Review Rewards
Name: Nir'wei
Points awarded: 15
Knowledge:
Siege Weaponry (Ballista): Slow to reload.
Mount (Zephyrus): Rapid mounting.
Mount (Zephyrus): Steering left and right.
Mount (Zephyrus): Fueling the emotional fire for more speed.
Regulate Temperature: Think of cold and feel its touch.
Strength: Distributing tension evenly.
Endurance: Powering through with the help of the threat of imminent doom.
Endurance: Shaking off a concussion.
Injuries: Cuts, bruises, aches, pain, nothing that won't heal up within 10 trials
Name: Nir'wei
Points awarded: 15
Knowledge:
Mount (Winged): Swooping in to an area
Mount (Winged): Flying at speed.
Mount (Winged): Fly high to gain the best vantage.
Mount (Winged): Working in pairs to gain maximum advantage when herding creatures.
Siege Weaponry (Ballista): Basic aiming
Siege Weaponry (Ballista): Basic priming
Siege Weaponry (Ballista): Take a long time to adjust
Siege Weaponry (Ballista): Heavy, and difficult to handle.
Injuries: Same as above
Notes:
Whoo-WEE, what a way to start the day! This was a fun read while I was having breakfast. It's a shame there were no links to previous stories for a little more context (was this a Calendar Event or something?), and it was sorta cut short. But it was still fun! Large-scale battles are oddly rare here, and even if it's basically a larger, magical version of pest control, it was still excitedly written and engrossing.
If you have any questions, comments or concerns in regards to this review, feel free to PM.
Name: Nir'wei
Points awarded: 15
Knowledge:
Siege Weaponry (Ballista): Slow to reload.
Mount (Zephyrus): Rapid mounting.
Mount (Zephyrus): Steering left and right.
Mount (Zephyrus): Fueling the emotional fire for more speed.
Regulate Temperature: Think of cold and feel its touch.
Strength: Distributing tension evenly.
Endurance: Powering through with the help of the threat of imminent doom.
Endurance: Shaking off a concussion.
Injuries: Cuts, bruises, aches, pain, nothing that won't heal up within 10 trials
Name: Nir'wei
Points awarded: 15
Knowledge:
Mount (Winged): Swooping in to an area
Mount (Winged): Flying at speed.
Mount (Winged): Fly high to gain the best vantage.
Mount (Winged): Working in pairs to gain maximum advantage when herding creatures.
Siege Weaponry (Ballista): Basic aiming
Siege Weaponry (Ballista): Basic priming
Siege Weaponry (Ballista): Take a long time to adjust
Siege Weaponry (Ballista): Heavy, and difficult to handle.
Injuries: Same as above
Notes:
Whoo-WEE, what a way to start the day! This was a fun read while I was having breakfast. It's a shame there were no links to previous stories for a little more context (was this a Calendar Event or something?), and it was sorta cut short. But it was still fun! Large-scale battles are oddly rare here, and even if it's basically a larger, magical version of pest control, it was still excitedly written and engrossing.
If you have any questions, comments or concerns in regards to this review, feel free to PM.