Late In Vhalar
Rharne, Trials 111-123 of Arc 717
Trial 111
When the flutterbus (a big insect if you asked her, no matter what people might try to make her believe) approached Rharne, it was the first time Yrmellyn Cole saw her whole home town at the same time, with all it's quarters, the surrounding landscape, the river and the lake. She had seen the city so many times during all the years she had lived there, but it was different to see if from above.
The trip from Desnind had only taken fifteen trials, but higher speed had its price in terms of comfort. Fifteen trials on a flutterbus is a long time. Yrmellyn felt happy that the journey was finally over. She took her backpack and went over to the horses that were waiting for travelers who wanted to ride to the city proper. For one gold nel she got the same kind of nice and docile horse she had ridden on from Ne’haer to Treth, earlier in Vhalar. This was nearly forty trials ago, and Ne’haer felt very far away. There had been rumors about political tensions in that city, and reports about pirate attacks. In general it had felt very unstable. The authorities of the city hadn’t seemed to do anything about it, not openly, but she assumed there must have been a lot of secret activity.
Well. It had looked like the situation was about to go south. She might very well have left in the nick of time.
Yrmellyn did as she had been told to do last time she had been riding. This time she already knew that it was important to check the equipment before mounting, use a mounting block to make it easier to get up on the horse and make someone hold the horse’s head while she put her foot in the stirrup and mounted up. She found the stirrup on the other side with her other foot and pulled in the reins. She was about to make the horse walk, when the animal handler stopped her to tell her about how to sit correctly in the saddle. She needed to have a good seat in order to keep herself and the horse safe, he said.
“A good seat?” She wasn’t totally sure what he meant.
“Yes. You need to sit sort of squarely. You should be in the middle of the saddle. It gives you the best balance. Relax...no, don’t that much, don’t slouch! Sit tall! No, don’t be stiff!”
Yrmellyn adjusted her position until it was okay. “Like this?”
“Yes, that’s more like it. Now, you need to make sure your feet is aligned with your knees. If you look down to check you should not be able to see your heels or toes, if you get what I mean...yes, you are doing it right now.”
She did as she was told. It wasn’t hard, just somewhat new. She had a question though. “What do you mean, sit tall?”
“Turn your gaze up, yes... that’s it ... and look past the ears of the horse. It makes the horse feel like you are lighter, compared to if you slouch.”
“Oh?”
“Yeah. Now just remember to breathe naturally and smile and do your best to feel like everything is perfect and fantastic. If you aren’t used to keeping a correct seat you may actually start to feel a bit strained, but stay patient and be in a good mood. If you feel nervous the horse will be nervous. ”
Yrmellyn felt relieved when the animal handler finally decided to let her ride away. She did her best to follow the instructions she had been given, albeit she felt she hadn’t asked for lessons just because she had hired a horse. All inclusive, they had said when she paid. In Ne’haer it had meant carrots for their horse was included. Here in Rharne it seemed to mean being made to shape up and ride properly was included. Some would perhaps have felt annoyed, but Yrmellyn just felt like laughing at it all. Riding lessons were perhaps better than carrots...she had at least gained useful knowledge she would keep.
A monotonous riding trip followed. The painter did nothing else than ride, until they reached the gates. There she followed the annoying city law which stated that all mages must declare themselves upon entering the city. She was issued a document as proof of the declaration, and knew her name would recorded by the Lightning Knights. It was nothing new with it, because she had been travelling in an out of Rharne a number of times. They she continued into the city proper and she handed the horse over to it’s owner and went to find a room in an inn.
Ledger: -1 gn for a guided horse trip
Loot: Mage registration document issued by The Lightning Knights of Rharne
The trip from Desnind had only taken fifteen trials, but higher speed had its price in terms of comfort. Fifteen trials on a flutterbus is a long time. Yrmellyn felt happy that the journey was finally over. She took her backpack and went over to the horses that were waiting for travelers who wanted to ride to the city proper. For one gold nel she got the same kind of nice and docile horse she had ridden on from Ne’haer to Treth, earlier in Vhalar. This was nearly forty trials ago, and Ne’haer felt very far away. There had been rumors about political tensions in that city, and reports about pirate attacks. In general it had felt very unstable. The authorities of the city hadn’t seemed to do anything about it, not openly, but she assumed there must have been a lot of secret activity.
Well. It had looked like the situation was about to go south. She might very well have left in the nick of time.
Yrmellyn did as she had been told to do last time she had been riding. This time she already knew that it was important to check the equipment before mounting, use a mounting block to make it easier to get up on the horse and make someone hold the horse’s head while she put her foot in the stirrup and mounted up. She found the stirrup on the other side with her other foot and pulled in the reins. She was about to make the horse walk, when the animal handler stopped her to tell her about how to sit correctly in the saddle. She needed to have a good seat in order to keep herself and the horse safe, he said.
“A good seat?” She wasn’t totally sure what he meant.
“Yes. You need to sit sort of squarely. You should be in the middle of the saddle. It gives you the best balance. Relax...no, don’t that much, don’t slouch! Sit tall! No, don’t be stiff!”
Yrmellyn adjusted her position until it was okay. “Like this?”
“Yes, that’s more like it. Now, you need to make sure your feet is aligned with your knees. If you look down to check you should not be able to see your heels or toes, if you get what I mean...yes, you are doing it right now.”
She did as she was told. It wasn’t hard, just somewhat new. She had a question though. “What do you mean, sit tall?”
“Turn your gaze up, yes... that’s it ... and look past the ears of the horse. It makes the horse feel like you are lighter, compared to if you slouch.”
“Oh?”
“Yeah. Now just remember to breathe naturally and smile and do your best to feel like everything is perfect and fantastic. If you aren’t used to keeping a correct seat you may actually start to feel a bit strained, but stay patient and be in a good mood. If you feel nervous the horse will be nervous. ”
Yrmellyn felt relieved when the animal handler finally decided to let her ride away. She did her best to follow the instructions she had been given, albeit she felt she hadn’t asked for lessons just because she had hired a horse. All inclusive, they had said when she paid. In Ne’haer it had meant carrots for their horse was included. Here in Rharne it seemed to mean being made to shape up and ride properly was included. Some would perhaps have felt annoyed, but Yrmellyn just felt like laughing at it all. Riding lessons were perhaps better than carrots...she had at least gained useful knowledge she would keep.
A monotonous riding trip followed. The painter did nothing else than ride, until they reached the gates. There she followed the annoying city law which stated that all mages must declare themselves upon entering the city. She was issued a document as proof of the declaration, and knew her name would recorded by the Lightning Knights. It was nothing new with it, because she had been travelling in an out of Rharne a number of times. They she continued into the city proper and she handed the horse over to it’s owner and went to find a room in an inn.
Ledger: -1 gn for a guided horse trip
Loot: Mage registration document issued by The Lightning Knights of Rharne