aren't what they seem to be
  31. What to do when clues don't add up
  32. Sometimes, you run out of clues
  33. Search for clues everywhere
  34. It's hard to investigate something that doesn't make sense
  35. Trying to work out what a situation is can be tricky
  36. Signs of a wealthy city
  37. Strange happenings connected to the sexy judge lady
  38. 3
  39. Consider the motives of fictional drawings
  40. Trying to unpick a curse
  41. Considering logical courses of action
  42. 7
Leadership x40
  1. Commanding a parrot
  2. Megalomania can sell
  3. Prepare for avoiding butt-knives by planning ahead
  4. No one tells Tio how to eat foreign things, even if they burn
  5. Calm Down the Ones Losing Their Composure
  6. Trying to Get Competitors to Cooperate
  7. Inspiring speeches to bring a group together
  8. Leading an acting rehearsal
  9. Encouraging improvisation
  10. Proving yourself a strong captain
  11. Clear directions can be shouted
  12. State what you do not want to do
  13. Recognizing that power is more valuable than money
  14. Knowing when to play nice with local government
  15. Leading a boarding party
  16. Leading a kidnapping
  17. Being a glory hound is not being a leader
  18. Being a loner is not being a leader
  19. Being a team player is being a leader
  20. Reckless and cray-cray!
  21. Bonus Knowledge 1
  22. Bonus Knowledge 2
  23. Creating a new organisation
  24. Running a faction meeting
  25. Deciding on a faction's goals
  26. Giving orders
  27. Being clear in your instructions
  28. Shouting into the void
  29. Trying to get the people behind you
  30. Tell the tunawa what to do
  31. Yelling at people.
  32. Sound certain, people like that
  33. Encouragement helps behaviour increase
  34. 6
  35. 1
Linguistics x3
  1. Reading a book
  2. Reading history stories
  3. Reading a book made by Yvitha
Lock Picking x11
  1. Opening a window with a chisel
  2. Smaller hands are better
  3. Breaking into a drug laboratory
  4. Whistle while you work
  5. Breaking into a clocktower
  6. Easing up the pins
  7. Using a tension wedge
  8. Magic doors aren't always impervious to lock picks
  9. 3
Logistics x9
  1. Organisation of camps
  2. Be prepared for any eventuality
  3. Equipment is vital
  4. Organising one's underground lair
  5. Arranging cleaning
  6. 'Sovereign Ward' Armor Has a Limited Charge
  7. A Bag of Wards is a Nice Surprise
  8. The Black Guards All Have Individual Numbers
  9. There is Often Opportunity in Disaster
Medicine x9
  1. Cleaning wounds
  2. Using bandages
  3. Healing a sprained muscle with a massage
  4. Sweetwine poisoning
  5. The importance of a good assistant
  6. There's no need to amputate poisoned people
  7. Foreign objects can often stop someone from bleeding a lot
  8. People who bleed a lot, die
  9. Emergency situations require immediate action
Meditation x15
  1. Difficult on hard floors
  2. Gets easier with age
  3. Reflecting on how you really feel
  4. Considering lessons learned
  5. Uncomfortable sitting position
  6. Used to organise a cluttered mind
  7. Getting over a murder
  8. Easier in serene areas
  9. Finding inner peace
  10. Meditating on a roof
  11. Trying not to go stir crazy on a ship
  12. Alleviates boredom
  13. Can be done while working on a hobby
  14. Clear mind, steady hands
  15. Concentrating on mechanics
Mount x11
  1. Horse: Holding on to a horse for dear life
  2. Horse: Being the bait
  3. Horse: Outrunning a giant snake
  4. Ram: Bareback riding a ram can lead to groin trauma
  5. Ram: Communicating your concerns to your ram
  6. Ram: Protecting your ram's face from debris
  7. Ram: Rams are incredibly agile in rocky terrain
  8. Ram: Rams have incredible acceleration
  9. Winged: Scalvwing Steeds
  10. 2
Navigation x5
  1. Following obscure directions
  2. Leading the way through the streets of Scalvoris Town
  3. The location of the Scholar's Nook
  4. Finding your way in the woods
  5. Keeping Your Sense of Direction While Underground
Necromancy x55
  1. Command Stems from the Heart and Mind, Not the Mouth
  2. Initiation: Assert Control of Thrall or Die
  3. Initiation: Escape From the Thrall is Failure
  4. Succeed or Become the Thrall for the Next Initiate
  5. The Bond Between Master and Pupil [NH]
  6. Respect for the Dead is an Obstacle to Discard
  7. Zavious is your Mentor [NH]
  8. Thralls can be de-animated and reanimated at will
  9. Using thralls for a boost
  10. Dropping thralls down the chimney
  11. Using a fetch to pick a lock
  12. Using husks to restrict enemy movement
  13. Thralls make good firehooks
  14. Using necromancy against cursed individuals
  15. Explaining the basics to an apprentice
  16. Describing the spark like a tree
  17. Demonstrating how to animate a thrall
  18. Running an initiation
  19. Animating a thrall without controlling it
  20. Passing the spark to another
  21. Creating a golem
  22. Creating a giant thrall
  23. Combining a giant's strength with a golem's toughness
  24. Implanting wells into thralls
  25. Making a golem from stone and clay
  26. Spell: Sap
  27. Spell: Preserve
  28. Preserve guards against rot
  29. Sap drain away life energy
  30. The spark doesn't always get spells right the first time
  31. Fetches
  32. Animating Fetches
  33. My Tiki Soldiers
  34. Undead vs Undead
  35. Controlling thralls with blunt weapons
  36. Defensive tactics
  37. Making a shield wall
  38. Don't join in the fighting yourself
  39. Commanding from behind the lines
  40. Thrall raising miasma
  41. Necromantic statues
  42. Teaming up with other necromancers
  43. Overloading necromantic statues
  44. Spell: Link
  45. Spell: Restore
  46. Spell: Protocol
  47. Through a puppets eyes
  48. Undead don't eat each other
  49. Using a fetch as a spy
  50. Spell: Corpse Molding
  51. The thrall-arm trick.
  52. Thralls can be upgraded via alchemy.
  53. Super strong stitchborn.
  54. Super fast stitchborn.
  55. Freezing a thrall.
Negotiation x9
  1. Asking Questions Instead of Sulking
  2. Try to appear like you're seeing both sides
  3. Argument and counter argument
  4. Negotiate with a smile
  5. Notice when you've been out manoeuvred
  6. Accept compromise
  7. But I really, really don't wanna!
  8. 2
Persuasion x64
  1. Appeal to people's desire for money
  2. Bribery using drinks
  3. Bribery using money
  4. Being friendly is helpful
  5. Smiling is helpful
  6. Politeness is appreciated
  7. Craftsmen like to hear that their work is appreciated
  8. Explaining freedom to someone with no concept of it.
  9. Breaking a lifetime of belief
  10. Telling people why they should leave somewhere they don't want to
  11. Using fanaticism to persuade
  12. Explaining why a companion doesn't want to shoot you in the face
  13. Explaining how much you've achieved already!
  14. Appeal to their ego
  15. Is money worth your life?
  16. I'm the best one for the job
  17. Pestering people until you get what you want
  18. Why not hire a sneaky guy?
  19. Give a compliment to ensure a smooth relationship
  20. A clear message in an apparently flippant remark
  21. Going with the majority to speed up decision making
  22. It'll be fun!
  23. Why someone else will be good at a job
  24. Negotiating a surrender
  25. Working really hard to make someone think you should be exempt from hard work
  26. Sweet-Talking to a Child
  27. Why my idea (about penguins) is a good one.
  28. It's worth to follow multiple leads
  29. Why mixing roles is a bad idea
  30. There is no such thing as a good dog is a deeply compelling argument
  31. How to convince the gullible
  32. Let's go start a fight
  33. Duel me
  34. Please answer my question.
  35. Act like monsters, get treated like monsters.
  36. Remember how scary magic can be.
  37. Mages should not act like terrorists.
  38. War against mages is a bad idea.
  39. We should build, not destroy.
  40. Create a city of mages.
  41. Set the Eternals free.
  42. What do I want?
  43. What is in my soul?
  44. Let's go raid a necropolis
  45. Becoming friends with the Zuuda
  46. Agreeing to alliances
  47. 6
  48. 4
  49. 4
  50. 4
Philosophy x2
  1. Me, Myself, and I [NH]
  2. Don't disbelieve everything you hear
Pickpocketing x8
  1. Lifting a key from a pocket
  2. Make sure nobody's watching
  3. Easier on drunk people
  4. Be smooth
  5. Wait for an opportunity
  6. Cause your own distraction
  7. Pick your targets carefully
  8. Serving an Immortal is terrible
Polearms x1
  1. Staff: Basic staff combat
Politics x8
  1. Asking questions during a debate
  2. 1
  3. 4
    2
Psychology x16
  1. Learning to Treat the Dead as Mere Objects
  2. Rationalizing the Right to be a Quitter
  3. Attributing stress as a cause of strange behaviour
  4. A conscience is a demanding aspect of your psyche
  5. Grumpy people are grumpy
  6. Each individual is a multi-faceted one
  7. The Anxiety of Not Knowing Who You Are, or Were
  8. The Realization that Your Curse is Gone
  9. Restored identity Gives a New Appreciation of Self
  10. Accepting an Unpleasant Situation
  11. The Ever-Present Yludih Fear of Exposure
  12. Working out who to hide behind in an attack
  13. Words have power
  14. The Thrill of Blatant, Large-Scale Disobedience
  15. Try to use Immortals to ones advantage
  16. 2
Puppetry x3
  1. What a puppet looks like
  2. Tiki puppets
  3. The walk of a manipulator
Ranged Combat x12
  1. Javelin: Throwing a javelin
  2. Firebombs: Aiming, as best you can
  3. Throwing Knives: Throwing knives at a tiger
  4. Throwing Knives: Throwing knives at a skeleton
  5. Throwing Knives: Bone is tough to penetrate
  6. Throwing Knives: Mostly missing
  7. Throwing Harpoons
  8. Crossbow: Aiming in the dark
  9. Crossbow: Firing at a hand
  10. Crossbow: Kneecap shot
  11. Crossbow: Shooting a moving target in the dark is tough
  12. Crossbow: Back of the neck is a vital shot
Research x20
  1. Reading up on shark facts
  2. Looking in libraries
  3. Testing the properties of Purple Gamble flowers
  4. Cave paintings are not always reliable
  5. Researching myths and legends
  6. The rules for dusty old tomes
  7. Deciphering handwriting
  8. Doing research the fun way
  9. Learning with a performance
  10. Educational plays
  11. Can be very time consuming
  12. Can be, often is, inordinately dull
  13. Eventually, you'll be clutching at straws
  14. Plans to set up a research base
  15. Reading Seeker messages
  16. Reading a book made by Yvitha
  17. Searching a library
  18. Talking to a librarian
  19. 2
Resistance x3
  1. Experiencing hallucinations
  2. Recovering from hallucination experiences
  3. To drink from the cup of the Immortals
Rhetoric x12
[list =1][*]Praising water
[*]Killer crabs?
[*]Children's rhymes
[*]Speaking an Immortal's lines
[*]Talking like Lisirra
[*]Talking like Thetros
[*]Whining
[*]Constructing a rhyme on the spot
[*]Bringing up history to prove a point
[*]Immortals only care about their domains
[*]2
[/list]
Running x13
  1. Chasing a Flying Orb Through a Forest
  2. Running through a fiery forest!
  3. Noticing when there's no ground beneath your feet
  4. Sprinting through the snow
  5. Running around a volcano
  6. Difficult in high temperatures
  7. Getting out of breath
  8. Can't run any further
  9. To the hat
  10. 5
Seafaring x22
  1. Ships need to be kept clean
  2. Tightening the sail
  3. Surviving a storm at sea
  4. Pretending to get the ropes ready
  5. Sheering a schooner
  6. Paddling
  7. Getting a lift to an island
  8. Sailing through a storm
  9. Face incoming waves head on
  10. Keeping the crew united
  11. Steering a ship over waves
  12. How lightning affects ships
  13. 10
Seduction x13
  1. A robust ego is a real bonus
  2. Rejection is part of the game
  3. Flattery will get you everywhere
  4. Be a Knight in Shining Armor
  5. Blonde + Pirate + Badass = Yes
  6. Cheesy pick up lines are the best pick up lines
  7. All the girls love a pirate
  8. Keep the conversation flowing and ask questions
  9. Flirting with a Mortalborn
  10. Flirting with an Immortal
  11. A charming greeting
  12. 2
Singing x6
  1. My Derby Victory Song
  2. Sea Shanties
  3. Off key still counts as singing
  4. 3
Smithing x5
  1. Melting down metal
  2. Using moulds
  3. Twisting with tongs
  4. Hammering hot metal
  5. Folding a frame
Socialization x6
  1. Breaking the ice
  2. Being humble is too easy
  3. Counter crude insult with an equal or greater crude insult
  4. Corpses are Very Good Listeners
  5. Lead Into an Unpleasant Subject with a Free Drink
  6. Add a Bit of Show to Your Brand
Stealth x36
  1. Use of a Mask [NH]
  2. Darkness is your ally
  3. Staying quiet is the key
  4. Don't let neighbours see you
  5. Sesser is helpful for following people
  6. Use nearby alleys when tailing someone
  7. Walking quietly
  8. Light steps to avoid noise
  9. Tiptoeing
  10. Taking cover
  11. Creeping next to a wall
  12. Whispering so no one else hears
  13. Creeping around a crime scene
  14. Sneaking in through the window
  15. Sneaking up on Oberan to Steal the Orb
  16. Meeting in secret
  17. Laying low as to not be discovered by people looking for you
  18. Meeting high above the streets as to not be heard
  19. Watching from a side alley
  20. Magic can be helpful
  21. Adapting to a lack of cover
  22. Sneaking around in a tiny body
  23. Stick to the shadows
  24. 4
  25. 3
  26. 6
Storytelling x14
  1. Telling my story to Jesine
  2. The initial story to Cassion
  3. Where this story begins for you
  4. The princess and the hedgehog
  5. Consider whether the story will sound the same in the open as it does in your head
  6. The story of Captain Mangoes!
  7. 4
  8. 4
Strength x16
[list =1][*]Holding on for dear life
[*]Lifting heavy crates
[*]Pulling your own body weight upwards
[*]Repeated swings of a pickaxe
[*]Punching a strong person
[*]Getting in an underground fight match
[*]100 push ups
[*]Beach-side training
[*]Lifting a nearly dead man from the water
[*]Holding on tight!
[*]The feeling of enormous strength
[*]Hauling boats
[*]Lifting heavy smithing equipment
[*]3
[/list]
Swimming x11
[list =1][*]Icy water is hard to swim in
[*]Treading water
[*]Kicking with your feet
[*]Paddling movements with your hands
[*]Swimming in the open sea is tricky
[*]Cold waters are hard to swim in
[*]Rescuing someone else makes things difficult
[*]Dark doesn't help
[*]Can save you from poison!
[*]Treading water
[*]Through difficult waters
[/list]
Tactics x66
  1. Choose your companions based on self-preservation
  2. Don’t go underground if you don’t know what’s behind you
  3. Weigh up odds of survival with rewards
  4. When There's Nowhere to Run, Attack!
  5. Organising a distraction
  6. Have someone watch your back in combat
  7. Fighting in a pair
  8. Accounting for weather
  9. Use every resource available to you
  10. Improvisation is sometimes necessary
  11. Relying on improvisation is not a good plan
  12. Hide in water from insects
  13. Don't hit on women who's friends have flaming swords
  14. A good time to escape
  15. Grabbing Another's Orb to Encourage Trading
  16. Cutting off a ship's wind currents
  17. Preparing is easier when you know what you're facing
  18. Risk the non-injured group members first
  19. Working together to increase the chance of success.
  20. Think about consequences, before acting
  21. Always consider the worst case scenario
  22. You know that phrase "Careful when you play with fire...?"
  23. Planning how to get rid of moss as a team
  24. Considering your place in a team effort
  25. Assessing your own strengths and weaknesses
  26. Celebrating before victory can be costly
  27. Keeping track of the competition
  28. Positioning yourself so your enemy does what you want them to do
  29. Deactivating the Rupture Ward Array in The Tower
  30. Strike Sovereign Ward Wearers When They Strike
  31. Using numbers to your advantage
  32. Consider the importance of every question, every step
  33. It’s important to know the rules
  34. It’s not a better idea just because it’s yours
  35. Recognising the difference between a really good plan and a rubbish one
  36. Using the Fracture's strange empowering ability to your advantage
  37. Do not, ever judge a place by its name.
  38. Bull by the horns and go for it!
  39. Make sure that you grab every opportunity
  40. Fall Back to a Bottleneck When Outnumbered
  41. Letting Spontaneous, but Likely, Allies Join the Fun
  42. Tripping/Grappling Work Best Against 'Sovereign Ward'
  43. Being able to think tactically while distracted by something else
  44. Be memorable. With penguins
  45. Sacrifice for the larger picture
  46. Planning out the future
  47. Don't give your details to strangers.
  48. Sometimes, you have to drop your weapon
  49. Pick your adversary, even in a snowball fight
  50. Pick your direction with the best knowledge you have
  51. Guilt tripping a god is probably not ideal
  52. Annoying Immortals is a bad idea
  53. Annoying Immortals results in consequences
  54. Look for an exit
  55. People keep secrets. Especially politicians
  56. Shield walls
  57. Use blunt weapons against marrows
  58. Working with allies
  59. Stalling for time
  60. Defensive formation with thralls
  61. Smoke bombs are helpful in almost all situations
  62. 5
Teaching x21
  1. Believe in your student
  2. Repetition is key
  3. Making use of a hostage situation
  4. The Demon Teacher
  5. How to motivate an artist
  6. 12 hours, 12 tests
  7. Identifying how to reach a student
  8. Give basic ideas
  9. Discussion promotes learning
  10. Explain carefully
  11. Using comparatives in an explanation
  12. Encourage a study to do dirty work
  13. Try not to let your student's creepy behaviour concern you
  14. Running a necromancy initiation
  15. Seeing what your student could become one day
  16. Balancing pride with caution
  17. Pop quiz!
  18. Using competitions for motivation
  19. Teaching children to commit burglary
  20. Teaching children to pick locks
  21. Teaching children to identify marks
Trap Making x2
  1. Cutting fuses to disarm an explosive
  2. 1
Unarmed Combat x40
  1. Childish Brawling in the Streets [NH]
  2. Use your environment
  3. Kick
  4. Brawling: Using anger in a fight
  5. Brawling: Beginning a fight by circling your opponent
  6. Brawling: Slapping yourself to psych yourself up
  7. Brawling: Charging forwards
  8. Brawling: Dodging a attempted grab
  9. Brawling: Headbutting someone in the nose
  10. Brawling: Minimising damage from a shoulder barge
  11. Brawling: Kneeing someone in the stomach
  12. Brawling: Attacking the head with a hammer blow
  13. Brawling: Don't get cocky near the end of a fight
  14. Brawling: The Tactical Shoulder-barge
  15. Brawling: Left hook to the jaw
  16. Da'riya - Evasion
  17. Da'riya - Balance is important
  18. Da'riya - Foreseeing the next strike
  19. Da'riya - Never over-evade
  20. Da'riya - Redirects opponents attacks
  21. Da'riya - Pushes and Pulls
  22. Da'riya - Trips and Kicks
  23. Da'riya - Lure
  24. Da'riya - Throws
  25. Da'riya - Already be ready to dodge
  26. Da'riya - Dodging sword swings
  27. Da'riya - Dodging attacks to the stomach
  28. Da'riya - Adapting a brawling technique.
  29. Da'riya - Planning the flow of battle.
  30. Da'riya - Keep rollin' rollin' rollin'...
  31. Da'riya - Redirecting an earth fist... or not...
  32. Da'riya - Gain every advantage.
  33. Da'riya - Move with the wind.
  34. Da'riya x5
  35. Da'riya x2
Non-Skill Knowledges
Artifacts
  • Epilogue: The Sword Which Killed Cassion
Blessings/Curses
  • Sesser
Diseases
  • Moss Zombie Disease
  • Moss Zombie Disease: A Real Thing
  • Moss Zombie Disease: Only Affects Men
Fractures
  • Fractures: Tears in reality
  • Fractures: Lead to a dimension called Emea
  • Fractures: Minor Fractures
  • Fractures: Major Fractures
  • Fractures: Fault-line Fractures
  • Fractures: The Heart of a Fracture
  • Fractures: Foyers
  • Fractures: Chambers
  • Fractures: Contain Wells
  • Fractures: Strengthen spells cast inside them
  • Fractures: Can have other weird effects
  • Fractures: The Seven Grand Fractures
General Knowledge
  • Travel Routes
  • Important Underworld Figures
History
  • History: The Beginning
    History: The Age of Dragons
    History: The Tranquil
    History: The Strife
    History: The Shattering
    History: The Age of the Immortals
  • History: Yludih
Immortals
  • Aelig: Immortal of Illusions, Mimicry and Chaos
  • Syroa: Immortal of Transformation, Acting, Lust and Fury
  • Lisirra: Moseke's Sister
  • Lisirra: Plague Bearer
  • Lisirra: Fights Moseke
  • Moseke: Lisirra's Sister
  • Moseke: Life Giver
  • Moseke: Fights Lisirra
  • Delroth: Immortal of Wind, Vanity, Greed and Birds
  • Delroth: Finds greedy people amusing. Finds people who try to take money from him disgusting
  • Delroth: Can appear as a tall, slightly-glowing shirtless man
  • Cassion: The final, and true, test
  • Daia: Her Tale
  • Delroth: His Domains are Birds, Wind, Vanity and Greed
  • Delroth: Sponsored Tio in Cassion’s Gambit
  • Delroth: The Second of Four
  • Edasha: Her Domains are Sight, Adultery, Beauty and Jealousy
  • Edasha: Sponsored Nauta in Cassion’s Gambit
  • Edasha: The Fourth of Four
  • Ilaren: Her Domains are Alcohol, Lightning, Brawling and Sound
  • Ilaren: Sponsored Vivian in Cassion’s Gambit
  • Ilaren: The First of Four
  • Jesine: Can appear to be a crow
  • Jesine: Dreams of Rest
  • Jesine: Your Guide
  • Jesine: Kissed You
  • Ufrek: His domains are Navigation, Water and Auroras
  • Ufrek: Sponsored Arlo in Cassion’s Gambit
  • Ufrek: The Third of Four
  • Ufrek: Won Cassion’s Gambit
Immortal History
  • Lisarra: Made the Moss Zombie Plague?
  • There Were Seven Original Beings
  • The Rumoured Eighth Original Being "Delana"
  • "The Scientist" Fei
  • "The Conqueror" Anox
  • The Originals once fought strange creatures
  • Fei was a peaceful Original
  • Fei liked to study the world
  • There's no evidence that dragons were real
  • The Originals may have left something where they died
  • The Originals existed before humans
  • The Originals created The Immortals
  • The creation story of the Sev'ryn
  • Lisirra and Moseke were once friends
  • Lisirra grew jealous of the human
  • Lisirra wiped the humans out with a great plague
  • The creation story of the Tunawa
  • Ymiden created the Tunawa
  • Moseke searched for a way to revive her humans
  • Moseke consulted Ymiden to revive her people
  • Moseke consulted Thetros to revive her people
  • Moseke consulted Famula to revive her people
  • Moseke revived her humans
  • Moseke's humans became Sev'ryn
  • The animal spirits bound to the Sev'ryn
  • Cassion’s Gambit: A game among the Immortals
  • Cassion’s Gambit: You were seeking a key
  • The Originals: Delana may not have shattered
Location
  • Foster's Landing Location: Riverbank Inn
  • Immortals Tongue
  • Immortals’ Tongue: The Immortals walk here?
  • Immortals’ Tongue: Unique flora, fauna and monsters
  • Immortals’ Tongue: Very odd weather
  • Scaltoth Jungle: Creatures like No One had Ever Seen
  • Scaltoth Jungle: Plants like No One had Ever Seen
  • Scaltoth Jungle: Slippery Tribes with Poison Darts
  • Scaltoth Jungle: Magical Water?
  • Location: Almund: The Buckle and Chain Tavern
  • Location: The Misty Miasma
  • Misty Miasma Creature: Needle Midges
  • Uleuda
  • Emea: Gilgarod: Where dreams of kings go
  • Emea: Jesine’s Real
  • Emea: The Realm of Dreams
  • Location: The Meeting Place
  • Location: Etzos' Interrogation Chamber
  • Yaralon: A tough place filled with tough people
Magic
  • The Spark Will Fade if not Initiated
  • Magic: Fractures
  • Magic: Wells
  • Magic: The Coven
  • Magic: The Seekers
  • Magic: Defiance
  • Magic: Abberation
  • Magic: Abrogation
  • Magic: Witchmarks
  • Magic: Mutations
  • Magic: Becoming: Oberan's Illusion Combines with Transformation
  • Magic: Rupturing: A Portal Can Cut Inanimate Matter
  • Magic: Rupturing: The Feeling of Going Through a Portal
  • Magic: Rupturing: What a Portal Looks Like
Monsters
  • Moss Zombies
  • Moss Zombies only male?
  • Needle Midges: Their Bite Gives or Takes a Person's Characteristics
  • Needle Midges: The Color of Their Bite Indicates What Was Changed
NPC's
  • Brigg: Big Pirate Thug
  • Den: The Quiet Pirates are The Worst
  • Graeslin: Apparently Has the Means to Detect Yludih
  • Greaslin: Has Some Kind of Teleport Artifact
  • Jo’ne: Mayor of Scalvoris Town
  • Kris: All Knowledge's in Thread Tab
  • Reza: Overseer of the Shrines on Immortals’ Tongue
  • Handor: The One That Explained How To Restore The Midge Bites
  • Handor: An Entomologist That Got Put in Finn's Body
  • NPCs: Graeslin, Den and Brigg, Pirate Trio
  • Ozbourne: Pushed you to your death
  • Ozbourne: Your Defiance master
  • Saoire: The Holiday Woman
  • Saoire: The Beauty of a Gift
  • Saoire: Wears Variable Holiday Crowns
  • Joelle: A fortune teller
  • Joelle: Blind, but not
  • Joelle: Looks like Kitty
  • Joelle: Had a sister, called Cat
PC's
  • PC: Aqihlih: Yludih
  • PC: Davic: A Man Who Got Control of the Midges With Your Siren Marbles
  • PC: Finn O'Connor: A Kid Who Also Got His Identity Stolen
  • PC: Navyri: Black-Haired Girl with Wings and an Owl Companion
  • PC: Nir'wei: Sev'ryn Man With a Wolf Companion That Bites
  • PC: Oberan: Confrontational Human
  • PC: Robin Stark: A Mixed-Blood Wind Mage at Least
  • PC: Toan: Human Thief
  • PC: Zana: Conceited, Narcissistic Blonde Woman
  • PC: Zipper: Finn's Angry Sister
Races
  • Race: Eidisi
  • Creation Legends: Eidisi
  • Naerikk: 'The Gift' Takes a Toll on Them as Well
  • Races: Shay
  • Races: Dragons
  • Yludih: Masters of Disguise [NH]
  • Race: Yludih
  • Creation Legends: Yludih
  • Customs & Traditions: Yludih
Scalvoris
  • Layout: Scalvoris
  • History: Scalvoris
  • Laws: Scalvoris
  • Scalvoris Event: Rainbow Sky
  • Scalvoris Event: Glass Trial
  • Scalvoris Legend: The Phoenix Stone
  • Scalvoris Flora: The MeeMaw Bush
Spirits
  • Spirits: Idalos
  • Spirits: The Verses
The Coven
  • The Coven: Evil mages
The Seekers
  • The Seekers: Explore Fractures
  • The Seekers: Neophyte
  • The Seekers: Acolytes
  • The Seekers: Sorcerer
Wells
  • Wells: Ezymite
  • Wells: Oolasyte
  • Wells: Essensyte, the Miracle Stone
Last edited by Tio Silver on Fri Mar 13, 2020 8:59 pm, edited 273 times in total. word count: 7499
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
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Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
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Wealth Tier: Tier 6

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Tio Silver




Thread or Skill NamePoints AwardedPoints SpentRunning Total
Disguise (RB) 25(RB) 25 0
Starting Package 50 0 50
Stealth 0 10 40
Acting 0 10 30
Deception 0 5 25
Intelligence 0 5 20
Acrobatics 0 5 15
Lock-picking 0 5 10
Necromancy 0 5 5
Pick-pocketing 0 5 0
Character sheet completion gift: Acting [NH] 5 0 0
Character sheet completion gift: Unarmed Combat [NH] 2 0 0
Character sheet completion gift: Philosophy [NH] 2 0 0
Character sheet completion gift: Necromancy [NH] 1 0 0
First Step Along The Road 10 0 10
Necromancy 0 10 0
Digging in the Ruins: Fauna 20 0 20
Pick-pocketing 0 20 0
Taboo Strikes I 10 0 10
The Fountain of Youth 15 0 25
Blades (Cutlass) 0 25 0
Taboo Strikes II 10 0 10
Taboo Strikes III 10 0 20
Stealth 0 15 5
Lock-picking 0 5 0
Ready for Anything 10 0 10
Acrobatics 0 10 0
Taboo Strikes IV 10 0 10
Necromancy 0 9 1
Form of the Shark 1 10 0 11
Acrobatics 0 10 1
Explosive Invisible Ink 10 0 11
Intelligence 0 10 1
Alchemy; It's a Blast 15 0 16
Alchemy 0 15 1
Taboo Strikes V 10 0 11
Intelligence 0 10 1
Tio's Magical Shiny Marbles 10 0 11
Alchemy 0 10 1
Team Fauna: Thread 2 20 0 21
Necromancy 0 10 11
Deception 0 10 1
The Shrine of Fei 15 0 16
Deception 0 15 1
Dirty Deeds Done Cheap 15 0 16
Running 0 15 1
The Fountain of Youth Pt.2 20 0 21
Running 0 10 11
Stealth 0 10 1
A Lesson in Pickpocketing 10 0 11
Acting 0 10 1
Glass and Sass 15 0 16
Like a Prism 15 0 31
Lockpicking 15 0 16
Swimming 15 0 1
Taboo Strike VI 10 0 11
Alchemy 0 10 1
Plucking Feathers 20 0 21
Business Management 0 20 1
Day of the Exploding Rabbit 10 0 11
Business Management 0 5 6
Chemistry 0 5 1
A Debt is Due 20 0 21
Chemistry 0 20 1
The Phoenix's Nest 15 0 16
Mount 0 10 6
Appraisal 0 5 1
Who Seeks the Seekers 10 0 11
Necromancy 0 10 1
Teach a Fish to Fish 10 0 11
Teaching 0 10 1
Murder Mystery 20 0 21
Teaching 0 15 6
Seafaring 0 5 1
Mixed Messengers 20 0 21
Seafaring 0 20 1
Trial by Waterfall 15 0 16
Defiance 0 15 1
Academic License? 15 0 16
Birth of the Skylance Pirates 10 0 26
Tactics 0 25 1
Tio's Raging Giant Snake 10 0 11
Tactics 0 10 1
Chrien's Night, Pranksters Delight 15 0 16
Deception 0 15 1
Flight of the Hearty Salmon 10 0 11
Deception 0 5 6
Swimming 0 5 1
In This Place of Wrath and Tears 0 20 21
Appraisal 20 0 1
The Fortune Teller 15 0 16
Stalemate 10 0 26
Leadership 0 25 1
The Captain's New Clothing 10 0 25
Leadership 0 10 1
I Need a Break 10 0 11
Blades 0 10 1
Swift of Feet, Sharp of Mind 20 0 21
Acrobatics 0 10 11
Defiance 0 10 1
A Few Tangles 15 0 16
Deception 0 15 1
It Looks Good on Paper 20 0 21
Deception 0 10 11
Intelligence 0 10 1
Can't You Hear Me Knocking? 15 0 16
Swimming 5 0 11
Mount 10 0 1
Hit Me With Your Best Shot 15 0 16
Mount 0 5 11
Strength 0 10 1
Training Camp 10 0 11
Business Management 0 10 1
Lesson Number One 10 0 11
Necromancy 0 10 1
Dr Tio Does A Medicine 10 0 11
Medicine 0 10 1
At The Base of the Brightest Lighthouse 20 0 21
Here Comes the Boom! 10 0 31
Medicine 0 10 21
Yet the Resolute Never Give In to Darkness 15 0 36
Medicine 0 15 21
My Apprentice 10 0 31
Necromancy 0 10 21
Fish You Were Here 15 0 36
Strength 0 5 31
Fieldcraft 0 10 21
Bonus Reward: Disguise 0 5 21
High Sea Kidnapping 10 0 31
Fieldcraft 0 10 21
End Game 20 0 41
Acting 0 10 31
Chemistry 0 10 21
Into The Fracture 10 0 31
Defiance 0 30 1
Looking for Mercy 15 0 16
Fieldcraft 0 15 1
Leader of the Pack 15 0 16
Teaching 0 10 6
A Hostage Situation 10 0 11
Something in the sweet(wine) water 20 0 31
Mount 0 10 21
Swimming 0 10 11
Strength 0 10 1
What Lies Below 15 0 16
Persuasion 0 15 1
Not So Good In Practice 20 0 21
Persuasion 0 20 1
A Question of Ethics 15 0 16
Endurance 0 15 1
Shake It Off 10 0 11
Endurance 0 10 1
Building a Better Golem 10 0 11
Necromancy 0 10 1
Breadcrumbs 20 0 21
Thick as Thieves 15 0 36
Frozen 20 0 56
Against the Storm 10 0 66
Endurance 0 10 56
Unarmed Combat 0 33 23
Investigation 0 23 0
Pants on Fire 10 0 0
Ranged Combat 0 10 0
The Caves are Alive with the Sound of Music 10 0 10
Attunement 0 10 0
House of Flying Tios 10 0 10
Stones don't float, until they do 15 0 25
Ranged Combat 0 25 0
Departure 10 0 10
Gambling 0 10 0
The Maze 20 0 20
Gambling 0 15 10
Engineering 0 10 0
Bonus Reward: Dreamwalking 0 5 0
The Maze: Tio 15 0 15
The Sorrow of Love 20 0 35
Fading Away 15 0 50
Engineering 0 25 25
Forgery 0 25 0
Wild Thing 10 0 10
Defiance 0 10 0
CitW: The Dead 30 0 30
Bonus Reward: Dreamwalking 0 5 30
Discipline 0 30 0
Apples and Pears 10 0 10
Necromancy 0 10 0
Inner Eye 10 0 10
Attunement 0 10 0
Tiki Army 10 0 10
The House That Tio Built 10 0 20
Umbrella- ella- ella- eh- eh- eh-... 10 0 30
Tactics 0 30 0
The Maze 15 0 15
Tactics 0 15 0
The Maze Part 2 15 0 15
Tactics 0 15 0
Bonus Reward: Dreamwalking 0 100 0
The Choice 15 0 15
Bonus Reward: Dreamwalking 0 5 15
Tactics 0 15 0
The Waiting Place 30 0 30
Bonus Reward: Dreamwalking 0 10 0
Tactics 0 30 0
Dreams 20 0 20
Tactics 0 20 0
A Lesson in Burglary 10 0 10
Tactics 0 10 0
Tio Alone 10 0 10
Tactics 0 10 0
CitW: The Curious 15 0 15
Tactics 0 15 0
Book of Ancient History 10 0 10
Tactics 0 10 0
The Curiously Spooky House 15 0 15
Tactics 0 15 0
The Rot Will Spread 10 0 10
Tactics 0 10 0
Fixing Things No Longer Broken 15 0 15
Tactics 0 10 5
Alchemy 0 5 0
A Beary Good Lesson 10 0 10
Attunement 0 10 0
Chasing Shadows 10 0 10
Alchemy 0 10 0
A Necromancer Walks Into A Bar 10 0 10
Defiance 0 10 0
The Fractured Earth 15 0 15
Necromancy 0 15 0
The Call 20 0 20
Alchemy 0 20 0
Another One Bites The Dust 15 0 15
Alchemy 0 15 0
Balthazar's School of the Elements 15 0 15
Alchemy 0 15 0
The Lost 20 0 20
Alchemy 0 20 0
In The Dark Of The Night 15 0 15
Alchemy 0 15 0
Council Meeting 15 0 15
Alchemy 0 15 0
Unlikely Allies 10 0 10
Deception 0 10 0
Rock the Necropolis 10 0 10
Necromancy 0 10 0
Ere the Apostate Comes 15 0 15
Defiance 0 15 0
High Noon in Saun 15 0 15
Lead a Bird to Water 15 0 30
Another Man's Treasure 15 0 45
Keep Calm and Carry On 15 0 60
The Rotten Egg 15 0 75
Great Minds 15 0 90
Too Late for Healing 15 0 105
The Aftermath 15 0 120
Descent to Asphodel 50 0 170
Something Wicked this Way Comes 15 0 185
They Always Return 20 0 205
Dancing 0 35 170
Seduction 0 35 135
Alchemy 0 10 125
Unarmed Combat 0 125 0
Down the Rabbit Hole 15 0 15
Deception 0 15 0
A Monster's Match 15 0 15
Meditation 0 15 0
Magic XP Refund 260 0 260
Everybody was Kung Fu Fighting 10 0 270
The Empyrean Gateway 15 0 285
Ascendance 15 0 300
Otherworldly Alliances 15 0 315
Intelligence 0 115 200
Smithing 0 25 175
Jewellery Crafting 0 25 150
Black as Night, Black as Pitch 20 0 170
Persuasion 0 165 5
The Verge of Connection 10 0 15
Intelligence 0 15 0
The House Filled with Darkness 15 0 30
Politics 0 25 5
Council Meeting: Rebirth 720 20 0 25
Meditation 0 10 15
Intelligence 0 10 5
Don't Curse Me with a Good Time 10 0 15
We Can Light Up The Sky 10 0 25
Intelligence 0 25 0
Mirror Mirror 10 0 10
The Logging Consortium Heist (1) 10 0 20
The Logging Consortium Heist (2) 10 0 30
Intelligence 0 30 0
We're All Going on a Dragon Hunt (1) 15 0 15
We're All Going on a Dragon Hunt (2) 15 0 30
Intelligence 0 20 0
Intelligence 0 10 0
Stealth and Explosions (1) 10 0 10
Persuasion 0 10 0
Stealth and Explosions (2) 10 0 10
Persuasion 0 10 0
Stealth and Explosions (3) 10 0 10
Persuasion 0 10 0
Rainbow Puzzle 15 0 15
Persuasion 0 10 5
Stealth and Explosions (4) 10 0 15
Detection 0 15 0
Forged in Fire 25 0 25
Detection 0 20 5
Ensorcelling 0 5 0
Return to Gilgarod: The Sepulchre 10 0 10
Ensorcelling 0 10 0
Fire Forged Group A 20 0 20
Ensorcelling 0 10 10
Trap Making 0 10 0
Bonus Reward: Storytelling 0 5 0
Bonus Reward: Mathematics 0 5 0
Bonus Reward: Detection 0 5 0
Earned XP Sum Total: 2287
Last edited by Tio Silver on Fri Mar 13, 2020 8:59 pm, edited 142 times in total. word count: 1743
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
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Wealth Tier: Tier 6

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Tio Silver





Since becoming an Immortal Tio is no longer able to bear any other blessing or curse marks.
Last edited by Tio Silver on Sat Dec 14, 2019 6:02 pm, edited 23 times in total. word count: 19
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Tio Silver



Explodeibur
Name: Explodeibur
Image
Type: Gauntlet (Right hand) (Good)
Material: Blood Metal
Description: An enchanted gauntlet created within the Eternal Empire, Explodeibur is enchanted with a power similar to the Krorros Wrath of the Conqueror ability. This item can generate a controlled explosion just in front of the palm of its hand, varying in size depending on the concentration of the user. This means that if the user focuses too hard on the skill, they can generate an explosion big enough to kill them. At the largest, the explosions can destroy a common house, though this will almost certainly kill the wearer. (Common house refers to the type of house given in the basic starting package.)
Weapons
  • Neverweather
    • A masterwork+ quality cane sword sheathed within an alchemically enhanced umbrella. It is complete resistant to fire, heat and water, and has a hidden compartment it its tip big enough to hide small items such as well cores. It was made by Tio in this thread.
  • Extravagant Cutlass (Winterbite)
    • A cutlass with a brushed silver handle and a guard that arcs over one side to protect his fingers. The handle is wrapped tightly in clean black leather to ensure a solid grip, and the pommel is crafted into the shape of a rook chess piece with another small amber stone inlaid at the top of it. The sheath is a sleek, shiny black lined with silver and tipped at the end with more silver shaped in the form of a roaring lion’s head. One side of the blade is engraved with the ancient language word for Fortune, and on the other side Freedom.
  • Extravagant Combat Knife (Frostbite)
    • A black and silver combat knife similar in design to Winterbite. It has been coated with Rubberlegs poison.
  • Pistol Crossbow
  • Bolts (40)
  • Short Sword
  • Home Made Firebombs (19)
  • Throwing Knives (500)
  • Extravagant Cane Sword
  • Spring-Loaded Dagger
  • Daggers x2 (normal quality)
  • Bow (good quality)
  • Quiver of (50) Arrows (good quality)
  • Tiny, low quality spears x26 (assigned to Tiki Soldier thralls)
Armour/Clothing
  • Casual Clothing Set
    ► Show Spoiler
    Weather Gear Set
    ► Show Spoiler
    Captain Taboo Clothes
    ► Show Spoiler
    Black Suit Set
    ► Show Spoiler
    Black Armour Set
    ► Show Spoiler
    Scholars Uniform
    ► Show Spoiler
    Pajamas
    ► Show Spoiler
    Crazy Tio Clothing Set
    ► Show Spoiler
    Pirate Knight Armor
    ► Show Spoiler

    Darbyton Derby 717 Champion Armour
    Obtained in Swift of Feet, Sharp of Mind as a reward for winning the Darbyton Derby, this set consists of:
    ► Show Spoiler
  • Captain's Hat
  • 2 Top Hats
  • Formal Outfit
  • Red Brocade Vest
  • Golden Circlet
  • 1 Order of the Adunih Blue Cloak
  • Lucky Eye Patch
  • White Tri-Cornered Hat
  • Gold Ring x2
  • Pink Satin Nightgown
  • Fox Ear Headband
Bombs
  • 10lb bag of Banshee Powder (Gunpowder alchemically enhanced to be a little stronger and quieter) (x9)
  • Small Smoke Bombs (x100)
  • Small Bomb Pouch
Tools
  • Lockpicking Tools (3)
Living Equipment
  • One tent (sized to accommodate two people or one person and their possessions.)
  • 100 feet of rope.
  • One tinderbox.
  • A set of six torches.
  • One lantern.
  • One bedroll.
  • A compass.
  • A fishing net or fishing pole with a set of thirty hooks.
  • A blanket.
  • Four rucksacks.
  • A knife.
  • One waterskin.
  • One set of toiletries.
  • Two rags.
  • Trapping equipment set.
Mount/Pets & Animal Equipment
Qualification
  • Letter of Metaphysics in Immortal History
  • Letter of Science in Alchemy
  • Certificate of Science in Alchemy
Wells
  • Territe Well
  • 2 Imedyte Wells
  • 7 x Ezymite Wells
  • 3 x Ezymite Wells (Lesser)
  • 3 x Umadyte Wells
  • 1 x Abberyte Well (Containing Graft Spark)
Magical Items
  • 5 "Bunny Blaster" potions
    • These potions will temporarily increase the physical strength of whomever drinks them, but will cause the person to explode after a few minutes.
  • Undead Chicken Feather
    • One of the feathers from his stinky undead chicken has fallen. This makes an excellent quill and never seems to get blunt or smudge ink or anything. It remains a bit stinky, though.
  • Book of Riddles
    • A book that writes back to you. Legend says that lost souls are placed within these books and can only communicate when written to, on the pages.
  • Megalomaniac's Mirror
    • Tio finds a small hand held mirror. If he looks through it at an area, he can see ghosts or spirits in the reflection of the area. He can't interact with them, just see them.
  • Psychic Pirate Coin
    • Each member of the group has a small pirate coin. Whilst they are in proximity of another person with a coin like it (in the same room, line of sight etc), they are able to send one telepathic message. This is to all others with a coin in the vicinity and can be no more than ten words. It works once a trial.
  • Puppeteer Paintbrush
    • This masterwork paintbrush has a slight enchantment on it - when used, it is addictive, making you want to paint with it, then need to. Even competent discipline can break it completely, and high-end novice would fight it well, but it's a trap for the weak willed. The question is - who set the trap and who was it for?
  • Thieve's Accomplice
    • A curiously simple looking pewter ring that if not looked directly at, seemed to completely disappear from view. When worn this ring gives the bearer a boost to their stealth. If the user stands stock still, unless directly looked at they will find people will not see them, as though invisible.
  • Arrowroot
    • A small piece of arrowroot, chewable although vile tasting. When chewed and for a quarter break afterwards, Tio has a one level boost to his stealth. So, if he's expert, he becomes master, etc. This is due to it making shadows seem to cling to you. The piece of root has three uses.
  • Tarot Card: The Star
    • This card remains with you. Like, you leave it at home? It's in your pocket. You go on holiday? It's right there beside you on the beach. You can't lose it. Even if you try. Weird! Oh, also - it never creases - it's always pristine.
  • Domain Bag
    • A magic bag that can store anything narrow enough to put inside it, from swords to a lake’s worth of water. The bag remains almost weightless no matter what if held inside, with items believed to be stored in the owner’s personal domain in Emea until they are needed again.
  • Coin Purse
    • Any amount of coin may be placed into this small pouch. The coin can be retrieved at any time by announcing into the pouch how much is required. This will even cause larger coins to be converted into change for specific amounts.
  • Ring of the Three Seers
    • When the wearer of this ring writes the name of someone on a blank piece of paper the ring possesses their hand, and writes out (and sometimes also draws) a prophecy upon it. These prophecies are often cryptic, and occasionally written like a poem.
  • Ring of the Two Seers
    • Once per season, when the wearer of this ring writes the name of a city on a blank piece of paper the ring possesses their hand, and writes out (and sometimes also draws) a prophecy upon it of a major event due to take place the following season. These prophecies are often cryptic, and occasionally written like a poem. This must be planned with and agreed upon by the city prophet.
  • Metal Morph
    • The size of a marble, this metal is able to morph into anything you wish. It cannot materialize new metal, therefore you may only create items that are small sized or tinier. If you attempt to make a dagger, it will look like a letter opener, and so on… The metal stays morphed until the wielder wishes it shape changed. The shape can only be changed by the person who owns the metalmorph.
  • Enlightenment Leaf
    • A small walnut, still in the shell. It appears to be indestructible but, should Tio hit it with a hammer, when struck it gives out a beautiful single tone. Like a chime or triangle. Other than that, it's a very old walnut. If there's a walnut museum, they'll find that it's sort of old.
  • Double Bucket
    • It holds twice as much as it seems to (which is, of course, impossible) and doesn't get heavier no matter what you fill it with!
  • Emerald Lantern
    • A small glowing rock or pebble, which glows a gentle green colour.
  • Ol'Tuck's Luck
    • A small coin that you can flip. Where it lands will have consequences. PM me when / if you're using it and I'll tell you what happens! (one use deal!)
  • Ilaren's Cup
    • A cup carved from bone, as if a great boar had been defeated, and this was a trophy for the magnificent, fearless hunter who defeated the animal.Even in the waking, this is no ordinary vessel. When filled with alcohol during a celebration, the cup will not remain empty. So long as it is being emptied through being imbibed, it will always refill. Only works for Tio, only on non-magical, non-alchemical drinks.
  • Luminescent Tear
    • Your luminescent tear reverberates with the echoes of the Leviathan. It allows Tio momentarily to upgrade his skill in strength two competency levels for a single break. It will not grant him capstones, or take him to grandmastery and is a one-use power only.
  • Verity Stone
    • This too maintains a taste of Edasha's touch upon it in the waking world. Once only, Tio is granted the ability to see through the eyes of another person. This ability can be activated if he has secured uninterrupted eye contact with the individual for at least five trills, and is holding the Edasha-granted item - the ability may be used any time within that same trial. Using this ability incapacitates Tio as he moves into a trance-like state where he is unable to see his surroundings - only what his target is seeing. This makes using the ability when in the presence of others somewhat risky. The target does not lose their own sight when the ability is activated. This lasts for one break and my be used once only before the item loses power.
  • Bowl of Soul
    • A beautiful bowl, of a design of your choice. It is also almost unbreakable. I mean, if you drop a house or mallet on it, then it's going to break, but trial -to-trial, it doesn't lose shine / sheen, is always functional, easy to clean. It's lovely.
  • 8 Defiance Wards
    • A bag of 8 Black Guard Defiance wards. When activated they can negate Defiance magic from being cast.
  • Red Spoon
    • It's a strange thing, this spoon, but Wren finds it in a drawer in his house and hands it to him. It's always warm, the bit of the spoon that he eats from and, whatever he eats with it is pleasantly warm and tasty.
  • Strange Snowglobe
    • In his pocket, Tio finds a small snowglobe. The image in it seems to shift and change constantly. One time, he picks it up and it's a carousel. Next, it's a small hut. But, Tio finds that when he has it with him, food tastes better. Bad food tastes good, good food tastes exquisite.
  • Yvitha's Domain Key
    • A black key that, when inserted into a lock, turns the door into a portal to Yvitha's domain.
  • Duplicity Suit
    • This item is a two-piece suit that can change appearance twice per trial, but can never deviate from its original design. The wearer only has to picture what they wish to be wearing in order to activate the item. When the item changes appearance, it can look like anything from rags to a ballgown and can be any colour(s) the wearer imagines. It will never be warmer or cooler and will not add any other advantages. If purchased as a two-piece suit, both pieces must be worn simultaneously to work. Damage to the fabric renders the item useless.
  • The Emerald Store
    • It had been a dream, of strange words and odd names - of knowledge that couldn't be but, in there too, there was some truth. Tio finds that he has the emerald gemstone from the back of his nameplate. Yet - either via attunement or simple instinct - he knows it isn't his one. There is a single drop of ether in there, again not his and - in that drop - there is an inordinate amount of power - it is fascinating to him, almost calling him. Yet, Tio can't release it / use it. ... yet. However, while Tio has possession of this emerald, he is:
      1. able to replenish his own ether store once a day and
      2. once a season the emerald will apparently "absorb" an overstepping of Tios, meaning that he suffers no ill effects from it.
  • Hat of the Condor
    • You find a rather stylish hat, its quite dapper and somehow doesn’t get in the way of your horns. you may sell it for a wealth point but if you keep it you might reveal a power hidden within…or just have a very dapper looking hat that make everyone jealous.
  • Gateway Monocle
    • A monocle and bracelet set. As long as both are worn, Tio's vision comes from the monocle.
  • Chaos Spheres
    • Five smoke bombs that have transformed into swirling chaos. Releasing them will release a cloud of pure chaos across the area, making literally everything randomly change and go awry.
  • Siren Light Paint
    • A can of yellow paint that possesses the same hypnotic property as a Siren Light.
  • The Chainbreaker
    • A gem made of a black, glass-like substance. It vibrates in the presence of spirits, and allows you to see them, no matter what the spirit is. They can hide, but they have to actively do so and, so long as you don't make a fuss about it, they usually don't.
  • The Frog
    • A small frog, carved from wood, which fits in the palm of your hand. Once a day, for 30 minutes, you can animate it and it will hop off where you tell it to. While it is active, you can choose to see through its eyes and hear what it does.
Thralls

Tiki Soldiers x26

Image
Type: Fetch

Leg sized puppets with masked faces wielding small, low quality spears and containing a spool of razor wire within their stomach. They are Tio's favoured type of thrall due to the agility their small size grants them, the easy in which he can animate a large host of them and their mischievous nature. They look fairly tribal in appearance, almost like voodoo dolls.

Tio obtained a host of twenty six of these puppets in Tiki Army, which he named after the phonetic alphabet (Alpha, Bravo, Charlie etc.)

Risas

Image
Type: Marrow
Kept on Tio's person at all times unless otherwise stated in posts.

The skeletal remains of one of the previous students of Tio's master, Zavious, Risas was originally animated by Zavious to hunt Tio as part of the later's initiation into necromancy. During the initiation Tio was able to take control of Risas, and has kept him as his very first thrall ever since.

As a marrow Risas is very light and can be divided into smaller parts for transport, which is why Tio usually keeps Risas in his backpack to animate in case of emergencies. He is kept clean and polished but is still fairly creepy to look at, and when animated is usually made to click its teeth together in a manner resembling a creepy chuckle to scare opponents. He usually has a top hat stole by Tio during one of his robberies perched on his head, and little besides high-impact bludgeons do any real damage to him.

Raton

Image
Type: Fetch
Kept on Tio's person at all times unless otherwise stated in posts.

A small pocket sized doll sown out of cotton, Raton's small size and soft material makes him perfect for getting around undetected and. Though weak, fragile and susceptible to the elements, Raton can use the assortment of small needles and lockpicks pinned in its head to irritate attackers, pin down small items and even pick locks if Tio is nearby to guide him. In emergencies he can also pick apart his own stitching and make use of his threads like ropes or webs, though cannot repair himself of this damage.

Husks x10

Type: Husk
Simple dead bodies. Nothing special about them.

Craggy

Image
Type: Giant Golem

A giant sized golem built from stone and clay. The right arm in a humongous hammer-like boulder, while the left is a clumsy but functional clay arm. An Ezymite well is embedded in a hidden compartment of clay around where its bellybutton would be.

"On the right arm and chest, which had used the bigger rocks as a base, the clay only ran like veins across the surface to form it into a roughly smoother shape, leaving the arm looking more like an oversized hammer than a functional limb. The left arm and legs by contrast were made mainly of clay, with visible bits of rock sticking out nearer to the torso and fading away into pure clay towards the fingers and toes. The neckless head was tucked away deep into the bulked up chest, with an amalgamation of rock and clay bound together into a melted parody of a human face."
Miscellaneous
Assorted Kits
► Show Spoiler
Last edited by Tio Silver on Sun Jan 26, 2020 4:55 pm, edited 78 times in total. word count: 4578
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
User avatar
Tio Silver
Wiki Worker
Wiki Worker
Posts: 1274
Joined: Thu Apr 13, 2017 3:04 pm
Race: Immortal
Profession: God of Curses
Renown: 665
Character Sheet
Character Wiki
Plot Notes
Personal Journal
Letters
Point Bank Thread
Wealth Tier: Tier 6

Featured

Contribution

Milestones

RP Medals

Miscellaneous

Events

Tio Silver




Adjustment Wealth Tier Total Wealth Points
New Wealth System Conversion Tier 6 97 WPs
-10 Tier 6 87 WPs
+16 Tier 6 103 WPs
-1 Tier 6 102 WPs
+22 Tier 7 124 WPs
+23 Tier 7 147 WPs
Last edited by Tio Silver on Sat Apr 27, 2019 2:07 pm, edited 55 times in total. word count: 40
Fast Facts
Noticeable quirks your character can see when threading with Tio.

Floats

Tio floats in the air, usually just a foot off the ground.

Explodeibur

Tio wears a scary looking gauntlet on his right hand that is clearly magical. It creates explosions.

Mercury

Tio has a masked alter ego who leads The Court of Miracles.

Enchanting Voice

Tio's voice has hypnotic properties.
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