Cast off the Rust

91st of Vhalar 722

Almund is a thriving township with a dark side. With houses made from the wooden bodies of decommissioned ships, there are many opportunities here, coupled with many dangers.

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Pyrre Ej'qy
Approved Character
Posts: 215
Joined: Tue Dec 21, 2021 11:36 am
Race: Biqaj
Profession: Chrien-Cursed Mariner
Renown: 25
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Wealth Tier: Tier 2

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Cast off the Rust

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91 Vhalar 722

- Port Diablo
continued from here and here
series starts here

He woke to an empty bed and, despite himself - and knowing full well his bedmate was gone, he dragged his foot back just enough to check. He felt nothing but the chill of the small bed behind him and instantly took hold of the sheets and wound himself up more tightly within them with a faint groan in protest. Even though he was still getting used to having a regular bedmate, he found he certainly missed the Lotharro’s warmth and solid, steadying bulk, especially now in the cold embrace of the morning.

Reality swiftly caught him up in its wake shortly after and his eyes shot open. A trill after focusing, they dropped to the floor of his berth and he was relieved - and grateful - to see
Ymbre
must have bailed what water had seeped in while they slept before he left. Judging by the small amount that had trickled back in, the Lotharro hadn’t been gone long and the courteous act afforded the Biqaj time to get moving - and hopefully on his way - before it became a threat once more.

By the time he made it up onto the deck, the sun was just lighting the sky through thin, wispy clouds and he squinted his eyes against the harsh glare. The morning noise of bells, shouts and calls of gulls greeted him as well and he drank it all in like it was a warming cup of tea whilst soaking up the smell and feel of the briney atmosphere as he allowed himself a moment to settle into the moment.

Mentally, he was wide awake and primed for what he would have to move to next, his thoughts ticking over a cursory checklist of things that would need to be seen to and the order in which to do it. For now, however, he let his physical being lag behind, affording it a chance to catch up at its own pace as was so often the case. His body shudder-shivered beneath his layers of clothes that he had haphazardly thrown over his frame and he felt a particular clenching twinge in his shortened leg as a cramp threatened. He’d need to move and warm up - and soon, but he also knew he didn’t want to delay the start of his mission for too long. With this in mind, he decided a few lengths and laps of the deck would suffice - he could even begin getting the lines and ship in final order as he went.

He began his wander along the starboard side, briefly leaning into the gunwale as he bent and shifted his short leg before giving it a squeeze, his hand dipping further down to readjust the straps that held his peg leg in place until it sat more comfortably once he put his weight back into it. The gnawing feeling of how he was going to manage single-handed sailing was daunting enough, but knowing he would have to navigate the cockpit, deck and entire endeavour while wearing the prosthetic added another layer of danger he wasn’t sure he was mentally prepared for. It was going to be challenging enough figuring out how to sail solo with the ship in its current condition without the added obstacle his own condition presented.

A pang hit him as he straightened and glanced out towards a passing ship boat carrying a load of sailors to one of the large tallships that waited out in deeper waters beyond and he realised how much he missed the company and security of a crew. He shut his eyes tightly and drew in a deep breath to steady his resolve: this was his lot in life at the moment, he needed to keep his mind present and focused.

His walk took him further around the deck and he surveyed what he passed, checking belaying pins were in place and easily accessible and that the lines were wound neat and secured. He passed a hand over those that hung from the mast and took a moment to commune with the ship, connecting with it with a deep breath and low murmur. “You and me,” he said privately in Rahaki, “have not always been on the best of terms.. But I hope you can forgive me for how absent and unappreciative I have been.” His vivid aquamarine eyes roamed up the length of the mast as he gave a patch of raw wood a solid pat, “We’ll figure each other out. Get back to where we should. It’ll be a journey, but I am in it for the long haul..” his words tapered off softly as his hand slid away, “If you’ll just hold up for me, yeah?” It was a gentle pleading, words earnest as he regarded his shabby sloop as if it were a living, breathing thing and not some inanimate object crafted from wood, iron and tar.

With a final nod, he appraised the boom and furled mainsail, eyes studying the lashings. He reached up and ran a hand along them, tugging to feel the give. He was satisfied with how it held, his eyes and movements following the main halyard all the way to where it left the boom and glanced over the coil he had organised it into the previous evening before deciding flaking it out would be the better option. The last thing he wanted was to be worrying about tangled ropes. Bending, he took up the coil and walked it back towards the cockpit before he began flaking it out in neat, flat figure eights.

Having to be the captain, deck-hand, navigator and engineer all in one, he realised he’d need to set everything up to be accessible from the helm of the ship where the tiller was since he wouldn’t be able to afford to leave it unattended for any period of time. Not that he could afford to even attempt to move about the deck while the ship was in motion - the ramifications of him losing his footing were great and he knew it would take time for him to regain his sealegs after the near cycle and a half he had spent land-bound.

With the main halyard now in place, he repeated the process running the two reefing lines back to the cockpit and then attempted some long strides back to the bow to stretch his tight, shortened leg. He took his time there to look over his handywork where he had attempted to secure the broken bowsprit with lashings of spare rope. He uttered something under his breath to U’frek in hopes it might hold, yet knew better than to rely on it to secure his jib. Instead, he decided it best to forgo sailing with the second sail until it was fully repaired - and until he had a better handle of single-handed sailing with his prosthetic and a better feel of the ship under sail.

From there, he hobbled along to the port side, checking as he moved along the perimeter of the deck, eyes sweeping his surroundings to ensure nothing was needlessly loose or out of place. As his wander drew him back to the rear of the ship, he was finally feeling more physically ready to attempt to cast off.

There were more preparations to be had, however. He returned below deck with some effort to collect a few needed items to assist him while under sail - namely his compass, tide chart he had crudely created on the back of his map of Tried’s Mouth and a few other navigational tools, all of which found homes in various easily accessible pockets on his person. A few bites of a heel of bread and a glug of water later and he was back above deck, ready to get what he’d need to push off.
Last edited by Pyrre Ej'qy on Sat Dec 17, 2022 10:13 am, edited 2 times in total. word count: 1332

Appearance

Pyrre's right lower leg is missing and has been replaced with a wooden peg after a run in with Chrien.
As a Biqaj, his ears are slightly pointed and his skin glows a silvery hue under the moonlight. His eyes change accordingly:
Standard Aquamarine, gold starburst Upset Indigo, silver starburst
Curious Pale blue, gold starburst Injured Jet, silver starburst
Angry Gray and gold, silver starburst Drunk Pale amber, gold starburst
Amorous Platinum, gold starburst Scared Emerald, silver starburst

Cursed

Hated by Chrien
"The first level of Chrien's curse bestows terrible misfortune upon the Hated. A series of events will befall them daily that range from the minor and annoying to the severe and dangerous. Rarely are these forces of mishap deadly, but curiously those that are around the Hated seem to benefit from remarkably better luck than they might have otherwise had."

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User avatar
Pyrre Ej'qy
Approved Character
Posts: 215
Joined: Tue Dec 21, 2021 11:36 am
Race: Biqaj
Profession: Chrien-Cursed Mariner
Renown: 25
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Templates
Point Bank Thread
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Wealth Tier: Tier 2

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Re: Cast off the Rust

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He removed his chart from the pocket he had stashed it in and gave it a look over before regarding the level of the sea in position to the wrackline that was visible on a nearby pier and gauged as best he could based on his rudimental findings from the day before and what he could see. He knew he would prefer to head into the adjacent river at higher tide to make navigating the unknown waterway a bit less stressful yet time was not on his side and he would not have the luxury of waiting for high tide before casting off. However, his basic calculations made him think he would be sailing out of high tide, and his surroundings - or what he could deduce - seemed to support this. But Pyrre knew his damnable lack of luck and, as much as the whole system had consumed him for a day, he knew it was also best not to put everything he had into it. Chrien would find a way to make things difficult, no matter how prepared he was.

He tucked the map with the hand-made chart back into his pocket and then retreated to the tiller to get a final, good look at what he would be dealing with for the foreseeable future. He turned once he stepped down into the indentation of the cockpit and settled a hand lightly on the tiller, eyes sweeping over the mast before him and the long boom arm that housed the mainsail and then down, tracking over the lines he had run to where he now stood. From here, he glanced back up towards the lines that ran along the mast, checking their movement while paying attention to the feel of the breeze on his face and the way it tugged gently at his messy hair. Judging by his direction, he gauged it to be onshore and westerly, which meant he would be turning into it before turning to run mostly with it. He knew points of sail well enough to understand that going into the wind would bring the ship to a stop; in this situation, he felt it would be a boon as it would give him a pause to get his lines in order before heaving up the sail. Time would tell, of course.

However, he was stalling now and he knew it.

He sucked in a deep breath and climbed back up onto the deck and headed aft where, at last, he freed the bow lines, repeating the process with the remaining mooring lines until the Shiver was free to cast off.

His next series of moves were jerky: from pulling in the mooring lines to pushing off with the mooring hook, fumbling to free the mainsail and then half stumbling back to the cockpit to get a white knuckle grip of the tiller, his anxiety was high and it affected him greatly. Turning the tiller towards land, he felt the bow of the ship edge away as it drifted languidly from shore more on its own accord than from any of his efforts. He knew he needed to heave the mainsail but his nerves got the better of him and he, instead, tried to manually propel the ship with the tiller. He tested moving the tiller to and fro and felt the ship edge forward yet he couldn’t be sure if that was his own doing or the current. The feeling of propulsion was encouraging, at the very least, and he trialled the motion a bit more, pausing with the tiller port-side intermittently to get it steering more into the deeper waters of the port to the starboard side.

Manoeuvring any sort of vessel within a busy port was nerve-wracking at the best of times - attempting solo close-quarter handling with a full sized sloop that he was unfamiliar with was enough to shave years off his life. Yet, with more white-knuckle finessing of the tiller, he slowly managed to limp the ship around until it had turned head-on into the light breeze. He was a ball of nerves as he pried his hand from the tiller and took up the halyard and tugged, swinging the boom into a position he’d need it to be to catch the wind once he heaved the sail. The movement of the boom threw him off and he was nearly off his feet before he’d even managed five bits on the water, however, and it took him a precarious handful of trills before he had his balance. He bent and secured the halyard line on a cleat and then, with a shaky breath, took up the reef lines.

Heaving to, his muscles strained as the canvas of the mainsail slowly began to rise. It was a cantankerous thing, lethargic after seasons of unuse, and it protested in spats as it was heaved up the mast. The sheet caught then luffed and the boom bucked with an ominous creak that left the Biqaj grimacing openly. As quickly as his awkward and clunky movements could manage, he got the sail raised and moved his unsteady peg leg over the tiller so he was straddling it in a bid to keep it still and steady. From there, he did his best to neatly coil the two reefing lines out of the way and then turned his full focus to the tiller and halyard.

At last - he was now fully under sail.
word count: 916

Appearance

Pyrre's right lower leg is missing and has been replaced with a wooden peg after a run in with Chrien.
As a Biqaj, his ears are slightly pointed and his skin glows a silvery hue under the moonlight. His eyes change accordingly:
Standard Aquamarine, gold starburst Upset Indigo, silver starburst
Curious Pale blue, gold starburst Injured Jet, silver starburst
Angry Gray and gold, silver starburst Drunk Pale amber, gold starburst
Amorous Platinum, gold starburst Scared Emerald, silver starburst

Cursed

Hated by Chrien
"The first level of Chrien's curse bestows terrible misfortune upon the Hated. A series of events will befall them daily that range from the minor and annoying to the severe and dangerous. Rarely are these forces of mishap deadly, but curiously those that are around the Hated seem to benefit from remarkably better luck than they might have otherwise had."
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Pegasus Pug!!!
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Joined: Sun Sep 11, 2016 1:08 am
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Renown: 666
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Wealth Tier: Tier 1

Re: Cast off the Rust

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Your Review
Pyrre

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This is so beautifully written. There are absolutely tons of details, tiny points of knowledge about ships, for example. I could pick a dozen examples of times when this writing quite literally delighted me, but I think the one that I enjoyed the most was Pyrre communing with the ship itself.

I can not say strongly enough how detailed and real and beautiful your writing is - I was completely immersed in the story you wove and I could hear the waves lapping. This was a beautiful thread - loved it! Enjoy your very well earned rewards.

Rewards

  • XP: 10

Knowledges

  • Seafaring: Marlinspike Seamanship: Choosing the best way to lay lines for ease of use and minimising snags
  • Logistics: Set up your ship in a way that minimises time away from the helm
  • Seafaring: Leave the helm as little as possible when sailing solo
  • Navigation: Checking the direction of the wind before setting a course
  • Seafaring: Using the tiller on its own to propel a small vessel
  • Seafaring: Piloting a sloop with the tiller between your legs




Your RPG rewards are in your UCP - please check and make sure I didn't forget anything.

If you have any questions or concerns regarding this review - drop me a PM.
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word count: 210
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~~Red in hoof and claw... ~~


Focusing on my PCs. Replies will be slow!
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