Corruption Before The Fall
Corruption
Corruptions are minor insanities or poisonings of your character from exposure to the raw, uncontrolled chaos of Emea. Compare it to radiation poisoning, in a sense, as it interferes with your natural physiology and aims to change you in subtle ways because your solid form is inherently incompatible with the formless and chaotic nature of the dream realm. They change you physically, mentally and emotionally, subtly at first and more dramatically as your exposure draws longer and heavier. The regular dreamer is safe from Corruption unless under extraordinary circumstances, and it poses a threat primarily to Dreamwalkers and those who are subjected to Nightmares. All who venture into the Untold and those who are subjected to Nightmares are automatically subject to Corruption, at Reviewer’s and Storyteller’s discretion.
Rewarding Corruptions
There is no limit to how many Corruptions a player can be awarded at any time or in any one thread. If they still have a Corruption active by the time they receive more, however, the reviewer should pay attention and ramp up the severity of existing Corruptions before stacking on new ones.
Corruption Levels
Minor
Minor Corruptions are by far the most commonplace, most mortals on Idalos having been subjected to them at least once in their life without ever noticing. They have mild and discrete effects that are difficult to detect and they don’t really stand out significantly in a way that paints them as unnatural. They generally expire on their own after a few trials, fading from their bodies, minds and memories and leaving nothing in their wake. While they are relatively harmless by themselves, racking up many of these in a short timespan may just evolve them into something more serious.
Moderate
Moderate Corruptions are not as commonplace as Minor but are still not unheard of. They generally evolve from oversaturation of Minor Corruptions or are received from exposure to beasts from the Untold. These effects are obvious and stand out, but not necessarily debilitating. They may have a serious and dramatic impact on the victim’s life in a variety of ways, but are seldom dangerous to their health unless they are amassed in greater numbers and complemented by similarly harmful Corruptions. They can expire on their own after several trials to a season, and some may require regular maintenance in order to keep them from becoming debilitating in their day-to-day life.
Major
Major Corruptions are dramatic and dangerous, and therefore rare. A Major corruption can form from several Moderate Corruptions amassed under a short timespan, permanently changing the physiology, mentality or health of the individual in remarkable and oftentimes debilitating ways. The Major Corruptions do not naturally expire and need to be dealt with surgically, therapeutically or magically depending on type and severity, capable of forever changing the character from the inside out. Several Major Corruptions inherently make the individual incompatible with the reality of Idalos, forcing them to seek refuge in the realm of Emea in order to survive without a world of pain and discomfort.
Corruption Examples
Minor
- Minor Cosmetic (Eyecolour hue, highlights in hair, freckles, spots in the skin, slight miscolouration, darker nails, miscoloured teeth, miscoloured tongue)
- Minor Mental (Fixation, change of taste, sluggishness, hyperactivity, new interest, forgetfulness, cravings, restlessness)
- Minor Physical (Boils, rashes, running nose, dry cough, sneezes, hiccups, aching joints, pressure in sinuses)
Moderate
- Moderate Cosmetic (Non-functional gills, nails into claws, shark teeth, changing eyecolour, changing haircolour, hair turns into feathers, skin becomes miscoloured and leather, scales grow in skin, glowing eyes, skin glows in the dark)
- Moderate Mental (Hallucinations, taste for flesh, obsession, sudden and random phobia, narcolepsy, paranoia, irrationally changed opinion of friend, addiction)
- Moderate Physical (Bleeding through pores, brittle bones, migraines, feverish symptoms, hair loss, shedding skin, temporary denial of physical sense (blind, deaf, etc), muteness, constant pain)
Major
- Major Cosmetic (Any Minor and Moderate, skin colour and texture, bestial features, luminescence, alien objects protruding from flesh)
- Major Mental (Any Minor and Moderate, insanity, personality changes, amnesia, delusions)
- Major Physical (Any Minor and Moderate, physiological make-up, body shape, bone structure, organs, blood type, gender, additional limbs, new bodyparts, loss of bodyparts)