Keep em coming
[Tracker: Cylus 723] Pirate Attacks
26th of Cylus 723
Moderators: Pegasus Pug!!!, Avalon
- Pegasus Pug!!!
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Re: [Tracker: Cylus 723] Pirate Attacks
Keep em coming
word count: 3
~~Red in hoof and claw... ~~
Focusing on my PCs. Replies will be slow!
Focusing on my PCs. Replies will be slow!
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- Darius Baer Bottom
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Re: [Tracker: Cylus 723] Pirate Attacks
Link to thread: Night Prow-lers
PCs involved: Currently, only Darius Baer, but Elisabeth Angelus will join in a future round.
NPCs involved: Astra, Ledas, Katara, and various settlement NPCs. Additional NPCs (including those controlled by other players) may appear in future rounds.
Brief summary of what you plan to do in this thread: Make a plan for the defence of Hopetoun, and start to put that plan into action.
What skills etc are relevant to your plans here? Right now, I think it'd be Leadership, Discipline, and Tactics.
PCs involved: Currently, only Darius Baer, but Elisabeth Angelus will join in a future round.
NPCs involved: Astra, Ledas, Katara, and various settlement NPCs. Additional NPCs (including those controlled by other players) may appear in future rounds.
Brief summary of what you plan to do in this thread: Make a plan for the defence of Hopetoun, and start to put that plan into action.
What skills etc are relevant to your plans here? Right now, I think it'd be Leadership, Discipline, and Tactics.
word count: 94
- Pegasus Pug!!!
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Re: [Tracker: Cylus 723] Pirate Attacks
word count: 0
~~Red in hoof and claw... ~~
Focusing on my PCs. Replies will be slow!
Focusing on my PCs. Replies will be slow!
- Vega Dweeb
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Re: [Tracker: Cylus 723] Pirate Attacks
PCs involved: Kisaik, Jasper, Vega, Winston - plus Darius, Nir, others (via Echo Scroll)
Brief summary of what you plan to do in this thread – what (if any objectives are you meeting?)
What skills etc are relevant to your plans here?
Second Round . - we've put in our second actions, where we are taking a more direct "do not mess with us" standpoint. Chest should be full now, but Winston's picking up stragglers and keeping people safe- Jasper is using the ring of protection and Kis is checking behind us etc. Vega remembers that she can control water - that helps. So she gets feisty with them there pirates!
Brief summary of what you plan to do in this thread – what (if any objectives are you meeting?)
What skills etc are relevant to your plans here?
Second Round . - we've put in our second actions, where we are taking a more direct "do not mess with us" standpoint. Chest should be full now, but Winston's picking up stragglers and keeping people safe- Jasper is using the ring of protection and Kis is checking behind us etc. Vega remembers that she can control water - that helps. So she gets feisty with them there pirates!
word count: 520
Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch
- Nir'wei
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Re: [Tracker: Cylus 723] Pirate Attacks
Link to thread: Grand Confluence
PCs involved: Nir'wei.
Brief summary of what you did.
1. Greyhide, Cold and Vabina remain at the Faldrass volcano.
2. Castile and Arle, having determined that the guards in Haven have been alerted to the threat but have not taken action, disengage from the fight and move towards Saoire's Dream instead.
3. Following Nir'weis awakening of the Forest Orb, Nir'wei uses the birds that he has gathered to expand on the frenzy of animals spreading across Faldrass.
4. Nir'wei also specifically sends the birds to attack the two ships travelling south. They are to prioritise two things - attacking the sailors, and attacking the sails. He wants to slow down the ships and weaken the pirate morale.
5. Nir'wei then recalls Sovar, Myrth and Nox from Saoire's Dream. He also recalls Squeak, who was sent towards Saoire's Dream from the Faldrass Barony at the end of the last round. They all return via the School Gateway he's kept open, so that it happens instantaneously. After this, he closes the portal.
6. Nir'wei rides Traveller to the Faldrass Volcano to meet up with Greyhide, Cold and Vabina while bringing Sovar, Myrth and Nox.
PCs involved: Nir'wei.
Brief summary of what you did.
1. Greyhide, Cold and Vabina remain at the Faldrass volcano.
2. Castile and Arle, having determined that the guards in Haven have been alerted to the threat but have not taken action, disengage from the fight and move towards Saoire's Dream instead.
3. Following Nir'weis awakening of the Forest Orb, Nir'wei uses the birds that he has gathered to expand on the frenzy of animals spreading across Faldrass.
4. Nir'wei also specifically sends the birds to attack the two ships travelling south. They are to prioritise two things - attacking the sailors, and attacking the sails. He wants to slow down the ships and weaken the pirate morale.
5. Nir'wei then recalls Sovar, Myrth and Nox from Saoire's Dream. He also recalls Squeak, who was sent towards Saoire's Dream from the Faldrass Barony at the end of the last round. They all return via the School Gateway he's kept open, so that it happens instantaneously. After this, he closes the portal.
6. Nir'wei rides Traveller to the Faldrass Volcano to meet up with Greyhide, Cold and Vabina while bringing Sovar, Myrth and Nox.
word count: 341
We return to where we started, and pass onwards into history.
- Balthazar Black
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Re: [Tracker: Cylus 723] Pirate Attacks
Link to thread - Black Masses
PCs involved - Balthazar Black
Brief summary of what you did - This thread is mostly setup which ends with Balth's group broken into groups and going to do certain things. It is a little different than the proposed plan since they have a HQ now but relatively the same. Balthazar is now at the docks with Lyanna and Ellisa. Robin is on the way to the docks with Asher and Rodrick. Gellert, Abel, Griff, and Croft are on the way to report the ships to the Elements. All other Black Cats return to the HQ to look for messages (including checking echo scrolls in Balthazar's office.) The Black Cats do not go out onto the ships, they are just watching them and waiting for something to happen. It also establishes what Balthazar has with him during the night in terms of magic items.
Link to review request, please - Black Masses Review Request?
PCs involved - Balthazar Black
Brief summary of what you did - This thread is mostly setup which ends with Balth's group broken into groups and going to do certain things. It is a little different than the proposed plan since they have a HQ now but relatively the same. Balthazar is now at the docks with Lyanna and Ellisa. Robin is on the way to the docks with Asher and Rodrick. Gellert, Abel, Griff, and Croft are on the way to report the ships to the Elements. All other Black Cats return to the HQ to look for messages (including checking echo scrolls in Balthazar's office.) The Black Cats do not go out onto the ships, they are just watching them and waiting for something to happen. It also establishes what Balthazar has with him during the night in terms of magic items.
Link to review request, please - Black Masses Review Request?
word count: 192
- Kura Wolfsdotter
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Re: [Tracker: Cylus 723] Pirate Attacks
PCs involved: Kura and Balthazar
NPCs involved?: All links were in the
Brief summary of what you plan to do in this thread – what (if any objectives are you meeting?) Kura's getting the Elements moving, quietly in Almund so they can at least try to be in place before alerting the ships. She's sent word to the rest of the island, with specific goals of checking where the Black Ships hit during Dark Hearts and on the Induks. Balthazar is ready to pounce and Kura's hired him and his mercs.
What skills etc are relevant to your plans here? Kura's got Master Leadership and Tactics, Expert Logistics. Balthazar's got Master Stealth, Discipline, and Meditation, with Expert Logistics. Combat skills aren't in play yet.
NPCs involved?: All links were in the
Brief summary of what you plan to do in this thread – what (if any objectives are you meeting?) Kura's getting the Elements moving, quietly in Almund so they can at least try to be in place before alerting the ships. She's sent word to the rest of the island, with specific goals of checking where the Black Ships hit during Dark Hearts and on the Induks. Balthazar is ready to pounce and Kura's hired him and his mercs.
What skills etc are relevant to your plans here? Kura's got Master Leadership and Tactics, Expert Logistics. Balthazar's got Master Stealth, Discipline, and Meditation, with Expert Logistics. Combat skills aren't in play yet.
word count: 339
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- Woe
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Re: [Tracker: Cylus 723] Pirate Attacks
Link to thread: Peg Legs and Parrots
PCs involved: Woe, Faith
Brief summary of what you did. The actions are summed up in the last two rounds of the thread (the last two posts of each of us.) I'll repost them here for convenience, though.
Faith:
1. Woe goes. Faith sends PB to watch the people observing the Elements / Rangers. His orders to find out if they're signalling back to the ships, or what.
2. Faith reads the Echo Scrolls- replied to the Joy-Scroll.
3. Faith then uses her Warden of Lovalus ability to control the water. She's got a high Science skill, so she drops the ships onto the ocean floor by the expedient of parting the water and then holding it above them.
4a. If that works, she'll judge what to do next depending on how well it works / the outcome.
4b. If that doesn't work - if they are like magic floating ships or in some other way uber prepared, then Faith will freeze the water above them and then let it go and let all the water in that she's been holding back. .
Woe:
Gloom is heading to the Ranger Station under stealth. He's master at stealth.
Sage is heading for the Element Outpost on the wings of her Sigh. She should be quite stealthy with high mount skills.
Radburn is staying near Faith to relay all the thoughts and communique that Woe has to relay from the Wicked Reaver.
Woe has shadow cloak active while on the ship.
Woe used his Shadow Wings and Solidified shadows to manifest those wings with which he's flying. He rides Soz toward the ship and then glides down onto its deck.
He uses several capstones to pretend he belongs there, and to defray any suspicion at his presence. He uses Voices Carry capstone to isolate any sounds coming from the man in charge's position, whoever that appears to be. Woe should be good at picking out where commands are coming from.
PCs involved: Woe, Faith
Brief summary of what you did. The actions are summed up in the last two rounds of the thread (the last two posts of each of us.) I'll repost them here for convenience, though.
Second Posts
1. Faith activates her necklace
When activated, this necklace freezes time for all except the wearer. Time is frozen for exactly one break when time resumes, everything must be in the exact same position they were in at the moment time froze. Should this not happen, the item is used but has no effect and the user will have no memory of what they saw / did during the break. If the wearer interferes with an object or person, they must return them to the state they were before in order for time to resume. This ability can be used twice in any given season.
2. Then, she uses her capstone, "Hunch" -
Any investigator develops an instinct but Faith has honed this to the point of super human. As in the All-Taverns Tournament, Faith is able to spot when something is not right no matter how busy or crowded the place may be. Where there is a plot to be investigated, or a crime to be solved, where there is a dodgy person or an unusual thing - Faith will have a hunch and go to it. This is not a passive ability, but it is one where she has to look around / investigate / consider and then, to her, her hunch kicks in. When looking at a crowd of 200 people, considering the city of Rharne or wondering about the whole of Idalos, Faith just knows where to start, and who (in priority order) she needs to speak to first.
3. She puts on her crown (from Ruin's Dawn) and gets on her stone horse and goes in the direction that her instinct takes her in order to gather as much information about these attacks as she can.
I've put in lots of conditionals, and leave that information to you!
Crown:
Queen's Crown - A silver circlet belonging to the late Queen, on loan until the Princess, named Hope Arkenstone, comes of age in 739th arc. It grants an ability to sense mages on sight. She will know what domain they practice, but not the level of the mage in question.
4. When she gets back, she first heads to the Order of the Adunih (once time has restarted) and dedicates it as a "Safe Hearth"
This is a simple gold ring which fits around and matches her wedding ring. Faith may designate up to three areas as "Safe Hearths". The area is roughly the size of a large estate (eg: it would cover her home, which is set in 5 acres) and it has two properties. First, if anyone enters that area with violent intention / intention to harm then Faith will know about this - and will have an idea of how many people and in which general direction. The main power, however, is that anyone who actively seeks to enact violence, be it against Faith or anyone else, will become the centre of a dreadful storm, with ice shards and violent winds buffering them. The temperature around them drops to way below zero, freezing them in their tracks and encasing them. This is targeted at those who are attempting to act violently - including using damaging or controlling marks or magics. It is enough that, should the person be unprepared and they continue to fight, it would kill within a few moments. If the Storm power is "tripped" then it needs to be re-activated. Only three areas may be active at any time.
5. She grabs supplies
Logistics Tier 2:
Faith has developed her skill to the point where she can plan for the worst-case-scenario in the most efficient way possible and make logistical decisions which may seem to be unusual or extreme but which are, in fact, exactly what's needed. This leads to her having something on hand which could help against even the most obscure and difficult turn of events. So, to give an example, the gut instinct to bring a beautiful bird along for company on the voyage is directly helpful when a priest of Delroth seeks to impede their progress.
Woe:
1. Woe solidifies his shadowy wings, which give him ability to fly and glide at novice skill level.
2. Woe invokes shadow cloak, which works as described in the spoiler text, basically makes him less noticeable or stick out less.
3. Woe sends Sod off to warn Scaltoth about the pirate attack.
4. Rubs soot on his face to appear as a dirty pirate.
When activated, this necklace freezes time for all except the wearer. Time is frozen for exactly one break when time resumes, everything must be in the exact same position they were in at the moment time froze. Should this not happen, the item is used but has no effect and the user will have no memory of what they saw / did during the break. If the wearer interferes with an object or person, they must return them to the state they were before in order for time to resume. This ability can be used twice in any given season.
2. Then, she uses her capstone, "Hunch" -
Any investigator develops an instinct but Faith has honed this to the point of super human. As in the All-Taverns Tournament, Faith is able to spot when something is not right no matter how busy or crowded the place may be. Where there is a plot to be investigated, or a crime to be solved, where there is a dodgy person or an unusual thing - Faith will have a hunch and go to it. This is not a passive ability, but it is one where she has to look around / investigate / consider and then, to her, her hunch kicks in. When looking at a crowd of 200 people, considering the city of Rharne or wondering about the whole of Idalos, Faith just knows where to start, and who (in priority order) she needs to speak to first.
3. She puts on her crown (from Ruin's Dawn) and gets on her stone horse and goes in the direction that her instinct takes her in order to gather as much information about these attacks as she can.
I've put in lots of conditionals, and leave that information to you!
Crown:
Queen's Crown - A silver circlet belonging to the late Queen, on loan until the Princess, named Hope Arkenstone, comes of age in 739th arc. It grants an ability to sense mages on sight. She will know what domain they practice, but not the level of the mage in question.
4. When she gets back, she first heads to the Order of the Adunih (once time has restarted) and dedicates it as a "Safe Hearth"
This is a simple gold ring which fits around and matches her wedding ring. Faith may designate up to three areas as "Safe Hearths". The area is roughly the size of a large estate (eg: it would cover her home, which is set in 5 acres) and it has two properties. First, if anyone enters that area with violent intention / intention to harm then Faith will know about this - and will have an idea of how many people and in which general direction. The main power, however, is that anyone who actively seeks to enact violence, be it against Faith or anyone else, will become the centre of a dreadful storm, with ice shards and violent winds buffering them. The temperature around them drops to way below zero, freezing them in their tracks and encasing them. This is targeted at those who are attempting to act violently - including using damaging or controlling marks or magics. It is enough that, should the person be unprepared and they continue to fight, it would kill within a few moments. If the Storm power is "tripped" then it needs to be re-activated. Only three areas may be active at any time.
5. She grabs supplies
Logistics Tier 2:
Faith has developed her skill to the point where she can plan for the worst-case-scenario in the most efficient way possible and make logistical decisions which may seem to be unusual or extreme but which are, in fact, exactly what's needed. This leads to her having something on hand which could help against even the most obscure and difficult turn of events. So, to give an example, the gut instinct to bring a beautiful bird along for company on the voyage is directly helpful when a priest of Delroth seeks to impede their progress.
Woe:
1. Woe solidifies his shadowy wings, which give him ability to fly and glide at novice skill level.
2. Woe invokes shadow cloak, which works as described in the spoiler text, basically makes him less noticeable or stick out less.
3. Woe sends Sod off to warn Scaltoth about the pirate attack.
4. Rubs soot on his face to appear as a dirty pirate.
Third Posts
Faith:
1. Woe goes. Faith sends PB to watch the people observing the Elements / Rangers. His orders to find out if they're signalling back to the ships, or what.
2. Faith reads the Echo Scrolls- replied to the Joy-Scroll.
3. Faith then uses her Warden of Lovalus ability to control the water. She's got a high Science skill, so she drops the ships onto the ocean floor by the expedient of parting the water and then holding it above them.
4a. If that works, she'll judge what to do next depending on how well it works / the outcome.
4b. If that doesn't work - if they are like magic floating ships or in some other way uber prepared, then Faith will freeze the water above them and then let it go and let all the water in that she's been holding back. .
Woe:
Gloom is heading to the Ranger Station under stealth. He's master at stealth.
Sage is heading for the Element Outpost on the wings of her Sigh. She should be quite stealthy with high mount skills.
Radburn is staying near Faith to relay all the thoughts and communique that Woe has to relay from the Wicked Reaver.
Woe has shadow cloak active while on the ship.
Woe used his Shadow Wings and Solidified shadows to manifest those wings with which he's flying. He rides Soz toward the ship and then glides down onto its deck.
He uses several capstones to pretend he belongs there, and to defray any suspicion at his presence. He uses Voices Carry capstone to isolate any sounds coming from the man in charge's position, whoever that appears to be. Woe should be good at picking out where commands are coming from.
word count: 1513
- Pegasus Pug!!!
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Re: [Tracker: Cylus 723] Pirate Attacks
Out of Date Already!
Pirate Attack Tracker: Roundup
Okie dokie, diddly smokie!
Things are happening in lots of places! I think maybe we could do with an "overview" post here. I'm going to set this up and then, implement the following.
1. Whenever you post in this tracker we will modnote and / or review.
2. We will repost this and update it.
3. We will go back and put the last one of these in spoilers - so you know that the one in spoilers is not the most up to date!
Each place is listed below. Rounds are numbered. Round 0 is "before midnight" for those that get notice. Locations are listed in the order their first posts appear in the tracker. Please note that I am aware that sometimes things may appear in the same post but be listed here are "round 0" or "round 1" = that's just to give you an idea of roughly what time things happened! Don't worry, this is just rough and meant to be helpful
Also - I'm not going to ask Basilisk to update this unless he really wants to. This means that I will be writing about what happened to and with my pcs. We're all grown ups, I'm not deciding it, just transcribing it
Currently waiting for mods to:
1. Modnote Faith / Woe thread.
Sweetsong
Sweetsong Thread 1
PCs: Jasper, Kisaik, Vega, Winston
Kisaik and Winston arrive at a very fortuitous moment!
Vega and Jasper are already there.
Round 0
Vega writes Letter 1, bosses people about quite a lot, tries to make the pirates feel hopeless and cold.
Jasper works on defending Sweetsong, getting people to safety too.
Kisaik flies towards the pirates, then decides to come back, protects the Sweetstone tree and gets his tribe involved.
Winston gets people into Chest.
Round 1
Vega reads Nir Letter 01. Realises that letter reading and writing will get out of hand quickly.
Vega's Diri of Utility sends Vega letter 2. Vega controls the water and puts 2 ships on tall water-towers. Tells people to surrender.
Kisaik scouts out behind and around us.
Winston gets more folks into Chest and makes them unseeable.
Jasper puts out their fires in order to maintain the cold - continues defence.
Round 3
Underway at time of posting this post.
Current Status: PCs posting mid-round.
Egilrun
Egilrun Thread 1
PCs: Faith, Woe.
Round 0
Both Faith & Woe get early notification - Faith freezes time for an hour and finds out that there are scouts watching the Elements and Rangers. She makes the Order of the Adunih outpost a "Safe Hearth"
Woe gets people to safety and alerts the Rangers and the Elements.
Round 1
They briefly discuss their plans.
Vega Letter 1 and Elisabeth Letter 1 Rec'd (Faith only for Elisabeth letter 1)
Round 2
Woe boards the ship with the hope of observing, gathering information and possibly (future-Woe) grabbing an important person, or two. He leaves a diri with Faith, she communicates to said Diri constantly.
Faith reads Vega Letter 1 and Elisabeth Letter 1. She quickly writes Faith Letter 1 .
Faith parts the waves beneath the ships and puts a ceiling of water above them.
Current Status: Awaiting modnote.
Northern Faldrass
Nir'wei Solo 1
Round 0 + 1 (Thread 1)
He sends help to Hopetoun, Haven, the Volcano and the School.
He sends fish into a feeding frenzy.
He then gets scuppered by frogs.
He reads Vega Letter 1.
He sends Nir Letter 1.
Round 2/ 3
Nir'wei Solo 2
Nir receives Vega Letter 2.
He sends Nir Letter 2.
He sees that Saoire's School - it's the tree that's aflame, but it isn't actually getting damaged at all.
His animals report back about all the places he's at (Fight in Haven,Nothing in the volcano, Saoire's school as above)
His animals are getting dizzy.
He becomes the uber-squirrel and spanks his inner monkey.
YELLOW FOG STARTS TO SPREAD (bold and caps to remind me! )
He passes out.
Round 3 / 4
He wakes up. Currently in the tracker.
Hopetoun
Elisabeth Solo 01
Hopetoun Collab 01
PCs: Darius, Elisabeth, Nir'wei, Varlum.
Round 0 / 1
Darius is alerted.
Darius received Vega Letter 01
Darius writes Darius Letter 01
Ledas goes to warn Ishallr.
Katara warns Faldrass - returns with an offer.
Hopetoun Garrison is summoned and ready and active.
The Green Knights are ready to go
The Rangers are ready to go.
People are being roused from their sleep by large animals banging on doors.
Varlum arrives
Elisabeth checks her snowglobe - sees the fight between Nir's animals and guards.
Elisabeth writes Elisabeth Letters 1 - 4
Current Status: PCs posting mid-round. Darius' next post marks the beginning of round 2. Darius is at the palisade, Elisabeth is in her room, Varlum is at the gate and Nir is over on the northern island with animals in hopetoun.
Almund
Balthazar Solo 01
Almund Thread 01
PCs: Balthazar and Kura
Round 0
Balthazar is visiting the Glass Tree. Gets reports from operatives set up already following last year's sightings.
Gets himself down to the docks and sends folks to warn the Elements.
Kura sends out messages to the Rangers and the Elements.
Round 1
Kura received Vega Letter 1
Balthazar receives Elisabeth Letter 3
Kura sends Kura Letter 1
Kura sends troops out to Scaltoth, Ishallr, and the Immortals Tongue, Sweetsong and Faldrass. These will not arrive for a while, however.
Balthazar's notices that the "normal" on land is wrong. Very wrong.
The ships are all flying the same flag. A red candle with a black flame on a white field. This is the flag of the "Candlestick Maker"
Kura Letter 01 gets sent.
Across Almund it seems, fires have been lit and are raging within seconds . And then, there's the cry. "It's the hospital! The Order of the Adunih is aflame!!!".......
LETTERS
Vega Letter 1
Hi,
There are three big black ships what are travellin in the cover of darkness towards us. They are large, they look wrong. I don't know wat they are, I don't know if it's bad but it looks bad. Check the shore lines, make sure that yore people are safe. Contact me if you need help.
Kura, get the water elements out. I've got a bad feelin they're looking nasty.
Vega
Vega Letter 2
Nir'wei and Darius have reported in.
Nir'wei says
- six ships off the coast of Faldrass.
- they are setting fires too.
- Faldrass is cold.
Darius says
- Pirates sighted off the coast of Hopetoun
- Suggestion that they are in other places too.
No one else has checked in yet. We need confirmation that the Elements have been informed and to know what is happenin' there. More details from Faldrass would be good too. Are the six ships part of the HOpetoun sightin' or are there more? What's on fire? Keep information comin', where you can.
The ships attackin' us belong to Pirate Lords, apparently. They are:
The Unforgiven, captained by The Butcher.
The Gutripper, captained by The Boar
The Hopeless Dirge, captained by The Slaver.
We've damaged them, but they've got ranged canons and stuff and I'm going to kill them all. No, you don't need to write that you plonker. Oh, jus' send it!
Signed on behalf of Vega by her friend.
Noodle.
Diri of Usefulness and Good Hats.
Faith Letter 1
Eg'run: Faith and Woe.
3 ships (NME)- cover o' darkness - Pirate Lord Flags:
Th Falcon: Cap' Th Swift.
Th Slit Thr't: Cap' Th.Knife.
HEAD SHIP: Th Wckd Reaver: Cap' - Ageless. But THAT WAS WARDEN.
NME lookouts b'ween Egilrun and Slag's D --> watch'g Elem't / Ranger HQ / move'nt
Adunih o'post here is protected. No violence. Fall back position for us.
This likely diversion.
Stay alive first. Write later.
Nir'wei Letter 1
Six ships on Faldrass. They must like me more than you.
Setting fires too. Faldrass is cold. Watch out.
Please tell me if Faith is safe and Beacon is okay.
Nir'wei
Nir'wei Letter 2
I've held off the ships for now. But problem.
Everything on Faldrass is going to get hungry. It's going to spread to all Scalvoris. You'll hear them. They'll attack anything. Make sure to put the pirates in front of them.
Get everyone indoors quick. Do not send Air Elements. Don't get in water.
We've got like 2 breaks. Tell everyone.
Nir'wei
Everything on Faldrass is going to get hungry. It's going to spread to all Scalvoris. You'll hear them. They'll attack anything. Make sure to put the pirates in front of them.
Get everyone indoors quick. Do not send Air Elements. Don't get in water.
We've got like 2 breaks. Tell everyone.
Nir'wei
Darius Letter 01
Vega,
Pirates sighted off the coast of Hopetoun. Suggest they may be in other places also. Spread the word. Hopefully Kura can rally the troops. Keep us updated. Will endeavour to do likewise.
Yours,
Darius.
Pirates sighted off the coast of Hopetoun. Suggest they may be in other places also. Spread the word. Hopefully Kura can rally the troops. Keep us updated. Will endeavour to do likewise.
Yours,
Darius.
Elisabeth letter 1 to Nia in Haven
“Check the shoreline. Word from Sweetwine has large ships approaching the settlement there. Watching snow globe now. Report back with any information you have ASAP.”
Elisabeth Letter 2 to Balder in Haven
“Check the shoreline. Word from Sweetwine has large ships approaching the settlement there. Watching snow globe now. Report back with any information you have ASAP.”
Elisabeth Letter 3 to Balthazar
“Heard from Vega. Big ships are approaching her settlement in Sweetwine. She’s concerned. Almund ok? Checking in with Haven now. Will keep you updated. Stay safe – E”
Elisabeth Letter 4 to Faith
“Heard from the settlement in Sweetwine. Big unknown ships are approaching their location. Vega is not one to panic and is concerned. Am in Hopetoun – ascertaining the situation here and in Haven now. Not sure where you are but wanted to pass along the information – Elisabeth.”
Kura Letter 01
Her notary cleared his throat and asked if she wanted to send a response to Sweetsong. Kura huffed at herself for having forgotten, then nodded. "Yeah, tell them there's attacks all over the island, but that I've ordered the Elements and the Rangers to move out to defend the island."
word count: 1679
~~Red in hoof and claw... ~~
Focusing on my PCs. Replies will be slow!
Focusing on my PCs. Replies will be slow!
- Vega Dweeb
- Approved Character
- Posts: 2822
- Joined: Sun Jan 08, 2017 5:43 am
- Race: Mortal Born
- Profession: Hat-Wearer
- Renown: 1849
- Character Sheet
- Character Wiki
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- Point Bank Thread
- Wealth Tier: Tier 10
Re: [Tracker: Cylus 723] Pirate Attacks
Link to thread: Here tis!
PCs involved: Kisaik, Jasper, Winston, Vega
Brief summary of what you did.
Kisaik kicked ass!
Winston kicked ass!
Jasper kicked ass.
Vega smooshed ships )
PCs involved: Kisaik, Jasper, Winston, Vega
Brief summary of what you did.
Kisaik kicked ass!
In more detail
He's using his mortalborn ability to call the woodland creatures to the aid of Sweetsong. Making a perimeter if possible around the interlopers moving through Sweetsong, to prevent their further passage.
He's using Serpent's Hood ability from Taithir, to make himself as threatening as possible.
He's using his Verdant Protection, so that the forest itself awakes to defend him. This could be vines tripping up attackers, branches moving to smack them about the head, etc.
He's summoned his Ephemeral Blade, to defend himself against the interlopers.
He's using Serpent's Hood ability from Taithir, to make himself as threatening as possible.
He's using his Verdant Protection, so that the forest itself awakes to defend him. This could be vines tripping up attackers, branches moving to smack them about the head, etc.
He's summoned his Ephemeral Blade, to defend himself against the interlopers.
In more detail
Moving Chest out of the center of the settlement in case of getting caught by collateral damage.
Boosted Discipline to Expert with Vega's Flag to keep his head and be able to make good choices.
Boosted Leadership to Competent with Vega's performance to allow him to steer some basic order inside chest.
Used everyone ELSE's specialities to try and succeed in the above.
Summoned Kelpie to ensure she and so the Fairies of Sweetwine were aware of the need to seek shelter.
Created a space to take on the injured (though lacks medicine to actually treat them).
Boosted Discipline to Expert with Vega's Flag to keep his head and be able to make good choices.
Boosted Leadership to Competent with Vega's performance to allow him to steer some basic order inside chest.
Used everyone ELSE's specialities to try and succeed in the above.
Summoned Kelpie to ensure she and so the Fairies of Sweetwine were aware of the need to seek shelter.
Created a space to take on the injured (though lacks medicine to actually treat them).
Jasper kicked ass.
In more detail
Dodge the lightning bolt
Move in an out the range (flying tauntingly)
Move between the ships.
If see opening take out crows nest
Get out of the way if Vega starts smashing!
Play with fires if they relight any.
Move in an out the range (flying tauntingly)
Move between the ships.
If see opening take out crows nest
Get out of the way if Vega starts smashing!
Play with fires if they relight any.
Spoiler
1. Utility Diri reads out received messages to everyone
2. She attempts to dodge the ice. (Mount is at Master, due to boost)
3. She starts smashing ships together with as much force as she can muster. She is aiming to utterly destroy them.
2. She attempts to dodge the ice. (Mount is at Master, due to boost)
3. She starts smashing ships together with as much force as she can muster. She is aiming to utterly destroy them.
word count: 849
Vega's skin has a reflective metallic sheen with a red glow. Her eyes still swirl biqaj colours, but one colour is always bright red which glows like fire. She has a bright red glow in her chest, situated directly under the mark of a heart (Daia mark) in the middle of a glowing silver dragon on her chest (Xiur). She's unnaturally warm to the touch