The Nine Towers.
Nobody can tell when or where the Nine Towers originated from, or what purpose its members once carried out. It is a relic; a crumbled ruin of what it once was, if it was really anything at all. The only reason that it still remains to this day is because, over hundreds of arcs, many famous warriors, commanders and even heroes of legend have carried the Rook on their blades. The symbol of the Nine Towers has become something to fear and respect in equal amounts; a mark that stands outside of all mortal and divine connection, for whatever alliances the Nine Towers might have once held with any nation or Immortal have dissipated over time until even the Immortals themselves refuse to mention them.
All current members are Grandmasters in their weapons. Nearly all of them are Grandmasters in more than one skill, and are masters in several other fields besides. Many are military commanders from various nations all over the world. Some hold marks of various ranks from various Immortals, their allegiances pointing in all directions. There is no discrimination. The only thing that matters is skill, because in the end, it doesn't matter if you're a Qi'ora or an Aukari; you'll all die when a sword pushes through your chest.
There are no ranks. There are only members. The commanders that once led the faction either perished or abandoned the cause at some point, and the commanding role was never filled again. Because there is no leader, there is no purpose - though many members treat one-another with respect, they hold no obligation to do so. Members openly serve on either sides of great wars, some of them have even been known to be responsible for wars, but it makes no difference to any other members, or the Nine Towers as a whole.
There are only two ways to join the Nine Towers.
1. Have your skills judged by a panel of five members. They must agree, unanimously, that your skill is sufficient to become a member. Any member can become a part of the panel, and any member can contest the decision made by the five, if they believe their judgement too strict or too lenient, in the interest of maintaining the integrity of the Nine Towers and its symbol.
2. Challenge and kill a member in honourable single combat. A member does not have to accept a challenge if they believe deceit or foul play will occur. Any deceit or foul play renders the match null. An existing member found to have committed foul play against another member is summarily hunted down and executed by all other members, in the interest of maintaining the integrity of the Nine Towers and its symbol.
The symbol of the Nine Towers is that of a black rook, often embedded into the weapon of choice on the hilt or the handle, or the base of the blade itself if a blade is available, and again on any covering of the blade, be it sheath or scabbard. In the case of brawlers, martial artists or other fighters that choose their own fists, an insignia can be placed on the back of the hand of a gauntlet, or even tattooed into the skin. How the member displays the symbol is up to them, or even if they display it at all.
The strict nature of the Nine Towers, the extremely high entry requirements and the brutal system all members must uphold means that the group remains small enough that all members are aware of one-another. Anyone attempting to impersonate a member, or claim that they are a member when they have not yet passed the requirements of entry, earns swift, immediate and merciless punishment.
All current members are Grandmasters in their weapons. Nearly all of them are Grandmasters in more than one skill, and are masters in several other fields besides. Many are military commanders from various nations all over the world. Some hold marks of various ranks from various Immortals, their allegiances pointing in all directions. There is no discrimination. The only thing that matters is skill, because in the end, it doesn't matter if you're a Qi'ora or an Aukari; you'll all die when a sword pushes through your chest.
Ranks
Requirements
1. Have your skills judged by a panel of five members. They must agree, unanimously, that your skill is sufficient to become a member. Any member can become a part of the panel, and any member can contest the decision made by the five, if they believe their judgement too strict or too lenient, in the interest of maintaining the integrity of the Nine Towers and its symbol.
2. Challenge and kill a member in honourable single combat. A member does not have to accept a challenge if they believe deceit or foul play will occur. Any deceit or foul play renders the match null. An existing member found to have committed foul play against another member is summarily hunted down and executed by all other members, in the interest of maintaining the integrity of the Nine Towers and its symbol.
The Symbol
The strict nature of the Nine Towers, the extremely high entry requirements and the brutal system all members must uphold means that the group remains small enough that all members are aware of one-another. Anyone attempting to impersonate a member, or claim that they are a member when they have not yet passed the requirements of entry, earns swift, immediate and merciless punishment.
The Members