This thread was a blast and I'd like to thank you all for participating in it. There have already been far reaching effects from this seasonal that have been felt in the time after by many people. I really loved seeing how you three worked as a team. Vega was the notoriously stubborn leader, charging in full steam ahead with little thought for her own safety. Vivian was the sensible one who kept tactics at the forefront of her mind. Because of her, the Knights are now a step ahead of the Ring. Arlo was unfaltering in his drive to save Vega, to the point that you even jumped threads in order to come after her. Good on you!
Well done everyone, I hope you enjoy your rewards. If anyone has any questions please let me know.
Well done everyone, I hope you enjoy your rewards. If anyone has any questions please let me know.
Vega
Points
20 xp - This may not be used for domain magic
Renown
+15
Rewards and Consequences
Knightly Thanks: For your efforts you have been given a golden ring bearing emblem of Rharne. (A fist clutching lightning bolts). This ring can be used three times a Cycle to gain favors from the Lightning Knights or the Thunder Priestesses. This can mean having them do something such as forgive a crime or investigate an issue of importance to you. You now have some sway with the government of Rharne. You must only show this ring to an official of either faction and they will know what it means. These request or favors must be reasonable, so use common sense. Repeated over-use of this reward will merit consequences.
Scent of Smoke: After repeated harrowing encounters with fire, Vega finds that she occasionally experiences minor hallucinations nearby of fire or smoke. This can mean that she smells smoke that is not there or see’s illusionary flames that are a figment of her imagination.
While she will initially think this is a result of intense stress, what she does not realize is that Faldrun has gained an interest in her and has plagued her with this affliction to test her resolve. This condition will not abate until it is removed either by the Immortal of Fire or another Immortal with a vested interest in Vega’s sanity.
Mark Upgrade!
Amid the chaos and smoke following the collapse of the building and the assault on Azurewind Market, Vega notices a blonde knight in full armor standing amid the crowd. The woman watches the Biqaj mixed blood with pride in her gaze and in that moment Vega feels a warmth alight upon the glowing Celarion Mark at her wrist.
A trill later another Lightning Knight passes by, obscuring the blonde woman. By the time the Knight passes the woman who had been observing her has vanished.
New Celarion Ability!
Brilliant Weapons: The Favored is able to create weapons out of solid light. The Favored can only generate one melee weapon at a time. To produce a weapon, the Favored must be in an area of substantial illumination (ie. Outside during the day, in a well-lit room, or at night during a full moon).
Scent of Smoke: After repeated harrowing encounters with fire, Vega finds that she occasionally experiences minor hallucinations nearby of fire or smoke. This can mean that she smells smoke that is not there or see’s illusionary flames that are a figment of her imagination.
While she will initially think this is a result of intense stress, what she does not realize is that Faldrun has gained an interest in her and has plagued her with this affliction to test her resolve. This condition will not abate until it is removed either by the Immortal of Fire or another Immortal with a vested interest in Vega’s sanity.
Mark Upgrade!
Amid the chaos and smoke following the collapse of the building and the assault on Azurewind Market, Vega notices a blonde knight in full armor standing amid the crowd. The woman watches the Biqaj mixed blood with pride in her gaze and in that moment Vega feels a warmth alight upon the glowing Celarion Mark at her wrist.
A trill later another Lightning Knight passes by, obscuring the blonde woman. By the time the Knight passes the woman who had been observing her has vanished.
New Celarion Ability!
Brilliant Weapons: The Favored is able to create weapons out of solid light. The Favored can only generate one melee weapon at a time. To produce a weapon, the Favored must be in an area of substantial illumination (ie. Outside during the day, in a well-lit room, or at night during a full moon).
Injuries
Light burns and some heavy bruises that will heal on their own given enough time.
Knowledges
Acting: Pretending to be unconscious
Acrobatics: Leaping through the air with a weapon
Acrobatics: Spinning/Tumbling jump
Blades (Longsword): Throat stab
Endurance: Dealing with intense heat
Endurance: Taking a hit to the back of the head
Discipline: Facing your fear of the flames
Discipline: Pushing past the smell of your burning hair
Discipline: Focusing through your fear to attack a target
Discipline: Fighting off a panic attack
Detection: The scent of burning bodies
Rhetoric: Making a convincing argument about the Auklari
Strength: Trying to pull your arm out of a wall
Leadership: Giving your comrades orders
Acrobatics: Leaping through the air with a weapon
Acrobatics: Spinning/Tumbling jump
Blades (Longsword): Throat stab
Endurance: Dealing with intense heat
Endurance: Taking a hit to the back of the head
Discipline: Facing your fear of the flames
Discipline: Pushing past the smell of your burning hair
Discipline: Focusing through your fear to attack a target
Discipline: Fighting off a panic attack
Detection: The scent of burning bodies
Rhetoric: Making a convincing argument about the Auklari
Strength: Trying to pull your arm out of a wall
Leadership: Giving your comrades orders
Vivian
Points
20xp - This may not be used for domain magic
Renown
+15
Rewards and Consequences
Knightly Thanks: For your efforts you have been given a golden ring bearing emblem of Rharne. (A fist clutching lightning bolts). This ring can be used three times a Cycle to gain favors from the Lightning Knights or the Thunder Priestesses. This can mean having them do something such as forgive a crime or investigate an issue of importance to you. You now have some sway with the government of Rharne. You must only show this ring to an official of either faction and they will know what it means. These request or favors must be reasonable, so use common sense. Repeated over-use of this reward will merit consequences.
Case File: Faldrun's Agents Vivian is charged with working on personally finding and incarcerating any of Faldrun’s agents within Rharne. It is a wide and all encompassing mission and Vivian will be granted permission to select a Lightning Knight assistant to help her track down Faldrun’s agents within the lands of Rharne. She is also promoted to the rank of Informant. (You are being granted +10 Lightning Knight Mission Points)
Assistant NPC: You may submit to the PSF a free NPC Request that will be provided by the Lightning Knights. Your NPC may have a maximum of 150 skill points with no Domain Magic. They also may not leave the lands of Rharne without express permissions from the Lightning Knights.
Case File: Faldrun's Agents Vivian is charged with working on personally finding and incarcerating any of Faldrun’s agents within Rharne. It is a wide and all encompassing mission and Vivian will be granted permission to select a Lightning Knight assistant to help her track down Faldrun’s agents within the lands of Rharne. She is also promoted to the rank of Informant. (You are being granted +10 Lightning Knight Mission Points)
Assistant NPC: You may submit to the PSF a free NPC Request that will be provided by the Lightning Knights. Your NPC may have a maximum of 150 skill points with no Domain Magic. They also may not leave the lands of Rharne without express permissions from the Lightning Knights.
Injuries
Some moderate bruising that will heal on it's own.
Knowledges
Endurance: Taking a hit from a blast
Endurance: Taking a hit to the back of the head
Detection: Finding your weapons quickly in a strange room
Detection: People who wear hoods are suspicious
Discipline: Following orders when they are given
Lightning Knight Mission Points: 10
Shield (Buckler): Making an advance with a raised shield
Acrobatics: Dodging away from incoming flames
Acrobatics: Dropping low to avoid an incoming sword
Shield (Bucklier): Shield body slam
Strength: Carrying an unconscious body
Strength: Leaping with an armored knight in your arms
Strength: Lift with your legs when moving rubble
Leadership: Giving commands to fellow Lightning Knights
Endurance: Taking a hit to the back of the head
Detection: Finding your weapons quickly in a strange room
Detection: People who wear hoods are suspicious
Discipline: Following orders when they are given
Lightning Knight Mission Points: 10
Shield (Buckler): Making an advance with a raised shield
Acrobatics: Dodging away from incoming flames
Acrobatics: Dropping low to avoid an incoming sword
Shield (Bucklier): Shield body slam
Strength: Carrying an unconscious body
Strength: Leaping with an armored knight in your arms
Strength: Lift with your legs when moving rubble
Leadership: Giving commands to fellow Lightning Knights
Arlo
Points
20 xp - This may not be used for domain magic
Renown
+ 15
Rewards and Consequences
Knightly Thanks: For your efforts you have been given a golden ring bearing emblem of Rharne. (A fist clutching lightning bolts). This ring can be used three times a Cycle to gain favors from the Lightning Knights or the Thunder Priestesses. This can mean having them do something such as forgive a crime or investigate an issue of importance to you. You now have some sway with the government of Rharne. You must only show this ring to an official of either faction and they will know what it means. These request or favors must be reasonable, so use common sense. Repeated over-use of this reward will merit consequences.
Fraught with Nightmares: After time passes Arlo begins having a reaccuring dream that depicts Vega dying within a collapsing cave or building. The scene changes every time but the end result is always the same. Vega is lost during some sort of collapse and no matter how hard he looks for her he never can find her. This may come to afflict him with paranoia around her due to his worry that harm might befall her. You may decide how long he is afflicted by this dream.
Deadeye: As a gift from the Lightning Knights, Arlo is given a masterwork pistol crossbow made from beautifully laminated yew wood cut from the Ywyngyll Forest that has gleaming Adamantite metal fixtures along with fifty bolts made from matching materials. The weapon feels as if it was made for his hands and is perfectly balanced. This weapon is made to contend even with armor plating. When using the specially made bolts with the crossbow Arlo will find that his bolts more successfully penetrate armor than previously.
Fraught with Nightmares: After time passes Arlo begins having a reaccuring dream that depicts Vega dying within a collapsing cave or building. The scene changes every time but the end result is always the same. Vega is lost during some sort of collapse and no matter how hard he looks for her he never can find her. This may come to afflict him with paranoia around her due to his worry that harm might befall her. You may decide how long he is afflicted by this dream.
Deadeye: As a gift from the Lightning Knights, Arlo is given a masterwork pistol crossbow made from beautifully laminated yew wood cut from the Ywyngyll Forest that has gleaming Adamantite metal fixtures along with fifty bolts made from matching materials. The weapon feels as if it was made for his hands and is perfectly balanced. This weapon is made to contend even with armor plating. When using the specially made bolts with the crossbow Arlo will find that his bolts more successfully penetrate armor than previously.
Injuries
Moderate bruising that will heal on it's own.
Knowledges
Detection: Noticing the scent of burning
Detection: Realizing that alchemy is in play
Discipline:Keeping a level head when the area is collapsing
Intimidation:Threatening with a promise
Blades(Longsword): Disarming your enemy with the point of the sword.
Ranged(Shortbow): Targeting weak points
Ranged(Shortbow): Timing your shots to avoid civilians
Ranged(Shortbow): Taking multiple shots to ensure a kill
Investigation:Using a scrap of clothing to deduce where someone has gone
Strength:Carrying a woman through a collapsing building
Tactics:Focusing on what’s most important in a crisis
Tactics:Working to get everyone out alive
Tactics: Outwitting a mage with an artifact
Detection: Realizing that alchemy is in play
Discipline:Keeping a level head when the area is collapsing
Intimidation:Threatening with a promise
Blades(Longsword): Disarming your enemy with the point of the sword.
Ranged(Shortbow): Targeting weak points
Ranged(Shortbow): Timing your shots to avoid civilians
Ranged(Shortbow): Taking multiple shots to ensure a kill
Investigation:Using a scrap of clothing to deduce where someone has gone
Strength:Carrying a woman through a collapsing building
Tactics:Focusing on what’s most important in a crisis
Tactics:Working to get everyone out alive
Tactics: Outwitting a mage with an artifact