Character Profile

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Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
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Wealth Tier: Tier 5

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Character Profile

Sybil Malach

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"Cloaks are Man's greatest invention. Don't let scholars tell you elsewise."

Name: Sybil Malach

Race: Human

Date of Birth: 1st trial of Cylus, 698

Marks: None

Factions Joined: None

Languages Spoken: Fluent = <Common>. Broken = <Cursive>.



Appearance

Sybil possesses a frame common to human women, almost ubiquitous, being only a smidge shorter and thinner than the norm. Almost as though touched by the season of Cylus itself, Sybil's coloring of both eyes and hair appear to be almost strangely cold in hue. Green eyes that would normally appear lively and warm, are chilled like marbled jade. A browned, almost copper blond shade to Sybil's hair is dried of the warmth commonly associated to the color, undertones favoring the deep brown.

With a somewhat scratchy voice, Sybil possesses chords that simply are not for singing, but are not that of a crone's. With this in mind, paired with the appearance of Sybil's face, it would be forgivable to presume an age within early-middle adulthood for a standard human.
Last edited by Sybil Malach on Sat May 04, 2019 3:06 am, edited 17 times in total. word count: 190
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Personality



Sybil most notably is rather quiet when not stimulated, paradoxically in direct odds with the preference for constant noise and boisterous activities. Usually, however, Sybil seeks out those with more active personalities, like a moth to a lantern. This can likely be attributed to Sybil's rather frequent run-ins with cabin fever and wanderlust attributed to city life in the cold city of Viden. Loyal, hardworking, and solidly firm in local ethics, Sibyl holds the Malach family sense of diligence when it comes to work, to a fault, viewing those that eschew focus on trade as confusing.

Things Sybil likes

  • Long, warm cloaks.
  • Advanced ideologies and perspectives.
  • Travelling.
  • Aggressive, extroverted people.
  • Consistent ambient noise, like within a city.

Things Sybil dislikes

  • Others being poorly dressed for the cold.
  • Lack of restraint with magic.
  • Absolute silence.
While Sibyl is accepting of magic, it should be noted that not only does this person not practice magic, but has a dim view of those who go too far drunk on its usage, seeing it as sacrificing genuine parts of the human persona. Alchemy is even held to this, to some extent.
Last edited by Sybil Malach on Sat May 04, 2019 10:59 pm, edited 4 times in total. word count: 190
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

History


The Malach family line is a commoner's bloodline. Men and women free enough from the shackles of slavery, but requiring a litany of hard workers and skilled tradesmen to keep a livable lifestyle. Workers of the land, they're regarded as decent and honest folk within Videnese circles. There are no stories of warriors born of destiny, nor all-knowing archmages drunk on power from this family. Destiny, as far as the Malachs believe, has no place in worthwhile living, outside of your lot in life. Practicalities and education are seen as defining means in which parents of this line measure the sum of a man or woman's merits. An expected mindset of any honest native-born Videnese family.

Sibyl was born on the 1st of Cylus, Arc 698. The mother went into labor during the worst storm of the Arc prior, resulting in her being forced to give birth in a half-constructed, poorly insulated Inn. Only her Husband, and her Father-in-Law were present. Thankfully, this in-law was training to be a Physician through the Academy, but the key word here, was training. The process lasted long into midnight, and nearly killed the mother, leaving her with a limp that would last nearly an entire Arc.

The child was affectionately nicknamed 'Snow' by the family.

Later in learning how to speak, it is believed that Sybil suffered from chronic illnesses to the nose and throat; nearly leading to an early death from surmounting malaise and fevers. Yet, all along the way, Sybil's Grandfather was present, helping the child through these troubled times as the parents did their best to make ends meet. Eventually, Sybil and the Grandfather developed a bond. Before their eventual separation, Sybil would come to him before the parents, confiding to him a great deal of struggles, before any else. As the Grandfather, however, was brought deeper and deeper into the Academy, Sibyl was quick to take up odd jobs, and with the eventual support of the family, make a move to the Carnelian Prism, to be among the Students, once Sibyl had reached age of majority.

Though the Grandfather became too close to the Academy. Knew too much. Resented too much.

His body was found, utterly deformed at the flesh level by magical means. A man-- No, a creature, with a Graft spark had taken his sick curiosity to the next level. Or so it was thought. It was obviously a murder, but the best suspect that could be found, had already fled Viden. Officials had mixed statements, but it was clear. The suspect was a foreigner. The suspect was practicing magic through illicit means. The suspect was an anarchist, and mindless servant that surrendered his identity for power. No-one questioned this. Not even Sibyl. There was no reason to. Permission to tend the funeral was softly denied to Sibyl, through means of attendance quotas.

However, Sibyl gained a mistrust of any magic.

The following arcs were a focused depression. Sibyl entered a state in which may have been good for a Videnese, but was soul-wrecking for the mind. Sibyl began to partake in deals, ontop of odd jobs to do whatever it took to afford a similar education to which the Grandfather had pursued. While Sibyl's true passion lies in the workings of the mind, medicine was a means of making good on a legacy cut short. Sibyl tries to trade in information and favors in order to reach an Academy education worth a Letter. It tends to be weighted against the student, but an effort is made for a chance at advancing in education before the natural order of Academia.

The silence of Sibyl's sphere of Viden is deafening. The student slowly gaining a cabin fever over Viden's own culture. This is where his story begins.
Last edited by Sybil Malach on Sat May 04, 2019 10:59 pm, edited 5 times in total. word count: 645
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Skills & Knowledges


Skills
Skill Total Points Proficiency
Dreamwalking (74/100)
Psychology (FT) (100/100) Grandmaster
Business Management (80/250) Expert
Caregiving (60/250) Competent
Chemistry (30/250) Competent
Detection (100/250) Expert
Discipline (250/250) +6 Grandmaster
Endurance (5/250) Novice
Intelligence (100/250) Expert
Interrogation (25/250) Novice
Leadership (190/250) Master
Medicine (RB) (130/250) Expert
Meditation (250/250) Grandmaster
Needlework (20/250) Novice
Negotiation (55/250) Competent
Persuasion (95/250) Expert
Research (65/250) Competent
Rhetoric (250/250) Master
Socialization (40/250) Competent
Sociology (5/250) Novice
Surgery (130/250) Expert
Torture (35/250) Competent



Dreamwalking Brands
Places
Viden (Sybil's Bedroom)
viewtopic.php?f=181&t=19706&start=10
Ne'haer (Public Garden)
viewtopic.php?f=88&t=20695&start=10

Knowledges
Acting
  1. Acting: Assuming a role
  2. Acting: Using dreams to understand roles
  3. Acting: (Playing the role of 'Nurse')
  4. Acting: (Playing the role of 'Peasant')
  5. Acting: (Knowing when acting out a role is pointless)
  6. Acting: (Blending into a dream to help ease another into lucidity)
  7. Acting: Role: Female
  8. Acting: Role: Object of desire
Bows
  1. Combat: Ranged: Bow: Taught by Wald how to hold a bow
Business Management
  1. Business Management: Red ink usually marks losses
  2. Business Management: Back ink usually marks revenue
  3. Business Management: Viden: High meat demand in Cylus
  4. Business: The general worth of hay in Viden
  5. Business: The general worth of meat in Viden
  6. Business: People will attempt to shortchange, no matter the position
  7. Business: Accepting bartering for what you want
  8. Business: Trading bartered goods can potentially make profit
  9. Business: One has to balance moralities with the checkbook
  10. Business: Sales: Painting
  11. Business: Sales: Haunted curios
  12. Business: Assisting with running a Mortuary
  13. Business: Profit to be made off of misery
  14. Business: Understanding when to step back
  15. Business: Assistants are key to operation
  16. Business: Countrysides are poor, but filled with jobs
  17. Business: Profit to be made off of doing another's dirty work
  18. Business: Family makes for profoundly cheap labor
  19. Business: Emotions can stain storefronts
  20. Business: People associate your business with what's happened within
  21. Business: Keeping quarry alive, for proof of completion
  22. Business: It's profitable for everyone for a horrible person to be caught
  23. Business: Sales: Exorcisms
  24. Business: Sales: Manhunting
  25. Business: Fervent clients can be a very important tool
  26. Business: Sales: Bathhouses
  27. Business: Sales: Customer Service
  28. Business: The customer's always right
  29. Business: Misidentifying a client in Viden is a horrible idea
  30. Business: Always a marketplace for silence
Butchering
  1. Butchering: Stripping a rabbit of offal
  2. Butchering: Skinning a rabbit
Caregiving
  1. Caregiving: Basics of palliative care
  2. Caregiving: Knowing when to give assurances
  3. Caregiving: Restraints can be counterproductive to care
  4. Caregiving: Understanding needs change based on upbringing
  5. Caregiving: Understanding everyone has different needs in general
  6. Caregiving: Massaging the spine
  7. Caregiving: Massaging the scapulae
  8. Caregiving: Massaging the lower neck
  9. Caregiving: Massaging the chest
  10. Caregiving: Giving a Lotharro hospitality
  11. Caregiving: Giving a criminal hospitality
  12. Caregiving: Depression requires tactful interventions
  13. Caregiving: Personal insight on helping 'othered' people
  14. Caregiving: The need for reflection in others
  15. Caregiving: Closeness during quiet moments
  16. Caregiving: Allowing people to be independent where they can
  17. Caregiving: Understanding the importance of eventually becoming independent
  18. Caregiving: A psychological understanding is key to being able to care for another
  19. Caregiving: Washing another's back
  20. Caregiving: Considering hygiene in standards of care
  21. Caregiving: Scraping off dead skin
  22. Caregiving: (Even if a dreamer isn't really hurt, treating wounds helps morale)
  23. Caregiving: (Overdoing 'help' can actually hinder recovery)
  24. Caregiving: Physical affection can soothe
  25. Caregiving: Feeding Wald
  26. Caregiving: Being there for another person
  27. Caregiving: Staying with someone even when they sleep
  28. Caregiving: Encouraging weight gain consensually
  29. Caregiving: Encouraging weight gain through force feeding
  30. Caregiving: Encouraging muscle gain through strict regimen
  31. Caregiving: Using more than one person to solidify outcome of care
  32. Caregiving: Using a psychological profile to tailor care
  33. Caregiving: Animals can provide comfort
  34. Caregiving: Pre-operative preparation and addressing issues
  35. Caregiving: Taking care not to tie bandages too tightly for comfort
  36. Caregiving: Taking the extra effort in making sure cleanliness is assured
  37. Caregiving: Understanding the importance of letting a patient outside every now and again
  38. Caregiving: Witnessing the results of an adjusted diet when it comes to weight
  39. Caregiving: Witnessing the results of an adjusted diet when it comes to muscle
Chemistry
  1. Chemistry: Applications of mint leaves
  2. Chemistry: Fire reduces snow into water
  3. Chemistry: Fire is not enough to cleanse tainted water
  4. Chemistry: Willowbark can be reduced into a tea
  5. Chemistry: Solids are a basic state of matter
  6. Chemistry: Liquids are a basic state of matter
  7. Chemistry: Gases are a basic state of matter
  8. Chemistry: Heat is important in state changes
  9. Chemistry: Medicinal: Powders as a form
  10. Chemistry: Medicinal: Elixirs as a form
  11. Chemistry: Medicinal: Tinctures as a form
  12. Chemistry: Medicinal: Salves as a form
  13. Chemistry: Ground horns as a thickening agent
  14. Chemistry: Importance of knowing sedative dosages
  15. Chemistry: Equipment quality is important to finished products
  16. Chemistry: Equipment material distributes heat differently
  17. Chemistry: A brief lesson on anatomy by Doran
  18. Chemistry: Honey can be used as a disinfectant
  19. Chemistry: Honey can be used as a binding agent
  20. Chemistry: Medicinal: Bandage additives
Dancing
  1. Dancing: Literally the most basic concept of Dance
  2. Dancing: Group dancing
  3. Dancing: Coordination according to song is harder than it looks
Deception
  1. Deception: Attempting to conceal the truth about The Call
  2. Deception: Beating around the bush about Number None
  3. Deception: An easy way to lie is to stay calm, dismiss, and avoid
Detection
  1. Detection: Using Ylfa to see pickpockets
  2. Detection: Cities require attention to the crowd
  3. Detection: Pickpockets typically weave in crowds
  4. Detection: One should always look inside, before walking through a door
  5. Detection: Clearing one's mind of internal sounds
  6. Detection: Paying attention to the wilderness's sounds
  7. Detection: The sound of another's breathing
  8. Detection: Placing the location of someone you can't see
  9. Detection: Proper perception requires differentiating noise
  10. Detection: Deferring to someone more perceptive, watching them
  11. Detection: Focusing on a single subject in silence
  12. Detection: Quiet noises become loud when it's silent
  13. Detection: Identifying the Mistress' attack attempt
  14. Detection: Animal noises are distinct
  15. Detection: What protective roaring sounds like
  16. Detection: Minor changes in environment can be important to spotting something
  17. Detection: Hearing the Registry Attendant call Sybil's name
  18. Detection: Minor eavesdropping in the Student Registry
  19. Detection: Applying psychological understanding to perception
  20. Detection: Noticing foreign entities within one's dreamscape
  21. Detection: Feeling the difference between the waking world and a dream
  22. Detection: Noticing an Urchin trying to pickpocket
  23. Detection: Tanner Mantises can appear as people
  24. Detection: Sometimes, shadows are merely hints
  25. Detection: Never trust something you can half-see
  26. Detection: The dark is where things linger to hide
  27. Detection: Using the environment to one's advantage
  28. Detection: Softer sounds are harder to hear in cacophony
  29. Detection: Harsher sounds stand out brazenly
  30. Detection: Noticing distractions
  31. Detection: Quick movement in water is always loud
  32. Detection: Identifying sources of voices in crowds
  33. Deception: Staying quiet to not break a lie
  34. Detection: It's harder to notice changes when distracted
  35. Detection: Even in dreams, one's perception must be honed
  36. Detection: Watching someone from across the street
  37. Detection: Using meditation to improve focus with sight
  38. Detection: Using meditation to improve focus with hearing
  39. Detection: Choosing not to pay attention
  40. Detection: Using alcohol to dull one's perceptions
*Discipline
  1. Discipline: Patience is needed with foreigners
  2. Discipline: Resisting disgusted responses
  3. Discipline: Legal codes can serve as a crutch for personal codes
  4. Discipline: Keeping calm during illogical tirades
  5. Discipline: Performing mundane tasks without question
  6. Discipline: Prioritizing tasks while other tasks are ongoing
  7. Discipline: Braving cold environments
  8. Discipline: Being patient with animals
  9. Discipline: Taking responsibility for a hunt
  10. Discipline: Holding emotions back to mercy kill an animal
  11. Discipline: Following someone's words and examples
  12. Discipline: Use existing knowledge to deal with new problems
  13. Discipline: Suppressing joy at accomplishing something
  14. Discipline: Staying still during an animal attack
  15. Discipline: Not panicking when an arrow hits close
  16. Discipline: Using trust as a means of overriding instincts
  17. Discipline: Sometimes instincts should not be trusted for survival
  18. Discipline: Riding the flow of adrenaline carefully
  19. Discipline: Holding back fear with intimidating drinking partners
  20. Discipline: Not wearing observations on your sleeves
  21. Discipline: Resisting pestering someone with questions
  22. Discipline: Standing in one place for long periods of time
  23. Discipline: Blood is just part of the job
  24. Discipline: Using another's happiness to augment focus
  25. Discipline: Keeping calm while another party grieves
  26. Discipline: Using a cane, even if it's annoying
  27. Discipline: Suppression of pain-based anger
  28. Discipline: Seeing a bear head jump out from a tent
  29. Discipline: Riding adrenaline can be dangerous
  30. Discipline: Control and serenity are not the same thing
  31. Discipline: Controlling fear around Rangers
  32. Discipline: Keeping calm among crowded taverns
  33. Discipline: Suppressing the urge to argue to the wrong person
  34. Discipline: Restraining the urge to submit due to pressure
  35. Discipline: Using Psychology to understand pressures, and subdue them
  36. Discipline: Having good Rhetoric can convince yourself of anything
  37. Discipline: Not showing that you know someone is lying
  38. Discipline: The pain of losing a friend makes good mental leverage
  39. Discipline: Resisting Korik's seduction
  40. Discipline: Focusing on a task, despite social anxiety
  41. Discipline: Conversations can make most anxiety alleviate
  42. Discipline Deftly changing subjects can strengthen resolve
  43. Discipline: It's better to deflect hard questions
  44. Discipline: Withstanding loud men
  45. Discipline: Occasional giving in helps resolve
  46. Discipline: Holding back logical processes to enjoy Heimsir's story
  47. Discipline: Using tasks to pull from a depression
  48. Discipline: Distractions help alleviate chronic problems
  49. Discipline: Knowing when to put one's guard down
  50. Discipline: Knowing one's mental resistance's limits
  51. Discipline: Resisting the urge to join a fight
  52. Discipline: Allowing a drinking acquaintance to think he can manipulate
  53. Discipline: Accepting Jakob's choice of friends without judgement
  54. Discipline: Knowing when to pull back from a self-convinced lie
  55. Discipline: Putting aside a crappy mood to not put it on another
  56. Discipline: Using Wald as motivation to carry on
  57. Discipline: Using Tulias as motivation to carry on
  58. Discipline: Resisting the urge to surrender to despair
  59. Discipline: Finding the resolve to find Wald's camp
  60. Discipline: Resolve is something that requires a goal
  61. Discipline: Strengthening resolve through Tulias
  62. Discipline: Finding strength through continuing to recover
  63. Discipline: Resistance is not eternal
  64. Discipline: Everything is subject to the shield shattering
  65. Discipline: Short victories are better than endless struggles
  66. Discipline: Remaining calm while a friend is in pain
  67. Discipline: Keeping focus during a cautery
  68. Discipline: Keeping hands still during stitching
  69. Discipline: Sometimes breaks cannot afford to be taken
  70. Discipline: Using the mind like a metronome of focus
  71. Discipline: Enduring the Mistress's torture
  72. Discipline: Remaining calm in the face of being yelled at
  73. Discipline: Knowing that someone is short changing you, and allowing it
  74. Discipline: Keeping at work, despite decreasing rewards
  75. Discipline: Holding back frustration at failing to study
  76. Discipline: Understanding when it's time to take a breather
  77. Discipline: Sometimes it's necessary to just close a book
  78. Discipline: Importance of measured, calm responses
  79. Discipline: Communication to others can stifle exacerbations
  80. Discipline: Animals can provide focus, if trained enough
  81. Discipline: It's best to remain calm during conflicts of beliefs
  82. Discipline: Helping kill a tanner mantis without hesitation
  83. Discipline: Watching a former man burn, calmly
  84. Discipline: Using survival of another as a means to push forward
  85. Discipline: Doing a job as expected, empathy be damned
  86. Discipline: Attempts at resisting Korik's advances
  87. Discipline: When it doesn't hurt yourself, it can be advantageous to let loose
  88. Discipline: Environment can erode at one's convictions
  89. Discipline: Resisting the urge to be angry at the Medic Ranger's concern
  90. Discipline: Remaining calm with the Call being referenced again
  91. Discipline: Using a singular purpose to drive personal growth and recovery
  92. Discipline: Suppressing the brutally primal fear of death and dying
  93. Discipline: Using memories of the past to strengthen convictions
  94. Discipline: Keeping calm while Wald plays distraction
  95. Discipline: Focusing on finding a book while adrenaline distracts
  96. Discipline: Not allowing fight or flight take over
  97. Discipline: Assigning locations for mental relief
  98. Discipline: Calming one's nerves post book snatch
  99. Discipline: Remaining calm, when presented with The Lost Mind
  100. Discipline: Suppressing visceral reactions in the face of shifting forms
  101. Discipline: Sometimes, being calmer than one's opponent is all one needs
  102. Discipline: Focus, in the face of the living dead
  103. Discipline: Dehumanizing targets, to focus on a singular goal
  104. Discipline: Gaining the willpower to go plan torture on the living
  105. Discipline: Resisting a potentially lethal possession
  106. Discipline: Allowing survival instincts to kick in as needed
  107. Discipline: Dealing with trans-world disorientation
  108. Discipline: Silencing cacophonous panic to focus on the task at hand
  109. Discipline: Seeing a man burn alive via magic flames and working past it
  110. Discipline: Solidarity through conflict
  111. Discipline: Righteous purpose cements one's mind
  112. Discipline: Refusing a night of celebration
  113. Discipline: Refusing a night of drinking
  114. Discipline: Refusing a night of amorous intentions
  115. Discipline: Simple solutions can strengthen conviction
  116. Discipline: Alternative perspectives solve internal stalemates
  117. Discipline: Remaining impartial during brutal displays
  118. Discipline: Unknowingly resisting Doran's Mortalborn ability
  119. Discipline: Resisting the urge to tell Doran the full truth
  120. Discipline: Using the task at hand as a means of driving focus
  121. Discipline: Dealing with emotions leaves less temptation
  122. Discipline: Bottled emotions can erode at one's determination
  123. Discipline: Identifying foreign emotions
  124. Discipline: Identifying Empathy as a factor on discipline
  125. Discipline: Resisting an empathic assault
  126. Discipline: Mental fortitude could mean life or death
  127. Discipline: Even magic must heel to the mind at times
  128. Discipline: Emotional hardening to assassination attempts
  129. Discipline: Suppressing emotions about a child corpse
  130. Discipline: Not running into a room when ghosts are involved
  131. Discipline: Desensitization: Ghosts
  132. Discipline: What to expect during an assault
  133. Discipline: Measured responses to sabotage
  134. Discipline: Coming to peace with dead innocence
  135. Discipline: Complying with self-set orders
  136. Discipline: Finding focus among battle comrades
  137. Discipline: Commands instill focus and clarity
  138. Discipline: Not rushing to help a 'child'
  139. Discipline: Allowing a dream to run its course
  140. Discipline: Sticking to one's guns about remaining anonymous
  141. Discipline: Exercising caution while in dreams
  142. Discipline: Not getting frustrated at changing a dream's mind
  143. Discipline: Calmly performing a DW brand on someone
  144. Discipline: Sometimes the best response, is not emotional
  145. Discipline: One's own mind can be its saboteur
  146. Discipline: Staying calm after a failed argument
  147. Discipline: Using willpower to function properly while sick
  148. Discipline: Never stop being vigilant when ghosts are involved
  149. Discipline: Never stop being vigilant when magic is involved
  150. Discipline: Use pain as a medium for focus
  151. Discipline: Adapting one's mind to complete chaos
  152. Discipline: Holding off shock about Doran's confession
  153. Discipline: Hiding cumulative stress
  154. Discipline: Resisting the urge to drink with Doran
  155. Discipline: Alcohol can affect one's convictions
  156. Discipline: Resisting some of Doran's interrogation
  157. Discipline: Resisting the urge to just be out with the truth to Doran
  158. Discipline: Withholding shock from the effects of partial-possession
  159. Discipline: Remaining calm at Wald's brand new physical state
  160. Discipline: Remaining calm at Wald's brand new psychological state
  161. Discipline: Putting one's foot down can stop issues in the future
  162. Discipline: Making one's convictions known can make it stronger
  163. Discipline: It's important to remain calm in front of a squadron of your command
  164. Discipline: Illusions can still appear in dreams
  165. Discipline: Emean perception seems to be reliant on convictions
  166. Discipline: Understanding another's control over their own dreamscape
  167. Discipline: Understanding the potential for personal control over one's own dreamscape
  168. Discipline: Choosing to not push Wald into a breakdown in a dream
  169. Discipline: Experiencing Woe's Hierarchy MB ability
  170. Discipline: Allowing a dream to run its course-- And intervene when important
  171. Discipline: Being home helps cleanse the mind of burdens
  172. Discipline: Travel can wear at one's own mind
  173. Discipline: Extended trauma erodes one's inhibition
  174. Discipline: Long journeys can impact one's own mind
  175. Discipline: Rely on others to replenish your strained mental energy
  176. Discipline: Warm embraces is soothing for a mind long-strained
  177. Discipline: Behaving calmly during an interrupted illegal dealing
  178. Discipline: Not allowing one's surroundings to incite harsh reactions
  179. Discipline: Dismissing figures that inspire sub-optimal reactions
  180. When dealing with ghosts: be as patient as they
  181. Discipline: Not screaming when Wald attacks
  182. Discipline: Suppressing emotions and allowing something to happen
  183. Discipline: Mentally shutting down for your own body's sake
  184. Discipline: Holding back the order to murder Wald upon waking
  185. Discipline: Not allowing emotion to get in the way of a grand ideal
Capstone #1: Empathic Bastion: Harder to supernaturally influence: May harm the caster as well.
Disguise
  1. Disguise: Only works when you know how to blend in
  2. Disguise: There is a thing as 'too much camo'
  3. Disguise: Using foliage to blend into one's surroundings
Endurance
  1. Endurance: The loss of a family member (AR)
  2. Endurance: Keeping bowstrings pulled, with help
  3. Endurance: Enduring a traumatic possession experience
  4. Endurance: Working most of the day
  5. Endurance: Shouting for a majority of a shift
  6. Endurance: Surviving the long trek home
  7. Endurance: Maintaining some level of consciousness after a highly draining event
  8. Endurance: At least managing to find the energy to explain their situation
  9. Endurance: Eventual rest is needed, one can't live on exhaustion forever
  10. Endurance: Struggling against hellish tentacle-beasts is a good workout
  11. Endurance: Using adrenaline to keep going
  12. Endurance: Death is a mighty fine incentive for the body to keep moving
  13. Endurance: (Wading through a river, and continuing on)
Intelligence
  1. Intelligence: Read between the lines of paperwork
  2. Intelligence: Do not question what you scribe
  3. Intelligence: 'Double-checking' orders for discrepancies
  4. Intelligence: Knowledge can be learned from anyone
  5. Intelligence: Never devalue someone else's teaching
  6. Intelligence: Work smarter, not harder
  7. Intelligence: Knowing when to stay silent and watch
  8. Intelligence: Libraries are great sources of knowledge
  9. Intelligence: Make fast friends to learn better
  10. Intelligence: Other students have valuable information
  11. Intelligence: Friendly visits can be informative
  12. Intelligence: Circumstance makes all the difference
  13. Intelligence: Take advantage of random encounters
  14. Intelligence: A new perspective can change everything
  15. Intelligence: Opportunities come from the strangest places
  16. Intelligence: Mutual jobs can help curry information
  17. Intelligence: Place: The Devil's Advoicate
  18. Intelligence: Informant: Aaron Dupont
  19. Intelligence: Devil's Advocate: Hotspot for Black Market
  20. Intelligence: Learning information while in lines
  21. Intelligence: Sometimes people switch languages for privacy
  22. Intelligence: Rumors are more valid when the gossiping party is involved
  23. Intelligence: Rumor: Tanner Mantises out West
  24. Intelligence: Place: Viden Outskirts
  25. Intelligence: The usage of middlemen in operations
  26. Intelligence: Calling on contacts for favors
  27. Intelligence: Location: Student Registry
  28. Intelligence: Contact: Llyr
  29. Intelligence: Conducting Dreamscape correspondence
  30. Intelligence: Location: Hok
  31. Intelligence: Source: Slave Markets
  32. Intelligence: Source: Wildlife
  33. Intelligence: Source: Necromancers
  34. Intelligence: Intelligence networks have limits
  35. Intelligence: Small-time crooks can be useful for information
  36. Intelligence: Using one's investigative contracts to end a rabbit hole
  37. Intelligence: (It's not smart to go into an area you don't know anything of)
  38. Intelligence: (Criminals can be a source of knowledge when it comes to turf)
  39. Intelligence: (Criminals often mug a wide variety of people)
  40. Intelligence: Contact: Calalas, an Illusionary guisee of an Eidisi gentleman that Vri sometimes takes.
Interrogation
  1. Interrogation: Reviewing results is key to understanding info
  2. Interrogation: Torture can be a means of getting information
  3. Interrogation: Using physical torture as info leverage
  4. Interrogation: Using psychological torture as info leverage
Investigation
  1. Investigation: Some things aren't coincidence (AR)
  2. Investigation: Target: Emean mysteries
  3. Investigation: Method: Understanding what's being seen
  4. Investigation: Method: Allowing the facts to speak for themselves
  5. Investigation: Method: Allowing another to manifest their personality
Leadership
  1. Leadership: Slaves make for viable followers
  2. Leadership: Taking the burden of responsibility
  3. Leadership: Standing firm with your points
  4. Leadership: Using Discipline to hold your ground
  5. Leadership: Understanding what it is like to be led
  6. Leadership: Empathizing with those that have leadership mindsets
  7. Leadership: Giving the carrot rather than the stick in a control circumstance
  8. Leadership: There has to be give and take when it comes to decisions
  9. Leadership: Giving Zemos orders to guard the camp
  10. Leadership: Those that obey orders often handle well over those that question
  11. Leadership: Always choose someone personally vouched for, for an order
  12. Leadership: Delegation is key to keeping a group effective
  13. Leadership: No one will take you seriously if you don't have a commanding presence
  14. Leadership: Eccentric personalities require constant stimulation
  15. Leadership: Displays of loyalty through saving a life
  16. Leadership: The death of another can form a bond
  17. Leadership: Words mean nothing, if your actions do nothing
  18. Leadership: Remaining calm as example to others
  19. Leadership: Knowing when to pull back based on morale
  20. Leadership: Taking the reigns of authority during a crisis
  21. Leadership: When one presumes to lead, hard decisions await
  22. Leadership: Sometimes decisions backfire harshly: Adapt
  23. Leadership: Getting Loque out alive during the events of the Call
  24. Leadership: Raising morale through hatred
  25. Leadership: Role: Auditor
  26. Leadership: Delegating tasks for auxiliary benefit
  27. Leadership: Backfield leadership
  28. Leadership: Role: Quartermaster
  29. Leadership: Loyalty from one's lessers is immensely important
  30. Leadership: Instill authority through confidence
  31. Leadership: Calming Wald to conduct espionage
  32. Leadership: Instill confidence in others through caution
  33. Leadership: Morale and calmness are important factors to leadership
  34. Leadership: Role: Leader
  35. Leadership: Role: Scout
  36. Leadership: Role: Advisor
  37. Leadership: Role: Spies
  38. Leadership: Clear role structure is important to group management
  39. Leadership: Even sledge crews need leaders
  40. Leadership: Leaders can emerge from existing groups' lower castes
  41. Leadership: Time on the field and time off are two different mindsets
  42. Leadership: Without tactics, front-line leading is detrimental
  43. Leadership: One should know their own role as a leader
  44. Leadership: One should know when not to micromanage
  45. Leadership: Leading by example
  46. Leadership: Morale can turn the tides of a battle
  47. Leadership: Morale is affected by death
  48. Leadership: Morale is affected by injury and disease
  49. Leadership: Leading an assault against necromancers
  50. Leadership: Loyalty is fickle
  51. Leadership: People are less likely to betray one they fear
  52. Leadership: Disloyal subordinates must be dealt with
  53. Leadership: Beating someone senseless is an alternative to execution or torture
Linguistics
  1. Language: Cursive: Videnese writing styles
  2. Language: Cursive: Legibility is more important than looking fancy
  3. Linguistics: Cursive: Reading absolute hogwash flourishy handwriting
  4. Linguistics: Cursive: Reading cursive is all in the flow and shape
  5. Linguistics: Cursive: Is effective at making research material inaccessible
  6. Linguistics: Cursive: Reading smudged cursive
Logistics
  1. Logistics: Planning how to afford your education (AR)
  2. Logistics: Preparing for a short hunting trip
  3. Logistics: Preparing for Tulias's hunting trip
  4. Logistics: Intelligence on locations is important to know what to pack
  5. Logistics: Quartermastery is important to a movement
  6. Logistics: Resource: People
  7. Logistics: Resource: Food
  8. Logistics: Resource: Weaponry
  9. Logistics: Resource: Officers
  10. Logistics: Delegating tasks to increase internal efficiency
  11. Logistics: In order to spread influence, one must invest
  12. Logistics: Social clout can allow for greater resource allocation
  13. Logistics: Sympathy can net small amounts of spare resources
  14. Logistics: Goods can be purposefully tainted
  15. Logistics: Accurate and constant inventory is required
  16. Logistics: Resource: Medicine
  17. Logistics: Resource: Poisons
  18. Logistics: Always make sure stores are properly merged
  19. Logistics: Proper preparation for a ghost-hunt
  20. Logistics: Last minute preparations tend to be sub-optimal
  21. Logistics: Dreamwalking can allow goods to be passed between spaces
Medicine
  1. Medicine: Descriptive but brief documentation. (SP)
  2. Medicine: Basic triage sorting. (SP)
  3. Medicine: Identifying Frostbite
  4. Medicine: Corpse identification via paperwork
  5. Medicine: Proper handling of cadavers
  6. Medicine: Even animals have very similar organs to humans
  7. Medicine: Medical training can be applied to everyday living
  8. Medicine: Stress has physical symptoms
  9. Medicine: Blood has more properties than just keeping host alive
  10. Medicine: Identifying bleeding wounds
  11. Medicine: Self inflicted wounds are a possibility
  12. Medicine: Heartbeats can be counted on the wrists
  13. Medicine: Heartbeats can be counted on the ankles
  14. Medicine: Heartbeats can be counted on the neck
  15. Medicine: Socio-economics affect aspects of disease
  16. Medicine: Fever is a response to illness
  17. Medicine: Willowbark can treat fever
  18. Medicine: Routine dressing changes
  19. Medicine: Areas of lung auscultation
  20. Medicine: Crackling of the lungs is a sign of illness
  21. Medicine: Areas of stomach auscultation
  22. Medicine: Clean instruments should only touch clean instruments
  23. Medicine: Application of smelling salts
  24. Medicine: The lingering effects of sedatives on the body
  25. Medicine: Identifying environmental risk factors
  26. Medicine: Heat can help purify corruption
  27. Medicine: Identifying a moderate laceration
  28. Medicine: Knowing when a patient is too strained to operate on
  29. Medicine: Diagnosis: Scarring
  30. Medicine: Diagnosis: Extreme fatigue
  31. Medicine: Examining a patient for signs of infection
  32. Medicine: A proper diet can vastly improve the outcomes of surgery
  33. Medicine: Performing a routine dressing change on Wald
Meditation
  1. Meditation: Nature is uncaring, but humans assign care
  2. Meditation: Deep breathing helps clear fear
  3. Meditation: Repeating stories can instill a deep calm
  4. Meditation: Good rest is important for serenity
  5. Meditation: Consistent sounds can improve serenity
  6. Meditation: Use the crowd's din to reach serenity
  7. Meditation: Using curiosity to broaden one's serenity
  8. Meditation: Serenity can be found helping others
  9. Meditation: Allowing the mind to roam free helps serenity
  10. Meditation: Finding serenity in Heimsir's battle story
  11. Meditation: Serenity is different for all people
  12. Meditation: Unquiet minds make serenity hard
  13. Meditation: Serenity is not always viable immediately
  14. Meditation: Serenity can come from pits of despair
  15. Meditation: Serenity can be reached through others
  16. Meditation: Becoming at peace with humankind's grey moralism
  17. Meditation: There is a flow of serenity, even in the slums
  18. Meditation: Serenity cannot be achieved at the drop of a nell
  19. Meditation: Proactive measures work well with Meditation
  20. Meditation: Being at one with a crowd is like being a single being
  21. Meditation: Mental separation from groupthink through calmness
  22. Meditation: A deepened understanding with Tulias
  23. Meditation: Fear can be antithesis to serenity
  24. Meditation: Ignorance can be antithesis to serenity
  25. Meditation: Fear can be antithesis to serenity
  26. Meditation: One's own needs can damage serenity
  27. Meditation: Confusion is white noise to the mind
  28. Meditation: Inward looks within the mind to reach serenity
  29. Meditation: Splitting thoughts to allow serene rest
  30. Meditation: Unintentional meditation in peaceful situations
  31. Meditation: Meditation does not have to be formal
  32. Meditation: Meditation does not have to be lead by another
  33. Meditation: True peace is a lie, take comfort in that
  34. Meditation: Allowing expertise to guide one into serenity
  35. Meditation: The greater good can ease minds into serenity
  36. Meditation: Surgical matters require meditative serenity
  37. Meditation: Clearing the mind of lust through meditation
  38. Meditation: Peeling back thoughts through meditation
  39. Meditation: Interruptions can be important
  40. Meditation: Communing with the Mistress, purposefully
  41. Meditation: Using mercantilism as a medium for meditation
  42. Meditation: Remaining serene, despite the ill intent of others
  43. Meditation: It's easier to remain serene when protected
  44. Meditation: Imagining a protective force assists in serenity
  45. Meditation: Entering a calm state of mind, despite Ylfa being present
  46. Meditation: Visualizing stress in order to handle it
  47. Meditation: Using deep breathing exercises to soothe the mind
  48. Meditation: Nature's noises aren't always calming
  49. Meditation: Channeling the Mistress in front of people
  50. Meditation: Square breathing to instill calm
  51. Meditation: Allowing a mind to blank to repair itself
  52. Meditation: Passive forms of meditation can exist
  53. Meditation: Expunging memories is not the point of meditation
  54. Meditation: Fixing the problem instantly is not the point of meditation
  55. Meditation: Spirituality and meditation do not require one another
  56. Meditation: Visualization techniques cannot instantly solve issues
  57. Meditation: Technique: Centering via Visualization
  58. Meditation: Technique: Manipulation via Visualization
  59. Meditation: A long moment of silence to consider morality
  60. Meditation: Peace with the understanding that all is grey
  61. Meditation: Forming a connection with one's dream and mind
  62. Meditation: Hot baths can refresh the mind, but not fully
  63. Meditation: It is impossible to refresh the mind fully without rest
  64. Meditation: Rest is not something to be fought, but a need to be filled
  65. Meditation: Allowing a possessing ghost to take a little control
  66. Meditation: Lessening one's mental presence to avoid internal detection
  67. Meditation: Contemplating on one's own purpose
  68. Meditation: Coming to terms to one's own sins
  69. Meditation: Contemplating the actions of another
  70. Meditation: Coming to terms with the difference between friends
  71. Meditation: Finding harmony in Emean chaos
  72. Meditation: Splitting one's thoughts to adapt to situations
  73. Meditation: Strange environments can affect one's inner focus
  74. Meditation: Applying order to chaos can ruin focus
  75. Meditation: Taking a moment of breathing to improve focus
  76. Meditation: One can achieve harmony, even in chaos
  77. Meditation: Deepening one's focus to help resist possession
  78. Meditation: Splitting one's thoughts to assist in leadership
  79. Meditation: Compartmentalizing visceral fear
  80. Meditation: Emotions put off for another day still need to be dealt with
  81. Meditation: Sifting through the Mistress' memory and finding the exit
  82. Meditation: Can be useful during dreams to affect one's own dreamscape
  83. Meditation: Emea itself can be highly effective for meditative trances
  84. Meditation: Splitting one's focus during dreams
  85. Meditation: Clearing out one's senses while dreaming
  86. Meditation: Separating the thoughts of one's own mind from a dream-puppet's
  87. Meditation: Finding some mental clarity while in the arms of another
  88. Meditation: Home is a good place to gain clarity of mind and spirit
  89. Meditation: (Centering one's own mind to achieve serenity)
  90. Meditation: (Assisting another to potential personal enlightenment)
  91. Meditation: (Our thoughts are muddied by our past)
  92. Meditation: (Serenity is impossible to achieve with unquiet thoughts)
  93. Meditation: (Dreams can dissect the ages of compartmentalization of a person)
  94. Meditation: (Clearing one's mind using Emea)
  95. Meditation: (Blending with the flow of another's dreamscape)
  96. Meditation: (Channeling one's dreamwalking abilities calmly)
  97. Meditation: (Ethereal places in dreams help achieve serenity)
  98. Meditation: Using one's connection to emea for comfort
  99. Meditation: Nature is something that can link one to comfort
  100. Meditation: Clarity is antithesis to chaos
  101. Meditation: Nature is innately chaotic
  102. Meditation: Ne'haer is different to Viden when it comes to clearing one's mind
  103. Meditation: Channeling Crossing through dreamwalking
  104. Meditation: Channeling the ability to make another lucid
  105. Meditation: Using silence to find serenity
  106. Meditation: Closing ones eyes without the use of restraints to find peace
  107. Meditation: Elongating meditation to rest the mind without sleep
  108. Meditation: Meditating in a strange and unfamiliar place
  109. Meditation: Emptying out thoughts to allow for the mind to rest
Capstone #1: Exorcist's Trance: Allows for partial possession and ghost communion.
Navigation
  1. Navigation: Finding Wald's first camp
  2. Navigation: Finding the Videnese bathhouse
  3. Navigation: Using homefield directions to lead another
  4. Navigation: Transport method: Emea
  5. Navigation: Transport method: Emea: Branding people
  6. Navigation: Transport method: Emea: Branding places
Needlework
  1. Needlework: Using sewing skills to make sense of Governing
  2. Needlework: Connecting things together via thread
Negotiation
  1. Negotiation: Outsiders value vastly different things
  2. Negotiation: Trade is a good mediator
  3. Negotiation: Knowing the situation makes negotiation easier
  4. Negotiation: Court battles are just negotiating punishment
  5. Negotiation: Arranging an idea to make nell with Tulias
  6. Negotiation: Folding your hand for goodwill
  7. Negotiation: Talking the Deranged Envoy into accepting an alternative means of peace
  8. Negotiation: Cleaner options often cost more, but moral defenses can be used
  9. Negotiation: Hard cutting options can be immoral, but more profitable
  10. Negotiation: Willfully imposing a debt to curry favor
  11. Negotiation: One can easily take advantage of desperation
  12. Negotiation: Starting off small, working up to bigger things
  13. Negotiation: Negotiation in the Dreamscape
  14. Negotiation: A blank cheque in exchange for immediate benefits
  15. Negotiation: Someone can have the upperhand in a deal through information
  16. Negotiation: Negotiation isn't always an option
  17. Negotiation: Physical force is a viable form of leverage
  18. Negotiation: Most prefer if 'living contracts' are unharmed
  19. Negotiation: It's best to know what a person might want before approaching
  20. Negotiation: Negotiation just may end up provoking aggressive responses
  21. Negotiation: Accepting extra payment to remain silent
  22. Negotiation: Discretion can be a leverage point in discussion
  23. Negotiation: The usage of third parties to discuss terms
  24. Negotiation: Sometimes, it's best not to get an update from a client
  25. Negotiation: Medical services as leverage in negotiation
  26. Negotiation: Threats of slavery as leverage
  27. Negotiation: Always be the better option in a deal
  28. Negotiation: Benevolence goes a long way in convincing
  29. Negotiation: Lesser educated understand less, need to be explained to more
  30. Negotiation: People with nothing to lose often bargain with things other than money
  31. Negotiation: No point in haggling with someone who knows death's coming
  32. Negotiation: Dead or alive contracts general vary in their reward
  33. Negotiation: Dropping off a dead contract might get you less of a reward
  34. Negotiation: Dropping of an alive contract will likely give a full reward
  35. Negotiation: Sometimes, it's best not to go with the most profitable choice
  36. Negotiation: Compromising with information
  37. Negotiation: Getting Doran to surrender some power in a dynamic
  38. Negotiation: Social placement changes the weight of demands
  39. Negotiation: Negotiations can be smoothed over with good drinks
  40. Negotiation: Reaching a fair compromise
  41. Negotiation: Surgery cannot be negotiated on
  42. Negotiation: Offering alternatives
  43. Negotiation: It's best to know the legalities of something before offering
Persuasion
  1. Persuasion: Using Rhetoric to augment persuasive speech
  2. Persuasion: Using one's psychology to understand wants
  3. Persuasion: Pretending to give up control of a situation
  4. Persuasion: To guide by submitting
  5. Persuasion: Giving the authority that another craves
  6. Persuasion: Subtly telling another person to leave
  7. Persuasion: Always be nice to anyone that you take a favor from
  8. Persuasion: Close friends are willing to take more risks
  9. Persuasion: Attempting to commune with a feral soul amicably
  10. Persuasion: Using trust to get someone to go through with a request
  11. Persuasion: People enjoy being informed of what they're intending to do
  12. Persuasion: Laying out clear instructions to clear the air of fear
  13. Persuasion: Key timing can loosen lips of even spectral beings
  14. Persuasion: Technique: 'In your best interests'
  15. Persuasion: Can be pointless without sound rhetoric
  16. Persuasion: More effective on singular people
  17. Persuasion: Using reputation as leverage
  18. Persuasion: Using good deeds as leverage
  19. Persuasion: Even death can be spun positively to your mark
  20. Persuasion: Genuinely believe what you preach
  21. Persuasion: A firm tone when speaking
  22. Persuasion: Providing evidence, when not believed
  23. Persuasion: Using someone else's mistake as an advantage
  24. Persuasion: Without effective communication, talking is pointless
  25. Persuasion: Exhaustion can lessen one's glib
  26. Persuasion: First impressions can shape ongoing relations
  27. Persuasion: Convincing another is a gradual task
  28. Persuasion: Hammer home your points through repetition
  29. Persuasion: Tortured individuals are less defensive against suggestion
  30. Persuasion: Friendship as leverage
  31. Persuasion: Getting friendly with someone can help getting points across
  32. Persuasion: Alcohol as leverage
  33. Persuasion: Talking another into accepting their strengths
  34. Persuasion: Convincing another that certain flaws do not exist
  35. Persuasion: The target's state of mind matters when persuading
  36. Persuasion: Mentally vulnerable targets are easy marks
  37. Persuasion: Using applied psychology to calm someone down
  38. Persuasion: Talking someone out of a hallucination
  39. Persuasion: Using a target's trauma as a means of influence
  40. Persuasion: Collecting a mental profile on a target is important for influence
  41. Persuasion: Appealing to emotional response above all
  42. Persuasion: Using good feelings as leverage
  43. Persuasion: Using pleasure as leverage
  44. Persuasion: Understanding the needs of the target
  45. Persuasion: Working against one's own closure for a social goal
  46. Persuasion: Allowing another to express how they've changed
  47. Persuasion: Always keeping those that wronged you on a short leash
  48. Persuasion: Victimization has its benefits, socially
  49. Persuasion: Allowing another to come up with their own answer
  50. Persuasion: Prodding another person to come up with a response
  51. Persuasion: Sometimes, provoking a response is better than getting another to do something
  52. Persuasion: Keeping someone just happy enough with a situation
Politics
  1. Politics: Slavery is a point of view
  2. Politics: Legalism versus moralism
  3. Politics: An introduction to brutalist bureaucracy
  4. Politics: The Lotharro tend to value the power behind change
  5. Politics: Slave ownership
  6. Politics: The Law can be swayed by public opinion
  7. Politics: The truth can be hard to find in a legal matter
  8. Politics: Everyone has a motive for their political stances
  9. Politics: Court rulings have a definitive impact on political stances
  10. Politics: Ranger hierarchy is the cornerstone of getting things done in Viden
  11. Politics: Also come in dream form
*Psychology
  1. Psychology: Closed mouth and open ears. (SP)
  2. Psychology: Distraction as a coping mechanism (AR)
  3. Psychology: The loss of a loved one bears a heavy weight (AR)
  4. Psychology: The nature of class superiority
  5. Psychology: The Precariats' worldview
  6. Psychology: Tantrums of anger is used to dominate
  7. Psychology: Death is a sensitive subject requiring tact
  8. Psychology: The immediate impact of class discrimination
  9. Psychology: Sycophants care deeply about personal image
  10. Psychology: The desperate do not care about personal image
  11. Psychology: Concept of 'honorable hunts'
  12. Psychology: Mutual dislike over a third party is a bonding experience
  13. Psychology: Perspective is wildly different person to person
  14. Psychology: Hunting as a child is a formative experience
  15. Psychology: Childhood helps shape one's adulthood
  16. Psychology: Parents play a pivotal role in adulthood
  17. Psychology: It takes two to start opening up about the past
  18. Psychology: Teachers often bond with students
  19. Psychology: Lotharen tend to be socially assertive
  20. Psychology: Intimidation can be used to keep people rooted
  21. Psychology: Storytelling can be used for learning
  22. Psychology: People deflect things they want to hide
  23. Psychology: Appeasing socially aggressive people works well
  24. Psychology: Post-discharge counselling is critical
  25. Psychology: Normalizing problems is a bad coping skill
  26. Psychology: People can change on the drop of a nell
  27. Psychology: Noting mild behavioral changes from norm
  28. Psychology: There is usually something far more underlying
  29. Psychology: Basics of Positive Association
  30. Psychology: Basics of Negative Association
  31. Psychology: Some things transcend species boundaries
  32. Psychology: Concept of 'blank slate' minds
  33. Psychology: Primal responses to threats
  34. Psychology: Fainting can occur when stress is switched out
  35. Psychology: Signs of affection are important for social needs
  36. Psychology: People can be erratic and mercurial
  37. Psychology: Intimidation is just a tool of conversation
  38. Psychology: One has to compartmentalize behaviors to fit in
  39. Psychology: Even within species there are differences in thought
  40. Psychology: Respect for an Immortal isn't the same as worship
  41. Psychology: Faith is upheld in very different ways
  42. Psychology: Loss of power is a very primal fear
  43. Psychology: Fear of the abuse of power is commonplace
  44. Psychology: Prying questions tend to yield guarded results
  45. Psychology: Talking isn't as simple as it seems
  46. Psychology: The lingering effects of sedatives on the mind
  47. Psychology: Diagnosis: Agoraphobia
  48. Psychology: Lack of water decreases cognitive function
  49. Psychology: Lack of food decreases cognitive function
  50. Psychology: Psychotic breaks are likely, when forced to face endless triggers
  51. Psychology: Drugs that stimulate the mind can result in violent results
  52. Psychology: Prisons make for poor recovery for the mentally ill
  53. Psychology: Witnessing Wald's lie during a trial
  54. Psychology: Witnessing Viden's Representative's lies during a trial
  55. Psychology: Following in a counselor's footsteps in a trial
  56. Psychology: Role of psychoanalysis in trials
  57. Psychology: Psychology of the crowd mentality
  58. Psychology: Social stratum can determine ongoing mental welfare
  59. Psychology: Social stratum seems to contribute to social needs
  60. Psychology: Lies are a survival mechanism
  61. Psychology: Witnessing the Videnese Representative's desperation
  62. Psychology: Success in work is linked to a primal need
  63. Psychology: Witnessing a Videnese Judge's determination of truth
  64. Psychology: It's emotionally distressing to lose a friend
  65. Psychology: Affection is a psychological need
  66. Psychology: Availability of shelter affects cognitive function
  67. Psychology: Quality of shelter affects cognitive function
  68. Psychology: Making an accurate judge of character on Tulias
  69. Psychology: Martial prowess is a survival strategy
  70. Psychology: Safety of surroundings affects cognitive function
  71. Psychology: Lotharren seem to bond closely with family
  72. Psychology: Straightforward mindsets
  73. Psychology: Addressing trauma sometimes needs personal anecdotes
  74. Psychology: Family contributes to one's social needs
  75. Psychology: Accurate judgement call on Korik
  76. Psychology: Subliminally influencing Korik
  77. Psychology: There is a layer to thought that is hard to see
  78. Psychology: Social pressure can be used to alter thinking
  79. Psychology: Accurate judgement call on Heimsir
  80. Psychology: Ex-military men seem to carry specific burdens
  81. Psychology: Non-Fictional stories can be therapeutic to therapy
  82. Psychology: Insight on Heimsir's mindset as an officer
  83. Psychology: Superiors view their inferiors differently than vice versa
  84. Psychology: Diagnosis: Depression
  85. Psychology: Loss can spiral into psychological complications
  86. Psychology: Compassion aides therapeutic responses
  87. Psychology: Stability in relationships affects cognitive function
  88. Psychology: Ithecal tend to be very loyal and protective
  89. Psychology: Experiencing depression firsthand
  90. Psychology: The actions of a person affect others deeply, psychologically
  91. Psychology: Crime can be a response to needs not being met
  92. Psychology: There is no such thing as a definite good person
  93. Psychology: There is no such thing as a definite evil person
  94. Psychology: Addictions can be psychological
  95. Psychology: Culture can affect mental cognition
  96. Psychology: Seeing Aaron Dupont's trustworthiness with info
  97. Psychology: Some people protect others for their own comfort
  98. Psychology: Using Discipline to understand one's own fear
  99. Psychology: People will use others for a drink ticket
  100. Psychology: The fantasy of social interaction can fill social needs
  101. Psychology: Always presume a drinking partner has other motives
  102. Psychology: Diagnosis: Crowd Mentality: In-fighting
  103. Psychology: Accurately judging Jakob's character
  104. Psychology: Motivation: Greed
  105. Psychology: Motivation: Ignorance
  106. Psychology: Motivation: Fear
  107. Psychology: Motivation: Protection
  108. Psychology: Coming to terms with trauma requires catharsis
  109. Psychology: Noticing a mental change in Wald
  110. Psychology: Understanding Sybil's own mind
  111. Psychology: Dissecting thoughts, once calm
  112. Psychology: Splitting thoughts is a possibility
  113. Psychology: The mind tries to avoid pain of all types
  114. Psychology: The concept of Eustress
  115. Psychology: The mind can prevent the healer's work
  116. Psychology: Motivation: Experience
  117. Psychology: Motivation: Lust
  118. Psychology: Some people find purpose through wandering
  119. Psychology: Flirting is based on a reproductive need
  120. Psychology: Concept: The chaotic mind
  121. Psychology: Motivation: Family
  122. Psychology: Motivation: Offspring
  123. Psychology: Identifying the Mistresses Weakness: The Teeth
  124. Psychology: Motivation: Defiance of Death
  125. Psychology: Diagnosis: Socipathy
  126. Psychology: Madness overrides basic needs and social bonds
  127. Psychology: Differentiating between possession and mental illness
  128. Psychology: Symptoms of possession
  129. Psychology: Identifying possession
  130. Psychology: Supernatural forces and how they can harm the psyche
  131. Psychology: Differences in beliefs is formed by baseline upbringing
  132. Psychology: Diagnosis: Suicidal ideation
  133. Psychology: Youths appear susceptible to mental illness
  134. Psychology: Treatment: Meditation to center thoughts
  135. Psychology: People often expect immediate results from treatment
  136. Psychology: Personal bias can warp the psyche's perception
  137. Psychology: The races of Idalos are woefully mortal
  138. Psychology: The dynamics of control
  139. Psychology: Some wish to exercise control over another
  140. Psychology: Some wish to have control exercised upon
  141. Psychology: There is a line between platonic and romantic interaction
  142. Psychology: Reading Heimsir's wants
  143. Psychology: Anomalies in relationships present themselves differently
  144. Psychology: There's something more to ghosts inhabiting Idalos
  145. Psychology: The Deranged Envoy's experience in the Beneath
  146. Psychology: The Primal Gambit
  147. Psychology: You can be religious yet logically detached
  148. Psychology: Organizational lies are different than personal lies
  149. Psychology: Motives are often unseen
  150. Psychology: Group mentality can smokescreen personal liability
  151. Psychology: You need to see someone lie before you can assume they are
  152. Psychology: Understanding Zemos' condition more clearly
  153. Psychology: Weaker spirits will not get to the possession stage
  154. Psychology: If a spirit breaks down too much within its host, they will hollow out
  155. Psychology: Showing the Deranged Envoy trust through disrupting the salt barrier
  156. Psychology: Motivations are fickle, surface once mask important ones
  157. Psychology: One can hide secrets through proxies
  158. Psychology: Stressor: Academics
  159. Psychology: Motivation: Knowledge
  160. Psychology: Stressor: Applications
  161. Psychology: Academe has a specific atmosphere surrounding entry
  162. Psychology: Some may peacock education rather than learn
  163. Psychology: Dreams can be experienced lucidly
  164. Psychology: One has no control of their own subconscious, naturally
  165. Psychology: Human personalities can exist within non-human vessels
  166. Psychology: Threatening figures are similar in life, in their sleep
  167. Psychology: Diagnosis: Addiction
  168. Psychology: Learned behaviors
  169. Psychology: Addiction can highjack higher thinking
  170. Psychology: Constant indulging in vices degrades the mind
  171. Psychology: Trying to understand a lost cause
  172. Psychology: Diagnosis: Dementia
  173. Psychology: Diagnosis: Sundowning
  174. Psychology: One should know the difference between a disorder and possession
  175. Psychology: Motivation: Sexuality
  176. Psychology: Parents can turn on their children if push comes to shove
  177. Psychology: Killing a man can affect one's psyche
  178. Psychology: One can diffuse trauma by rationalizing events
  179. Psychology: Understanding what Korik wants
  180. Psychology: Associating emotions with a location
  181. Psychology: Associating touch with an emotion
  182. Psychology: Positive reinforcement progress with Wald
  183. Psychology: Gradual exposure to lessen panic
  184. Psychology: Noticing barely restrained panic
  185. Psychology: Understanding that developments can happen mid-conversation
  186. Psychology: Social situations can suppress psychological needs
  187. Psychology: Profile: Karlsson
  188. Psychology: Motivation: Death
  189. Psychology: Diagnosis: Feralism
  190. Psychology: The psyche can be stripped into something primal
  191. Psychology: Motivation: Wanting another dead
  192. Psychology: Motivation: Suicide
  193. Psychology: Souls and humans alike can be mentally stripped into ferals
  194. Psychology: Diagnosis: Possession
  195. Psychology: Glimpsing the Harvester's truth by questioning
  196. Psychology: Empties are very adept at lying, never trust what they show
  197. Psychology: Never trust someone that appears simply an archetype
  198. Psychology: Sudden transportation can be traumatizing
  199. Psychology: Even dreams can be maddening, if lucid enough
  200. Psychology: The immediate trauma of possession
  201. Psychology: Motivation: Pain
  202. Psychology: Motivation: Duty
  203. Psychology: Motivation: Regret
  204. Psychology: Gauging a group of people's general emotions
  205. Psychology: Narrowing one's emotional focus in a crowd
  206. Psychology: People are hurt creatures following broken logic
  207. Psychology: Motivation: Information
  208. Psychology: Llyr: 'Mister Magpie' deception
  209. Psychology: Two perspectives can see more in a person than one
  210. Psychology: One's personality is a series of ideas and opinions
  211. Psychology: Anyone will do anything to prevent death
  212. Psychology: Zealotry can affect one's mental fortitude
  213. Psychology: Anything can be twisted into a moral right
  214. Psychology: Moral absolutism exists to justify grey morality
  215. Psychology: Treatment: Social Acclimation (Wald)
  216. Psychology: Catharsis can be achieved even through torture
  217. Psychology: One must dehumanize something to enjoy its suffering
  218. Psychology: Motive: Normalcy
  219. Psychology: Emotions must eventually be handled no matter what
  220. Psychology: Emotional growth is wholly logical, just chaotic
  221. Psychology: Reading Doran's blank emotional slate
  222. Psychology: Dossier: Eidisi and their tenuous relation with emotions
  223. Psychology: Concept: Emotional maturity
  224. Psychology: Emotions can be entirely misplaced
  225. Psychology: Watching grief turn into rage
  226. Psychology: Taking psychological dossiers on a town
  227. Psychology: Taking psychological dossiers on a person
  228. Psychology: Extremism can be incited
  229. Psychology: Extremists often think they're in the right
  230. Psychology: Spotting Wald's sudden panic
  231. Psychology: Reading Wald's face while mentally communing
  232. Psychology: Motive: Attention
  233. Psychology: Concept: Extroversion
  234. Psychology: Using harrowing situations to instill healing
  235. Psychology: Others take notice when another is confident
  236. Psychology: Confidence is an idealized reassurance
  237. Psychology: Magic is an external factor to the psyche
  238. Psychology: Things other than sparks in magic can cause madness
  239. Psychology: Magical strain seems to be present in the mind
  240. Psychology: Identifying fast talk used for deception
  241. Psychology: Magic seems to be an erosive force on the mind innately
  242. Psychology: Diagnosis: Hysteria Arcanus
  243. Psychology: Breaking down a psyche can lead to violent outbursts
  244. Psychology: Mental age regression is a form of trauma
  245. Psychology: Fear is a high motivator to accept things one normally wouldn't
  246. Psychology: Even powerful ghosts have fears
  247. Psychology: Addiction can cause further mental issues
  248. Psychology: Diagnosis: Alcohol addiction
  249. Psychology: Ale can alter the psyche temporarily
  250. Psychology: People usually don't expect to be poisoned in their own house
  251. Psychology: Ghosts often change behaviors based on death
  252. Psychology: Concept: Child ghosts
  253. Psychology: Dying alone is a traumatic experience
  254. Psychology: A mind can break during torture
  255. Psychology: Motivation: False Hope
  256. Psychology: Motivation: Not Dying Slowly
  257. Psychology: People rarely prefer slow deaths
  258. Psychology: Slow deaths leave a highly lasting impact
  259. Psychology: The uneducated can be intelligent in their own right
  260. Psychology: Mental growth is all about loss
  261. Psychology: Taking a human life is a big step for one's mind
  262. Psychology: Concept: Subconscious
  263. Psychology: Concept: Dreams
  264. Psychology: Dream interpretation
  265. Psychology: Concept: Lucid dream observation
  266. Psychology: People helping themselves often leads to a better outcome
  267. Psychology: Lucid observation of a non-lucid dreamer
  268. Psychology: Dreamscapes are made by the mind
  269. Psychology: Dreamscapes are altered by the mind
  270. Psychology: The mind forces the psyche into roles to make sense of chaos
  271. Psychology: It's possible for a person to be defeated over a flaw
  272. Psychology: The mind is a mush of chaos, stereotypes, and beliefs
  273. Psychology: Shifting mentalities through dreams is a hard undertaking
  274. Psychology: Perhaps -controlling- dreams can be healing
  275. Psychology: Watching dreams assists in diagnosis
  276. Psychology: Watching dreams assists in interpersonal understanding
  277. Psychology: Dreams are worthless for therapy if you're not in control
  278. Psychology: Influencing another through dreams requires planning
  279. Psychology: Emea is entirely changed by those that perceive it
  280. Psychology: When in another's dream, dreamers adjust to it
  281. Psychology: The mind acclimates to the dream or else...?
  282. Psychology: Concept: Triggers
  283. Psychology: Dreamers can be subject to familiar waking concepts for responses
  284. Psychology: One can use their own dreamscape to learn about others
  285. Psychology: Concept: Hypersensitivity
  286. Psychology: Addicts tend to think irrationally and violently
  287. Psychology: Social power can affect one's perceptions
  288. Psychology: Recovery is a process
  289. Psychology: Some mental scars require time to heal
  290. Psychology: Concept: Heroism
  291. Psychology: Concept: Unreliable Narrators
  292. Psychology: Traitors are formed when it's in their best interest
  293. Psychology: The desperate gambit of being allowed to live is a potent tool
  294. Psychology: Wronging others for profit is often seen as a necessary evil
  295. Psychology: Morality is fluid-- Wronging others is binary
  296. Psychology: Out of sight, out of mind-- It's easier to dispose of others with no contact with them
  297. Psychology: People will attempt to rush to the answer they think is best
  298. Psychology: Reactionary choices are often made out of panic
  299. Psychology: Panic rarely affects the psyche in a positive way
  300. Psychology: Malnutrition can worsen one's psyche drastically
  301. Psychology: Malnutrition can greaten the impact of trauma
  302. Psychology: Dreams can be dangerous to a dreamer's psyche
  303. Psychology: Paranoid people make for dangerous dreamscapes
  304. Psychology: The mind operates differently when it knows it's being observed
  305. Psychology: Wald: Positive response triggers: Homes
  306. Psychology: Wald: Negative response triggers: Outdoors
  307. Psychology: To promote growth, one must sometimes worsen aspects of a man
  308. Psychology: Comfort is a series of triggers relating to safety
  309. Psychology: Dreams can be a conduit of trauma
  310. Psychology: Nightmares are often rooted in non-fiction origins
  311. Psychology: Emea inspires chaos upon unawakened minds
  312. Psychology: Physical scars often hallmark psychological ones
  313. Psychology: Violence can leave victims aggressive themselves
  314. Psychology: Never make a psychological decision without proper research
  315. Psychology: Noticing Woe's Hierarchy MB ability
  316. Psychology: One must experience a mental change to understand it
  317. Psychology: Death can sometimes be preferable to the mind
  318. Psychology: Torture can override certain psychological needs and wants
  319. Psychology: Extreme dreams can be signs of extraordinary minds
  320. Psychology: Malicious dreamers have dangerous dreams
  321. Psychology: The mind of a dangerous person is a perilous thing
  322. Psychology: Mixing a pain response with confusion is an emotional flashbang
  323. Psychology: One should always understand the dreamer before making one's self known
  324. Psychology: (Understanding aggressor mentalities)
  325. Psychology: (Understanding protector mentalities)
  326. Psychology: (Crime is often used to alleviate needs not met)
  327. Psychology: (Criminals have different moral compasses)
  328. Psychology: (Dreams have physical manifestations of mental illness)
  329. Psychology: (One can influence another dreamer's mental health through dreamwalking)
  330. Psychology: (One must be certain not to coddle, but not to be callous)
  331. Psychology: Seeing through Woe's lies
  332. Psychology: Omission of information is still deception
  333. Psychology: Technical lies are somewhat flimsy
  334. Psychology: Never show what you know about a deception
  335. Psychology: Immortal-marked individuals seem to hide something
  336. Psychology: Brent: A distinct loneliness
  337. Psychology: Dreams can help with detecting mental quirks
  338. Psychology: Dancing can be a form of physical affirmation
  339. Psychology: Concept: Sexuality
  340. Psychology: Concept: Dominance
  341. Psychology: Concept: Submission
  342. Psychology: Concept: Sexual power dynamics
  343. Psychology: Sexuality is partly personally defined
  344. Psychology: Sexuality is partly culturally defined
  345. Psychology: Growth cannot occur without mental growing pains
  346. Psychology: Blacking out memories isn't useful to progress
  347. Psychology: Emean beings can actively hinder the psyche
  348. Psychology: Emean beings can actively help the psyche
  349. Psychology: Dreams are influenced by one's memories
  350. Psychology: Dreams are influenced by one's emotional state
  351. Psychology: Trauma changes people
  352. Psychology: Assault can ruin trust in others
  353. Psychology: Even trusted people are capable of horrible things
  354. Psychology: People can act outside of their personality when mentally ruined
  355. Psychology: Knowing when to mentally distance yourself
  356. Psychology: Victimization is the core of many fears
  357. Psychology: Slaves can experience a unique brand of trauma
  358. Psychology: Concept: Extreme projection
  359. Psychology: Concept: Auditory hallucinations
  360. Psychology: Concept: Tactile hallucinations
  361. Psychology: Concept: Delusions
  362. Psychology: Killing someone can bring forth extreme trauma
  363. Psychology: Concepts: Closed mental cycles
  364. Psychology: Repetitive dreams follow a habit-like script
  365. Psychology: Breaking a mental cycle in dreams
  366. Psychology: Using temporary lucidity to solidify points
  367. Psychology: Using anger and rage as a mechanism for improvement
  368. Psychology: Using dreams to leverage a change to a mental habit
  369. Psychology: Trauma can delay sexual development
  370. Psychology: Regret can be a powerful tool in habit breaking
  371. Psychology: No-one wants to feel like the 'bad guy'
  372. Psychology: Closure is the single most important thing when dealing with trauma
  373. Psychology: Denying one's own mental closure for the sake of another's
  374. Psychology: Using cloaking to watch a subject for study
  375. Psychology: The mechanics of trust in Emea
  376. Psychology: In dreams, one can project a great deal
  377. Psychology: Making temporary trinkets can be therapeutic
  378. Psychology: Creative expression in Emea can be therapeutic
  379. Psychology: People can form emotional bonds to animals
  380. Psychology: People do not like being deprived of emotional bonds
  381. Psychology: Isolation can be unhealthy
  382. Psychology: Isolation can be necessary for healing
  383. Psychology: Immortals need psycho-therapy sometimes.
  384. Psychology: Immortal Grief.
  385. Psychology: Treating an Immortal for psychological trauma.
  386. Psychology: Offering sympathy in the form of retribution to an immortal.
  387. Psychology
  388. Psychology
  389. Psychology
  390. Psychology
  391. Psychology
  392. Psychology
  393. Psychology
  394. Psychology
  395. Psychology
  396. Psychology
Capstone #1: Mettle of Man: Allows treatment of supernatural mental afflictions.
Capstone #2: Empathic Panopticon: Allows submission to supernatural influence in exchange for motive reading.
Capstone #3: Inquisitor's Pupils: Allows identification of another's type of spark with enough examination.
Capstone #4: The Primus: Allows training the mentally deficient into being able to care for themselves.
Research
  1. Research: Most books have very specialist purposes
  2. Research: Always fact check with a peer
  3. Research: Understanding when to ask for help
  4. Research: Reading is only one style of learning
  5. Research: Basic concepts should always come first
  6. Research: Advanced concepts are more of a goal
  7. Research: It's very easy to jump to conclusions, avoid that
  8. Research: One can learn more by putting questions off
  9. Research: Using Psychology to decipher changes to deepen understanding
  10. Research: Some truths are too powerful for one sitting
  11. Research: Communing with the dead can gleam information
  12. Research: Field of study: Ghosts
  13. Research: Field of study: Noncorporeal torture
  14. Research: Orderly notes is key to understanding
  15. Research: Proofreading materials is paramount
  16. Research: Observable evidence is better than anecdote
  17. Research: Actually learning requires a clear mind
  18. Research: Text is meaningless if you can't understand the concepts
  19. Research: It's best to start with the fundamentals first
  20. Research: Sometimes the best way to learn is by doing
  21. Research: Some equipment will have to be supplied by third parties
  22. Research: Using the Mistress as a means of confirming information
  23. Research: Opinion pieces can have nuggets of truth inside
  24. Research: Field of Study: Immortals
  25. Research: Field of Study: Death
  26. Research: Field of Study: Vri
  27. Research: Field of Study: Bellinos
  28. Research: One needs to find first hand sources
  29. Research: Field of Study: Bellinos
  30. Research: Field of Study: Immortal Marks
  31. Research: Semantics can make all the difference in research
  32. Research: Source: The Bellinos Mortician
  33. Research: Field of Study: Death and Dying
  34. Research: Field of Study: Law
  35. Research: Field of Study: Pier and Pre
  36. Research: Using titles to roughly judge a shelf's topic
  37. Research: Finding needed information during a rush
  38. Research: What a lexicon even is
  39. Research: Some books are under restricted access
  40. Research: Viden is tight-lipped about their arcane research
  41. Research: Some technology have no origin, nor means of research
  42. Research: Some knowledge is both irrational and unknowable
  43. Research: Topic: Emean concepts
  44. Research: Topic: Applied Emean principles
  45. Research: Method: Mentorship
  46. Research: Method: Physical exploration
Rhetoric
  1. Rhetoric: Using the Law as arbitration
  2. Rhetoric: The 'I have nothing to hide' defense
  3. Rhetoric: Appealing to authority
  4. Rhetoric: Privacy as a talking point
  5. Rhetoric: Isolationism as a talking point
  6. Rhetoric: Appealing to logic
  7. Rhetoric: Backing an argument with emotions
  8. Rhetoric: Denouncing one's morals
  9. Rhetoric: The Law as a talking point
  10. Rhetoric: Ethical responsibility as a talking point
  11. Rhetoric: Appealing to specialists
  12. Rhetoric: Appealing to race
  13. Rhetoric: Appealing to camaraderie
  14. Rhetoric: Effective leadership as a talking point
  15. Rhetoric: Appealing to Rangers
  16. Rhetoric: The burden of proof
  17. Rhetoric: Providing contradicting evidence
  18. Rhetoric: Tranisents as a talking point
  19. Rhetoric: Appealing to foreigners
  20. Rhetoric: Appealing to personal privacy
  21. Rhetoric: Outsider living conditions as a talking point
  22. Rhetoric: Friendship as a talking point
  23. Rhetoric: Appealing to Brotherhood
  24. Rhetoric: Appealing to familial bloodline
  25. Rhetoric: Militaristic camaraderie as a talking point
  26. Rhetoric: Depression as a talking point
  27. Rhetoric: Appealing to psychological illness
  28. Rhetoric: Grey Moralism as a talking point
  29. Rhetoric: Appealing to vigilantism
  30. Rhetoric: Crime as a talking point
  31. Rhetoric: Wanderlust as a talking point
  32. Rhetoric: Appealing to fantasies unexplored
  33. Rhetoric: Moral imperatives as a talking point
  34. Rhetoric: Appealing to the failings of moral absolutism
  35. Rhetoric: Ghosts must be punished by standards other than humans
  36. Rhetoric: The past as a talking point
  37. Rhetoric: Change as a talking point
  38. Rhetoric: Appealing to emotional pains, pressing forward
  39. Rhetoric: Control as a talking point
  40. Rhetoric: Appealing to dominance
  41. Rhetoric: Appealing to servitude
  42. Rhetoric: Appealing to the inevitability of death
  43. Rhetoric: Harsh emotions can speak louder than cool logic
  44. Rhetoric: Sybil's first major public speaking role
  45. Rhetoric: Constructing an ad-lib speech
  46. Rhetoric: Justifying an execution to a crowd
  47. Rhetoric: Rallying a crowd to put pressure on indecision
  48. Rhetoric: Dehumanize the opposition
  49. Rhetoric: Appealing to justice
  50. Rhetoric: Militarism as a talking point
  51. Rhetoric: Forming one's body of speech before oration
  52. Rhetoric: Necromancy as a talking point
  53. Rhetoric: The Evils of Magic as a talking point
  54. Rhetoric: Allowing pauses to aid in Pathos
  55. Rhetoric: Long silences to stain another's perspective
  56. Rhetoric: Extreme displays can shift perspective heavily
  57. Rhetoric: Morale can be raised with a good enough speech
  58. Rhetoric: Hopeless situations as a talking point
  59. Rhetoric: Using stereotypes to forward talking points
  60. Rhetoric: Egging someone on to an emotional response
  61. Rhetoric: Using psychology to understand who's the most versed in the situation
  62. Rhetoric: Withholding information to use as ammunition during debates
  63. Rhetoric: The cruelty of Man as a talking point
  64. Rhetoric: Suffering through healing as a talking point
  65. Rhetoric: Childhood trauma as a talking point
  66. Rhetoric: Senseless violence as a talking point
  67. Rhetoric: Man versus beast as a talking point
  68. Rhetoric: Self worth as a talking point
  69. Rhetoric: Knowing when to speak and when to remain silent
  70. Rhetoric: Prioritizing the targets that actually matter in an area
  71. Rhetoric: Familial bonds as a talking point
  72. Rhetoric: Change as a talking point
  73. Rhetoric: Using rage as a method for influence
  74. Rhetoric: Emotionally charged rhetoric as a means of talking
  75. Rhetoric: Holding one's own in philosophical conversation with an Immortal.
  76. Rhetoric
  77. Rhetoric
  78. Rhetoric
  79. Rhetoric
  80. Rhetoric
  81. Rhetoric
  82. Rhetoric
  83. Rhetoric
  84. Rhetoric
  85. Rhetoric
Seduction
  1. Seduction: Sexuality is rarely in stone
  2. Seduction: Men tend to prefer femininity
  3. Seduction: Emea is an excellent place to stir passion
  4. Seduction: People love vivid reactions to sensuality
  5. Seduction: Some partners are okay with ignoring 'parts'
  6. Seduction: 'Parts' matter when it comes to attraction
Sociology
  1. Sociology: Bartering is a constant in society
  2. Sociology: Videnese Classes: The Precariat
  3. Sociology: Socio-economics of the dead
  4. Sociology: Viden: Cadavers are a means to an educational end
  5. Sociology: Animal lives are valued differently depending on area
  6. Sociology: Viden: Extremely cautious around emotional races
  7. Sociology: Viden: Slavery policies
  8. Sociology: Ithecal: Seem to have a tribal society of sorts
  9. Sociology: Viden: Legal disputes are based in logic
  10. Sociology: Viden: More respect is doled to Masters than Aristocratic heirs
  11. Sociology: Tribes are often nomadic in nature
  12. Sociology: Viden values education (Core)
  13. Sociology: Viden values social connections (Core)
  14. Sociology: Viden values wealth (Core)
  15. Sociology: Location: Ne'haer
  16. Sociology: Viden is unique due to its innate lack of constant sky
  17. Sociology: The effect of available vegetation on a populace
  18. Sociology: Dreams are an excellent place to learn of other cultures
  19. Sociology: Knowing that one won't be fully welcome in another culture
  20. Sociology: Finding someone as a friend within a culture helps acclimation
  21. Sociology: Dancing is a cultural practice
Stealth
  1. Stealth: Find places that you can see others, but not vice versa
  2. Stealth: Don't stand out
  3. Stealth: Always be prepared to be caught
  4. Stealth: Always have an exit strategy when trying to be hidden
Strength
  1. Strength: Putting weight into kicking Alex's groin
Socialization
  1. Socialization: Playing off eccentric behavior
  2. Socialization: Favors can be exchanged for favors
  3. Socialization: Hunting trips are good for bonding
  4. Socialization: Mundane tasks can be used for bonding
  5. Socialization: Teaching experiences strengthen friendships
  6. Socializing: Storytelling is a great icebreaker
  7. Socializing: Bars are a great place to meet others
  8. Socializing: Social interactions with a Lotharro
  9. Socializing: Offering a drink is a great icebreaker
  10. Socialization: When someone visits, try to hide bad moods
  11. Socialization: Usually a home visit is a sign of trust
  12. Socialization: People who care initiate conversations
  13. Socialization: Friends notice long absences
  14. Socialization: Easing a slave into ownership
  15. Socialization: How not to greet a guest
  16. Socialization: Being careful with one's privacy is apt
  17. Socialization: Knowing when to back out of a public venue
  18. Socialization: Being invited to someone else's tent
  19. Socialization: Some people are more affectionate than others
  20. Socialization: Use of tails in communication
  21. Socialization: Acquaintance: Korik
  22. Socialization: Empathy is important for good conversation
  23. Socialization: Disciplined speech can make the difference
  24. Socialization: Giving careful answers
  25. Socialization: Keeping conversations with rough partners
  26. Socialization: Revealing flaws can strengthen friendships
  27. Socialization: Some people aren't worth having as friends
  28. Socialization: Acquaintance: Wildheart
  29. Socialization: Entertaining transient drinking partners
  30. Socialization: Genuine vs Autonomous social responses
  31. Socialization: Sometimes it helps not to be socially critical
  32. Socialization: Sometimes it helps to be socially skeptical
  33. Socialization: Going with the expected social atmosphere
  34. Socialization: Keeping someone less-than-functional in conversation
  35. Socialization: Sometimes others do not want to participate in conversation
  36. Socialization: Acquaintance: Qit'ria
  37. Socialization: Acquaintance: Caz'aria
  38. Socialization: Making friends with the working class
  39. Socialization: Making friends with drunkards
  40. Socialization: Friend: Jakob
  41. Socialization: Acquaintance: Doran
  42. Socialization: Having an odd trait or reputation helps start conversations
  43. Socialization: Everyone wants a friend in some capacity
  44. Socialization: Power dynamics can shift a relationship overall
  45. Socialization: (Sometimes talking isn't an option)
  46. Socialization: (Acquaintance: Praetorum)
  47. Socialization: (Rescuing often leads to a decent bond)
  48. Socialization: (Criminals can be hard to talk to)
  49. Socialization: (It's easy to meet new people in dreams)
  50. Socialization: (Non-lucids are great for social practice)
  51. Socialization: (Acquaintance: Brent Forrester)
  52. Socialization: (Using dreams to learn more about potential friends)
  53. Socialization: Meeting new people through Emea
  54. Socialization: Meeting new people in Emea is more dangers than in person
  55. Socialization: Using dancing to help encourage a good mood
  56. Socialization: Trying to explain things using a fun game
  57. Socialization: Always be aware of who it is that you're talking to
Surgery
  1. Surgery: Take care of your tools. (SP)
  2. Surgery: The body has three major cavities. (SP)
  3. Surgery: Stitching together a foot
  4. Surgery: Surgery works better with painkillers
  5. Surgery: Resource management is paramount for maximum survival potential
  6. Surgery: Assisting in Amputation
  7. Surgery: Amputation requires followup interventions
  8. Surgery: Maggots treat dead flesh
  9. Surgery: A strong gut and assertive demeanor is needed
  10. Surgery: You won't save everyone, don't waste the resources
  11. Surgery: Stitchwork requires time and patience
  12. Surgery: Quality and orderly surgery suites fare better
  13. Surgery: Poor stitching results in leaks or worse
  14. Surgery: Animals can be decent vessels for surgical training
  15. Surgery: Layering of skin is important for cutting and sewing
  16. Surgery: Pressure can staunch bleeding
  17. Surgery: Wounds are harder to handle without a proper area for rest
  18. Surgery: Portable kits are vital to have, just in case
  19. Surgery: Location of the Heart
  20. Surgery: Location of the Stomach
  21. Surgery: Location of the Liver
  22. Surgery: Location of the Large Intestine
  23. Surgery: Location of the Small Intestine
  24. Surgery: Location of the Lungs
  25. Surgery: Cleaning knives with fire for surgery
  26. Surgery: In a pinch, bandages can be boiled
  27. Surgery: Stitching subcutaneous tissue
  28. Surgery: Stitching dermal tissue
  29. Surgery: Cautery as an applied concept
  30. Surgery: Sewing together Wald's arm
  31. Surgery: Amputating the Woebegone Whoreson's finger
  32. Surgery: Conflict suturing
  33. Surgery: Conflict bandaging
  34. Surgery: Infinite thread doesn't matter if it's all the same width
  35. Surgery: Treating Wald during the necromantic raid
  36. Surgery: Treating Margaret during the necromantic raid
  37. Surgery: Treating peasants during the necromantic raid
  38. Surgery: Flaying is NOT something easily done and requires preparation
  39. Surgery: Brands can be removed via flaying (non-magical)
Torture
  1. Torture: Keeping the Mistress at bay through pain
  2. Torture: Requires resolve to see inflicting pain through
  3. Torture: Can occur to the mind
  4. Torture: To harm that which cannot feel
  5. Torture: A necessary evil
  6. Torture: Harm connections to elicit pain
  7. Torture: Using fear as a blunt instrument
  8. Torture: Going easy with intimidation
  9. Torture: Physical pain must temper psychological pain
  10. Torture: Allowing the Mistress to hurt herself with her own madness
  11. Torture: Sustaining trauma through choosing not to help during a mental break
  12. Torture: Allowing the Mistress to kill one of her anchors
  13. Torture: Loud, repetitive noises cause mental deterioration
  14. Torture: Using the carrot, rather than the stick
  15. Torture: It hurts worse, when they can't communicate the pain
  16. Torture: Brute-force pain can force a response
  17. Torture: Copper affects spirits in a deep way
  18. Torture: Tiredness can employ some nasty effects on the mind
  19. Torture: The target needs to survive until interrogation
  20. Torture: Half-arse'ing surgery to be used later as leverage
  21. Torture: Shrapnel can illict unspeakable pain
  22. Torture: Death by burning
  23. Torture: Walking on broken limbs
  24. Torture: Exposure to cold
  25. Torture: Spread sessions throughout the day to prevent forgetting
  26. Torture: A single session is only good for confimation
  27. Torture: Ripping teeth out affects speech and understanding
  28. Torture: Always give a way out or they'll be sparse with info
  29. Torture: Healing to invoke even more suffering
  30. Torture: Mirroring one's rhetoric as a means of inflicting pain
  31. Torture: Degrading one's personhood through being beneath basic notice
  32. Torture: Never say that you'll kill someone-- Let your cohorts and actions imply it
  33. Torture: Pain can be communicated through dreams
Unarmed
  1. Unarmed: Kicking the groin is a sound tactic in tussles
Writing
  1. Writing: Composition of a research document
  2. Writing: Expressing professionalism through writing
  3. Writing: Writing out notes on the Mistress
Non-Skill
  1. (SP) Location: Viden
  2. (SP) Layout: Viden
  3. (SP) History: Viden
  4. (SP) Laws: Viden
  5. (SP) Customs & Festivals: Viden
  6. (SP) Race: Human
  7. (SP) Creation Legends: Human
  8. (SP) Customs & Traditions: Human
  9. (SP) History: Human
  10. (SP) Race: Eidisi
  11. Race: Lotharro
Last edited by Sybil Malach on Thu Feb 06, 2020 5:01 pm, edited 181 times in total. word count: 10955
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Skill Point Ledger



Here is where you record all the skill points you receive (Startup XP, CS Approval Rewards and, of course, Thread Reviews!) and all the points you spend on your skills. Again, below is an example which you can edit.
Rebirth Cycle - 719 | TOTAL XP: 595 | SPARE XP: 15
Thread Name/Point Spending Point Adjust Unallocated Skill Points Overall Skill Points
Under a Rock, Somewhere in Viden, There Lived a Worm +15 15 15
• Mature • [The Cold Mountains] of Labor and Trade +15 30 30
Dead Groves of Razorleaf Trees +15 45 45
Under a Moth-Eaten Canopy, an Orchid +15 60 60
[Viden Outskirts] of Huntsmen and Surgeons +15 75 75
The pale wings of death +15 90 90
Drifting Waves +15 105 105
+25 Discipline, +25 Intelligence, +5 Surgery, +10 Needlecraft, +10 Socialization, +10 Rhetoric, +5 Sociology -90 15 105
[Viden City] of Huntsmen and Surgeons II +15 30 120
• Mature • [Outlands] Skills of the Wild +15 45 135
Mature [Outlands] Skills of the Wild II +15 60 150
+15 Psychology, +5 surgery, +5 rhetoric, +5 needlecraft, +30 Discipline -60 0 150
[Devil's Advocate] of Mead and Nell +15 15 165
• Mature • [Outlands] Skills of the Wild III +15 30 180
A Traveling Tale +15 45 195
Of wandering suns and pale moons +15 60 210
Renewed Freedom +15 75 225
• Mature • [Infirmary] of Haruspices and Scholars +15 90 240
+25 Psychology, +15 Discipline, +15 Caregiving, +15 Research, +5 Medicine -75 15 240
[Prime Atheneum] of Engineered Anatomies +15 30 255
Mature Human Companionship +15 45 270
[Auction House] Sweet Liberty of Oblivion +15 60 285
[Outskirts] of Bone and Teeth +15 75 300
• Mature • (Prison) Chains and broken souls +15 90 315
[Devil's Advocate] of Dragons and Men +15 105 330
Mature (Courthouse) Wald's Execution +15 120 345
• Mature • (Courthouse) Wald's Execution II +15 135 360
+80 Discipline, +30 Rhetoric -110 25 360
• PM To Join • The hunt +15 40 375
Camps on the outskirts +15 55 390
Psychology +15, Discipline +25, Rhetoric +15 -55 0 390
Cor Cordis +15 15 405
• Memory • A trail run cold [Syb] +15 30 420
[Carnelian Prism] of Mead and Nell II +15 45 435
Tulias Visits Sybil +15 60 450
• Memory • [Devil's Advocate] Of wretched machinations +15 75 465
[Out and About Viden] The Slow Season +15 90 480
Hunting a Hunter. +15 105 495
• Mature • [Emea] The Sandy Ocean +15 120 510
Dancers of the Dying Sun +15 135 525
Mature [emea] Breaking a shell +15 150 540
[Viden] A Hunter's Journey +15 165 555
[Viden] Explaining and Mending +15 180 570
+85 discipline, +70 Meditation, +20 Psychology, +5 Intelligence -180 0 570
[Devil's Advocate] of Blazes and Glaciers +15 15 595
Hot Cycle - 719
Thread Name/Point Spending Point Adjust Unallocated Skill Points Overall Skill Points
• Solo • The Student's Mistress +10 25 605
• Solo • The Student's Mistress II +10 35 615
• Solo • The Student's Mistress III +10 45 625
[Viden] Check up and Rumors +15 60 640
• Solo • The Student's Mistress IV +10 70 650
The Student's Mistress V +10 80 660
• Closed • [Memory Dream] I'm a horse +15 95 675
(The White Forest) Camp Wald Gets a Visit +15 110 690
Torture +25, Meditation +40, +25 detection, +20 research -110 0 690
Thread or Skill Name Points Adjustment Running Total
Starter XP +50 50
Racial Bonus +25 75
Medicine -25 50
Psychology -25 25
Needlecraft -5 20
Surgery -20 00
Endurance (AR) 0 00
Under a Rock, Somewhere in Viden, There Lived a Worm [COMPLETE] +15 15
[The Cold Mountains] of Labor and Trade [COMPLETE] +15 30
Dead Groves of Razorleaf Trees +15 45
Under a Moth-Eaten Canopy, an Orchid +15 60
[Viden Outskirts] of Huntsmen and Surgeons +15 75
The pale wings of death +15 90
Drifting Waves +15 105
+25 Discipline, +25 Intelligence, +5 Surgery, +10 Needlecraft, +10 Socialization, +10 Rhetoric, +5 Sociology -90 15
[Viden City] of Huntsmen and Surgeons II +15 30
[Outlands] Skills of the Wild +15 45
[Outlands] Skills of the Wild II +15 60
+15 Psychology, +5 surgery, +5 rhetoric, +5 needlecraft -30 30
+30 discipline -30 0
[Outlands] Skills of the Wild III +15 15
[Devil's Advocate] of Mead and Nell +15 30
A Traveling Tale +15 45
Of wandering suns and pale moons +15 60
+15 Psychology, +15 Discipline -30 30
Renewed Freedom +15 45
[Infirmary] of Haruspices and Scholars +15 60
+15 Caregiving, +15 Research, +10 Psychology, +5 Medicine -45 15
[Prime Atheneum] of Engineered Anatomies +15 30
Human Companionship +15 45
[Auction House] Sweet Liberty of Oblivion +15 60
[Outskirts] of Bone and Teeth +15 75
[Devil's Advocate] of Dragons and Men +15 90
(Prison) Chains and broken souls +15 105
+30 Discipline -30 75
(Courthouse) Wald's Execution +15 90
(Courthouse) Wald's Execution II +15 105
+50 Discipline, +30 Rhetoric -80 25
The hunt +15 40
Camps on the outskirts +15 55
Psychology +15, Discipline +25, Rhetoric +15 -55 0
Cor Cordis +15 15
A trail run cold [Syb] +15 30
[Carnelian Prism] of Mead and Nell II [Syb] +15 45
Tulias Visits Sybil +15 60
+50 discipline, +10 meditation -60 0
[Devil's Advocate] Of wretched machinations +15 15
[Out and About Viden] The Slow Season +15 30
Hunting a Hunter. +15 45
[Emea] The Sandy Ocean +15 60
Dancers of the Dying Sun +15 75
[emea] Breaking a shell +15 90
[Viden] A Hunter's Journey +15 105
[Viden] Explaining and Mending +15 120
+35 Discipline, +60 Meditation, +20 Psychology, +5 Intelligence -120 0
[Devil's Advocate] of Blazes and Glaciers +15 15
The Student's Mistress +10 25
The Student's Mistress II +10 35
Torture +25, Meditation +10 -35 0
The Student's Mistress III +10 10
[Viden] Check up and Rumors +15 25
The Student's Mistress IV +10 35
The Student's Mistress V +10 45
• Closed • [Memory Dream] I'm a horse +15 60
(The White Forest) Camp Wald Gets a Visit +15 75
+25 detection, +20 research, +30 meditation -75 0
A House of Blood +10 10
• Solo • Woebegone Whoreson +10 20
The Soul Piper +15 35
(The White Forest) Camp Wald Gets a Visit II +15 50
(The White Forest) Camp Wald Gets a Visit III +15 65
+20 Negotiation, +45 Meditation -65 0
Thanatology I: Vri +10 10
of Red Stars and Blue Moons +15 25
Exorcism: The Deranged Envoy II +10 35
• Mature • [Memory] This World, My Heart +15 50
Thanatology II: Bellinos +10 60
Thanatology III: Bellinos II +10 70
Meditation +70 -70 0
(Viden) Don't Bring Your Troubles to Town +15 15
Exorcism: The Screaming Man +10 25
Exorcism: The Deranged Envoy +10 35
Thanatology IV: Pier and Pre +10 45
Of Licenses and Degrees +15 60
+25 Meditation, +35 Business management -60 0
of Esoteric Geometries and Maths +15 15
Five-Fold Abbatoir +15 30
Spectrum +15 45
• Mature • [Memory] This World, My Heart II +15 60
• Mature • [Devil's Advocate] of Twinned Moons [Solomyn] +10 70
Exorcism: A Rapturous Mind +10 80
[Malachite Prism] Of wretched machinations II +15 95
(Viden) Don't Bring Your Troubles to Town II +15 110
+60 Detection, +25 Rhetoric, +15 leadership, +10 torture -110 0
(Viden library) Tenebris Arcanus +15 15
Exorcism: The Lost Mind +10 25
• Mature • Centermost Caliginous Heart +15 40
The Call +20 60
• Mature • Centermost Caliginous Heart II +15 75
• Mature • This Heart, My World I +15 90
+55 Persuasion, +20 Leadership, +15 Rhetoric -90 0
• Mature • Iota Divinitas +15 15
• Mature • Hagnophage +15 30
(Hok) Salt and Blood +15 45
• Mature • (Hok) Salt and Blood II +15 60
• Mature • (Hok) Salt and Blood III +15 75
[Carnelian Prism] The Slow Season II +15 90
A House of Blood II +10 100
Exorcism: An Addled Mind +10 110
Exorcism: The Unnamed Urchin +10 120
One fish, two fish, red sky blue ground +15 135
Burning hearts, Cleansing fires II +15 150
Burning hearts, Cleansing fires I +15 165
Points of reference +15 180
(Emea) The well +15 195
(Emea)The Fire Shines Bright +15 210
(Emea) Hunger of a Hunter +15 225
Sybil's Skinnerbox +15 240
+45 Business Mgmt, +100 Rhetoric, +95 Leadership -240 0
The Embrace of Slavering Quietus +10 10
The Door of Souls +20 30
• Mature • Maitre d'Tribunal +10 40
• Mature • Maitre d'Tribunal II +10 50
• Mature • Maitre d'Tribunal III +10 60
• Mature • Maitre d'Tribunal IV +10 70
Polymathy +15 85
Cool winters, warm sands +15 100
(Viden Wilderness) Tales of Blood +15 115
Surgery +50, Medicine +50, Detection +15 -115 0
(Viden Wilderness) Tales of Blood II +15 15
Rota Fortunae +15 30
(Emea) Coil Flipper +15 45
Sybil's Skinnerbox II +15 60
(Emea) The Void 2 +15 75
The Nurse is In +15 90
of Lacquer Masks +15 105
Flowing Black +15 120
VIII. Succor [Malachite Prism] +15 135
A Night In Almund +15 150
[Malachite Prism] of Dying Dreams and Dragon's Wings +15 165
(emea) Twisted Synapse +15 180
Of Walls and Bridges +15 195
Get Out of My Dreams +15 210
+50 Rhetoric, +50 Surgery, +50 Medicine, +60 Leadership -210 0
May I have this Dance? +15 15
There’s Someone in my Bed +15 30
Kith and Heath +15 45
(Emea) Drinks on Me +15 60
(emea) Twisted Synapse II +15 75
Chalkspit II (Karlsson's Annex) +15 90
Coiled Grasp +15 105
• Mature • Chalkspit (Karlsson's Annex) +15 120
(emea) Twisted Synapse III +15 135
(White Forest) What is a Man? +15 150
+30 Chemistry, +45 Caregiving, +35 Negotiation, +40 Persuasion -150 0
(Emea) Midnight Snack +15 15
Chalkspit III (Karlsson's Annex) +15 30
Flashpoint Catatonia +15 45
Urwald Camp +15 60
Summoning awry +15 75
Urwald Camp II +15 90
Empty Nest +15 105
Family Manor +15 120
Chalkspit IV (Karlsson's Annex) +15 135
Confessions of a Sorry Fool +20 155
+25 interrogation, +70 intelligence +30 socialization, +30 research -155 0
Slaughterhome +15 15
Chalkspit V (Karlsson's Annex) +15 30
When you want to put another row in there, just pop the following code in after the last /tr] and before the /table]

Code: Select all

[tr]
[td] Link thread or Name of Skill [/td]
   [td]  Point Adjustment[/td]
      [td] New Total[/td]
[/tr]
Last edited by Sybil Malach on Thu Feb 06, 2020 4:59 pm, edited 175 times in total. word count: 1734
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Marks



N/A
Last edited by Sybil Malach on Sat May 04, 2019 10:59 pm, edited 2 times in total. word count: 3
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Possessions



(Edited because of the shoppe not being updated.)
Starting Package: City Dweller
Useful Links
The Shoppe here

TBD, NOT FINAL DUE TO SHOPPE:
  • Clothing
    • An outfit of average quality designed for travel x2 (SP)
    • An outfit of average quality made for bloody vocations (SP)
    • An outfit of average quality for day-to-day living (SP)
  • Jewelry
    • An unadorned ear-cuff of silver (SP)
    • An unadorned ring of twisted silver (SP)
    • An unadorned chain necklace of silver (SP)
  • Armor
    • A set of good quality studded leather traveler's armor (SP)
    • A good quality shield bearing hardened leather (SP)
  • Heirloom
    • A set of good quality formal attire belonging to a once-Physician - My family pitched together to restore this waistcoat and sash ensemble. It belonged to my grandfather, someone that knew what I truly was. The only man that accepted me. A man of honor, all the way to his grave. (SP)
  • Skill Kits
    • First Aid Kit (SP)
Housing

A below-average home in the Carnelian Prism due to Sibyl's caste as a student. This was a choice made after performing several seasons worth of courier tasks, and a need for freedom. While decidedly a downgrade, from a house of skilled tradesmen, Sibyl lives among students bound for the Academy. Sacrificing the safety of family, for the noise of academics. The temporary home is much smaller than what is the norm in the Carnelian Prism, but it kept meticulously clean and with minimal furnishings. Mainly because Sibyl doesn't want to trip, and crack a skull.
Last edited by Sybil Malach on Sat May 04, 2019 11:01 pm, edited 7 times in total. word count: 257
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Wealth Ledger



Here, you keep a track of your Character's Wealth Tier and the spending of Wealth Points. Information here!
Current Wealth Tier:
When you need to put another row in there, just put this code in below the last /tr] and before the /table]

Code: Select all

[tr]
[td] Link to thread / Item [/td]
     [td] Adjustment [/td]
          [td] Total  [/td]
[/tr]
Last edited by Sybil Malach on Mon Feb 03, 2020 5:09 pm, edited 14 times in total. word count: 182
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Renown Ledger



The person who approves your CS will award you "Starter Renown".

Useful Information : The Renown System Guide: here
When you gain more renown, just add the following to the table above, after the last /tr] and before the /table].

Code: Select all

[tr]
[td]Link to thread where renown is gained [/td]
    [td] Amount Rec'd [/td]
          [td] Total  [/td]
[/tr]
Last edited by Sybil Malach on Mon Feb 03, 2020 5:28 pm, edited 37 times in total. word count: 303
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
User avatar
Sybil Malach
Approved Character
Posts: 1438
Joined: Sun Feb 03, 2019 9:36 pm
Race: Human
Profession: Ignoble Thanatologist
Renown: 300
Character Sheet
Character Wiki
Personal Journal
Templates
Letters
Point Bank Thread
Wealth Tier: Tier 5

Contribution

Milestones

Miscellaneous

Threads



Waking Journal
Dream Journal

Dreams
#1 01/01/719: Under a Rock, Somewhere in Viden, There Lived a Worm (+2) (2)
#2 01/01/719: Under a Moth-Eaten Canopy, an Orchid (+2) (4)
#3 01/05/719: of Esoteric Geometries and Maths (+2) (6)
#4 01/04/719: One fish, two fish, red sky blue ground (+2) (8)
#5 01/07/719: The Sandy Ocean (+2) (10)
#6 01/08/719: Drifting Waves (+2) (12)
#7 01/12/719: Cor Cordis (+2) (14)
#8 01/14/719: Breaking a shell (+2) (16)
#9 01/15/719: Spectrum (+2) (18)
#10 01/16/719: Dead Groves of Razorleaf Trees (+2) (20)
#11 01/18/719: A Traveling Tale (+2) (22)
#12 01/29/719: Five-Fold Abbatoir (+2) (24)
#13 01/29/719: Dancers of the Dying Sun (+2) (26)

#14 02/01/719: This Heart, My World I (+2) (28)
#15 02/29/719: The pale wings of death (+2) (30)
#16 02/30/719: Of wandering suns and pale moons (+2) (32)
#17 02/30/719: • Graded • The Door of Souls (+1) (59)
#18 02/35/719: The hunt (+2) (34)

#19 04/02/719: Iota Divinitas (+2) (36)
#20 04/02/719: Slaughterhome (+1) (75)
#21 04/03/719: • Mature • Rota Fortunae (+1) 53
#22 04/08/719: (Emea) The well (+2) (46)
#23 04/15/719: (Emea)The Fire Shines Bright (+2) (48)
#24 04/16/719: Cool winters, warm sands (+1) (52)
#25 04/17/719: (Emea) Hunger of a Hunter (+2) (50)
#26 04/21/719: (Emea) The Void 2 (+1) (56)
#27 04/22/719: (Emea) Coil Flipper (+1) (54)
#28 04/23/719: Sybil's Skinnerbox II (+1) (55)
#29 04/27/719: Sybil's Skinnerbox (+1) (51)

#30 05/01/719: Flashpoint Catatonia (+1) (69)
#31 05/01/719: Flowing Black (+1) (58)
#32 05/18/719: (Emea) Midnight Snack (+1) (68)
#33 05/32/719: Twisted Synapse (+1) 60
#34 05/34/719: (emea) Twisted Synapse II (+1) (65)
#35 05/36/719: Twisted Synapse III (+1) (67)
#36 05/37/719: Coiled Grasp (+1) (66)
#37 05/44/719: The Nurse is In (+1) (57)
#38 05/51/719: Summoning awry (+1) (71)
#39 05/65/719: Of Walls and Bridges (+1) (61)
#40 05/71/719: May I have this Dance? (+1) (62)
#41 05/80/719: Empty Nest (+1) (73)
#42 05/120/719: Urwald Camp (+1) (70)
#43 05/121/719: Urwald Camp II (+1) (72)

#44 06/15/719: Kith and Heath (+1) (63)
#45 06/16/719: (Emea) Drinks on Me (+1) (64)
#46 06/54/719: Family Manor (+1) (74)

#47 01/02/718: The Soul Piper (+2) (38)

#48 06/92/718: [Memory] This World, My Heart (+2) (40)
#49 06/92/718: [Memory] This World, My Heart II (+2) (42)

#50 06/01/716: [Memory Dream] I'm a horse (+2) (44)

Current dreamwalking total: 75
+2 Threads: 25/25 (25 x 2 = 50)
+1 Threads: 25 (25 x 1 = 25)

Last edited by Sybil Malach on Tue Feb 04, 2020 1:55 pm, edited 39 times in total. word count: 781
"No mass graves."

-Vri 720, scolding Sybil for disposing of necromancers.

NPCs: Karlsson, Margaret
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