Rewards Requested
City/Area: Viden
Notes/Warnings:
Requested Rewards:
Knowledge:
Sybil
Business: The general worth of hay in Viden
Business: The general worth of meat in Viden
Business: People will attempt to shortchange, no matter the position
Business: Accepting bartering for what you want
Business: Trading bartered goods can potentially make profit
Detection: Using Ylfa to see pickpockets
Detection: Cities require attention to the crowd
Detection: Pickpockets typically weave in crowds
Detection: One should always look inside, before walking through a door
Discipline: Remaining calm in the face of being yelled at
Discipline: Knowing that someone is short changing you, and allowing it
Discipline: Keeping at work, despite decreasing rewards
Endurance: Working most of the day
Endurance: Shouting for a majority of a shift
Intelligence: Learning information while in lines
Intelligence: Sometimes people switch languages for privacy
Intelligence: Rumors are more valid when the gossiping party is involved
Intelligence: Rumor: Tanner Mantises out West
Intelligence: Place: Viden Outskirts
Meditation: Using mercantilism as a medium for meditation
Meditation: Remaining serene, despite the ill intent of others
Meditation: It's easier to remain serene when protected
Meditation: Imagining a protective force assists in serenity
Meditation: Entering a calm state of mind, despite Ylfa being present
Business: The general worth of meat in Viden
Business: People will attempt to shortchange, no matter the position
Business: Accepting bartering for what you want
Business: Trading bartered goods can potentially make profit
Detection: Using Ylfa to see pickpockets
Detection: Cities require attention to the crowd
Detection: Pickpockets typically weave in crowds
Detection: One should always look inside, before walking through a door
Discipline: Remaining calm in the face of being yelled at
Discipline: Knowing that someone is short changing you, and allowing it
Discipline: Keeping at work, despite decreasing rewards
Endurance: Working most of the day
Endurance: Shouting for a majority of a shift
Intelligence: Learning information while in lines
Intelligence: Sometimes people switch languages for privacy
Intelligence: Rumors are more valid when the gossiping party is involved
Intelligence: Rumor: Tanner Mantises out West
Intelligence: Place: Viden Outskirts
Meditation: Using mercantilism as a medium for meditation
Meditation: Remaining serene, despite the ill intent of others
Meditation: It's easier to remain serene when protected
Meditation: Imagining a protective force assists in serenity
Meditation: Entering a calm state of mind, despite Ylfa being present
Wald
Hunting: Horses are scared of Wolves
Animal Husbandry: Horses are scared of Wolves
Animal Training: Horses are scared of Wolves
Ranged Combat (Longbow): No need to hit a target for results
Ranged Combat (Longbow): Quick drawing of the bow
Unarmed (Wolven Wrestling): Subduing using your Weight
Unarmed (Wolven Wrestling): Drunks don't have good balance
Unarmed (Wolven Wrestling): No need to hurt some enemies
Endurance: Snow feels nice at times
Strength: Holding down a person
Discipline: Not hurting someone greatly
Detection: the smell of Alcohol
Navigation: the way to Viden
Navigation: the way to Viden Outsider's Market
Meditation: cooling off after nearly losing a leg
Resistance: Standing the smell of Alcohol
Animal Training: getting a wolf to do as told
Leadership: Distributing your forces
Leadership: Having someone do what you need them to
Leadership: assigning guard duty
Tactics: Assign a guard to weaker members
Tactics: Stealth is great for a guard
Tactics: Stealth is important for canine units
Acrobatics: getting up from the snow
Animal Husbandry: Horses are scared of Wolves
Animal Training: Horses are scared of Wolves
Ranged Combat (Longbow): No need to hit a target for results
Ranged Combat (Longbow): Quick drawing of the bow
Unarmed (Wolven Wrestling): Subduing using your Weight
Unarmed (Wolven Wrestling): Drunks don't have good balance
Unarmed (Wolven Wrestling): No need to hurt some enemies
Endurance: Snow feels nice at times
Strength: Holding down a person
Discipline: Not hurting someone greatly
Detection: the smell of Alcohol
Navigation: the way to Viden
Navigation: the way to Viden Outsider's Market
Meditation: cooling off after nearly losing a leg
Resistance: Standing the smell of Alcohol
Animal Training: getting a wolf to do as told
Leadership: Distributing your forces
Leadership: Having someone do what you need them to
Leadership: assigning guard duty
Tactics: Assign a guard to weaker members
Tactics: Stealth is great for a guard
Tactics: Stealth is important for canine units
Acrobatics: getting up from the snow
Wald: Hay
Injuries/Overstepping:
Renown:
Wealth Points:
Collaboration: (Yes)
Magic Experience?: (No)
Off Topic
Reviewed by Strange