

Ellasin. The great necromantress of the Seekers was no longer bound by any sort of constraint. There was nothing to stop the necromantress from beginning the true demonstration of her abilities and in this, the woman became a Lich. With eternity at her behest, the woman began to consolidate her influence. Talented sorcerers throughout the ranks of the Seekers were hunted down, twisted and turned to see Ellasin's ambition. But... what was this ambition? None but the Necromantress know for certain, yet even with veiled intentions, the former Seeker had little trouble attracting or otherwise coercing others to join her cause. Eternity was what the woman offered to those who caught her eye, and those that lived to acquire it entrenched themselves in Ellasin's ambitions.
Decades would pass as the Seekers began to re-establish themselves, moulding into the fabric of a changing world as the Coven grew in number. Constructs and liches alike bound to the Necromantress' will rose into being, denizens capable of bringing rise to their own undead constructs to command. However, the powerful beings that Ellasin had created were not enough for her. Discretion as her ally, necromancy as her tool, Ellasin began to utilize her constructs for a different purpose. The Coven.
After decades of utilizing subterfuge and deceit to acquire and further the knowledge Ellasin so desperately sought, the Necromantress shifted her intentions entirely. Young souls were acquired in droves, children stolen from families, mysterious disappearances and equally mysterious deaths rising through the world of Idalos. Ellasin began to build a following, using her proxies as her medium to paint a generation of necromancers... To what end, only she knows.

Ellasin herself wishes to become something greater than she is. Lichdom was only the first step. Many consider her - largely due to her experience, knowledge and artifacts - to be the most powerful mage in Idalos. The goalpost always moves forward for the Necromantress, and simply being the world's most powerful mage is not enough. She would be as an Immortal herself, domineering the political and magical climate to her will.
In truth, Ellasin wishes to cast down the Immortals from their thrones and give the world back to the mortals . . . but not quite for their benefit. Instead, it is structure that she strikes against. The structure the Immortals provide - and the adoration - is something she stands averse to. Political and religious hierarchies are a fool's game, and in her eyes only power can determine one's dominance, not blood or reverence. The Immortals strike against magic because they fear it, as a threat to their power. The only threat. Really, Ellasin is an ideologue and so are many of her companions. Her anarchist principles are the ends, and the means can be quite literally anything.
Words and deeds are only the faces of their desire. Everything the Coven does is for the interest of their empowerment. It is perhaps why they are so loathed; the benefit of civilization is not even an afterthought.
Tenets
1. Power is Power
In all things, it is strength that shall rule mankind, not arbitrary characteristics. Bigotry of all forms should be disbanded. It matters not what someone is, but rather who someone is. As a Naerikk, Ellasin experienced many forms of bigotry, to herself and to others. Her own people discriminate against males, while others discriminated against her for being a Naerikk, a creature who is quite 'different' from others. It never quite bothered her, however, watching as an outsider or experiencing these things directly.
What she questioned was - why did these notions exist in others minds? The answer she discovered was that false power - such as political scheming - created tensions and hatred between individuals to cover for the weakness of the political body. The people do not question the lack of power in their rulers because they paint a perfect image of themselves, and provide distractions. Hate the Avriel, enslave the Tunawa, hate mages. These things are but diversions from the true enemy to the races of Idalos - political and theological hierarchies.
Political power is false power. It is an illusionary power. In truth, mages - the only ones with true power - should rule and all others should bow before them.
2. The Coven Is All
The Coven is your true family. All others are but outsiders who must be viewed as such. Members of the coven must be taught by those of rank to distance themselves from outsiders, to "other" them. Only the Coven will accept their true nature - as dark mages, Necromancers, demented psychopaths. Only the Coven understands their true desires, and those within the Coven must hold heart and give care to their charge. While many seek their own goals, and may use others within the Coven to pursue them, unnecessary cruelty towards another member or severe harm (especially murder) will result in severe punishment; the 'family' will converge upon you, and you shall be as anathema, free for them to flay.
3. Revere the Necromantress
While Ellasin keeps a distance from most members of the Coven, largely due to their gap in power and importance, it is expected to speak respectfully towards the Coven's exalted leader. After all, it is her Coven, and would not be possible without her. She is to be viewed as the prophet of the new world. Interestingly, those who wish to challenge her (whether for leadership or otherwise) can indeed do so... via a one-on-one battle to the death. To do otherwise would be to shame yourself to all of the Coven; plotting to assault her in numbers is seen as foolish and is likely to have the members turn on you, even those with distaste towards Ellasin. This - unseen by most - protects her from being overthrown as the Coven grows in size.
4. Abolish the Hierarchies
When the time comes, the Coven will seek repayment for their aid. You must be involved in Ellasin's goals - to gain more artifacts, to spread her dominion, to destroy hierarchies of religious and political nature. The time for the Coven's goals to become realized is near, as their power has grown to nearly eclipse that of the Seekers, mages who teach their apprentices slowly and with fear and caution. The Coven grows like wildfire, and will consume the land all the same.


Ellasin Dathlande
Title: The Necromantress
Race: Lich, formerly Naerrik
Date of Birth: 17th of Zi'da, 558th Arc
Birthplace: Augiery, Southern Idalos
Mark(s): Champion - Lethroda
Quote: "To place yourself above is to blind yourself to the happenings of below. And so I look to the world from the very bottom, always, from caverns and crypts onto the shining palaces of Kings, wanting but never having, chasing but never reaching. It is the life of unlife, cruel yet empowering. It is the life I chose."
Notable Mutations: Despite being a Legendary Necromancer, which is known for more alarming mutations and Revelations, Ellasin looks hardly different than any other Naerikk. The reasons for this are known only by members of the Coven.
Magics: 100 Necromancy
97 Attunement
77 Rupturing
68 Sovereign
Mundane: 98 Research
72 Teaching
31 Leadership
68 Politics
63 Surgery
52 Medicine
43 Proficiency: Scalpel
History: It all began with the Seekers and Taliesin Galline. Galline and his two colleagues, the three original masters of Attunement. With the founding of the Seekers and the arcane renaissance that followed, Ellasin predicted that the day would come when Arcana would be revealed to the world. Fearing this day and the spread of power to those who would in turn abuse it ignorantly, she formulated a plan. Manipulating the son of Taliesin, Ellasin began to touch at the child's mind at a young age. Moulding the desire to preserve the 'sanctity of Arcana' into his heart, Ellasin would rear Effren as a powerful sorcerer, turning him toward the power of Amplification, and personally teaching him Gravitation. Though all the while, her plans unfolded seamlessly, with Effren growing into a charismatic adult with a following of his own within the Seekers. Guiding him from the sidelines, she assembled a plot to sack Arcanis, the Seeker's 'floating castle', and with it, Taliesin's dreams of a world touched by Arcana. Successful in their plot, Arcanis fell, leaving Ellasin unbound and completely free to do as she pleased.
Decades passed in the privacy of the Seeker's new sanctum, Ellasin guiding new Acolytes and raising Wizards into being. Satisfied that the Seekers were no longer relevant to her plan, with new ideals of secrecy and knowledge instilled into them, she decided to die. Utilizing her knowledge of medicine and Necromancy, Ellasin created a body double of herself with an Acolyte to-be's body type, murdering the young woman and shifting her features before reanimating her. Again, Ellasin would manipulate those around her, staging an attack upon the sanctum of the Seekers. The woman's double was torn to shreds in the attack as the woman disappeared from the world, exiling herself from the Seekers. With her independence secured, Ellasin set through the process of becoming a Lich, though she was never seen after her apparent death.
From the shadows, Ellasin set forth, touching upon the remnants of battlegrounds for corpse fodder, creating servants from those who died of disease, weaving their features and removing traces of rot. Agents cast about the world as Ellasin turned herself into a figure of legend, fading into nothingness and continuing to monitor the arcane factions from afar. Though there were Masters within the Seekers that knew of Ellasin's skill with Necromancy, there was never presented proof of her survival, with the body double burnt beyond recognition and scattered.
Ages later, she returns to prominence, leaving the new generation of Seekers unmistakable signs of her return...
Note: Special permission (for the sake of unique plots) can be given by Incubus or Plague to use Ellasin as an NPC for members of the Coven of rank Sotrosei or above. The intention of using her as an NPC must be discussed. If it is merely an appearance or conversation however, anyone in the Coven of Sotrosei or higher can use Ellasin as an NPC.
Race: Lich, formerly Naerrik
Date of Birth: 17th of Zi'da, 558th Arc
Birthplace: Augiery, Southern Idalos
Mark(s): Champion - Lethroda
Quote: "To place yourself above is to blind yourself to the happenings of below. And so I look to the world from the very bottom, always, from caverns and crypts onto the shining palaces of Kings, wanting but never having, chasing but never reaching. It is the life of unlife, cruel yet empowering. It is the life I chose."
Notable Mutations: Despite being a Legendary Necromancer, which is known for more alarming mutations and Revelations, Ellasin looks hardly different than any other Naerikk. The reasons for this are known only by members of the Coven.
Magics: 100 Necromancy
97 Attunement
77 Rupturing
68 Sovereign
Mundane: 98 Research
72 Teaching
31 Leadership
68 Politics
63 Surgery
52 Medicine
43 Proficiency: Scalpel
History: It all began with the Seekers and Taliesin Galline. Galline and his two colleagues, the three original masters of Attunement. With the founding of the Seekers and the arcane renaissance that followed, Ellasin predicted that the day would come when Arcana would be revealed to the world. Fearing this day and the spread of power to those who would in turn abuse it ignorantly, she formulated a plan. Manipulating the son of Taliesin, Ellasin began to touch at the child's mind at a young age. Moulding the desire to preserve the 'sanctity of Arcana' into his heart, Ellasin would rear Effren as a powerful sorcerer, turning him toward the power of Amplification, and personally teaching him Gravitation. Though all the while, her plans unfolded seamlessly, with Effren growing into a charismatic adult with a following of his own within the Seekers. Guiding him from the sidelines, she assembled a plot to sack Arcanis, the Seeker's 'floating castle', and with it, Taliesin's dreams of a world touched by Arcana. Successful in their plot, Arcanis fell, leaving Ellasin unbound and completely free to do as she pleased.
Decades passed in the privacy of the Seeker's new sanctum, Ellasin guiding new Acolytes and raising Wizards into being. Satisfied that the Seekers were no longer relevant to her plan, with new ideals of secrecy and knowledge instilled into them, she decided to die. Utilizing her knowledge of medicine and Necromancy, Ellasin created a body double of herself with an Acolyte to-be's body type, murdering the young woman and shifting her features before reanimating her. Again, Ellasin would manipulate those around her, staging an attack upon the sanctum of the Seekers. The woman's double was torn to shreds in the attack as the woman disappeared from the world, exiling herself from the Seekers. With her independence secured, Ellasin set through the process of becoming a Lich, though she was never seen after her apparent death.
From the shadows, Ellasin set forth, touching upon the remnants of battlegrounds for corpse fodder, creating servants from those who died of disease, weaving their features and removing traces of rot. Agents cast about the world as Ellasin turned herself into a figure of legend, fading into nothingness and continuing to monitor the arcane factions from afar. Though there were Masters within the Seekers that knew of Ellasin's skill with Necromancy, there was never presented proof of her survival, with the body double burnt beyond recognition and scattered.
Ages later, she returns to prominence, leaving the new generation of Seekers unmistakable signs of her return...
Note: Special permission (for the sake of unique plots) can be given by Incubus or Plague to use Ellasin as an NPC for members of the Coven of rank Sotrosei or above. The intention of using her as an NPC must be discussed. If it is merely an appearance or conversation however, anyone in the Coven of Sotrosei or higher can use Ellasin as an NPC.



Murdoch an Keene, in Venora, Rynmere - presided over by Damien Noch
Sarkanis den Nogg, in Ne'haer - presided over by Vincent Esperos and Ellasin Dathlande
Rosenthal van Nostra, in Etzos - presided over by Talia Eisenwald
Fort Ravenclaw, in Rharne - presided over by Effren Galien
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