Merces Plotnotes

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Mercedes
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Joined: Sat Nov 04, 2017 2:37 am
Race: Human
Profession: Sorcerer
Renown: 185
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INTRODUCTION/CONCEPT/ETC

Introduction: Hello, and welcome to my plot-notes page. This is where you will see everything in depth from my characters perspective. This is also the place where I will come to seek refuge in the event that I the writer forget where my characters thoughts are. These plot-notes will be kept up to date further than my character sheet as they are more important. Here you as a player will gain access to everything that is Merces. What I as a writer do not want is you questioning anything put in here, such as “how is he going to do this, how is that possible, etc” please keep in mind that these are the documents of a mad-man. They are not exactly meant to be interpreted by me as the writer, let alone you as another player.
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Last edited by Mercedes on Wed Apr 11, 2018 10:23 pm, edited 5 times in total. word count: 144
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Mercedes
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INTERPERSONAL MAGICAL CONNECTIONS
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Defiance
Initiated By: Father

Mutations:
Defiance, Witchbrand: As a result of being initiated into defiance, Merces always has incredibly damp hair that often drips in some places. His skin no matter how dry the conditions are always seems to have beads of water cling to it. He often has to explain this away with rigorous exercise, or a hard days work.

Defiance, Competent: As a result of reaching competency in Defiance, Mercy possesses pupils with dancing flame in them. His body temperature has also drastically increased, providing him with no need for "Night Vision" as he can see clearly. The increased bodily temperature provides him resistance to the cold, and yet makes him weaker to the warm seasons.

Defiance, Overstepping This mutation is that wind will no longer blow on you, even if coaxed into doing so. This provides no other benefits such as acting as a projectile deflection system. It simply is that wind will not blow on your person, and will instead flow and blow around you.

Defiance, Expert As a result of having progressed into Expert Defiance, not only does all of the Flame that he manifests become cerulean. The flame within his eyes too has undergone a shift in coloration. Fire always seems to find him, and practically follows him; if there is a flame in close proximity to him it will make attempts to leap, and meet with The sorcerer.

The conversation culminates at expert when the Defier gains improved resistance (a noticeable and drastic improvement) to whichever elements they currently manipulate and immunity to their Kin element. Merces can no longer burn

Defiance, Master

Awakenings: WIP

Revelation: WIP
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Becoming
Initiated By: Father

Mutations:
Becoming, Witchbrand: Due to his initiation into becoming. Located on Merces left forearm is a strange "Tattoo" which seems to move and change shapes as well as sizes. It ranges from approximately eleven inches to four inches in length and diameter at any given time.

Predator Bloodrage - Any time Mercedes smells blood (regardless of form), he goes berserk, and is compelled to seek out and kill the source of the blood, and consume them. This berserk mode keeps him restricted into his current form until the bloodrage is sated.
Awakenings:


Apprentices
Student Name:
Student Name: N/A
Result - WIP
Last edited by Mercedes on Sun May 20, 2018 3:46 pm, edited 15 times in total. word count: 381
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Mercedes
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MY PC'S THOUGHTS/OPINIONS ON YOUR PC'S
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Mercedes
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MAGICAL STUFF MY CHARACTER OWNS.
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Mercedes
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The Codex


Section One, Chapter One

Defiance
Last edited by Mercedes on Sat Dec 16, 2017 1:31 pm, edited 4 times in total. word count: 7
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Mercedes
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Immortal Relationships/Targets
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Mercedes
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Current/Large Plots
1)Between 1-12, If Mercedes attempts to stir up anti-element fervor, and is successful, he will be approached by a group known as the Mask Breakers, a group that believes the only way to truly be free of the cult is to kill all Elements. They wish to Recruit him.

A) Additionally, a second group reaches out, known as the Crystal. They are trying to acquire people who are both strong and wish to speak out against the Elements for their failures. Further motive is hidden at this time.

2) The Mask Breakers bring Mercedes to their base, a palace of a former merchant in ScalvTown. There, they are stockpiling weapons, training members in combat and tactics within the walls, and are planning for another large attack against Rand and Thorst Fall, at an upcoming meeting.

B) The Crystal task Mercedes with speaking in public against the Elements in several places, particularly those with large crowds.

3) The Mask Breakers task Mercedes with acquiring whatever information he can on Rand and Thorst.

C) The Crystal give Mercedes some body guards to protect him from those that are pro-Elements, and wish to send him around to the other villages.

4) Assuming he gathered the necessary information, Mercedes will be tasked with leading the attack to assassinate Thorst and Rand alongside those that were training.

D) If his rhetoric goes well, the Crystal will reveal the next stage of their plan to him.

Now, you can pick either path if they tickle your fancy, but Numbered Path can be done soloed or with others. A minimum of the 4 threads must be done (though more is recommended). Upon finishing, a mod thread will be presented. If the Lettered Path is chosen, it can soloed or others, except where giving the speeches. Those must be open so other players can hear them.

Related Threads: The Demise Of Tomorrow
Related Thread 2:The Tides Of Change



Complete The Run
Establish Survival
Secure Shelter
Learn that the Temperature ranges from frigid cold to sweltering hot
Secure Reliable Water Source
Secure Reliable Food Source
Defend your territory
Establish Defenses
Early Detection methods
Enemy hindrance methods
Protection of your resources
Learn that the smallest sounds can carry a long distance
Learn to deal with the extreme darkness
Acquire resources
Invade Territory
Locate enemy territory
Plan/conduct invasion
Escape or settle
Mine for resources
Hunt creatures
Team Up
Reawaken the Defiance Elements
Immerse self in meditation around water - Awaken Water
Immerse self in meditation around fire - Awaken Fire
Immerse self in meditation around earth - Awaken Earth
Immerse self in meditation around Air - Awaken Air
Last edited by Mercedes on Sun Jul 22, 2018 7:36 pm, edited 4 times in total. word count: 442
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Mercedes
Posts: 245
Joined: Sat Nov 04, 2017 2:37 am
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Profession: Sorcerer
Renown: 185
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Faction WIP

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The Paramount
“If they stand behind you, give them protection. If the stand beside you give them respect. If they stand against you show them no mercy. The guillotine is the ultimate expression of Law, and its name is vengeance; it is not neutral, nor does it allow us to remain neutral.”-
History
The Paramount began as a tall tale; told by Mercedes in a delusion of grandeur. The Sorcerer dreamed of amassing power, and building an elite fighting force. The events that took place on the 65th Of Ashan 718 strengthened his ambitions. Max and Mercedes stood against The corrupt “Elements” in protest, and without so much as a warning they were ambushed. The Elements launched an assault, and viciously murdered several of their own citizens. There were men, women and children armed with nothing more than farming sickles slain, and countless casualties. Several people to include Kieran(Kian), and Volker made appearances on the chaotic scene. Owls had been brought from the skies, Rupturing portals were opened, fists were thrown, blades collided, and the earth itself shook. After the extensive battle, and several escape attempts; Mercedes aimed to commit suicide as to avoid capture. However, the aftermath of the incident had been one; the Elements proved the sorcerer correct. They cared not for their people, but for an image that meant nothing in comparison to their first massacre. The elements killed several of their own men, women, and children. As a result Mercedes incited a riot, and voiced his concern for the people. However, the elements cared not for what was just, but for the exemption of their own crimes. The point had been proven, and the hammer of vengeance would soon be brought down upon Scalvoris.
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Headquarters
The Paramount has no designated home; they are a nomadic people that move, run, hide, fight, live and die together. As such they are incredily difficult to track, and even more difficult to identify. There are occassional meetings among the faction in public places. However, their headquarters remains to be seen.
Ideology
Beliefs


The Paramount is built by, and lives on anarchism; they strongly believe that governing bodies exist almost solely to control populations of people. In the trials of old there were no governments, but people, and creatures with the will to survive on their own. Political power came about as a direct result of unequal opportunities. The Paramount seeks to create a land of equal opportunity; where people can coexist, and trade their own goods and services without government intervention. Freedom is the ability to choose ones own desired path. That path may come with good, or bad consequences and result in a multitude of outcomes. However, The Paramount would rather see the worrld burn if such a chaotic entity is the will of their people. They exist for the sole purpose of liberation, revolution, and innovation. Idalos first belonged to man-kind, and as such should continue to be owned, and operated at the hands free of men, women, and children. The Faction is first and foremost a family, and they travel Idalos together as brothers and sisters in arms. They firmly believe to run from combat; even at the risk of death is an act of cowardice. The Paramount does not allow one of their own to be left behind on the field of battle. Together they rose from the ashes, and together they shall return to the earth.

Enemies


The Paramount does not truly believe there are “Enemies”. They have no moral code of conduct, and are more than willing to conduct business at all costs. They care not how many men, they have to slay in front of their families, how many women they have to torture in front of their children, or how many infants they have to behead in order to accomplish their task. The faction willingly goes to any length to eliminate those they deem threatening. However, there are relationships that are easily torn asunder by the factions line of work. Their loyalty is based upon who has the bigger contract, and who is capable of paying more than the other. They will more than willingly turn against their “Allies” if the price is right. However, since the beginning of the factions foundation; “The Elements” were the common enemy. They are a government ruled by a corrupt council, and allow the slaughtering of their own people. The Elements have more innocent blood on their hands than the entire faction combined, and as such they are deemed the only “Adversary” to The Paramount.
Strategos
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Mercedes, "Mercy"

Title: The Strategos "Mercy"

Race: Human (Current Form Mixed Race Ellune/Human)

Age: 23

Immortal Marks/Magic: Defiance(Expert), Becoming(Novice)

General Information: Mercedes, formerly known as “Merces” is a multitalented, anarchic representation of a man. He is incredibly short-tempered, and has an odd sort of leadership. The Paramount was founded based on the idealism of governmental corruption. The Elements forced him into being a leader, and a “Freedom Fighter” of sorts. Never before had he been given the authority, and command over so many faction members. Yet, following his incitement of a riot and work alongside “The Crystals” the others abandoned him where Volker, and Max had not. Thus the foundation of The Paramount is meant to liberate the “Slaves”, and free the prisoners. Mercedes ultimately has a desire to conquer a land of his own, and create a nation upon it.
Originator

The Originator

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Title: The Originator/ "NightStalker"

Race: Mixed Blood (Avriel/Human-Biqaj Mixed Blood)

Age: 19

Immortal Marks: Ruskalis

General Information: Maxine became The Paramount's Originator by chance rather than ambition. She started as a petty criminal who fell victim to traumatic circumstances that changed her forever. Her unachievable vendetta against the Elements led to her subsequent arrest for a length of criminal charges, and given her status as a Rusalka, she served time in the brutal crucible that was The Beneath of Slags Deep prison in Egilrun. The experience made the woman harder, angrier, and more belligerent in her tenacity for survival. While her morals remain loose and scruples rare, Max's loyalty to The Paramount has been decidedly forged in blood and sacrifice. As the faction's Enforcer, the woman's violent impulses are given a more focused direction. She is responsible for enacting retribution upon The Paramount's enemies, keeping order in the ranks, and personally defending the Strategos at all times. Detached, volatile, and pugnacious, Maxine is a willing agent of The Paramount one should fear to confront.

Quote: "Evil is desire."

Role

The Originator acts as the “Law” of The Paramount. Max carries the sole responsibility of enforcing justice upon fellow members, and adversaries. When given an order from the Strategos; She is responsible for carrying out the task at all costs. She acts as the sword, shield, heart and soul of the Strategos. She protects the Strategos with unwavering loyalty, and acts as a direct representative of The Paramount, and is held to the highest of standards. The Originator is the epitome of “Elite”.
Concordants

Division Leader

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Title: The Concordant/"Assassin"
Race: Human

Age: 52

Immortal Marks/Magic: Aberration

General Information:Volker, while a significant part of the Paramount, is no leader. He is emotionally and socially stunted, and it would be teetering on the brink of insanity to order him to lead anything. He prefers to hunt alone, and for strict reasons to minimize waste. Given command of a battalion they would be immediately switched to geurilla tactics with any irrelevant skills outright ignored. This is the style easily afforded to him as he has the most experience with it. Volker currently views Mercedes as an impulsive child with political potential but none of the patience or leadership required for such a position. It is his firm belief that Merces will lead Scalvoris out of its corrupt state and into pandemonium. He only has respect for Merces' abilities to hold his own in combat. He will be loyal as long as the prospect remains entertaining. Volker is a member out of mutually assured profit both in nel and because of the need to see the Scalvoris council overthrown. Specifically he needs the Paramount to destroy Faith, who attempted to murder his Harvester.

Role

The Concordants are a division of their own, and behave almost as a separate entity from the remainder of The Paramount. Their division leader, Volker also called by the name “Assassin” possesses an idiosyncratic form of leadership. While orders are still to be taken directly from the Strategos; they adjust, and act according to the situation at hand. They are some of the first respondents in combat, meant to retaliate from the shadows.
Acolytes

Division Leader

The Acolytes Division Leader is a PC position up for grabs.

Role

The Acolytes are the “Recruiters, and Rangers” Of The Paramount; those who are not classified as simple melee combatants are placed here. Those who did not meet some of the requirements, and advanced from Neophyte become acolytes. They seek out potential in mages, find the homeless, find the weak, and actively make strides to convert them into members of The Paramount. They are responsible for detecting, and investigating new members to determine their loyalty. If any of the new members are found to be traitors, disloyal, or spies the Acolytes are solely responsible for executing them. The Acolytes carry the weight of the faction on their shoulders, and kill those who would dare make an attempt to defect from, or leave The Paramount.
Neophytes

Division Leader

The Division Leader Of The Neophytes is an NPC filled position, Until a PC takes over.

Role

The Neophytes are the lowest, of the low level grunts; these are the people that the faction has made an exception for to join. They serve as infantrymen, and are nothing more; however, they are seen as the most brave of the faction members. They are the first in fight, and the last to leave the warzone; their duty is to live, and die at the command of the Strategos. They are responsible for keeping the remainder of their comerades alive, and are nothing short of powerful fighters whether they be mundane, or mages.
The Outsider

RANK NAME

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Title: "Outsider"
Race:Human

Immortal Marks: Sesser

Age: 29

General Information: The Outsider is not considered to be a part of The Paramount. He is simply an advisor to the Strategos, and answers only to his call. He is allowed to act on his own accord, and does not have the requirement to follow orders as the remainder of the group do. However, in the event that a dire situation comes up; he may elect to intervene with the situation. For the most part the remainder of The Paramount know nothing about his existence among them. They will rarely ever see him, and when they do; he will only direct Mercedes.

Role

WIP
Off Topic
Rules In Regards to Joining
First and foremost, you are NOT allowed to join this faction outside of roleplay. There is no application for joining “The Paramount”. The faction is intended to be difficult to join, and even more difficult to leave. If you are interested in joining The Paramount; please send a PM to one of the members, or reach out to one of us on discord. We will come up with a plot-line, and extensive amounts of threading will take place as a mandatory requirement to ATTEMPT to become a member. The process of becoming a member may take one, or several threads. The Paramount is never discussed openly (In threads), and is not meant to be “Known” to exist. Following the founding members of “The Paramount” there are several requirements. One combat skill at competent or above, one trade skill at competent or above, one magic or immortal blessing/curse, you are only allowed to fail to meet one of these requirements. Exceptions can, and will be made for those PCs with the desire to be a part of “The Paramount”, and provide enough evidence through work In character. If your PC fought nearly to the death alongside a member/Member(S) of “The Paramount” welcome aboard. The requirements listed above are more-so what we would like to see.

Lastly, when/if you become a member of “The Paramount” be warned. This faction will constantly be involved with somewhat large-scale plots to include open threads with violence, Possibly war, Extortion, and Conspiracy. There will be a constant, and looming threat of combat/maiming/death at some point or another. Therefore if you are unwilling to allow your character to take high risks in exchange for rewards, we ask that you do not attempt to join. If your character is incapable of being mobile, and traveling alongside the faction; please do not apply, as what is the point of joining a faction that your PC is not committed to being a part of? “The Paramount” Is not meant to represent good, nor evil, but is simply meant to be a gathering of Mages, and mundane people in unison for a single cause; Freedom.
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