Joseph Meier

This is where CSes are moved to when they are marked as "Approved". If this accidentally locks your CS, don't worry, just PM a prophet and we'll unlock it straight away!

Moderators: Pegasus Pug!!!, Staff, Peer Reviewer, Wiki Worker

User avatar
Joseph Meier
Posts: 57
Joined: Tue May 15, 2018 12:47 am
Race: Human
Renown: 0
Character Sheet
Wealth Tier: Tier 1

Joseph Meier

Joseph Meier
[
Image
Name: Joseph Meier

Age: 30

Race:Human

Date of Birth:Vhalar, 688

Marks:N/A

Factions Joined:N/A

Languages Spoken: Common (Fluent)

Partners:None
Appearance

Joseph is a short, skinny creature of four feet, ten inches. He seems to be made entirely of wiry muscle stretched over a skeleton. Due to heavy abuse during his childhood, one foot has been ruined beyond repair requiring the use of a brace, and he has been deaf in one ear since birth. This means that he always stands with his head cocked to one side to compensate for the bad ear, and provides him with a strangely intimidating stare. Like most Aberrants he is heavily scarred from his initiation into the dangerous magic, though his has taken on a strange manifestation. A network of grey scars covers his chest, artful and spidery like the roots of a tree. They extend down each thigh, splitting just above his pubic bone. There is no hair where the scars slice through. His hands are gnarled from a life as a younger man working as a carpenter, where he earned his corded muscle.
Personality

Joseph is a serious creature. He has experienced far too much in life to laugh or smile, and prefers never to relax. He has been abused, beaten, and the scars of that life still remain with him. He is, essentially, a broken human being. He does not play, has laughed very little in his life. He is concerned with two things; maintaining the balance with his Harvester, and survival. He is quick to turn his tongue into a weapon, ferreting out the things that hurt the people in front of him most.
When Joseph puts his mind to something he can be crafty. He is used to subverting those who want to suppress or destroy him, and often thinks very carefully about his moves before he makes them. He is constantly evaluating others, believing first that someone is out to destroy him rather than give anyone the benefit of the doubt. Guided by his Harvesters this has turned into full-blown paranoia, edging into sociopathy.
History

Joseph was adopted by a carpenter after his parents died in a house fire when he was six, just outside of Ne’Haer in the small town of Millstone outside of Ne’Haer. The carpenter had use for a young boy, but not for his sniveling. Any time Joseph attempted to mourn his parents, he was beaten with slender willow rods until he bled. A boy could be useful to a carpenter, as his small fingers were capable of carving intricate patterns or holding the tiniest of nails. His small stature could climb into the tiniest of cabinets that would take a larger man leaning over and expending his back, and he was forced to rub oils into wooden instruments, furniture, and the railings of sweeping staircases. At six years old his education stopped and the hard work began. He shed the small amounts of a child’s baby fat for narrow, corded muscle. He learned carving and sanding, polishing and how to lathe. There was no play. He was locked in a small basement when he was not working, and Joseph didn’t see sunlight for the next ten years save for through windows.
By sixteen he was a capable apprentice and was taking over the majority of his master’s work. He was still beaten relentlessly. Scars striped his back, his arms, his knuckles and thighs. After the mistress of the house passed into the veil of death, his master began abusing him sexually as well as physically. Joseph’s mind was driven further and further into the black. He rarely spoke, flinched when others moved too quickly, and avoided men like the plague. He found minor comfort talking to children of his master’s clients. It was his only social interaction, and he began to look forward to seeing one little girl in particular.
Prasha was the youngest daughter of a merchant in Ne’Haer, only around seven years old, but her father frequented Joseph’s master. She was interested in the large, silent young man working on her father’s projects, and Joseph started to make things for her: little wooden horses about the size of a large thumb from scraps around the wood shop. Every time he visited her collection grew, and Prasha was the only one gentle enough to coax words out of him. This persisted until Joseph’s early twenties, and the aging master caught Joseph giving Prasha her customary gift. While his young friend couldn't stop the abuse, she could give him a tool to help stop it. Joseph was initiated into Abrogation, but their time was too short for him to learn the basics of his newfound magic.
All went well until they returned home, and Joseph was in for a final round of abuse. It was harder this time; the old man meant to draw blood. The leather cord was studded in pieces of ironwood, and tore deep into his skin. This time the old man wasn’t stopping at a few stripes, he was tearing deep into muscle and Joseph was afraid.
The darkness in him drew others to it, as they were wont to do. His master's next client was an Aberrant, and needed fine carving work done. Joseph was a perfect candidate with his slender fingers and attention to detail, so his master was content to dump the cripple at the other's home in order to do the work. In his mind, the young man couldn't get far. The Aberrant decided to initiate Joseph, already smelling the seeds of hatred the other had. His initiation was forced and brutal. Joseph’s mind was forced to return to the basement he grew up in. The scent of sweat and fear, his own blood drying on his skin and the stink of infections that ravaged his skin and turned neat white scars into horrific abominations on his back.
It was there, in that dark and damp hell, where Joseph met Asi and Oav. In that hell, he followed whispers that told him to seek the lamplight. Tiny flittering lights that were his only refuge in the darkness. Joseph followed them, struggling with the last shreds of his sanity as he reached the lights, only to have them vanish and appear in another corner of the basement.
‘Follow the lights.’
Follow the lights to the corner where he’d pissed and shat, the ceiling he’d caught light motes through, the door where he’d clawed and clawed until his fingers bled. It was Asi and Oav that gave him the power to open that door, and when he did he was confronted by the Harvester. They looked like a pair of children, twisted and blackened with head cracked open. Light streamed through the cracks, eyes, ears and mouth like skulls made into lamps. The two were linked by a long cord of muscled umbilicus that writhed like a snake and burrowed deep into their stomachs. The first was much brighter in appearance though they both had only little orbs of light floating in darkened eye sockets. Only one thing was astoundingly clear; they had been children once.

‘I am Asi.’ The first said, shifting a large glass jar in his hands that held more of the firefly-like light motes. ‘And I am Oav.’ The other said. ‘We are two parts of a whole.’
‘You get one of us the other must follow.’
‘Two halves of a coin.’
‘A package deal.’
‘And we’ve come to offer you one.’
‘A deal that is.’
‘A partnership.’
‘A marriage.’

The second one finished the other spoke, bouncing back and forth. It truly seemed like one entity was speaking, and with the speed they both spoke. They were so much smaller than Joseph; standing they each barely reached to his hips. There was power between them. Joseph could sense it. His only words were, without question:
“I accept.”

Image
Housing

Joseph owns one small travelling wagon and horse. Inside are his basic necessities (bedroll, a small basin and pitcher for washing, and a few cupboards to keep his belongings in. His existence is rather spartan, but he does what he can to add bits of metal and adornment.
Knowledge & Skills

SkillPoints AcquiredTotal Points SpentProficiency
Abrogation10/100 (10/250)Novice
Endurance5/100 (5/250)Novice
Woodworking15/100(15/250)Novice
Aberration20/100 (20/250)Novice
Discipline [FT]10/100 (10/250)Novice
Blades (RB)15/100 (15/250)Novice
[anchor=marks][/anchor]
[tabs:Knowledge]
Aberration: The Harvester
Aberration: It's all about the Balance.
Detection: Detailing on wooden products
Endurance: The strike of wood on skin
Endurance: Taking several lashes of metal studded leather
Woodworking: Identifying wood
Woodworking: Basic joints.
Woodworking: Basics of detailing
Blades: Small carving knives
Skill Point Ledger

Thread or Skill NamePoints AwardedPoints SpentRunning Total
Starting Package 500050
Blades: Kinves ..15RB
Abrogation ..10 40
Woodworking..1030
Discipline..1020
Aberration..20 00
Remembering the Past ..PENDING 00
Damn You to Hell ..PENDING 00
Why Give you the Satisfaction ..PENDING 00
Oh, Shut Up ..PENDING 00
Planning For the Future ..PENDING 00
Gathering Materials ..PENDING 00
Make Feathers While the Sun Shines ..PENDING 00
A Strange Way of Hunting ..PENDING 00
Of Ivy and Men ..PENDING 00
Learning to Play ..PENDING 00
[Job Thread] The Dahlia's Forecastle ..PENDING 00
Items

Starting Package: Traveler's Pack
  • (SP) One Set of Clothing (Coat, shirt, trousers, and a pair of boots)
    (SP)Weather Gear (Thick coat, thick pants, undergarments, winter boots)
    (SP)Tent
    (SP)Horse and Wagon
    (SP)100ft of rope
    (SP)One tinderbox
    (SP)Set of six torches
    (SP)Lantern
    (SP)Bedroll
    (SP)Compass
    (SP)Fishing pole with (30) hooks
    (SP)A blanket
    (SP)Four rucksacks
    (SP)Utility Knife
    (SP)Waterskin
    (SP)One toiletry set
    (SP) 2 rags
    (SP)Optional: One set of trapping equipment
Ledger
ItemDebitCredit
Starting Package: Traveler's Pack ... 25
(SP) One Set of Clothing (Coat, shirt, trousers, and a pair of boots) ... 25
(SP)Weather Gear (Thick coat, thick pants, undergarments, winter boots) ... 25
(SP)Tent ... 25
(SP)Horse and Wagon ... 25
(SP)100ft of rope ... 25
(SP)One tinderbox ... 25
(SP)Set of six torches ... 25
(SP)Lantern ... 25
(SP)Bedroll ... 25
(SP)Compass ... 25
(SP)Fishing pole with (30) hooks ... 25
(SP)A blanket ... 25
(SP)Four rucksacks ... 25
(SP)Utility Knife ... 25
(SP)Waterskin ... 25
(SP)One toiletry set ... 25
(SP) 2 rags ... 25
(SP)Optional: One set of trapping equipment ... 25
Total Currency: 0 ON, 25 GN, 0 SN, 0 CN
Fame
]Item/ ThreadRenownTotal
Starting Race +/- 10 Total
Starting Race in City +/- 10 Total
Starting Profession (if applicable) +/- 10 Total
... ... ...
... ... ...
... ... ...
... ... ...

Thread List

Put links here for your current and past threads!
word count: 1805

Return to “Approved CSes”