[Approved by Pig Boy] Ralgar Warborn

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Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
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Wealth Tier: Tier 5

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Ralgar Warborn  [Approved CS]

Ralgar Warborn
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Name: Ralgar Warborn

Race: Mortalborn - Approval Here

Date of Birth: 8th Zi'da, 689

Marks: None

Factions Joined: Bro'ky'na tribe (Written in Scalvoris Lore)

Languages Spoken: Fluent - Haltunga, Broken - Common

Appearance

Vicious and ferocious, Ralgar is a man trained with war and combat. Because of the Lotharro and Immortal blood in his veins, Ralgar stands just over 7'1". As a member of the Bro'ky'na tribe, he has tattoos of skulls, death, and various wild entities tattooed over his body. Down his left arm is a long tattoo of skulls, bones, and a crown of thorns resting atop them all. On the other is trees and forests, various eyes peering out of them. Along his chest are a variety of markings from the tribe, showing his rank among them and the time he has spent with them as a member. On his left shoulder is a small, red symbol that has no known translations and that appeared once he unlocked his Mortalborn powers. Typically, Ralgar will wear warpaint across his face as a warning, to show he has no fear and is ready for battle any time.

For Clothing, Ralgar wears little on top, wanting to show off his tattoos and knowing he can call on his Powers should he need to. The rare exception to this is a bearskin that he wears over his head and hangs down his back. This offers basic protection, is warm but is mostly used for his rituals.
Last edited by Ralgar Warborn on Sat Feb 20, 2021 3:38 pm, edited 6 times in total. word count: 265
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Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
Character Sheet
Character Wiki
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Wealth Tier: Tier 5

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Miscellaneous

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Personality


Fierce and proud, Ralgar is a strong member of the Bro'ky'na tribe, representing his people with pride. When meeting with other tribes he holds no ill will against them, though believes them to be misguided. However, should they make any attempt to disrespect his people he will fight. When it comes to the more civilized locals of Scalvoris he has no ill will to those that respect his and his people's home. Those that seek to destroy, damage, or otherwise hurt his Jungle will find themselves at war with Ralgar - if not the entire tribe.

Things Ralgar likes


Hunting
Sparring
Fighting
Animals

Things Ralgar dislikes


Invasion
Disrespect
Disloyalty


.
Last edited by Ralgar Warborn on Fri Feb 12, 2021 5:40 pm, edited 2 times in total. word count: 112
User avatar
Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
Character Sheet
Character Wiki
Templates
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Events

History




Born and raised in Vorkund, Melrath as a son of Raskalarn and a Lothar, Ralgar lived a simple life in the harsh wastes. With his father helping him along the way and telling him that he was born to Raskalarn, the Immortal of Conquest, Ralgar always believed his destiny to be a fighter. For many years he sought to join the military of Melrath as his father had, yet he quickly realized in his teen years that it would not suit him. Something about the place was too familiar, and as most teenagers did, Ralgar wanted new. He wanted adventures and new places to see. A Mortalborn of Raskalarn, proud son of a Warrior in Melrath and a child raised in the wilderness - he knew he had to go elsewhere in the world.

Ralgar moved away at the age of eighteen and eventually found himself in Scalvoris. Yet he did not go with the hopes of living in a city or finding a normal life. Instead, raised by Melrathi beliefs and values, the man found his way into Scaltoth jungle and hoped to make a name for himself. While there he had a run-in with a tribe, the Bro’ky’na tribe of Scaltoth. Those that worship and respect Death attacked the man, finding two of their men outmatched and killed. As the fight looked as if it would continue the war chief stopped it, shouting at Ralgar in Haltunga - a language he was all too familiar with.

Demanding he followed, Ralgar did so, not wanting more bloodshed. When he arrived he was greeted with strange looks, as he was not yet marked as one of their own. Once he arrived he was given two choices. Face more combat as punishment for killing their own and die at the hands of the Bro’ky’na, or take the place of the others and join the tribe, and save meeting the Maiden of Death for another day.

He chose the latter.

Given tattoos of Death and skulls, Ralgar became a member of the tribe, working with them. But it wasn't long after until he earned his nickname, Deathkissed. Fighting in the wild and being taught the way of Scaltoth, Ralgar found himself outmatched by a small tribe with a couple of tames at their side, powerful creatures. In a moment of panic, his powers awakened, deep red symbols spreading up his burning body. One of the mounts snapped its jaws around Ralgar to no effect, the bite doing nothing as Ralgar pushed away. An arrow then launched at him and, despite his moment of terror from the potential of dying so young, the arrow just broke. But Ralgar no longer felt panic or hesitation, instead overcome with deep aggression.

Lashing out and attacking, Ralgar wiped three of the tribesmen and injured one of their mounts in the minutes that followed, flailing his weapon wildly and proving immune to the attacks. As the beasts tried to retreat Ralgar chased, his allies staying close back as he failed to catch them, instead taking out aggression on trees and other beings nearby as his allies watched until eventually, his power died down. All that remained of the symbols was a minor burning feeling and a small, red symbol on his shoulder. The warriors around asked if he was calm, to which he nodded. As they went home, bringing the fallen enemies to throw down Death's Canyon as an offering to the Maiden, Ralgar was made to tell the elders and shamans what had happened.

From then on, they announced him "Deathkissed", saying that he may be Mortalborn (as he had told them) but he was more than that. That his powers manifested as they did as a sign from the Maiden. That Ralgar Warborn would be his name from then on, and that he was now a respected Warrior of the Bro'ky'na tribe. Years went by and he maintained that position, fighting in countless battles and learning to battle like the best of them, seemingly unstoppable. Yet one battle, on the 67th of Zi'da 720, was one that shook him up. With his power unactivated, Ralgar was knocked off a horse he stole from an enemy, damaging his body and leaving him bedridden until the end of Cylus, 721.

(Had approval from Peg for him to be "Deathkissed" in his tribe because of his powers)
Last edited by Ralgar Warborn on Thu Feb 18, 2021 8:03 pm, edited 2 times in total. word count: 738
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Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
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Wealth Tier: Tier 5

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Skills & Knowledges

CHECK UCP FOR UPDATED SKILLS


Skills
Skill Total Points Proficiency
Athletics (8) (20/250) Novice
Axes and Bludgeons: Fijan Dance Club - Two Handed (18) (28/250) Competent
Endurance (17) (30/250) Competent
Fieldcraft(12) (26/250) Competent
Intimidation (22) (53/250) Competent
Leadership(13) (50/250) Competent
Strength (16) (50/100) Competent

Knowledges

Skills

  • Athletics: x 3 (Souls)
    Running: Steady breathing can maintain a pace over a long distance run. (Turned to Athletics)
    Athletics: 4
    Total: 8

    Axes and Bludgeons x3 (Starter Pack)
    Combat: Axes & Bludgeons: 5 (Conquering Hive)
    Axes and Bludgeons x10 - Starting Skills Change
    Total: 18

    Caregiving: Kind words to a brave soul
    Caregiving: Ensuring that all are well.

    Detection: Noticing when half of your group seem "out of reality"
    Detection: Spotting changes in the environment.
    Detection: Noticing patterns in movements
    Detection x 5 (Souls)
    Detection x 7 (Fire Table)
    Detection: 6 (Conquering Hive)
    Total: 21

    Discipline x1 (Plenty to learn)
    Discipline: Standing in the presence of Induks
    Discipline: Standing in the presence of Immortals
    Discipline: Not being overwhelmed by Cassion's story
    Discipline: Being focused, even in a flurry
    Discipline: Continuing, even when you've been battered.
    Discipline: Trying not to growl
    Discipline x 3 (Souls)
    Discipline x 3 (Fire Table)
    Discipline: 9 (Conquering Hive)
    Total: 22

    Endurance x2 (Up and moving)
    Endurance: The Forging
    Endurance: Standing in a maelstrom
    Endurance: The wrath of Qylios
    Endurance: The toll of a very long day!
    Endurance: Giving your own MB energy
    Endurance: Fracturing
    Endurance: Sharing a fracture experience with others.
    Endurance x3 (Souls)
    Endurance: 5 (Conquering Hive)
    Total: 17

    Engineering: 2 (Conquering Hive)

    Etiquette: Manners cost nothing
    Etiquette: Politely addressing Induks and Immortals.
    Etiquette x 5 (Fire Table)
    Etiquette: 2 (Conquering Hive)
    Total: 9

    Fieldcraft x 4 (Souls)
    Fieldcraft x8 - Starting Skills Change
    Total: 12

    Intelligence: 2 (Conquering Hive)

    Intimidation: Showing no fear produces a fearful aspect in the warrior.
    Intimidation x2 (Newbloods)
    Intimidation x5 (Plenty to learn)
    Intimidation: 4 (Conquering Hive)
    Intimidation x10 - Starting Skills Change
    Intimidation x3 (Deathkissed)
    Total: 25

    Investigation x 5 (Souls)
    Investigation: 2 (Conquering Hive)

    Leadership: Making your voice heard in a large group. (War of Slags Deep)
    Leadership: Working in a team. (War of Slags Deep)
    Leadership: Ensure that everyone in your group knows what your strengths are. (War of Slags Deep)
    Leadership x 3 (Souls)
    Leadership: 7 (Conquering Hive)
    Leadership x3 (Deathkissed)
    Total: 16

    Linguistics x 2 (Souls)
    Linguistics: 2 (Conquering Hive)
    Total: 4

    Logistics: Dealing with large groups of people (War of Slags Deep)
    Logistics: Organising expeditions (War of Slags Deep)
    Logistics: Ensuring that everyone has appropriate equipment. (War of Slags Deep)
    Logistics: 2 (Conquering Hive)
    Total: 5

    Meditation: 2 (Conquering Hive)

    Navigation x 3 (Souls)

    Politics: Political leaders are not the only type of leaders (War of Slags Deep)
    Politics: Make sure that everyone knows what is expected of them. (War of Slags Deep)
    Politics: Tell people what their roles are, and what to expect. (War of Slags Deep)

    Psychology: Induk psychology is different.
    Psychology: Immortal psychology
    Psychology: Order and chaos are fundamental opposites.

    Resistance: 4 (Conquering Hive)

    Socialisation x 5 (Fire Table)

    Stealth: 1 (Conquering Hive)

    Storytelling: Stories have power
    Storytelling: Watching Cassion's story

    Strength x2 (Starter Pack)
    Strength: Raw strength can carry the day where weapon skill lags.
    Strength x4 (Up and Moving)
    Strength x4 (Newbloods)
    Strength: 5 (Conquering Hive)
    Total: 16

    Tactics: Taking individual parts and making them into a whole.
    Tactics: Aiming for peace.
    Tactics: Creation balances a Diri of Destruction
    Tactics: Ensure that you consider all options
    Tactics: Use all resources.
    Tactics: 4 (Conquering Hive)
    Total: 9

Non-Skill

  • (SP) Immortal: Raskalarn
  • (SP) Location: Scalvoris
  • (SP) Layout: Scalvoris
  • (SP) Location: Scaltoth Jungle
  • (SP) Laws: Scalvoris
  • (SP) Layout: Scaltoth Jungle
  • (SP) Customs & Festivals: Scaltoth Tribes
  • (SP) Laws: Scaltoth Tribes
  • (SP) Customs & Festivals: Scalvoris
  • (SP) Factions: Bro'ky'na Tribe

Last edited by Ralgar Warborn on Tue Oct 31, 2023 2:16 pm, edited 22 times in total. word count: 635
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Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
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Wealth Tier: Tier 5

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Skill Point Ledger


OUTDATED - USE THE UCP TO SEE THE REAL SKILL SYSTEMS
Thread or Skill Name Points Adjustment Running Total
Starter XP (City Dweller) +50 50
Acrobatics -5 45
Axes and Bludgeons: Fijan Dance Club (FT) -10 35
Climbing -5 30
Endurance -5 25
Intimidation -5 20
Leadership -5 15
Running -5 10
Strength -10 0
Strength (PB) 5 0
Intimidation (PB) 5 0
Running (PB) 5 0
Up and moving +10 10
Newbloods +10 20
Plenty to Learn +10 30
Strength 30 0
War of Slags Deep: Exposition +20 20
Axes and Bludgeons: Fijan Dance Club 15 5
Endurance 5 0
Life Forged, Death Forged +20 20
The Forging: Souls +20 40
Endurance 20 20
Intimidation 15 5
Strength 5 0
Fire Table +20 20
Leadership 20 0
Conquering Hive +50 50
Leadership 25 25
Intimidation 25 0
Starting Skills Change +32 32
Fieldcraft 26 6
Axes and Bludgeons: Fijan Dance Club 3 3
Intimidation 3 0
Deathkissed +10 10
Last edited by Ralgar Warborn on Tue Oct 31, 2023 2:16 pm, edited 19 times in total. word count: 162
User avatar
Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
Character Sheet
Character Wiki
Templates
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Events

Marks



N/A

MB Powers



Rituals - Wild Spirit

Holding ancient traditions above all others, Ralgar is capable of channeling his energy into a ritual to benefit him before battle. Unleashing the Wild Spirit inside of him through any form of ritual that lasts half a trial or longer, Ralgar can boost a skill of his choice directly related to the Ritual in question. Should he wish to boost a combat skill it must be a combat ceremony where he fights. Should he wish to boost his intimidation the ceremony will include loud, banging war drums and loud war cries. Any skill can be boosted with this so long as the ritual is fitting to the skill.

Once boosted, the skill will go up one tier from his usual and will stay boosted for a day before returning to normal. This can only be done once every five trials and can be an intensive power to use, leaving Ralgar tired once the skill boost is removed. After the trial of boosted skills he will be exhausted, bedridden for the next trial to follow, meaning he must pick his ritual boosts carefully.


Rampage - Spiritborn Soul

Believing that he is blessed by the Maiden of Death, as a member of the Bro'ky'na tribe, Ralgar possesses a small, red symbol along his shoulderblade - earning him the nickname of "Deathkissed". Alongside this marking comes a unique ability that enhances him in combat, activating which causes deep red twirls and symbols to climb the sides of his body and going all the way up to his left cheek and changes one eye to be a deep red, curving and twisting in makeshift symbols that mean nothing. This change is painful initially, the symbols almost burning across his skin for the first few trills of the power, but once they are set in place the power begins.

In his Spiritborn Soul form, Ralgar is immune to non-magic damage for thirty minutes, making all weapons that are not enchanted ineffective against him for this time. The drawback of this, however, is the Rampage he is sent on during this time. While he may still differentiate friend from foe, Ralgar is unable to remain calm or peaceful during this duration - and can not end the power early. This will take the form of violence against enemies, destruction of nearby objects, and otherwise violent behavior. Any attempts to resist this violence are painful mentally and will not work, meaning Ralgar must continue to go berserk for the entire length, making this ability dangerous to use in areas with civilians and innocents that may watch him. Only after thirty minutes does this Rampage end.

Once this power ends, the symbols fade, leaving behind a slight burning pain for ten minutes or so. This ability can be used once per trial. Any magic attempts to calm this rage will not work, but will instead confuse him, potentially making him attack friend as well as foe, or causing him to feel dizzy at the confusing emotions that overwhelm him..


Wildlife - Aura of Wild

A passive ability, Aura of the Wild is permanently impacting Ralgar and affecting his everyday life. Viewed as a creature of nature by the creatures that inhabit it, the man walks safer through natural areas than most other humans would, smaller predators and most if not all prey wanting to turn and avoid him where possible or stay near to him if that seems smarter, some even going far as to join his pack should he have enough skill to tame them. While this air of control can be felt to a lesser degree by humans, animals both wild and tamed will respond to it with far more of an extreme reaction, seeing Ralgar as their superior and as a Predator to be respected. Wild animals will, more than likely, avoid or run from Ralgar entirely. Tamed animals may show some fear but are more likely to respect the man, staying by his side as it proves safer for them.

The drawback of this, however, is the response from larger predators. While some will decide the challenge is not worth taking, others will view Ralgar as a threat and attack. This causes an interesting dynamic, meaning some areas of the wild are safe for the Mortalborn while others prove far more dangerous. Which areas are dangerous, however, are unknown to Ralgar until it might be too late.


Omens - Through wild eyes:

Growing closer to the world around him, Ralgar developed the new domain of Omens. With this domain came the power to see visions spontaneously that can show him a position, item or person that can be of great importance to him. This vision will show him a weapon that can help him win a battle easier, a person that holds information he needs, a location that will give him a tactical advantage. These visions, however, are not through his own eyes. As his own eyes shut and the vision takes over he starts to see and feel the control of a creature or animal, watching from the viewpoint of the creature as it looks at and shows him what he needs to see. Ralgar does not control when this ability will happen, but it will appear in moments of great need (Events included). Should this happen during an event, a Prophet has total control of the vision.

The drawbacks of this power are the lack of control he has over it, as well as the fact that he is not told what to do with the item or how it can be useful to him, only that it is something that will help him succeed. If there are no creatures around to show him this, however, he is unable to see visions. Nature must be present in the place he is in for his vision to happen, as well as in the place of the location/item he must work his way towards.

Rampage - Warrior Ancestry

A power that is only activated when Ralgar uses his other Rampage power, Spiritborn Soul, this ability enhances his Rampage further by allowing him to call on the specialty of one of two ancestors in battle, enhancing his own ability as if the spirit of ferocious warriors flows through him. Which ancestor he calls upon has to be chosen the moment he enters his Frenzy and can't change until his next frenzy.

Huntress's Speed: When embodying the persona of the Huntress, Ralgar can make two attacks in the time it would normally take him to deliver one attack. This doesn't affect the accuracy of the attacks, it merely allows him to attack more frequently within a space of time. Alternatively, when chasing prey or running from danger, he can double his footspeed.

Berserker's Strength: When embodying the persona of the Berserker, Ralgar can hit with such force, that his blows radiate past shields, armor, causing damage in spite of whatever physical defenses an opponent may have, whether toughened hide, or fully armored. A blow will hit with the same force as if that person was wearing no armor or shield at all.

It is unknown if it is possible for Ralgar to discover new ancestors further down the line (entirely to mod discretion)

Once this power ends Ralgar will find a new drawback to his Frenzy, suddenly tired at the moment the ability ends. He will need a full amount of sleep to recover and will be exhausted until he rests.


Forged Powers


Reforged: Forged are not named as they are for no reason. By accepting an Induk's deal their body is filled with their power and tempered by it, making it tougher than it was before. A Forged will find that their skin is like a leather armour and their bones like iron rods, making them more resistant to blunt physical damage.

Soulforged have a special bond with nature. They see the plants and trees of the world not just as resources or decorations, but as living, breathing entities. With this ability the Soulforged is able to speak to plants and trees, allowing them to ask the flora to reveal information it might have overheard so long as they have sufficient social skills to persuade the plant to part with this information.


Misc Powers


Pheremones

Ralgar emits pheromones that prevent bees and other stinging insects from attacking him, unless he smashes them *cnk* *cnk*. Twice a trial, he can also secrete "attack" pheromones that will cause such insects, if they are on hand, to attack whatever opponent he is fighting.


Fracture Sense

Kura, Nir'wei and Ralgar literally gave their life force to bring about this end. You all share an identical fracture scar and have a sense of each other at all times. This is not telepathy or any such, but you know where the others are and whether they are in danger or not. If you focus on it, you can pinpoint direction and distance, but no more than that.


Velduris' Pack Bond

With thanks for all he has done, Karem offers to show her gratitude for what he did when he stood with her daughter. If he would accept it, she would grant him just one of her abilities. As one of the Elemental Wolves, approaches him (if he accepts) she gives Ralgar the ability Pack Bond It is not a Velduris wolf, but it is the same bond and it has the same abilities. It can sense Velduris wolves, but Velduris wolves will know that this is a Karem-granted wolf, bonded to a non-Velduris.

Earth Wolf - Vidar

Soulforged Diri - Ase:

Diri Name: Ase
Appearance: A small panther with feathers mixed in with her fur, Ase has the color scheme of a beautiful and vibrant bird that some might see in the Jungles of Scaltoth, with blues, greens and golden colors covering her. She can appear fierce despite this, however, and is not afraid to snarl and show her fangs when the situation arises. Similar to the jungles of Scaltoth, she is both majestic and scary.
Personality: Soft-spoken, Ase is usually a gentle and kind soul, one that values all life. However, this does not mean she does not have moments of ferocity. Should Scaltoth be at risk, or anyone threaten the life of an animal without due reason (hunting, a fight for survival etc) she will snap, calling on Ralgar to protect his home and the Spirits that live in it.

/style2]
Last edited by Ralgar Warborn on Tue Dec 12, 2023 2:04 pm, edited 7 times in total. word count: 1755
User avatar
Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
Character Sheet
Character Wiki
Templates
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Events

Possessions



City Dwellers Pack:
  • Weapons/Tools
    • Tier 8 Fijan Dance Club - It can also be brandished to improve his Intimidation skill by one tier for up to 10 bits up to three times a trial.
    • 3 Average Quality Javelin
  • Prized Heirloom
    • Bearskin cloak, worn during rituals and occasionally combat, head still attached as a hood
  • Artifacts/Gifts
    • Earthsoul! - An ornamental doorstop-like figure. Made from what seems to be ice, this is the anaconda-like thing that Ralgar saw. It can be placed at a perimeter or point where it will act as an alarm. When there is movement within a 40ft radius of it, Ralgar will hear an alarm. The alarm can only be heard by Ralgar and up to four other people he designates. He can remove access to hearing the alarm at any time, but can only give access twice a cycle.
    • Malapropism! - The Very Pineapple of Usefulness. A small cut-glass pineapple which would fit in the palm of your hand. When placed on the ground it functions as a campfire in terms of warmth and providing a place to cook.
    • Fears - A small bunch of 10 grapes. Each one is wonderfully sweet - eating 1 grape will heal you of minor injuries. This is cuts and bruises, scrapes and grazes etc. If you have moderate injuries (deeper cuts etc) then it will take 3 grapes. Major injuries take 6 grapes and someone can be brought back from a critical condition with 9 grapes. Please note, though - if you gave (for example) 1 grape to someone with moderate injuries, it would do nothing. You have an all-or-nothing grape situation.
    • Forged of Scalvoris! – For your bravery, ingenuity, and determination you are awarded a crystal turtle: ~ Each crystal turtle allows you to have a home. Twice a cycle it will transform into a turtle-shell shelter (shellter). Up to four adults can comfortable shelter in the Shellter. No matter what the weather is, the Shellter is warm and comfortable and dry.
    • Culinary Master! – For describing two or more courses of dinner! – Health Pack! Two times a season, this small box will produce enough emergency rations for up to four people for one trial. This will appear in the form of nutrition bars and clean water. The rations can be split further but this will lower the effectiveness of the rations.
    • 2 x memory vials, the one you didn't drink and one given as a spare.
    • Wordstone: Ralgar is given three "wordstones" - small stones which look unremarkable. Ralgar must keep one stone and may give the other stones to Forged (it only works if both are Forged) - Ralgar may communicate with the person who holds the stone - he is able to activate the main stone and hold a conversation with the bearer of the other stone(s) once a trial. They can not hear each other, but can hear him. The conversation may not last more than 10 minutes.
    • Tiara with two Krorros abilities, Heavy Blow and Ignore Pain (Must be worn)
    • Get-a-Clue - This is a ball of yarn that, when one end of it is touched to a location, will leave a "clue" of apparent string visible only to the owner, tracing the route the owner takes, for a distance of up to a mile. the visualized thread is not a physical object that can be obscured, severed or damaged in any physical way. It will seem to extend through doors or panels that might get closed to shut off the character's route. In addition to enabling the owner to retrace their steps, once a season the Get-a-Clue can be activated to teleport the owner back to the starting location.
    • Dragonfly Figurine - This figurine will activate if a structure the character is in is in danger of collapsing; the dragonfly will take flight and guide him or her along the best route to the nearest safe exit. Unless the collapse is very sudden and unforseeable in onset, the figurine will always activate in time, albeit just in time, to give the character the opportunity to escape. If there is not an exit available, the figurine will guide the character to whichever part of the building/tunnel/etc. is least dangerous. Once a season, the character can also activate the figurine to get it to show the nearest safe exit even if a structure is not in danger of collapsing (for example, if the character is merely lost).
    • Must...Have...Air... A necklace of glass beads that can, once a trial, be activated to provide the owner with a bubble of breathable air around his or her head. The bubble will last for half a break. the beads will pulse and flash faintly about five bits before the time is up. And yes, it can be used underwater.
    • The Joy of Bonking. Ralgar receives a book. He has no idea what it says inside. But it's really heavy and good at smashing things. After doing so for a while, he will find that he has gained three Knowledges each in Strength and Axes & Bludgeons.
Housing

Living in Scaltoth with the Bro'ky'na tribe, Ralgar has his own small hut where he stores most of his belongings, relatively comfortable but hardly fancy. Most of his house is void of furniture, leaving space for weapons and trophies of battle.
Last edited by Ralgar Warborn on Wed Oct 06, 2021 3:58 pm, edited 5 times in total. word count: 898
User avatar
Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
Character Sheet
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Wealth Tier: Tier 5

Contribution

Milestones

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Miscellaneous

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Wealth Ledger


Current Wealth Tier:
Item Adjustment Total WP
City Dweller Pack Tier 5 (66 WP) 66
Last edited by Ralgar Warborn on Thu Feb 18, 2021 8:01 pm, edited 2 times in total. word count: 17
User avatar
Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
Character Sheet
Character Wiki
Templates
Wealth Tier: Tier 5

Contribution

Milestones

RP Medals

Miscellaneous

Events

Renown Ledger


Item/ Thread Renown Total
Starting Renown 15 15
Up and moving 5 20
Newbloods 5 25
Plenty to Learn 10 35
Souls 15 50
Life Forged, Death Forged 25 75
Fire Table 30 105
Conquering Hive 60 165
Last edited by Ralgar Warborn on Tue Oct 31, 2023 1:22 pm, edited 7 times in total. word count: 40
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Ralgar Warborn
Approved Character
Posts: 78
Joined: Sun Feb 07, 2021 7:23 pm
Race: Mortal Born
Renown: 180
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Wealth Tier: Tier 5

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