City by City, Month by Month

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Tempest
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City by City, Month by Month

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Hello everyone!

It is a great honor for me to bring something new to our amazing site. The staff are doing city interviews! What is a city interview? It is where mods interview each other about their respective cities. If a mod is over more than one city, they have the option to pick which city to speak about. Please join us in exploring the cities of Idalos.
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Tempest
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Re: City by City, Month by Month

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December 2020 - Pegasus

1. Hello Pegasus please introduce yourself and what city you mod. If you mod two cities please pick just one for this interview.

Hi hi! Well, I'm Peg and I mod Scalvoris. :)

2. What attracted you to this city?

When I first started modding here on ST, I learned to mod in Rynmere. That was a great place to learn things and, when I branched out on my own, I saw that Scalvoris was an unusual island which hadn't really been developed much more than the concept of there being 20 pirate lords and a whole ecosystem in one island. I thought that sounded great, so I went there.

3. What do you love about the city?

I love Scalv -it's quirky and weird and fun and it's got so much going on. Mostly, I love the PCs who are always game for anything and - because of whom we have the first PC-run-government on Scalv. I'm hoping that works, it's very exciting!

4. What do you see that still needs work?

I'd love to flesh out the villages more, and then get everything on to the wiki and...oh, lots!

5. Would you like another mod to help? If so what qualities do you look for in a helper/apprentice?

Oh, I'd love another mod to help! I think the qualities all mods need is to be happy to be there, to be enthused about telling stories. That's what I want to see, really. For me, the most important thing is to be player focused. Scalv isn't my city - it belongs to the pcs. My job is to challenge and confound and delight them. So, someone that can really get enthused about doing this and who is happy to always challenge / think of new ways. To me, having a "can do" attitude is important - if a PC wants to do something, don't tell them they can't - explain how they can. Even if it's a VERY long process.

6. What do you need help with in the city?

Day to day stuff, planning and plotting. Running modded events. lol. Everything. If I got a co-mod, then we'd sit down and work out what we wanted to do.

7. Where do you see the city going?

Well, this last event, Fire Forged, it's the end of a three-year-long plot for me. It's been something that I very much wanted for Scalv from the beginning, to have a long plot which I dropped in "breadcrumbs" for people. So, over the next few seasons, I think some consolidation is in order, although there is a change coming on 1st Feb - but that's a surprise!

8. How welcoming is the city for new players?

Very! As of 1st of Feb it will be the "official" new player city. The Scalvoris player base has always been a welcoming one and I'm delighted to make this official.

9. How long have you been the city?

Oh god! A long time :D Years. I think three years now ???

10. Thank you so much for taking the time to interview with me. Is there anything else you would like to say in closing?
Thanks for the questions!

The only thing I'd say is that I love ST- I really want it to be a place where everyone can write their pcs and enjoy their stories. It's been amazing for me as a player and as a mod, and I'm looking forward to next year!
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Re: City by City, Month by Month

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January 2021 - Tempest


1. Hello Tempest please introduce yourself and what city you mod. If you mod two cities please pick just one for this interview.

Hi everyone! My name is Tempest and I am the resident mod over Viden.

2. What attracted you to this city?

When I started out as an assistant learning my way around Idalos and standing trials I was in Yaralon. It was the difference between the two cities that called me to Viden.

3. What do you love about the city?

I love the unique way the city carries itself, as well as the amazing players. The city of Viden is known for its vast knowledge, and yet there are a lot of secrets to learn about the city.

4. What do you see that still needs work?

Unfortunately there is a lot of out dated lore and gaps in the lore that need to be fixed.

5. Would you like another mod to help? If so what qualities do you look for in a helper/apprentice?

I always need help haha. But I have an amazing young mod that I am helping mentor in the form of Miss Bumblebee. It’s been great having a second pair of eyes to split my cities.

6. What do you need help with in the city?

The main thing is getting a list of missing lore and out dated lore that needs to be fixed.

7. Where do you see the city going?

As one of the major cities for learning I hope to Viden open up more, and broaden its sister’s campuses for the academy.

8. How welcoming is the city for new players?

I think that the city of Viden is welcoming for players, though it could cone across as intimidating. The players help really invite new people in with open arms.

9. How long have you been the city?


I have been over the city for almost a full arc. I have been working on getting the lore updated even though its been a slow process.

10. Thank you so much for taking the time to interview with me. Is there anything else you would like to say in closing?


It has been an honor to answer your questions. I want to encourage anyone who wants to help create the world to approach staff. If a person feels like they should join staff as well. No one is restricted to being a city mod if they join. We encourage all members to do what they do best.

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Re: City by City, Month by Month

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February 2021 - Basilisk


1. Hello Basilisk please introduce yourself and let everyone know what you focus on here on Standing trials.

Hello everyone, my name's Basilisk and I'm the lead developer here, so you can probably guess that I'm very development focused. XD

2. What drew you to helping there?

Really, it was the chance to help make a site like this from the ground up, really get in on making a lore heavy world from scratch. For someone like me, getting to create something like that, especially with a bunch of people working alongside you to bring this world you're all creating to life is a really rare opportunity, especially if it gets to where you're able to share that world with a bunch of people who are there to play in your world. That just doesn't happen very often outside of spending a bunch of money making games.

3. What do you love about this kind of work?

Oh, almost the entire creation process. Being able to take an idea from just a nascent little egg of a notion and craft it into something that's fully fledged, that people can enjoy and interact with, is an amazing experience from start to finish. Even when it's being frustrating, it's still a lot of fun. Especially when you've got an idea you can really run with, it's just great. Part of the reason I fall behind on my PC's, for instance, is because I get really invested in a development project and that's where all my time is.

4. What frustrates you about this kind of work?

When you're trying to do something out of obligation or with an idea you don't really like or have any inspiration for, it can get to be a real slog. In those cases it can be tempting to put out mediocre work, but if you have any pride in yourself as a developer, you won't do it because it'll be like jumping onto a nail every time you see it. Outside of that, the most frustrating aspect for me is just the waiting for feedback. Getting feedback can take a while, and you really need it, so the whole time I'm waiting I feel like I'm holding whatever I just finished up like I'm in the Lion King going "Look at iiiiiiiit". Poor Pegasus and Squirrel can both probably tell you I'm a bit of a pest about it.

5. What do you look forward to when starting a new project?

The moment when I can release something and let people see the project and interact with it and turn it loose on the world. Getting reactions from players and staff is always really fun, and seeing a player use something I made is always fun. Like, I grin a little any time I see someone use Taithir or Krorros or Velduris, or talk about how cool Ilaren or Raskalarn are, because I made all them, and it's really nice to see people enjoy and appreciate your work. Another big thing I look forward to is putting something up for feedback, because that's when you can really tell how good the initial idea you were working from is and how well you really executed that idea from the start.

6. Is it difficult to take criticism from others about your projects or ideas?

No, not at all. Feedback is vitally necessary to the quality and success of any good development piece. There's always something that can be improved or changed or clarified and the only way you'll know it is with feedback. It always frustrates me when people get upset about feedback, especially negative feedback, because of the sheer, blinding arrogance it takes to assume you created something that doesn't have flaws. Frankly, if you go into a project with that mindset, that you have the perfect, flawless idea, the more likely you are to create something that's an utter mess. And everyone turns in bad work at some point. There's a Sovereign draft with my name on it buried in the staff forums, for instance, that is just bland and boring, which is why it was never released. But you take those losses and you learn from them and you apply what you learned to the next project. It's the best way to improve and negative feedback on a bad project is the best thing you can get as a developer.

7. Do you have a theme that you follow when you work on projects?

Not really a theme, per se. What I tend to do is find an idea that I think would be really cool for players or that's rarely, if ever, done in text based roleplay, and try to expand on that concept. That said, things like Effigies or Blessings always have a central theme, whether its mechanics or narrative based.

8. What would you say if someone was nervous about trying to create the world?

Good. If you're not at least a little nervous about a project, you're almost guaranteed to screw it up. Use those nerves. If you think something's not good enough, see what you can do to make it better. When you run out of ideas to improve what you're working on, put it up for feedback so that other people can add their ideas. But whatever you do, don't let that nervousness stop you from trying. I'm nervous every time I start on a project, that it'll be too ridiculous, that it isn't mechanically feasible, that it'll be just plain bad, that I'll overcomplicate it. But I never let that stop me from doing the project, because all those concerns help me make that project the best that it can be.

9. How long do you see yourself doing this work?

Until I run out of ideas for what I can do in this setting. Given I already have ideas for the next large scale development project after Dragons, and we've barely begun to scratch the surface of Dragons and all that's coming with them, that'll be a long time from now.

10. Thank you so much for taking the time to interview with me. Is there anything else you would like to say in closing?

If you're going to develop something, you have to always have pride in your work. If you're getting ready to put something up for feedback or give it its final release, stop and look at it. If you look at your project and go "I'm not really proud of it, but it's just for X and they won't care", stop. Right then. Take it back to the anvil and keep working on it. Have enough pride in yourself and your work, and enough respect for what you're doing and the people you're doing it for, that you never release something you're not at least a little proud of. There's enough half-assed trash in the world, so don't let yourself fall into that pile. To some people, you'll only ever be as good as the worst thing you've released, so if you make everything as good as you can, you'll still be pretty damn good
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Re: City by City, Month by Month

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March 2022 - Doran


Hello everyone! I am so excited to say that we are back in our monthly interviews! We will not only be interviewing the amazing mod team, but we will also be interviewing our peer reviewers and members of the wiki workers. This month we are featuring one of our amazing peer reviewers Doran!

1. Hello, please introduce yourself.

I’m Doran. I’ve been a player here since 2016, and a peer reviewer for almost the same amount of time.

2. What attracted you to start reviewing threads?

I love reading other people’s threads, and I thought that also reviewing them would be a logical consequence of that. Besides, I wanted to give something back. Writing here has been a lot of fun so far!

3. What do you love about reviewing threads?

I love following everybody’s stories, and I also like finding out how other players approach a certain calendar event or a certain challenge. Besides that, you can actually learn something from reviewing certain threads!

4. Do you think there is anything that can make it better?

Occasionally, I wish that more people would review more regularly, but all in all I think that our peer reviewers are doing a pretty good job. I still remember when it took a couple of weeks to get one of your threads reviewed!

5. What are some genres that you enjoy reviewing the most?

I’m partial to threads that are on the funny side, I have to admit. I love logging in, checking the review queue and discovering a thread that makes me smile. Occasionally I also enjoy threads that have a bit of a philosophical touch though.

6. Thank you for interviewing with me, is there anything else you would like to say?

If someone who isn’t a peer reviewer yet reads this, consider applying. It’s worth it!
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