Home to the ellune, Oscillus is a frozen land that contains pockets of civilization. The brutality of the sub-zero winds does nothing to break the resilience of the natives of Oscillus as they determinedly battle against all odds to revive their beloved Treid.
02/08/16: Updates to the Knowledge Section, under the Military heading: "The military operates on watch shifts that break up an arc (day). The arc is divided in blocks of time called Watches, each being 3 breaks (hours) long. Please note that there are 24 breaks (hours) in a trial (day). Soldiers are expected to spend one Watch whether it is at day or night, at the walls, as a guard or on patrol in or around the city. Two Watches of time are spent training, one in morning one in afternoon. The rest of the time is labour required in the military area to keep things running, or projects run by the Council, the Dig Site. Soldiers are constantly busy with patrolling the city, taking watch on the battlements, guarding the Frozen Vault, the Dig Site and the Hall of Statues and training in the courtyard."
Just a note regarding Treidhart's direction: following the Site Event marked between Vhalar 3 and Vhalar 31, Oscillus will be amending its foreign policy to open its borders to Idalos and embrace new cultural influences. Reasons for this will be revealed during that time - please tune in!