Closed [Stormwastes] Answers, Burned Away

Yeva and Varlum meet for the first time, paired up to investigate the secret of the Storm Wastes.

Beyond the city of Rharne lies the Stormlands, which is home to a number of farms, forests, fields, Lake Lovalus, and the River Zynyx. This subforum also includes the Stormwastes to the south.

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Vivian Shiryu
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Re: [Stormwastes] Answers, Burned Away

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One thing that Vivian had noticed about Palenon was how it affected the way one perceived the world around them. She supposed for those who were more used to the powers that required you to be drunk or at least buzzed, it was different than for her, since she relied primarily on those powers that required her to be sober. Of particular note was the Three Sheets to the Wind Power, which when sober, had a dramatic effect on her reaction time. As a result, while the world wasn't really moving any slower, she was able to process what she saw faster than she supposed regular people could. As a result, she could see the effect their powers were having on the Doomernickel, see how it struggled to produce the flames it seemed to need to survive. If it was just them against the Doomernickel, or if there were more people who could rain on it or make it cold, they could probably have just smothered the beast. Unfortunately, Vivian was certain they didn't have the numbers or the time to make that strategy work right now, so instead she launched her attack alongside her brother.

As they moved, Vivian saw the Ramernickels arrive, but she deemed them the lesser threat compared to the Doomernickel. The Ramernickels were a know threat, and she hoped those who's gifts with the Wardens weren't as strong could deal with them. When their attacks met the Doomernickel, Vivian saw what happened. The Brightgleam Armor she and Varlum wore seemed to protect them from the Doomernickel, but Varlum's fists didn't seem to accomplish much as they met with little resistance, but the Brightgleam longsword Vivian wielded was an entirely different story. Enhanced by Conduit, the blade was a combination of powers bestowed by both Lovalus and Ilaren, and it seemed the Doomernickel didn't like that at all. In fact, it seemed to already be falling apart.

Not that it was out of the count yet, though, and it had more friends. "Varlum, your feet!" she called as she heard the ground rumble beneath them and saw the worms burst out of the ground. Vivian's powers kept her airborne long enough not to get ambushed, but she would have to land. So she began charging Rising Lightning again as her descent began, so that she could jump again the moment she touched the ground. She also saw what the Doomernickel was doing, feeding it's core into the rings. She couldn't understand why it would take the risk, but then Vega mentioned the gateway. Vivian didn't quite know what she meant, she was focused on the Doomernickel, but she figured it had to be important. "Varlum, you focus on the gateway, Vega and I got this thing." she said to her brother as she dropped to the ground, staying less than a second before her powers carried her airborne again.

This time, however, she didn't swing for the main body of the Doomernickel. It was desperate, and it was feeding all it's strength into those rings. Since those rings were so important, she targeted them, aiming for them both separately and when they intersected. She charged Rising Lightning while still in the air, and whenever she landed, she leapt again the moment her feet touched the ground. Her hope was to keep the Doomernickel from using the rings by repeatedly cutting through them, and if she was lucky, it would keep feeding power into the rings, letting her kill two birds with one stone. She grinned though, under her helmet. Vivian truly loved to fight, and a fight like this was, despite the seriousness of the encounter, a rare experience.
word count: 626
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Praetorum
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Re: [Stormwastes] Answers, Burned Away



Evidently, Prae had not been the only one to respond to the initial scream. Not long after he emerged from the ground, others arrived as well to aid in this fight—a flame haired human whose song hastened their movements to an impressive degree, a warden who pointed out a pool of water she said would help, a woman with a bow up in the air, and someone else with a whistle Prae couldn't see from his position. 


Four melee and two ranged against one enemy, even one as big as this, wasn't ideal, especially since Prae didn't know how many of them had fought together before—they were as likely to get in each others ways as to help. But there was never just one enemy, was there? 


A moment after the first, clear whistle, another more distant one sounded—two long peeps, three short ones, a pause, then a short peep. Two enemies, some ways off, behind Prae. Raising his head slightly, Prae whistled twice back to the sky, ordering his companions to fight from range. 


High above, Ricky and Sneabru started setting up for a now well familiar tactic, with Ricky passing several sling stones for Sneabru to draw runic traps on. There was nothing like starting a fight by blinding your enemies—Ricky would aim for the eyes, as always, but just in case he missed, Sneabru's runes of night would do the job just fine. 


Back on the ground, Prae summoned his halberd, and dipped it into the brightgleam oasis. It was odd, that this water shied away from his defiance, but he supposed that only proved that there was something special about it. Even without his help it clung to his weapon, and he could see from the warden's attack just what an effect this water had on the giant nickel in front of them. 


Prae didn't attack it, though. It seemed the other three were somewhat coordinated with each other, and he wasn't confident in his ability to slot in without interfering with their teamwork. Instead, he focused, reaching out with his flow spark, searching for motion in the elements within 200 ft, just in time to feel two worms starting to burst from the ground underneath the Ithecal (Varlum, apparently) and the warden (???), both shining with divine ether, just like the big one. 


Sped up as he was, Prae had more time, not just to act, but also to think. The warden was midair, higher than he'd seen a worm leap before, but the thiussum was on the ground and possibly too tall to quickly react to something at his feet. "I'll deal with them!" Prae barked out, and stomped the earth, hard. 


His defiance spark surged outwards eagerly, and seized the earth around the worm targeting varlum, dragging the worm out of the ground at an angle where it wouldn't hit the larger ithecal. Prae wasted no time, coming in immediately with a swing to try and chop the thing in half with his brightgleam water infused halberd; whether he succeeded or not, he immediately whirled around to do the same to the worm trying to escape after it's failed attack on the warden. 


Without pausing, he activated his own "Serpents Hood", and whirled around to look at the approaching bulls, just in time to see two slingstones—each with a runic trap of night on it—shoot at the face of each bull, hopefully blinding them one way or another. Prae lashed his tail in their direction, and a dark, shadowy spirit emerged from the tip, yellow eyes gleaming as it turned its birdlike beak towards the bulls. 


Directly in front of the bulls, Sap laid down its own trap, a 5ft x 5ft x 5ft area of space. If one, or ideally both of the bulls touched any part of that space, Sap would begin draining its endurance, slowly but surely.


Off Topic
Effects On Prae
Shield and Armor - Defiance Caressed with water to keep from heating up
Halberd - Soaked in Brightgleam water (NEW)
Head - Sight x3, Ethersight x2, Focus x5
Limbs - Endurance x6, Strength x4
Chest - Endurance x2, Regeneration x8 (Not yet triggered)
Taithir's Enduring Scales
Taithir's Honor's Shield (Prae)
Taithir's Honor's Shield (Varlum)
Taithir’s Serpents Hood (Prae) (NEW)
Defiance Sense (Searching for motions in the elements within 200 ft of Prae)(NEW)

Effects On Allies
Taithir's Honor's Shield (Prae)
Taithir's Honor's Shield (Varlum)

Effects On Enemies
Runes of Night (x6) on Breachers (NEW)
Trapping Spirit & Physical Drain on Breachers (NEW)
Trapping Spirit
Sap feeds off the strengths of others by leeching off those strengths, leaving them weak. The easiest way for it to do this is to lay in wait of a potential victim, creating a trapped zone exactly five feet long, wide, and tall. Any living thing that even partialy enters this trapped zone is something that the spirit can begin feeding from. This ability doesn't have any draining effects itself, but rather allows Praetorum and his spirit to drain a target at a distance, as otherwise Praetorum has to be touching the victim for the spirit to be able to drain them. Only one such trapped zone can exist at a time, but until the trap has been triggered, Praetorum can move it at will, with a delay of only a few moments. After the trap has been activated, it cannot be used for another break. The connection between diri and prey will break at a miles distance.
Physical Drain
Sap can drain the strengths from a person (including Praetorum), one physical strength at a time per person. This drain is not permanent, as the victim will slowly recover over a trial. However, the Diri can, over 10 bits, drain up 3/5ths of the victim's speed (average 1% per 10 seconds), strength, endurance, sight, hearing, or any other physical ability.
CURRENTLY DRAINING - ENDURANCE

Last edited by Praetorum on Mon Dec 28, 2020 2:57 am, edited 2 times in total. word count: 1000
Let's play 'What's Weird About Prae'

Head

  • A fiery rune shines under his right eye
  • A firey glow in the back of his mouth

Arms

  • A ring of blue runes floats over each of Prae's wrists
  • A silver shield marks the back of his right hand
  • A ring of light around his left forearm

Misc

  • His tail is about eight feet long, usually knotted around his waist
  • His body temperature is uncomfortably high

Surroundings

  • Wind gusts with every step he takes
  • The area around him is slightly more static-y than normal
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Varlum
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Re: [Stormwastes] Answers, Burned Away


Varlum's hand lunged back after the punch, seeing it did nothing compared to the damage done by the others. Water, and particularly Lovalus, seemed to be able to deal with the giant Sentinel with ease. Yet the creature was still going, especially as the backup arrived. Breachers, giant creatures Varlum had seen first hand before. Yet in his giant form there was a chance he could handle them, though the others would have to handle the other creature on their own. The fight went from bad to worse in what felt like seconds, a variety of beasts appearing with an unrivaled ferocity as Vega and Vivian called out to Varlum.

"What the fuck is the Gateway?!" Varlum called back to Vivian as Prae, a fellow defier, prevented a worm from impaling him. The giant Ithecal gave a nod to the other Shield-bearer before turning to see the Breacher beasts as they approached. They would be another threat, even after Prae had attempted to blind and weaken them. With the fellow Ithecal handling the worms and his two sisters dealing with the Sentry there were only two targets left to worry about, Varlum allowing himself to meld with the Earth for a moment and move at high speed like a shark in the earth as the two beasts thrashed forward angrily. He waited as the vibrations above him grew louder and louder, preparing himself to strike.

Once the Breacher seemed close enough Varlum opened the ground in front of it, attempting to make the creature stumble down into the ground with high velocity. Both his arms wrapped around it and his jaw sunk deep into its neck, hoping to do as much damage as possible as he sunk deeper into the Earth with the beast in his hands. Varlum had no idea if the creature needed air or if the Earth would crush it or not, but he knew he was safe underground to move as he pleased, biting and striking the beast with his giant teeth.

As the fight continued Varlum would bite at the beast's neck until it was dead, or if the Earth seemed to stop it's breathing he would leave it to die under the ground. Once it was dead, however long it took to kill it, he would resurface and look to the last creature. He had spent so long fighting in such a feral way that Varlum barely noticed the low hisses and snarls that came from his mouth as he stared. As soon as his power wore off he would be paralyzed for a while, longer if he didn't eat anything. As disturbing as it was to even suggest, eating one of these creatures would help him out in many ways - assuming he could handle digesting them. With one loud roar and snarl, Varlum rushed towards the Breacher, using a small burst of wind to push himself as he prepared to meld with the Earth again.
word count: 497
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Yeva
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Re: [Stormwastes] Answers, Burned Away

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Yeva was not special.

At least when it came to battle, she didn't have much going for her. She ran, legs and arms pumping, whistle clenched tight between her teeth that squeaked with every ragged footfall. Seconds after her attempt at an alarm, flame born emerged and swarmed, some emerging from the ground to attack her companions. Great worms of fire shot from the cracked dirt, ricocheting heated rocks that burned when they flaked the threads of her robe. Above, more action continued; things she could pay little attention to that now. Those around her seemed to transform. Shrouded in special armor, they sang, they fought, they parried, they tore great beasts into the very earth themselves and sunk their teeth into their flesh.

And all she did was jump around the madness, taking it all in with wild eyes and gasping lungs. Hooves thundered to her right; she heard them before she saw them. The medic jerked to change directions as a ram charged past, corraling, separating. it swung one of its horns in her vicinity, the heat rolling off its body as she was pushed back, further out. She needed to get back, stay close to the rest of the team or she'd be easy pickings. Yeva might have been no tactician, but she had heard enough stories to know the dangers of getting picked off one by one. More times than not, groups were stronger together.

It was why she feared Stroyski's fate. It was why... She had to push back in.

Yeva dug her heels into the ground and charged, reaching out to Baskara with fierce assuredly, 'Return to me,'

The Diri did not argue, but she could feel its question. What of the animal?

'I need you now!'

Baskara stopped trying to steer the panicked halfrein and turned, tearing through the air to return to the Fireforged. She would not let her Fireforged perish.

'I don't know what to do!' Yeva mentally shouted at the spirit, feeling separated from her body in the rush of adrenaline. It was all happening so fast, it didn't feel real. 'Can you fight them?'

'I can try,' Baskara shot across the Stormwastes, emerging from secrecy in a snap of hissing flames to add to the rest of the flurry. The great basilisk snapped at passing enemies. Yeva rushed to close the distance between her and Baskara. Staying in one spot seemed too dangerous; 'Regroup. Regroup. Regroup.'

Smoke burned her eyes, but she could see her Diri breakthrough to meet her, searing the ground as she wrapped her enormous body around Yeva's perimeter in an effort to ward off as much danger as she might while the world around them burned.
word count: 459
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Gennadiya Lyosha Doctor
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Re: [Stormwastes] Answers, Burned Away

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Gennadiya could see the approaching flame touched as they came in answer to the call from the floating ball of flame. He blue eyes took in the approach of the ram looking creatures. Genna could see Vega and Varlum as well as others approaching. Pulling her bow out she stood by the roc that had flow them there.

Genna pulled an arrow out and knocked it as she pulled the string back. She carefully aimed for one of the ramernickles and let loss on the arrow. Genna was pleased to see that it did hit the creature but it didn’t do much damage and the creature continued to charge Varlum.

The young woman noticed the oasis water growing as she prepared to shoot another arrow. She grabbed all of the arrows and ran forward and dipped them in the water. It was at that point Vega made her announcement that there was a gateway that was being protected. Genna made a decision at that point. She wasn’t particularly good at shooting though better then she had been. Until someone needed help with healing she could try to help by finding this gate. Genna then did something very in lady like. She rolled through the oasis so she was covered in the water. On the other side of the water she stood up and put Painted Sunrise on heralded to try and blend in with what she had already done. It would make her invisible but would help her blend in with what was around her. She then kept an eye out to see if there was any openings to slip in and see what was being protected. Genna was stupid so she looked for an opening and if she saw one would take it. It was then that Nayeli floated up to her. Genna whispered.” Can you safely sneak in there and see what his portal is?” The dirri hummed and the two kept an eye out to see if they could find a way in with out getting roasted.

"Genna", "NPC"
word count: 344
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Re: [Stormwastes] Answers, Burned Away

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In such times as these, the duty of the Sentry was cut and clear. Above the survival of the Inferno Worms and Breachers, above its own survival - and above even the integrity of the Gateway it sought to protect, it needed to stop the team from accessing it and discovering the secret it held. Its rings were no longer orange, but such an intense shade of yellow that they were practically white, and the heat pouring from their surface was so intense that it could truly be mistaken for a miniature Sun. There could be no mistaking that the Sentry was winding up for something big - the question was whether they all could see it, and realise that its last resort would be to take them all out with it in a giant detonation of its remaining energy.

Vega did. In its moment of weakness she vaulted through the air and passed straight through the rings, immune to the blistering fire that would have sheared anyone else to pieces, if they'd have even made it close enough to touch them without succumbing to the pure blinding light of the rings, or the heat rippling from its surface that made even the most determined minds falter. Her knife digging deep into the blistered, shrinking core and excising the stone that made its core like a still-beating heart that needed to be torn from the veins and arteries that it supplied. It took three, maybe even four cuts before her raw strength could handle the rest and rip the thing free - at which point the giant ball of flame that made the core of the Sentry began to wither even faster, the flames of its surface turning dim and feeble as without its core to power it, the Sentry began to collapse inwards. Like a sandcastle doused with water.

Its rings, however, were another matter entirely. So much energy had been funnelled into them that even with nothing left to properly sustain them, their release, even uncontrolled, would be massive. Perhaps the Sentry had anticipated this all along, exposing its central mass knowing that it would no longer be necessary to carry out its duty - or perhaps it simply could not have known Vega would perform such a brazen act ass to leap straight through its defences, which would have scorched any other mortal to bones and ash. They would never know now. Yet none could have predicted the perfect coordination between Vivian and Vega without so much as a word spoken, for as Vega tore away the core, Vivian utilised her Three Sheets to the Wind and Rising Lightning to leap above the Inferno Worm seeking to ambush her - which quickly dove back into the safety of the ground, seeking safety and easier prey - and slashed away at the rings with her Brightgleam-coated sword, finding them thick like cables filled with the concentrated power of the Sentry, yet each slash tore through the currents and dissipated parts of the energy. One slash after another. Her swordsmanship skills and endurance meant she kept moving again and again, sped up by Vega's song to keep up with the output. The white, almost blinding glow visibly eased back to a bright yellow, then further still. If it exploded now, it wouldn't even seal the Gateway.

Praetorum's coordinated assault was, likewise, a thing of beauty. As Vivian avoided the Inferno Worm that sought to rise up and skewer her, Praetorum's earth manipulations redirected the one threatening Varlum, and a well-executed slash from his Brightgleam-coated halberd dug deep into the hardened plates of its armoured body, stopping short of cleaving the thing in two outright as it shrivelled and crumpled around the head. Unfortunately, his attempt to take out the other in much the same manner instead bounced off the surface, redirected by the squirming coils and slash-resistant outer plates - but leaving a sizzling mark upon its side in the shape of the halberd's head, thanks to the touch of Brightgleam water on its cursed hide.

His companions had a better vantage point from atop their Scalvwing to plan their attacks, with Ricky in particular showing off superior skills in marking the rapid movements of the Breachers and striking them with Runes of Night to temporarily blind them - which finally seemed to succeed in stopping their advance somewhat, as without the guidance of their eyes to march to their target they began to unknowingly veer off-target. Sap's draining trap successfully caught one and began to drain its endurance, yet likely found much more than it was anticipating - the Breachers were, after all, made for taking punishment and attacking tirelessly to break through impregnable defences like those of Storm's Edge. Still, with both Rams hindered by blindness and one slowed by Sap, it would be almost too easy for Varlum to pick them off by collapsing the ground beneath its hooves and sending it screaming into his waiting arms, to be suffocated by the swallowing of the earth and crushed into a lifeless heap through a combination of the earth's collapse and Varlum's incredibly strong grip. The free Ram, blind but not deaf, thrashed its head and finally slowed its momentum, seeking to lash out at anything nearby that might attempt the same trick to it, or simply gore anything close in its blind panic.

Through all of this, Genna held back and planned. The Oasis that she used, thankfully created a small distance away from the bulk of the fighting between the Breachers, Inferno Worms and of course the Sentry, doused her clothes and skin in equal measure until she was soaked from head to toe, a rather sorry state to be seen in for certain - but certainly a better look than being burned to a crisp. Perhaps even more unorthodox than her methods for self-preservation came in her strategy to avoid the Sentry entirely and seek the Gateway that it protected. A bold move, to be certain, especially since she lacked the proper understanding of stealth to avoid kicking up dust and stones as she stepped - little details that did not go unnoticed by the superior detection skills of the Sentry, even if her body became difficult to accurately detect thanks to the improvised camouflage she made from her painting talents. The wet, dripping trail she left in her wake also didn't help.

Through it all ran Yeva. As fast as she could, passing both through the paths of the Breachers mid-charge and close enough to the Inferno Worms to feel the spew of heated rock as they erupted from the ground. The giant fire-snake only adding to the cacophony wreathed by the Flameborn, indistinguishable from them in fact to anyone not familiar with the FireForged, snapping at anything nearby with a ferocity that begged for confrontation, yet lacked the physical presence to back it. Her whistle clenched between her lips and squeaking with every breath, further drawing attention to her presence. No weapons in her hand, nor armour on her body, nor a drop of Brightgleam to protect her, nor abilities activated to shield her.

All of these things happened simultaneously. Vega tearing the heart, Vivian's slashing of the rings, Varlum disposing of one Ram and Praetorum's dispatch of one Inferno Worm. When these things were done, they left Vega, Vivian, Praetorum and eventually Yeva standing almost directly before the Sentry itself, next to the holes drilled in molten stone that remained of the Inferno Worms. Behind them thrashed the one remaining Ram, momentarily distracted in its own panic. Even further back sat Varlum, still cuddling the corpse of the Ram it had killed. Somewhere behind the Sentry, on the opposite side of Vega, Vivian, Praetorum and Yeva, Genna crouched and hoped to remain unseen.

In its last moment, the rings of the fading Sentry erupted. Though it could not explode as it had hoped and seal the Gateway, it sought in its final moments to kill as many nearby as possible to disrupt and demoralise them. Varlum, underground and far away, went entirely unnoticed. The Scalvwing and its two passengers were simply too far away. Vega, already within the safety of the rings, hid in the blind spot that even the Sentry itself could not have anticipated. Yet its death throes hurled bursts of molten flame like pellets of buckshot at Vivian, bouncing harmlessly off the Spiritborn Armour she covered herself in; at Gennadiya, who was hurled backwards by the sheer force of the attack and left with no small bruising from the simple impact, but thankfully left unburned thanks to the very generous coating of Brightgleam water she'd thought to use beforehand; at Praetorum, who took no small beating, scalded even through his Defiance-caressed armour by its ferocity but at least somewhat protected by his toughened hide, and the effects of Honoured Shield. Burns and welts formed over his right arm and right leg, discomfort and pain lancing through the right side of his midsection - moderate and surely not forgotten, but treatable.

Yeva was not so lucky. Though of them all she was perhaps one of those most likely to spot the creature winding up, she had returned to the middle of the battlefield at perhaps the most inopportune of moments. Her Adunih cloak provided no protection, she held no shield to hide behind, nor items on her person to counteract the volley. With the whistle squeaking between her lips, there was no chance of the Sentry missing her, and without the skills to avoid it, there was no chance of her evading the volley that soon came for them all, but her most of all. The fire that engulfed her was so thick that it was almost liquid, shrouding her from view. By the time it had finished, the rings had dissipated completely into wisps of smoke, the last remaining memory of the Sentry existing in the black gem in Vega's hand. And a pile of black, crumbled bones.

By the time everyone recovered from the barrage, the remaining Ram was long gone. Its duty failed and the tenuous hold of the Sentry's control lost, it fled into the Stormwastes as fast as it could manage and disappeared as easily as it had manifested. The Inferno Worm seemed to dig straight down and never resurface, eventually disappearing from Prae's earth-sense. They were alone once more. Alone with the Gateway.
 ! Message from: Squirrel
This concludes the thread. I will provide a review shortly detailing the full extent of the injuries sustained, the loot awarded, and the contents of the Gateway, which you may choose to explore in a separate thread, but are under no obligation to do so. In the meantime, I have locked the thread.

Yeva is now dead. If you wish for her to become a Ghost, or wish to use a Succession Package to start a new character, please make the appropriate ticket in the PSF.
word count: 1844
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Re: [Stormwastes] Answers, Burned Away

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Praetorum

Points: 20XP (These points can be used for Hone and Defiance XP.)

Knowledges:
Combat: Halberd: Multiple opponents in open spaces
Combat: Halberd: Using a magically enhanced weapon
Cooking: There are types of potato.
Defiance: Lighting fires can be very specific work
Defiance: Diving into the earth
Detection: Spotting things from a distance while travelling towards them.
Intimidation: Being intimidating by being you.
Mount: Scalvwing: Use your knees.
Strength: Lifting things in the kitchen
Tactics: Be prepared. No, really, really prepared.
Tactics: Use everything you can
Tactics: Being sped up allows you to think
Tactics: Trap the ground in front of you.

Taithir: Enduring Scales: Good against pumpernickels
Taithir: Honor’s Shield: Useful in a group

Marks: For his sterling tactical prowess and dedication to protect those around him, Prae has been recognised by Ethelynda and earned the next two abilities of Taithir.
Calm Mind: For a short period of time, the wielder of this skill is able to calm themselves completely, leaving them immune to taunts or other attempts to anger them or otherwise knock them off balance.
Noble's Shield: As the shield of the helpless and weak, no Shield-Bearer should be without their own shield. Noble's Shield will generate a golden tower shield when used and will last until shattered or deactivated, ensuring no Shield-Bearer is without this defense. However, these shields are no substitute for a real shield, as they cannot take too many heavy blows before shattering. In exchange, however, these shields have a cooldown of only a single bit.

Warden Points: +2 for thread, +2 for each other person involved. 12 total.

Loot: As thanks for hearing the call and answering it, upon return to Rharne, Praetorum is handed an item passed down from the Lightning Cathedral as thanks for his valour - a seemingly normal coin, but with the insignia of Ilaren, three lightning bolts clutched in a fist, printed upon one side. At his time of greatest need, clutching the coin in his fist and offering a prayer to Ilaren has a chance to draw her to answer his call, and perform an act to rescue him from danger. This will only work if Ilaren is not otherwise indisposed at that moment - and Ilaren will only answer this call once, upon which time it becomes an ordinary, if pretty, coin.

Injuries: Burns to his shoulders, chest, torso and parts of his upper legs and arms. Light scarring. Causes pain and discomfort over the next 14 trials. Treatment by a doctor will reduce this to 7 trials.

Renown: 20

Varlum

Points: 20XP (These points can be used for Defiance XP.)

Knowledges:
Defiance: Searching for Flameborn
Defiance: Noticing subtle nuance
Detection: Using Defiance to detect
Discipline: Staying alert
Discipline: Standing strong, even when your companion runs
Discipline: Not giving in when you’re one person fighting an enormous creature
Tactics: Being ready for anything is an illusion
Tactics: Judge people by actions.
Tactics: Use all resources available to you.

Marks: For Varlum's combat prowess and dedication to protecting others, Varlum has been recognised by Ethelynda and earned the last Taithir ability.
Second Wind: A skill that activates when the bearer is on their last legs, this gives them a burst of sudden energy at the moment when they need it most. However, this ability has a large drawback in that it can leave the bearer bedridden for several Breaks.

Lightning Knight Mission Points: +10 for Extreme Danger, +3 for Collaboration with other Lightning Knights. 13 total.

Warden Points: +2 for thread, +2 for each other person involved. 12 total.

Loot: Loot: As thanks for performing his duty and standing firm, upon return to Rharne, Varlum is handed an item passed down from the Lightning Cathedral as thanks for his valour - a seemingly normal coin, but with the insignia of Ilaren, three lightning bolts clutched in a fist, printed upon one side. At his time of greatest need, clutching the coin in his fist and offering a prayer to Ilaren has a chance to draw her to answer his call, and perform an act to rescue him from danger. This will only work if Ilaren is not otherwise indisposed at that moment - and Ilaren will only answer this call once, upon which time it becomes an ordinary, if pretty, coin.
Ilaren's Flask: As additional thanks for holding the line, Ilaren passes a unique item to Varlum for his bravery under such adverse conditions - one of her personal flasks, an ornate silver item that constantly replenishes with a special blend known as Ilaren's Hot Toddy. Drinking from this flask will remove the effects of extreme cold or extreme heat, allowing the person to survive extreme conditions for a full break. The flask, when full, contains enough Hot Toddy for six doses, with each dose taking four breaks (hours) to replenish, meaning it takes one full day and night to completely refill. These doses can be taken by Varlum or offered to anyone else, and multiple doses can be taken at once to increase the duration.

Injuries: None. Armour negated explosions.

Renown: 20

Comments:

Gennadiya

Points: 20XP

Knowledges:
Combat: Ranged: Types of arrow
Combat: Ranged: Uses of different arrow-types
Combat: Ranged: Know your ammunition
Combat: Ranged: Use Oasis water on your ammunition.
Detection: Listening to explanations
Discipline: Not showing your fear
Mount: The art of getting ready to go quickly
Mount: Dismount
Tactics: Thinking about the group tactics
Tactics: Considering things early
Tactics: Everyone has a role.
Teaching: Explaining medicine to the unskilled
Teaching: Cutting to the basics
Teaching: Give examples

Ymiden Mark: Painted Sunrise: Very useful in group combat

Marks: Genna's calm head and rational decisions to avoid conflict even in such a dangerous situation earn the pleasure of Ymiden. He believes she made the right choice, and praises her ingenuity by awarding her the next two abilities.
Warming/Cooling Trend: The Blessed can impart an actual rise or drop in local temperature, to bring relief and encourage good moods. This can be up to a 15-degree effect in a single building; a 10-degree effect over a city block, or a 5-degree effect over a small village. At "Adored", raise the effect by an additional 5 degrees, and make the new 5-degree area be the size of a large town. At "Exalted", add another 5-degrees, and have the new 5-degree area be the size of an entire city. This effect will remain for an entire trial, but can not be generated again for another three.
Bright Eyes: The Blessed is able to look into any level of natural brightness with no debilitating effect. This means no attempt to dazzle him with natural light will work. He is able to enjoy this resistance for ten bits (minutes) per trial for each ability he has in this mark. Magically created dazzling effects may work against him however.

Warden Points: +2 for thread, +2 for each other person involved. 12 total.

Loot: Loot: As thanks for hearing the call and answering it, upon return to Rharne, Gennadiya is handed an item passed down from the Lightning Cathedral as thanks for her valour - a seemingly normal coin, but with the insignia of Ilaren, three lightning bolts clutched in a fist, printed upon one side. At his time of greatest need, clutching the coin in her fist and offering a prayer to Ilaren has a chance to draw her to answer her call, and perform an act to rescue her from danger. This will only work if Ilaren is not otherwise indisposed at that moment - and Ilaren will only answer this call once, upon which time it becomes an ordinary, if pretty, coin.

Injuries: Bruising to her back and upper shoulders after being thrown backwards by the force of the barrage. Pain and discomfort over the next 7 trials as a result, reduced to 4 if treated by a doctor.

Renown: 20

Vega

Points: 20XP

Knowledges:
Acrobatics: Aerial dismount
Acrobatics: Judging the landing site
Acrobatics: Jumping in combat
Acrobatics: Leaping in between fiery spinning rings…..
Fletching: Types of arrow head
Teaching: Giving demonstrations
Leadership: Tell people what you’re doing in advance.
Linguistics: Understanding a language you don’t know
Medicine: How to remove an arrow head
Medicine: Sometimes, it’s better to do nothing.
Singing: Ad libbing a song
Singing: Singing while leaping about
Tactics: Take care of people

Nalos: Cloudy Armour: Can be used while performing acrobatics
Nalos: Ice Cloud: Very useful against Pumpernickels

Marks: While Xiur appreciates her creative uses of her powers and Qylios admires her courage, it is Ilaren who steps forward today and says her actions were those of a true Lightning Knight. She is awarded the next two abilities of Palenon.
Rolling Thunder: The character is better able to understand the motions of combat and the rhythm of skirmish. Seeming to roll with their enemies blows, the character is able to mitigate some of the damage and redirect the force back at their opponent. A balanced level of alcoholic intoxication is needed to use this ability.
Three Sheets to the Wind: The Favored is blessed with an increase to their physical capabilities depending on their stage of intoxication. When the Favored has had little to nothing to drink, their reaction speed is increased greatly, allowing them to react at speeds nearly impossible to keep up with, making it hard for them to be hit - though arrows and bolts still travel too quickly for them to stop. The more the Favored imbibes, the more they trade speed for strength until all reaction speed is lost and replaced with strength, allowing them to hit with greater force. Able to generate enough force to splinter wood and dent metal.

Lightning Knight Mission Points: +10 for Extreme Danger, +3 for Collaboration with other Lightning Knights. 13 total.

Warden Points: +2 for thread, +2 for each other person involved. 12 total.

Loot: Black Gem of the Doomernickel. Vega managed to pluck the gem powering the Doomernickel from its body before it could complete its self-destruction. The gem is constantly hot to the touch, completely black and opaque in appearance - however it appears as though the gem is filled with something black, instead of being black itself, upon closer inspection (155/250 Detection).
As thanks for hearing the call and answering it, upon return to Rharne, Vega is handed an item passed down from the Lightning Cathedral as thanks for her valour - a seemingly normal coin, but with the insignia of Ilaren, three lightning bolts clutched in a fist, printed upon one side. At her time of greatest need, clutching the coin in her fist and offering a prayer to Ilaren has a chance to draw her to answer her call, and perform an act to rescue her from danger. This will only work if Ilaren is not otherwise indisposed at that moment - and Ilaren will only answer this call once, upon which time it becomes an ordinary, if pretty, coin.

Injuries: None. Armour too strong.

Renown: 20

Vivian

Points: 20XP

Knowledge:
Animal Husbandry: Feeding Raio
Combat: Blade: Fighting Doomernickels
Combat: Blade: Cutting through spinning rings.
Detection: The way sound changes in open plains
Detection: Powers influence perception
Hone: Use of runes to maximise efficiency
Hone: Keep your runes fresh
Mount: Zephyrus: Urging into a run
Tactics: Keeping trouble away
Tactics: Dismount further away if your mount won’t be helpful.
Tactics: Combining powers to maximum capacity
Tactics: Identifying threats

Palenon: Elemental Manipulation: Can be used with Hone runes
Palenon: Rising Lightning: Use it to aim yourself
Palenon: THree Sheets to the Wind: Increases Reaction Speed

Marks:
Capacitance: The Adored is able to capture and store lightning within themselves. They can then turn this inner energy into a field around themselves that can either repel thrown metal weapons, or contain it within themselves to cause any whom they come into contact with to be wracked with painful spasms. The energy field version of this ability extends out from them five feet in all directions (Spherical Aura). The field can be turned on and off at will, but only lasts for a total of ten breaks per day. The function of the field can only be changed once every trial and is negated if the Adored is completely soaked or standing in water that is knee deep or higher. Alcohol intoxication diminishes the power of this ability.
Three Sheets to the Wind (Major): The Adored is blessed with further increased physical capabilities. When the Adored has had little to nothing to drink, they're able to not only react at greater speeds, but also cover short distances in a flash. They are now able to both move out of the way of arrows and bolts, and catch them out of midair. The more the Adored imbibes, the more they trade their speed for strength until all speed is lost and replaced with strength and toughness. This allows them to hit with tremendous force and become better able to take a beating. Their strength allows them to shatter stone and crush metal, and they become highly resistance to any bludgeoning or unarmed attacks.

Lightning Knight Mission Points: +10 for Extreme Danger, +3 for Collaboration with other Lightning Knights. 13 total.

Warden Points: +2 for thread, +2 for each other person involved. 12 total.

Loot: As thanks for hearing the call and answering it, upon return to Rharne, Vivian is handed an item passed down from the Lightning Cathedral as thanks for her valour - a seemingly normal coin, but with the insignia of Ilaren, three lightning bolts clutched in a fist, printed upon one side. At her time of greatest need, clutching the coin in her fist and offering a prayer to Ilaren has a chance to draw her to answer her call, and perform an act to rescue her from danger. This will only work if Ilaren is not otherwise indisposed at that moment - and Ilaren will only answer this call once, upon which time it becomes an ordinary, if pretty, coin.

Injuries: None. Armour too strong.

Renown: 20

Yeva

Points: 20XP (these points can ONLY be used on physical/mundane skills, not ghost skills.)

Knowledges:
Detection: Looking for changes in terrain
Detection: The colour of earth
Detection: Hearing things around you.
Detection: Focusing on specifics during the heat of battle.
Discipline: Take courage from those around you
Endurance: Pushing yourself physically
Endurance: Push harder
Investigation: Environmental clues
Mount: Hafrein: Unfamiliar terrain can spook an animal
Mount: Hafrein: Sometimes you have to be stubborn with a stubborn creature.
Running: Adrenaline helps
Running: Running past the point where you can breathe
Storytelling: The story of how the Stormwastes came to be
Tactics: Running for your life
Tactics: Sometimes, running isn’t an option

Loot: None.

Losses:All of the items on Yeva at the time of her death are destroyed. This includes the set of clothes and her Order of Adunih cloak. The belongings she dropped will be gathered after the event.

Yeva's mount, Stroyski, is recovered after the battle and returned to Rharne. The belongings found on the battlefield and within the saddlebags including her journal, medical kits, surgery kits and other travel materials, as well as custody of her mount Stroyski, are returned to her family members. Yeva does not have time to pass her blessing for others to take these items, nor does her family. Control of all assets belonging to Yeva following her death also pass to her family members, including her Tier 10 house in Scalvoris and all the items contained within. These continue to operate as intended prior to her death, as a household for refugees and orphans, with ChiChi acting as chief caretaker.

Yeva's FireForged Diri, Baskara, is drawn back to Faldrass when her soul passes through Pier and Pre's Domain to face Judgement. Their connection is severed and cannot be replenished until Yeva returns from the dead and returns to Faldrass to ask to be reunited.

Yeva's Personal NPC, ChiChi, returns to Scalvoris to uphold the house she has left behind. Yeva's Personal NPC, Azrael, returns to Athart.

Injuries: Yeva has died. Her charred, blackened bones are all that remains. These will be returned to Rharne where her death will be marked as a casualty of war, her family will be notified, and in accordance with the customs, her remains will be set out on a funeral pyre and cast upon Lake Lovalus. It is customary that loved ones throw a party in remembrance of the deceased, in order to celebrate their life rather than mourn their dead. This will be left up to surviving PCs that knew Yeva (and furthermore are close enough to have been informed of her passing).
Yeva's soul now has the option to either pass into the afterlife (which will entail immediate and permanent retirement) or become an Echo. If Yeva wishes to become an Echo, please apply for this in the PSF, along with her Death Remnant.

Renown: 20

Comments:

Well, it was quite an event. Fantastic work all of you - hope you enjoy your rewards and put them to good use. If there are any further concerns or queries, please let me know.
 ! Message from: Squirrel
The modnotes for the Gateway are as follows:

Returning to the Gateway finds in the place of the pitch-black hole that Varlum saw earlier, what can only be described as a crystalline device set into a hole in the ground barely a foot deep. The device is a ring made in a perfect circle, created from translucent blue crystal that hums with latent energy. It soon becomes clear that the Gateway was deactivated - however by defeating the Sentry while keeping the Gateway intact, the Lightning Knights have now gained an artefact of perhaps even higher value than the gems harvested from the Flameborn.

Returning this item to Rharne immediately brings it to the attention of researchers and scientists. It is theorised that the Gateways are somehow linked to identical devices to open temporary portals similar to those made in Rupturing, however with the connection now severed, the latent energy of the Gateway cannot be reconnected without its creator. Instead, after experimentation lasting up until Zi'da 720, the Gateway is cut into rings channelling a similar power, and distributed to each person in this thread (including Yeva).

These Gate-rings also work similar to Rupturing, allowing any individual holding them to 'blink' to a destination within 5m that they can see in exchange for one charge of the ring. The ring holds three charges, replenishing one charge every minute. The ring can also blinks all inorganic material that the individual is holding (allowing the person to blink carrying items only as large and as heavy as they can carry). It is hoped that these items will be of further help to them in the coming battles, no matter whether or not they participate in the final fight.
word count: 3165
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