Lotharen Fighting Styles

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Lotharen Fighting Styles

Shadowdancing
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FOUNDING
  • Founded in Arc 649
  • Founded by a Biqaj mercenary and a Lotharro Jeger
  • Developed in Iskara, southwest of Uthaldria
PHILOSOPHY
  • Always evade; void, elude, strafe, roll, dodge - the point is to be nimble and mobile, defeat overpowering opponents through superior mobility. Wear them down and capitalize on the weaknesses they create.
  • Parry, deflect only if necessary. If blocking, always counter, and lead into either a successful dodge or an upperhand.
  • Be fluid - every movement must always lead into another movement, one must always be transitioning into their next move, whether it's a dodge, attack, block or otherwise.
  • Weaken foe - hamstring them, cut out their calves, slice through their biceps and triceps, disarm them.
  • When the enemy has been thoroughly exhausted and winnowed, finish them swiftly; in all manners and methods, be swift and efficient. If the foe presents any fatal weakness at any time, utilize that moment to finish them immediately.
  • Blindsiding - a tenet unique to Shadowdancing. Always stick to the opponent's blindside. The name of Shadowdancing comes from the practice of blindsiding; fight in their shadow, dance around them and debilitate them, the foe unable to catch you.
FUNDAMENTAL SKILLS
1. Polearms: Combat Spear
2. Acrobatics
3. Endurance
4. Strength

Optional Skills
1. Discipline (the fighting style is very efficient and calculated, not adrenal)
2. Detection (to spot weaknesses and perceive dangers)
3. Running (for higher mobility in certain circumstances)
4. Medicine (for anatomy)
TECHNIQUES
Scorpion Strike: Quickly and stunningly strike the foe's weapon from beneath or above, using the advantage of surprise and the force of your muscles to disarm them in an incredibly quick maneuver.

Shadow Sweep: After dodging, strafing, rolling, voiding or eluding, quickly follow with a turn and sweep for the calves, hamstring or other lower body muscle. If successful, usually followed by a lunge to the center of the back to finish off a foe.

Rapid Swing: Quickly pull back the spear before flinging it horizontally, and then forward at incredible speeds, often done with a spin or turn of the body. Often lethal - the rapid swing typically goes for the jugular, skull, heart, lungs or intestines.

Snakebite: A quick downward lunge, often done with a jump. Typically a quick and finishing move. Sometimes, this is followed by a throw if the enemy manages to slightly dodge the strike. Snakebite is typically used on foes who have been weakened or who have created an opening. All of the strength of the body goes into this attack, and it usually intends to plunge through the heart.

Dancing Snakebite: A more skilled version of snakebite, often beginning with feints, strafes, spins, jumping spins and other dance-like maneuvers. This ability can follow into many other abilities, but the dancing snakebite is a particularly deadly method of executing it: following an evasive maneuver, one will very quickly throw their weight into their spear and near instantly pin the foe to the ground in a lethal lunge.

Spinning Parry: Twirling the spear rapidly in your hands, either to the sides, front or overhead, block attacks whilst seeking to disarm foes with the motion. Typically seen as a master ability.

Shadowfall: Sweeping or kicking with your legs, send a foe off balance before rapidly following with your spear into a vital organ.

Insomnus: Requires one to know a vertical cartwheel, using the spear as a pole from which to flip with. After landing, pull the spear from the ground using either your under-arm or both arms, duck your head and swing the spear around you in a three-sixty degree motion. Also known as the Full Moon Strike; will rip through all enemies directly surrounding you. Technique created by Keanu Ki'Lozdara

Duskfall: Sweeping with one's legs in tandem with a sweep of the spear, the Shadowdancer - who has lowered to the floor either on one knee or via the 'splits' - throws their enemy off balance with the destruction of their foe's kneecaps or hamstring. Quickly raising from their lowered position, the Shadowdancer slices across the waist level of the foe as they fall or reel back, bringing back the spear to dice their abdomen. Then, with a final lunge, the Shadowdancer either throws or plunges the spear into the heart or brain of the enemy. This ability is meant to annihilate durable or heavily armored opponents, dealing a variety of incredibly damaging blows in a short period of time. Using the opponent's weakness, it is followed with a guaranteed lethal blow in the form of a lunge into one of the two immediately fatal organs. Technique created by Alistair.
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Incubus
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Lotharen Fighting Styles

Krenn Maii
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FOUNDING
  • Founded in Arc 446
  • Founded by the Warden Commander of Aedirn
  • Developed in Aedirn
  • Means "Foe's Submission"
  • Renowned internationally as one of the most effective unarmed combat styles, both as a supplement to an armed warrior and a dedicated unarmed combatant
PHILOSOPHY
  • Always look for the most effective way to dispose of a threat; determine within an instant how you will strike them, where to hit them, which part of your body to use.
  • Make every attack count - if you can defeat an enemy in a single hit, do so.
  • Be willing to use every part of your body - your elbows and knees can be weapons as well.
  • This is not a martial arts style, nor is it a theatrical style, this is a style dedicated to killing your enemies with the least amount of time and the lowest risk.
  • Be hyper-aware of your surroundings, unseen enemies are the greatest risk.
  • Make the enemy fight on your terms - disarm them if you can.
  • Be willing to use anything as a weapon and fight dirty if necessary. Hit foes when they're down, throw sand in their eyes, avoid 'honor' as a concept that applies to battle.
  • Fight ruthlessly, never stop your aggression if you don't have to stop.
FUNDAMENTAL SKILLS
1. Unarmed Combat (obvious; for general skill)
2. Strength (making your blows count)
3. Detection (searching for weaknesses and being aware)
4. Acrobatics (for agility)

Optional Skills
1. Discipline (the fighting style is very efficient and calculated, not adrenal)
2. Endurance (for longer engagements and when you've taken damage)
3. Running (for higher mobility in certain circumstances)
4. Medicine (for anatomy)
TECHNIQUES
As Krenn Maii is a style that uses the entirety of your body and even external factors, it has few streamlined techniques. Instead, these abilities are more like terms for fundamentals.

Kor Koron: The fundamental initial ability of Krenn Maii, Kor Koron is a variable ability practiced within the first few moments of an engagement. It typically begins with rushing a foe, and is followed by disarming them and incapacitating them by means of punch, kick, elbow, knee or some other means. Kor Koron uses all of the fundamental abilities of Krenn Maii - unarmed, detection, strength and acrobatics.

Caer Morne: Caer Morne is the basic ability that an umbrella of techniques fall under. It is the art of ruthlessly dispatching your foe, without any hesitation. After hitting the foe once, Caer Morne as a strategy advises the Krenn Maii to follow-up with a flurry of hits that will result in the pacification of your foe. Elbow them relentlessly, knee them, kick them, and be willing to break their neck and other bones without hesitation.

Krenn Mak: Krenn Mak is the fundamental of utilizing every single opportunity the instant it presents itself. If your foe cannot use their arms for a moment, lock your arms around their neck and crush their bones. If they are blinded, elbow their face. Krenn Mak is typically focused on killing foes whenever the opportunity arises, and is incredibly brutal and effective as a basis.
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